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Updated CanvasRenderer and some examples to handle the `Texture( image, mapping)` approach.

Mr.doob 14 years ago
parent
commit
00795b3a83

+ 91 - 91
build/Three.js

@@ -12,44 +12,44 @@ THREE.Vector4=function(a,b,d,g){this.x=a||0;this.y=b||0;this.z=d||0;this.w=g||1}
 THREE.Vector4.prototype={set:function(a,b,d,g){this.x=a;this.y=b;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,j=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)j=j.concat(this.intersectObject(d))}j.sort(function(o,m){return o.distance-m.distance});return j},intersectObject:function(a){function b(M,r,S,z){z=z.clone().subSelf(r);S=S.clone().subSelf(r);var f=M.clone().subSelf(r);M=z.dot(z);r=z.dot(S);z=z.dot(f);var k=S.dot(S);S=S.dot(f);f=1/(M*k-r*r);k=(k*z-r*S)*f;M=(M*S-r*z)*f;return k>0&&M>0&&k+M<1}var d,g,j,o,m,p,l,c,E,G,
-w,F=a.geometry,O=F.vertices,J=[];d=0;for(g=F.faces.length;d<g;d++){j=F.faces[d];G=this.origin.clone();w=this.direction.clone();o=a.matrix.multiplyVector3(O[j.a].position.clone());m=a.matrix.multiplyVector3(O[j.b].position.clone());p=a.matrix.multiplyVector3(O[j.c].position.clone());l=j instanceof THREE.Face4?a.matrix.multiplyVector3(O[j.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(j.normal.clone());E=w.dot(c);if(E<0){c=c.dot((new THREE.Vector3).sub(o,G))/E;G=G.addSelf(w.multiplyScalar(c));
-if(j instanceof THREE.Face3){if(b(G,o,m,p)){j={distance:this.origin.distanceTo(G),point:G,face:j,object:a};J.push(j)}}else if(j instanceof THREE.Face4)if(b(G,o,m,l)||b(G,m,p,l)){j={distance:this.origin.distanceTo(G),point:G,face:j,object:a};J.push(j)}}}return J}};
-THREE.Rectangle=function(){function a(){o=g-b;m=j-d}var b,d,g,j,o,m,p=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return o};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return j};this.set=function(l,c,E,G){p=false;b=l;d=c;g=E;j=G;a()};this.addPoint=function(l,c){if(p){p=false;b=l;d=c;g=l;j=c}else{b=Math.min(b,l);d=Math.min(d,c);g=Math.max(g,
-l);j=Math.max(j,c)}a()};this.addRectangle=function(l){if(p){p=false;b=l.getLeft();d=l.getTop();g=l.getRight();j=l.getBottom()}else{b=Math.min(b,l.getLeft());d=Math.min(d,l.getTop());g=Math.max(g,l.getRight());j=Math.max(j,l.getBottom())}a()};this.inflate=function(l){b-=l;d-=l;g+=l;j+=l;a()};this.minSelf=function(l){b=Math.max(b,l.getLeft());d=Math.max(d,l.getTop());g=Math.min(g,l.getRight());j=Math.min(j,l.getBottom());a()};this.instersects=function(l){return Math.min(g,l.getRight())-Math.max(b,l.getLeft())>=
-0&&Math.min(j,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){p=true;j=g=d=b=0;a()};this.isEmpty=function(){return p};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+g+", top: "+d+", bottom: "+j+", width: "+o+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,j=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)j=j.concat(this.intersectObject(d))}j.sort(function(n,m){return n.distance-m.distance});return j},intersectObject:function(a){function b(K,N,O,u){u=u.clone().subSelf(N);O=O.clone().subSelf(N);var f=K.clone().subSelf(N);K=u.dot(u);N=u.dot(O);u=u.dot(f);var k=O.dot(O);O=O.dot(f);f=1/(K*k-N*N);k=(k*u-N*O)*f;K=(K*O-N*u)*f;return k>0&&K>0&&k+K<1}var d,g,j,n,m,l,o,c,F,D,
+v,x=a.geometry,H=x.vertices,G=[];d=0;for(g=x.faces.length;d<g;d++){j=x.faces[d];D=this.origin.clone();v=this.direction.clone();n=a.matrix.multiplyVector3(H[j.a].position.clone());m=a.matrix.multiplyVector3(H[j.b].position.clone());l=a.matrix.multiplyVector3(H[j.c].position.clone());o=j instanceof THREE.Face4?a.matrix.multiplyVector3(H[j.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(j.normal.clone());F=v.dot(c);if(F<0){c=c.dot((new THREE.Vector3).sub(n,D))/F;D=D.addSelf(v.multiplyScalar(c));
+if(j instanceof THREE.Face3){if(b(D,n,m,l)){j={distance:this.origin.distanceTo(D),point:D,face:j,object:a};G.push(j)}}else if(j instanceof THREE.Face4)if(b(D,n,m,o)||b(D,m,l,o)){j={distance:this.origin.distanceTo(D),point:D,face:j,object:a};G.push(j)}}}return G}};
+THREE.Rectangle=function(){function a(){n=g-b;m=j-d}var b,d,g,j,n,m,l=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return j};this.set=function(o,c,F,D){l=false;b=o;d=c;g=F;j=D;a()};this.addPoint=function(o,c){if(l){l=false;b=o;d=c;g=o;j=c}else{b=Math.min(b,o);d=Math.min(d,c);g=Math.max(g,
+o);j=Math.max(j,c)}a()};this.addRectangle=function(o){if(l){l=false;b=o.getLeft();d=o.getTop();g=o.getRight();j=o.getBottom()}else{b=Math.min(b,o.getLeft());d=Math.min(d,o.getTop());g=Math.max(g,o.getRight());j=Math.max(j,o.getBottom())}a()};this.inflate=function(o){b-=o;d-=o;g+=o;j+=o;a()};this.minSelf=function(o){b=Math.max(b,o.getLeft());d=Math.max(d,o.getTop());g=Math.min(g,o.getRight());j=Math.min(j,o.getBottom());a()};this.instersects=function(o){return Math.min(g,o.getRight())-Math.max(b,o.getLeft())>=
+0&&Math.min(j,o.getBottom())-Math.max(d,o.getTop())>=0};this.empty=function(){l=true;j=g=d=b=0;a()};this.isEmpty=function(){return l};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+g+", top: "+d+", bottom: "+j+", width: "+n+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
 THREE.Matrix4=function(){};
 THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
-a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var g=new THREE.Vector3,j=new THREE.Vector3,o=new THREE.Vector3;o.sub(a,b).normalize();g.cross(d,o).normalize();j.cross(o,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=o.x;this.n32=o.y;this.n33=o.z;this.n34=-o.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,g=a.z,j=1/(this.n41*b+this.n42*
+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var g=new THREE.Vector3,j=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();g.cross(d,n).normalize();j.cross(n,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=n.x;this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,g=a.z,j=1/(this.n41*b+this.n42*
 d+this.n43*g+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*g+this.n14)*j;a.y=(this.n21*b+this.n22*d+this.n23*g+this.n24)*j;a.z=(this.n31*b+this.n32*d+this.n33*g+this.n34)*j;return a},multiplyVector4:function(a){var b=a.x,d=a.y,g=a.z,j=a.w;a.x=this.n11*b+this.n12*d+this.n13*g+this.n14*j;a.y=this.n21*b+this.n22*d+this.n23*g+this.n24*j;a.z=this.n31*b+this.n32*d+this.n33*g+this.n34*j;a.w=this.n41*b+this.n42*d+this.n43*g+this.n44*j;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
-a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,j=a.n13,o=a.n14,m=a.n21,p=a.n22,l=a.n23,c=a.n24,E=a.n31,G=a.n32,w=a.n33,F=a.n34,O=a.n41,J=a.n42,M=a.n43,r=a.n44,S=b.n11,z=b.n12,f=b.n13,k=b.n14,e=b.n21,n=b.n22,i=b.n23,h=b.n24,q=b.n31,t=b.n32,K=b.n33,A=b.n34,H=b.n41,P=b.n42,u=b.n43,
-N=b.n44;this.n11=d*S+g*e+j*q+o*H;this.n12=d*z+g*n+j*t+o*P;this.n13=d*f+g*i+j*K+o*u;this.n14=d*k+g*h+j*A+o*N;this.n21=m*S+p*e+l*q+c*H;this.n22=m*z+p*n+l*t+c*P;this.n23=m*f+p*i+l*K+c*u;this.n24=m*k+p*h+l*A+c*N;this.n31=E*S+G*e+w*q+F*H;this.n32=E*z+G*n+w*t+F*P;this.n33=E*f+G*i+w*K+F*u;this.n34=E*k+G*h+w*A+F*N;this.n41=O*S+J*e+M*q+r*H;this.n42=O*z+J*n+M*t+r*P;this.n43=O*f+J*i+M*K+r*u;this.n44=O*k+J*h+M*A+r*N},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,j=this.n14,o=this.n21,m=this.n22,
-p=this.n23,l=this.n24,c=this.n31,E=this.n32,G=this.n33,w=this.n34,F=this.n41,O=this.n42,J=this.n43,M=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+j*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+j*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+j*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+j*a.n44;this.n21=o*a.n11+m*a.n21+p*a.n31+l*a.n41;this.n22=o*a.n12+m*a.n22+p*a.n32+l*a.n42;this.n23=o*a.n13+m*a.n23+p*a.n33+l*a.n43;this.n24=o*a.n14+m*a.n24+p*a.n34+l*a.n44;this.n31=c*a.n11+E*a.n21+G*a.n31+w*a.n41;this.n32=c*a.n12+E*a.n22+
-G*a.n32+w*a.n42;this.n33=c*a.n13+E*a.n23+G*a.n33+w*a.n43;this.n34=c*a.n14+E*a.n24+G*a.n34+w*a.n44;this.n41=F*a.n11+O*a.n21+J*a.n31+M*a.n41;this.n42=F*a.n12+O*a.n22+J*a.n32+M*a.n42;this.n43=F*a.n13+O*a.n23+J*a.n33+M*a.n43;this.n44=F*a.n14+O*a.n24+J*a.n34+M*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
+a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,j=a.n13,n=a.n14,m=a.n21,l=a.n22,o=a.n23,c=a.n24,F=a.n31,D=a.n32,v=a.n33,x=a.n34,H=a.n41,G=a.n42,K=a.n43,N=a.n44,O=b.n11,u=b.n12,f=b.n13,k=b.n14,e=b.n21,p=b.n22,h=b.n23,i=b.n24,r=b.n31,q=b.n32,L=b.n33,A=b.n34,M=b.n41,Q=b.n42,t=b.n43,
+R=b.n44;this.n11=d*O+g*e+j*r+n*M;this.n12=d*u+g*p+j*q+n*Q;this.n13=d*f+g*h+j*L+n*t;this.n14=d*k+g*i+j*A+n*R;this.n21=m*O+l*e+o*r+c*M;this.n22=m*u+l*p+o*q+c*Q;this.n23=m*f+l*h+o*L+c*t;this.n24=m*k+l*i+o*A+c*R;this.n31=F*O+D*e+v*r+x*M;this.n32=F*u+D*p+v*q+x*Q;this.n33=F*f+D*h+v*L+x*t;this.n34=F*k+D*i+v*A+x*R;this.n41=H*O+G*e+K*r+N*M;this.n42=H*u+G*p+K*q+N*Q;this.n43=H*f+G*h+K*L+N*t;this.n44=H*k+G*i+K*A+N*R},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,j=this.n14,n=this.n21,m=this.n22,
+l=this.n23,o=this.n24,c=this.n31,F=this.n32,D=this.n33,v=this.n34,x=this.n41,H=this.n42,G=this.n43,K=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+j*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+j*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+j*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+j*a.n44;this.n21=n*a.n11+m*a.n21+l*a.n31+o*a.n41;this.n22=n*a.n12+m*a.n22+l*a.n32+o*a.n42;this.n23=n*a.n13+m*a.n23+l*a.n33+o*a.n43;this.n24=n*a.n14+m*a.n24+l*a.n34+o*a.n44;this.n31=c*a.n11+F*a.n21+D*a.n31+v*a.n41;this.n32=c*a.n12+F*a.n22+
+D*a.n32+v*a.n42;this.n33=c*a.n13+F*a.n23+D*a.n33+v*a.n43;this.n34=c*a.n14+F*a.n24+D*a.n34+v*a.n44;this.n41=x*a.n11+H*a.n21+G*a.n31+K*a.n41;this.n42=x*a.n12+H*a.n22+G*a.n32+K*a.n42;this.n43=x*a.n13+H*a.n23+G*a.n33+K*a.n43;this.n44=x*a.n14+H*a.n24+G*a.n34+K*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
 this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
 this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,g){var j=b[d];b[d]=b[g];b[g]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
 "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
 toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n14=a;g.n24=b;g.n34=d;return g};THREE.Matrix4.scaleMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n11=a;g.n22=b;g.n33=d;return g};
 THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,g=Math.cos(b),j=Math.sin(b),o=1-g,m=a.x,p=a.y,l=a.z;d.n11=o*m*m+g;d.n12=o*m*p-j*l;d.n13=o*m*l+j*p;d.n21=o*m*p+j*l;d.n22=o*p*p+g;d.n23=o*p*l-j*m;d.n31=o*m*l-j*p;d.n32=o*p*l+j*m;d.n33=o*l*l+g;return d};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,g=Math.cos(b),j=Math.sin(b),n=1-g,m=a.x,l=a.y,o=a.z;d.n11=n*m*m+g;d.n12=n*m*l-j*o;d.n13=n*m*o+j*l;d.n21=n*m*l+j*o;d.n22=n*l*l+g;d.n23=n*l*o-j*m;d.n31=n*m*o-j*l;d.n32=n*l*o+j*m;d.n33=n*o*o+g;return d};
 THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],g=-b[10]*b[1]+b[2]*b[9],j=b[6]*b[1]-b[2]*b[5],o=-b[10]*b[4]+b[6]*b[8],m=b[10]*b[0]-b[2]*b[8],p=-b[6]*b[0]+b[2]*b[4],l=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],E=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*o+b[2]*l;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*g;a.m[2]=b*j;a.m[3]=b*o;a.m[4]=b*m;a.m[5]=b*p;a.m[6]=b*l;a.m[7]=b*c;a.m[8]=b*E;return a};
-THREE.Matrix4.makeFrustum=function(a,b,d,g,j,o){var m,p,l;m=new THREE.Matrix4;p=2*j/(b-a);l=2*j/(g-d);a=(b+a)/(b-a);d=(g+d)/(g-d);g=-(o+j)/(o-j);j=-2*o*j/(o-j);m.n11=p;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=l;m.n23=d;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=j;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,g){var j;a=d*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*b,a*b,j,a,d,g)};
-THREE.Matrix4.makeOrtho=function(a,b,d,g,j,o){var m,p,l,c;m=new THREE.Matrix4;p=b-a;l=d-g;c=o-j;a=(b+a)/p;d=(d+g)/l;j=(o+j)/c;m.n11=2/p;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/l;m.n23=0;m.n24=-d;m.n31=0;m.n32=0;m.n33=-2/c;m.n34=-j;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],g=-b[10]*b[1]+b[2]*b[9],j=b[6]*b[1]-b[2]*b[5],n=-b[10]*b[4]+b[6]*b[8],m=b[10]*b[0]-b[2]*b[8],l=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],F=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*n+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*g;a.m[2]=b*j;a.m[3]=b*n;a.m[4]=b*m;a.m[5]=b*l;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*F;return a};
+THREE.Matrix4.makeFrustum=function(a,b,d,g,j,n){var m,l,o;m=new THREE.Matrix4;l=2*j/(b-a);o=2*j/(g-d);a=(b+a)/(b-a);d=(g+d)/(g-d);g=-(n+j)/(n-j);j=-2*n*j/(n-j);m.n11=l;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=o;m.n23=d;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=j;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,g){var j;a=d*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*b,a*b,j,a,d,g)};
+THREE.Matrix4.makeOrtho=function(a,b,d,g,j,n){var m,l,o,c;m=new THREE.Matrix4;l=b-a;o=d-g;c=n-j;a=(b+a)/l;d=(d+g)/o;j=(n+j)/c;m.n11=2/l;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/o;m.n23=0;m.n24=-d;m.n31=0;m.n32=0;m.n33=-2/c;m.n34=-j;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Face3=function(a,b,d,g,j){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=j instanceof Array?j:[j]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,b,d,g,j,o){this.a=a;this.b=b;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.material=o instanceof Array?o:[o]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.Face4=function(a,b,d,g,j,n){this.a=a;this.b=b;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.material=n instanceof Array?n:[n]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.geometryChunks={}};
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
-d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,g,j,o,m,p=new THREE.Vector3,l=new THREE.Vector3;g=0;for(j=this.vertices.length;g<j;g++){o=this.vertices[g];o.normal.set(0,0,0)}g=0;for(j=this.faces.length;g<j;g++){o=this.faces[g];if(a&&o.vertexNormals.length){p.set(0,0,0);b=0;for(d=o.normal.length;b<d;b++)p.addSelf(o.vertexNormals[b]);p.divideScalar(3)}else{b=this.vertices[o.a];d=this.vertices[o.b];m=this.vertices[o.c];p.sub(m.position,
-d.position);l.sub(b.position,d.position);p.crossSelf(l)}p.isZero()||p.normalize();o.normal.copy(p)}},computeVertexNormals:function(){var a,b=[],d,g;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){g=this.faces[a];if(g instanceof THREE.Face3){b[g.a].addSelf(g.normal);b[g.b].addSelf(g.normal);b[g.c].addSelf(g.normal)}else if(g instanceof THREE.Face4){b[g.a].addSelf(g.normal);b[g.b].addSelf(g.normal);b[g.c].addSelf(g.normal);b[g.d].addSelf(g.normal)}}a=
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,g,j,n,m,l=new THREE.Vector3,o=new THREE.Vector3;g=0;for(j=this.vertices.length;g<j;g++){n=this.vertices[g];n.normal.set(0,0,0)}g=0;for(j=this.faces.length;g<j;g++){n=this.faces[g];if(a&&n.vertexNormals.length){l.set(0,0,0);b=0;for(d=n.normal.length;b<d;b++)l.addSelf(n.vertexNormals[b]);l.divideScalar(3)}else{b=this.vertices[n.a];d=this.vertices[n.b];m=this.vertices[n.c];l.sub(m.position,
+d.position);o.sub(b.position,d.position);l.crossSelf(o)}l.isZero()||l.normalize();n.normal.copy(l)}},computeVertexNormals:function(){var a,b=[],d,g;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){g=this.faces[a];if(g instanceof THREE.Face3){b[g.a].addSelf(g.normal);b[g.b].addSelf(g.normal);b[g.c].addSelf(g.normal)}else if(g instanceof THREE.Face4){b[g.a].addSelf(g.normal);b[g.b].addSelf(g.normal);b[g.c].addSelf(g.normal);b[g.d].addSelf(g.normal)}}a=
 0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){g=this.faces[a];if(g instanceof THREE.Face3){g.vertexNormals[0]=b[g.a].clone();g.vertexNormals[1]=b[g.b].clone();g.vertexNormals[2]=b[g.c].clone()}else if(g instanceof THREE.Face4){g.vertexNormals[0]=b[g.a].clone();g.vertexNormals[1]=b[g.b].clone();g.vertexNormals[2]=b[g.c].clone();g.vertexNormals[3]=b[g.d].clone()}}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,
 this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;
-if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(E){var G=[];b=0;for(d=E.length;b<d;b++)E[b]==undefined?G.push("undefined"):G.push(E[b].toString());return G.join("_")}var b,d,g,j,o,m,p,l,c={};g=0;for(j=this.faces.length;g<j;g++){o=this.faces[g];m=o.material;p=a(m);if(c[p]==undefined)c[p]={hash:p,counter:0};l=c[p].hash+"_"+c[p].counter;if(this.geometryChunks[l]==
-undefined)this.geometryChunks[l]={faces:[],material:m,vertices:0};o=o instanceof THREE.Face3?3:4;if(this.geometryChunks[l].vertices+o>65535){c[p].counter+=1;l=c[p].hash+"_"+c[p].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],material:m,vertices:0}}this.geometryChunks[l].faces.push(g);this.geometryChunks[l].vertices+=o}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
+if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(F){var D=[];b=0;for(d=F.length;b<d;b++)F[b]==undefined?D.push("undefined"):D.push(F[b].toString());return D.join("_")}var b,d,g,j,n,m,l,o,c={};g=0;for(j=this.faces.length;g<j;g++){n=this.faces[g];m=n.material;l=a(m);if(c[l]==undefined)c[l]={hash:l,counter:0};o=c[l].hash+"_"+c[l].counter;if(this.geometryChunks[o]==
+undefined)this.geometryChunks[o]={faces:[],material:m,vertices:0};n=n instanceof THREE.Face3?3:4;if(this.geometryChunks[o].vertices+n>65535){c[l].counter+=1;o=c[l].hash+"_"+c[l].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:m,vertices:0}}this.geometryChunks[o].faces.push(g);this.geometryChunks[o].vertices+=n}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
 THREE.Camera=function(a,b,d,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
 THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
 THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
@@ -81,89 +81,89 @@ a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undef
 this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,g){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
-THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,g){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
+THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(S,z){var f=0,k=1,e=S.z+S.w,n=z.z+z.w,i=-S.z+S.w,h=-z.z+z.w;if(e>=0&&n>=0&&i>=0&&h>=0)return true;else if(e<0&&n<0||i<0&&h<0)return false;else{if(e<0)f=Math.max(f,e/(e-n));else if(n<0)k=Math.min(k,e/(e-n));if(i<0)f=Math.max(f,i/(i-h));else if(h<0)k=Math.min(k,i/(i-h));if(k<f)return false;else{S.lerpSelf(z,f);z.lerpSelf(S,1-k);return true}}}var b=null,d,g,j,o=[],m,p,l=[],c,E,G=[],w=new THREE.Vector4,F=new THREE.Matrix4,O=new THREE.Matrix4,J=new THREE.Vector4,M=
-new THREE.Vector4,r;this.projectScene=function(S,z){var f,k,e,n,i,h,q,t,K,A,H,P,u,N,s,y,x;b=[];j=p=E=0;z.autoUpdateMatrix&&z.updateMatrix();F.multiply(z.projectionMatrix,z.matrix);q=S.objects;f=0;for(k=q.length;f<k;f++){t=q[f];t.autoUpdateMatrix&&t.updateMatrix();K=t.matrix;A=t.rotationMatrix;H=t.material;P=t.overdraw;if(t instanceof THREE.Mesh){u=t.geometry.vertices;e=0;for(n=u.length;e<n;e++){N=u[e];N.positionWorld.copy(N.position);K.multiplyVector3(N.positionWorld);s=N.positionScreen;s.copy(N.positionWorld);
-F.multiplyVector4(s);s.multiplyScalar(1/s.w);N.__visible=s.z>0&&s.z<1}N=t.geometry.faces;e=0;for(n=N.length;e<n;e++){s=N[e];if(s instanceof THREE.Face3){i=u[s.a];h=u[s.b];y=u[s.c];if(i.__visible&&h.__visible&&y.__visible)if(t.doubleSided||t.flipSided!=(y.positionScreen.x-i.positionScreen.x)*(h.positionScreen.y-i.positionScreen.y)-(y.positionScreen.y-i.positionScreen.y)*(h.positionScreen.x-i.positionScreen.x)<0){d=o[j]=o[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(h.positionWorld);
-d.v3.positionWorld.copy(y.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(h.positionScreen);d.v3.positionScreen.copy(y.positionScreen);d.normalWorld.copy(s.normal);A.multiplyVector3(d.normalWorld);d.centroidWorld.copy(s.centroid);K.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.multiplyVector3(d.centroidScreen);y=s.vertexNormals;r=d.vertexNormalsWorld;i=0;for(h=y.length;i<h;i++){x=r[i]=r[i]||new THREE.Vector3;x.copy(y[i]);A.multiplyVector3(x)}d.z=
-d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=s.material;d.overdraw=P;if(t.geometry.uvs[e]){d.uvs[0]=t.geometry.uvs[e][0];d.uvs[1]=t.geometry.uvs[e][1];d.uvs[2]=t.geometry.uvs[e][2]}b.push(d);j++}}else if(s instanceof THREE.Face4){i=u[s.a];h=u[s.b];y=u[s.c];x=u[s.d];if(i.__visible&&h.__visible&&y.__visible&&x.__visible)if(t.doubleSided||t.flipSided!=((x.positionScreen.x-i.positionScreen.x)*(h.positionScreen.y-i.positionScreen.y)-(x.positionScreen.y-i.positionScreen.y)*(h.positionScreen.x-i.positionScreen.x)<
-0||(h.positionScreen.x-y.positionScreen.x)*(x.positionScreen.y-y.positionScreen.y)-(h.positionScreen.y-y.positionScreen.y)*(x.positionScreen.x-y.positionScreen.x)<0)){d=o[j]=o[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(h.positionWorld);d.v3.positionWorld.copy(x.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(h.positionScreen);d.v3.positionScreen.copy(x.positionScreen);d.normalWorld.copy(s.normal);A.multiplyVector3(d.normalWorld);
-d.centroidWorld.copy(s.centroid);K.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=s.material;d.overdraw=P;if(t.geometry.uvs[e]){d.uvs[0]=t.geometry.uvs[e][0];d.uvs[1]=t.geometry.uvs[e][1];d.uvs[2]=t.geometry.uvs[e][3]}b.push(d);j++;g=o[j]=o[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(h.positionWorld);g.v2.positionWorld.copy(y.positionWorld);g.v3.positionWorld.copy(x.positionWorld);
-g.v1.positionScreen.copy(h.positionScreen);g.v2.positionScreen.copy(y.positionScreen);g.v3.positionScreen.copy(x.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=H;g.faceMaterial=s.material;g.overdraw=P;if(t.geometry.uvs[e]){g.uvs[0]=t.geometry.uvs[e][1];g.uvs[1]=t.geometry.uvs[e][2];g.uvs[2]=t.geometry.uvs[e][3]}b.push(g);j++}}}}else if(t instanceof THREE.Line){O.multiply(F,K);u=t.geometry.vertices;
-N=u[0];N.positionScreen.copy(N.position);O.multiplyVector4(N.positionScreen);e=1;for(n=u.length;e<n;e++){i=u[e];i.positionScreen.copy(i.position);O.multiplyVector4(i.positionScreen);h=u[e-1];J.copy(i.positionScreen);M.copy(h.positionScreen);if(a(J,M)){J.multiplyScalar(1/J.w);M.multiplyScalar(1/M.w);m=l[p]=l[p]||new THREE.RenderableLine;m.v1.positionScreen.copy(J);m.v2.positionScreen.copy(M);m.z=Math.max(J.z,M.z);m.material=t.material;b.push(m);p++}}}else if(t instanceof THREE.Particle){w.set(t.position.x,
-t.position.y,t.position.z,1);F.multiplyVector4(w);w.z/=w.w;if(w.z>0&&w.z<1){c=G[E]=G[E]||new THREE.RenderableParticle;c.x=w.x/w.w;c.y=w.y/w.w;c.z=w.z;c.rotation=t.rotation.z;c.scale.x=t.scale.x*Math.abs(c.x-(w.x+z.projectionMatrix.n11)/(w.w+z.projectionMatrix.n14));c.scale.y=t.scale.y*Math.abs(c.y-(w.y+z.projectionMatrix.n22)/(w.w+z.projectionMatrix.n24));c.material=t.material;b.push(c);E++}}}b.sort(function(Q,C){return C.z-Q.z});return b};this.unprojectVector=function(S,z){var f=new THREE.Matrix4;
-f.multiply(THREE.Matrix4.makeInvert(z.matrix),THREE.Matrix4.makeInvert(z.projectionMatrix));f.multiplyVector3(S);return S}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,j,o;this.domElement=document.createElement("div");this.setSize=function(m,p){d=m;g=p;j=d/2;o=g/2};this.render=function(m,p){var l,c,E,G,w,F,O,J;a=b.projectScene(m,p);l=0;for(c=a.length;l<c;l++){w=a[l];if(w instanceof THREE.RenderableParticle){O=w.x*j+j;J=w.y*o+o;E=0;for(G=w.material.length;E<G;E++){F=w.material[E];if(F instanceof THREE.ParticleDOMMaterial){F=F.domElement;F.style.left=O+"px";F.style.top=J+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(I,Y,U,D){var v,L,$,T,X=I.lights;I=0;for(v=X.length;I<v;I++){L=X[I];$=L.color;T=L.intensity;if(L instanceof THREE.DirectionalLight){L=U.dot(L.position)*T;if(L>0){D.r+=$.r*L;D.g+=$.g*L;D.b+=$.b*L}}else if(L instanceof THREE.PointLight){aa.sub(L.position,Y);aa.normalize();L=U.dot(aa)*T;if(L>0){D.r+=$.r*L;D.g+=$.g*L;D.b+=$.b*L}}}}function b(I,Y,U,D,v,L){if(v.opacity!=0){o(v.opacity);m(v.blending);K=I.positionScreen.x;A=I.positionScreen.y;H=Y.positionScreen.x;
-P=Y.positionScreen.y;u=U.positionScreen.x;N=U.positionScreen.y;var $=K,T=A,X=H,ba=P,Z=u,ca=N;r.beginPath();r.moveTo($,T);r.lineTo(X,ba);r.lineTo(Z,ca);r.lineTo($,T);r.closePath();if(v instanceof THREE.MeshBasicMaterial)if(v.map&&v.map.loaded)j(K,A,H,P,u,N,v.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);else if(v.env_map&&v.env_map.loaded){if(v.env_map.mapping==THREE.ReflectionMapping){aa.copy(D.vertexNormalsWorld[0]);V=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+
-aa.z*camera.matrix.n13)*0.5+0.5;ja=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[1]);za=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+aa.z*camera.matrix.n13)*0.5+0.5;Aa=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[2]);Ba=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+aa.z*camera.matrix.n13)*0.5+0.5;Ca=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*
-0.5+0.5;j(K,A,H,P,u,N,v.env_map.image,V,ja,za,Aa,Ba,Ca)}}else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):g(v.color.__styleString);else if(v instanceof THREE.MeshLambertMaterial){if(v.map&&!v.wireframe){j(K,A,H,P,u,N,v.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);m(THREE.SubtractiveBlending)}if(va)if(!v.wireframe&&v.shading==THREE.SmoothShading&&D.vertexNormalsWorld.length==3){y.r=x.r=Q.r=ga.r;y.g=x.g=Q.g=ga.g;y.b=x.b=Q.b=ga.b;a(L,D.v1.positionWorld,
-D.vertexNormalsWorld[0],y);a(L,D.v2.positionWorld,D.vertexNormalsWorld[1],x);a(L,D.v3.positionWorld,D.vertexNormalsWorld[2],Q);C.r=(x.r+Q.r)*0.5;C.g=(x.g+Q.g)*0.5;C.b=(x.b+Q.b)*0.5;R=p(y,x,Q,C);j(K,A,H,P,u,N,R,0,0,1,0,0,1)}else{ha.r=ga.r;ha.g=ga.g;ha.b=ga.b;a(L,D.centroidWorld,D.normalWorld,ha);s.r=v.color.r*ha.r;s.g=v.color.g*ha.g;s.b=v.color.b*ha.b;s.updateStyleString();v.wireframe?d(s.__styleString,v.wireframe_linewidth):g(s.__styleString)}else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):
-g(v.color.__styleString)}else if(v instanceof THREE.MeshDepthMaterial){B=v.__2near;W=v.__farPlusNear;ea=v.__farMinusNear;y.r=y.g=y.b=1-B/(W-I.positionScreen.z*ea);x.r=x.g=x.b=1-B/(W-Y.positionScreen.z*ea);Q.r=Q.g=Q.b=1-B/(W-U.positionScreen.z*ea);C.r=(x.r+Q.r)*0.5;C.g=(x.g+Q.g)*0.5;C.b=(x.b+Q.b)*0.5;R=p(y,x,Q,C);j(K,A,H,P,u,N,R,0,0,1,0,0,1)}else if(v instanceof THREE.MeshNormalMaterial){s.r=l(D.normalWorld.x);s.g=l(D.normalWorld.y);s.b=l(D.normalWorld.z);s.updateStyleString();v.wireframe?d(s.__styleString,
-v.wireframe_linewidth):g(s.__styleString)}}}function d(I,Y){if(f!=I)r.strokeStyle=f=I;if(e!=Y)r.lineWidth=e=Y;r.stroke();da.inflate(Y*2)}function g(I){if(k!=I)r.fillStyle=k=I;r.fill()}function j(I,Y,U,D,v,L,$,T,X,ba,Z,ca,la){var ka,fa;ka=$.width-1;fa=$.height-1;T*=ka;X*=fa;ba*=ka;Z*=fa;ca*=ka;la*=fa;U-=I;D-=Y;v-=I;L-=Y;ba-=T;Z-=X;ca-=T;la-=X;fa=1/(ba*la-ca*Z);ka=(la*U-Z*v)*fa;Z=(la*D-Z*L)*fa;U=(ba*v-ca*U)*fa;D=(ba*L-ca*D)*fa;I=I-ka*T-U*X;Y=Y-Z*T-D*X;r.save();r.transform(ka,Z,U,D,I,Y);r.clip();r.drawImage($,
-0,0);r.restore()}function o(I){if(S!=I)r.globalAlpha=S=I}function m(I){if(z!=I){switch(I){case THREE.NormalBlending:r.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:r.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:r.globalCompositeOperation="darker"}z=I}}function p(I,Y,U,D){ia[0]=i(0,n(255,~~(I.r*255)));ia[1]=i(0,n(255,~~(I.g*255)));ia[2]=i(0,n(255,~~(I.b*255)));ia[4]=i(0,n(255,~~(Y.r*255)));ia[5]=i(0,n(255,~~(Y.g*255)));ia[6]=i(0,n(255,~~(Y.b*255)));
-ia[8]=i(0,n(255,~~(U.r*255)));ia[9]=i(0,n(255,~~(U.g*255)));ia[10]=i(0,n(255,~~(U.b*255)));ia[12]=i(0,n(255,~~(D.r*255)));ia[13]=i(0,n(255,~~(D.g*255)));ia[14]=i(0,n(255,~~(D.b*255)));ra.putImageData(wa,0,0);ua.drawImage(sa,0,0);return ta}function l(I){return I<0?n((1+I)*0.5,0.5):0.5+n(I*0.5,0.5)}function c(I,Y){var U=Y.x-I.x,D=Y.y-I.y,v=1/Math.sqrt(U*U+D*D);U*=v;D*=v;Y.x+=U;Y.y+=D;I.x-=U;I.y-=D}var E=null,G=new THREE.Projector,w=document.createElement("canvas"),F,O,J,M,r=w.getContext("2d"),S=1,z=
-0,f=null,k=null,e=1,n=Math.min,i=Math.max,h,q,t,K,A,H,P,u,N,s=new THREE.Color,y=new THREE.Color,x=new THREE.Color,Q=new THREE.Color,C=new THREE.Color,B,W,ea,R,V,ja,za,Aa,Ba,Ca,pa=new THREE.Rectangle,ma=new THREE.Rectangle,da=new THREE.Rectangle,va=false,ha=new THREE.Color,ga=new THREE.Color,na=new THREE.Color,oa=new THREE.Color,Da=Math.PI*2,aa=new THREE.Vector3,sa,ra,wa,ia,ta,ua,qa=16;sa=document.createElement("canvas");sa.width=sa.height=2;ra=sa.getContext("2d");ra.fillStyle="rgba(0,0,0,1)";ra.fillRect(0,
-0,2,2);wa=ra.getImageData(0,0,2,2);ia=wa.data;ta=document.createElement("canvas");ta.width=ta.height=qa;ua=ta.getContext("2d");ua.translate(-qa/2,-qa/2);ua.scale(qa,qa);qa--;this.domElement=w;this.autoClear=true;this.setSize=function(I,Y){F=I;O=Y;J=F/2;M=O/2;w.width=F;w.height=O;pa.set(-J,-M,J,M)};this.clear=function(){if(!ma.isEmpty()){ma.inflate(1);ma.minSelf(pa);r.clearRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight());ma.empty()}};this.render=function(I,Y){var U,D,v,L,$,T,X,ba;r.setTransform(1,
-0,0,-1,J,M);this.autoClear&&this.clear();E=G.projectScene(I,Y);if(va=I.lights.length>0){$=I.lights;ga.setRGB(0,0,0);na.setRGB(0,0,0);oa.setRGB(0,0,0);U=0;for(D=$.length;U<D;U++){v=$[U];L=v.color;if(v instanceof THREE.AmbientLight){ga.r+=L.r;ga.g+=L.g;ga.b+=L.b}else if(v instanceof THREE.DirectionalLight){na.r+=L.r;na.g+=L.g;na.b+=L.b}else if(v instanceof THREE.PointLight){oa.r+=L.r;oa.g+=L.g;oa.b+=L.b}}}U=0;for(D=E.length;U<D;U++){v=E[U];da.empty();if(v instanceof THREE.RenderableParticle){h=v;h.x*=
-J;h.y*=M;L=0;for($=v.material.length;L<$;L++){T=h;X=v;var Z=v.material[L];if(Z.opacity!=0){o(Z.opacity);m(Z.blending);ba=void 0;var ca=void 0,la=void 0,ka=void 0,fa=void 0,xa=void 0,ya=void 0;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){fa=Z.map;xa=fa.width>>1;ya=fa.height>>1;la=X.scale.x*J;ka=X.scale.y*M;ba=la*xa;ca=ka*ya;da.set(T.x-ba,T.y-ca,T.x+ba,T.y+ca);if(pa.instersects(da)){r.save();r.translate(T.x,T.y);r.rotate(-X.rotation);r.scale(la,-ka);r.translate(-xa,-ya);r.drawImage(fa,0,0);
-r.restore()}}}else if(Z instanceof THREE.ParticleCircleMaterial){if(va){ha.r=ga.r+na.r+oa.r;ha.g=ga.g+na.g+oa.g;ha.b=ga.b+na.b+oa.b;s.r=Z.color.r*ha.r;s.g=Z.color.g*ha.g;s.b=Z.color.b*ha.b;s.updateStyleString()}else s.__styleString=Z.color.__styleString;ba=X.scale.x*J;ca=X.scale.y*M;da.set(T.x-ba,T.y-ca,T.x+ba,T.y+ca);if(pa.instersects(da)){Z=s.__styleString;if(k!=Z)r.fillStyle=k=Z;r.save();r.translate(T.x,T.y);r.rotate(-X.rotation);r.scale(ba,ca);r.beginPath();r.arc(0,0,1,0,Da,true);r.closePath();
-r.fill();r.restore()}}}}}else if(v instanceof THREE.RenderableLine){h=v.v1;q=v.v2;h.positionScreen.x*=J;h.positionScreen.y*=M;q.positionScreen.x*=J;q.positionScreen.y*=M;da.addPoint(h.positionScreen.x,h.positionScreen.y);da.addPoint(q.positionScreen.x,q.positionScreen.y);if(pa.instersects(da)){L=0;for($=v.material.length;L<$;){X=h;ba=q;T=v.material[L++];if(T.opacity!=0){o(T.opacity);m(T.blending);r.beginPath();r.moveTo(X.positionScreen.x,X.positionScreen.y);r.lineTo(ba.positionScreen.x,ba.positionScreen.y);
-r.closePath();if(T instanceof THREE.LineBasicMaterial){s.__styleString=T.color.__styleString;X=T.linewidth;if(e!=X)r.lineWidth=e=X;X=s.__styleString;if(f!=X)r.strokeStyle=f=X;r.stroke();da.inflate(T.linewidth*2)}}}}}else if(v instanceof THREE.RenderableFace3){h=v.v1;q=v.v2;t=v.v3;h.positionScreen.x*=J;h.positionScreen.y*=M;q.positionScreen.x*=J;q.positionScreen.y*=M;t.positionScreen.x*=J;t.positionScreen.y*=M;if(v.overdraw){c(h.positionScreen,q.positionScreen);c(q.positionScreen,t.positionScreen);
-c(t.positionScreen,h.positionScreen)}da.addPoint(h.positionScreen.x,h.positionScreen.y);da.addPoint(q.positionScreen.x,q.positionScreen.y);da.addPoint(t.positionScreen.x,t.positionScreen.y);if(pa.instersects(da)){L=0;for($=v.meshMaterial.length;L<$;){ba=v.meshMaterial[L++];if(ba instanceof THREE.MeshFaceMaterial){T=0;for(X=v.faceMaterial.length;T<X;)(ba=v.faceMaterial[T++])&&b(h,q,t,v,ba,I)}else b(h,q,t,v,ba,I)}}}ma.addRectangle(da)}r.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(s,y,x){var Q,C,B,W;Q=0;for(C=s.lights.length;Q<C;Q++){B=s.lights[Q];if(B instanceof THREE.DirectionalLight){W=y.normalWorld.dot(B.position)*B.intensity;if(W>0){x.r+=B.color.r*W;x.g+=B.color.g*W;x.b+=B.color.b*W}}else if(B instanceof THREE.PointLight){h.sub(B.position,y.centroidWorld);h.normalize();W=y.normalWorld.dot(h)*B.intensity;if(W>0){x.r+=B.color.r*W;x.g+=B.color.g*W;x.b+=B.color.b*W}}}}function b(s,y,x,Q,C,B){A=g(H++);A.setAttribute("d","M "+s.positionScreen.x+
-" "+s.positionScreen.y+" L "+y.positionScreen.x+" "+y.positionScreen.y+" L "+x.positionScreen.x+","+x.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)z.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(S){f.r=k.r;f.g=k.g;f.b=k.b;a(B,Q,f);z.r=C.color.r*f.r;z.g=C.color.g*f.g;z.b=C.color.b*f.b;z.updateStyleString()}else z.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){i=1-C.__2near/(C.__farPlusNear-Q.z*C.__farMinusNear);
-z.setRGB(i,i,i)}else C instanceof THREE.MeshNormalMaterial&&z.setRGB(j(Q.normalWorld.x),j(Q.normalWorld.y),j(Q.normalWorld.z));C.wireframe?A.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):A.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+C.opacity);p.appendChild(A)}function d(s,y,x,Q,C,B,W){A=g(H++);A.setAttribute("d",
-"M "+s.positionScreen.x+" "+s.positionScreen.y+" L "+y.positionScreen.x+" "+y.positionScreen.y+" L "+x.positionScreen.x+","+x.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)z.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(S){f.r=k.r;f.g=k.g;f.b=k.b;a(W,C,f);z.r=B.color.r*f.r;z.g=B.color.g*f.g;z.b=B.color.b*f.b;z.updateStyleString()}else z.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){i=
-1-B.__2near/(B.__farPlusNear-C.z*B.__farMinusNear);z.setRGB(i,i,i)}else B instanceof THREE.MeshNormalMaterial&&z.setRGB(j(C.normalWorld.x),j(C.normalWorld.y),j(C.normalWorld.z));B.wireframe?A.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):A.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+B.opacity);p.appendChild(A)}
-function g(s){if(q[s]==null){q[s]=document.createElementNS("http://www.w3.org/2000/svg","path");N==0&&q[s].setAttribute("shape-rendering","crispEdges");return q[s]}return q[s]}function j(s){return s<0?Math.min((1+s)*0.5,0.5):0.5+Math.min(s*0.5,0.5)}var o=null,m=new THREE.Projector,p=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,c,E,G,w,F,O,J,M=new THREE.Rectangle,r=new THREE.Rectangle,S=false,z=new THREE.Color(16777215),f=new THREE.Color(16777215),k=new THREE.Color(0),e=new THREE.Color(0),
-n=new THREE.Color(0),i,h=new THREE.Vector3,q=[],t=[],K=[],A,H,P,u,N=1;this.domElement=p;this.autoClear=true;this.setQuality=function(s){switch(s){case "high":N=1;break;case "low":N=0}};this.setSize=function(s,y){l=s;c=y;E=l/2;G=c/2;p.setAttribute("viewBox",-E+" "+-G+" "+l+" "+c);p.setAttribute("width",l);p.setAttribute("height",c);M.set(-E,-G,E,G)};this.clear=function(){for(;p.childNodes.length>0;)p.removeChild(p.childNodes[0])};this.render=function(s,y){var x,Q,C,B,W,ea,R,V;this.autoClear&&this.clear();
-o=m.projectScene(s,y);u=P=H=0;if(S=s.lights.length>0){R=s.lights;k.setRGB(0,0,0);e.setRGB(0,0,0);n.setRGB(0,0,0);x=0;for(Q=R.length;x<Q;x++){C=R[x];B=C.color;if(C instanceof THREE.AmbientLight){k.r+=B.r;k.g+=B.g;k.b+=B.b}else if(C instanceof THREE.DirectionalLight){e.r+=B.r;e.g+=B.g;e.b+=B.b}else if(C instanceof THREE.PointLight){n.r+=B.r;n.g+=B.g;n.b+=B.b}}}x=0;for(Q=o.length;x<Q;x++){R=o[x];r.empty();if(R instanceof THREE.RenderableParticle){w=R;w.x*=E;w.y*=-G;C=0;for(B=R.material.length;C<B;C++)if(V=
-R.material[C]){W=w;ea=R;V=V;var ja=P++;if(t[ja]==null){t[ja]=document.createElementNS("http://www.w3.org/2000/svg","circle");N==0&&t[ja].setAttribute("shape-rendering","crispEdges")}A=t[ja];A.setAttribute("cx",W.x);A.setAttribute("cy",W.y);A.setAttribute("r",ea.scale.x*E);if(V instanceof THREE.ParticleCircleMaterial){if(S){f.r=k.r+e.r+n.r;f.g=k.g+e.g+n.g;f.b=k.b+e.b+n.b;z.r=V.color.r*f.r;z.g=V.color.g*f.g;z.b=V.color.b*f.b;z.updateStyleString()}else z=V.color;A.setAttribute("style","fill: "+z.__styleString)}p.appendChild(A)}}else if(R instanceof
-THREE.RenderableLine){w=R.v1;F=R.v2;w.positionScreen.x*=E;w.positionScreen.y*=-G;F.positionScreen.x*=E;F.positionScreen.y*=-G;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);if(M.instersects(r)){C=0;for(B=R.material.length;C<B;)if(V=R.material[C++]){W=w;ea=F;V=V;ja=u++;if(K[ja]==null){K[ja]=document.createElementNS("http://www.w3.org/2000/svg","line");N==0&&K[ja].setAttribute("shape-rendering","crispEdges")}A=K[ja];A.setAttribute("x1",W.positionScreen.x);
-A.setAttribute("y1",W.positionScreen.y);A.setAttribute("x2",ea.positionScreen.x);A.setAttribute("y2",ea.positionScreen.y);if(V instanceof THREE.LineBasicMaterial){z.__styleString=V.color.__styleString;A.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+V.linewidth+"; stroke-opacity: "+V.opacity+"; stroke-linecap: "+V.linecap+"; stroke-linejoin: "+V.linejoin);p.appendChild(A)}}}}else if(R instanceof THREE.RenderableFace3){w=R.v1;F=R.v2;O=R.v3;w.positionScreen.x*=E;w.positionScreen.y*=
--G;F.positionScreen.x*=E;F.positionScreen.y*=-G;O.positionScreen.x*=E;O.positionScreen.y*=-G;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);r.addPoint(O.positionScreen.x,O.positionScreen.y);if(M.instersects(r)){C=0;for(B=R.meshMaterial.length;C<B;){V=R.meshMaterial[C++];if(V instanceof THREE.MeshFaceMaterial){W=0;for(ea=R.faceMaterial.length;W<ea;)(V=R.faceMaterial[W++])&&b(w,F,O,R,V,s)}else V&&b(w,F,O,R,V,s)}}}else if(R instanceof THREE.RenderableFace4){w=
-R.v1;F=R.v2;O=R.v3;J=R.v4;w.positionScreen.x*=E;w.positionScreen.y*=-G;F.positionScreen.x*=E;F.positionScreen.y*=-G;O.positionScreen.x*=E;O.positionScreen.y*=-G;J.positionScreen.x*=E;J.positionScreen.y*=-G;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);r.addPoint(O.positionScreen.x,O.positionScreen.y);r.addPoint(J.positionScreen.x,J.positionScreen.y);if(M.instersects(r)){C=0;for(B=R.meshMaterial.length;C<B;){V=R.meshMaterial[C++];if(V instanceof
-THREE.MeshFaceMaterial){W=0;for(ea=R.faceMaterial.length;W<ea;)(V=R.faceMaterial[W++])&&d(w,F,O,J,R,V,s)}else V&&d(w,F,O,J,R,V,s)}}}}}};
+THREE.Projector=function(){function a(O,u){var f=0,k=1,e=O.z+O.w,p=u.z+u.w,h=-O.z+O.w,i=-u.z+u.w;if(e>=0&&p>=0&&h>=0&&i>=0)return true;else if(e<0&&p<0||h<0&&i<0)return false;else{if(e<0)f=Math.max(f,e/(e-p));else if(p<0)k=Math.min(k,e/(e-p));if(h<0)f=Math.max(f,h/(h-i));else if(i<0)k=Math.min(k,h/(h-i));if(k<f)return false;else{O.lerpSelf(u,f);u.lerpSelf(O,1-k);return true}}}var b=null,d,g,j,n=[],m,l,o=[],c,F,D=[],v=new THREE.Vector4,x=new THREE.Matrix4,H=new THREE.Matrix4,G=new THREE.Vector4,K=
+new THREE.Vector4,N;this.projectScene=function(O,u){var f,k,e,p,h,i,r,q,L,A,M,Q,t,R,y,z,E;b=[];j=l=F=0;u.autoUpdateMatrix&&u.updateMatrix();x.multiply(u.projectionMatrix,u.matrix);r=O.objects;f=0;for(k=r.length;f<k;f++){q=r[f];q.autoUpdateMatrix&&q.updateMatrix();L=q.matrix;A=q.rotationMatrix;M=q.material;Q=q.overdraw;if(q instanceof THREE.Mesh){t=q.geometry.vertices;e=0;for(p=t.length;e<p;e++){R=t[e];R.positionWorld.copy(R.position);L.multiplyVector3(R.positionWorld);y=R.positionScreen;y.copy(R.positionWorld);
+x.multiplyVector4(y);y.multiplyScalar(1/y.w);R.__visible=y.z>0&&y.z<1}R=q.geometry.faces;e=0;for(p=R.length;e<p;e++){y=R[e];if(y instanceof THREE.Face3){h=t[y.a];i=t[y.b];z=t[y.c];if(h.__visible&&i.__visible&&z.__visible)if(q.doubleSided||q.flipSided!=(z.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(z.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<0){d=n[j]=n[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(i.positionWorld);
+d.v3.positionWorld.copy(z.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(z.positionScreen);d.normalWorld.copy(y.normal);A.multiplyVector3(d.normalWorld);d.centroidWorld.copy(y.centroid);L.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);x.multiplyVector3(d.centroidScreen);z=y.vertexNormals;N=d.vertexNormalsWorld;h=0;for(i=z.length;h<i;h++){E=N[h]=N[h]||new THREE.Vector3;E.copy(z[h]);A.multiplyVector3(E)}d.z=
+d.centroidScreen.z;d.meshMaterial=M;d.faceMaterial=y.material;d.overdraw=Q;if(q.geometry.uvs[e]){d.uvs[0]=q.geometry.uvs[e][0];d.uvs[1]=q.geometry.uvs[e][1];d.uvs[2]=q.geometry.uvs[e][2]}b.push(d);j++}}else if(y instanceof THREE.Face4){h=t[y.a];i=t[y.b];z=t[y.c];E=t[y.d];if(h.__visible&&i.__visible&&z.__visible&&E.__visible)if(q.doubleSided||q.flipSided!=((E.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(E.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<
+0||(i.positionScreen.x-z.positionScreen.x)*(E.positionScreen.y-z.positionScreen.y)-(i.positionScreen.y-z.positionScreen.y)*(E.positionScreen.x-z.positionScreen.x)<0)){d=n[j]=n[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(i.positionWorld);d.v3.positionWorld.copy(E.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(E.positionScreen);d.normalWorld.copy(y.normal);A.multiplyVector3(d.normalWorld);
+d.centroidWorld.copy(y.centroid);L.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);x.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=M;d.faceMaterial=y.material;d.overdraw=Q;if(q.geometry.uvs[e]){d.uvs[0]=q.geometry.uvs[e][0];d.uvs[1]=q.geometry.uvs[e][1];d.uvs[2]=q.geometry.uvs[e][3]}b.push(d);j++;g=n[j]=n[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(i.positionWorld);g.v2.positionWorld.copy(z.positionWorld);g.v3.positionWorld.copy(E.positionWorld);
+g.v1.positionScreen.copy(i.positionScreen);g.v2.positionScreen.copy(z.positionScreen);g.v3.positionScreen.copy(E.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=M;g.faceMaterial=y.material;g.overdraw=Q;if(q.geometry.uvs[e]){g.uvs[0]=q.geometry.uvs[e][1];g.uvs[1]=q.geometry.uvs[e][2];g.uvs[2]=q.geometry.uvs[e][3]}b.push(g);j++}}}}else if(q instanceof THREE.Line){H.multiply(x,L);t=q.geometry.vertices;
+R=t[0];R.positionScreen.copy(R.position);H.multiplyVector4(R.positionScreen);e=1;for(p=t.length;e<p;e++){h=t[e];h.positionScreen.copy(h.position);H.multiplyVector4(h.positionScreen);i=t[e-1];G.copy(h.positionScreen);K.copy(i.positionScreen);if(a(G,K)){G.multiplyScalar(1/G.w);K.multiplyScalar(1/K.w);m=o[l]=o[l]||new THREE.RenderableLine;m.v1.positionScreen.copy(G);m.v2.positionScreen.copy(K);m.z=Math.max(G.z,K.z);m.material=q.material;b.push(m);l++}}}else if(q instanceof THREE.Particle){v.set(q.position.x,
+q.position.y,q.position.z,1);x.multiplyVector4(v);v.z/=v.w;if(v.z>0&&v.z<1){c=D[F]=D[F]||new THREE.RenderableParticle;c.x=v.x/v.w;c.y=v.y/v.w;c.z=v.z;c.rotation=q.rotation.z;c.scale.x=q.scale.x*Math.abs(c.x-(v.x+u.projectionMatrix.n11)/(v.w+u.projectionMatrix.n14));c.scale.y=q.scale.y*Math.abs(c.y-(v.y+u.projectionMatrix.n22)/(v.w+u.projectionMatrix.n24));c.material=q.material;b.push(c);F++}}}b.sort(function(W,I){return I.z-W.z});return b};this.unprojectVector=function(O,u){var f=new THREE.Matrix4;
+f.multiply(THREE.Matrix4.makeInvert(u.matrix),THREE.Matrix4.makeInvert(u.projectionMatrix));f.multiplyVector3(O);return O}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,j,n;this.domElement=document.createElement("div");this.setSize=function(m,l){d=m;g=l;j=d/2;n=g/2};this.render=function(m,l){var o,c,F,D,v,x,H,G;a=b.projectScene(m,l);o=0;for(c=a.length;o<c;o++){v=a[o];if(v instanceof THREE.RenderableParticle){H=v.x*j+j;G=v.y*n+n;F=0;for(D=v.material.length;F<D;F++){x=v.material[F];if(x instanceof THREE.ParticleDOMMaterial){x=x.domElement;x.style.left=H+"px";x.style.top=G+"px"}}}}}};
+THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),g,j,n,m,l=d.getContext("2d"),o=1,c=0,F=null,D=null,v=1,x=Math.min,H=Math.max,G,K,N,O,u,f,k,e,p,h=new THREE.Color,i=new THREE.Color,r=new THREE.Color,q=new THREE.Color,L=new THREE.Color,A,M,Q,t,R,y,z,E,W,I,B=new THREE.Rectangle,U=new THREE.Rectangle,X=new THREE.Rectangle,S=false,P=new THREE.Color,Z=new THREE.Color,ja=new THREE.Color,ka=new THREE.Color,La=Math.PI*2,Y=new THREE.Vector3,oa,pa,Ca,ca,qa,
+wa,ma=16;oa=document.createElement("canvas");oa.width=oa.height=2;pa=oa.getContext("2d");pa.fillStyle="rgba(0,0,0,1)";pa.fillRect(0,0,2,2);Ca=pa.getImageData(0,0,2,2);ca=Ca.data;qa=document.createElement("canvas");qa.width=qa.height=ma;wa=qa.getContext("2d");wa.translate(-ma/2,-ma/2);wa.scale(ma,ma);ma--;this.domElement=d;this.autoClear=true;this.setSize=function(ga,aa){g=ga;j=aa;n=g/2;m=j/2;d.width=g;d.height=j;B.set(-n,-m,n,m)};this.clear=function(){if(!U.isEmpty()){U.inflate(1);U.minSelf(B);l.clearRect(U.getX(),
+U.getY(),U.getWidth(),U.getHeight());U.empty()}};this.render=function(ga,aa){function Ma(w){var T,J,s,C=w.lights;Z.setRGB(0,0,0);ja.setRGB(0,0,0);ka.setRGB(0,0,0);w=0;for(T=C.length;w<T;w++){J=C[w];s=J.color;if(J instanceof THREE.AmbientLight){Z.r+=s.r;Z.g+=s.g;Z.b+=s.b}else if(J instanceof THREE.DirectionalLight){ja.r+=s.r;ja.g+=s.g;ja.b+=s.b}else if(J instanceof THREE.PointLight){ka.r+=s.r;ka.g+=s.g;ka.b+=s.b}}}function xa(w,T,J,s){var C,V,ba,da,ea=w.lights;w=0;for(C=ea.length;w<C;w++){V=ea[w];
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+else if(C.env_map){if(C.env_map.mapping instanceof THREE.SphericalReflectionMapping){Y.copy(s.vertexNormalsWorld[0]);R=(Y.x*aa.matrix.n11+Y.y*aa.matrix.n12+Y.z*aa.matrix.n13)*0.5+0.5;y=-(Y.x*aa.matrix.n21+Y.y*aa.matrix.n22+Y.z*aa.matrix.n23)*0.5+0.5;Y.copy(s.vertexNormalsWorld[1]);z=(Y.x*aa.matrix.n11+Y.y*aa.matrix.n12+Y.z*aa.matrix.n13)*0.5+0.5;E=-(Y.x*aa.matrix.n21+Y.y*aa.matrix.n22+Y.z*aa.matrix.n23)*0.5+0.5;Y.copy(s.vertexNormalsWorld[2]);W=(Y.x*aa.matrix.n11+Y.y*aa.matrix.n12+Y.z*aa.matrix.n13)*
+0.5+0.5;I=-(Y.x*aa.matrix.n21+Y.y*aa.matrix.n22+Y.z*aa.matrix.n23)*0.5+0.5;ra(O,u,f,k,e,p,C.env_map.image,R,y,z,E,W,I)}}else C.wireframe?za(C.color.__styleString,C.wireframe_linewidth):Aa(C.color.__styleString);else if(C instanceof THREE.MeshLambertMaterial){if(C.map&&!C.wireframe){C.map.mapping instanceof THREE.UVMapping&&ra(O,u,f,k,e,p,C.map.image,s.uvs[0].u,s.uvs[0].v,s.uvs[1].u,s.uvs[1].v,s.uvs[2].u,s.uvs[2].v);ya(THREE.SubtractiveBlending)}if(S)if(!C.wireframe&&C.shading==THREE.SmoothShading&&
+s.vertexNormalsWorld.length==3){i.r=r.r=q.r=Z.r;i.g=r.g=q.g=Z.g;i.b=r.b=q.b=Z.b;xa(V,s.v1.positionWorld,s.vertexNormalsWorld[0],i);xa(V,s.v2.positionWorld,s.vertexNormalsWorld[1],r);xa(V,s.v3.positionWorld,s.vertexNormalsWorld[2],q);L.r=(r.r+q.r)*0.5;L.g=(r.g+q.g)*0.5;L.b=(r.b+q.b)*0.5;t=Ia(i,r,q,L);ra(O,u,f,k,e,p,t,0,0,1,0,0,1)}else{P.r=Z.r;P.g=Z.g;P.b=Z.b;xa(V,s.centroidWorld,s.normalWorld,P);h.r=C.color.r*P.r;h.g=C.color.g*P.g;h.b=C.color.b*P.b;h.updateStyleString();C.wireframe?za(h.__styleString,
+C.wireframe_linewidth):Aa(h.__styleString)}else C.wireframe?za(C.color.__styleString,C.wireframe_linewidth):Aa(C.color.__styleString)}else if(C instanceof THREE.MeshDepthMaterial){A=C.__2near;M=C.__farPlusNear;Q=C.__farMinusNear;i.r=i.g=i.b=1-A/(M-w.positionScreen.z*Q);r.r=r.g=r.b=1-A/(M-T.positionScreen.z*Q);q.r=q.g=q.b=1-A/(M-J.positionScreen.z*Q);L.r=(r.r+q.r)*0.5;L.g=(r.g+q.g)*0.5;L.b=(r.b+q.b)*0.5;t=Ia(i,r,q,L);ra(O,u,f,k,e,p,t,0,0,1,0,0,1)}else if(C instanceof THREE.MeshNormalMaterial){h.r=
+Ea(s.normalWorld.x);h.g=Ea(s.normalWorld.y);h.b=Ea(s.normalWorld.z);h.updateStyleString();C.wireframe?za(h.__styleString,C.wireframe_linewidth):Aa(h.__styleString)}}}function za(w,T){if(F!=w)l.strokeStyle=F=w;if(v!=T)l.lineWidth=v=T;l.stroke();X.inflate(T*2)}function Aa(w){if(D!=w)l.fillStyle=D=w;l.fill()}function ra(w,T,J,s,C,V,ba,da,ea,sa,ia,ta,ua){var la,ha;la=ba.width-1;ha=ba.height-1;da*=la;ea*=ha;sa*=la;ia*=ha;ta*=la;ua*=ha;J-=w;s-=T;C-=w;V-=T;sa-=da;ia-=ea;ta-=da;ua-=ea;ha=1/(sa*ua-ta*ia);
+la=(ua*J-ia*C)*ha;ia=(ua*s-ia*V)*ha;J=(sa*C-ta*J)*ha;s=(sa*V-ta*s)*ha;w=w-la*da-J*ea;T=T-ia*da-s*ea;l.save();l.transform(la,ia,J,s,w,T);l.clip();l.drawImage(ba,0,0);l.restore()}function Da(w){if(o!=w)l.globalAlpha=o=w}function ya(w){if(c!=w){switch(w){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}c=w}}function Ia(w,T,J,s){ca[0]=H(0,x(255,
+~~(w.r*255)));ca[1]=H(0,x(255,~~(w.g*255)));ca[2]=H(0,x(255,~~(w.b*255)));ca[4]=H(0,x(255,~~(T.r*255)));ca[5]=H(0,x(255,~~(T.g*255)));ca[6]=H(0,x(255,~~(T.b*255)));ca[8]=H(0,x(255,~~(J.r*255)));ca[9]=H(0,x(255,~~(J.g*255)));ca[10]=H(0,x(255,~~(J.b*255)));ca[12]=H(0,x(255,~~(s.r*255)));ca[13]=H(0,x(255,~~(s.g*255)));ca[14]=H(0,x(255,~~(s.b*255)));pa.putImageData(Ca,0,0);wa.drawImage(oa,0,0);return qa}function Ea(w){return w<0?x((1+w)*0.5,0.5):0.5+x(w*0.5,0.5)}function Fa(w,T){var J=T.x-w.x,s=T.y-w.y,
+C=1/Math.sqrt(J*J+s*s);J*=C;s*=C;T.x+=J;T.y+=s;w.x-=J;w.y-=s}var Ba,Ja,$,fa,na,Ga,Ka,va;l.setTransform(1,0,0,-1,n,m);this.autoClear&&this.clear();a=b.projectScene(ga,aa);(S=ga.lights.length>0)&&Ma(ga);Ba=0;for(Ja=a.length;Ba<Ja;Ba++){$=a[Ba];X.empty();if($ instanceof THREE.RenderableParticle){G=$;G.x*=n;G.y*=m;fa=0;for(na=$.material.length;fa<na;fa++)Na(G,$,$.material[fa],ga)}else if($ instanceof THREE.RenderableLine){G=$.v1;K=$.v2;G.positionScreen.x*=n;G.positionScreen.y*=m;K.positionScreen.x*=n;
+K.positionScreen.y*=m;X.addPoint(G.positionScreen.x,G.positionScreen.y);X.addPoint(K.positionScreen.x,K.positionScreen.y);if(B.instersects(X)){fa=0;for(na=$.material.length;fa<na;)Oa(G,K,$,$.material[fa++],ga)}}else if($ instanceof THREE.RenderableFace3){G=$.v1;K=$.v2;N=$.v3;G.positionScreen.x*=n;G.positionScreen.y*=m;K.positionScreen.x*=n;K.positionScreen.y*=m;N.positionScreen.x*=n;N.positionScreen.y*=m;if($.overdraw){Fa(G.positionScreen,K.positionScreen);Fa(K.positionScreen,N.positionScreen);Fa(N.positionScreen,
+G.positionScreen)}X.addPoint(G.positionScreen.x,G.positionScreen.y);X.addPoint(K.positionScreen.x,K.positionScreen.y);X.addPoint(N.positionScreen.x,N.positionScreen.y);if(B.instersects(X)){fa=0;for(na=$.meshMaterial.length;fa<na;){va=$.meshMaterial[fa++];if(va instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterial.length;Ga<Ka;)(va=$.faceMaterial[Ga++])&&Ha(G,K,N,$,va,ga)}else Ha(G,K,N,$,va,ga)}}}U.addRectangle(X)}l.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(y,z,E){var W,I,B,U;W=0;for(I=y.lights.length;W<I;W++){B=y.lights[W];if(B instanceof THREE.DirectionalLight){U=z.normalWorld.dot(B.position)*B.intensity;if(U>0){E.r+=B.color.r*U;E.g+=B.color.g*U;E.b+=B.color.b*U}}else if(B instanceof THREE.PointLight){i.sub(B.position,z.centroidWorld);i.normalize();U=z.normalWorld.dot(i)*B.intensity;if(U>0){E.r+=B.color.r*U;E.g+=B.color.g*U;E.b+=B.color.b*U}}}}function b(y,z,E,W,I,B){A=g(M++);A.setAttribute("d","M "+y.positionScreen.x+
+" "+y.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+E.positionScreen.x+","+E.positionScreen.y+"z");if(I instanceof THREE.MeshBasicMaterial)u.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshLambertMaterial)if(O){f.r=k.r;f.g=k.g;f.b=k.b;a(B,W,f);u.r=I.color.r*f.r;u.g=I.color.g*f.g;u.b=I.color.b*f.b;u.updateStyleString()}else u.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshDepthMaterial){h=1-I.__2near/(I.__farPlusNear-W.z*I.__farMinusNear);
+u.setRGB(h,h,h)}else I instanceof THREE.MeshNormalMaterial&&u.setRGB(j(W.normalWorld.x),j(W.normalWorld.y),j(W.normalWorld.z));I.wireframe?A.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+I.wireframe_linewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.wireframe_linecap+"; stroke-linejoin: "+I.wireframe_linejoin):A.setAttribute("style","fill: "+u.__styleString+"; fill-opacity: "+I.opacity);l.appendChild(A)}function d(y,z,E,W,I,B,U){A=g(M++);A.setAttribute("d",
+"M "+y.positionScreen.x+" "+y.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+E.positionScreen.x+","+E.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)u.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(O){f.r=k.r;f.g=k.g;f.b=k.b;a(U,I,f);u.r=B.color.r*f.r;u.g=B.color.g*f.g;u.b=B.color.b*f.b;u.updateStyleString()}else u.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){h=
+1-B.__2near/(B.__farPlusNear-I.z*B.__farMinusNear);u.setRGB(h,h,h)}else B instanceof THREE.MeshNormalMaterial&&u.setRGB(j(I.normalWorld.x),j(I.normalWorld.y),j(I.normalWorld.z));B.wireframe?A.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):A.setAttribute("style","fill: "+u.__styleString+"; fill-opacity: "+B.opacity);l.appendChild(A)}
+function g(y){if(r[y]==null){r[y]=document.createElementNS("http://www.w3.org/2000/svg","path");R==0&&r[y].setAttribute("shape-rendering","crispEdges");return r[y]}return r[y]}function j(y){return y<0?Math.min((1+y)*0.5,0.5):0.5+Math.min(y*0.5,0.5)}var n=null,m=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,c,F,D,v,x,H,G,K=new THREE.Rectangle,N=new THREE.Rectangle,O=false,u=new THREE.Color(16777215),f=new THREE.Color(16777215),k=new THREE.Color(0),e=new THREE.Color(0),
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+S.material[I]){U=v;X=S;P=P;var Z=Q++;if(q[Z]==null){q[Z]=document.createElementNS("http://www.w3.org/2000/svg","circle");R==0&&q[Z].setAttribute("shape-rendering","crispEdges")}A=q[Z];A.setAttribute("cx",U.x);A.setAttribute("cy",U.y);A.setAttribute("r",X.scale.x*F);if(P instanceof THREE.ParticleCircleMaterial){if(O){f.r=k.r+e.r+p.r;f.g=k.g+e.g+p.g;f.b=k.b+e.b+p.b;u.r=P.color.r*f.r;u.g=P.color.g*f.g;u.b=P.color.b*f.b;u.updateStyleString()}else u=P.color;A.setAttribute("style","fill: "+u.__styleString)}l.appendChild(A)}}else if(S instanceof
+THREE.RenderableLine){v=S.v1;x=S.v2;v.positionScreen.x*=F;v.positionScreen.y*=-D;x.positionScreen.x*=F;x.positionScreen.y*=-D;N.addPoint(v.positionScreen.x,v.positionScreen.y);N.addPoint(x.positionScreen.x,x.positionScreen.y);if(K.instersects(N)){I=0;for(B=S.material.length;I<B;)if(P=S.material[I++]){U=v;X=x;P=P;Z=t++;if(L[Z]==null){L[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");R==0&&L[Z].setAttribute("shape-rendering","crispEdges")}A=L[Z];A.setAttribute("x1",U.positionScreen.x);
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+S.v1;x=S.v2;H=S.v3;G=S.v4;v.positionScreen.x*=F;v.positionScreen.y*=-D;x.positionScreen.x*=F;x.positionScreen.y*=-D;H.positionScreen.x*=F;H.positionScreen.y*=-D;G.positionScreen.x*=F;G.positionScreen.y*=-D;N.addPoint(v.positionScreen.x,v.positionScreen.y);N.addPoint(x.positionScreen.x,x.positionScreen.y);N.addPoint(H.positionScreen.x,H.positionScreen.y);N.addPoint(G.positionScreen.x,G.positionScreen.y);if(K.instersects(N)){I=0;for(B=S.meshMaterial.length;I<B;){P=S.meshMaterial[I++];if(P instanceof
+THREE.MeshFaceMaterial){U=0;for(X=S.faceMaterial.length;U<X;)(P=S.faceMaterial[U++])&&d(v,x,H,G,S,P,y)}else P&&d(v,x,H,G,S,P,y)}}}}}};
 THREE.WebGLRenderer=function(a){function b(f,k){var e=c.createProgram();c.attachShader(e,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+f));c.attachShader(e,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+k));c.linkProgram(e);c.getProgramParameter(e,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(e,
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 c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var e=0;e<6;++e)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[e]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}function g(f,k){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();
-c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,p(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,p(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}
-function j(f,k){var e,n,i;e=0;for(n=k.length;e<n;e++){i=k[e];f.uniforms[i]=c.getUniformLocation(f,i)}}function o(f,k){var e,n,i;e=0;for(n=k.length;e<n;e++){i=k[e];f.attributes[i]=c.getAttribLocation(f,i);f.attributes[i]>=0&&c.enableVertexAttribArray(f.attributes[i])}}function m(f,k){var e;if(f=="fragment")e=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")e=c.createShader(c.VERTEX_SHADER);c.shaderSource(e,k);c.compileShader(e);if(!c.getShaderParameter(e,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(e));
-return null}return e}function p(f){switch(f){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var l=document.createElement("canvas"),c,E,G,w=new THREE.Matrix4,F,O=new Float32Array(16),J=new Float32Array(16),M=new Float32Array(16),r=new Float32Array(9),S=new Float32Array(16);a=function(f,k){if(f){var e,n,i,h=pointLights=maxDirLights=maxPointLights=0;e=0;for(n=f.lights.length;e<n;e++){i=f.lights[e];i instanceof
-THREE.DirectionalLight&&h++;i instanceof THREE.PointLight&&pointLights++}if(pointLights+h<=k){maxDirLights=h;maxPointLights=pointLights}else{maxDirLights=Math.ceil(k*h/(pointLights+h));maxPointLights=k-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:k-1}}(a,4);this.domElement=l;this.autoClear=true;try{c=l.getContext("experimental-webgl",{antialias:true})}catch(z){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,
-0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);E=G=function(f,k){var e=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":
+c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,l(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,l(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}
+function j(f,k){var e,p,h;e=0;for(p=k.length;e<p;e++){h=k[e];f.uniforms[h]=c.getUniformLocation(f,h)}}function n(f,k){var e,p,h;e=0;for(p=k.length;e<p;e++){h=k[e];f.attributes[h]=c.getAttribLocation(f,h);f.attributes[h]>=0&&c.enableVertexAttribArray(f.attributes[h])}}function m(f,k){var e;if(f=="fragment")e=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")e=c.createShader(c.VERTEX_SHADER);c.shaderSource(e,k);c.compileShader(e);if(!c.getShaderParameter(e,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(e));
+return null}return e}function l(f){switch(f){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var o=document.createElement("canvas"),c,F,D,v=new THREE.Matrix4,x,H=new Float32Array(16),G=new Float32Array(16),K=new Float32Array(16),N=new Float32Array(9),O=new Float32Array(16);a=function(f,k){if(f){var e,p,h,i=pointLights=maxDirLights=maxPointLights=0;e=0;for(p=f.lights.length;e<p;e++){h=f.lights[e];h instanceof
+THREE.DirectionalLight&&i++;h instanceof THREE.PointLight&&pointLights++}if(pointLights+i<=k){maxDirLights=i;maxPointLights=pointLights}else{maxDirLights=Math.ceil(k*i/(pointLights+i));maxPointLights=k-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:k-1}}(a,4);this.domElement=o;this.autoClear=true;try{c=o.getContext("experimental-webgl",{antialias:true})}catch(u){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,
+0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);F=D=function(f,k){var e=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":
 "",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",k?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",k?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
 f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",k?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
 "",k?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",k?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",k?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
-n=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+p=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
 f?"uniform mat4 viewMatrix;":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
 k?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",k?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",k?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",k?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",k?"float pointSpecularWeight = 0.0;":"",k?"if ( pointDotNormalHalf >= 0.0 )":
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 "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
-e=b(n,e);c.useProgram(e);j(e,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&j(e,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);k&&j(e,["pointLightNumber","pointLightColor",
-"pointLightPosition"]);c.uniform1i(e.uniforms.enableMap,0);c.uniform1i(e.uniforms.tMap,0);c.uniform1i(e.uniforms.enableCubeMap,0);c.uniform1i(e.uniforms.tCube,1);c.uniform1i(e.uniforms.mixEnvMap,0);c.uniform1i(e.uniforms.useRefract,0);o(e,["position","normal","uv"]);return e}(a.directional,a.point);this.setSize=function(f,k){l.width=f;l.height=k;c.viewport(0,0,l.width,l.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,k){var e,n,i,h,q,t=[],
-K=[],A=[];h=[];q=[];c.uniform1i(f.uniforms.enableLighting,k.length);e=0;for(n=k.length;e<n;e++){i=k[e];if(i instanceof THREE.AmbientLight)t.push(i);else if(i instanceof THREE.DirectionalLight)A.push(i);else i instanceof THREE.PointLight&&K.push(i)}e=i=h=q=0;for(n=t.length;e<n;e++){i+=t[e].color.r;h+=t[e].color.g;q+=t[e].color.b}c.uniform3f(f.uniforms.ambientLightColor,i,h,q);h=[];q=[];e=0;for(n=A.length;e<n;e++){i=A[e];h.push(i.color.r*i.intensity);h.push(i.color.g*i.intensity);h.push(i.color.b*i.intensity);
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-q);c.uniform3fv(f.uniforms.pointLightColor,h)}};this.createBuffers=function(f,k){var e,n,i,h,q,t,K,A,H=[],P=[],u=[],N=[],s=[],y=0,x=f.geometry.geometryChunks[k],Q;i=false;e=0;for(n=f.material.length;e<n;e++){meshMaterial=f.material[e];if(meshMaterial instanceof THREE.MeshFaceMaterial){q=0;for(Q=x.material.length;q<Q;q++)if(x.material[q]&&x.material[q].shading!=undefined&&x.material[q].shading==THREE.SmoothShading){i=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
-THREE.SmoothShading){i=true;break}if(i)break}Q=i;e=0;for(n=x.faces.length;e<n;e++){i=x.faces[e];h=f.geometry.faces[i];q=h.vertexNormals;faceNormal=h.normal;i=f.geometry.uvs[i];if(h instanceof THREE.Face3){t=f.geometry.vertices[h.a].position;K=f.geometry.vertices[h.b].position;A=f.geometry.vertices[h.c].position;u.push(t.x,t.y,t.z);u.push(K.x,K.y,K.z);u.push(A.x,A.y,A.z);if(q.length==3&&Q)for(h=0;h<3;h++)N.push(q[h].x,q[h].y,q[h].z);else for(h=0;h<3;h++)N.push(faceNormal.x,faceNormal.y,faceNormal.z);
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-0;h<4;h++)s.push(i[h].u,i[h].v);H.push(y,y+1,y+2);H.push(y,y+2,y+3);P.push(y,y+1);P.push(y,y+2);P.push(y,y+3);P.push(y+1,y+2);P.push(y+2,y+3);y+=4}}if(u.length){x.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(u),c.STATIC_DRAW);x.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(N),c.STATIC_DRAW);if(s.length>0){x.__webGLUVBuffer=c.createBuffer();
-c.bindBuffer(c.ARRAY_BUFFER,x.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(s),c.STATIC_DRAW)}x.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(H),c.STATIC_DRAW);x.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(P),c.STATIC_DRAW);x.__webGLFaceCount=H.length;x.__webGLLineCount=P.length}};this.renderBuffer=
-function(f,k,e,n){var i,h,q,t,K,A,H,P,u;if(e instanceof THREE.MeshShaderMaterial){if(!e.program){e.program=b(e.fragment_shader,e.vertex_shader);H=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(u in e.uniforms)H.push(u);j(e.program,H);o(e.program,["position","normal","uv"])}u=e.program}else u=G;if(u!=E){c.useProgram(u);E=u}u==G&&this.setupLights(u,k);this.loadCamera(u,f);this.loadMatrices(u);if(e instanceof THREE.MeshShaderMaterial){q=e.wireframe;
-t=e.wireframe_linewidth;f=u;k=e.uniforms;var N;for(i in k){P=k[i].type;H=k[i].value;N=f.uniforms[i];if(P=="i")c.uniform1i(N,H);else if(P=="f")c.uniform1f(N,H);else if(P=="t"){c.uniform1i(N,H);P=k[i].texture;if(P instanceof THREE.TextureCube)d(P,H);else P instanceof THREE.Texture&&g(P,H)}}}if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){i=e.color;h=e.opacity;q=e.wireframe;t=e.wireframe_linewidth;K=e.map;A=e.env_map;k=e.combine==
-THREE.Mix;f=e.reflectivity;P=e.env_map&&e.env_map.mapping==THREE.RefractionMapping;H=e.refraction_ratio;c.uniform4f(u.uniforms.mColor,i.r*h,i.g*h,i.b*h,h);c.uniform1i(u.uniforms.mixEnvMap,k);c.uniform1f(u.uniforms.mReflectivity,f);c.uniform1i(u.uniforms.useRefract,P);c.uniform1f(u.uniforms.mRefractionRatio,H)}if(e instanceof THREE.MeshNormalMaterial){h=e.opacity;c.uniform1f(u.uniforms.mOpacity,h);c.uniform1i(u.uniforms.material,4)}else if(e instanceof THREE.MeshDepthMaterial){h=e.opacity;q=e.wireframe;
-t=e.wireframe_linewidth;c.uniform1f(u.uniforms.mOpacity,h);c.uniform1f(u.uniforms.m2Near,e.__2near);c.uniform1f(u.uniforms.mFarPlusNear,e.__farPlusNear);c.uniform1f(u.uniforms.mFarMinusNear,e.__farMinusNear);c.uniform1i(u.uniforms.material,3)}else if(e instanceof THREE.MeshPhongMaterial){i=e.ambient;f=e.specular;e=e.shininess;c.uniform4f(u.uniforms.mAmbient,i.r,i.g,i.b,h);c.uniform4f(u.uniforms.mSpecular,f.r,f.g,f.b,h);c.uniform1f(u.uniforms.mShininess,e);c.uniform1i(u.uniforms.material,2)}else if(e instanceof
-THREE.MeshLambertMaterial)c.uniform1i(u.uniforms.material,1);else if(e instanceof THREE.MeshBasicMaterial)c.uniform1i(u.uniforms.material,0);else if(e instanceof THREE.MeshCubeMaterial){c.uniform1i(u.uniforms.material,5);A=e.env_map}if(K){g(K,0);c.uniform1i(u.uniforms.tMap,0);c.uniform1i(u.uniforms.enableMap,1)}else c.uniform1i(u.uniforms.enableMap,0);if(A){d(A,1);c.uniform1i(u.uniforms.tCube,1);c.uniform1i(u.uniforms.enableCubeMap,1)}else c.uniform1i(u.uniforms.enableCubeMap,0);h=u.attributes;c.bindBuffer(c.ARRAY_BUFFER,
-n.__webGLVertexBuffer);c.vertexAttribPointer(h.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);c.vertexAttribPointer(h.normal,3,c.FLOAT,false,0,0);if(h.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.enableVertexAttribArray(h.uv);c.vertexAttribPointer(h.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(h.uv);if(q){c.lineWidth(t);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,
-0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,k,e,n,i,h){var q,t,K,A,H;K=0;for(A=e.material.length;K<A;K++){q=e.material[K];if(q instanceof THREE.MeshFaceMaterial){q=0;for(t=n.material.length;q<t;q++)if((H=n.material[q])&&H.blending==i&&H.opacity<1==h){this.setBlending(H.blending);this.renderBuffer(f,k,H,n)}}else if((H=q)&&H.blending==i&&H.opacity<1==h){this.setBlending(H.blending);this.renderBuffer(f,
-k,H,n)}}};this.render=function(f,k){var e,n,i,h,q=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();k.autoUpdateMatrix&&k.updateMatrix();e=0;for(n=f.__webGLObjects.length;e<n;e++){i=f.__webGLObjects[e];h=i.object;i=i.buffer;if(h.visible){this.setupMatrices(h,k);this.renderPass(k,q,h,i,THREE.NormalBlending,false)}}e=0;for(n=f.__webGLObjects.length;e<n;e++){i=f.__webGLObjects[e];h=i.object;i=i.buffer;if(h.visible){this.setupMatrices(h,k);this.renderPass(k,q,h,i,THREE.AdditiveBlending,false);
-this.renderPass(k,q,h,i,THREE.SubtractiveBlending,false);this.renderPass(k,q,h,i,THREE.AdditiveBlending,true);this.renderPass(k,q,h,i,THREE.SubtractiveBlending,true);this.renderPass(k,q,h,i,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var k,e,n,i,h,q;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}k=0;for(e=f.objects.length;k<e;k++){n=f.objects[k];if(f.__webGLObjectsMap[n.id]==undefined)f.__webGLObjectsMap[n.id]={};q=f.__webGLObjectsMap[n.id];if(n instanceof THREE.Mesh)for(h in n.geometry.geometryChunks){i=
-n.geometry.geometryChunks[h];i.__webGLVertexBuffer||this.createBuffers(n,h);if(q[h]==undefined){i={buffer:i,object:n};f.__webGLObjects.push(i);q[h]=1}}}};this.removeObject=function(f,k){var e,n;for(e=f.__webGLObjects.length-1;e>=0;e--){n=f.__webGLObjects[e].object;k==n&&f.__webGLObjects.splice(e,1)}};this.setupMatrices=function(f,k){f.autoUpdateMatrix&&f.updateMatrix();w.multiply(k.matrix,f.matrix);O.set(k.matrix.flatten());J.set(w.flatten());M.set(k.projectionMatrix.flatten());F=THREE.Matrix4.makeInvert3x3(w).transpose();
-r.set(F.m);S.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,O);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,J);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,M);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,r);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,S)};this.loadCamera=function(f,k){c.uniform3f(f.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
+e=b(p,e);c.useProgram(e);j(e,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&j(e,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);k&&j(e,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);c.uniform1i(e.uniforms.enableMap,0);c.uniform1i(e.uniforms.tMap,0);c.uniform1i(e.uniforms.enableCubeMap,0);c.uniform1i(e.uniforms.tCube,1);c.uniform1i(e.uniforms.mixEnvMap,0);c.uniform1i(e.uniforms.useRefract,0);n(e,["position","normal","uv"]);return e}(a.directional,a.point);this.setSize=function(f,k){o.width=f;o.height=k;c.viewport(0,0,o.width,o.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,k){var e,p,h,i,r,q=[],
+L=[],A=[];i=[];r=[];c.uniform1i(f.uniforms.enableLighting,k.length);e=0;for(p=k.length;e<p;e++){h=k[e];if(h instanceof THREE.AmbientLight)q.push(h);else if(h instanceof THREE.DirectionalLight)A.push(h);else h instanceof THREE.PointLight&&L.push(h)}e=h=i=r=0;for(p=q.length;e<p;e++){h+=q[e].color.r;i+=q[e].color.g;r+=q[e].color.b}c.uniform3f(f.uniforms.ambientLightColor,h,i,r);i=[];r=[];e=0;for(p=A.length;e<p;e++){h=A[e];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);
+r.push(h.position.x);r.push(h.position.y);r.push(h.position.z)}if(A.length){c.uniform1i(f.uniforms.directionalLightNumber,A.length);c.uniform3fv(f.uniforms.directionalLightDirection,r);c.uniform3fv(f.uniforms.directionalLightColor,i)}i=[];r=[];e=0;for(p=L.length;e<p;e++){h=L[e];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);r.push(h.position.x);r.push(h.position.y);r.push(h.position.z)}if(L.length){c.uniform1i(f.uniforms.pointLightNumber,L.length);c.uniform3fv(f.uniforms.pointLightPosition,
+r);c.uniform3fv(f.uniforms.pointLightColor,i)}};this.createBuffers=function(f,k){var e,p,h,i,r,q,L,A,M=[],Q=[],t=[],R=[],y=[],z=0,E=f.geometry.geometryChunks[k],W;h=false;e=0;for(p=f.material.length;e<p;e++){meshMaterial=f.material[e];if(meshMaterial instanceof THREE.MeshFaceMaterial){r=0;for(W=E.material.length;r<W;r++)if(E.material[r]&&E.material[r].shading!=undefined&&E.material[r].shading==THREE.SmoothShading){h=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
+THREE.SmoothShading){h=true;break}if(h)break}W=h;e=0;for(p=E.faces.length;e<p;e++){h=E.faces[e];i=f.geometry.faces[h];r=i.vertexNormals;faceNormal=i.normal;h=f.geometry.uvs[h];if(i instanceof THREE.Face3){q=f.geometry.vertices[i.a].position;L=f.geometry.vertices[i.b].position;A=f.geometry.vertices[i.c].position;t.push(q.x,q.y,q.z);t.push(L.x,L.y,L.z);t.push(A.x,A.y,A.z);if(r.length==3&&W)for(i=0;i<3;i++)R.push(r[i].x,r[i].y,r[i].z);else for(i=0;i<3;i++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);
+if(h)for(i=0;i<3;i++)y.push(h[i].u,h[i].v);M.push(z,z+1,z+2);Q.push(z,z+1);Q.push(z,z+2);Q.push(z+1,z+2);z+=3}else if(i instanceof THREE.Face4){q=f.geometry.vertices[i.a].position;L=f.geometry.vertices[i.b].position;A=f.geometry.vertices[i.c].position;i=f.geometry.vertices[i.d].position;t.push(q.x,q.y,q.z);t.push(L.x,L.y,L.z);t.push(A.x,A.y,A.z);t.push(i.x,i.y,i.z);if(r.length==4&&W)for(i=0;i<4;i++)R.push(r[i].x,r[i].y,r[i].z);else for(i=0;i<4;i++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);if(h)for(i=
+0;i<4;i++)y.push(h[i].u,h[i].v);M.push(z,z+1,z+2);M.push(z,z+2,z+3);Q.push(z,z+1);Q.push(z,z+2);Q.push(z,z+3);Q.push(z+1,z+2);Q.push(z+2,z+3);z+=4}}if(t.length){E.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(t),c.STATIC_DRAW);E.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW);if(y.length>0){E.__webGLUVBuffer=c.createBuffer();
+c.bindBuffer(c.ARRAY_BUFFER,E.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(y),c.STATIC_DRAW)}E.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(M),c.STATIC_DRAW);E.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);E.__webGLFaceCount=M.length;E.__webGLLineCount=Q.length}};this.renderBuffer=
+function(f,k,e,p){var h,i,r,q,L,A,M,Q,t;if(e instanceof THREE.MeshShaderMaterial){if(!e.program){e.program=b(e.fragment_shader,e.vertex_shader);M=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in e.uniforms)M.push(t);j(e.program,M);n(e.program,["position","normal","uv"])}t=e.program}else t=D;if(t!=F){c.useProgram(t);F=t}t==D&&this.setupLights(t,k);this.loadCamera(t,f);this.loadMatrices(t);if(e instanceof THREE.MeshShaderMaterial){r=e.wireframe;
+q=e.wireframe_linewidth;f=t;k=e.uniforms;var R;for(h in k){Q=k[h].type;M=k[h].value;R=f.uniforms[h];if(Q=="i")c.uniform1i(R,M);else if(Q=="f")c.uniform1f(R,M);else if(Q=="t"){c.uniform1i(R,M);Q=k[h].texture;if(Q instanceof THREE.TextureCube)d(Q,M);else Q instanceof THREE.Texture&&g(Q,M)}}}if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){h=e.color;i=e.opacity;r=e.wireframe;q=e.wireframe_linewidth;L=e.map;A=e.env_map;k=e.combine==
+THREE.Mix;f=e.reflectivity;Q=e.env_map&&e.env_map.mapping==THREE.RefractionMapping;M=e.refraction_ratio;c.uniform4f(t.uniforms.mColor,h.r*i,h.g*i,h.b*i,i);c.uniform1i(t.uniforms.mixEnvMap,k);c.uniform1f(t.uniforms.mReflectivity,f);c.uniform1i(t.uniforms.useRefract,Q);c.uniform1f(t.uniforms.mRefractionRatio,M)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;c.uniform1f(t.uniforms.mOpacity,i);c.uniform1i(t.uniforms.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;r=e.wireframe;
+q=e.wireframe_linewidth;c.uniform1f(t.uniforms.mOpacity,i);c.uniform1f(t.uniforms.m2Near,e.__2near);c.uniform1f(t.uniforms.mFarPlusNear,e.__farPlusNear);c.uniform1f(t.uniforms.mFarMinusNear,e.__farMinusNear);c.uniform1i(t.uniforms.material,3)}else if(e instanceof THREE.MeshPhongMaterial){h=e.ambient;f=e.specular;e=e.shininess;c.uniform4f(t.uniforms.mAmbient,h.r,h.g,h.b,i);c.uniform4f(t.uniforms.mSpecular,f.r,f.g,f.b,i);c.uniform1f(t.uniforms.mShininess,e);c.uniform1i(t.uniforms.material,2)}else if(e instanceof
+THREE.MeshLambertMaterial)c.uniform1i(t.uniforms.material,1);else if(e instanceof THREE.MeshBasicMaterial)c.uniform1i(t.uniforms.material,0);else if(e instanceof THREE.MeshCubeMaterial){c.uniform1i(t.uniforms.material,5);A=e.env_map}if(L){g(L,0);c.uniform1i(t.uniforms.tMap,0);c.uniform1i(t.uniforms.enableMap,1)}else c.uniform1i(t.uniforms.enableMap,0);if(A){d(A,1);c.uniform1i(t.uniforms.tCube,1);c.uniform1i(t.uniforms.enableCubeMap,1)}else c.uniform1i(t.uniforms.enableCubeMap,0);i=t.attributes;c.bindBuffer(c.ARRAY_BUFFER,
+p.__webGLVertexBuffer);c.vertexAttribPointer(i.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLNormalBuffer);c.vertexAttribPointer(i.normal,3,c.FLOAT,false,0,0);if(i.uv>=0)if(p.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.enableVertexAttribArray(i.uv);c.vertexAttribPointer(i.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(i.uv);if(r){c.lineWidth(q);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);c.drawElements(c.LINES,p.__webGLLineCount,c.UNSIGNED_SHORT,
+0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,p.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,k,e,p,h,i){var r,q,L,A,M;L=0;for(A=e.material.length;L<A;L++){r=e.material[L];if(r instanceof THREE.MeshFaceMaterial){r=0;for(q=p.material.length;r<q;r++)if((M=p.material[r])&&M.blending==h&&M.opacity<1==i){this.setBlending(M.blending);this.renderBuffer(f,k,M,p)}}else if((M=r)&&M.blending==h&&M.opacity<1==i){this.setBlending(M.blending);this.renderBuffer(f,
+k,M,p)}}};this.render=function(f,k){var e,p,h,i,r=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();k.autoUpdateMatrix&&k.updateMatrix();e=0;for(p=f.__webGLObjects.length;e<p;e++){h=f.__webGLObjects[e];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,k);this.renderPass(k,r,i,h,THREE.NormalBlending,false)}}e=0;for(p=f.__webGLObjects.length;e<p;e++){h=f.__webGLObjects[e];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,k);this.renderPass(k,r,i,h,THREE.AdditiveBlending,false);
+this.renderPass(k,r,i,h,THREE.SubtractiveBlending,false);this.renderPass(k,r,i,h,THREE.AdditiveBlending,true);this.renderPass(k,r,i,h,THREE.SubtractiveBlending,true);this.renderPass(k,r,i,h,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var k,e,p,h,i,r;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}k=0;for(e=f.objects.length;k<e;k++){p=f.objects[k];if(f.__webGLObjectsMap[p.id]==undefined)f.__webGLObjectsMap[p.id]={};r=f.__webGLObjectsMap[p.id];if(p instanceof THREE.Mesh)for(i in p.geometry.geometryChunks){h=
+p.geometry.geometryChunks[i];h.__webGLVertexBuffer||this.createBuffers(p,i);if(r[i]==undefined){h={buffer:h,object:p};f.__webGLObjects.push(h);r[i]=1}}}};this.removeObject=function(f,k){var e,p;for(e=f.__webGLObjects.length-1;e>=0;e--){p=f.__webGLObjects[e].object;k==p&&f.__webGLObjects.splice(e,1)}};this.setupMatrices=function(f,k){f.autoUpdateMatrix&&f.updateMatrix();v.multiply(k.matrix,f.matrix);H.set(k.matrix.flatten());G.set(v.flatten());K.set(k.projectionMatrix.flatten());x=THREE.Matrix4.makeInvert3x3(v).transpose();
+N.set(x.m);O.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,H);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,G);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,K);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,N);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,O)};this.loadCamera=function(f,k){c.uniform3f(f.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
 c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,k){if(f){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
 THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
 THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};

+ 103 - 103
build/ThreeDebug.js

@@ -12,44 +12,44 @@ THREE.Vector4=function(a,b,d,g){this.x=a||0;this.y=b||0;this.z=d||0;this.w=g||1}
 THREE.Vector4.prototype={set:function(a,b,d,g){this.x=a;this.y=b;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,j=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)j=j.concat(this.intersectObject(d))}j.sort(function(p,m){return p.distance-m.distance});return j},intersectObject:function(a){function b(M,o,T,z){z=z.clone().subSelf(o);T=T.clone().subSelf(o);var f=M.clone().subSelf(o);M=z.dot(z);o=z.dot(T);z=z.dot(f);var k=T.dot(T);T=T.dot(f);f=1/(M*k-o*o);k=(k*z-o*T)*f;M=(M*T-o*z)*f;return k>0&&M>0&&k+M<1}var d,g,j,p,m,q,l,c,E,G,
-w,F=a.geometry,P=F.vertices,J=[];d=0;for(g=F.faces.length;d<g;d++){j=F.faces[d];G=this.origin.clone();w=this.direction.clone();p=a.matrix.multiplyVector3(P[j.a].position.clone());m=a.matrix.multiplyVector3(P[j.b].position.clone());q=a.matrix.multiplyVector3(P[j.c].position.clone());l=j instanceof THREE.Face4?a.matrix.multiplyVector3(P[j.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(j.normal.clone());E=w.dot(c);if(E<0){c=c.dot((new THREE.Vector3).sub(p,G))/E;G=G.addSelf(w.multiplyScalar(c));
-if(j instanceof THREE.Face3){if(b(G,p,m,q)){j={distance:this.origin.distanceTo(G),point:G,face:j,object:a};J.push(j)}}else if(j instanceof THREE.Face4)if(b(G,p,m,l)||b(G,m,q,l)){j={distance:this.origin.distanceTo(G),point:G,face:j,object:a};J.push(j)}}}return J}};
-THREE.Rectangle=function(){function a(){p=g-b;m=j-d}var b,d,g,j,p,m,q=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return p};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return j};this.set=function(l,c,E,G){q=false;b=l;d=c;g=E;j=G;a()};this.addPoint=function(l,c){if(q){q=false;b=l;d=c;g=l;j=c}else{b=Math.min(b,l);d=Math.min(d,c);g=Math.max(g,
-l);j=Math.max(j,c)}a()};this.addRectangle=function(l){if(q){q=false;b=l.getLeft();d=l.getTop();g=l.getRight();j=l.getBottom()}else{b=Math.min(b,l.getLeft());d=Math.min(d,l.getTop());g=Math.max(g,l.getRight());j=Math.max(j,l.getBottom())}a()};this.inflate=function(l){b-=l;d-=l;g+=l;j+=l;a()};this.minSelf=function(l){b=Math.max(b,l.getLeft());d=Math.max(d,l.getTop());g=Math.min(g,l.getRight());j=Math.min(j,l.getBottom());a()};this.instersects=function(l){return Math.min(g,l.getRight())-Math.max(b,l.getLeft())>=
-0&&Math.min(j,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){q=true;j=g=d=b=0;a()};this.isEmpty=function(){return q};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+g+", top: "+d+", bottom: "+j+", width: "+p+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,j=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)j=j.concat(this.intersectObject(d))}j.sort(function(n,m){return n.distance-m.distance});return j},intersectObject:function(a){function b(K,N,O,v){v=v.clone().subSelf(N);O=O.clone().subSelf(N);var f=K.clone().subSelf(N);K=v.dot(v);N=v.dot(O);v=v.dot(f);var l=O.dot(O);O=O.dot(f);f=1/(K*l-N*N);l=(l*v-N*O)*f;K=(K*O-N*v)*f;return l>0&&K>0&&l+K<1}var d,g,j,n,m,k,o,c,F,D,
+w,x=a.geometry,H=x.vertices,G=[];d=0;for(g=x.faces.length;d<g;d++){j=x.faces[d];D=this.origin.clone();w=this.direction.clone();n=a.matrix.multiplyVector3(H[j.a].position.clone());m=a.matrix.multiplyVector3(H[j.b].position.clone());k=a.matrix.multiplyVector3(H[j.c].position.clone());o=j instanceof THREE.Face4?a.matrix.multiplyVector3(H[j.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(j.normal.clone());F=w.dot(c);if(F<0){c=c.dot((new THREE.Vector3).sub(n,D))/F;D=D.addSelf(w.multiplyScalar(c));
+if(j instanceof THREE.Face3){if(b(D,n,m,k)){j={distance:this.origin.distanceTo(D),point:D,face:j,object:a};G.push(j)}}else if(j instanceof THREE.Face4)if(b(D,n,m,o)||b(D,m,k,o)){j={distance:this.origin.distanceTo(D),point:D,face:j,object:a};G.push(j)}}}return G}};
+THREE.Rectangle=function(){function a(){n=g-b;m=j-d}var b,d,g,j,n,m,k=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return j};this.set=function(o,c,F,D){k=false;b=o;d=c;g=F;j=D;a()};this.addPoint=function(o,c){if(k){k=false;b=o;d=c;g=o;j=c}else{b=Math.min(b,o);d=Math.min(d,c);g=Math.max(g,
+o);j=Math.max(j,c)}a()};this.addRectangle=function(o){if(k){k=false;b=o.getLeft();d=o.getTop();g=o.getRight();j=o.getBottom()}else{b=Math.min(b,o.getLeft());d=Math.min(d,o.getTop());g=Math.max(g,o.getRight());j=Math.max(j,o.getBottom())}a()};this.inflate=function(o){b-=o;d-=o;g+=o;j+=o;a()};this.minSelf=function(o){b=Math.max(b,o.getLeft());d=Math.max(d,o.getTop());g=Math.min(g,o.getRight());j=Math.min(j,o.getBottom());a()};this.instersects=function(o){return Math.min(g,o.getRight())-Math.max(b,o.getLeft())>=
+0&&Math.min(j,o.getBottom())-Math.max(d,o.getTop())>=0};this.empty=function(){k=true;j=g=d=b=0;a()};this.isEmpty=function(){return k};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+g+", top: "+d+", bottom: "+j+", width: "+n+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
 THREE.Matrix4=function(){};
 THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
-a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var g=new THREE.Vector3,j=new THREE.Vector3,p=new THREE.Vector3;p.sub(a,b).normalize();g.cross(d,p).normalize();j.cross(p,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=p.x;this.n32=p.y;this.n33=p.z;this.n34=-p.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,g=a.z,j=1/(this.n41*b+this.n42*
+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var g=new THREE.Vector3,j=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();g.cross(d,n).normalize();j.cross(n,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=n.x;this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,g=a.z,j=1/(this.n41*b+this.n42*
 d+this.n43*g+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*g+this.n14)*j;a.y=(this.n21*b+this.n22*d+this.n23*g+this.n24)*j;a.z=(this.n31*b+this.n32*d+this.n33*g+this.n34)*j;return a},multiplyVector4:function(a){var b=a.x,d=a.y,g=a.z,j=a.w;a.x=this.n11*b+this.n12*d+this.n13*g+this.n14*j;a.y=this.n21*b+this.n22*d+this.n23*g+this.n24*j;a.z=this.n31*b+this.n32*d+this.n33*g+this.n34*j;a.w=this.n41*b+this.n42*d+this.n43*g+this.n44*j;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
-a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,j=a.n13,p=a.n14,m=a.n21,q=a.n22,l=a.n23,c=a.n24,E=a.n31,G=a.n32,w=a.n33,F=a.n34,P=a.n41,J=a.n42,M=a.n43,o=a.n44,T=b.n11,z=b.n12,f=b.n13,k=b.n14,e=b.n21,n=b.n22,i=b.n23,h=b.n24,r=b.n31,t=b.n32,K=b.n33,A=b.n34,H=b.n41,Q=b.n42,u=b.n43,
-O=b.n44;this.n11=d*T+g*e+j*r+p*H;this.n12=d*z+g*n+j*t+p*Q;this.n13=d*f+g*i+j*K+p*u;this.n14=d*k+g*h+j*A+p*O;this.n21=m*T+q*e+l*r+c*H;this.n22=m*z+q*n+l*t+c*Q;this.n23=m*f+q*i+l*K+c*u;this.n24=m*k+q*h+l*A+c*O;this.n31=E*T+G*e+w*r+F*H;this.n32=E*z+G*n+w*t+F*Q;this.n33=E*f+G*i+w*K+F*u;this.n34=E*k+G*h+w*A+F*O;this.n41=P*T+J*e+M*r+o*H;this.n42=P*z+J*n+M*t+o*Q;this.n43=P*f+J*i+M*K+o*u;this.n44=P*k+J*h+M*A+o*O},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,j=this.n14,p=this.n21,m=this.n22,
-q=this.n23,l=this.n24,c=this.n31,E=this.n32,G=this.n33,w=this.n34,F=this.n41,P=this.n42,J=this.n43,M=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+j*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+j*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+j*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+j*a.n44;this.n21=p*a.n11+m*a.n21+q*a.n31+l*a.n41;this.n22=p*a.n12+m*a.n22+q*a.n32+l*a.n42;this.n23=p*a.n13+m*a.n23+q*a.n33+l*a.n43;this.n24=p*a.n14+m*a.n24+q*a.n34+l*a.n44;this.n31=c*a.n11+E*a.n21+G*a.n31+w*a.n41;this.n32=c*a.n12+E*a.n22+
-G*a.n32+w*a.n42;this.n33=c*a.n13+E*a.n23+G*a.n33+w*a.n43;this.n34=c*a.n14+E*a.n24+G*a.n34+w*a.n44;this.n41=F*a.n11+P*a.n21+J*a.n31+M*a.n41;this.n42=F*a.n12+P*a.n22+J*a.n32+M*a.n42;this.n43=F*a.n13+P*a.n23+J*a.n33+M*a.n43;this.n44=F*a.n14+P*a.n24+J*a.n34+M*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
+a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,j=a.n13,n=a.n14,m=a.n21,k=a.n22,o=a.n23,c=a.n24,F=a.n31,D=a.n32,w=a.n33,x=a.n34,H=a.n41,G=a.n42,K=a.n43,N=a.n44,O=b.n11,v=b.n12,f=b.n13,l=b.n14,e=b.n21,p=b.n22,h=b.n23,i=b.n24,r=b.n31,q=b.n32,L=b.n33,B=b.n34,M=b.n41,Q=b.n42,t=b.n43,
+R=b.n44;this.n11=d*O+g*e+j*r+n*M;this.n12=d*v+g*p+j*q+n*Q;this.n13=d*f+g*h+j*L+n*t;this.n14=d*l+g*i+j*B+n*R;this.n21=m*O+k*e+o*r+c*M;this.n22=m*v+k*p+o*q+c*Q;this.n23=m*f+k*h+o*L+c*t;this.n24=m*l+k*i+o*B+c*R;this.n31=F*O+D*e+w*r+x*M;this.n32=F*v+D*p+w*q+x*Q;this.n33=F*f+D*h+w*L+x*t;this.n34=F*l+D*i+w*B+x*R;this.n41=H*O+G*e+K*r+N*M;this.n42=H*v+G*p+K*q+N*Q;this.n43=H*f+G*h+K*L+N*t;this.n44=H*l+G*i+K*B+N*R},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,j=this.n14,n=this.n21,m=this.n22,
+k=this.n23,o=this.n24,c=this.n31,F=this.n32,D=this.n33,w=this.n34,x=this.n41,H=this.n42,G=this.n43,K=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+j*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+j*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+j*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+j*a.n44;this.n21=n*a.n11+m*a.n21+k*a.n31+o*a.n41;this.n22=n*a.n12+m*a.n22+k*a.n32+o*a.n42;this.n23=n*a.n13+m*a.n23+k*a.n33+o*a.n43;this.n24=n*a.n14+m*a.n24+k*a.n34+o*a.n44;this.n31=c*a.n11+F*a.n21+D*a.n31+w*a.n41;this.n32=c*a.n12+F*a.n22+
+D*a.n32+w*a.n42;this.n33=c*a.n13+F*a.n23+D*a.n33+w*a.n43;this.n34=c*a.n14+F*a.n24+D*a.n34+w*a.n44;this.n41=x*a.n11+H*a.n21+G*a.n31+K*a.n41;this.n42=x*a.n12+H*a.n22+G*a.n32+K*a.n42;this.n43=x*a.n13+H*a.n23+G*a.n33+K*a.n43;this.n44=x*a.n14+H*a.n24+G*a.n34+K*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
 this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
 this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,g){var j=b[d];b[d]=b[g];b[g]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
 "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
 toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n14=a;g.n24=b;g.n34=d;return g};THREE.Matrix4.scaleMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n11=a;g.n22=b;g.n33=d;return g};
 THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,g=Math.cos(b),j=Math.sin(b),p=1-g,m=a.x,q=a.y,l=a.z;d.n11=p*m*m+g;d.n12=p*m*q-j*l;d.n13=p*m*l+j*q;d.n21=p*m*q+j*l;d.n22=p*q*q+g;d.n23=p*q*l-j*m;d.n31=p*m*l-j*q;d.n32=p*q*l+j*m;d.n33=p*l*l+g;return d};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,g=Math.cos(b),j=Math.sin(b),n=1-g,m=a.x,k=a.y,o=a.z;d.n11=n*m*m+g;d.n12=n*m*k-j*o;d.n13=n*m*o+j*k;d.n21=n*m*k+j*o;d.n22=n*k*k+g;d.n23=n*k*o-j*m;d.n31=n*m*o-j*k;d.n32=n*k*o+j*m;d.n33=n*o*o+g;return d};
 THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],g=-b[10]*b[1]+b[2]*b[9],j=b[6]*b[1]-b[2]*b[5],p=-b[10]*b[4]+b[6]*b[8],m=b[10]*b[0]-b[2]*b[8],q=-b[6]*b[0]+b[2]*b[4],l=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],E=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*p+b[2]*l;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*g;a.m[2]=b*j;a.m[3]=b*p;a.m[4]=b*m;a.m[5]=b*q;a.m[6]=b*l;a.m[7]=b*c;a.m[8]=b*E;return a};
-THREE.Matrix4.makeFrustum=function(a,b,d,g,j,p){var m,q,l;m=new THREE.Matrix4;q=2*j/(b-a);l=2*j/(g-d);a=(b+a)/(b-a);d=(g+d)/(g-d);g=-(p+j)/(p-j);j=-2*p*j/(p-j);m.n11=q;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=l;m.n23=d;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=j;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,g){var j;a=d*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*b,a*b,j,a,d,g)};
-THREE.Matrix4.makeOrtho=function(a,b,d,g,j,p){var m,q,l,c;m=new THREE.Matrix4;q=b-a;l=d-g;c=p-j;a=(b+a)/q;d=(d+g)/l;j=(p+j)/c;m.n11=2/q;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/l;m.n23=0;m.n24=-d;m.n31=0;m.n32=0;m.n33=-2/c;m.n34=-j;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],g=-b[10]*b[1]+b[2]*b[9],j=b[6]*b[1]-b[2]*b[5],n=-b[10]*b[4]+b[6]*b[8],m=b[10]*b[0]-b[2]*b[8],k=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],F=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*n+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*g;a.m[2]=b*j;a.m[3]=b*n;a.m[4]=b*m;a.m[5]=b*k;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*F;return a};
+THREE.Matrix4.makeFrustum=function(a,b,d,g,j,n){var m,k,o;m=new THREE.Matrix4;k=2*j/(b-a);o=2*j/(g-d);a=(b+a)/(b-a);d=(g+d)/(g-d);g=-(n+j)/(n-j);j=-2*n*j/(n-j);m.n11=k;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=o;m.n23=d;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=j;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,g){var j;a=d*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*b,a*b,j,a,d,g)};
+THREE.Matrix4.makeOrtho=function(a,b,d,g,j,n){var m,k,o,c;m=new THREE.Matrix4;k=b-a;o=d-g;c=n-j;a=(b+a)/k;d=(d+g)/o;j=(n+j)/c;m.n11=2/k;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/o;m.n23=0;m.n24=-d;m.n31=0;m.n32=0;m.n33=-2/c;m.n34=-j;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Face3=function(a,b,d,g,j){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=j instanceof Array?j:[j]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,b,d,g,j,p){this.a=a;this.b=b;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.material=p instanceof Array?p:[p]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.Face4=function(a,b,d,g,j,n){this.a=a;this.b=b;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.material=n instanceof Array?n:[n]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.geometryChunks={}};
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
-d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,g,j,p,m,q=new THREE.Vector3,l=new THREE.Vector3;g=0;for(j=this.vertices.length;g<j;g++){p=this.vertices[g];p.normal.set(0,0,0)}g=0;for(j=this.faces.length;g<j;g++){p=this.faces[g];if(a&&p.vertexNormals.length){q.set(0,0,0);b=0;for(d=p.normal.length;b<d;b++)q.addSelf(p.vertexNormals[b]);q.divideScalar(3)}else{b=this.vertices[p.a];d=this.vertices[p.b];m=this.vertices[p.c];q.sub(m.position,
-d.position);l.sub(b.position,d.position);q.crossSelf(l)}q.isZero()||q.normalize();p.normal.copy(q)}},computeVertexNormals:function(){var a,b=[],d,g;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){g=this.faces[a];if(g instanceof THREE.Face3){b[g.a].addSelf(g.normal);b[g.b].addSelf(g.normal);b[g.c].addSelf(g.normal)}else if(g instanceof THREE.Face4){b[g.a].addSelf(g.normal);b[g.b].addSelf(g.normal);b[g.c].addSelf(g.normal);b[g.d].addSelf(g.normal)}}a=
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,g,j,n,m,k=new THREE.Vector3,o=new THREE.Vector3;g=0;for(j=this.vertices.length;g<j;g++){n=this.vertices[g];n.normal.set(0,0,0)}g=0;for(j=this.faces.length;g<j;g++){n=this.faces[g];if(a&&n.vertexNormals.length){k.set(0,0,0);b=0;for(d=n.normal.length;b<d;b++)k.addSelf(n.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[n.a];d=this.vertices[n.b];m=this.vertices[n.c];k.sub(m.position,
+d.position);o.sub(b.position,d.position);k.crossSelf(o)}k.isZero()||k.normalize();n.normal.copy(k)}},computeVertexNormals:function(){var a,b=[],d,g;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){g=this.faces[a];if(g instanceof THREE.Face3){b[g.a].addSelf(g.normal);b[g.b].addSelf(g.normal);b[g.c].addSelf(g.normal)}else if(g instanceof THREE.Face4){b[g.a].addSelf(g.normal);b[g.b].addSelf(g.normal);b[g.c].addSelf(g.normal);b[g.d].addSelf(g.normal)}}a=
 0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){g=this.faces[a];if(g instanceof THREE.Face3){g.vertexNormals[0]=b[g.a].clone();g.vertexNormals[1]=b[g.b].clone();g.vertexNormals[2]=b[g.c].clone()}else if(g instanceof THREE.Face4){g.vertexNormals[0]=b[g.a].clone();g.vertexNormals[1]=b[g.b].clone();g.vertexNormals[2]=b[g.c].clone();g.vertexNormals[3]=b[g.d].clone()}}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,
 this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;
-if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(E){var G=[];b=0;for(d=E.length;b<d;b++)E[b]==undefined?G.push("undefined"):G.push(E[b].toString());return G.join("_")}var b,d,g,j,p,m,q,l,c={};g=0;for(j=this.faces.length;g<j;g++){p=this.faces[g];m=p.material;q=a(m);if(c[q]==undefined)c[q]={hash:q,counter:0};l=c[q].hash+"_"+c[q].counter;if(this.geometryChunks[l]==
-undefined)this.geometryChunks[l]={faces:[],material:m,vertices:0};p=p instanceof THREE.Face3?3:4;if(this.geometryChunks[l].vertices+p>65535){c[q].counter+=1;l=c[q].hash+"_"+c[q].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],material:m,vertices:0}}this.geometryChunks[l].faces.push(g);this.geometryChunks[l].vertices+=p}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
+if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(F){var D=[];b=0;for(d=F.length;b<d;b++)F[b]==undefined?D.push("undefined"):D.push(F[b].toString());return D.join("_")}var b,d,g,j,n,m,k,o,c={};g=0;for(j=this.faces.length;g<j;g++){n=this.faces[g];m=n.material;k=a(m);if(c[k]==undefined)c[k]={hash:k,counter:0};o=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[o]==
+undefined)this.geometryChunks[o]={faces:[],material:m,vertices:0};n=n instanceof THREE.Face3?3:4;if(this.geometryChunks[o].vertices+n>65535){c[k].counter+=1;o=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:m,vertices:0}}this.geometryChunks[o].faces.push(g);this.geometryChunks[o].vertices+=n}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
 THREE.Camera=function(a,b,d,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
 THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
 THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
@@ -81,90 +81,90 @@ a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undef
 this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,g){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
-THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,g){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
+THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(T,z){var f=0,k=1,e=T.z+T.w,n=z.z+z.w,i=-T.z+T.w,h=-z.z+z.w;if(e>=0&&n>=0&&i>=0&&h>=0)return true;else if(e<0&&n<0||i<0&&h<0)return false;else{if(e<0)f=Math.max(f,e/(e-n));else if(n<0)k=Math.min(k,e/(e-n));if(i<0)f=Math.max(f,i/(i-h));else if(h<0)k=Math.min(k,i/(i-h));if(k<f)return false;else{T.lerpSelf(z,f);z.lerpSelf(T,1-k);return true}}}var b=null,d,g,j,p=[],m,q,l=[],c,E,G=[],w=new THREE.Vector4,F=new THREE.Matrix4,P=new THREE.Matrix4,J=new THREE.Vector4,M=
-new THREE.Vector4,o;this.projectScene=function(T,z){var f,k,e,n,i,h,r,t,K,A,H,Q,u,O,s,y,x;b=[];j=q=E=0;z.autoUpdateMatrix&&z.updateMatrix();F.multiply(z.projectionMatrix,z.matrix);r=T.objects;f=0;for(k=r.length;f<k;f++){t=r[f];t.autoUpdateMatrix&&t.updateMatrix();K=t.matrix;A=t.rotationMatrix;H=t.material;Q=t.overdraw;if(t instanceof THREE.Mesh){u=t.geometry.vertices;e=0;for(n=u.length;e<n;e++){O=u[e];O.positionWorld.copy(O.position);K.multiplyVector3(O.positionWorld);s=O.positionScreen;s.copy(O.positionWorld);
-F.multiplyVector4(s);s.multiplyScalar(1/s.w);O.__visible=s.z>0&&s.z<1}O=t.geometry.faces;e=0;for(n=O.length;e<n;e++){s=O[e];if(s instanceof THREE.Face3){i=u[s.a];h=u[s.b];y=u[s.c];if(i.__visible&&h.__visible&&y.__visible)if(t.doubleSided||t.flipSided!=(y.positionScreen.x-i.positionScreen.x)*(h.positionScreen.y-i.positionScreen.y)-(y.positionScreen.y-i.positionScreen.y)*(h.positionScreen.x-i.positionScreen.x)<0){d=p[j]=p[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(h.positionWorld);
-d.v3.positionWorld.copy(y.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(h.positionScreen);d.v3.positionScreen.copy(y.positionScreen);d.normalWorld.copy(s.normal);A.multiplyVector3(d.normalWorld);d.centroidWorld.copy(s.centroid);K.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.multiplyVector3(d.centroidScreen);y=s.vertexNormals;o=d.vertexNormalsWorld;i=0;for(h=y.length;i<h;i++){x=o[i]=o[i]||new THREE.Vector3;x.copy(y[i]);A.multiplyVector3(x)}d.z=
-d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=s.material;d.overdraw=Q;if(t.geometry.uvs[e]){d.uvs[0]=t.geometry.uvs[e][0];d.uvs[1]=t.geometry.uvs[e][1];d.uvs[2]=t.geometry.uvs[e][2]}b.push(d);j++}}else if(s instanceof THREE.Face4){i=u[s.a];h=u[s.b];y=u[s.c];x=u[s.d];if(i.__visible&&h.__visible&&y.__visible&&x.__visible)if(t.doubleSided||t.flipSided!=((x.positionScreen.x-i.positionScreen.x)*(h.positionScreen.y-i.positionScreen.y)-(x.positionScreen.y-i.positionScreen.y)*(h.positionScreen.x-i.positionScreen.x)<
-0||(h.positionScreen.x-y.positionScreen.x)*(x.positionScreen.y-y.positionScreen.y)-(h.positionScreen.y-y.positionScreen.y)*(x.positionScreen.x-y.positionScreen.x)<0)){d=p[j]=p[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(h.positionWorld);d.v3.positionWorld.copy(x.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(h.positionScreen);d.v3.positionScreen.copy(x.positionScreen);d.normalWorld.copy(s.normal);A.multiplyVector3(d.normalWorld);
-d.centroidWorld.copy(s.centroid);K.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=s.material;d.overdraw=Q;if(t.geometry.uvs[e]){d.uvs[0]=t.geometry.uvs[e][0];d.uvs[1]=t.geometry.uvs[e][1];d.uvs[2]=t.geometry.uvs[e][3]}b.push(d);j++;g=p[j]=p[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(h.positionWorld);g.v2.positionWorld.copy(y.positionWorld);g.v3.positionWorld.copy(x.positionWorld);
-g.v1.positionScreen.copy(h.positionScreen);g.v2.positionScreen.copy(y.positionScreen);g.v3.positionScreen.copy(x.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=H;g.faceMaterial=s.material;g.overdraw=Q;if(t.geometry.uvs[e]){g.uvs[0]=t.geometry.uvs[e][1];g.uvs[1]=t.geometry.uvs[e][2];g.uvs[2]=t.geometry.uvs[e][3]}b.push(g);j++}}}}else if(t instanceof THREE.Line){P.multiply(F,K);u=t.geometry.vertices;
-O=u[0];O.positionScreen.copy(O.position);P.multiplyVector4(O.positionScreen);e=1;for(n=u.length;e<n;e++){i=u[e];i.positionScreen.copy(i.position);P.multiplyVector4(i.positionScreen);h=u[e-1];J.copy(i.positionScreen);M.copy(h.positionScreen);if(a(J,M)){J.multiplyScalar(1/J.w);M.multiplyScalar(1/M.w);m=l[q]=l[q]||new THREE.RenderableLine;m.v1.positionScreen.copy(J);m.v2.positionScreen.copy(M);m.z=Math.max(J.z,M.z);m.material=t.material;b.push(m);q++}}}else if(t instanceof THREE.Particle){w.set(t.position.x,
-t.position.y,t.position.z,1);F.multiplyVector4(w);w.z/=w.w;if(w.z>0&&w.z<1){c=G[E]=G[E]||new THREE.RenderableParticle;c.x=w.x/w.w;c.y=w.y/w.w;c.z=w.z;c.rotation=t.rotation.z;c.scale.x=t.scale.x*Math.abs(c.x-(w.x+z.projectionMatrix.n11)/(w.w+z.projectionMatrix.n14));c.scale.y=t.scale.y*Math.abs(c.y-(w.y+z.projectionMatrix.n22)/(w.w+z.projectionMatrix.n24));c.material=t.material;b.push(c);E++}}}b.sort(function(R,C){return C.z-R.z});return b};this.unprojectVector=function(T,z){var f=new THREE.Matrix4;
-f.multiply(THREE.Matrix4.makeInvert(z.matrix),THREE.Matrix4.makeInvert(z.projectionMatrix));f.multiplyVector3(T);return T}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,j,p;this.domElement=document.createElement("div");this.setSize=function(m,q){d=m;g=q;j=d/2;p=g/2};this.render=function(m,q){var l,c,E,G,w,F,P,J;a=b.projectScene(m,q);l=0;for(c=a.length;l<c;l++){w=a[l];if(w instanceof THREE.RenderableParticle){P=w.x*j+j;J=w.y*p+p;E=0;for(G=w.material.length;E<G;E++){F=w.material[E];if(F instanceof THREE.ParticleDOMMaterial){F=F.domElement;F.style.left=P+"px";F.style.top=J+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(I,Y,U,D){var v,L,$,N,X=I.lights;I=0;for(v=X.length;I<v;I++){L=X[I];$=L.color;N=L.intensity;if(L instanceof THREE.DirectionalLight){L=U.dot(L.position)*N;if(L>0){D.r+=$.r*L;D.g+=$.g*L;D.b+=$.b*L}}else if(L instanceof THREE.PointLight){aa.sub(L.position,Y);aa.normalize();L=U.dot(aa)*N;if(L>0){D.r+=$.r*L;D.g+=$.g*L;D.b+=$.b*L}}}}function b(I,Y,U,D,v,L){if(v.opacity!=0){p(v.opacity);m(v.blending);K=I.positionScreen.x;A=I.positionScreen.y;H=Y.positionScreen.x;
-Q=Y.positionScreen.y;u=U.positionScreen.x;O=U.positionScreen.y;var $=K,N=A,X=H,ba=Q,Z=u,ca=O;o.beginPath();o.moveTo($,N);o.lineTo(X,ba);o.lineTo(Z,ca);o.lineTo($,N);o.closePath();if(v instanceof THREE.MeshBasicMaterial)if(v.map&&v.map.loaded)j(K,A,H,Q,u,O,v.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);else if(v.env_map&&v.env_map.loaded){if(v.env_map.mapping==THREE.ReflectionMapping){aa.copy(D.vertexNormalsWorld[0]);V=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+
-aa.z*camera.matrix.n13)*0.5+0.5;ka=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[1]);za=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+aa.z*camera.matrix.n13)*0.5+0.5;Aa=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[2]);Ba=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+aa.z*camera.matrix.n13)*0.5+0.5;Ca=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*
-0.5+0.5;j(K,A,H,Q,u,O,v.env_map.image,V,ka,za,Aa,Ba,Ca)}}else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):g(v.color.__styleString);else if(v instanceof THREE.MeshLambertMaterial){if(v.map&&!v.wireframe){j(K,A,H,Q,u,O,v.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);m(THREE.SubtractiveBlending)}if(va)if(!v.wireframe&&v.shading==THREE.SmoothShading&&D.vertexNormalsWorld.length==3){y.r=x.r=R.r=ga.r;y.g=x.g=R.g=ga.g;y.b=x.b=R.b=ga.b;a(L,D.v1.positionWorld,
-D.vertexNormalsWorld[0],y);a(L,D.v2.positionWorld,D.vertexNormalsWorld[1],x);a(L,D.v3.positionWorld,D.vertexNormalsWorld[2],R);C.r=(x.r+R.r)*0.5;C.g=(x.g+R.g)*0.5;C.b=(x.b+R.b)*0.5;S=q(y,x,R,C);j(K,A,H,Q,u,O,S,0,0,1,0,0,1)}else{ha.r=ga.r;ha.g=ga.g;ha.b=ga.b;a(L,D.centroidWorld,D.normalWorld,ha);s.r=v.color.r*ha.r;s.g=v.color.g*ha.g;s.b=v.color.b*ha.b;s.updateStyleString();v.wireframe?d(s.__styleString,v.wireframe_linewidth):g(s.__styleString)}else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):
-g(v.color.__styleString)}else if(v instanceof THREE.MeshDepthMaterial){B=v.__2near;W=v.__farPlusNear;ea=v.__farMinusNear;y.r=y.g=y.b=1-B/(W-I.positionScreen.z*ea);x.r=x.g=x.b=1-B/(W-Y.positionScreen.z*ea);R.r=R.g=R.b=1-B/(W-U.positionScreen.z*ea);C.r=(x.r+R.r)*0.5;C.g=(x.g+R.g)*0.5;C.b=(x.b+R.b)*0.5;S=q(y,x,R,C);j(K,A,H,Q,u,O,S,0,0,1,0,0,1)}else if(v instanceof THREE.MeshNormalMaterial){s.r=l(D.normalWorld.x);s.g=l(D.normalWorld.y);s.b=l(D.normalWorld.z);s.updateStyleString();v.wireframe?d(s.__styleString,
-v.wireframe_linewidth):g(s.__styleString)}}}function d(I,Y){if(f!=I)o.strokeStyle=f=I;if(e!=Y)o.lineWidth=e=Y;o.stroke();da.inflate(Y*2)}function g(I){if(k!=I)o.fillStyle=k=I;o.fill()}function j(I,Y,U,D,v,L,$,N,X,ba,Z,ca,na){var la,fa;la=$.width-1;fa=$.height-1;N*=la;X*=fa;ba*=la;Z*=fa;ca*=la;na*=fa;U-=I;D-=Y;v-=I;L-=Y;ba-=N;Z-=X;ca-=N;na-=X;fa=1/(ba*na-ca*Z);la=(na*U-Z*v)*fa;Z=(na*D-Z*L)*fa;U=(ba*v-ca*U)*fa;D=(ba*L-ca*D)*fa;I=I-la*N-U*X;Y=Y-Z*N-D*X;o.save();o.transform(la,Z,U,D,I,Y);o.clip();o.drawImage($,
-0,0);o.restore()}function p(I){if(T!=I)o.globalAlpha=T=I}function m(I){if(z!=I){switch(I){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}z=I}}function q(I,Y,U,D){ia[0]=i(0,n(255,~~(I.r*255)));ia[1]=i(0,n(255,~~(I.g*255)));ia[2]=i(0,n(255,~~(I.b*255)));ia[4]=i(0,n(255,~~(Y.r*255)));ia[5]=i(0,n(255,~~(Y.g*255)));ia[6]=i(0,n(255,~~(Y.b*255)));
-ia[8]=i(0,n(255,~~(U.r*255)));ia[9]=i(0,n(255,~~(U.g*255)));ia[10]=i(0,n(255,~~(U.b*255)));ia[12]=i(0,n(255,~~(D.r*255)));ia[13]=i(0,n(255,~~(D.g*255)));ia[14]=i(0,n(255,~~(D.b*255)));ra.putImageData(wa,0,0);ua.drawImage(sa,0,0);return ta}function l(I){return I<0?n((1+I)*0.5,0.5):0.5+n(I*0.5,0.5)}function c(I,Y){var U=Y.x-I.x,D=Y.y-I.y,v=1/Math.sqrt(U*U+D*D);U*=v;D*=v;Y.x+=U;Y.y+=D;I.x-=U;I.y-=D}var E=null,G=new THREE.Projector,w=document.createElement("canvas"),F,P,J,M,o=w.getContext("2d"),T=1,z=
-0,f=null,k=null,e=1,n=Math.min,i=Math.max,h,r,t,K,A,H,Q,u,O,s=new THREE.Color,y=new THREE.Color,x=new THREE.Color,R=new THREE.Color,C=new THREE.Color,B,W,ea,S,V,ka,za,Aa,Ba,Ca,ma=new THREE.Rectangle,ja=new THREE.Rectangle,da=new THREE.Rectangle,va=false,ha=new THREE.Color,ga=new THREE.Color,oa=new THREE.Color,pa=new THREE.Color,Da=Math.PI*2,aa=new THREE.Vector3,sa,ra,wa,ia,ta,ua,qa=16;sa=document.createElement("canvas");sa.width=sa.height=2;ra=sa.getContext("2d");ra.fillStyle="rgba(0,0,0,1)";ra.fillRect(0,
-0,2,2);wa=ra.getImageData(0,0,2,2);ia=wa.data;ta=document.createElement("canvas");ta.width=ta.height=qa;ua=ta.getContext("2d");ua.translate(-qa/2,-qa/2);ua.scale(qa,qa);qa--;this.domElement=w;this.autoClear=true;this.setSize=function(I,Y){F=I;P=Y;J=F/2;M=P/2;w.width=F;w.height=P;ma.set(-J,-M,J,M)};this.clear=function(){if(!ja.isEmpty()){ja.inflate(1);ja.minSelf(ma);o.clearRect(ja.getX(),ja.getY(),ja.getWidth(),ja.getHeight());ja.empty()}};this.render=function(I,Y){var U,D,v,L,$,N,X,ba;o.setTransform(1,
-0,0,-1,J,M);this.autoClear&&this.clear();E=G.projectScene(I,Y);o.fillStyle="rgba(0, 255, 255, 0.5)";o.fillRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight());if(va=I.lights.length>0){$=I.lights;ga.setRGB(0,0,0);oa.setRGB(0,0,0);pa.setRGB(0,0,0);U=0;for(D=$.length;U<D;U++){v=$[U];L=v.color;if(v instanceof THREE.AmbientLight){ga.r+=L.r;ga.g+=L.g;ga.b+=L.b}else if(v instanceof THREE.DirectionalLight){oa.r+=L.r;oa.g+=L.g;oa.b+=L.b}else if(v instanceof THREE.PointLight){pa.r+=L.r;pa.g+=L.g;pa.b+=L.b}}}U=
-0;for(D=E.length;U<D;U++){v=E[U];da.empty();if(v instanceof THREE.RenderableParticle){h=v;h.x*=J;h.y*=M;L=0;for($=v.material.length;L<$;L++)a:{N=h;X=v;var Z=v.material[L];if(Z.opacity!=0){p(Z.opacity);m(Z.blending);ba=void 0;var ca=void 0,na=void 0,la=void 0,fa=void 0,xa=void 0,ya=void 0;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){fa=Z.map;xa=fa.width>>1;ya=fa.height>>1;na=X.scale.x*J;la=X.scale.y*M;ba=na*xa;ca=la*ya;da.set(N.x-ba,N.y-ca,N.x+ba,N.y+ca);if(!ma.instersects(da))break a;o.save();
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-r.positionScreen.y);if(ma.instersects(da)){L=0;for($=v.material.length;L<$;){X=h;ba=r;N=v.material[L++];if(N.opacity!=0){p(N.opacity);m(N.blending);o.beginPath();o.moveTo(X.positionScreen.x,X.positionScreen.y);o.lineTo(ba.positionScreen.x,ba.positionScreen.y);o.closePath();if(N instanceof THREE.LineBasicMaterial){s.__styleString=N.color.__styleString;X=N.linewidth;if(e!=X)o.lineWidth=e=X;X=s.__styleString;if(f!=X)o.strokeStyle=f=X;o.stroke();da.inflate(N.linewidth*2)}}}}}else if(v instanceof THREE.RenderableFace3){h=
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-" "+s.positionScreen.y+" L "+y.positionScreen.x+" "+y.positionScreen.y+" L "+x.positionScreen.x+","+x.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)z.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(T){f.r=k.r;f.g=k.g;f.b=k.b;a(B,R,f);z.r=C.color.r*f.r;z.g=C.color.g*f.g;z.b=C.color.b*f.b;z.updateStyleString()}else z.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){i=1-C.__2near/(C.__farPlusNear-R.z*C.__farMinusNear);
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-"M "+s.positionScreen.x+" "+s.positionScreen.y+" L "+y.positionScreen.x+" "+y.positionScreen.y+" L "+x.positionScreen.x+","+x.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)z.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(T){f.r=k.r;f.g=k.g;f.b=k.b;a(W,C,f);z.r=B.color.r*f.r;z.g=B.color.g*f.g;z.b=B.color.b*f.b;z.updateStyleString()}else z.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){i=
-1-B.__2near/(B.__farPlusNear-C.z*B.__farMinusNear);z.setRGB(i,i,i)}else B instanceof THREE.MeshNormalMaterial&&z.setRGB(j(C.normalWorld.x),j(C.normalWorld.y),j(C.normalWorld.z));B.wireframe?A.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):A.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+B.opacity);q.appendChild(A)}
-function g(s){if(r[s]==null){r[s]=document.createElementNS("http://www.w3.org/2000/svg","path");O==0&&r[s].setAttribute("shape-rendering","crispEdges");return r[s]}return r[s]}function j(s){return s<0?Math.min((1+s)*0.5,0.5):0.5+Math.min(s*0.5,0.5)}var p=null,m=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,c,E,G,w,F,P,J,M=new THREE.Rectangle,o=new THREE.Rectangle,T=false,z=new THREE.Color(16777215),f=new THREE.Color(16777215),k=new THREE.Color(0),e=new THREE.Color(0),
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-S.material[C]){W=w;ea=S;V=V;var ka=Q++;if(t[ka]==null){t[ka]=document.createElementNS("http://www.w3.org/2000/svg","circle");O==0&&t[ka].setAttribute("shape-rendering","crispEdges")}A=t[ka];A.setAttribute("cx",W.x);A.setAttribute("cy",W.y);A.setAttribute("r",ea.scale.x*E);if(V instanceof THREE.ParticleCircleMaterial){if(T){f.r=k.r+e.r+n.r;f.g=k.g+e.g+n.g;f.b=k.b+e.b+n.b;z.r=V.color.r*f.r;z.g=V.color.g*f.g;z.b=V.color.b*f.b;z.updateStyleString()}else z=V.color;A.setAttribute("style","fill: "+z.__styleString)}q.appendChild(A)}}else if(S instanceof
-THREE.RenderableLine){w=S.v1;F=S.v2;w.positionScreen.x*=E;w.positionScreen.y*=-G;F.positionScreen.x*=E;F.positionScreen.y*=-G;o.addPoint(w.positionScreen.x,w.positionScreen.y);o.addPoint(F.positionScreen.x,F.positionScreen.y);if(M.instersects(o)){C=0;for(B=S.material.length;C<B;)if(V=S.material[C++]){W=w;ea=F;V=V;ka=u++;if(K[ka]==null){K[ka]=document.createElementNS("http://www.w3.org/2000/svg","line");O==0&&K[ka].setAttribute("shape-rendering","crispEdges")}A=K[ka];A.setAttribute("x1",W.positionScreen.x);
-A.setAttribute("y1",W.positionScreen.y);A.setAttribute("x2",ea.positionScreen.x);A.setAttribute("y2",ea.positionScreen.y);if(V instanceof THREE.LineBasicMaterial){z.__styleString=V.color.__styleString;A.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+V.linewidth+"; stroke-opacity: "+V.opacity+"; stroke-linecap: "+V.linecap+"; stroke-linejoin: "+V.linejoin);q.appendChild(A)}}}}else if(S instanceof THREE.RenderableFace3){w=S.v1;F=S.v2;P=S.v3;w.positionScreen.x*=E;w.positionScreen.y*=
--G;F.positionScreen.x*=E;F.positionScreen.y*=-G;P.positionScreen.x*=E;P.positionScreen.y*=-G;o.addPoint(w.positionScreen.x,w.positionScreen.y);o.addPoint(F.positionScreen.x,F.positionScreen.y);o.addPoint(P.positionScreen.x,P.positionScreen.y);if(M.instersects(o)){C=0;for(B=S.meshMaterial.length;C<B;){V=S.meshMaterial[C++];if(V instanceof THREE.MeshFaceMaterial){W=0;for(ea=S.faceMaterial.length;W<ea;)(V=S.faceMaterial[W++])&&b(w,F,P,S,V,s)}else V&&b(w,F,P,S,V,s)}}}else if(S instanceof THREE.RenderableFace4){w=
-S.v1;F=S.v2;P=S.v3;J=S.v4;w.positionScreen.x*=E;w.positionScreen.y*=-G;F.positionScreen.x*=E;F.positionScreen.y*=-G;P.positionScreen.x*=E;P.positionScreen.y*=-G;J.positionScreen.x*=E;J.positionScreen.y*=-G;o.addPoint(w.positionScreen.x,w.positionScreen.y);o.addPoint(F.positionScreen.x,F.positionScreen.y);o.addPoint(P.positionScreen.x,P.positionScreen.y);o.addPoint(J.positionScreen.x,J.positionScreen.y);if(M.instersects(o)){C=0;for(B=S.meshMaterial.length;C<B;){V=S.meshMaterial[C++];if(V instanceof
-THREE.MeshFaceMaterial){W=0;for(ea=S.faceMaterial.length;W<ea;)(V=S.faceMaterial[W++])&&d(w,F,P,J,S,V,s)}else V&&d(w,F,P,J,S,V,s)}}}}}};
-THREE.WebGLRenderer=function(a){function b(f,k){var e=c.createProgram();c.attachShader(e,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+f));c.attachShader(e,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+k));c.linkProgram(e);c.getProgramParameter(e,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(e,
-c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");e.uniforms={};e.attributes={};return e}function d(f,k){if(f instanceof THREE.TextureCube&&f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
-c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var e=0;e<6;++e)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[e]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}function g(f,k){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();
-c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,q(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,q(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}
-function j(f,k){var e,n,i;e=0;for(n=k.length;e<n;e++){i=k[e];f.uniforms[i]=c.getUniformLocation(f,i)}}function p(f,k){var e,n,i;e=0;for(n=k.length;e<n;e++){i=k[e];f.attributes[i]=c.getAttribLocation(f,i);f.attributes[i]>=0&&c.enableVertexAttribArray(f.attributes[i])}}function m(f,k){var e;if(f=="fragment")e=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")e=c.createShader(c.VERTEX_SHADER);c.shaderSource(e,k);c.compileShader(e);if(!c.getShaderParameter(e,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(e));
-return null}return e}function q(f){switch(f){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var l=document.createElement("canvas"),c,E,G,w=new THREE.Matrix4,F,P=new Float32Array(16),J=new Float32Array(16),M=new Float32Array(16),o=new Float32Array(9),T=new Float32Array(16);a=function(f,k){if(f){var e,n,i,h=pointLights=maxDirLights=maxPointLights=0;e=0;for(n=f.lights.length;e<n;e++){i=f.lights[e];i instanceof
-THREE.DirectionalLight&&h++;i instanceof THREE.PointLight&&pointLights++}if(pointLights+h<=k){maxDirLights=h;maxPointLights=pointLights}else{maxDirLights=Math.ceil(k*h/(pointLights+h));maxPointLights=k-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:k-1}}(a,4);this.domElement=l;this.autoClear=true;try{c=l.getContext("experimental-webgl",{antialias:true})}catch(z){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,
-0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);E=G=function(f,k){var e=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":
-"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",k?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",k?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
-f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",k?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
-"",k?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",k?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",k?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
-n=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
-f?"uniform mat4 viewMatrix;":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
-k?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",k?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",k?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",k?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",k?"float pointSpecularWeight = 0.0;":"",k?"if ( pointDotNormalHalf >= 0.0 )":
-"",k?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",k?"pointDiffuse  += mColor * pointDiffuseWeight;":"",k?"pointSpecular += mSpecular * pointSpecularWeight;":"",k?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
-"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",k?"totalLight += pointDiffuse + pointSpecular;":
+THREE.Projector=function(){function a(O,v){var f=0,l=1,e=O.z+O.w,p=v.z+v.w,h=-O.z+O.w,i=-v.z+v.w;if(e>=0&&p>=0&&h>=0&&i>=0)return true;else if(e<0&&p<0||h<0&&i<0)return false;else{if(e<0)f=Math.max(f,e/(e-p));else if(p<0)l=Math.min(l,e/(e-p));if(h<0)f=Math.max(f,h/(h-i));else if(i<0)l=Math.min(l,h/(h-i));if(l<f)return false;else{O.lerpSelf(v,f);v.lerpSelf(O,1-l);return true}}}var b=null,d,g,j,n=[],m,k,o=[],c,F,D=[],w=new THREE.Vector4,x=new THREE.Matrix4,H=new THREE.Matrix4,G=new THREE.Vector4,K=
+new THREE.Vector4,N;this.projectScene=function(O,v){var f,l,e,p,h,i,r,q,L,B,M,Q,t,R,y,A,E;b=[];j=k=F=0;v.autoUpdateMatrix&&v.updateMatrix();x.multiply(v.projectionMatrix,v.matrix);r=O.objects;f=0;for(l=r.length;f<l;f++){q=r[f];q.autoUpdateMatrix&&q.updateMatrix();L=q.matrix;B=q.rotationMatrix;M=q.material;Q=q.overdraw;if(q instanceof THREE.Mesh){t=q.geometry.vertices;e=0;for(p=t.length;e<p;e++){R=t[e];R.positionWorld.copy(R.position);L.multiplyVector3(R.positionWorld);y=R.positionScreen;y.copy(R.positionWorld);
+x.multiplyVector4(y);y.multiplyScalar(1/y.w);R.__visible=y.z>0&&y.z<1}R=q.geometry.faces;e=0;for(p=R.length;e<p;e++){y=R[e];if(y instanceof THREE.Face3){h=t[y.a];i=t[y.b];A=t[y.c];if(h.__visible&&i.__visible&&A.__visible)if(q.doubleSided||q.flipSided!=(A.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(A.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<0){d=n[j]=n[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(i.positionWorld);
+d.v3.positionWorld.copy(A.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(A.positionScreen);d.normalWorld.copy(y.normal);B.multiplyVector3(d.normalWorld);d.centroidWorld.copy(y.centroid);L.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);x.multiplyVector3(d.centroidScreen);A=y.vertexNormals;N=d.vertexNormalsWorld;h=0;for(i=A.length;h<i;h++){E=N[h]=N[h]||new THREE.Vector3;E.copy(A[h]);B.multiplyVector3(E)}d.z=
+d.centroidScreen.z;d.meshMaterial=M;d.faceMaterial=y.material;d.overdraw=Q;if(q.geometry.uvs[e]){d.uvs[0]=q.geometry.uvs[e][0];d.uvs[1]=q.geometry.uvs[e][1];d.uvs[2]=q.geometry.uvs[e][2]}b.push(d);j++}}else if(y instanceof THREE.Face4){h=t[y.a];i=t[y.b];A=t[y.c];E=t[y.d];if(h.__visible&&i.__visible&&A.__visible&&E.__visible)if(q.doubleSided||q.flipSided!=((E.positionScreen.x-h.positionScreen.x)*(i.positionScreen.y-h.positionScreen.y)-(E.positionScreen.y-h.positionScreen.y)*(i.positionScreen.x-h.positionScreen.x)<
+0||(i.positionScreen.x-A.positionScreen.x)*(E.positionScreen.y-A.positionScreen.y)-(i.positionScreen.y-A.positionScreen.y)*(E.positionScreen.x-A.positionScreen.x)<0)){d=n[j]=n[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(h.positionWorld);d.v2.positionWorld.copy(i.positionWorld);d.v3.positionWorld.copy(E.positionWorld);d.v1.positionScreen.copy(h.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(E.positionScreen);d.normalWorld.copy(y.normal);B.multiplyVector3(d.normalWorld);
+d.centroidWorld.copy(y.centroid);L.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);x.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=M;d.faceMaterial=y.material;d.overdraw=Q;if(q.geometry.uvs[e]){d.uvs[0]=q.geometry.uvs[e][0];d.uvs[1]=q.geometry.uvs[e][1];d.uvs[2]=q.geometry.uvs[e][3]}b.push(d);j++;g=n[j]=n[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(i.positionWorld);g.v2.positionWorld.copy(A.positionWorld);g.v3.positionWorld.copy(E.positionWorld);
+g.v1.positionScreen.copy(i.positionScreen);g.v2.positionScreen.copy(A.positionScreen);g.v3.positionScreen.copy(E.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=M;g.faceMaterial=y.material;g.overdraw=Q;if(q.geometry.uvs[e]){g.uvs[0]=q.geometry.uvs[e][1];g.uvs[1]=q.geometry.uvs[e][2];g.uvs[2]=q.geometry.uvs[e][3]}b.push(g);j++}}}}else if(q instanceof THREE.Line){H.multiply(x,L);t=q.geometry.vertices;
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+q.position.y,q.position.z,1);x.multiplyVector4(w);w.z/=w.w;if(w.z>0&&w.z<1){c=D[F]=D[F]||new THREE.RenderableParticle;c.x=w.x/w.w;c.y=w.y/w.w;c.z=w.z;c.rotation=q.rotation.z;c.scale.x=q.scale.x*Math.abs(c.x-(w.x+v.projectionMatrix.n11)/(w.w+v.projectionMatrix.n14));c.scale.y=q.scale.y*Math.abs(c.y-(w.y+v.projectionMatrix.n22)/(w.w+v.projectionMatrix.n24));c.material=q.material;b.push(c);F++}}}b.sort(function(W,I){return I.z-W.z});return b};this.unprojectVector=function(O,v){var f=new THREE.Matrix4;
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+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,j,n;this.domElement=document.createElement("div");this.setSize=function(m,k){d=m;g=k;j=d/2;n=g/2};this.render=function(m,k){var o,c,F,D,w,x,H,G;a=b.projectScene(m,k);o=0;for(c=a.length;o<c;o++){w=a[o];if(w instanceof THREE.RenderableParticle){H=w.x*j+j;G=w.y*n+n;F=0;for(D=w.material.length;F<D;F++){x=w.material[F];if(x instanceof THREE.ParticleDOMMaterial){x=x.domElement;x.style.left=H+"px";x.style.top=G+"px"}}}}}};
+THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),g,j,n,m,k=d.getContext("2d"),o=1,c=0,F=null,D=null,w=1,x=Math.min,H=Math.max,G,K,N,O,v,f,l,e,p,h=new THREE.Color,i=new THREE.Color,r=new THREE.Color,q=new THREE.Color,L=new THREE.Color,B,M,Q,t,R,y,A,E,W,I,z=new THREE.Rectangle,S=new THREE.Rectangle,X=new THREE.Rectangle,T=false,P=new THREE.Color,Z=new THREE.Color,ja=new THREE.Color,ka=new THREE.Color,La=Math.PI*2,Y=new THREE.Vector3,oa,pa,Ca,ca,qa,
+wa,ma=16;oa=document.createElement("canvas");oa.width=oa.height=2;pa=oa.getContext("2d");pa.fillStyle="rgba(0,0,0,1)";pa.fillRect(0,0,2,2);Ca=pa.getImageData(0,0,2,2);ca=Ca.data;qa=document.createElement("canvas");qa.width=qa.height=ma;wa=qa.getContext("2d");wa.translate(-ma/2,-ma/2);wa.scale(ma,ma);ma--;this.domElement=d;this.autoClear=true;this.setSize=function(ga,aa){g=ga;j=aa;n=g/2;m=j/2;d.width=g;d.height=j;z.set(-n,-m,n,m)};this.clear=function(){if(!S.isEmpty()){S.inflate(1);S.minSelf(z);k.clearRect(S.getX(),
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+THREE.UVMapping&&ra(O,v,f,l,e,p,C.map.image,s.uvs[0].u,s.uvs[0].v,s.uvs[1].u,s.uvs[1].v,s.uvs[2].u,s.uvs[2].v);else if(C.env_map){if(C.env_map.mapping instanceof THREE.SphericalReflectionMapping){Y.copy(s.vertexNormalsWorld[0]);R=(Y.x*aa.matrix.n11+Y.y*aa.matrix.n12+Y.z*aa.matrix.n13)*0.5+0.5;y=-(Y.x*aa.matrix.n21+Y.y*aa.matrix.n22+Y.z*aa.matrix.n23)*0.5+0.5;Y.copy(s.vertexNormalsWorld[1]);A=(Y.x*aa.matrix.n11+Y.y*aa.matrix.n12+Y.z*aa.matrix.n13)*0.5+0.5;E=-(Y.x*aa.matrix.n21+Y.y*aa.matrix.n22+Y.z*
+aa.matrix.n23)*0.5+0.5;Y.copy(s.vertexNormalsWorld[2]);W=(Y.x*aa.matrix.n11+Y.y*aa.matrix.n12+Y.z*aa.matrix.n13)*0.5+0.5;I=-(Y.x*aa.matrix.n21+Y.y*aa.matrix.n22+Y.z*aa.matrix.n23)*0.5+0.5;ra(O,v,f,l,e,p,C.env_map.image,R,y,A,E,W,I)}}else C.wireframe?za(C.color.__styleString,C.wireframe_linewidth):Aa(C.color.__styleString);else if(C instanceof THREE.MeshLambertMaterial){if(C.map&&!C.wireframe){C.map.mapping instanceof THREE.UVMapping&&ra(O,v,f,l,e,p,C.map.image,s.uvs[0].u,s.uvs[0].v,s.uvs[1].u,s.uvs[1].v,
+s.uvs[2].u,s.uvs[2].v);ya(THREE.SubtractiveBlending)}if(T)if(!C.wireframe&&C.shading==THREE.SmoothShading&&s.vertexNormalsWorld.length==3){i.r=r.r=q.r=Z.r;i.g=r.g=q.g=Z.g;i.b=r.b=q.b=Z.b;xa(V,s.v1.positionWorld,s.vertexNormalsWorld[0],i);xa(V,s.v2.positionWorld,s.vertexNormalsWorld[1],r);xa(V,s.v3.positionWorld,s.vertexNormalsWorld[2],q);L.r=(r.r+q.r)*0.5;L.g=(r.g+q.g)*0.5;L.b=(r.b+q.b)*0.5;t=Ia(i,r,q,L);ra(O,v,f,l,e,p,t,0,0,1,0,0,1)}else{P.r=Z.r;P.g=Z.g;P.b=Z.b;xa(V,s.centroidWorld,s.normalWorld,
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+(r.b+q.b)*0.5;t=Ia(i,r,q,L);ra(O,v,f,l,e,p,t,0,0,1,0,0,1)}else if(C instanceof THREE.MeshNormalMaterial){h.r=Ea(s.normalWorld.x);h.g=Ea(s.normalWorld.y);h.b=Ea(s.normalWorld.z);h.updateStyleString();C.wireframe?za(h.__styleString,C.wireframe_linewidth):Aa(h.__styleString)}}}function za(u,U){if(F!=u)k.strokeStyle=F=u;if(w!=U)k.lineWidth=w=U;k.stroke();X.inflate(U*2)}function Aa(u){if(D!=u)k.fillStyle=D=u;k.fill()}function ra(u,U,J,s,C,V,ba,da,ea,sa,ia,ta,ua){var la,ha;la=ba.width-1;ha=ba.height-1;
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+" "+y.positionScreen.y+" L "+A.positionScreen.x+" "+A.positionScreen.y+" L "+E.positionScreen.x+","+E.positionScreen.y+"z");if(I instanceof THREE.MeshBasicMaterial)v.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshLambertMaterial)if(O){f.r=l.r;f.g=l.g;f.b=l.b;a(z,W,f);v.r=I.color.r*f.r;v.g=I.color.g*f.g;v.b=I.color.b*f.b;v.updateStyleString()}else v.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshDepthMaterial){h=1-I.__2near/(I.__farPlusNear-W.z*I.__farMinusNear);
+v.setRGB(h,h,h)}else I instanceof THREE.MeshNormalMaterial&&v.setRGB(j(W.normalWorld.x),j(W.normalWorld.y),j(W.normalWorld.z));I.wireframe?B.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+I.wireframe_linewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.wireframe_linecap+"; stroke-linejoin: "+I.wireframe_linejoin):B.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+I.opacity);k.appendChild(B)}function d(y,A,E,W,I,z,S){B=g(M++);B.setAttribute("d",
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+1-z.__2near/(z.__farPlusNear-I.z*z.__farMinusNear);v.setRGB(h,h,h)}else z instanceof THREE.MeshNormalMaterial&&v.setRGB(j(I.normalWorld.x),j(I.normalWorld.y),j(I.normalWorld.z));z.wireframe?B.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):B.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+z.opacity);k.appendChild(B)}
+function g(y){if(r[y]==null){r[y]=document.createElementNS("http://www.w3.org/2000/svg","path");R==0&&r[y].setAttribute("shape-rendering","crispEdges");return r[y]}return r[y]}function j(y){return y<0?Math.min((1+y)*0.5,0.5):0.5+Math.min(y*0.5,0.5)}var n=null,m=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,c,F,D,w,x,H,G,K=new THREE.Rectangle,N=new THREE.Rectangle,O=false,v=new THREE.Color(16777215),f=new THREE.Color(16777215),l=new THREE.Color(0),e=new THREE.Color(0),
+p=new THREE.Color(0),h,i=new THREE.Vector3,r=[],q=[],L=[],B,M,Q,t,R=1;this.domElement=k;this.autoClear=true;this.setQuality=function(y){switch(y){case "high":R=1;break;case "low":R=0}};this.setSize=function(y,A){o=y;c=A;F=o/2;D=c/2;k.setAttribute("viewBox",-F+" "+-D+" "+o+" "+c);k.setAttribute("width",o);k.setAttribute("height",c);K.set(-F,-D,F,D)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(y,A){var E,W,I,z,S,X,T,P;this.autoClear&&this.clear();
+n=m.projectScene(y,A);t=Q=M=0;if(O=y.lights.length>0){T=y.lights;l.setRGB(0,0,0);e.setRGB(0,0,0);p.setRGB(0,0,0);E=0;for(W=T.length;E<W;E++){I=T[E];z=I.color;if(I instanceof THREE.AmbientLight){l.r+=z.r;l.g+=z.g;l.b+=z.b}else if(I instanceof THREE.DirectionalLight){e.r+=z.r;e.g+=z.g;e.b+=z.b}else if(I instanceof THREE.PointLight){p.r+=z.r;p.g+=z.g;p.b+=z.b}}}E=0;for(W=n.length;E<W;E++){T=n[E];N.empty();if(T instanceof THREE.RenderableParticle){w=T;w.x*=F;w.y*=-D;I=0;for(z=T.material.length;I<z;I++)if(P=
+T.material[I]){S=w;X=T;P=P;var Z=Q++;if(q[Z]==null){q[Z]=document.createElementNS("http://www.w3.org/2000/svg","circle");R==0&&q[Z].setAttribute("shape-rendering","crispEdges")}B=q[Z];B.setAttribute("cx",S.x);B.setAttribute("cy",S.y);B.setAttribute("r",X.scale.x*F);if(P instanceof THREE.ParticleCircleMaterial){if(O){f.r=l.r+e.r+p.r;f.g=l.g+e.g+p.g;f.b=l.b+e.b+p.b;v.r=P.color.r*f.r;v.g=P.color.g*f.g;v.b=P.color.b*f.b;v.updateStyleString()}else v=P.color;B.setAttribute("style","fill: "+v.__styleString)}k.appendChild(B)}}else if(T instanceof
+THREE.RenderableLine){w=T.v1;x=T.v2;w.positionScreen.x*=F;w.positionScreen.y*=-D;x.positionScreen.x*=F;x.positionScreen.y*=-D;N.addPoint(w.positionScreen.x,w.positionScreen.y);N.addPoint(x.positionScreen.x,x.positionScreen.y);if(K.instersects(N)){I=0;for(z=T.material.length;I<z;)if(P=T.material[I++]){S=w;X=x;P=P;Z=t++;if(L[Z]==null){L[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");R==0&&L[Z].setAttribute("shape-rendering","crispEdges")}B=L[Z];B.setAttribute("x1",S.positionScreen.x);
+B.setAttribute("y1",S.positionScreen.y);B.setAttribute("x2",X.positionScreen.x);B.setAttribute("y2",X.positionScreen.y);if(P instanceof THREE.LineBasicMaterial){v.__styleString=P.color.__styleString;B.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin);k.appendChild(B)}}}}else if(T instanceof THREE.RenderableFace3){w=T.v1;x=T.v2;H=T.v3;w.positionScreen.x*=F;w.positionScreen.y*=
+-D;x.positionScreen.x*=F;x.positionScreen.y*=-D;H.positionScreen.x*=F;H.positionScreen.y*=-D;N.addPoint(w.positionScreen.x,w.positionScreen.y);N.addPoint(x.positionScreen.x,x.positionScreen.y);N.addPoint(H.positionScreen.x,H.positionScreen.y);if(K.instersects(N)){I=0;for(z=T.meshMaterial.length;I<z;){P=T.meshMaterial[I++];if(P instanceof THREE.MeshFaceMaterial){S=0;for(X=T.faceMaterial.length;S<X;)(P=T.faceMaterial[S++])&&b(w,x,H,T,P,y)}else P&&b(w,x,H,T,P,y)}}}else if(T instanceof THREE.RenderableFace4){w=
+T.v1;x=T.v2;H=T.v3;G=T.v4;w.positionScreen.x*=F;w.positionScreen.y*=-D;x.positionScreen.x*=F;x.positionScreen.y*=-D;H.positionScreen.x*=F;H.positionScreen.y*=-D;G.positionScreen.x*=F;G.positionScreen.y*=-D;N.addPoint(w.positionScreen.x,w.positionScreen.y);N.addPoint(x.positionScreen.x,x.positionScreen.y);N.addPoint(H.positionScreen.x,H.positionScreen.y);N.addPoint(G.positionScreen.x,G.positionScreen.y);if(K.instersects(N)){I=0;for(z=T.meshMaterial.length;I<z;){P=T.meshMaterial[I++];if(P instanceof
+THREE.MeshFaceMaterial){S=0;for(X=T.faceMaterial.length;S<X;)(P=T.faceMaterial[S++])&&d(w,x,H,G,T,P,y)}else P&&d(w,x,H,G,T,P,y)}}}}}};
+THREE.WebGLRenderer=function(a){function b(f,l){var e=c.createProgram();c.attachShader(e,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+f));c.attachShader(e,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+l));c.linkProgram(e);c.getProgramParameter(e,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(e,
+c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");e.uniforms={};e.attributes={};return e}function d(f,l){if(f instanceof THREE.TextureCube&&f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
+c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var e=0;e<6;++e)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[e]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}function g(f,l){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();
+c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,k(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,k(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}
+function j(f,l){var e,p,h;e=0;for(p=l.length;e<p;e++){h=l[e];f.uniforms[h]=c.getUniformLocation(f,h)}}function n(f,l){var e,p,h;e=0;for(p=l.length;e<p;e++){h=l[e];f.attributes[h]=c.getAttribLocation(f,h);f.attributes[h]>=0&&c.enableVertexAttribArray(f.attributes[h])}}function m(f,l){var e;if(f=="fragment")e=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")e=c.createShader(c.VERTEX_SHADER);c.shaderSource(e,l);c.compileShader(e);if(!c.getShaderParameter(e,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(e));
+return null}return e}function k(f){switch(f){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var o=document.createElement("canvas"),c,F,D,w=new THREE.Matrix4,x,H=new Float32Array(16),G=new Float32Array(16),K=new Float32Array(16),N=new Float32Array(9),O=new Float32Array(16);a=function(f,l){if(f){var e,p,h,i=pointLights=maxDirLights=maxPointLights=0;e=0;for(p=f.lights.length;e<p;e++){h=f.lights[e];h instanceof
+THREE.DirectionalLight&&i++;h instanceof THREE.PointLight&&pointLights++}if(pointLights+i<=l){maxDirLights=i;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*i/(pointLights+i));maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a,4);this.domElement=o;this.autoClear=true;try{c=o.getContext("experimental-webgl",{antialias:true})}catch(v){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,
+0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);F=D=function(f,l){var e=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":
+"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
+f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",l?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+"",l?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",l?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",l?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
+p=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+f?"uniform mat4 viewMatrix;":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+l?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",l?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",l?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",l?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",l?"float pointSpecularWeight = 0.0;":"",l?"if ( pointDotNormalHalf >= 0.0 )":
+"",l?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",l?"pointDiffuse  += mColor * pointDiffuseWeight;":"",l?"pointSpecular += mSpecular * pointSpecularWeight;":"",l?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
+"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;":
 "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
-e=b(n,e);c.useProgram(e);j(e,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&j(e,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);k&&j(e,["pointLightNumber","pointLightColor",
-"pointLightPosition"]);c.uniform1i(e.uniforms.enableMap,0);c.uniform1i(e.uniforms.tMap,0);c.uniform1i(e.uniforms.enableCubeMap,0);c.uniform1i(e.uniforms.tCube,1);c.uniform1i(e.uniforms.mixEnvMap,0);c.uniform1i(e.uniforms.useRefract,0);p(e,["position","normal","uv"]);return e}(a.directional,a.point);this.setSize=function(f,k){l.width=f;l.height=k;c.viewport(0,0,l.width,l.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,k){var e,n,i,h,r,t=[],
-K=[],A=[];h=[];r=[];c.uniform1i(f.uniforms.enableLighting,k.length);e=0;for(n=k.length;e<n;e++){i=k[e];if(i instanceof THREE.AmbientLight)t.push(i);else if(i instanceof THREE.DirectionalLight)A.push(i);else i instanceof THREE.PointLight&&K.push(i)}e=i=h=r=0;for(n=t.length;e<n;e++){i+=t[e].color.r;h+=t[e].color.g;r+=t[e].color.b}c.uniform3f(f.uniforms.ambientLightColor,i,h,r);h=[];r=[];e=0;for(n=A.length;e<n;e++){i=A[e];h.push(i.color.r*i.intensity);h.push(i.color.g*i.intensity);h.push(i.color.b*i.intensity);
-r.push(i.position.x);r.push(i.position.y);r.push(i.position.z)}if(A.length){c.uniform1i(f.uniforms.directionalLightNumber,A.length);c.uniform3fv(f.uniforms.directionalLightDirection,r);c.uniform3fv(f.uniforms.directionalLightColor,h)}h=[];r=[];e=0;for(n=K.length;e<n;e++){i=K[e];h.push(i.color.r*i.intensity);h.push(i.color.g*i.intensity);h.push(i.color.b*i.intensity);r.push(i.position.x);r.push(i.position.y);r.push(i.position.z)}if(K.length){c.uniform1i(f.uniforms.pointLightNumber,K.length);c.uniform3fv(f.uniforms.pointLightPosition,
-r);c.uniform3fv(f.uniforms.pointLightColor,h)}};this.createBuffers=function(f,k){var e,n,i,h,r,t,K,A,H=[],Q=[],u=[],O=[],s=[],y=0,x=f.geometry.geometryChunks[k],R;i=false;e=0;for(n=f.material.length;e<n;e++){meshMaterial=f.material[e];if(meshMaterial instanceof THREE.MeshFaceMaterial){r=0;for(R=x.material.length;r<R;r++)if(x.material[r]&&x.material[r].shading!=undefined&&x.material[r].shading==THREE.SmoothShading){i=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
-THREE.SmoothShading){i=true;break}if(i)break}R=i;e=0;for(n=x.faces.length;e<n;e++){i=x.faces[e];h=f.geometry.faces[i];r=h.vertexNormals;faceNormal=h.normal;i=f.geometry.uvs[i];if(h instanceof THREE.Face3){t=f.geometry.vertices[h.a].position;K=f.geometry.vertices[h.b].position;A=f.geometry.vertices[h.c].position;u.push(t.x,t.y,t.z);u.push(K.x,K.y,K.z);u.push(A.x,A.y,A.z);if(r.length==3&&R)for(h=0;h<3;h++)O.push(r[h].x,r[h].y,r[h].z);else for(h=0;h<3;h++)O.push(faceNormal.x,faceNormal.y,faceNormal.z);
-if(i)for(h=0;h<3;h++)s.push(i[h].u,i[h].v);H.push(y,y+1,y+2);Q.push(y,y+1);Q.push(y,y+2);Q.push(y+1,y+2);y+=3}else if(h instanceof THREE.Face4){t=f.geometry.vertices[h.a].position;K=f.geometry.vertices[h.b].position;A=f.geometry.vertices[h.c].position;h=f.geometry.vertices[h.d].position;u.push(t.x,t.y,t.z);u.push(K.x,K.y,K.z);u.push(A.x,A.y,A.z);u.push(h.x,h.y,h.z);if(r.length==4&&R)for(h=0;h<4;h++)O.push(r[h].x,r[h].y,r[h].z);else for(h=0;h<4;h++)O.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(h=
-0;h<4;h++)s.push(i[h].u,i[h].v);H.push(y,y+1,y+2);H.push(y,y+2,y+3);Q.push(y,y+1);Q.push(y,y+2);Q.push(y,y+3);Q.push(y+1,y+2);Q.push(y+2,y+3);y+=4}}if(u.length){x.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(u),c.STATIC_DRAW);x.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(O),c.STATIC_DRAW);if(s.length>0){x.__webGLUVBuffer=c.createBuffer();
-c.bindBuffer(c.ARRAY_BUFFER,x.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(s),c.STATIC_DRAW)}x.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(H),c.STATIC_DRAW);x.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);x.__webGLFaceCount=H.length;x.__webGLLineCount=Q.length}};this.renderBuffer=
-function(f,k,e,n){var i,h,r,t,K,A,H,Q,u;if(e instanceof THREE.MeshShaderMaterial){if(!e.program){e.program=b(e.fragment_shader,e.vertex_shader);H=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(u in e.uniforms)H.push(u);j(e.program,H);p(e.program,["position","normal","uv"])}u=e.program}else u=G;if(u!=E){c.useProgram(u);E=u}u==G&&this.setupLights(u,k);this.loadCamera(u,f);this.loadMatrices(u);if(e instanceof THREE.MeshShaderMaterial){r=e.wireframe;
-t=e.wireframe_linewidth;f=u;k=e.uniforms;var O;for(i in k){Q=k[i].type;H=k[i].value;O=f.uniforms[i];if(Q=="i")c.uniform1i(O,H);else if(Q=="f")c.uniform1f(O,H);else if(Q=="t"){c.uniform1i(O,H);Q=k[i].texture;if(Q instanceof THREE.TextureCube)d(Q,H);else Q instanceof THREE.Texture&&g(Q,H)}}}if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){i=e.color;h=e.opacity;r=e.wireframe;t=e.wireframe_linewidth;K=e.map;A=e.env_map;k=e.combine==
-THREE.Mix;f=e.reflectivity;Q=e.env_map&&e.env_map.mapping==THREE.RefractionMapping;H=e.refraction_ratio;c.uniform4f(u.uniforms.mColor,i.r*h,i.g*h,i.b*h,h);c.uniform1i(u.uniforms.mixEnvMap,k);c.uniform1f(u.uniforms.mReflectivity,f);c.uniform1i(u.uniforms.useRefract,Q);c.uniform1f(u.uniforms.mRefractionRatio,H)}if(e instanceof THREE.MeshNormalMaterial){h=e.opacity;c.uniform1f(u.uniforms.mOpacity,h);c.uniform1i(u.uniforms.material,4)}else if(e instanceof THREE.MeshDepthMaterial){h=e.opacity;r=e.wireframe;
-t=e.wireframe_linewidth;c.uniform1f(u.uniforms.mOpacity,h);c.uniform1f(u.uniforms.m2Near,e.__2near);c.uniform1f(u.uniforms.mFarPlusNear,e.__farPlusNear);c.uniform1f(u.uniforms.mFarMinusNear,e.__farMinusNear);c.uniform1i(u.uniforms.material,3)}else if(e instanceof THREE.MeshPhongMaterial){i=e.ambient;f=e.specular;e=e.shininess;c.uniform4f(u.uniforms.mAmbient,i.r,i.g,i.b,h);c.uniform4f(u.uniforms.mSpecular,f.r,f.g,f.b,h);c.uniform1f(u.uniforms.mShininess,e);c.uniform1i(u.uniforms.material,2)}else if(e instanceof
-THREE.MeshLambertMaterial)c.uniform1i(u.uniforms.material,1);else if(e instanceof THREE.MeshBasicMaterial)c.uniform1i(u.uniforms.material,0);else if(e instanceof THREE.MeshCubeMaterial){c.uniform1i(u.uniforms.material,5);A=e.env_map}if(K){g(K,0);c.uniform1i(u.uniforms.tMap,0);c.uniform1i(u.uniforms.enableMap,1)}else c.uniform1i(u.uniforms.enableMap,0);if(A){d(A,1);c.uniform1i(u.uniforms.tCube,1);c.uniform1i(u.uniforms.enableCubeMap,1)}else c.uniform1i(u.uniforms.enableCubeMap,0);h=u.attributes;c.bindBuffer(c.ARRAY_BUFFER,
-n.__webGLVertexBuffer);c.vertexAttribPointer(h.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);c.vertexAttribPointer(h.normal,3,c.FLOAT,false,0,0);if(h.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.enableVertexAttribArray(h.uv);c.vertexAttribPointer(h.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(h.uv);if(r){c.lineWidth(t);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,
-0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,k,e,n,i,h){var r,t,K,A,H;K=0;for(A=e.material.length;K<A;K++){r=e.material[K];if(r instanceof THREE.MeshFaceMaterial){r=0;for(t=n.material.length;r<t;r++)if((H=n.material[r])&&H.blending==i&&H.opacity<1==h){this.setBlending(H.blending);this.renderBuffer(f,k,H,n)}}else if((H=r)&&H.blending==i&&H.opacity<1==h){this.setBlending(H.blending);this.renderBuffer(f,
-k,H,n)}}};this.render=function(f,k){var e,n,i,h,r=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();k.autoUpdateMatrix&&k.updateMatrix();e=0;for(n=f.__webGLObjects.length;e<n;e++){i=f.__webGLObjects[e];h=i.object;i=i.buffer;if(h.visible){this.setupMatrices(h,k);this.renderPass(k,r,h,i,THREE.NormalBlending,false)}}e=0;for(n=f.__webGLObjects.length;e<n;e++){i=f.__webGLObjects[e];h=i.object;i=i.buffer;if(h.visible){this.setupMatrices(h,k);this.renderPass(k,r,h,i,THREE.AdditiveBlending,false);
-this.renderPass(k,r,h,i,THREE.SubtractiveBlending,false);this.renderPass(k,r,h,i,THREE.AdditiveBlending,true);this.renderPass(k,r,h,i,THREE.SubtractiveBlending,true);this.renderPass(k,r,h,i,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var k,e,n,i,h,r;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}k=0;for(e=f.objects.length;k<e;k++){n=f.objects[k];if(f.__webGLObjectsMap[n.id]==undefined)f.__webGLObjectsMap[n.id]={};r=f.__webGLObjectsMap[n.id];if(n instanceof THREE.Mesh)for(h in n.geometry.geometryChunks){i=
-n.geometry.geometryChunks[h];i.__webGLVertexBuffer||this.createBuffers(n,h);if(r[h]==undefined){i={buffer:i,object:n};f.__webGLObjects.push(i);r[h]=1}}}};this.removeObject=function(f,k){var e,n;for(e=f.__webGLObjects.length-1;e>=0;e--){n=f.__webGLObjects[e].object;k==n&&f.__webGLObjects.splice(e,1)}};this.setupMatrices=function(f,k){f.autoUpdateMatrix&&f.updateMatrix();w.multiply(k.matrix,f.matrix);P.set(k.matrix.flatten());J.set(w.flatten());M.set(k.projectionMatrix.flatten());F=THREE.Matrix4.makeInvert3x3(w).transpose();
-o.set(F.m);T.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,P);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,J);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,M);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,o);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,T)};this.loadCamera=function(f,k){c.uniform3f(f.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
-c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,k){if(f){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
+e=b(p,e);c.useProgram(e);j(e,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&j(e,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&j(e,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);c.uniform1i(e.uniforms.enableMap,0);c.uniform1i(e.uniforms.tMap,0);c.uniform1i(e.uniforms.enableCubeMap,0);c.uniform1i(e.uniforms.tCube,1);c.uniform1i(e.uniforms.mixEnvMap,0);c.uniform1i(e.uniforms.useRefract,0);n(e,["position","normal","uv"]);return e}(a.directional,a.point);this.setSize=function(f,l){o.width=f;o.height=l;c.viewport(0,0,o.width,o.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,l){var e,p,h,i,r,q=[],
+L=[],B=[];i=[];r=[];c.uniform1i(f.uniforms.enableLighting,l.length);e=0;for(p=l.length;e<p;e++){h=l[e];if(h instanceof THREE.AmbientLight)q.push(h);else if(h instanceof THREE.DirectionalLight)B.push(h);else h instanceof THREE.PointLight&&L.push(h)}e=h=i=r=0;for(p=q.length;e<p;e++){h+=q[e].color.r;i+=q[e].color.g;r+=q[e].color.b}c.uniform3f(f.uniforms.ambientLightColor,h,i,r);i=[];r=[];e=0;for(p=B.length;e<p;e++){h=B[e];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);
+r.push(h.position.x);r.push(h.position.y);r.push(h.position.z)}if(B.length){c.uniform1i(f.uniforms.directionalLightNumber,B.length);c.uniform3fv(f.uniforms.directionalLightDirection,r);c.uniform3fv(f.uniforms.directionalLightColor,i)}i=[];r=[];e=0;for(p=L.length;e<p;e++){h=L[e];i.push(h.color.r*h.intensity);i.push(h.color.g*h.intensity);i.push(h.color.b*h.intensity);r.push(h.position.x);r.push(h.position.y);r.push(h.position.z)}if(L.length){c.uniform1i(f.uniforms.pointLightNumber,L.length);c.uniform3fv(f.uniforms.pointLightPosition,
+r);c.uniform3fv(f.uniforms.pointLightColor,i)}};this.createBuffers=function(f,l){var e,p,h,i,r,q,L,B,M=[],Q=[],t=[],R=[],y=[],A=0,E=f.geometry.geometryChunks[l],W;h=false;e=0;for(p=f.material.length;e<p;e++){meshMaterial=f.material[e];if(meshMaterial instanceof THREE.MeshFaceMaterial){r=0;for(W=E.material.length;r<W;r++)if(E.material[r]&&E.material[r].shading!=undefined&&E.material[r].shading==THREE.SmoothShading){h=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
+THREE.SmoothShading){h=true;break}if(h)break}W=h;e=0;for(p=E.faces.length;e<p;e++){h=E.faces[e];i=f.geometry.faces[h];r=i.vertexNormals;faceNormal=i.normal;h=f.geometry.uvs[h];if(i instanceof THREE.Face3){q=f.geometry.vertices[i.a].position;L=f.geometry.vertices[i.b].position;B=f.geometry.vertices[i.c].position;t.push(q.x,q.y,q.z);t.push(L.x,L.y,L.z);t.push(B.x,B.y,B.z);if(r.length==3&&W)for(i=0;i<3;i++)R.push(r[i].x,r[i].y,r[i].z);else for(i=0;i<3;i++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);
+if(h)for(i=0;i<3;i++)y.push(h[i].u,h[i].v);M.push(A,A+1,A+2);Q.push(A,A+1);Q.push(A,A+2);Q.push(A+1,A+2);A+=3}else if(i instanceof THREE.Face4){q=f.geometry.vertices[i.a].position;L=f.geometry.vertices[i.b].position;B=f.geometry.vertices[i.c].position;i=f.geometry.vertices[i.d].position;t.push(q.x,q.y,q.z);t.push(L.x,L.y,L.z);t.push(B.x,B.y,B.z);t.push(i.x,i.y,i.z);if(r.length==4&&W)for(i=0;i<4;i++)R.push(r[i].x,r[i].y,r[i].z);else for(i=0;i<4;i++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);if(h)for(i=
+0;i<4;i++)y.push(h[i].u,h[i].v);M.push(A,A+1,A+2);M.push(A,A+2,A+3);Q.push(A,A+1);Q.push(A,A+2);Q.push(A,A+3);Q.push(A+1,A+2);Q.push(A+2,A+3);A+=4}}if(t.length){E.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(t),c.STATIC_DRAW);E.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,E.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW);if(y.length>0){E.__webGLUVBuffer=c.createBuffer();
+c.bindBuffer(c.ARRAY_BUFFER,E.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(y),c.STATIC_DRAW)}E.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(M),c.STATIC_DRAW);E.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,E.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);E.__webGLFaceCount=M.length;E.__webGLLineCount=Q.length}};this.renderBuffer=
+function(f,l,e,p){var h,i,r,q,L,B,M,Q,t;if(e instanceof THREE.MeshShaderMaterial){if(!e.program){e.program=b(e.fragment_shader,e.vertex_shader);M=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in e.uniforms)M.push(t);j(e.program,M);n(e.program,["position","normal","uv"])}t=e.program}else t=D;if(t!=F){c.useProgram(t);F=t}t==D&&this.setupLights(t,l);this.loadCamera(t,f);this.loadMatrices(t);if(e instanceof THREE.MeshShaderMaterial){r=e.wireframe;
+q=e.wireframe_linewidth;f=t;l=e.uniforms;var R;for(h in l){Q=l[h].type;M=l[h].value;R=f.uniforms[h];if(Q=="i")c.uniform1i(R,M);else if(Q=="f")c.uniform1f(R,M);else if(Q=="t"){c.uniform1i(R,M);Q=l[h].texture;if(Q instanceof THREE.TextureCube)d(Q,M);else Q instanceof THREE.Texture&&g(Q,M)}}}if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){h=e.color;i=e.opacity;r=e.wireframe;q=e.wireframe_linewidth;L=e.map;B=e.env_map;l=e.combine==
+THREE.Mix;f=e.reflectivity;Q=e.env_map&&e.env_map.mapping==THREE.RefractionMapping;M=e.refraction_ratio;c.uniform4f(t.uniforms.mColor,h.r*i,h.g*i,h.b*i,i);c.uniform1i(t.uniforms.mixEnvMap,l);c.uniform1f(t.uniforms.mReflectivity,f);c.uniform1i(t.uniforms.useRefract,Q);c.uniform1f(t.uniforms.mRefractionRatio,M)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;c.uniform1f(t.uniforms.mOpacity,i);c.uniform1i(t.uniforms.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;r=e.wireframe;
+q=e.wireframe_linewidth;c.uniform1f(t.uniforms.mOpacity,i);c.uniform1f(t.uniforms.m2Near,e.__2near);c.uniform1f(t.uniforms.mFarPlusNear,e.__farPlusNear);c.uniform1f(t.uniforms.mFarMinusNear,e.__farMinusNear);c.uniform1i(t.uniforms.material,3)}else if(e instanceof THREE.MeshPhongMaterial){h=e.ambient;f=e.specular;e=e.shininess;c.uniform4f(t.uniforms.mAmbient,h.r,h.g,h.b,i);c.uniform4f(t.uniforms.mSpecular,f.r,f.g,f.b,i);c.uniform1f(t.uniforms.mShininess,e);c.uniform1i(t.uniforms.material,2)}else if(e instanceof
+THREE.MeshLambertMaterial)c.uniform1i(t.uniforms.material,1);else if(e instanceof THREE.MeshBasicMaterial)c.uniform1i(t.uniforms.material,0);else if(e instanceof THREE.MeshCubeMaterial){c.uniform1i(t.uniforms.material,5);B=e.env_map}if(L){g(L,0);c.uniform1i(t.uniforms.tMap,0);c.uniform1i(t.uniforms.enableMap,1)}else c.uniform1i(t.uniforms.enableMap,0);if(B){d(B,1);c.uniform1i(t.uniforms.tCube,1);c.uniform1i(t.uniforms.enableCubeMap,1)}else c.uniform1i(t.uniforms.enableCubeMap,0);i=t.attributes;c.bindBuffer(c.ARRAY_BUFFER,
+p.__webGLVertexBuffer);c.vertexAttribPointer(i.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLNormalBuffer);c.vertexAttribPointer(i.normal,3,c.FLOAT,false,0,0);if(i.uv>=0)if(p.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.enableVertexAttribArray(i.uv);c.vertexAttribPointer(i.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(i.uv);if(r){c.lineWidth(q);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);c.drawElements(c.LINES,p.__webGLLineCount,c.UNSIGNED_SHORT,
+0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,p.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,l,e,p,h,i){var r,q,L,B,M;L=0;for(B=e.material.length;L<B;L++){r=e.material[L];if(r instanceof THREE.MeshFaceMaterial){r=0;for(q=p.material.length;r<q;r++)if((M=p.material[r])&&M.blending==h&&M.opacity<1==i){this.setBlending(M.blending);this.renderBuffer(f,l,M,p)}}else if((M=r)&&M.blending==h&&M.opacity<1==i){this.setBlending(M.blending);this.renderBuffer(f,
+l,M,p)}}};this.render=function(f,l){var e,p,h,i,r=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();l.autoUpdateMatrix&&l.updateMatrix();e=0;for(p=f.__webGLObjects.length;e<p;e++){h=f.__webGLObjects[e];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,l);this.renderPass(l,r,i,h,THREE.NormalBlending,false)}}e=0;for(p=f.__webGLObjects.length;e<p;e++){h=f.__webGLObjects[e];i=h.object;h=h.buffer;if(i.visible){this.setupMatrices(i,l);this.renderPass(l,r,i,h,THREE.AdditiveBlending,false);
+this.renderPass(l,r,i,h,THREE.SubtractiveBlending,false);this.renderPass(l,r,i,h,THREE.AdditiveBlending,true);this.renderPass(l,r,i,h,THREE.SubtractiveBlending,true);this.renderPass(l,r,i,h,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var l,e,p,h,i,r;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}l=0;for(e=f.objects.length;l<e;l++){p=f.objects[l];if(f.__webGLObjectsMap[p.id]==undefined)f.__webGLObjectsMap[p.id]={};r=f.__webGLObjectsMap[p.id];if(p instanceof THREE.Mesh)for(i in p.geometry.geometryChunks){h=
+p.geometry.geometryChunks[i];h.__webGLVertexBuffer||this.createBuffers(p,i);if(r[i]==undefined){h={buffer:h,object:p};f.__webGLObjects.push(h);r[i]=1}}}};this.removeObject=function(f,l){var e,p;for(e=f.__webGLObjects.length-1;e>=0;e--){p=f.__webGLObjects[e].object;l==p&&f.__webGLObjects.splice(e,1)}};this.setupMatrices=function(f,l){f.autoUpdateMatrix&&f.updateMatrix();w.multiply(l.matrix,f.matrix);H.set(l.matrix.flatten());G.set(w.flatten());K.set(l.projectionMatrix.flatten());x=THREE.Matrix4.makeInvert3x3(w).transpose();
+N.set(x.m);O.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,H);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,G);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,K);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,N);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,O)};this.loadCamera=function(f,l){c.uniform3f(f.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
+c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,l){if(f){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
 THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
 THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};

+ 140 - 140
build/ThreeExtras.js

@@ -12,44 +12,44 @@ THREE.Vector4=function(a,b,d,e){this.x=a||0;this.y=b||0;this.z=d||0;this.w=e||1}
 THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,f=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)f=f.concat(this.intersectObject(d))}f.sort(function(j,k){return j.distance-k.distance});return f},intersectObject:function(a){function b(L,u,A,o){o=o.clone().subSelf(u);A=A.clone().subSelf(u);var i=L.clone().subSelf(u);L=o.dot(o);u=o.dot(A);o=o.dot(i);var n=A.dot(A);A=A.dot(i);i=1/(L*n-u*u);n=(n*o-u*A)*i;L=(L*A-u*o)*i;return n>0&&L>0&&n+L<1}var d,e,f,j,k,g,p,c,t,F,
-r,w=a.geometry,v=w.vertices,y=[];d=0;for(e=w.faces.length;d<e;d++){f=w.faces[d];F=this.origin.clone();r=this.direction.clone();j=a.matrix.multiplyVector3(v[f.a].position.clone());k=a.matrix.multiplyVector3(v[f.b].position.clone());g=a.matrix.multiplyVector3(v[f.c].position.clone());p=f instanceof THREE.Face4?a.matrix.multiplyVector3(v[f.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(f.normal.clone());t=r.dot(c);if(t<0){c=c.dot((new THREE.Vector3).sub(j,F))/t;F=F.addSelf(r.multiplyScalar(c));
-if(f instanceof THREE.Face3){if(b(F,j,k,g)){f={distance:this.origin.distanceTo(F),point:F,face:f,object:a};y.push(f)}}else if(f instanceof THREE.Face4)if(b(F,j,k,p)||b(F,k,g,p)){f={distance:this.origin.distanceTo(F),point:F,face:f,object:a};y.push(f)}}}return y}};
-THREE.Rectangle=function(){function a(){j=e-b;k=f-d}var b,d,e,f,j,k,g=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return j};this.getHeight=function(){return k};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(p,c,t,F){g=false;b=p;d=c;e=t;f=F;a()};this.addPoint=function(p,c){if(g){g=false;b=p;d=c;e=p;f=c}else{b=Math.min(b,p);d=Math.min(d,c);e=Math.max(e,
-p);f=Math.max(f,c)}a()};this.addRectangle=function(p){if(g){g=false;b=p.getLeft();d=p.getTop();e=p.getRight();f=p.getBottom()}else{b=Math.min(b,p.getLeft());d=Math.min(d,p.getTop());e=Math.max(e,p.getRight());f=Math.max(f,p.getBottom())}a()};this.inflate=function(p){b-=p;d-=p;e+=p;f+=p;a()};this.minSelf=function(p){b=Math.max(b,p.getLeft());d=Math.max(d,p.getTop());e=Math.min(e,p.getRight());f=Math.min(f,p.getBottom());a()};this.instersects=function(p){return Math.min(e,p.getRight())-Math.max(b,p.getLeft())>=
-0&&Math.min(f,p.getBottom())-Math.max(d,p.getTop())>=0};this.empty=function(){g=true;f=e=d=b=0;a()};this.isEmpty=function(){return g};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+f+", width: "+j+", height: "+k+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,g=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)g=g.concat(this.intersectObject(d))}g.sort(function(j,k){return j.distance-k.distance});return g},intersectObject:function(a){function b(I,E,y,n){n=n.clone().subSelf(E);y=y.clone().subSelf(E);var i=I.clone().subSelf(E);I=n.dot(n);E=n.dot(y);n=n.dot(i);var m=y.dot(y);y=y.dot(i);i=1/(I*m-E*E);m=(m*n-E*y)*i;I=(I*y-E*n)*i;return m>0&&I>0&&m+I<1}var d,e,g,j,k,f,p,c,v,C,
+r,t=a.geometry,u=t.vertices,w=[];d=0;for(e=t.faces.length;d<e;d++){g=t.faces[d];C=this.origin.clone();r=this.direction.clone();j=a.matrix.multiplyVector3(u[g.a].position.clone());k=a.matrix.multiplyVector3(u[g.b].position.clone());f=a.matrix.multiplyVector3(u[g.c].position.clone());p=g instanceof THREE.Face4?a.matrix.multiplyVector3(u[g.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(g.normal.clone());v=r.dot(c);if(v<0){c=c.dot((new THREE.Vector3).sub(j,C))/v;C=C.addSelf(r.multiplyScalar(c));
+if(g instanceof THREE.Face3){if(b(C,j,k,f)){g={distance:this.origin.distanceTo(C),point:C,face:g,object:a};w.push(g)}}else if(g instanceof THREE.Face4)if(b(C,j,k,p)||b(C,k,f,p)){g={distance:this.origin.distanceTo(C),point:C,face:g,object:a};w.push(g)}}}return w}};
+THREE.Rectangle=function(){function a(){j=e-b;k=g-d}var b,d,e,g,j,k,f=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return j};this.getHeight=function(){return k};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(p,c,v,C){f=false;b=p;d=c;e=v;g=C;a()};this.addPoint=function(p,c){if(f){f=false;b=p;d=c;e=p;g=c}else{b=Math.min(b,p);d=Math.min(d,c);e=Math.max(e,
+p);g=Math.max(g,c)}a()};this.addRectangle=function(p){if(f){f=false;b=p.getLeft();d=p.getTop();e=p.getRight();g=p.getBottom()}else{b=Math.min(b,p.getLeft());d=Math.min(d,p.getTop());e=Math.max(e,p.getRight());g=Math.max(g,p.getBottom())}a()};this.inflate=function(p){b-=p;d-=p;e+=p;g+=p;a()};this.minSelf=function(p){b=Math.max(b,p.getLeft());d=Math.max(d,p.getTop());e=Math.min(e,p.getRight());g=Math.min(g,p.getBottom());a()};this.instersects=function(p){return Math.min(e,p.getRight())-Math.max(b,p.getLeft())>=
+0&&Math.min(g,p.getBottom())-Math.max(d,p.getTop())>=0};this.empty=function(){f=true;g=e=d=b=0;a()};this.isEmpty=function(){return f};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+g+", width: "+j+", height: "+k+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
 THREE.Matrix4=function(){};
 THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
-a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var e=new THREE.Vector3,f=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();e.cross(d,j).normalize();f.cross(j,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a);this.n31=j.x;this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,f=1/(this.n41*b+this.n42*
-d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*f;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*f;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*f;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
-a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,f=a.n13,j=a.n14,k=a.n21,g=a.n22,p=a.n23,c=a.n24,t=a.n31,F=a.n32,r=a.n33,w=a.n34,v=a.n41,y=a.n42,L=a.n43,u=a.n44,A=b.n11,o=b.n12,i=b.n13,n=b.n14,h=b.n21,x=b.n22,m=b.n23,l=b.n24,B=b.n31,C=b.n32,Q=b.n33,J=b.n34,P=b.n41,S=b.n42,E=b.n43,
-T=b.n44;this.n11=d*A+e*h+f*B+j*P;this.n12=d*o+e*x+f*C+j*S;this.n13=d*i+e*m+f*Q+j*E;this.n14=d*n+e*l+f*J+j*T;this.n21=k*A+g*h+p*B+c*P;this.n22=k*o+g*x+p*C+c*S;this.n23=k*i+g*m+p*Q+c*E;this.n24=k*n+g*l+p*J+c*T;this.n31=t*A+F*h+r*B+w*P;this.n32=t*o+F*x+r*C+w*S;this.n33=t*i+F*m+r*Q+w*E;this.n34=t*n+F*l+r*J+w*T;this.n41=v*A+y*h+L*B+u*P;this.n42=v*o+y*x+L*C+u*S;this.n43=v*i+y*m+L*Q+u*E;this.n44=v*n+y*l+L*J+u*T},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,f=this.n14,j=this.n21,k=this.n22,
-g=this.n23,p=this.n24,c=this.n31,t=this.n32,F=this.n33,r=this.n34,w=this.n41,v=this.n42,y=this.n43,L=this.n44;this.n11=b*a.n11+d*a.n21+e*a.n31+f*a.n41;this.n12=b*a.n12+d*a.n22+e*a.n32+f*a.n42;this.n13=b*a.n13+d*a.n23+e*a.n33+f*a.n43;this.n14=b*a.n14+d*a.n24+e*a.n34+f*a.n44;this.n21=j*a.n11+k*a.n21+g*a.n31+p*a.n41;this.n22=j*a.n12+k*a.n22+g*a.n32+p*a.n42;this.n23=j*a.n13+k*a.n23+g*a.n33+p*a.n43;this.n24=j*a.n14+k*a.n24+g*a.n34+p*a.n44;this.n31=c*a.n11+t*a.n21+F*a.n31+r*a.n41;this.n32=c*a.n12+t*a.n22+
-F*a.n32+r*a.n42;this.n33=c*a.n13+t*a.n23+F*a.n33+r*a.n43;this.n34=c*a.n14+t*a.n24+F*a.n34+r*a.n44;this.n41=w*a.n11+v*a.n21+y*a.n31+L*a.n41;this.n42=w*a.n12+v*a.n22+y*a.n32+L*a.n42;this.n43=w*a.n13+v*a.n23+y*a.n33+L*a.n43;this.n44=w*a.n14+v*a.n24+y*a.n34+L*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var e=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();e.cross(d,j).normalize();g.cross(j,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=j.x;this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,g=1/(this.n41*b+this.n42*
+d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*g;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*g;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
+a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,g=a.n13,j=a.n14,k=a.n21,f=a.n22,p=a.n23,c=a.n24,v=a.n31,C=a.n32,r=a.n33,t=a.n34,u=a.n41,w=a.n42,I=a.n43,E=a.n44,y=b.n11,n=b.n12,i=b.n13,m=b.n14,h=b.n21,z=b.n22,l=b.n23,o=b.n24,B=b.n31,A=b.n32,Q=b.n33,K=b.n34,R=b.n41,T=b.n42,D=b.n43,
+V=b.n44;this.n11=d*y+e*h+g*B+j*R;this.n12=d*n+e*z+g*A+j*T;this.n13=d*i+e*l+g*Q+j*D;this.n14=d*m+e*o+g*K+j*V;this.n21=k*y+f*h+p*B+c*R;this.n22=k*n+f*z+p*A+c*T;this.n23=k*i+f*l+p*Q+c*D;this.n24=k*m+f*o+p*K+c*V;this.n31=v*y+C*h+r*B+t*R;this.n32=v*n+C*z+r*A+t*T;this.n33=v*i+C*l+r*Q+t*D;this.n34=v*m+C*o+r*K+t*V;this.n41=u*y+w*h+I*B+E*R;this.n42=u*n+w*z+I*A+E*T;this.n43=u*i+w*l+I*Q+E*D;this.n44=u*m+w*o+I*K+E*V},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,g=this.n14,j=this.n21,k=this.n22,
+f=this.n23,p=this.n24,c=this.n31,v=this.n32,C=this.n33,r=this.n34,t=this.n41,u=this.n42,w=this.n43,I=this.n44;this.n11=b*a.n11+d*a.n21+e*a.n31+g*a.n41;this.n12=b*a.n12+d*a.n22+e*a.n32+g*a.n42;this.n13=b*a.n13+d*a.n23+e*a.n33+g*a.n43;this.n14=b*a.n14+d*a.n24+e*a.n34+g*a.n44;this.n21=j*a.n11+k*a.n21+f*a.n31+p*a.n41;this.n22=j*a.n12+k*a.n22+f*a.n32+p*a.n42;this.n23=j*a.n13+k*a.n23+f*a.n33+p*a.n43;this.n24=j*a.n14+k*a.n24+f*a.n34+p*a.n44;this.n31=c*a.n11+v*a.n21+C*a.n31+r*a.n41;this.n32=c*a.n12+v*a.n22+
+C*a.n32+r*a.n42;this.n33=c*a.n13+v*a.n23+C*a.n33+r*a.n43;this.n34=c*a.n14+v*a.n24+C*a.n34+r*a.n44;this.n41=t*a.n11+u*a.n21+w*a.n31+I*a.n41;this.n42=t*a.n12+u*a.n22+w*a.n32+I*a.n42;this.n43=t*a.n13+u*a.n23+w*a.n33+I*a.n43;this.n44=t*a.n14+u*a.n24+w*a.n34+I*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
 this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
-this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var f=b[d];b[d]=b[e];b[e]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
+this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var g=b[d];b[d]=b[e];b[e]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
 "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
 toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n14=a;e.n24=b;e.n34=d;return e};THREE.Matrix4.scaleMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n11=a;e.n22=b;e.n33=d;return e};
 THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,e=Math.cos(b),f=Math.sin(b),j=1-e,k=a.x,g=a.y,p=a.z;d.n11=j*k*k+e;d.n12=j*k*g-f*p;d.n13=j*k*p+f*g;d.n21=j*k*g+f*p;d.n22=j*g*g+e;d.n23=j*g*p-f*k;d.n31=j*k*p-f*g;d.n32=j*g*p+f*k;d.n33=j*p*p+e;return d};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,e=Math.cos(b),g=Math.sin(b),j=1-e,k=a.x,f=a.y,p=a.z;d.n11=j*k*k+e;d.n12=j*k*f-g*p;d.n13=j*k*p+g*f;d.n21=j*k*f+g*p;d.n22=j*f*f+e;d.n23=j*f*p-g*k;d.n31=j*k*p-g*f;d.n32=j*f*p+g*k;d.n33=j*p*p+e;return d};
 THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],f=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],k=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],p=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],t=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*j+b[2]*p;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*e;a.m[2]=b*f;a.m[3]=b*j;a.m[4]=b*k;a.m[5]=b*g;a.m[6]=b*p;a.m[7]=b*c;a.m[8]=b*t;return a};
-THREE.Matrix4.makeFrustum=function(a,b,d,e,f,j){var k,g,p;k=new THREE.Matrix4;g=2*f/(b-a);p=2*f/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(j+f)/(j-f);f=-2*j*f/(j-f);k.n11=g;k.n12=0;k.n13=a;k.n14=0;k.n21=0;k.n22=p;k.n23=d;k.n24=0;k.n31=0;k.n32=0;k.n33=e;k.n34=f;k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(a,b,d,e){var f;a=d*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,d,e)};
-THREE.Matrix4.makeOrtho=function(a,b,d,e,f,j){var k,g,p,c;k=new THREE.Matrix4;g=b-a;p=d-e;c=j-f;a=(b+a)/g;d=(d+e)/p;f=(j+f)/c;k.n11=2/g;k.n12=0;k.n13=0;k.n14=-a;k.n21=0;k.n22=2/p;k.n23=0;k.n24=-d;k.n31=0;k.n32=0;k.n33=-2/c;k.n34=-f;k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],k=b[10]*b[0]-b[2]*b[8],f=-b[6]*b[0]+b[2]*b[4],p=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],v=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*j+b[2]*p;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*e;a.m[2]=b*g;a.m[3]=b*j;a.m[4]=b*k;a.m[5]=b*f;a.m[6]=b*p;a.m[7]=b*c;a.m[8]=b*v;return a};
+THREE.Matrix4.makeFrustum=function(a,b,d,e,g,j){var k,f,p;k=new THREE.Matrix4;f=2*g/(b-a);p=2*g/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(j+g)/(j-g);g=-2*j*g/(j-g);k.n11=f;k.n12=0;k.n13=a;k.n14=0;k.n21=0;k.n22=p;k.n23=d;k.n24=0;k.n31=0;k.n32=0;k.n33=e;k.n34=g;k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(a,b,d,e){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,d,e)};
+THREE.Matrix4.makeOrtho=function(a,b,d,e,g,j){var k,f,p,c;k=new THREE.Matrix4;f=b-a;p=d-e;c=j-g;a=(b+a)/f;d=(d+e)/p;g=(j+g)/c;k.n11=2/f;k.n12=0;k.n13=0;k.n14=-a;k.n21=0;k.n22=2/p;k.n23=0;k.n24=-d;k.n31=0;k.n32=0;k.n33=-2/c;k.n34=-g;k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,b,d,e,f){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.material=f instanceof Array?f:[f]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,b,d,e,f,j){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.Face3=function(a,b,d,e,g){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.material=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,b,d,e,g,j){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.geometryChunks={}};
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
-d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,e,f,j,k,g=new THREE.Vector3,p=new THREE.Vector3;e=0;for(f=this.vertices.length;e<f;e++){j=this.vertices[e];j.normal.set(0,0,0)}e=0;for(f=this.faces.length;e<f;e++){j=this.faces[e];if(a&&j.vertexNormals.length){g.set(0,0,0);b=0;for(d=j.normal.length;b<d;b++)g.addSelf(j.vertexNormals[b]);g.divideScalar(3)}else{b=this.vertices[j.a];d=this.vertices[j.b];k=this.vertices[j.c];g.sub(k.position,
-d.position);p.sub(b.position,d.position);g.crossSelf(p)}g.isZero()||g.normalize();j.normal.copy(g)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a=
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,e,g,j,k,f=new THREE.Vector3,p=new THREE.Vector3;e=0;for(g=this.vertices.length;e<g;e++){j=this.vertices[e];j.normal.set(0,0,0)}e=0;for(g=this.faces.length;e<g;e++){j=this.faces[e];if(a&&j.vertexNormals.length){f.set(0,0,0);b=0;for(d=j.normal.length;b<d;b++)f.addSelf(j.vertexNormals[b]);f.divideScalar(3)}else{b=this.vertices[j.a];d=this.vertices[j.b];k=this.vertices[j.c];f.sub(k.position,
+d.position);p.sub(b.position,d.position);f.crossSelf(p)}f.isZero()||f.normalize();j.normal.copy(f)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a=
 0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone();e.vertexNormals[3]=b[e.d].clone()}}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,
 this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;
-if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(t){var F=[];b=0;for(d=t.length;b<d;b++)t[b]==undefined?F.push("undefined"):F.push(t[b].toString());return F.join("_")}var b,d,e,f,j,k,g,p,c={};e=0;for(f=this.faces.length;e<f;e++){j=this.faces[e];k=j.material;g=a(k);if(c[g]==undefined)c[g]={hash:g,counter:0};p=c[g].hash+"_"+c[g].counter;if(this.geometryChunks[p]==
-undefined)this.geometryChunks[p]={faces:[],material:k,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[p].vertices+j>65535){c[g].counter+=1;p=c[g].hash+"_"+c[g].counter;if(this.geometryChunks[p]==undefined)this.geometryChunks[p]={faces:[],material:k,vertices:0}}this.geometryChunks[p].faces.push(e);this.geometryChunks[p].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
+if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(v){var C=[];b=0;for(d=v.length;b<d;b++)v[b]==undefined?C.push("undefined"):C.push(v[b].toString());return C.join("_")}var b,d,e,g,j,k,f,p,c={};e=0;for(g=this.faces.length;e<g;e++){j=this.faces[e];k=j.material;f=a(k);if(c[f]==undefined)c[f]={hash:f,counter:0};p=c[f].hash+"_"+c[f].counter;if(this.geometryChunks[p]==
+undefined)this.geometryChunks[p]={faces:[],material:k,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[p].vertices+j>65535){c[f].counter+=1;p=c[f].hash+"_"+c[f].counter;if(this.geometryChunks[p]==undefined)this.geometryChunks[p]={faces:[],material:k,vertices:0}}this.geometryChunks[p].faces.push(e);this.geometryChunks[p].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
 THREE.Camera=function(a,b,d,e){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,e);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
 THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
 THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
@@ -57,7 +57,7 @@ THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=ne
 this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};
 THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
-THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,e,f;a=0;for(b=this.geometry.uvs.length;a<b;a++){f=this.geometry.uvs[a];d=0;for(e=f.length;d<e;d++){if(f[d].u!=1)f[d].u-=Math.floor(f[d].u);if(f[d].v!=1)f[d].v-=Math.floor(f[d].v)}}};THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
+THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,e,g;a=0;for(b=this.geometry.uvs.length;a<b;a++){g=this.geometry.uvs[a];d=0;for(e=g.length;d<e;d++){if(g[d].u!=1)g[d].u-=Math.floor(g[d].u);if(g[d].v!=1)g[d].v-=Math.floor(g[d].v)}}};THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
 this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
 THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
@@ -81,129 +81,129 @@ a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undef
 this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,e){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=e!==undefined?e:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
-THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,e){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=e!==undefined?e:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
+THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(A,o){var i=0,n=1,h=A.z+A.w,x=o.z+o.w,m=-A.z+A.w,l=-o.z+o.w;if(h>=0&&x>=0&&m>=0&&l>=0)return true;else if(h<0&&x<0||m<0&&l<0)return false;else{if(h<0)i=Math.max(i,h/(h-x));else if(x<0)n=Math.min(n,h/(h-x));if(m<0)i=Math.max(i,m/(m-l));else if(l<0)n=Math.min(n,m/(m-l));if(n<i)return false;else{A.lerpSelf(o,i);o.lerpSelf(A,1-n);return true}}}var b=null,d,e,f,j=[],k,g,p=[],c,t,F=[],r=new THREE.Vector4,w=new THREE.Matrix4,v=new THREE.Matrix4,y=new THREE.Vector4,L=
-new THREE.Vector4,u;this.projectScene=function(A,o){var i,n,h,x,m,l,B,C,Q,J,P,S,E,T,D,I,H;b=[];f=g=t=0;o.autoUpdateMatrix&&o.updateMatrix();w.multiply(o.projectionMatrix,o.matrix);B=A.objects;i=0;for(n=B.length;i<n;i++){C=B[i];C.autoUpdateMatrix&&C.updateMatrix();Q=C.matrix;J=C.rotationMatrix;P=C.material;S=C.overdraw;if(C instanceof THREE.Mesh){E=C.geometry.vertices;h=0;for(x=E.length;h<x;h++){T=E[h];T.positionWorld.copy(T.position);Q.multiplyVector3(T.positionWorld);D=T.positionScreen;D.copy(T.positionWorld);
-w.multiplyVector4(D);D.multiplyScalar(1/D.w);T.__visible=D.z>0&&D.z<1}T=C.geometry.faces;h=0;for(x=T.length;h<x;h++){D=T[h];if(D instanceof THREE.Face3){m=E[D.a];l=E[D.b];I=E[D.c];if(m.__visible&&l.__visible&&I.__visible)if(C.doubleSided||C.flipSided!=(I.positionScreen.x-m.positionScreen.x)*(l.positionScreen.y-m.positionScreen.y)-(I.positionScreen.y-m.positionScreen.y)*(l.positionScreen.x-m.positionScreen.x)<0){d=j[f]=j[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(m.positionWorld);d.v2.positionWorld.copy(l.positionWorld);
-d.v3.positionWorld.copy(I.positionWorld);d.v1.positionScreen.copy(m.positionScreen);d.v2.positionScreen.copy(l.positionScreen);d.v3.positionScreen.copy(I.positionScreen);d.normalWorld.copy(D.normal);J.multiplyVector3(d.normalWorld);d.centroidWorld.copy(D.centroid);Q.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.multiplyVector3(d.centroidScreen);I=D.vertexNormals;u=d.vertexNormalsWorld;m=0;for(l=I.length;m<l;m++){H=u[m]=u[m]||new THREE.Vector3;H.copy(I[m]);J.multiplyVector3(H)}d.z=
-d.centroidScreen.z;d.meshMaterial=P;d.faceMaterial=D.material;d.overdraw=S;if(C.geometry.uvs[h]){d.uvs[0]=C.geometry.uvs[h][0];d.uvs[1]=C.geometry.uvs[h][1];d.uvs[2]=C.geometry.uvs[h][2]}b.push(d);f++}}else if(D instanceof THREE.Face4){m=E[D.a];l=E[D.b];I=E[D.c];H=E[D.d];if(m.__visible&&l.__visible&&I.__visible&&H.__visible)if(C.doubleSided||C.flipSided!=((H.positionScreen.x-m.positionScreen.x)*(l.positionScreen.y-m.positionScreen.y)-(H.positionScreen.y-m.positionScreen.y)*(l.positionScreen.x-m.positionScreen.x)<
-0||(l.positionScreen.x-I.positionScreen.x)*(H.positionScreen.y-I.positionScreen.y)-(l.positionScreen.y-I.positionScreen.y)*(H.positionScreen.x-I.positionScreen.x)<0)){d=j[f]=j[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(m.positionWorld);d.v2.positionWorld.copy(l.positionWorld);d.v3.positionWorld.copy(H.positionWorld);d.v1.positionScreen.copy(m.positionScreen);d.v2.positionScreen.copy(l.positionScreen);d.v3.positionScreen.copy(H.positionScreen);d.normalWorld.copy(D.normal);J.multiplyVector3(d.normalWorld);
-d.centroidWorld.copy(D.centroid);Q.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=P;d.faceMaterial=D.material;d.overdraw=S;if(C.geometry.uvs[h]){d.uvs[0]=C.geometry.uvs[h][0];d.uvs[1]=C.geometry.uvs[h][1];d.uvs[2]=C.geometry.uvs[h][3]}b.push(d);f++;e=j[f]=j[f]||new THREE.RenderableFace3;e.v1.positionWorld.copy(l.positionWorld);e.v2.positionWorld.copy(I.positionWorld);e.v3.positionWorld.copy(H.positionWorld);
-e.v1.positionScreen.copy(l.positionScreen);e.v2.positionScreen.copy(I.positionScreen);e.v3.positionScreen.copy(H.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=P;e.faceMaterial=D.material;e.overdraw=S;if(C.geometry.uvs[h]){e.uvs[0]=C.geometry.uvs[h][1];e.uvs[1]=C.geometry.uvs[h][2];e.uvs[2]=C.geometry.uvs[h][3]}b.push(e);f++}}}}else if(C instanceof THREE.Line){v.multiply(w,Q);E=C.geometry.vertices;
-T=E[0];T.positionScreen.copy(T.position);v.multiplyVector4(T.positionScreen);h=1;for(x=E.length;h<x;h++){m=E[h];m.positionScreen.copy(m.position);v.multiplyVector4(m.positionScreen);l=E[h-1];y.copy(m.positionScreen);L.copy(l.positionScreen);if(a(y,L)){y.multiplyScalar(1/y.w);L.multiplyScalar(1/L.w);k=p[g]=p[g]||new THREE.RenderableLine;k.v1.positionScreen.copy(y);k.v2.positionScreen.copy(L);k.z=Math.max(y.z,L.z);k.material=C.material;b.push(k);g++}}}else if(C instanceof THREE.Particle){r.set(C.position.x,
-C.position.y,C.position.z,1);w.multiplyVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=F[t]=F[t]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=C.rotation.z;c.scale.x=C.scale.x*Math.abs(c.x-(r.x+o.projectionMatrix.n11)/(r.w+o.projectionMatrix.n14));c.scale.y=C.scale.y*Math.abs(c.y-(r.y+o.projectionMatrix.n22)/(r.w+o.projectionMatrix.n24));c.material=C.material;b.push(c);t++}}}b.sort(function(V,N){return N.z-V.z});return b};this.unprojectVector=function(A,o){var i=new THREE.Matrix4;
-i.multiply(THREE.Matrix4.makeInvert(o.matrix),THREE.Matrix4.makeInvert(o.projectionMatrix));i.multiplyVector3(A);return A}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,f,j;this.domElement=document.createElement("div");this.setSize=function(k,g){d=k;e=g;f=d/2;j=e/2};this.render=function(k,g){var p,c,t,F,r,w,v,y;a=b.projectScene(k,g);p=0;for(c=a.length;p<c;p++){r=a[p];if(r instanceof THREE.RenderableParticle){v=r.x*f+f;y=r.y*j+j;t=0;for(F=r.material.length;t<F;t++){w=r.material[t];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=v+"px";w.style.top=y+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(R,aa,Z,O){var G,U,ca,X,$=R.lights;R=0;for(G=$.length;R<G;R++){U=$[R];ca=U.color;X=U.intensity;if(U instanceof THREE.DirectionalLight){U=Z.dot(U.position)*X;if(U>0){O.r+=ca.r*U;O.g+=ca.g*U;O.b+=ca.b*U}}else if(U instanceof THREE.PointLight){da.sub(U.position,aa);da.normalize();U=Z.dot(da)*X;if(U>0){O.r+=ca.r*U;O.g+=ca.g*U;O.b+=ca.b*U}}}}function b(R,aa,Z,O,G,U){if(G.opacity!=0){j(G.opacity);k(G.blending);Q=R.positionScreen.x;J=R.positionScreen.y;P=aa.positionScreen.x;
-S=aa.positionScreen.y;E=Z.positionScreen.x;T=Z.positionScreen.y;var ca=Q,X=J,$=P,ea=S,ba=E,fa=T;u.beginPath();u.moveTo(ca,X);u.lineTo($,ea);u.lineTo(ba,fa);u.lineTo(ca,X);u.closePath();if(G instanceof THREE.MeshBasicMaterial)if(G.map&&G.map.loaded)f(Q,J,P,S,E,T,G.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u,O.uvs[1].v,O.uvs[2].u,O.uvs[2].v);else if(G.env_map&&G.env_map.loaded){if(G.env_map.mapping==THREE.ReflectionMapping){da.copy(O.vertexNormalsWorld[0]);z=(da.x*camera.matrix.n11+da.y*camera.matrix.n12+
-da.z*camera.matrix.n13)*0.5+0.5;K=-(da.x*camera.matrix.n21+da.y*camera.matrix.n22+da.z*camera.matrix.n23)*0.5+0.5;da.copy(O.vertexNormalsWorld[1]);W=(da.x*camera.matrix.n11+da.y*camera.matrix.n12+da.z*camera.matrix.n13)*0.5+0.5;ga=-(da.x*camera.matrix.n21+da.y*camera.matrix.n22+da.z*camera.matrix.n23)*0.5+0.5;da.copy(O.vertexNormalsWorld[2]);ma=(da.x*camera.matrix.n11+da.y*camera.matrix.n12+da.z*camera.matrix.n13)*0.5+0.5;ua=-(da.x*camera.matrix.n21+da.y*camera.matrix.n22+da.z*camera.matrix.n23)*
-0.5+0.5;f(Q,J,P,S,E,T,G.env_map.image,z,K,W,ga,ma,ua)}}else G.wireframe?d(G.color.__styleString,G.wireframe_linewidth):e(G.color.__styleString);else if(G instanceof THREE.MeshLambertMaterial){if(G.map&&!G.wireframe){f(Q,J,P,S,E,T,G.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u,O.uvs[1].v,O.uvs[2].u,O.uvs[2].v);k(THREE.SubtractiveBlending)}if(za)if(!G.wireframe&&G.shading==THREE.SmoothShading&&O.vertexNormalsWorld.length==3){I.r=H.r=V.r=ja.r;I.g=H.g=V.g=ja.g;I.b=H.b=V.b=ja.b;a(U,O.v1.positionWorld,O.vertexNormalsWorld[0],
-I);a(U,O.v2.positionWorld,O.vertexNormalsWorld[1],H);a(U,O.v3.positionWorld,O.vertexNormalsWorld[2],V);N.r=(H.r+V.r)*0.5;N.g=(H.g+V.g)*0.5;N.b=(H.b+V.b)*0.5;s=g(I,H,V,N);f(Q,J,P,S,E,T,s,0,0,1,0,0,1)}else{ka.r=ja.r;ka.g=ja.g;ka.b=ja.b;a(U,O.centroidWorld,O.normalWorld,ka);D.r=G.color.r*ka.r;D.g=G.color.g*ka.g;D.b=G.color.b*ka.b;D.updateStyleString();G.wireframe?d(D.__styleString,G.wireframe_linewidth):e(D.__styleString)}else G.wireframe?d(G.color.__styleString,G.wireframe_linewidth):e(G.color.__styleString)}else if(G instanceof
-THREE.MeshDepthMaterial){M=G.__2near;Y=G.__farPlusNear;q=G.__farMinusNear;I.r=I.g=I.b=1-M/(Y-R.positionScreen.z*q);H.r=H.g=H.b=1-M/(Y-aa.positionScreen.z*q);V.r=V.g=V.b=1-M/(Y-Z.positionScreen.z*q);N.r=(H.r+V.r)*0.5;N.g=(H.g+V.g)*0.5;N.b=(H.b+V.b)*0.5;s=g(I,H,V,N);f(Q,J,P,S,E,T,s,0,0,1,0,0,1)}else if(G instanceof THREE.MeshNormalMaterial){D.r=p(O.normalWorld.x);D.g=p(O.normalWorld.y);D.b=p(O.normalWorld.z);D.updateStyleString();G.wireframe?d(D.__styleString,G.wireframe_linewidth):e(D.__styleString)}}}
-function d(R,aa){if(i!=R)u.strokeStyle=i=R;if(h!=aa)u.lineWidth=h=aa;u.stroke();ha.inflate(aa*2)}function e(R){if(n!=R)u.fillStyle=n=R;u.fill()}function f(R,aa,Z,O,G,U,ca,X,$,ea,ba,fa,oa){var na,ia;na=ca.width-1;ia=ca.height-1;X*=na;$*=ia;ea*=na;ba*=ia;fa*=na;oa*=ia;Z-=R;O-=aa;G-=R;U-=aa;ea-=X;ba-=$;fa-=X;oa-=$;ia=1/(ea*oa-fa*ba);na=(oa*Z-ba*G)*ia;ba=(oa*O-ba*U)*ia;Z=(ea*G-fa*Z)*ia;O=(ea*U-fa*O)*ia;R=R-na*X-Z*$;aa=aa-ba*X-O*$;u.save();u.transform(na,ba,Z,O,R,aa);u.clip();u.drawImage(ca,0,0);u.restore()}
-function j(R){if(A!=R)u.globalAlpha=A=R}function k(R){if(o!=R){switch(R){case THREE.NormalBlending:u.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:u.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:u.globalCompositeOperation="darker"}o=R}}function g(R,aa,Z,O){la[0]=m(0,x(255,~~(R.r*255)));la[1]=m(0,x(255,~~(R.g*255)));la[2]=m(0,x(255,~~(R.b*255)));la[4]=m(0,x(255,~~(aa.r*255)));la[5]=m(0,x(255,~~(aa.g*255)));la[6]=m(0,x(255,~~(aa.b*255)));la[8]=m(0,
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-"M "+D.positionScreen.x+" "+D.positionScreen.y+" L "+I.positionScreen.x+" "+I.positionScreen.y+" L "+H.positionScreen.x+","+H.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)o.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(A){i.r=n.r;i.g=n.g;i.b=n.b;a(Y,N,i);o.r=M.color.r*i.r;o.g=M.color.g*i.g;o.b=M.color.b*i.b;o.updateStyleString()}else o.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){m=
-1-M.__2near/(M.__farPlusNear-N.z*M.__farMinusNear);o.setRGB(m,m,m)}else M instanceof THREE.MeshNormalMaterial&&o.setRGB(f(N.normalWorld.x),f(N.normalWorld.y),f(N.normalWorld.z));M.wireframe?J.setAttribute("style","fill: none; stroke: "+o.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):J.setAttribute("style","fill: "+o.__styleString+"; fill-opacity: "+M.opacity);g.appendChild(J)}
-function e(D){if(B[D]==null){B[D]=document.createElementNS("http://www.w3.org/2000/svg","path");T==0&&B[D].setAttribute("shape-rendering","crispEdges");return B[D]}return B[D]}function f(D){return D<0?Math.min((1+D)*0.5,0.5):0.5+Math.min(D*0.5,0.5)}var j=null,k=new THREE.Projector,g=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,c,t,F,r,w,v,y,L=new THREE.Rectangle,u=new THREE.Rectangle,A=false,o=new THREE.Color(16777215),i=new THREE.Color(16777215),n=new THREE.Color(0),h=new THREE.Color(0),
-x=new THREE.Color(0),m,l=new THREE.Vector3,B=[],C=[],Q=[],J,P,S,E,T=1;this.domElement=g;this.autoClear=true;this.setQuality=function(D){switch(D){case "high":T=1;break;case "low":T=0}};this.setSize=function(D,I){p=D;c=I;t=p/2;F=c/2;g.setAttribute("viewBox",-t+" "+-F+" "+p+" "+c);g.setAttribute("width",p);g.setAttribute("height",c);L.set(-t,-F,t,F)};this.clear=function(){for(;g.childNodes.length>0;)g.removeChild(g.childNodes[0])};this.render=function(D,I){var H,V,N,M,Y,q,s,z;this.autoClear&&this.clear();
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-s.material[N]){Y=r;q=s;z=z;var K=S++;if(C[K]==null){C[K]=document.createElementNS("http://www.w3.org/2000/svg","circle");T==0&&C[K].setAttribute("shape-rendering","crispEdges")}J=C[K];J.setAttribute("cx",Y.x);J.setAttribute("cy",Y.y);J.setAttribute("r",q.scale.x*t);if(z instanceof THREE.ParticleCircleMaterial){if(A){i.r=n.r+h.r+x.r;i.g=n.g+h.g+x.g;i.b=n.b+h.b+x.b;o.r=z.color.r*i.r;o.g=z.color.g*i.g;o.b=z.color.b*i.b;o.updateStyleString()}else o=z.color;J.setAttribute("style","fill: "+o.__styleString)}g.appendChild(J)}}else if(s instanceof
-THREE.RenderableLine){r=s.v1;w=s.v2;r.positionScreen.x*=t;r.positionScreen.y*=-F;w.positionScreen.x*=t;w.positionScreen.y*=-F;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);if(L.instersects(u)){N=0;for(M=s.material.length;N<M;)if(z=s.material[N++]){Y=r;q=w;z=z;K=E++;if(Q[K]==null){Q[K]=document.createElementNS("http://www.w3.org/2000/svg","line");T==0&&Q[K].setAttribute("shape-rendering","crispEdges")}J=Q[K];J.setAttribute("x1",Y.positionScreen.x);
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--F;w.positionScreen.x*=t;w.positionScreen.y*=-F;v.positionScreen.x*=t;v.positionScreen.y*=-F;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(v.positionScreen.x,v.positionScreen.y);if(L.instersects(u)){N=0;for(M=s.meshMaterial.length;N<M;){z=s.meshMaterial[N++];if(z instanceof THREE.MeshFaceMaterial){Y=0;for(q=s.faceMaterial.length;Y<q;)(z=s.faceMaterial[Y++])&&b(r,w,v,s,z,D)}else z&&b(r,w,v,s,z,D)}}}else if(s instanceof THREE.RenderableFace4){r=
-s.v1;w=s.v2;v=s.v3;y=s.v4;r.positionScreen.x*=t;r.positionScreen.y*=-F;w.positionScreen.x*=t;w.positionScreen.y*=-F;v.positionScreen.x*=t;v.positionScreen.y*=-F;y.positionScreen.x*=t;y.positionScreen.y*=-F;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(v.positionScreen.x,v.positionScreen.y);u.addPoint(y.positionScreen.x,y.positionScreen.y);if(L.instersects(u)){N=0;for(M=s.meshMaterial.length;N<M;){z=s.meshMaterial[N++];if(z instanceof
-THREE.MeshFaceMaterial){Y=0;for(q=s.faceMaterial.length;Y<q;)(z=s.faceMaterial[Y++])&&d(r,w,v,y,s,z,D)}else z&&d(r,w,v,y,s,z,D)}}}}}};
-THREE.WebGLRenderer=function(a){function b(i,n){var h=c.createProgram();c.attachShader(h,k("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+i));c.attachShader(h,k("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+n));c.linkProgram(h);c.getProgramParameter(h,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(h,
-c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");h.uniforms={};h.attributes={};return h}function d(i,n){if(i instanceof THREE.TextureCube&&i.image.length==6){if(!i.image.__webGLTextureCube&&!i.image.__cubeMapInitialized&&i.image.loadCount==6){i.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,i.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
-c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var h=0;h<6;++h)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,i.image[h]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);i.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+n);c.bindTexture(c.TEXTURE_CUBE_MAP,i.image.__webGLTextureCube)}}function e(i,n){if(!i.__webGLTexture&&i.image.loaded){i.__webGLTexture=c.createTexture();
-c.bindTexture(c.TEXTURE_2D,i.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,i.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,g(i.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,g(i.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+n);c.bindTexture(c.TEXTURE_2D,i.__webGLTexture)}
-function f(i,n){var h,x,m;h=0;for(x=n.length;h<x;h++){m=n[h];i.uniforms[m]=c.getUniformLocation(i,m)}}function j(i,n){var h,x,m;h=0;for(x=n.length;h<x;h++){m=n[h];i.attributes[m]=c.getAttribLocation(i,m);i.attributes[m]>=0&&c.enableVertexAttribArray(i.attributes[m])}}function k(i,n){var h;if(i=="fragment")h=c.createShader(c.FRAGMENT_SHADER);else if(i=="vertex")h=c.createShader(c.VERTEX_SHADER);c.shaderSource(h,n);c.compileShader(h);if(!c.getShaderParameter(h,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(h));
-return null}return h}function g(i){switch(i){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var p=document.createElement("canvas"),c,t,F,r=new THREE.Matrix4,w,v=new Float32Array(16),y=new Float32Array(16),L=new Float32Array(16),u=new Float32Array(9),A=new Float32Array(16);a=function(i,n){if(i){var h,x,m,l=pointLights=maxDirLights=maxPointLights=0;h=0;for(x=i.lights.length;h<x;h++){m=i.lights[h];m instanceof
-THREE.DirectionalLight&&l++;m instanceof THREE.PointLight&&pointLights++}if(pointLights+l<=n){maxDirLights=l;maxPointLights=pointLights}else{maxDirLights=Math.ceil(n*l/(pointLights+l));maxPointLights=n-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:n-1}}(a,4);this.domElement=p;this.autoClear=true;try{c=p.getContext("experimental-webgl",{antialias:true})}catch(o){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,
-0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);t=F=function(i,n){var h=[i?"#define MAX_DIR_LIGHTS "+i:"",n?"#define MAX_POINT_LIGHTS "+n:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",i?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":
-"",i?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",n?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",n?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",n?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
-i?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",i?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",i?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",i?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",i?"}":"",n?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",n?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",n?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
-"",n?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",n?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",n?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
-x=[i?"#define MAX_DIR_LIGHTS "+i:"",n?"#define MAX_POINT_LIGHTS "+n:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
-i?"uniform mat4 viewMatrix;":"",i?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",n?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
-n?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",n?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",n?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",n?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",n?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",n?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",n?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",n?"float pointSpecularWeight = 0.0;":"",n?"if ( pointDotNormalHalf >= 0.0 )":
-"",n?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",n?"pointDiffuse  += mColor * pointDiffuseWeight;":"",n?"pointSpecular += mSpecular * pointSpecularWeight;":"",n?"}":"",i?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",i?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",i?"vec3 dirVector = normalize( lDirection.xyz );":"",i?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
-"",i?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",i?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",i?"float dirSpecularWeight = 0.0;":"",i?"if ( dirDotNormalHalf >= 0.0 )":"",i?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",i?"dirDiffuse  += mColor * dirDiffuseWeight;":"",i?"dirSpecular += mSpecular * dirSpecularWeight;":"",i?"}":"","vec4 totalLight = mAmbient;",i?"totalLight += dirDiffuse + dirSpecular;":"",n?"totalLight += pointDiffuse + pointSpecular;":
+THREE.Projector=function(){function a(y,n){var i=0,m=1,h=y.z+y.w,z=n.z+n.w,l=-y.z+y.w,o=-n.z+n.w;if(h>=0&&z>=0&&l>=0&&o>=0)return true;else if(h<0&&z<0||l<0&&o<0)return false;else{if(h<0)i=Math.max(i,h/(h-z));else if(z<0)m=Math.min(m,h/(h-z));if(l<0)i=Math.max(i,l/(l-o));else if(o<0)m=Math.min(m,l/(l-o));if(m<i)return false;else{y.lerpSelf(n,i);n.lerpSelf(y,1-m);return true}}}var b=null,d,e,g,j=[],k,f,p=[],c,v,C=[],r=new THREE.Vector4,t=new THREE.Matrix4,u=new THREE.Matrix4,w=new THREE.Vector4,I=
+new THREE.Vector4,E;this.projectScene=function(y,n){var i,m,h,z,l,o,B,A,Q,K,R,T,D,V,J,L,N;b=[];g=f=v=0;n.autoUpdateMatrix&&n.updateMatrix();t.multiply(n.projectionMatrix,n.matrix);B=y.objects;i=0;for(m=B.length;i<m;i++){A=B[i];A.autoUpdateMatrix&&A.updateMatrix();Q=A.matrix;K=A.rotationMatrix;R=A.material;T=A.overdraw;if(A instanceof THREE.Mesh){D=A.geometry.vertices;h=0;for(z=D.length;h<z;h++){V=D[h];V.positionWorld.copy(V.position);Q.multiplyVector3(V.positionWorld);J=V.positionScreen;J.copy(V.positionWorld);
+t.multiplyVector4(J);J.multiplyScalar(1/J.w);V.__visible=J.z>0&&J.z<1}V=A.geometry.faces;h=0;for(z=V.length;h<z;h++){J=V[h];if(J instanceof THREE.Face3){l=D[J.a];o=D[J.b];L=D[J.c];if(l.__visible&&o.__visible&&L.__visible)if(A.doubleSided||A.flipSided!=(L.positionScreen.x-l.positionScreen.x)*(o.positionScreen.y-l.positionScreen.y)-(L.positionScreen.y-l.positionScreen.y)*(o.positionScreen.x-l.positionScreen.x)<0){d=j[g]=j[g]||new THREE.RenderableFace3;d.v1.positionWorld.copy(l.positionWorld);d.v2.positionWorld.copy(o.positionWorld);
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+d.centroidScreen.z;d.meshMaterial=R;d.faceMaterial=J.material;d.overdraw=T;if(A.geometry.uvs[h]){d.uvs[0]=A.geometry.uvs[h][0];d.uvs[1]=A.geometry.uvs[h][1];d.uvs[2]=A.geometry.uvs[h][2]}b.push(d);g++}}else if(J instanceof THREE.Face4){l=D[J.a];o=D[J.b];L=D[J.c];N=D[J.d];if(l.__visible&&o.__visible&&L.__visible&&N.__visible)if(A.doubleSided||A.flipSided!=((N.positionScreen.x-l.positionScreen.x)*(o.positionScreen.y-l.positionScreen.y)-(N.positionScreen.y-l.positionScreen.y)*(o.positionScreen.x-l.positionScreen.x)<
+0||(o.positionScreen.x-L.positionScreen.x)*(N.positionScreen.y-L.positionScreen.y)-(o.positionScreen.y-L.positionScreen.y)*(N.positionScreen.x-L.positionScreen.x)<0)){d=j[g]=j[g]||new THREE.RenderableFace3;d.v1.positionWorld.copy(l.positionWorld);d.v2.positionWorld.copy(o.positionWorld);d.v3.positionWorld.copy(N.positionWorld);d.v1.positionScreen.copy(l.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(N.positionScreen);d.normalWorld.copy(J.normal);K.multiplyVector3(d.normalWorld);
+d.centroidWorld.copy(J.centroid);Q.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);t.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=R;d.faceMaterial=J.material;d.overdraw=T;if(A.geometry.uvs[h]){d.uvs[0]=A.geometry.uvs[h][0];d.uvs[1]=A.geometry.uvs[h][1];d.uvs[2]=A.geometry.uvs[h][3]}b.push(d);g++;e=j[g]=j[g]||new THREE.RenderableFace3;e.v1.positionWorld.copy(o.positionWorld);e.v2.positionWorld.copy(L.positionWorld);e.v3.positionWorld.copy(N.positionWorld);
+e.v1.positionScreen.copy(o.positionScreen);e.v2.positionScreen.copy(L.positionScreen);e.v3.positionScreen.copy(N.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=R;e.faceMaterial=J.material;e.overdraw=T;if(A.geometry.uvs[h]){e.uvs[0]=A.geometry.uvs[h][1];e.uvs[1]=A.geometry.uvs[h][2];e.uvs[2]=A.geometry.uvs[h][3]}b.push(e);g++}}}}else if(A instanceof THREE.Line){u.multiply(t,Q);D=A.geometry.vertices;
+V=D[0];V.positionScreen.copy(V.position);u.multiplyVector4(V.positionScreen);h=1;for(z=D.length;h<z;h++){l=D[h];l.positionScreen.copy(l.position);u.multiplyVector4(l.positionScreen);o=D[h-1];w.copy(l.positionScreen);I.copy(o.positionScreen);if(a(w,I)){w.multiplyScalar(1/w.w);I.multiplyScalar(1/I.w);k=p[f]=p[f]||new THREE.RenderableLine;k.v1.positionScreen.copy(w);k.v2.positionScreen.copy(I);k.z=Math.max(w.z,I.z);k.material=A.material;b.push(k);f++}}}else if(A instanceof THREE.Particle){r.set(A.position.x,
+A.position.y,A.position.z,1);t.multiplyVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=C[v]=C[v]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=A.rotation.z;c.scale.x=A.scale.x*Math.abs(c.x-(r.x+n.projectionMatrix.n11)/(r.w+n.projectionMatrix.n14));c.scale.y=A.scale.y*Math.abs(c.y-(r.y+n.projectionMatrix.n22)/(r.w+n.projectionMatrix.n24));c.material=A.material;b.push(c);v++}}}b.sort(function(Y,P){return P.z-Y.z});return b};this.unprojectVector=function(y,n){var i=new THREE.Matrix4;
+i.multiply(THREE.Matrix4.makeInvert(n.matrix),THREE.Matrix4.makeInvert(n.projectionMatrix));i.multiplyVector3(y);return y}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,g,j;this.domElement=document.createElement("div");this.setSize=function(k,f){d=k;e=f;g=d/2;j=e/2};this.render=function(k,f){var p,c,v,C,r,t,u,w;a=b.projectScene(k,f);p=0;for(c=a.length;p<c;p++){r=a[p];if(r instanceof THREE.RenderableParticle){u=r.x*g+g;w=r.y*j+j;v=0;for(C=r.material.length;v<C;v++){t=r.material[v];if(t instanceof THREE.ParticleDOMMaterial){t=t.domElement;t.style.left=u+"px";t.style.top=w+"px"}}}}}};
+THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),e,g,j,k,f=d.getContext("2d"),p=1,c=0,v=null,C=null,r=1,t=Math.min,u=Math.max,w,I,E,y,n,i,m,h,z,l=new THREE.Color,o=new THREE.Color,B=new THREE.Color,A=new THREE.Color,Q=new THREE.Color,K,R,T,D,V,J,L,N,Y,P,M=new THREE.Rectangle,W=new THREE.Rectangle,q=new THREE.Rectangle,s=false,x=new THREE.Color,G=new THREE.Color,U=new THREE.Color,ca=new THREE.Color,ha=Math.PI*2,$=new THREE.Vector3,la,qa,Da,ea,ra,xa,
+oa=16;la=document.createElement("canvas");la.width=la.height=2;qa=la.getContext("2d");qa.fillStyle="rgba(0,0,0,1)";qa.fillRect(0,0,2,2);Da=qa.getImageData(0,0,2,2);ea=Da.data;ra=document.createElement("canvas");ra.width=ra.height=oa;xa=ra.getContext("2d");xa.translate(-oa/2,-oa/2);xa.scale(oa,oa);oa--;this.domElement=d;this.autoClear=true;this.setSize=function(ja,ba){e=ja;g=ba;j=e/2;k=g/2;d.width=e;d.height=g;M.set(-j,-k,j,k)};this.clear=function(){if(!W.isEmpty()){W.inflate(1);W.minSelf(M);f.clearRect(W.getX(),
+W.getY(),W.getWidth(),W.getHeight());W.empty()}};this.render=function(ja,ba){function Ma(H){var X,S,F,O=H.lights;G.setRGB(0,0,0);U.setRGB(0,0,0);ca.setRGB(0,0,0);H=0;for(X=O.length;H<X;H++){S=O[H];F=S.color;if(S instanceof THREE.AmbientLight){G.r+=F.r;G.g+=F.g;G.b+=F.b}else if(S instanceof THREE.DirectionalLight){U.r+=F.r;U.g+=F.g;U.b+=F.b}else if(S instanceof THREE.PointLight){ca.r+=F.r;ca.g+=F.g;ca.b+=F.b}}}function ya(H,X,S,F){var O,Z,da,fa,ga=H.lights;H=0;for(O=ga.length;H<O;H++){Z=ga[H];da=Z.color;
+fa=Z.intensity;if(Z instanceof THREE.DirectionalLight){Z=S.dot(Z.position)*fa;if(Z>0){F.r+=da.r*Z;F.g+=da.g*Z;F.b+=da.b*Z}}else if(Z instanceof THREE.PointLight){$.sub(Z.position,X);$.normalize();Z=S.dot($)*fa;if(Z>0){F.r+=da.r*Z;F.g+=da.g*Z;F.b+=da.b*Z}}}}function Na(H,X,S){if(S.opacity!=0){Ea(S.opacity);za(S.blending);var F,O,Z,da,fa,ga;if(S instanceof THREE.ParticleBasicMaterial){if(S.map){da=S.map;fa=da.width>>1;ga=da.height>>1;O=X.scale.x*j;Z=X.scale.y*k;S=O*fa;F=Z*ga;q.set(H.x-S,H.y-F,H.x+S,
+H.y+F);if(M.instersects(q)){f.save();f.translate(H.x,H.y);f.rotate(-X.rotation);f.scale(O,-Z);f.translate(-fa,-ga);f.drawImage(da,0,0);f.restore()}}}else if(S instanceof THREE.ParticleCircleMaterial){if(s){x.r=G.r+U.r+ca.r;x.g=G.g+U.g+ca.g;x.b=G.b+U.b+ca.b;l.r=S.color.r*x.r;l.g=S.color.g*x.g;l.b=S.color.b*x.b;l.updateStyleString()}else l.__styleString=S.color.__styleString;S=X.scale.x*j;F=X.scale.y*k;q.set(H.x-S,H.y-F,H.x+S,H.y+F);if(M.instersects(q)){O=l.__styleString;if(C!=O)f.fillStyle=C=O;f.save();
+f.translate(H.x,H.y);f.rotate(-X.rotation);f.scale(S,F);f.beginPath();f.arc(0,0,1,0,ha,true);f.closePath();f.fill();f.restore()}}}}function Oa(H,X,S,F){if(F.opacity!=0){Ea(F.opacity);za(F.blending);f.beginPath();f.moveTo(H.positionScreen.x,H.positionScreen.y);f.lineTo(X.positionScreen.x,X.positionScreen.y);f.closePath();if(F instanceof THREE.LineBasicMaterial){l.__styleString=F.color.__styleString;H=F.linewidth;if(r!=H)f.lineWidth=r=H;H=l.__styleString;if(v!=H)f.strokeStyle=v=H;f.stroke();q.inflate(F.linewidth*
+2)}}}function Ia(H,X,S,F,O,Z){if(O.opacity!=0){Ea(O.opacity);za(O.blending);y=H.positionScreen.x;n=H.positionScreen.y;i=X.positionScreen.x;m=X.positionScreen.y;h=S.positionScreen.x;z=S.positionScreen.y;f.beginPath();f.moveTo(y,n);f.lineTo(i,m);f.lineTo(h,z);f.lineTo(y,n);f.closePath();if(O instanceof THREE.MeshBasicMaterial)if(O.map&&!O.wireframe)O.map.mapping instanceof THREE.UVMapping&&sa(y,n,i,m,h,z,O.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);else if(O.env_map){if(O.env_map.mapping instanceof
+THREE.SphericalReflectionMapping){$.copy(F.vertexNormalsWorld[0]);V=($.x*ba.matrix.n11+$.y*ba.matrix.n12+$.z*ba.matrix.n13)*0.5+0.5;J=-($.x*ba.matrix.n21+$.y*ba.matrix.n22+$.z*ba.matrix.n23)*0.5+0.5;$.copy(F.vertexNormalsWorld[1]);L=($.x*ba.matrix.n11+$.y*ba.matrix.n12+$.z*ba.matrix.n13)*0.5+0.5;N=-($.x*ba.matrix.n21+$.y*ba.matrix.n22+$.z*ba.matrix.n23)*0.5+0.5;$.copy(F.vertexNormalsWorld[2]);Y=($.x*ba.matrix.n11+$.y*ba.matrix.n12+$.z*ba.matrix.n13)*0.5+0.5;P=-($.x*ba.matrix.n21+$.y*ba.matrix.n22+
+$.z*ba.matrix.n23)*0.5+0.5;sa(y,n,i,m,h,z,O.env_map.image,V,J,L,N,Y,P)}}else O.wireframe?Aa(O.color.__styleString,O.wireframe_linewidth):Ba(O.color.__styleString);else if(O instanceof THREE.MeshLambertMaterial){if(O.map&&!O.wireframe){O.map.mapping instanceof THREE.UVMapping&&sa(y,n,i,m,h,z,O.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);za(THREE.SubtractiveBlending)}if(s)if(!O.wireframe&&O.shading==THREE.SmoothShading&&F.vertexNormalsWorld.length==3){o.r=B.r=A.r=G.r;
+o.g=B.g=A.g=G.g;o.b=B.b=A.b=G.b;ya(Z,F.v1.positionWorld,F.vertexNormalsWorld[0],o);ya(Z,F.v2.positionWorld,F.vertexNormalsWorld[1],B);ya(Z,F.v3.positionWorld,F.vertexNormalsWorld[2],A);Q.r=(B.r+A.r)*0.5;Q.g=(B.g+A.g)*0.5;Q.b=(B.b+A.b)*0.5;D=Ja(o,B,A,Q);sa(y,n,i,m,h,z,D,0,0,1,0,0,1)}else{x.r=G.r;x.g=G.g;x.b=G.b;ya(Z,F.centroidWorld,F.normalWorld,x);l.r=O.color.r*x.r;l.g=O.color.g*x.g;l.b=O.color.b*x.b;l.updateStyleString();O.wireframe?Aa(l.__styleString,O.wireframe_linewidth):Ba(l.__styleString)}else O.wireframe?
+Aa(O.color.__styleString,O.wireframe_linewidth):Ba(O.color.__styleString)}else if(O instanceof THREE.MeshDepthMaterial){K=O.__2near;R=O.__farPlusNear;T=O.__farMinusNear;o.r=o.g=o.b=1-K/(R-H.positionScreen.z*T);B.r=B.g=B.b=1-K/(R-X.positionScreen.z*T);A.r=A.g=A.b=1-K/(R-S.positionScreen.z*T);Q.r=(B.r+A.r)*0.5;Q.g=(B.g+A.g)*0.5;Q.b=(B.b+A.b)*0.5;D=Ja(o,B,A,Q);sa(y,n,i,m,h,z,D,0,0,1,0,0,1)}else if(O instanceof THREE.MeshNormalMaterial){l.r=Fa(F.normalWorld.x);l.g=Fa(F.normalWorld.y);l.b=Fa(F.normalWorld.z);
+l.updateStyleString();O.wireframe?Aa(l.__styleString,O.wireframe_linewidth):Ba(l.__styleString)}}}function Aa(H,X){if(v!=H)f.strokeStyle=v=H;if(r!=X)f.lineWidth=r=X;f.stroke();q.inflate(X*2)}function Ba(H){if(C!=H)f.fillStyle=C=H;f.fill()}function sa(H,X,S,F,O,Z,da,fa,ga,ta,ma,ua,va){var na,ka;na=da.width-1;ka=da.height-1;fa*=na;ga*=ka;ta*=na;ma*=ka;ua*=na;va*=ka;S-=H;F-=X;O-=H;Z-=X;ta-=fa;ma-=ga;ua-=fa;va-=ga;ka=1/(ta*va-ua*ma);na=(va*S-ma*O)*ka;ma=(va*F-ma*Z)*ka;S=(ta*O-ua*S)*ka;F=(ta*Z-ua*F)*ka;
+H=H-na*fa-S*ga;X=X-ma*fa-F*ga;f.save();f.transform(na,ma,S,F,H,X);f.clip();f.drawImage(da,0,0);f.restore()}function Ea(H){if(p!=H)f.globalAlpha=p=H}function za(H){if(c!=H){switch(H){case THREE.NormalBlending:f.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:f.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:f.globalCompositeOperation="darker"}c=H}}function Ja(H,X,S,F){ea[0]=u(0,t(255,~~(H.r*255)));ea[1]=u(0,t(255,~~(H.g*255)));ea[2]=u(0,t(255,~~(H.b*
+255)));ea[4]=u(0,t(255,~~(X.r*255)));ea[5]=u(0,t(255,~~(X.g*255)));ea[6]=u(0,t(255,~~(X.b*255)));ea[8]=u(0,t(255,~~(S.r*255)));ea[9]=u(0,t(255,~~(S.g*255)));ea[10]=u(0,t(255,~~(S.b*255)));ea[12]=u(0,t(255,~~(F.r*255)));ea[13]=u(0,t(255,~~(F.g*255)));ea[14]=u(0,t(255,~~(F.b*255)));qa.putImageData(Da,0,0);xa.drawImage(la,0,0);return ra}function Fa(H){return H<0?t((1+H)*0.5,0.5):0.5+t(H*0.5,0.5)}function Ga(H,X){var S=X.x-H.x,F=X.y-H.y,O=1/Math.sqrt(S*S+F*F);S*=O;F*=O;X.x+=S;X.y+=F;H.x-=S;H.y-=F}var Ca,
+Ka,aa,ia,pa,Ha,La,wa;f.setTransform(1,0,0,-1,j,k);this.autoClear&&this.clear();a=b.projectScene(ja,ba);(s=ja.lights.length>0)&&Ma(ja);Ca=0;for(Ka=a.length;Ca<Ka;Ca++){aa=a[Ca];q.empty();if(aa instanceof THREE.RenderableParticle){w=aa;w.x*=j;w.y*=k;ia=0;for(pa=aa.material.length;ia<pa;ia++)Na(w,aa,aa.material[ia],ja)}else if(aa instanceof THREE.RenderableLine){w=aa.v1;I=aa.v2;w.positionScreen.x*=j;w.positionScreen.y*=k;I.positionScreen.x*=j;I.positionScreen.y*=k;q.addPoint(w.positionScreen.x,w.positionScreen.y);
+q.addPoint(I.positionScreen.x,I.positionScreen.y);if(M.instersects(q)){ia=0;for(pa=aa.material.length;ia<pa;)Oa(w,I,aa,aa.material[ia++],ja)}}else if(aa instanceof THREE.RenderableFace3){w=aa.v1;I=aa.v2;E=aa.v3;w.positionScreen.x*=j;w.positionScreen.y*=k;I.positionScreen.x*=j;I.positionScreen.y*=k;E.positionScreen.x*=j;E.positionScreen.y*=k;if(aa.overdraw){Ga(w.positionScreen,I.positionScreen);Ga(I.positionScreen,E.positionScreen);Ga(E.positionScreen,w.positionScreen)}q.addPoint(w.positionScreen.x,
+w.positionScreen.y);q.addPoint(I.positionScreen.x,I.positionScreen.y);q.addPoint(E.positionScreen.x,E.positionScreen.y);if(M.instersects(q)){ia=0;for(pa=aa.meshMaterial.length;ia<pa;){wa=aa.meshMaterial[ia++];if(wa instanceof THREE.MeshFaceMaterial){Ha=0;for(La=aa.faceMaterial.length;Ha<La;)(wa=aa.faceMaterial[Ha++])&&Ia(w,I,E,aa,wa,ja)}else Ia(w,I,E,aa,wa,ja)}}}W.addRectangle(q)}f.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(J,L,N){var Y,P,M,W;Y=0;for(P=J.lights.length;Y<P;Y++){M=J.lights[Y];if(M instanceof THREE.DirectionalLight){W=L.normalWorld.dot(M.position)*M.intensity;if(W>0){N.r+=M.color.r*W;N.g+=M.color.g*W;N.b+=M.color.b*W}}else if(M instanceof THREE.PointLight){o.sub(M.position,L.centroidWorld);o.normalize();W=L.normalWorld.dot(o)*M.intensity;if(W>0){N.r+=M.color.r*W;N.g+=M.color.g*W;N.b+=M.color.b*W}}}}function b(J,L,N,Y,P,M){K=e(R++);K.setAttribute("d","M "+J.positionScreen.x+
+" "+J.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+"z");if(P instanceof THREE.MeshBasicMaterial)n.__styleString=P.color.__styleString;else if(P instanceof THREE.MeshLambertMaterial)if(y){i.r=m.r;i.g=m.g;i.b=m.b;a(M,Y,i);n.r=P.color.r*i.r;n.g=P.color.g*i.g;n.b=P.color.b*i.b;n.updateStyleString()}else n.__styleString=P.color.__styleString;else if(P instanceof THREE.MeshDepthMaterial){l=1-P.__2near/(P.__farPlusNear-Y.z*P.__farMinusNear);
+n.setRGB(l,l,l)}else P instanceof THREE.MeshNormalMaterial&&n.setRGB(g(Y.normalWorld.x),g(Y.normalWorld.y),g(Y.normalWorld.z));P.wireframe?K.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+P.wireframe_linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.wireframe_linecap+"; stroke-linejoin: "+P.wireframe_linejoin):K.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+P.opacity);f.appendChild(K)}function d(J,L,N,Y,P,M,W){K=e(R++);K.setAttribute("d",
+"M "+J.positionScreen.x+" "+J.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+N.positionScreen.x+","+N.positionScreen.y+" L "+Y.positionScreen.x+","+Y.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)n.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(y){i.r=m.r;i.g=m.g;i.b=m.b;a(W,P,i);n.r=M.color.r*i.r;n.g=M.color.g*i.g;n.b=M.color.b*i.b;n.updateStyleString()}else n.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){l=
+1-M.__2near/(M.__farPlusNear-P.z*M.__farMinusNear);n.setRGB(l,l,l)}else M instanceof THREE.MeshNormalMaterial&&n.setRGB(g(P.normalWorld.x),g(P.normalWorld.y),g(P.normalWorld.z));M.wireframe?K.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):K.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+M.opacity);f.appendChild(K)}
+function e(J){if(B[J]==null){B[J]=document.createElementNS("http://www.w3.org/2000/svg","path");V==0&&B[J].setAttribute("shape-rendering","crispEdges");return B[J]}return B[J]}function g(J){return J<0?Math.min((1+J)*0.5,0.5):0.5+Math.min(J*0.5,0.5)}var j=null,k=new THREE.Projector,f=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,c,v,C,r,t,u,w,I=new THREE.Rectangle,E=new THREE.Rectangle,y=false,n=new THREE.Color(16777215),i=new THREE.Color(16777215),m=new THREE.Color(0),h=new THREE.Color(0),
+z=new THREE.Color(0),l,o=new THREE.Vector3,B=[],A=[],Q=[],K,R,T,D,V=1;this.domElement=f;this.autoClear=true;this.setQuality=function(J){switch(J){case "high":V=1;break;case "low":V=0}};this.setSize=function(J,L){p=J;c=L;v=p/2;C=c/2;f.setAttribute("viewBox",-v+" "+-C+" "+p+" "+c);f.setAttribute("width",p);f.setAttribute("height",c);I.set(-v,-C,v,C)};this.clear=function(){for(;f.childNodes.length>0;)f.removeChild(f.childNodes[0])};this.render=function(J,L){var N,Y,P,M,W,q,s,x;this.autoClear&&this.clear();
+j=k.projectScene(J,L);D=T=R=0;if(y=J.lights.length>0){s=J.lights;m.setRGB(0,0,0);h.setRGB(0,0,0);z.setRGB(0,0,0);N=0;for(Y=s.length;N<Y;N++){P=s[N];M=P.color;if(P instanceof THREE.AmbientLight){m.r+=M.r;m.g+=M.g;m.b+=M.b}else if(P instanceof THREE.DirectionalLight){h.r+=M.r;h.g+=M.g;h.b+=M.b}else if(P instanceof THREE.PointLight){z.r+=M.r;z.g+=M.g;z.b+=M.b}}}N=0;for(Y=j.length;N<Y;N++){s=j[N];E.empty();if(s instanceof THREE.RenderableParticle){r=s;r.x*=v;r.y*=-C;P=0;for(M=s.material.length;P<M;P++)if(x=
+s.material[P]){W=r;q=s;x=x;var G=T++;if(A[G]==null){A[G]=document.createElementNS("http://www.w3.org/2000/svg","circle");V==0&&A[G].setAttribute("shape-rendering","crispEdges")}K=A[G];K.setAttribute("cx",W.x);K.setAttribute("cy",W.y);K.setAttribute("r",q.scale.x*v);if(x instanceof THREE.ParticleCircleMaterial){if(y){i.r=m.r+h.r+z.r;i.g=m.g+h.g+z.g;i.b=m.b+h.b+z.b;n.r=x.color.r*i.r;n.g=x.color.g*i.g;n.b=x.color.b*i.b;n.updateStyleString()}else n=x.color;K.setAttribute("style","fill: "+n.__styleString)}f.appendChild(K)}}else if(s instanceof
+THREE.RenderableLine){r=s.v1;t=s.v2;r.positionScreen.x*=v;r.positionScreen.y*=-C;t.positionScreen.x*=v;t.positionScreen.y*=-C;E.addPoint(r.positionScreen.x,r.positionScreen.y);E.addPoint(t.positionScreen.x,t.positionScreen.y);if(I.instersects(E)){P=0;for(M=s.material.length;P<M;)if(x=s.material[P++]){W=r;q=t;x=x;G=D++;if(Q[G]==null){Q[G]=document.createElementNS("http://www.w3.org/2000/svg","line");V==0&&Q[G].setAttribute("shape-rendering","crispEdges")}K=Q[G];K.setAttribute("x1",W.positionScreen.x);
+K.setAttribute("y1",W.positionScreen.y);K.setAttribute("x2",q.positionScreen.x);K.setAttribute("y2",q.positionScreen.y);if(x instanceof THREE.LineBasicMaterial){n.__styleString=x.color.__styleString;K.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+x.linewidth+"; stroke-opacity: "+x.opacity+"; stroke-linecap: "+x.linecap+"; stroke-linejoin: "+x.linejoin);f.appendChild(K)}}}}else if(s instanceof THREE.RenderableFace3){r=s.v1;t=s.v2;u=s.v3;r.positionScreen.x*=v;r.positionScreen.y*=
+-C;t.positionScreen.x*=v;t.positionScreen.y*=-C;u.positionScreen.x*=v;u.positionScreen.y*=-C;E.addPoint(r.positionScreen.x,r.positionScreen.y);E.addPoint(t.positionScreen.x,t.positionScreen.y);E.addPoint(u.positionScreen.x,u.positionScreen.y);if(I.instersects(E)){P=0;for(M=s.meshMaterial.length;P<M;){x=s.meshMaterial[P++];if(x instanceof THREE.MeshFaceMaterial){W=0;for(q=s.faceMaterial.length;W<q;)(x=s.faceMaterial[W++])&&b(r,t,u,s,x,J)}else x&&b(r,t,u,s,x,J)}}}else if(s instanceof THREE.RenderableFace4){r=
+s.v1;t=s.v2;u=s.v3;w=s.v4;r.positionScreen.x*=v;r.positionScreen.y*=-C;t.positionScreen.x*=v;t.positionScreen.y*=-C;u.positionScreen.x*=v;u.positionScreen.y*=-C;w.positionScreen.x*=v;w.positionScreen.y*=-C;E.addPoint(r.positionScreen.x,r.positionScreen.y);E.addPoint(t.positionScreen.x,t.positionScreen.y);E.addPoint(u.positionScreen.x,u.positionScreen.y);E.addPoint(w.positionScreen.x,w.positionScreen.y);if(I.instersects(E)){P=0;for(M=s.meshMaterial.length;P<M;){x=s.meshMaterial[P++];if(x instanceof
+THREE.MeshFaceMaterial){W=0;for(q=s.faceMaterial.length;W<q;)(x=s.faceMaterial[W++])&&d(r,t,u,w,s,x,J)}else x&&d(r,t,u,w,s,x,J)}}}}}};
+THREE.WebGLRenderer=function(a){function b(i,m){var h=c.createProgram();c.attachShader(h,k("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+i));c.attachShader(h,k("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+m));c.linkProgram(h);c.getProgramParameter(h,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(h,
+c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");h.uniforms={};h.attributes={};return h}function d(i,m){if(i instanceof THREE.TextureCube&&i.image.length==6){if(!i.image.__webGLTextureCube&&!i.image.__cubeMapInitialized&&i.image.loadCount==6){i.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,i.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
+c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var h=0;h<6;++h)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,i.image[h]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);i.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+m);c.bindTexture(c.TEXTURE_CUBE_MAP,i.image.__webGLTextureCube)}}function e(i,m){if(!i.__webGLTexture&&i.image.loaded){i.__webGLTexture=c.createTexture();
+c.bindTexture(c.TEXTURE_2D,i.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,i.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,f(i.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,f(i.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+m);c.bindTexture(c.TEXTURE_2D,i.__webGLTexture)}
+function g(i,m){var h,z,l;h=0;for(z=m.length;h<z;h++){l=m[h];i.uniforms[l]=c.getUniformLocation(i,l)}}function j(i,m){var h,z,l;h=0;for(z=m.length;h<z;h++){l=m[h];i.attributes[l]=c.getAttribLocation(i,l);i.attributes[l]>=0&&c.enableVertexAttribArray(i.attributes[l])}}function k(i,m){var h;if(i=="fragment")h=c.createShader(c.FRAGMENT_SHADER);else if(i=="vertex")h=c.createShader(c.VERTEX_SHADER);c.shaderSource(h,m);c.compileShader(h);if(!c.getShaderParameter(h,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(h));
+return null}return h}function f(i){switch(i){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var p=document.createElement("canvas"),c,v,C,r=new THREE.Matrix4,t,u=new Float32Array(16),w=new Float32Array(16),I=new Float32Array(16),E=new Float32Array(9),y=new Float32Array(16);a=function(i,m){if(i){var h,z,l,o=pointLights=maxDirLights=maxPointLights=0;h=0;for(z=i.lights.length;h<z;h++){l=i.lights[h];l instanceof
+THREE.DirectionalLight&&o++;l instanceof THREE.PointLight&&pointLights++}if(pointLights+o<=m){maxDirLights=o;maxPointLights=pointLights}else{maxDirLights=Math.ceil(m*o/(pointLights+o));maxPointLights=m-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:m-1}}(a,4);this.domElement=p;this.autoClear=true;try{c=p.getContext("experimental-webgl",{antialias:true})}catch(n){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,
+0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);v=C=function(i,m){var h=[i?"#define MAX_DIR_LIGHTS "+i:"",m?"#define MAX_POINT_LIGHTS "+m:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",i?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":
+"",i?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",m?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",m?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",m?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
+i?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",i?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",i?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",i?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",i?"}":"",m?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",m?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",m?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+"",m?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",m?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",m?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
+z=[i?"#define MAX_DIR_LIGHTS "+i:"",m?"#define MAX_POINT_LIGHTS "+m:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+i?"uniform mat4 viewMatrix;":"",i?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",m?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+m?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",m?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",m?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",m?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",m?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",m?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",m?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",m?"float pointSpecularWeight = 0.0;":"",m?"if ( pointDotNormalHalf >= 0.0 )":
+"",m?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",m?"pointDiffuse  += mColor * pointDiffuseWeight;":"",m?"pointSpecular += mSpecular * pointSpecularWeight;":"",m?"}":"",i?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",i?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",i?"vec3 dirVector = normalize( lDirection.xyz );":"",i?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
+"",i?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",i?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",i?"float dirSpecularWeight = 0.0;":"",i?"if ( dirDotNormalHalf >= 0.0 )":"",i?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",i?"dirDiffuse  += mColor * dirDiffuseWeight;":"",i?"dirSpecular += mSpecular * dirSpecularWeight;":"",i?"}":"","vec4 totalLight = mAmbient;",i?"totalLight += dirDiffuse + dirSpecular;":"",m?"totalLight += pointDiffuse + pointSpecular;":
 "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
-h=b(x,h);c.useProgram(h);f(h,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);i&&f(h,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);n&&f(h,["pointLightNumber","pointLightColor",
-"pointLightPosition"]);c.uniform1i(h.uniforms.enableMap,0);c.uniform1i(h.uniforms.tMap,0);c.uniform1i(h.uniforms.enableCubeMap,0);c.uniform1i(h.uniforms.tCube,1);c.uniform1i(h.uniforms.mixEnvMap,0);c.uniform1i(h.uniforms.useRefract,0);j(h,["position","normal","uv"]);return h}(a.directional,a.point);this.setSize=function(i,n){p.width=i;p.height=n;c.viewport(0,0,p.width,p.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(i,n){var h,x,m,l,B,C=[],
-Q=[],J=[];l=[];B=[];c.uniform1i(i.uniforms.enableLighting,n.length);h=0;for(x=n.length;h<x;h++){m=n[h];if(m instanceof THREE.AmbientLight)C.push(m);else if(m instanceof THREE.DirectionalLight)J.push(m);else m instanceof THREE.PointLight&&Q.push(m)}h=m=l=B=0;for(x=C.length;h<x;h++){m+=C[h].color.r;l+=C[h].color.g;B+=C[h].color.b}c.uniform3f(i.uniforms.ambientLightColor,m,l,B);l=[];B=[];h=0;for(x=J.length;h<x;h++){m=J[h];l.push(m.color.r*m.intensity);l.push(m.color.g*m.intensity);l.push(m.color.b*m.intensity);
-B.push(m.position.x);B.push(m.position.y);B.push(m.position.z)}if(J.length){c.uniform1i(i.uniforms.directionalLightNumber,J.length);c.uniform3fv(i.uniforms.directionalLightDirection,B);c.uniform3fv(i.uniforms.directionalLightColor,l)}l=[];B=[];h=0;for(x=Q.length;h<x;h++){m=Q[h];l.push(m.color.r*m.intensity);l.push(m.color.g*m.intensity);l.push(m.color.b*m.intensity);B.push(m.position.x);B.push(m.position.y);B.push(m.position.z)}if(Q.length){c.uniform1i(i.uniforms.pointLightNumber,Q.length);c.uniform3fv(i.uniforms.pointLightPosition,
-B);c.uniform3fv(i.uniforms.pointLightColor,l)}};this.createBuffers=function(i,n){var h,x,m,l,B,C,Q,J,P=[],S=[],E=[],T=[],D=[],I=0,H=i.geometry.geometryChunks[n],V;m=false;h=0;for(x=i.material.length;h<x;h++){meshMaterial=i.material[h];if(meshMaterial instanceof THREE.MeshFaceMaterial){B=0;for(V=H.material.length;B<V;B++)if(H.material[B]&&H.material[B].shading!=undefined&&H.material[B].shading==THREE.SmoothShading){m=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
-THREE.SmoothShading){m=true;break}if(m)break}V=m;h=0;for(x=H.faces.length;h<x;h++){m=H.faces[h];l=i.geometry.faces[m];B=l.vertexNormals;faceNormal=l.normal;m=i.geometry.uvs[m];if(l instanceof THREE.Face3){C=i.geometry.vertices[l.a].position;Q=i.geometry.vertices[l.b].position;J=i.geometry.vertices[l.c].position;E.push(C.x,C.y,C.z);E.push(Q.x,Q.y,Q.z);E.push(J.x,J.y,J.z);if(B.length==3&&V)for(l=0;l<3;l++)T.push(B[l].x,B[l].y,B[l].z);else for(l=0;l<3;l++)T.push(faceNormal.x,faceNormal.y,faceNormal.z);
-if(m)for(l=0;l<3;l++)D.push(m[l].u,m[l].v);P.push(I,I+1,I+2);S.push(I,I+1);S.push(I,I+2);S.push(I+1,I+2);I+=3}else if(l instanceof THREE.Face4){C=i.geometry.vertices[l.a].position;Q=i.geometry.vertices[l.b].position;J=i.geometry.vertices[l.c].position;l=i.geometry.vertices[l.d].position;E.push(C.x,C.y,C.z);E.push(Q.x,Q.y,Q.z);E.push(J.x,J.y,J.z);E.push(l.x,l.y,l.z);if(B.length==4&&V)for(l=0;l<4;l++)T.push(B[l].x,B[l].y,B[l].z);else for(l=0;l<4;l++)T.push(faceNormal.x,faceNormal.y,faceNormal.z);if(m)for(l=
-0;l<4;l++)D.push(m[l].u,m[l].v);P.push(I,I+1,I+2);P.push(I,I+2,I+3);S.push(I,I+1);S.push(I,I+2);S.push(I,I+3);S.push(I+1,I+2);S.push(I+2,I+3);I+=4}}if(E.length){H.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,H.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(E),c.STATIC_DRAW);H.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,H.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(T),c.STATIC_DRAW);if(D.length>0){H.__webGLUVBuffer=c.createBuffer();
-c.bindBuffer(c.ARRAY_BUFFER,H.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(D),c.STATIC_DRAW)}H.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,H.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(P),c.STATIC_DRAW);H.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,H.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(S),c.STATIC_DRAW);H.__webGLFaceCount=P.length;H.__webGLLineCount=S.length}};this.renderBuffer=
-function(i,n,h,x){var m,l,B,C,Q,J,P,S,E;if(h instanceof THREE.MeshShaderMaterial){if(!h.program){h.program=b(h.fragment_shader,h.vertex_shader);P=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(E in h.uniforms)P.push(E);f(h.program,P);j(h.program,["position","normal","uv"])}E=h.program}else E=F;if(E!=t){c.useProgram(E);t=E}E==F&&this.setupLights(E,n);this.loadCamera(E,i);this.loadMatrices(E);if(h instanceof THREE.MeshShaderMaterial){B=h.wireframe;
-C=h.wireframe_linewidth;i=E;n=h.uniforms;var T;for(m in n){S=n[m].type;P=n[m].value;T=i.uniforms[m];if(S=="i")c.uniform1i(T,P);else if(S=="f")c.uniform1f(T,P);else if(S=="t"){c.uniform1i(T,P);S=n[m].texture;if(S instanceof THREE.TextureCube)d(S,P);else S instanceof THREE.Texture&&e(S,P)}}}if(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshBasicMaterial){m=h.color;l=h.opacity;B=h.wireframe;C=h.wireframe_linewidth;Q=h.map;J=h.env_map;n=h.combine==
-THREE.Mix;i=h.reflectivity;S=h.env_map&&h.env_map.mapping==THREE.RefractionMapping;P=h.refraction_ratio;c.uniform4f(E.uniforms.mColor,m.r*l,m.g*l,m.b*l,l);c.uniform1i(E.uniforms.mixEnvMap,n);c.uniform1f(E.uniforms.mReflectivity,i);c.uniform1i(E.uniforms.useRefract,S);c.uniform1f(E.uniforms.mRefractionRatio,P)}if(h instanceof THREE.MeshNormalMaterial){l=h.opacity;c.uniform1f(E.uniforms.mOpacity,l);c.uniform1i(E.uniforms.material,4)}else if(h instanceof THREE.MeshDepthMaterial){l=h.opacity;B=h.wireframe;
-C=h.wireframe_linewidth;c.uniform1f(E.uniforms.mOpacity,l);c.uniform1f(E.uniforms.m2Near,h.__2near);c.uniform1f(E.uniforms.mFarPlusNear,h.__farPlusNear);c.uniform1f(E.uniforms.mFarMinusNear,h.__farMinusNear);c.uniform1i(E.uniforms.material,3)}else if(h instanceof THREE.MeshPhongMaterial){m=h.ambient;i=h.specular;h=h.shininess;c.uniform4f(E.uniforms.mAmbient,m.r,m.g,m.b,l);c.uniform4f(E.uniforms.mSpecular,i.r,i.g,i.b,l);c.uniform1f(E.uniforms.mShininess,h);c.uniform1i(E.uniforms.material,2)}else if(h instanceof
-THREE.MeshLambertMaterial)c.uniform1i(E.uniforms.material,1);else if(h instanceof THREE.MeshBasicMaterial)c.uniform1i(E.uniforms.material,0);else if(h instanceof THREE.MeshCubeMaterial){c.uniform1i(E.uniforms.material,5);J=h.env_map}if(Q){e(Q,0);c.uniform1i(E.uniforms.tMap,0);c.uniform1i(E.uniforms.enableMap,1)}else c.uniform1i(E.uniforms.enableMap,0);if(J){d(J,1);c.uniform1i(E.uniforms.tCube,1);c.uniform1i(E.uniforms.enableCubeMap,1)}else c.uniform1i(E.uniforms.enableCubeMap,0);l=E.attributes;c.bindBuffer(c.ARRAY_BUFFER,
-x.__webGLVertexBuffer);c.vertexAttribPointer(l.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,x.__webGLNormalBuffer);c.vertexAttribPointer(l.normal,3,c.FLOAT,false,0,0);if(l.uv>=0)if(x.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,x.__webGLUVBuffer);c.enableVertexAttribArray(l.uv);c.vertexAttribPointer(l.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(l.uv);if(B){c.lineWidth(C);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLLineBuffer);c.drawElements(c.LINES,x.__webGLLineCount,c.UNSIGNED_SHORT,
-0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,x.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(i,n,h,x,m,l){var B,C,Q,J,P;Q=0;for(J=h.material.length;Q<J;Q++){B=h.material[Q];if(B instanceof THREE.MeshFaceMaterial){B=0;for(C=x.material.length;B<C;B++)if((P=x.material[B])&&P.blending==m&&P.opacity<1==l){this.setBlending(P.blending);this.renderBuffer(i,n,P,x)}}else if((P=B)&&P.blending==m&&P.opacity<1==l){this.setBlending(P.blending);this.renderBuffer(i,
-n,P,x)}}};this.render=function(i,n){var h,x,m,l,B=i.lights;this.initWebGLObjects(i);this.autoClear&&this.clear();n.autoUpdateMatrix&&n.updateMatrix();h=0;for(x=i.__webGLObjects.length;h<x;h++){m=i.__webGLObjects[h];l=m.object;m=m.buffer;if(l.visible){this.setupMatrices(l,n);this.renderPass(n,B,l,m,THREE.NormalBlending,false)}}h=0;for(x=i.__webGLObjects.length;h<x;h++){m=i.__webGLObjects[h];l=m.object;m=m.buffer;if(l.visible){this.setupMatrices(l,n);this.renderPass(n,B,l,m,THREE.AdditiveBlending,false);
-this.renderPass(n,B,l,m,THREE.SubtractiveBlending,false);this.renderPass(n,B,l,m,THREE.AdditiveBlending,true);this.renderPass(n,B,l,m,THREE.SubtractiveBlending,true);this.renderPass(n,B,l,m,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(i){var n,h,x,m,l,B;if(!i.__webGLObjects){i.__webGLObjects=[];i.__webGLObjectsMap={}}n=0;for(h=i.objects.length;n<h;n++){x=i.objects[n];if(i.__webGLObjectsMap[x.id]==undefined)i.__webGLObjectsMap[x.id]={};B=i.__webGLObjectsMap[x.id];if(x instanceof THREE.Mesh)for(l in x.geometry.geometryChunks){m=
-x.geometry.geometryChunks[l];m.__webGLVertexBuffer||this.createBuffers(x,l);if(B[l]==undefined){m={buffer:m,object:x};i.__webGLObjects.push(m);B[l]=1}}}};this.removeObject=function(i,n){var h,x;for(h=i.__webGLObjects.length-1;h>=0;h--){x=i.__webGLObjects[h].object;n==x&&i.__webGLObjects.splice(h,1)}};this.setupMatrices=function(i,n){i.autoUpdateMatrix&&i.updateMatrix();r.multiply(n.matrix,i.matrix);v.set(n.matrix.flatten());y.set(r.flatten());L.set(n.projectionMatrix.flatten());w=THREE.Matrix4.makeInvert3x3(r).transpose();
-u.set(w.m);A.set(i.matrix.flatten())};this.loadMatrices=function(i){c.uniformMatrix4fv(i.uniforms.viewMatrix,false,v);c.uniformMatrix4fv(i.uniforms.modelViewMatrix,false,y);c.uniformMatrix4fv(i.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(i.uniforms.normalMatrix,false,u);c.uniformMatrix4fv(i.uniforms.objectMatrix,false,A)};this.loadCamera=function(i,n){c.uniform3f(i.uniforms.cameraPosition,n.position.x,n.position.y,n.position.z)};this.setBlending=function(i){switch(i){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
-c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(i,n){if(i){!n||n=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(i=="back")c.cullFace(c.BACK);else i=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
+h=b(z,h);c.useProgram(h);g(h,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);i&&g(h,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);m&&g(h,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);c.uniform1i(h.uniforms.enableMap,0);c.uniform1i(h.uniforms.tMap,0);c.uniform1i(h.uniforms.enableCubeMap,0);c.uniform1i(h.uniforms.tCube,1);c.uniform1i(h.uniforms.mixEnvMap,0);c.uniform1i(h.uniforms.useRefract,0);j(h,["position","normal","uv"]);return h}(a.directional,a.point);this.setSize=function(i,m){p.width=i;p.height=m;c.viewport(0,0,p.width,p.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(i,m){var h,z,l,o,B,A=[],
+Q=[],K=[];o=[];B=[];c.uniform1i(i.uniforms.enableLighting,m.length);h=0;for(z=m.length;h<z;h++){l=m[h];if(l instanceof THREE.AmbientLight)A.push(l);else if(l instanceof THREE.DirectionalLight)K.push(l);else l instanceof THREE.PointLight&&Q.push(l)}h=l=o=B=0;for(z=A.length;h<z;h++){l+=A[h].color.r;o+=A[h].color.g;B+=A[h].color.b}c.uniform3f(i.uniforms.ambientLightColor,l,o,B);o=[];B=[];h=0;for(z=K.length;h<z;h++){l=K[h];o.push(l.color.r*l.intensity);o.push(l.color.g*l.intensity);o.push(l.color.b*l.intensity);
+B.push(l.position.x);B.push(l.position.y);B.push(l.position.z)}if(K.length){c.uniform1i(i.uniforms.directionalLightNumber,K.length);c.uniform3fv(i.uniforms.directionalLightDirection,B);c.uniform3fv(i.uniforms.directionalLightColor,o)}o=[];B=[];h=0;for(z=Q.length;h<z;h++){l=Q[h];o.push(l.color.r*l.intensity);o.push(l.color.g*l.intensity);o.push(l.color.b*l.intensity);B.push(l.position.x);B.push(l.position.y);B.push(l.position.z)}if(Q.length){c.uniform1i(i.uniforms.pointLightNumber,Q.length);c.uniform3fv(i.uniforms.pointLightPosition,
+B);c.uniform3fv(i.uniforms.pointLightColor,o)}};this.createBuffers=function(i,m){var h,z,l,o,B,A,Q,K,R=[],T=[],D=[],V=[],J=[],L=0,N=i.geometry.geometryChunks[m],Y;l=false;h=0;for(z=i.material.length;h<z;h++){meshMaterial=i.material[h];if(meshMaterial instanceof THREE.MeshFaceMaterial){B=0;for(Y=N.material.length;B<Y;B++)if(N.material[B]&&N.material[B].shading!=undefined&&N.material[B].shading==THREE.SmoothShading){l=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
+THREE.SmoothShading){l=true;break}if(l)break}Y=l;h=0;for(z=N.faces.length;h<z;h++){l=N.faces[h];o=i.geometry.faces[l];B=o.vertexNormals;faceNormal=o.normal;l=i.geometry.uvs[l];if(o instanceof THREE.Face3){A=i.geometry.vertices[o.a].position;Q=i.geometry.vertices[o.b].position;K=i.geometry.vertices[o.c].position;D.push(A.x,A.y,A.z);D.push(Q.x,Q.y,Q.z);D.push(K.x,K.y,K.z);if(B.length==3&&Y)for(o=0;o<3;o++)V.push(B[o].x,B[o].y,B[o].z);else for(o=0;o<3;o++)V.push(faceNormal.x,faceNormal.y,faceNormal.z);
+if(l)for(o=0;o<3;o++)J.push(l[o].u,l[o].v);R.push(L,L+1,L+2);T.push(L,L+1);T.push(L,L+2);T.push(L+1,L+2);L+=3}else if(o instanceof THREE.Face4){A=i.geometry.vertices[o.a].position;Q=i.geometry.vertices[o.b].position;K=i.geometry.vertices[o.c].position;o=i.geometry.vertices[o.d].position;D.push(A.x,A.y,A.z);D.push(Q.x,Q.y,Q.z);D.push(K.x,K.y,K.z);D.push(o.x,o.y,o.z);if(B.length==4&&Y)for(o=0;o<4;o++)V.push(B[o].x,B[o].y,B[o].z);else for(o=0;o<4;o++)V.push(faceNormal.x,faceNormal.y,faceNormal.z);if(l)for(o=
+0;o<4;o++)J.push(l[o].u,l[o].v);R.push(L,L+1,L+2);R.push(L,L+2,L+3);T.push(L,L+1);T.push(L,L+2);T.push(L,L+3);T.push(L+1,L+2);T.push(L+2,L+3);L+=4}}if(D.length){N.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,N.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(D),c.STATIC_DRAW);N.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,N.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(V),c.STATIC_DRAW);if(J.length>0){N.__webGLUVBuffer=c.createBuffer();
+c.bindBuffer(c.ARRAY_BUFFER,N.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(J),c.STATIC_DRAW)}N.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,N.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(R),c.STATIC_DRAW);N.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,N.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(T),c.STATIC_DRAW);N.__webGLFaceCount=R.length;N.__webGLLineCount=T.length}};this.renderBuffer=
+function(i,m,h,z){var l,o,B,A,Q,K,R,T,D;if(h instanceof THREE.MeshShaderMaterial){if(!h.program){h.program=b(h.fragment_shader,h.vertex_shader);R=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(D in h.uniforms)R.push(D);g(h.program,R);j(h.program,["position","normal","uv"])}D=h.program}else D=C;if(D!=v){c.useProgram(D);v=D}D==C&&this.setupLights(D,m);this.loadCamera(D,i);this.loadMatrices(D);if(h instanceof THREE.MeshShaderMaterial){B=h.wireframe;
+A=h.wireframe_linewidth;i=D;m=h.uniforms;var V;for(l in m){T=m[l].type;R=m[l].value;V=i.uniforms[l];if(T=="i")c.uniform1i(V,R);else if(T=="f")c.uniform1f(V,R);else if(T=="t"){c.uniform1i(V,R);T=m[l].texture;if(T instanceof THREE.TextureCube)d(T,R);else T instanceof THREE.Texture&&e(T,R)}}}if(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshBasicMaterial){l=h.color;o=h.opacity;B=h.wireframe;A=h.wireframe_linewidth;Q=h.map;K=h.env_map;m=h.combine==
+THREE.Mix;i=h.reflectivity;T=h.env_map&&h.env_map.mapping==THREE.RefractionMapping;R=h.refraction_ratio;c.uniform4f(D.uniforms.mColor,l.r*o,l.g*o,l.b*o,o);c.uniform1i(D.uniforms.mixEnvMap,m);c.uniform1f(D.uniforms.mReflectivity,i);c.uniform1i(D.uniforms.useRefract,T);c.uniform1f(D.uniforms.mRefractionRatio,R)}if(h instanceof THREE.MeshNormalMaterial){o=h.opacity;c.uniform1f(D.uniforms.mOpacity,o);c.uniform1i(D.uniforms.material,4)}else if(h instanceof THREE.MeshDepthMaterial){o=h.opacity;B=h.wireframe;
+A=h.wireframe_linewidth;c.uniform1f(D.uniforms.mOpacity,o);c.uniform1f(D.uniforms.m2Near,h.__2near);c.uniform1f(D.uniforms.mFarPlusNear,h.__farPlusNear);c.uniform1f(D.uniforms.mFarMinusNear,h.__farMinusNear);c.uniform1i(D.uniforms.material,3)}else if(h instanceof THREE.MeshPhongMaterial){l=h.ambient;i=h.specular;h=h.shininess;c.uniform4f(D.uniforms.mAmbient,l.r,l.g,l.b,o);c.uniform4f(D.uniforms.mSpecular,i.r,i.g,i.b,o);c.uniform1f(D.uniforms.mShininess,h);c.uniform1i(D.uniforms.material,2)}else if(h instanceof
+THREE.MeshLambertMaterial)c.uniform1i(D.uniforms.material,1);else if(h instanceof THREE.MeshBasicMaterial)c.uniform1i(D.uniforms.material,0);else if(h instanceof THREE.MeshCubeMaterial){c.uniform1i(D.uniforms.material,5);K=h.env_map}if(Q){e(Q,0);c.uniform1i(D.uniforms.tMap,0);c.uniform1i(D.uniforms.enableMap,1)}else c.uniform1i(D.uniforms.enableMap,0);if(K){d(K,1);c.uniform1i(D.uniforms.tCube,1);c.uniform1i(D.uniforms.enableCubeMap,1)}else c.uniform1i(D.uniforms.enableCubeMap,0);o=D.attributes;c.bindBuffer(c.ARRAY_BUFFER,
+z.__webGLVertexBuffer);c.vertexAttribPointer(o.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,z.__webGLNormalBuffer);c.vertexAttribPointer(o.normal,3,c.FLOAT,false,0,0);if(o.uv>=0)if(z.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,z.__webGLUVBuffer);c.enableVertexAttribArray(o.uv);c.vertexAttribPointer(o.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(o.uv);if(B){c.lineWidth(A);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,z.__webGLLineBuffer);c.drawElements(c.LINES,z.__webGLLineCount,c.UNSIGNED_SHORT,
+0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,z.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,z.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(i,m,h,z,l,o){var B,A,Q,K,R;Q=0;for(K=h.material.length;Q<K;Q++){B=h.material[Q];if(B instanceof THREE.MeshFaceMaterial){B=0;for(A=z.material.length;B<A;B++)if((R=z.material[B])&&R.blending==l&&R.opacity<1==o){this.setBlending(R.blending);this.renderBuffer(i,m,R,z)}}else if((R=B)&&R.blending==l&&R.opacity<1==o){this.setBlending(R.blending);this.renderBuffer(i,
+m,R,z)}}};this.render=function(i,m){var h,z,l,o,B=i.lights;this.initWebGLObjects(i);this.autoClear&&this.clear();m.autoUpdateMatrix&&m.updateMatrix();h=0;for(z=i.__webGLObjects.length;h<z;h++){l=i.__webGLObjects[h];o=l.object;l=l.buffer;if(o.visible){this.setupMatrices(o,m);this.renderPass(m,B,o,l,THREE.NormalBlending,false)}}h=0;for(z=i.__webGLObjects.length;h<z;h++){l=i.__webGLObjects[h];o=l.object;l=l.buffer;if(o.visible){this.setupMatrices(o,m);this.renderPass(m,B,o,l,THREE.AdditiveBlending,false);
+this.renderPass(m,B,o,l,THREE.SubtractiveBlending,false);this.renderPass(m,B,o,l,THREE.AdditiveBlending,true);this.renderPass(m,B,o,l,THREE.SubtractiveBlending,true);this.renderPass(m,B,o,l,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(i){var m,h,z,l,o,B;if(!i.__webGLObjects){i.__webGLObjects=[];i.__webGLObjectsMap={}}m=0;for(h=i.objects.length;m<h;m++){z=i.objects[m];if(i.__webGLObjectsMap[z.id]==undefined)i.__webGLObjectsMap[z.id]={};B=i.__webGLObjectsMap[z.id];if(z instanceof THREE.Mesh)for(o in z.geometry.geometryChunks){l=
+z.geometry.geometryChunks[o];l.__webGLVertexBuffer||this.createBuffers(z,o);if(B[o]==undefined){l={buffer:l,object:z};i.__webGLObjects.push(l);B[o]=1}}}};this.removeObject=function(i,m){var h,z;for(h=i.__webGLObjects.length-1;h>=0;h--){z=i.__webGLObjects[h].object;m==z&&i.__webGLObjects.splice(h,1)}};this.setupMatrices=function(i,m){i.autoUpdateMatrix&&i.updateMatrix();r.multiply(m.matrix,i.matrix);u.set(m.matrix.flatten());w.set(r.flatten());I.set(m.projectionMatrix.flatten());t=THREE.Matrix4.makeInvert3x3(r).transpose();
+E.set(t.m);y.set(i.matrix.flatten())};this.loadMatrices=function(i){c.uniformMatrix4fv(i.uniforms.viewMatrix,false,u);c.uniformMatrix4fv(i.uniforms.modelViewMatrix,false,w);c.uniformMatrix4fv(i.uniforms.projectionMatrix,false,I);c.uniformMatrix3fv(i.uniforms.normalMatrix,false,E);c.uniformMatrix4fv(i.uniforms.objectMatrix,false,y)};this.loadCamera=function(i,m){c.uniform3f(i.uniforms.cameraPosition,m.position.x,m.position.y,m.position.z)};this.setBlending=function(i){switch(i){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
+c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(i,m){if(i){!m||m=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(i=="back")c.cullFace(c.BACK);else i=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
 THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
 THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
-var GeometryUtils={merge:function(a,b){var d=b instanceof THREE.Mesh,e=a.vertices.length,f=d?b.geometry:b,j=a.vertices,k=f.vertices,g=a.faces,p=f.faces,c=a.uvs;f=f.uvs;d&&b.updateMatrix();for(var t=0,F=k.length;t<F;t++){var r=new THREE.Vertex(k[t].position.clone());d&&b.matrix.multiplyVector3(r.position);j.push(r)}t=0;for(F=p.length;t<F;t++){k=p[t];var w,v=k.vertexNormals;if(k instanceof THREE.Face3)w=new THREE.Face3(k.a+e,k.b+e,k.c+e);else if(k instanceof THREE.Face4)w=new THREE.Face4(k.a+e,k.b+
-e,k.c+e,k.d+e);w.centroid.copy(k.centroid);w.normal.copy(k.normal);d=0;for(j=v.length;d<j;d++){r=v[d];w.vertexNormals.push(r.clone())}w.material=k.material.slice();g.push(w)}t=0;for(F=f.length;t<F;t++){e=f[t];g=[];d=0;for(j=e.length;d<j;d++)g.push(new THREE.UV(e[d].u,e[d].v));c.push(g)}}},ImageUtils={loadTexture:function(a,b){var d=new THREE.Texture(null,b),e=new Image;e.onload=function(){d.image=this;d.loaded=true};e.src=a;return d},loadArray:function(a){var b,d,e=[];b=e.loadCount=0;for(d=a.length;b<
-d;++b){e[b]=new Image;e[b].loaded=0;e[b].onload=function(){e.loadCount+=1;this.loaded=1};e[b].src=a[b]}return e}},SceneUtils={addMesh:function(a,b,d,e,f,j,k,g,p,c){b=new THREE.Mesh(b,c);b.scale.x=b.scale.y=b.scale.z=d;b.position.x=e;b.position.y=f;b.position.z=j;b.rotation.x=k;b.rotation.y=g;b.rotation.z=p;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,d){d=new THREE.MeshCubeMaterial({env_map:d});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,true),d);a.addObject(b);return b},addPanoramaCube:function(a,
+var GeometryUtils={merge:function(a,b){var d=b instanceof THREE.Mesh,e=a.vertices.length,g=d?b.geometry:b,j=a.vertices,k=g.vertices,f=a.faces,p=g.faces,c=a.uvs;g=g.uvs;d&&b.updateMatrix();for(var v=0,C=k.length;v<C;v++){var r=new THREE.Vertex(k[v].position.clone());d&&b.matrix.multiplyVector3(r.position);j.push(r)}v=0;for(C=p.length;v<C;v++){k=p[v];var t,u=k.vertexNormals;if(k instanceof THREE.Face3)t=new THREE.Face3(k.a+e,k.b+e,k.c+e);else if(k instanceof THREE.Face4)t=new THREE.Face4(k.a+e,k.b+
+e,k.c+e,k.d+e);t.centroid.copy(k.centroid);t.normal.copy(k.normal);d=0;for(j=u.length;d<j;d++){r=u[d];t.vertexNormals.push(r.clone())}t.material=k.material.slice();f.push(t)}v=0;for(C=g.length;v<C;v++){e=g[v];f=[];d=0;for(j=e.length;d<j;d++)f.push(new THREE.UV(e[d].u,e[d].v));c.push(f)}}},ImageUtils={loadTexture:function(a,b){var d=new THREE.Texture(null,b),e=new Image;e.onload=function(){d.image=this;d.loaded=true};e.src=a;return d},loadArray:function(a){var b,d,e=[];b=e.loadCount=0;for(d=a.length;b<
+d;++b){e[b]=new Image;e[b].loaded=0;e[b].onload=function(){e.loadCount+=1;this.loaded=1};e[b].src=a[b]}return e}},SceneUtils={addMesh:function(a,b,d,e,g,j,k,f,p,c){b=new THREE.Mesh(b,c);b.scale.x=b.scale.y=b.scale.z=d;b.position.x=e;b.position.y=g;b.position.z=j;b.rotation.x=k;b.rotation.y=f;b.rotation.z=p;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,d){d=new THREE.MeshCubeMaterial({env_map:d});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,true),d);a.addObject(b);return b},addPanoramaCube:function(a,
 b,d){var e=[];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[4])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));mesh=new THREE.Mesh(new Cube(b,b,b,1,1,e,true),new THREE.MeshFaceMaterial);a.addObject(mesh);
-return mesh},addPanoramaCubePlanes:function(a,b,d){var e=b/2;b=new Plane(b,b);var f=Math.PI/2,j=Math.PI;SceneUtils.addMesh(a,b,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));SceneUtils.addMesh(a,b,1,-e,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));SceneUtils.addMesh(a,b,1,e,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));SceneUtils.addMesh(a,b,1,0,e,0,f,0,j,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));SceneUtils.addMesh(a,
-b,1,0,-e,0,-f,0,j,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
+return mesh},addPanoramaCubePlanes:function(a,b,d){var e=b/2;b=new Plane(b,b);var g=Math.PI/2,j=Math.PI;SceneUtils.addMesh(a,b,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));SceneUtils.addMesh(a,b,1,-e,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));SceneUtils.addMesh(a,b,1,e,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));SceneUtils.addMesh(a,b,1,0,e,0,g,0,j,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));SceneUtils.addMesh(a,
+b,1,0,-e,0,-g,0,j,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
 vertex_shader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main(void) {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"}}},
-Cube=function(a,b,d,e,f,j,k){function g(w,v,y,L,u,A,o,i){var n=e||1,h=f||1,x=n+1,m=h+1;u=u/n;A=A/h;var l=p.vertices.length,B;if(w=="x"&&v=="y"||w=="y"&&v=="x")B="z";else if(w=="x"&&v=="z"||w=="z"&&v=="x")B="y";else if(w=="z"&&v=="y"||w=="y"&&v=="z")B="x";for(iy=0;iy<m;iy++)for(ix=0;ix<x;ix++){var C=new THREE.Vector3;C[w]=(ix*u-c)*y;C[v]=(iy*A-t)*L;C[B]=o;p.vertices.push(new THREE.Vertex(C))}for(iy=0;iy<h;iy++)for(ix=0;ix<n;ix++){p.faces.push(new THREE.Face4(ix+x*iy+l,ix+x*(iy+1)+l,ix+1+x*(iy+1)+l,
-ix+1+x*iy+l,null,i));p.uvs.push([new THREE.UV(ix/n,iy/h),new THREE.UV(ix/n,(iy+1)/h),new THREE.UV((ix+1)/n,(iy+1)/h),new THREE.UV((ix+1)/n,iy/h)])}}THREE.Geometry.call(this);var p=this,c=a/2,t=b/2,F=d/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var r=0;r<6;r++)this.materials.push([j])}else this.materials=[];g("z","y",1*k,-1,d,b,-c,this.materials[0]);g("z","y",-1*k,-1,d,b,c,this.materials[1]);g("x","z",1*k,1,a,d,t,this.materials[2]);g("x","z",1*k,-1,
-a,d,-t,this.materials[3]);g("x","y",1*k,-1,a,b,F,this.materials[4]);g("x","y",-1*k,-1,a,b,-F,this.materials[5]);(function(){for(var w=[],v=[],y=0,L=p.vertices.length;y<L;y++){for(var u=p.vertices[y],A=false,o=0,i=w.length;o<i;o++){var n=w[o];if(u.position.x==n.position.x&&u.position.y==n.position.y&&u.position.z==n.position.z){v[y]=o;A=true;break}}if(!A){v[y]=w.length;w.push(new THREE.Vertex(u.position.clone()))}}y=0;for(L=p.faces.length;y<L;y++){u=p.faces[y];u.a=v[u.a];u.b=v[u.b];u.c=v[u.c];u.d=
-v[u.d]}p.vertices=w})();this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
-var Cylinder=function(a,b,d,e,f){function j(p,c,t){k.vertices.push(new THREE.Vertex(new THREE.Vector3(p,c,t)))}THREE.Geometry.call(this);var k=this,g;for(g=0;g<a;g++)j(Math.sin(6.283*g/a)*b,Math.cos(6.283*g/a)*b,0);for(g=0;g<a;g++)j(Math.sin(6.283*g/a)*d,Math.cos(6.283*g/a)*d,e);for(g=0;g<a;g++)k.faces.push(new THREE.Face4(g,g+a,a+(g+1)%a,(g+1)%a));if(d!=0){j(0,0,-f);for(g=a;g<a+a/2;g++)k.faces.push(new THREE.Face4(2*a,(2*g-2*a)%a,(2*g-2*a+1)%a,(2*g-2*a+2)%a))}if(b!=0){j(0,0,e+f);for(g=a+a/2;g<2*
-a;g++)k.faces.push(new THREE.Face4((2*g-2*a+2)%a+a,(2*g-2*a+1)%a+a,(2*g-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
-var Plane=function(a,b,d,e){THREE.Geometry.call(this);var f,j=a/2,k=b/2;d=d||1;e=e||1;var g=d+1,p=e+1;a=a/d;var c=b/e;for(f=0;f<p;f++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-j,-(f*c-k),0)));for(f=0;f<e;f++)for(b=0;b<d;b++){this.faces.push(new THREE.Face4(b+g*f,b+g*(f+1),b+1+g*(f+1),b+1+g*f));this.uvs.push([new THREE.UV(b/d,f/e),new THREE.UV(b/d,(f+1)/e),new THREE.UV((b+1)/d,(f+1)/e),new THREE.UV((b+1)/d,f/e)])}this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};
+Cube=function(a,b,d,e,g,j,k){function f(t,u,w,I,E,y,n,i){var m=e||1,h=g||1,z=m+1,l=h+1;E=E/m;y=y/h;var o=p.vertices.length,B;if(t=="x"&&u=="y"||t=="y"&&u=="x")B="z";else if(t=="x"&&u=="z"||t=="z"&&u=="x")B="y";else if(t=="z"&&u=="y"||t=="y"&&u=="z")B="x";for(iy=0;iy<l;iy++)for(ix=0;ix<z;ix++){var A=new THREE.Vector3;A[t]=(ix*E-c)*w;A[u]=(iy*y-v)*I;A[B]=n;p.vertices.push(new THREE.Vertex(A))}for(iy=0;iy<h;iy++)for(ix=0;ix<m;ix++){p.faces.push(new THREE.Face4(ix+z*iy+o,ix+z*(iy+1)+o,ix+1+z*(iy+1)+o,
+ix+1+z*iy+o,null,i));p.uvs.push([new THREE.UV(ix/m,iy/h),new THREE.UV(ix/m,(iy+1)/h),new THREE.UV((ix+1)/m,(iy+1)/h),new THREE.UV((ix+1)/m,iy/h)])}}THREE.Geometry.call(this);var p=this,c=a/2,v=b/2,C=d/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var r=0;r<6;r++)this.materials.push([j])}else this.materials=[];f("z","y",1*k,-1,d,b,-c,this.materials[0]);f("z","y",-1*k,-1,d,b,c,this.materials[1]);f("x","z",1*k,1,a,d,v,this.materials[2]);f("x","z",1*k,-1,
+a,d,-v,this.materials[3]);f("x","y",1*k,-1,a,b,C,this.materials[4]);f("x","y",-1*k,-1,a,b,-C,this.materials[5]);(function(){for(var t=[],u=[],w=0,I=p.vertices.length;w<I;w++){for(var E=p.vertices[w],y=false,n=0,i=t.length;n<i;n++){var m=t[n];if(E.position.x==m.position.x&&E.position.y==m.position.y&&E.position.z==m.position.z){u[w]=n;y=true;break}}if(!y){u[w]=t.length;t.push(new THREE.Vertex(E.position.clone()))}}w=0;for(I=p.faces.length;w<I;w++){E=p.faces[w];E.a=u[E.a];E.b=u[E.b];E.c=u[E.c];E.d=
+u[E.d]}p.vertices=t})();this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
+var Cylinder=function(a,b,d,e,g){function j(p,c,v){k.vertices.push(new THREE.Vertex(new THREE.Vector3(p,c,v)))}THREE.Geometry.call(this);var k=this,f;for(f=0;f<a;f++)j(Math.sin(6.283*f/a)*b,Math.cos(6.283*f/a)*b,0);for(f=0;f<a;f++)j(Math.sin(6.283*f/a)*d,Math.cos(6.283*f/a)*d,e);for(f=0;f<a;f++)k.faces.push(new THREE.Face4(f,f+a,a+(f+1)%a,(f+1)%a));if(d!=0){j(0,0,-g);for(f=a;f<a+a/2;f++)k.faces.push(new THREE.Face4(2*a,(2*f-2*a)%a,(2*f-2*a+1)%a,(2*f-2*a+2)%a))}if(b!=0){j(0,0,e+g);for(f=a+a/2;f<2*
+a;f++)k.faces.push(new THREE.Face4((2*f-2*a+2)%a+a,(2*f-2*a+1)%a+a,(2*f-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
+var Plane=function(a,b,d,e){THREE.Geometry.call(this);var g,j=a/2,k=b/2;d=d||1;e=e||1;var f=d+1,p=e+1;a=a/d;var c=b/e;for(g=0;g<p;g++)for(b=0;b<f;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-j,-(g*c-k),0)));for(g=0;g<e;g++)for(b=0;b<d;b++){this.faces.push(new THREE.Face4(b+f*g,b+f*(g+1),b+1+f*(g+1),b+1+f*g));this.uvs.push([new THREE.UV(b/d,g/e),new THREE.UV(b/d,(g+1)/e),new THREE.UV((b+1)/d,(g+1)/e),new THREE.UV((b+1)/d,g/e)])}this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};
 Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
-var Sphere=function(a,b,d){THREE.Geometry.call(this);var e,f=Math.max(3,b||8),j=Math.max(2,d||6);b=[];for(d=0;d<j+1;d++){e=d/j;var k=a*Math.cos(e*Math.PI),g=a*Math.sin(e*Math.PI),p=[],c=0;for(e=0;e<f;e++){var t=2*e/f,F=g*Math.sin(t*Math.PI);t=g*Math.cos(t*Math.PI);(d==0||d==j)&&e>0||(c=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,k,F)))-1);p.push(c)}b.push(p)}var r,w,v;a=b.length;for(d=0;d<a;d++){f=b[d].length;if(d>0)for(e=0;e<f;e++){p=e==f-1;j=b[d][p?0:e+1];k=b[d][p?f-1:e];g=b[d-1][p?
-f-1:e];p=b[d-1][p?0:e+1];F=d/(a-1);r=(d-1)/(a-1);w=(e+1)/f;t=e/f;c=new THREE.UV(1-w,F);F=new THREE.UV(1-t,F);t=new THREE.UV(1-t,r);var y=new THREE.UV(1-w,r);if(d<b.length-1){r=this.vertices[j].position.clone();w=this.vertices[k].position.clone();v=this.vertices[g].position.clone();r.normalize();w.normalize();v.normalize();this.faces.push(new THREE.Face3(j,k,g,[new THREE.Vector3(r.x,r.y,r.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([c,F,t])}if(d>1){r=this.vertices[j].position.clone();
-w=this.vertices[g].position.clone();v=this.vertices[p].position.clone();r.normalize();w.normalize();v.normalize();this.faces.push(new THREE.Face3(j,g,p,[new THREE.Vector3(r.x,r.y,r.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([c,t,y])}}}this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
+var Sphere=function(a,b,d){THREE.Geometry.call(this);var e,g=Math.max(3,b||8),j=Math.max(2,d||6);b=[];for(d=0;d<j+1;d++){e=d/j;var k=a*Math.cos(e*Math.PI),f=a*Math.sin(e*Math.PI),p=[],c=0;for(e=0;e<g;e++){var v=2*e/g,C=f*Math.sin(v*Math.PI);v=f*Math.cos(v*Math.PI);(d==0||d==j)&&e>0||(c=this.vertices.push(new THREE.Vertex(new THREE.Vector3(v,k,C)))-1);p.push(c)}b.push(p)}var r,t,u;a=b.length;for(d=0;d<a;d++){g=b[d].length;if(d>0)for(e=0;e<g;e++){p=e==g-1;j=b[d][p?0:e+1];k=b[d][p?g-1:e];f=b[d-1][p?
+g-1:e];p=b[d-1][p?0:e+1];C=d/(a-1);r=(d-1)/(a-1);t=(e+1)/g;v=e/g;c=new THREE.UV(1-t,C);C=new THREE.UV(1-v,C);v=new THREE.UV(1-v,r);var w=new THREE.UV(1-t,r);if(d<b.length-1){r=this.vertices[j].position.clone();t=this.vertices[k].position.clone();u=this.vertices[f].position.clone();r.normalize();t.normalize();u.normalize();this.faces.push(new THREE.Face3(j,k,f,[new THREE.Vector3(r.x,r.y,r.z),new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(u.x,u.y,u.z)]));this.uvs.push([c,C,v])}if(d>1){r=this.vertices[j].position.clone();
+t=this.vertices[f].position.clone();u=this.vertices[p].position.clone();r.normalize();t.normalize();u.normalize();this.faces.push(new THREE.Face3(j,f,p,[new THREE.Vector3(r.x,r.y,r.z),new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(u.x,u.y,u.z)]));this.uvs.push([c,v,w])}}}this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
 THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
 THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
-b},loadAsciiOld:function(a,b){var d=document.createElement("script");d.type="text/javascript";d.onload=b;d.src=a;document.getElementsByTagName("head")[0].appendChild(d)},loadAscii:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);a.onmessage=function(f){THREE.Loader.prototype.createModel(f.data,b,d)};a.postMessage(e)},loadBinary:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);var f=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(j){THREE.Loader.prototype.loadAjaxBuffers(j.data.buffers,
-j.data.materials,b,d,f)};a.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};a.postMessage(e)},loadAjaxBuffers:function(a,b,d,e,f){var j=new XMLHttpRequest,k=e+"/"+a,g=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.Loader.prototype.createBinModel(j.responseText,d,e,b):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(f){if(g==0)g=j.getResponseHeader("Content-Length");f({total:g,loaded:j.responseText.length})}}else if(j.readyState==
-2)g=j.getResponseHeader("Content-Length")};j.open("GET",k,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(a,b,d,e){var f=function(j){function k(q,s){var z=t(q,s),K=t(q,s+1),W=t(q,s+2),ga=t(q,s+3),ma=(ga<<1&255|W>>7)-127;z=(W&127)<<16|K<<8|z;if(z==0&&ma==-127)return 0;return(1-2*(ga>>7))*(1+z*Math.pow(2,-23))*Math.pow(2,ma)}function g(q,s){var z=t(q,s),K=t(q,s+1),W=t(q,s+2);return(t(q,s+3)<<24)+(W<<
-16)+(K<<8)+z}function p(q,s){var z=t(q,s);return(t(q,s+1)<<8)+z}function c(q,s){var z=t(q,s);return z>127?z-256:z}function t(q,s){return q.charCodeAt(s)&255}function F(q){var s,z,K;s=g(a,q);z=g(a,q+h);K=g(a,q+x);q=p(a,q+m);THREE.Loader.prototype.f3(u,s,z,K,q)}function r(q){var s,z,K,W,ga,ma;s=g(a,q);z=g(a,q+h);K=g(a,q+x);W=p(a,q+m);ga=g(a,q+l);ma=g(a,q+B);q=g(a,q+C);THREE.Loader.prototype.f3n(u,i,s,z,K,W,ga,ma,q)}function w(q){var s,z,K,W;s=g(a,q);z=g(a,q+Q);K=g(a,q+J);W=g(a,q+P);q=p(a,q+S);THREE.Loader.prototype.f4(u,
-s,z,K,W,q)}function v(q){var s,z,K,W,ga,ma,ua,pa;s=g(a,q);z=g(a,q+Q);K=g(a,q+J);W=g(a,q+P);ga=p(a,q+S);ma=g(a,q+E);ua=g(a,q+T);pa=g(a,q+D);q=g(a,q+I);THREE.Loader.prototype.f4n(u,i,s,z,K,W,ga,ma,ua,pa,q)}function y(q){var s,z;s=g(a,q);z=g(a,q+H);q=g(a,q+V);THREE.Loader.prototype.uv3(u,n[s*2],n[s*2+1],n[z*2],n[z*2+1],n[q*2],n[q*2+1])}function L(q){var s,z,K;s=g(a,q);z=g(a,q+N);K=g(a,q+M);q=g(a,q+Y);THREE.Loader.prototype.uv4(u,n[s*2],n[s*2+1],n[z*2],n[z*2+1],n[K*2],n[K*2+1],n[q*2],n[q*2+1])}var u=
-this,A=0,o,i=[],n=[],h,x,m,l,B,C,Q,J,P,S,E,T,D,I,H,V,N,M,Y;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,e,j);o={signature:a.substr(A,8),header_bytes:t(a,A+8),vertex_coordinate_bytes:t(a,A+9),normal_coordinate_bytes:t(a,A+10),uv_coordinate_bytes:t(a,A+11),vertex_index_bytes:t(a,A+12),normal_index_bytes:t(a,A+13),uv_index_bytes:t(a,A+14),material_index_bytes:t(a,A+15),nvertices:g(a,A+16),nnormals:g(a,A+16+4),nuvs:g(a,A+16+8),ntri_flat:g(a,A+16+12),ntri_smooth:g(a,A+16+16),ntri_flat_uv:g(a,
-A+16+20),ntri_smooth_uv:g(a,A+16+24),nquad_flat:g(a,A+16+28),nquad_smooth:g(a,A+16+32),nquad_flat_uv:g(a,A+16+36),nquad_smooth_uv:g(a,A+16+40)};A+=o.header_bytes;h=o.vertex_index_bytes;x=o.vertex_index_bytes*2;m=o.vertex_index_bytes*3;l=o.vertex_index_bytes*3+o.material_index_bytes;B=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes;C=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes*2;Q=o.vertex_index_bytes;J=o.vertex_index_bytes*2;P=o.vertex_index_bytes*3;S=o.vertex_index_bytes*
-4;E=o.vertex_index_bytes*4+o.material_index_bytes;T=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes;D=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*2;I=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*3;H=o.uv_index_bytes;V=o.uv_index_bytes*2;N=o.uv_index_bytes;M=o.uv_index_bytes*2;Y=o.uv_index_bytes*3;A+=function(q){var s,z,K,W=o.vertex_coordinate_bytes*3,ga=q+o.nvertices*W;for(q=q;q<ga;q+=W){s=k(a,q);z=k(a,q+o.vertex_coordinate_bytes);K=
-k(a,q+o.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(u,s,z,K)}return o.nvertices*W}(A);A+=function(q){var s,z,K,W=o.normal_coordinate_bytes*3,ga=q+o.nnormals*W;for(q=q;q<ga;q+=W){s=c(a,q);z=c(a,q+o.normal_coordinate_bytes);K=c(a,q+o.normal_coordinate_bytes*2);i.push(s/127,z/127,K/127)}return o.nnormals*W}(A);A+=function(q){var s,z,K=o.uv_coordinate_bytes*2,W=q+o.nuvs*K;for(q=q;q<W;q+=K){s=k(a,q);z=k(a,q+o.uv_coordinate_bytes);n.push(s,z)}return o.nuvs*K}(A);A+=function(q){var s,z=o.vertex_index_bytes*
-3+o.material_index_bytes,K=q+o.ntri_flat*z;for(s=q;s<K;s+=z)F(s);return K-q}(A);A+=function(q){var s,z=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes*3,K=q+o.ntri_smooth*z;for(s=q;s<K;s+=z)r(s);return K-q}(A);A+=function(q){var s,z=o.vertex_index_bytes*3+o.material_index_bytes,K=z+o.uv_index_bytes*3,W=q+o.ntri_flat_uv*K;for(s=q;s<W;s+=K){F(s);y(s+z)}return W-q}(A);A+=function(q){var s,z=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes*3,K=z+o.uv_index_bytes*3,
-W=q+o.ntri_smooth_uv*K;for(s=q;s<W;s+=K){r(s);y(s+z)}return W-q}(A);A+=function(q){var s,z=o.vertex_index_bytes*4+o.material_index_bytes,K=q+o.nquad_flat*z;for(s=q;s<K;s+=z)w(s);return K-q}(A);A+=function(q){var s,z=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*4,K=q+o.nquad_smooth*z;for(s=q;s<K;s+=z)v(s);return K-q}(A);A+=function(q){var s,z=o.vertex_index_bytes*4+o.material_index_bytes,K=z+o.uv_index_bytes*4,W=q+o.nquad_flat_uv*K;for(s=q;s<W;s+=K){w(s);L(s+z)}return W-q}(A);
-A+=function(q){var s,z=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*4,K=z+o.uv_index_bytes*4,W=q+o.nquad_smooth_uv*K;for(s=q;s<W;s+=K){v(s);L(s+z)}return W-q}(A);this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(d))},createModel:function(a,b,d){var e=function(f){var j=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(j,a.materials,f);(function(){var k,g,p,c,t;k=0;for(g=
-a.vertices.length;k<g;k+=3){p=a.vertices[k];c=a.vertices[k+1];t=a.vertices[k+2];THREE.Loader.prototype.v(j,p,c,t)}})();(function(){function k(v,y){THREE.Loader.prototype.f3(j,v[y],v[y+1],v[y+2],v[y+3])}function g(v,y){THREE.Loader.prototype.f3n(j,a.normals,v[y],v[y+1],v[y+2],v[y+3],v[y+4],v[y+5],v[y+6])}function p(v,y){THREE.Loader.prototype.f4(j,v[y],v[y+1],v[y+2],v[y+3],v[y+4])}function c(v,y){THREE.Loader.prototype.f4n(j,a.normals,v[y],v[y+1],v[y+2],v[y+3],v[y+4],v[y+5],v[y+6],v[y+7],v[y+8])}function t(v,
-y){var L,u,A;L=v[y];u=v[y+1];A=v[y+2];THREE.Loader.prototype.uv3(j,a.uvs[L*2],a.uvs[L*2+1],a.uvs[u*2],a.uvs[u*2+1],a.uvs[A*2],a.uvs[A*2+1])}function F(v,y){var L,u,A,o;L=v[y];u=v[y+1];A=v[y+2];o=v[y+3];THREE.Loader.prototype.uv4(j,a.uvs[L*2],a.uvs[L*2+1],a.uvs[u*2],a.uvs[u*2+1],a.uvs[A*2],a.uvs[A*2+1],a.uvs[o*2],a.uvs[o*2+1])}var r,w;r=0;for(w=a.triangles.length;r<w;r+=4)k(a.triangles,r);r=0;for(w=a.triangles_uv.length;r<w;r+=7){k(a.triangles_uv,r);t(a.triangles_uv,r+4)}r=0;for(w=a.triangles_n.length;r<
-w;r+=7)g(a.triangles_n,r);r=0;for(w=a.triangles_n_uv.length;r<w;r+=10){g(a.triangles_n_uv,r);t(a.triangles_n_uv,r+7)}r=0;for(w=a.quads.length;r<w;r+=5)p(a.quads,r);r=0;for(w=a.quads_uv.length;r<w;r+=9){p(a.quads_uv,r);F(a.quads_uv,r+5)}r=0;for(w=a.quads_n.length;r<w;r+=9)c(a.quads_n,r);r=0;for(w=a.quads_n_uv.length;r<w;r+=13){c(a.quads_n_uv,r);F(a.quads_n_uv,r+9)}})();this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;
-b(new e(d))},v:function(a,b,d,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,d,e)))},f3:function(a,b,d,e,f){a.faces.push(new THREE.Face3(b,d,e,null,a.materials[f]))},f4:function(a,b,d,e,f,j){a.faces.push(new THREE.Face4(b,d,e,f,null,a.materials[j]))},f3n:function(a,b,d,e,f,j,k,g,p){j=a.materials[j];var c=b[g*3],t=b[g*3+1];g=b[g*3+2];var F=b[p*3],r=b[p*3+1];p=b[p*3+2];a.faces.push(new THREE.Face3(d,e,f,[new THREE.Vector3(b[k*3],b[k*3+1],b[k*3+2]),new THREE.Vector3(c,t,g),new THREE.Vector3(F,
-r,p)],j))},f4n:function(a,b,d,e,f,j,k,g,p,c,t){k=a.materials[k];var F=b[p*3],r=b[p*3+1];p=b[p*3+2];var w=b[c*3],v=b[c*3+1];c=b[c*3+2];var y=b[t*3],L=b[t*3+1];t=b[t*3+2];a.faces.push(new THREE.Face4(d,e,f,j,[new THREE.Vector3(b[g*3],b[g*3+1],b[g*3+2]),new THREE.Vector3(F,r,p),new THREE.Vector3(w,v,c),new THREE.Vector3(y,L,t)],k))},uv3:function(a,b,d,e,f,j,k){var g=[];g.push(new THREE.UV(b,d));g.push(new THREE.UV(e,f));g.push(new THREE.UV(j,k));a.uvs.push(g)},uv4:function(a,b,d,e,f,j,k,g,p){var c=[];
-c.push(new THREE.UV(b,d));c.push(new THREE.UV(e,f));c.push(new THREE.UV(j,k));c.push(new THREE.UV(g,p));a.uvs.push(c)},init_materials:function(a,b,d){a.materials=[];for(var e=0;e<b.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(b[e],d)]},createMaterial:function(a,b){function d(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}var e,f;if(a.map_diffuse&&b){f=document.createElement("canvas");e=new THREE.MeshLambertMaterial({map:new THREE.Texture(f)});f=new Image;f.onload=function(){if(!d(this.width)||
-!d(this.height)){var j=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),k=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));e.map.image.width=j;e.map.image.height=k;e.map.image.getContext("2d").drawImage(this,0,0,j,k)}else e.map.image=this;e.map.image.loaded=1};f.src=b+"/"+a.map_diffuse}else if(a.col_diffuse){f=(a.col_diffuse[0]*255<<16)+(a.col_diffuse[1]*255<<8)+a.col_diffuse[2]*255;e=new THREE.MeshLambertMaterial({color:f,opacity:a.transparency})}else e=a.a_dbg_color?new THREE.MeshLambertMaterial({color:a.a_dbg_color}):
+b},loadAsciiOld:function(a,b){var d=document.createElement("script");d.type="text/javascript";d.onload=b;d.src=a;document.getElementsByTagName("head")[0].appendChild(d)},loadAscii:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);a.onmessage=function(g){THREE.Loader.prototype.createModel(g.data,b,d)};a.postMessage(e)},loadBinary:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(j){THREE.Loader.prototype.loadAjaxBuffers(j.data.buffers,
+j.data.materials,b,d,g)};a.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};a.postMessage(e)},loadAjaxBuffers:function(a,b,d,e,g){var j=new XMLHttpRequest,k=e+"/"+a,f=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.Loader.prototype.createBinModel(j.responseText,d,e,b):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(g){if(f==0)f=j.getResponseHeader("Content-Length");g({total:f,loaded:j.responseText.length})}}else if(j.readyState==
+2)f=j.getResponseHeader("Content-Length")};j.open("GET",k,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(a,b,d,e){var g=function(j){function k(q,s){var x=v(q,s),G=v(q,s+1),U=v(q,s+2),ca=v(q,s+3),ha=(ca<<1&255|U>>7)-127;x=(U&127)<<16|G<<8|x;if(x==0&&ha==-127)return 0;return(1-2*(ca>>7))*(1+x*Math.pow(2,-23))*Math.pow(2,ha)}function f(q,s){var x=v(q,s),G=v(q,s+1),U=v(q,s+2);return(v(q,s+3)<<24)+(U<<
+16)+(G<<8)+x}function p(q,s){var x=v(q,s);return(v(q,s+1)<<8)+x}function c(q,s){var x=v(q,s);return x>127?x-256:x}function v(q,s){return q.charCodeAt(s)&255}function C(q){var s,x,G;s=f(a,q);x=f(a,q+h);G=f(a,q+z);q=p(a,q+l);THREE.Loader.prototype.f3(E,s,x,G,q)}function r(q){var s,x,G,U,ca,ha;s=f(a,q);x=f(a,q+h);G=f(a,q+z);U=p(a,q+l);ca=f(a,q+o);ha=f(a,q+B);q=f(a,q+A);THREE.Loader.prototype.f3n(E,i,s,x,G,U,ca,ha,q)}function t(q){var s,x,G,U;s=f(a,q);x=f(a,q+Q);G=f(a,q+K);U=f(a,q+R);q=p(a,q+T);THREE.Loader.prototype.f4(E,
+s,x,G,U,q)}function u(q){var s,x,G,U,ca,ha,$,la;s=f(a,q);x=f(a,q+Q);G=f(a,q+K);U=f(a,q+R);ca=p(a,q+T);ha=f(a,q+D);$=f(a,q+V);la=f(a,q+J);q=f(a,q+L);THREE.Loader.prototype.f4n(E,i,s,x,G,U,ca,ha,$,la,q)}function w(q){var s,x;s=f(a,q);x=f(a,q+N);q=f(a,q+Y);THREE.Loader.prototype.uv3(E,m[s*2],m[s*2+1],m[x*2],m[x*2+1],m[q*2],m[q*2+1])}function I(q){var s,x,G;s=f(a,q);x=f(a,q+P);G=f(a,q+M);q=f(a,q+W);THREE.Loader.prototype.uv4(E,m[s*2],m[s*2+1],m[x*2],m[x*2+1],m[G*2],m[G*2+1],m[q*2],m[q*2+1])}var E=this,
+y=0,n,i=[],m=[],h,z,l,o,B,A,Q,K,R,T,D,V,J,L,N,Y,P,M,W;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(E,e,j);n={signature:a.substr(y,8),header_bytes:v(a,y+8),vertex_coordinate_bytes:v(a,y+9),normal_coordinate_bytes:v(a,y+10),uv_coordinate_bytes:v(a,y+11),vertex_index_bytes:v(a,y+12),normal_index_bytes:v(a,y+13),uv_index_bytes:v(a,y+14),material_index_bytes:v(a,y+15),nvertices:f(a,y+16),nnormals:f(a,y+16+4),nuvs:f(a,y+16+8),ntri_flat:f(a,y+16+12),ntri_smooth:f(a,y+16+16),ntri_flat_uv:f(a,
+y+16+20),ntri_smooth_uv:f(a,y+16+24),nquad_flat:f(a,y+16+28),nquad_smooth:f(a,y+16+32),nquad_flat_uv:f(a,y+16+36),nquad_smooth_uv:f(a,y+16+40)};y+=n.header_bytes;h=n.vertex_index_bytes;z=n.vertex_index_bytes*2;l=n.vertex_index_bytes*3;o=n.vertex_index_bytes*3+n.material_index_bytes;B=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes;A=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*2;Q=n.vertex_index_bytes;K=n.vertex_index_bytes*2;R=n.vertex_index_bytes*3;T=n.vertex_index_bytes*
+4;D=n.vertex_index_bytes*4+n.material_index_bytes;V=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes;J=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*2;L=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*3;N=n.uv_index_bytes;Y=n.uv_index_bytes*2;P=n.uv_index_bytes;M=n.uv_index_bytes*2;W=n.uv_index_bytes*3;y+=function(q){var s,x,G,U=n.vertex_coordinate_bytes*3,ca=q+n.nvertices*U;for(q=q;q<ca;q+=U){s=k(a,q);x=k(a,q+n.vertex_coordinate_bytes);G=
+k(a,q+n.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(E,s,x,G)}return n.nvertices*U}(y);y+=function(q){var s,x,G,U=n.normal_coordinate_bytes*3,ca=q+n.nnormals*U;for(q=q;q<ca;q+=U){s=c(a,q);x=c(a,q+n.normal_coordinate_bytes);G=c(a,q+n.normal_coordinate_bytes*2);i.push(s/127,x/127,G/127)}return n.nnormals*U}(y);y+=function(q){var s,x,G=n.uv_coordinate_bytes*2,U=q+n.nuvs*G;for(q=q;q<U;q+=G){s=k(a,q);x=k(a,q+n.uv_coordinate_bytes);m.push(s,x)}return n.nuvs*G}(y);y+=function(q){var s,x=n.vertex_index_bytes*
+3+n.material_index_bytes,G=q+n.ntri_flat*x;for(s=q;s<G;s+=x)C(s);return G-q}(y);y+=function(q){var s,x=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*3,G=q+n.ntri_smooth*x;for(s=q;s<G;s+=x)r(s);return G-q}(y);y+=function(q){var s,x=n.vertex_index_bytes*3+n.material_index_bytes,G=x+n.uv_index_bytes*3,U=q+n.ntri_flat_uv*G;for(s=q;s<U;s+=G){C(s);w(s+x)}return U-q}(y);y+=function(q){var s,x=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*3,G=x+n.uv_index_bytes*3,
+U=q+n.ntri_smooth_uv*G;for(s=q;s<U;s+=G){r(s);w(s+x)}return U-q}(y);y+=function(q){var s,x=n.vertex_index_bytes*4+n.material_index_bytes,G=q+n.nquad_flat*x;for(s=q;s<G;s+=x)t(s);return G-q}(y);y+=function(q){var s,x=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*4,G=q+n.nquad_smooth*x;for(s=q;s<G;s+=x)u(s);return G-q}(y);y+=function(q){var s,x=n.vertex_index_bytes*4+n.material_index_bytes,G=x+n.uv_index_bytes*4,U=q+n.nquad_flat_uv*G;for(s=q;s<U;s+=G){t(s);I(s+x)}return U-q}(y);
+y+=function(q){var s,x=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*4,G=x+n.uv_index_bytes*4,U=q+n.nquad_smooth_uv*G;for(s=q;s<U;s+=G){u(s);I(s+x)}return U-q}(y);this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;b(new g(d))},createModel:function(a,b,d){var e=function(g){var j=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(j,a.materials,g);(function(){var k,f,p,c,v;k=0;for(f=
+a.vertices.length;k<f;k+=3){p=a.vertices[k];c=a.vertices[k+1];v=a.vertices[k+2];THREE.Loader.prototype.v(j,p,c,v)}})();(function(){function k(u,w){THREE.Loader.prototype.f3(j,u[w],u[w+1],u[w+2],u[w+3])}function f(u,w){THREE.Loader.prototype.f3n(j,a.normals,u[w],u[w+1],u[w+2],u[w+3],u[w+4],u[w+5],u[w+6])}function p(u,w){THREE.Loader.prototype.f4(j,u[w],u[w+1],u[w+2],u[w+3],u[w+4])}function c(u,w){THREE.Loader.prototype.f4n(j,a.normals,u[w],u[w+1],u[w+2],u[w+3],u[w+4],u[w+5],u[w+6],u[w+7],u[w+8])}function v(u,
+w){var I,E,y;I=u[w];E=u[w+1];y=u[w+2];THREE.Loader.prototype.uv3(j,a.uvs[I*2],a.uvs[I*2+1],a.uvs[E*2],a.uvs[E*2+1],a.uvs[y*2],a.uvs[y*2+1])}function C(u,w){var I,E,y,n;I=u[w];E=u[w+1];y=u[w+2];n=u[w+3];THREE.Loader.prototype.uv4(j,a.uvs[I*2],a.uvs[I*2+1],a.uvs[E*2],a.uvs[E*2+1],a.uvs[y*2],a.uvs[y*2+1],a.uvs[n*2],a.uvs[n*2+1])}var r,t;r=0;for(t=a.triangles.length;r<t;r+=4)k(a.triangles,r);r=0;for(t=a.triangles_uv.length;r<t;r+=7){k(a.triangles_uv,r);v(a.triangles_uv,r+4)}r=0;for(t=a.triangles_n.length;r<
+t;r+=7)f(a.triangles_n,r);r=0;for(t=a.triangles_n_uv.length;r<t;r+=10){f(a.triangles_n_uv,r);v(a.triangles_n_uv,r+7)}r=0;for(t=a.quads.length;r<t;r+=5)p(a.quads,r);r=0;for(t=a.quads_uv.length;r<t;r+=9){p(a.quads_uv,r);C(a.quads_uv,r+5)}r=0;for(t=a.quads_n.length;r<t;r+=9)c(a.quads_n,r);r=0;for(t=a.quads_n_uv.length;r<t;r+=13){c(a.quads_n_uv,r);C(a.quads_n_uv,r+9)}})();this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;
+b(new e(d))},v:function(a,b,d,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,d,e)))},f3:function(a,b,d,e,g){a.faces.push(new THREE.Face3(b,d,e,null,a.materials[g]))},f4:function(a,b,d,e,g,j){a.faces.push(new THREE.Face4(b,d,e,g,null,a.materials[j]))},f3n:function(a,b,d,e,g,j,k,f,p){j=a.materials[j];var c=b[f*3],v=b[f*3+1];f=b[f*3+2];var C=b[p*3],r=b[p*3+1];p=b[p*3+2];a.faces.push(new THREE.Face3(d,e,g,[new THREE.Vector3(b[k*3],b[k*3+1],b[k*3+2]),new THREE.Vector3(c,v,f),new THREE.Vector3(C,
+r,p)],j))},f4n:function(a,b,d,e,g,j,k,f,p,c,v){k=a.materials[k];var C=b[p*3],r=b[p*3+1];p=b[p*3+2];var t=b[c*3],u=b[c*3+1];c=b[c*3+2];var w=b[v*3],I=b[v*3+1];v=b[v*3+2];a.faces.push(new THREE.Face4(d,e,g,j,[new THREE.Vector3(b[f*3],b[f*3+1],b[f*3+2]),new THREE.Vector3(C,r,p),new THREE.Vector3(t,u,c),new THREE.Vector3(w,I,v)],k))},uv3:function(a,b,d,e,g,j,k){var f=[];f.push(new THREE.UV(b,d));f.push(new THREE.UV(e,g));f.push(new THREE.UV(j,k));a.uvs.push(f)},uv4:function(a,b,d,e,g,j,k,f,p){var c=[];
+c.push(new THREE.UV(b,d));c.push(new THREE.UV(e,g));c.push(new THREE.UV(j,k));c.push(new THREE.UV(f,p));a.uvs.push(c)},init_materials:function(a,b,d){a.materials=[];for(var e=0;e<b.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(b[e],d)]},createMaterial:function(a,b){function d(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}var e,g;if(a.map_diffuse&&b){g=document.createElement("canvas");e=new THREE.MeshLambertMaterial({map:new THREE.Texture(g)});g=new Image;g.onload=function(){if(!d(this.width)||
+!d(this.height)){var j=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),k=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));e.map.image.width=j;e.map.image.height=k;e.map.image.getContext("2d").drawImage(this,0,0,j,k)}else e.map.image=this;e.map.image.loaded=1};g.src=b+"/"+a.map_diffuse}else if(a.col_diffuse){g=(a.col_diffuse[0]*255<<16)+(a.col_diffuse[1]*255<<8)+a.col_diffuse[2]*255;e=new THREE.MeshLambertMaterial({color:g,opacity:a.transparency})}else e=a.a_dbg_color?new THREE.MeshLambertMaterial({color:a.a_dbg_color}):
 new THREE.MeshLambertMaterial({color:15658734});return e}};

+ 10 - 3
examples/canvasrenderer_sandbox.html

@@ -49,7 +49,14 @@
 		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/textures/Texture.js"></script>
+		<script type="text/javascript" src="../src/materials/Texture.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/LatitudeRefractionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/SphericalReflectionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/SphericalRefractionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/UVMapping.js"></script>
 		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
 		<script type="text/javascript" src="../src/renderers/Projector.js"></script>
 		<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
@@ -133,12 +140,12 @@
 				objects = [];
 
 				geometry = new Sphere( 100, 16, 8 );
-				material = new THREE.MeshBasicMaterial( { env_map: ImageUtils.loadTexture( 'textures/envmap.png', THREE.ReflectionMapping ) } );
+				material = new THREE.MeshBasicMaterial( { env_map: ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } );
 
 				for ( var i = 0; i < 10; i ++ ) {
 
 					sphere = new THREE.Mesh( geometry, material );
-					// sphere.overdraw = true;
+					sphere.overdraw = true;
 
 					sphere.position.x = Math.random() * 1000 - 500;
 					sphere.position.y = Math.random() * 1000 - 500;

+ 2 - 2
examples/geometry_earth.html

@@ -68,12 +68,12 @@
 
 				scene = new THREE.Scene();
 
-				mesh = new THREE.Mesh( new Plane( 300, 300, 3, 3 ), new THREE.MeshBasicMaterial( { map: ImageUtils.loadTexture( 'textures/shadow.png', THREE.UVMapping ) } ) );
+				mesh = new THREE.Mesh( new Plane( 300, 300, 3, 3 ), new THREE.MeshBasicMaterial( { map: ImageUtils.loadTexture( 'textures/shadow.png' ) } ) );
 				mesh.position.y = - 250;
 				mesh.rotation.x = - 90 * Math.PI / 180;
 				scene.addObject(mesh);
 
-				mesh = new THREE.Mesh( new Sphere( 200, 20, 20 ), new THREE.MeshBasicMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg', THREE.UVMapping ) } ) );
+				mesh = new THREE.Mesh( new Sphere( 200, 20, 20 ), new THREE.MeshBasicMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ) );
 				mesh.overdraw = true;
 				scene.addObject(mesh);
 

+ 1 - 1
examples/geometry_panorama.html

@@ -98,7 +98,7 @@
 
 			function loadTexture( path ) {
 
-				var material = new THREE.MeshBasicMaterial( { map: new THREE.Texture( texture_placeholder, THREE.UVMapping ) } );
+				var material = new THREE.MeshBasicMaterial( { map: new THREE.Texture( texture_placeholder ) } );
 
 				var image = new Image();
 

+ 1 - 1
examples/geometry_panorama_fisheye.html

@@ -107,7 +107,7 @@
 
 			function loadTexture( path ) {
 
-				var material = new THREE.MeshBasicMaterial( { map: new THREE.Texture( texture_placeholder, THREE.UVMapping ) } );
+				var material = new THREE.MeshBasicMaterial( { map: new THREE.Texture( texture_placeholder ) } );
 
 				var image = new Image();
 

+ 1 - 1
examples/geometry_terrain.html

@@ -69,7 +69,7 @@
 
 				var heightMap = height( 1024, 1024 );
 
-				var texture = new THREE.Texture( shadow( heightMap ), THREE.UVMapping );
+				var texture = new THREE.Texture( shadow( heightMap ) );
 				texture.loaded = true;
 
 				var material = new THREE.MeshBasicMaterial( { map: texture } );

+ 3 - 3
examples/materials.html

@@ -78,9 +78,9 @@
 				// materials.push( { material: new THREE.MeshPhongMaterial( { ambient: 0x030383, color: 0xf55555, specular: 0x66f6f6, shininess: 10, shading: THREE.FlatShading } ), overdraw: true, doubleSided: false } );
 				materials.push( { material: new THREE.MeshDepthMaterial( { near: 1, far: 2000 } ), overdraw: true, doubleSided: false } );
 				materials.push( { material: new THREE.MeshNormalMaterial(), overdraw: true, doubleSided: false } );
-				materials.push( { material: new THREE.MeshBasicMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg', THREE.UVMapping ) } ), overdraw: false, doubleSided: false } );
-				materials.push( { material: new THREE.MeshLambertMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg', THREE.UVMapping ) } ), overdraw: false, doubleSided: false } );
-				materials.push( { material: new THREE.MeshBasicMaterial( { env_map: ImageUtils.loadTexture( 'textures/envmap.png', THREE.ReflectionMapping ) } ), overdraw: false, doubleSided: false } );
+				materials.push( { material: new THREE.MeshBasicMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ), overdraw: false, doubleSided: false } );
+				materials.push( { material: new THREE.MeshLambertMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ), overdraw: false, doubleSided: false } );
+				materials.push( { material: new THREE.MeshBasicMaterial( { env_map: ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ), overdraw: false, doubleSided: false } );
 
 				for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
 

+ 1 - 1
examples/materials_reflection.html

@@ -64,7 +64,7 @@
 				geometry = new WaltHead();
 				geometry.computeVertexNormals();
 
-				mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { env_map: ImageUtils.loadTexture( 'textures/metal.jpg', THREE.ReflectionMapping ) } ) );
+				mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { env_map: ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ) } ) );
 				mesh.overdraw = true;
 				scene.addObject( mesh );
 

+ 2 - 2
examples/materials_video.html

@@ -81,7 +81,7 @@
 				textureContext.fillStyle = '#000000';
 				textureContext.fillRect( 0, 0, 480, 204 );
 
-				var map = new THREE.Texture( texture, THREE.UVMapping );
+				var map = new THREE.Texture( texture );
 				map.loaded = true;
 
 				var material = new THREE.MeshBasicMaterial( { map: map } );
@@ -98,7 +98,7 @@
 				textureReflectionGradient.addColorStop( 0.2, 'rgba(240, 240, 240, 1)' );
 				textureReflectionGradient.addColorStop( 1, 'rgba(240, 240, 240, 0.8)' );
 
-				var materialReflection = new THREE.MeshBasicMaterial( { map: new THREE.Texture( textureReflection, THREE.UVMapping ) } );
+				var materialReflection = new THREE.MeshBasicMaterial( { map: new THREE.Texture( textureReflection ) } );
 
 				//
 

+ 5 - 5
src/materials/MeshShaderMaterial.js

@@ -19,7 +19,7 @@ THREE.MeshShaderMaterial = function ( parameters ) {
 
 	this.fragment_shader = "void main() {}";
 	this.vertex_shader = "void main() {}";
-    this.uniforms = {};
+	this.uniforms = {};
 
 	this.shading = THREE.SmoothShading;
 	this.blending = THREE.NormalBlending;
@@ -31,10 +31,10 @@ THREE.MeshShaderMaterial = function ( parameters ) {
 
 	if ( parameters ) {
 
-        if ( parameters.fragment_shader !== undefined ) this.fragment_shader = parameters.fragment_shader;
-        if ( parameters.vertex_shader !== undefined ) this.vertex_shader = parameters.vertex_shader;
+		if ( parameters.fragment_shader !== undefined ) this.fragment_shader = parameters.fragment_shader;
+		if ( parameters.vertex_shader !== undefined ) this.vertex_shader = parameters.vertex_shader;
 
-        if ( parameters.uniforms !== undefined ) this.uniforms = parameters.uniforms;
+		if ( parameters.uniforms !== undefined ) this.uniforms = parameters.uniforms;
 
 		if ( parameters.shading !== undefined ) this.shading = parameters.shading;
 		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
@@ -50,7 +50,7 @@ THREE.MeshShaderMaterial = function ( parameters ) {
 
 		return 'THREE.MeshShaderMaterial (<br/>' +
 			'id: ' + this.id + '<br/>' +
-        
+
 			'blending: ' + this.blending + '<br/>' +
 			'wireframe: ' + this.wireframe + '<br/>' +
 			'wireframe_linewidth: ' + this.wireframe_linewidth +'<br/>' +

+ 0 - 0
src/materials/textures/Texture.js → src/materials/Texture.js


+ 0 - 21
src/materials/textures/TextureCube.js

@@ -1,21 +0,0 @@
-/**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * }
- */
-
-THREE.TextureCube = function ( image, mapping ) {
-
-	this.image = image;
-	this.mapping = mapping ? mapping : THREE.ReflectionMap;
-
-	this.toString = function () {
-
-		return 'THREE.TextureCube (<br/>' +
-			'image: ' + this.image + '<br/>' +
-			'mapping: ' + this.mapping + '<br/>' +
-			')';
-
-	};
-
-};

+ 337 - 332
src/renderers/CanvasRenderer.js

@@ -231,81 +231,83 @@ THREE.CanvasRenderer = function () {
 
 		_context.setTransform( 1, 0, 0, 1, 0, 0 );
 
-	};
+		//
+
+		function calculateLights( scene ) {
 
-	function calculateLights( scene ) {
+			var l, ll, light, lightColor,
+			lights = scene.lights;
 
-		var l, ll, light, lightColor,
-		lights = scene.lights;
+			_ambientLight.setRGB( 0, 0, 0 );
+			_directionalLights.setRGB( 0, 0, 0 );
+			_pointLights.setRGB( 0, 0, 0 );
 
-		_ambientLight.setRGB( 0, 0, 0 );
-		_directionalLights.setRGB( 0, 0, 0 );
-		_pointLights.setRGB( 0, 0, 0 );
+			for ( l = 0, ll = lights.length; l < ll; l ++ ) {
 
-		for ( l = 0, ll = lights.length; l < ll; l ++ ) {
+				light = lights[ l ];
+				lightColor = light.color;
 
-			light = lights[ l ];
-			lightColor = light.color;
+				if ( light instanceof THREE.AmbientLight ) {
 
-			if ( light instanceof THREE.AmbientLight ) {
+					_ambientLight.r += lightColor.r;
+					_ambientLight.g += lightColor.g;
+					_ambientLight.b += lightColor.b;
 
-				_ambientLight.r += lightColor.r;
-				_ambientLight.g += lightColor.g;
-				_ambientLight.b += lightColor.b;
+				} else if ( light instanceof THREE.DirectionalLight ) {
 
-			} else if ( light instanceof THREE.DirectionalLight ) {
+					_directionalLights.r += lightColor.r;
+					_directionalLights.g += lightColor.g;
+					_directionalLights.b += lightColor.b;
 
-				_directionalLights.r += lightColor.r;
-				_directionalLights.g += lightColor.g;
-				_directionalLights.b += lightColor.b;
+				} else if ( light instanceof THREE.PointLight ) {
 
-			} else if ( light instanceof THREE.PointLight ) {
+					_pointLights.r += lightColor.r;
+					_pointLights.g += lightColor.g;
+					_pointLights.b += lightColor.b;
 
-				_pointLights.r += lightColor.r;
-				_pointLights.g += lightColor.g;
-				_pointLights.b += lightColor.b;
+				}
 
 			}
 
 		}
 
-	}
+		function calculateLight( scene, position, normal, color ) {
 
-	function calculateLight( scene, position, normal, color ) {
+			var l, ll, light, lightColor, lightIntensity,
+			amount, lights = scene.lights;
 
-		var l, ll, light, lightColor, lightIntensity,
-		amount, lights = scene.lights;
+			for ( l = 0, ll = lights.length; l < ll; l ++ ) {
 
-		for ( l = 0, ll = lights.length; l < ll; l ++ ) {
+				light = lights[ l ];
+				lightColor = light.color;
+				lightIntensity = light.intensity;
 
-			light = lights[ l ];
-			lightColor = light.color;
-			lightIntensity = light.intensity;
+				if ( light instanceof THREE.DirectionalLight ) {
 
-			if ( light instanceof THREE.DirectionalLight ) {
+					amount = normal.dot( light.position ) * lightIntensity;
 
-				amount = normal.dot( light.position ) * lightIntensity;
+					if ( amount > 0 ) {
 
-				if ( amount > 0 ) {
+						color.r += lightColor.r * amount;
+						color.g += lightColor.g * amount;
+						color.b += lightColor.b * amount;
 
-					color.r += lightColor.r * amount;
-					color.g += lightColor.g * amount;
-					color.b += lightColor.b * amount;
+					}
 
-				}
+				} else if ( light instanceof THREE.PointLight ) {
 
-			} else if ( light instanceof THREE.PointLight ) {
+					_vector3.sub( light.position, position );
+					_vector3.normalize();
 
-				_vector3.sub( light.position, position );
-				_vector3.normalize();
+					amount = normal.dot( _vector3 ) * lightIntensity;
 
-				amount = normal.dot( _vector3 ) * lightIntensity;
+					if ( amount > 0 ) {
 
-				if ( amount > 0 ) {
+						color.r += lightColor.r * amount;
+						color.g += lightColor.g * amount;
+						color.b += lightColor.b * amount;
 
-					color.r += lightColor.r * amount;
-					color.g += lightColor.g * amount;
-					color.b += lightColor.b * amount;
+					}
 
 				}
 
@@ -313,483 +315,486 @@ THREE.CanvasRenderer = function () {
 
 		}
 
-	}
+		function renderParticle ( v1, element, material, scene ) {
 
-	function renderParticle ( v1, element, material, scene ) {
+			if ( material.opacity == 0 ) return;
 
-		if ( material.opacity == 0 ) return;
+			setOpacity( material.opacity );
+			setBlending( material.blending );
 
-		setOpacity( material.opacity );
-		setBlending( material.blending );
+			var width, height, scaleX, scaleY,
+			bitmap, bitmapWidth, bitmapHeight;
 
-		var width, height, scaleX, scaleY,
-		bitmap, bitmapWidth, bitmapHeight;
+			if ( material instanceof THREE.ParticleBasicMaterial ) {
 
-		if ( material instanceof THREE.ParticleBasicMaterial ) {
+				if ( material.map ) {
 
-			if ( material.map ) {
+					bitmap = material.map;
+					bitmapWidth = bitmap.width >> 1;
+					bitmapHeight = bitmap.height >> 1;
 
-				bitmap = material.map;
-				bitmapWidth = bitmap.width >> 1;
-				bitmapHeight = bitmap.height >> 1;
+					scaleX = element.scale.x * _canvasWidthHalf;
+					scaleY = element.scale.y * _canvasHeightHalf;
 
-				scaleX = element.scale.x * _canvasWidthHalf;
-				scaleY = element.scale.y * _canvasHeightHalf;
+					width = scaleX * bitmapWidth;
+					height = scaleY * bitmapHeight;
 
-				width = scaleX * bitmapWidth;
-				height = scaleY * bitmapHeight;
+					// TODO: Rotations break this...
 
-				// TODO: Rotations break this...
+					_bboxRect.set( v1.x - width, v1.y - height, v1.x  + width, v1.y + height );
 
-				_bboxRect.set( v1.x - width, v1.y - height, v1.x  + width, v1.y + height );
+					if ( !_clipRect.instersects( _bboxRect ) ) {
 
-				if ( !_clipRect.instersects( _bboxRect ) ) {
+						return;
 
-					return;
+					}
 
-				}
+					_context.save();
+					_context.translate( v1.x, v1.y );
+					_context.rotate( - element.rotation );
+					_context.scale( scaleX, - scaleY );
+					_context.translate( - bitmapWidth, - bitmapHeight );
 
-				_context.save();
-				_context.translate( v1.x, v1.y );
-				_context.rotate( - element.rotation );
-				_context.scale( scaleX, - scaleY );
-				_context.translate( - bitmapWidth, - bitmapHeight );
+					_context.drawImage( bitmap, 0, 0 );
 
-				_context.drawImage( bitmap, 0, 0 );
+					_context.restore();
 
-				_context.restore();
+				}
 
-			}
+				/* DEBUG
+				_context.beginPath();
+				_context.moveTo( v1.x - 10, v1.y );
+				_context.lineTo( v1.x + 10, v1.y );
+				_context.moveTo( v1.x, v1.y - 10 );
+				_context.lineTo( v1.x, v1.y + 10 );
+				_context.closePath();
+				_context.strokeStyle = 'rgb(255,255,0)';
+				_context.stroke();
+				*/
 
-			/* DEBUG
-			_context.beginPath();
-			_context.moveTo( v1.x - 10, v1.y );
-			_context.lineTo( v1.x + 10, v1.y );
-			_context.moveTo( v1.x, v1.y - 10 );
-			_context.lineTo( v1.x, v1.y + 10 );
-			_context.closePath();
-			_context.strokeStyle = 'rgb(255,255,0)';
-			_context.stroke();
-			*/
+			} else if ( material instanceof THREE.ParticleCircleMaterial ) {
 
-		} else if ( material instanceof THREE.ParticleCircleMaterial ) {
+				if ( _enableLighting ) {
 
-			if ( _enableLighting ) {
+					_light.r = _ambientLight.r + _directionalLights.r + _pointLights.r;
+					_light.g = _ambientLight.g + _directionalLights.g + _pointLights.g;
+					_light.b = _ambientLight.b + _directionalLights.b + _pointLights.b;
 
-				_light.r = _ambientLight.r + _directionalLights.r + _pointLights.r;
-				_light.g = _ambientLight.g + _directionalLights.g + _pointLights.g;
-				_light.b = _ambientLight.b + _directionalLights.b + _pointLights.b;
+					_color.r = material.color.r * _light.r;
+					_color.g = material.color.g * _light.g;
+					_color.b = material.color.b * _light.b;
 
-				_color.r = material.color.r * _light.r;
-				_color.g = material.color.g * _light.g;
-				_color.b = material.color.b * _light.b;
+					_color.updateStyleString();
 
-				_color.updateStyleString();
+				} else {
 
-			} else {
+					_color.__styleString = material.color.__styleString;
 
-				_color.__styleString = material.color.__styleString;
+				}
 
-			}
+				width = element.scale.x * _canvasWidthHalf;
+				height = element.scale.y * _canvasHeightHalf;
 
-			width = element.scale.x * _canvasWidthHalf;
-			height = element.scale.y * _canvasHeightHalf;
+				_bboxRect.set( v1.x - width, v1.y - height, v1.x + width, v1.y + height );
 
-			_bboxRect.set( v1.x - width, v1.y - height, v1.x + width, v1.y + height );
+				if ( !_clipRect.instersects( _bboxRect ) ) {
 
-			if ( !_clipRect.instersects( _bboxRect ) ) {
+					return;
 
-				return;
+				}
 
-			}
+				setFillStyle( _color.__styleString );
 
-			setFillStyle( _color.__styleString );
+				_context.save();
+				_context.translate( v1.x, v1.y );
+				_context.rotate( - element.rotation );
+				_context.scale( width, height );
 
-			_context.save();
-			_context.translate( v1.x, v1.y );
-			_context.rotate( - element.rotation );
-			_context.scale( width, height );
+				_context.beginPath();
+				_context.arc( 0, 0, 1, 0, _pi2, true );
+				_context.closePath();
 
-			_context.beginPath();
-			_context.arc( 0, 0, 1, 0, _pi2, true );
-			_context.closePath();
+				_context.fill();
+				_context.restore();
 
-			_context.fill();
-			_context.restore();
+			}
 
 		}
 
-	}
+		function renderLine( v1, v2, element, material, scene ) {
 
-	function renderLine( v1, v2, element, material, scene ) {
+			if ( material.opacity == 0 ) return;
 
-		if ( material.opacity == 0 ) return;
+			setOpacity( material.opacity );
+			setBlending( material.blending );
 
-		setOpacity( material.opacity );
-		setBlending( material.blending );
+			_context.beginPath();
+			_context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
+			_context.lineTo( v2.positionScreen.x, v2.positionScreen.y );
+			_context.closePath();
 
-		_context.beginPath();
-		_context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
-		_context.lineTo( v2.positionScreen.x, v2.positionScreen.y );
-		_context.closePath();
+			if ( material instanceof THREE.LineBasicMaterial ) {
 
-		if ( material instanceof THREE.LineBasicMaterial ) {
+				_color.__styleString = material.color.__styleString;
 
-			_color.__styleString = material.color.__styleString;
+				setLineWidth( material.linewidth );
+				setStrokeStyle( _color.__styleString );
 
-			setLineWidth( material.linewidth );
-			setStrokeStyle( _color.__styleString );
+				_context.stroke();
+				_bboxRect.inflate( material.linewidth * 2 );
 
-			_context.stroke();
-			_bboxRect.inflate( material.linewidth * 2 );
+			}
 
 		}
 
-	}
+		function renderFace3( v1, v2, v3, element, material, scene ) {
 
-	function renderFace3( v1, v2, v3, element, material, scene ) {
+			if ( material.opacity == 0 ) return;
 
-		if ( material.opacity == 0 ) return;
+			setOpacity( material.opacity );
+			setBlending( material.blending );
 
-		setOpacity( material.opacity );
-		setBlending( material.blending );
+			_v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
+			_v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
+			_v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
 
-		_v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
-		_v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
-		_v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
+			drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y );
 
-		drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y );
+			if ( material instanceof THREE.MeshBasicMaterial ) {
 
-		if ( material instanceof THREE.MeshBasicMaterial ) {
+				if ( material.map && !material.wireframe ) {
 
-			if ( material.map && material.map.loaded ) {
+					if ( material.map.mapping instanceof THREE.UVMapping ) {
 
-				texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.map.image, element.uvs[ 0 ].u, element.uvs[ 0 ].v, element.uvs[ 1 ].u, element.uvs[ 1 ].v, element.uvs[ 2 ].u, element.uvs[ 2 ].v );
+						texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.map.image, element.uvs[ 0 ].u, element.uvs[ 0 ].v, element.uvs[ 1 ].u, element.uvs[ 1 ].v, element.uvs[ 2 ].u, element.uvs[ 2 ].v );
 
-				/*
-				setBlending( THREE.SubtractiveBlending );
-				fillPath( material.color.__styleString );
-				*/
+					}
 
-			} else if ( material.env_map && material.env_map.loaded ) {
+				} else if ( material.env_map ) {
 
-				if ( material.env_map.mapping == THREE.ReflectionMapping ) {
+					if ( material.env_map.mapping instanceof THREE.SphericalReflectionMapping ) {
 
-					_vector3.copy( element.vertexNormalsWorld[ 0 ] );
-					_uv1x = ( _vector3.x * camera.matrix.n11 + _vector3.y * camera.matrix.n12 + _vector3.z * camera.matrix.n13 ) * 0.5 + 0.5;
-					_uv1y = - ( _vector3.x * camera.matrix.n21 + _vector3.y * camera.matrix.n22 + _vector3.z * camera.matrix.n23 ) * 0.5 + 0.5;
+						_vector3.copy( element.vertexNormalsWorld[ 0 ] );
+						_uv1x = ( _vector3.x * camera.matrix.n11 + _vector3.y * camera.matrix.n12 + _vector3.z * camera.matrix.n13 ) * 0.5 + 0.5;
+						_uv1y = - ( _vector3.x * camera.matrix.n21 + _vector3.y * camera.matrix.n22 + _vector3.z * camera.matrix.n23 ) * 0.5 + 0.5;
 
-					_vector3.copy( element.vertexNormalsWorld[ 1 ] );
-					_uv2x = ( _vector3.x * camera.matrix.n11 + _vector3.y * camera.matrix.n12 + _vector3.z * camera.matrix.n13 ) * 0.5 + 0.5;
-					_uv2y = - ( _vector3.x * camera.matrix.n21 + _vector3.y * camera.matrix.n22 + _vector3.z * camera.matrix.n23 ) * 0.5 + 0.5;
+						_vector3.copy( element.vertexNormalsWorld[ 1 ] );
+						_uv2x = ( _vector3.x * camera.matrix.n11 + _vector3.y * camera.matrix.n12 + _vector3.z * camera.matrix.n13 ) * 0.5 + 0.5;
+						_uv2y = - ( _vector3.x * camera.matrix.n21 + _vector3.y * camera.matrix.n22 + _vector3.z * camera.matrix.n23 ) * 0.5 + 0.5;
 
-					_vector3.copy( element.vertexNormalsWorld[ 2 ] );
-					_uv3x = ( _vector3.x * camera.matrix.n11 + _vector3.y * camera.matrix.n12 + _vector3.z * camera.matrix.n13 ) * 0.5 + 0.5;
-					_uv3y = - ( _vector3.x * camera.matrix.n21 + _vector3.y * camera.matrix.n22 + _vector3.z * camera.matrix.n23 ) * 0.5 + 0.5;
+						_vector3.copy( element.vertexNormalsWorld[ 2 ] );
+						_uv3x = ( _vector3.x * camera.matrix.n11 + _vector3.y * camera.matrix.n12 + _vector3.z * camera.matrix.n13 ) * 0.5 + 0.5;
+						_uv3y = - ( _vector3.x * camera.matrix.n21 + _vector3.y * camera.matrix.n22 + _vector3.z * camera.matrix.n23 ) * 0.5 + 0.5;
 
-					texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.env_map.image, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y );
+						texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.env_map.image, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y );
 
-				}/* else if ( material.env_map.mapping == THREE.RefractionMapping ) {
+					}/* else if ( material.env_map.mapping == THREE.RefractionMapping ) {
 
-					
+						
 
-				}*/
+					}*/
 
-			} else {
+				} else {
 
-				material.wireframe ? strokePath( material.color.__styleString, material.wireframe_linewidth ) : fillPath( material.color.__styleString );
+					material.wireframe ? strokePath( material.color.__styleString, material.wireframe_linewidth ) : fillPath( material.color.__styleString );
 
-			}
+				}
 
-		} else if ( material instanceof THREE.MeshLambertMaterial ) {
+			} else if ( material instanceof THREE.MeshLambertMaterial ) {
 
-			if ( material.map && !material.wireframe ) {
+				if ( material.map && !material.wireframe ) {
 
-				texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.map.image, element.uvs[ 0 ].u, element.uvs[ 0 ].v, element.uvs[ 1 ].u, element.uvs[ 1 ].v, element.uvs[ 2 ].u, element.uvs[ 2 ].v );
+					if ( material.map.mapping instanceof THREE.UVMapping ) {
 
-				setBlending( THREE.SubtractiveBlending );
+						texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.map.image, element.uvs[ 0 ].u, element.uvs[ 0 ].v, element.uvs[ 1 ].u, element.uvs[ 1 ].v, element.uvs[ 2 ].u, element.uvs[ 2 ].v );
 
-			}
+					}
 
-			if ( _enableLighting ) {
+					setBlending( THREE.SubtractiveBlending );
 
-				if ( !material.wireframe && material.shading == THREE.SmoothShading && element.vertexNormalsWorld.length == 3 ) {
+				}
 
-					_color1.r = _color2.r = _color3.r = _ambientLight.r;
-					_color1.g = _color2.g = _color3.g = _ambientLight.g;
-					_color1.b = _color2.b = _color3.b = _ambientLight.b;
+				if ( _enableLighting ) {
 
-					calculateLight( scene, element.v1.positionWorld, element.vertexNormalsWorld[ 0 ], _color1 );
-					calculateLight( scene, element.v2.positionWorld, element.vertexNormalsWorld[ 1 ], _color2 );
-					calculateLight( scene, element.v3.positionWorld, element.vertexNormalsWorld[ 2 ], _color3 );
+					if ( !material.wireframe && material.shading == THREE.SmoothShading && element.vertexNormalsWorld.length == 3 ) {
 
-					_color4.r = ( _color2.r + _color3.r ) * 0.5;
-					_color4.g = ( _color2.g + _color3.g ) * 0.5;
-					_color4.b = ( _color2.b + _color3.b ) * 0.5;
+						_color1.r = _color2.r = _color3.r = _ambientLight.r;
+						_color1.g = _color2.g = _color3.g = _ambientLight.g;
+						_color1.b = _color2.b = _color3.b = _ambientLight.b;
 
-					_bitmap = getGradientTexture( _color1, _color2, _color3, _color4 );
+						calculateLight( scene, element.v1.positionWorld, element.vertexNormalsWorld[ 0 ], _color1 );
+						calculateLight( scene, element.v2.positionWorld, element.vertexNormalsWorld[ 1 ], _color2 );
+						calculateLight( scene, element.v3.positionWorld, element.vertexNormalsWorld[ 2 ], _color3 );
 
-					texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _bitmap, 0, 0, 1, 0, 0, 1 );
+						_color4.r = ( _color2.r + _color3.r ) * 0.5;
+						_color4.g = ( _color2.g + _color3.g ) * 0.5;
+						_color4.b = ( _color2.b + _color3.b ) * 0.5;
 
-				} else {
+						_bitmap = getGradientTexture( _color1, _color2, _color3, _color4 );
 
-					_light.r = _ambientLight.r;
-					_light.g = _ambientLight.g;
-					_light.b = _ambientLight.b;
+						texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _bitmap, 0, 0, 1, 0, 0, 1 );
 
-					calculateLight( scene, element.centroidWorld, element.normalWorld, _light );
+					} else {
 
-					_color.r = material.color.r * _light.r;
-					_color.g = material.color.g * _light.g;
-					_color.b = material.color.b * _light.b;
+						_light.r = _ambientLight.r;
+						_light.g = _ambientLight.g;
+						_light.b = _ambientLight.b;
 
-					_color.updateStyleString();
-					material.wireframe ? strokePath( _color.__styleString, material.wireframe_linewidth ) : fillPath( _color.__styleString );
+						calculateLight( scene, element.centroidWorld, element.normalWorld, _light );
 
-				} 
+						_color.r = material.color.r * _light.r;
+						_color.g = material.color.g * _light.g;
+						_color.b = material.color.b * _light.b;
 
-			} else {
+						_color.updateStyleString();
+						material.wireframe ? strokePath( _color.__styleString, material.wireframe_linewidth ) : fillPath( _color.__styleString );
 
-				material.wireframe ? strokePath( material.color.__styleString, material.wireframe_linewidth ) : fillPath( material.color.__styleString );
+					} 
 
-			}
+				} else {
 
-		} else if ( material instanceof THREE.MeshDepthMaterial ) {
+					material.wireframe ? strokePath( material.color.__styleString, material.wireframe_linewidth ) : fillPath( material.color.__styleString );
 
-			/*
-			_w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear ) );
-			_color.setRGB( _w, _w, _w );
-			*/
+				}
+
+			} else if ( material instanceof THREE.MeshDepthMaterial ) {
 
-			_2near = material.__2near;
-			_farPlusNear = material.__farPlusNear;
-			_farMinusNear = material.__farMinusNear;
+				/*
+				_w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear ) );
+				_color.setRGB( _w, _w, _w );
+				*/
+
+				_2near = material.__2near;
+				_farPlusNear = material.__farPlusNear;
+				_farMinusNear = material.__farMinusNear;
 
-			_color1.r = _color1.g = _color1.b = 1 - ( _2near / ( _farPlusNear - v1.positionScreen.z * _farMinusNear ) );
-			_color2.r = _color2.g = _color2.b = 1 - ( _2near / ( _farPlusNear - v2.positionScreen.z * _farMinusNear ) );
-			_color3.r = _color3.g = _color3.b = 1 - ( _2near / ( _farPlusNear - v3.positionScreen.z * _farMinusNear ) );
+				_color1.r = _color1.g = _color1.b = 1 - ( _2near / ( _farPlusNear - v1.positionScreen.z * _farMinusNear ) );
+				_color2.r = _color2.g = _color2.b = 1 - ( _2near / ( _farPlusNear - v2.positionScreen.z * _farMinusNear ) );
+				_color3.r = _color3.g = _color3.b = 1 - ( _2near / ( _farPlusNear - v3.positionScreen.z * _farMinusNear ) );
 
-			_color4.r = ( _color2.r + _color3.r ) * 0.5;
-			_color4.g = ( _color2.g + _color3.g ) * 0.5;
-			_color4.b = ( _color2.b + _color3.b ) * 0.5;
+				_color4.r = ( _color2.r + _color3.r ) * 0.5;
+				_color4.g = ( _color2.g + _color3.g ) * 0.5;
+				_color4.b = ( _color2.b + _color3.b ) * 0.5;
 
-			_bitmap = getGradientTexture( _color1, _color2, _color3, _color4 );
+				_bitmap = getGradientTexture( _color1, _color2, _color3, _color4 );
 
-			texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _bitmap, 0, 0, 1, 0, 0, 1 );
+				texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _bitmap, 0, 0, 1, 0, 0, 1 );
 
-		} else if ( material instanceof THREE.MeshNormalMaterial ) {
+			} else if ( material instanceof THREE.MeshNormalMaterial ) {
 
-			_color.r = normalToComponent( element.normalWorld.x );
-			_color.g = normalToComponent( element.normalWorld.y );
-			_color.b = normalToComponent( element.normalWorld.z );
-			_color.updateStyleString();
+				_color.r = normalToComponent( element.normalWorld.x );
+				_color.g = normalToComponent( element.normalWorld.y );
+				_color.b = normalToComponent( element.normalWorld.z );
+				_color.updateStyleString();
+
+				material.wireframe ? strokePath( _color.__styleString, material.wireframe_linewidth ) : fillPath( _color.__styleString );
 
-			material.wireframe ? strokePath( _color.__styleString, material.wireframe_linewidth ) : fillPath( _color.__styleString );
+			}
 
 		}
 
-	}
+		function drawTriangle( x0, y0, x1, y1, x2, y2 ) {
 
-	function drawTriangle( x0, y0, x1, y1, x2, y2 ) {
+			_context.beginPath();
+			_context.moveTo( x0, y0 );
+			_context.lineTo( x1, y1 );
+			_context.lineTo( x2, y2 );
+			_context.lineTo( x0, y0 );
+			_context.closePath();
 
-		_context.beginPath();
-		_context.moveTo( x0, y0 );
-		_context.lineTo( x1, y1 );
-		_context.lineTo( x2, y2 );
-		_context.lineTo( x0, y0 );
-		_context.closePath();
+		}
 
-	}
+		/*
+		function drawQuad( x0, y0, x1, y1, x2, y2, x3, y3 ) {
 
-	/*
-	function drawQuad( x0, y0, x1, y1, x2, y2, x3, y3 ) {
+			_context.beginPath();
+			_context.moveTo( x0, y0 );
+			_context.lineTo( x1, y1 );
+			_context.lineTo( x2, y2 );
+			_context.lineTo( x3, y3 );
+			_context.lineTo( x0, y0 );
+			_context.closePath();
 
-		_context.beginPath();
-		_context.moveTo( x0, y0 );
-		_context.lineTo( x1, y1 );
-		_context.lineTo( x2, y2 );
-		_context.lineTo( x3, y3 );
-		_context.lineTo( x0, y0 );
-		_context.closePath();
+		}
+		*/
 
-	}
-	*/
+		function strokePath( color, linewidth ) {
 
-	function strokePath( color, linewidth ) {
+			setStrokeStyle( color );
+			setLineWidth( linewidth );
 
-		setStrokeStyle( color );
-		setLineWidth( linewidth );
+			_context.stroke();
 
-		_context.stroke();
+			_bboxRect.inflate( linewidth * 2 );
 
-		_bboxRect.inflate( linewidth * 2 );
+		}
 
-	}
+		function fillPath( color ) {
 
-	function fillPath( color ) {
+			setFillStyle( color );
+			_context.fill();
 
-		setFillStyle( color );
-		_context.fill();
+		}
 
-	}
+		function texturePath( x0, y0, x1, y1, x2, y2, bitmap, u0, v0, u1, v1, u2, v2 ) {
 
-	function texturePath( x0, y0, x1, y1, x2, y2, bitmap, u0, v0, u1, v1, u2, v2 ) {
+			// http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
 
-		// http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
+			var a, b, c, d, e, f, det,
+			width = bitmap.width - 1,
+			height = bitmap.height - 1;
 
-		var a, b, c, d, e, f, det,
-		width = bitmap.width - 1,
-		height = bitmap.height - 1;
+			u0 *= width; v0 *= height;
+			u1 *= width; v1 *= height;
+			u2 *= width; v2 *= height;
 
-		u0 *= width; v0 *= height;
-		u1 *= width; v1 *= height;
-		u2 *= width; v2 *= height;
+			x1 -= x0; y1 -= y0;
+			x2 -= x0; y2 -= y0;
 
-		x1 -= x0; y1 -= y0;
-		x2 -= x0; y2 -= y0;
+			u1 -= u0; v1 -= v0;
+			u2 -= u0; v2 -= v0;
 
-		u1 -= u0; v1 -= v0;
-		u2 -= u0; v2 -= v0;
+			det = 1 / ( u1 * v2 - u2 * v1 ),
 
-		det = 1 / ( u1 * v2 - u2 * v1 ),
+			a = ( v2 * x1 - v1 * x2 ) * det,
+			b = ( v2 * y1 - v1 * y2 ) * det,
+			c = ( u1 * x2 - u2 * x1 ) * det,
+			d = ( u1 * y2 - u2 * y1 ) * det,
 
-		a = ( v2 * x1 - v1 * x2 ) * det,
-		b = ( v2 * y1 - v1 * y2 ) * det,
-		c = ( u1 * x2 - u2 * x1 ) * det,
-		d = ( u1 * y2 - u2 * y1 ) * det,
+			e = x0 - a * u0 - c * v0,
+			f = y0 - b * u0 - d * v0;
 
-		e = x0 - a * u0 - c * v0,
-		f = y0 - b * u0 - d * v0;
+			_context.save();
+			_context.transform( a, b, c, d, e, f );
+			_context.clip();
+			_context.drawImage( bitmap, 0, 0 );
+			_context.restore();
 
-		_context.save();
-		_context.transform( a, b, c, d, e, f );
-		_context.clip();
-		_context.drawImage( bitmap, 0, 0 );
-		_context.restore();
+		}
 
-	}
+		//
 
-	//
+		function setOpacity( value ) {
 
-	function setOpacity( value ) {
+			if ( _contextGlobalAlpha != value ) {
 
-		if ( _contextGlobalAlpha != value ) {
+				_context.globalAlpha = _contextGlobalAlpha = value;
 
-			_context.globalAlpha = _contextGlobalAlpha = value;
+			}
 
 		}
 
-	}
+		function setBlending( value ) {
+
+			if ( _contextGlobalCompositeOperation != value ) {
 
-	function setBlending( value ) {
+				switch ( value ) {
 
-		if ( _contextGlobalCompositeOperation != value ) {
+					case THREE.NormalBlending:
 
-			switch ( value ) {
+						_context.globalCompositeOperation = 'source-over';
 
-				case THREE.NormalBlending:
+						break;
 
-					_context.globalCompositeOperation = 'source-over';
+					case THREE.AdditiveBlending:
 
-					break;
+						_context.globalCompositeOperation = 'lighter';
 
-				case THREE.AdditiveBlending:
+						break;
 
-					_context.globalCompositeOperation = 'lighter';
+					case THREE.SubtractiveBlending:
 
-					break;
+						_context.globalCompositeOperation = 'darker';
 
-				case THREE.SubtractiveBlending:
+						break;
 
-					_context.globalCompositeOperation = 'darker';
+				}
 
-					break;
+				_contextGlobalCompositeOperation = value;
 
 			}
 
-			_contextGlobalCompositeOperation = value;
-
 		}
 
-	}
+		function setLineWidth( value ) {
 
-	function setLineWidth( value ) {
+			if ( _contextLineWidth != value ) {
 
-		if ( _contextLineWidth != value ) {
+				_context.lineWidth = _contextLineWidth = value;
 
-			_context.lineWidth = _contextLineWidth = value;
+			}
 
 		}
 
-	}
+		function setStrokeStyle( value ) {
 
-	function setStrokeStyle( value ) {
+			if ( _contextStrokeStyle != value ) {
 
-		if ( _contextStrokeStyle != value ) {
+				_context.strokeStyle = _contextStrokeStyle  = value;
 
-			_context.strokeStyle = _contextStrokeStyle  = value;
+			}
 
 		}
 
-	}
+		function setFillStyle( value ) {
 
-	function setFillStyle( value ) {
+			if ( _contextFillStyle != value ) {
 
-		if ( _contextFillStyle != value ) {
+				_context.fillStyle = _contextFillStyle = value;
 
-			_context.fillStyle = _contextFillStyle = value;
+			}
 
 		}
 
-	}
+		function getGradientTexture( color1, color2, color3, color4 ) {
 
-	function getGradientTexture( color1, color2, color3, color4 ) {
+			// http://mrdoob.com/blog/post/710
 
-		// http://mrdoob.com/blog/post/710
+			_pixelMapData[ 0 ] = _max( 0, _min( 255, ~~ ( color1.r * 255 ) ) );
+			_pixelMapData[ 1 ] = _max( 0, _min( 255, ~~ ( color1.g * 255 ) ) );
+			_pixelMapData[ 2 ] = _max( 0, _min( 255, ~~ ( color1.b * 255 ) ) );
 
-		_pixelMapData[ 0 ] = _max( 0, _min( 255, ~~ ( color1.r * 255 ) ) );
-		_pixelMapData[ 1 ] = _max( 0, _min( 255, ~~ ( color1.g * 255 ) ) );
-		_pixelMapData[ 2 ] = _max( 0, _min( 255, ~~ ( color1.b * 255 ) ) );
+			_pixelMapData[ 4 ] = _max( 0, _min( 255, ~~ ( color2.r * 255 ) ) );
+			_pixelMapData[ 5 ] = _max( 0, _min( 255, ~~ ( color2.g * 255 ) ) );
+			_pixelMapData[ 6 ] = _max( 0, _min( 255, ~~ ( color2.b * 255 ) ) );
 
-		_pixelMapData[ 4 ] = _max( 0, _min( 255, ~~ ( color2.r * 255 ) ) );
-		_pixelMapData[ 5 ] = _max( 0, _min( 255, ~~ ( color2.g * 255 ) ) );
-		_pixelMapData[ 6 ] = _max( 0, _min( 255, ~~ ( color2.b * 255 ) ) );
+			_pixelMapData[ 8 ] = _max( 0, _min( 255, ~~ ( color3.r * 255 ) ) );
+			_pixelMapData[ 9 ] = _max( 0, _min( 255, ~~ ( color3.g * 255 ) ) );
+			_pixelMapData[ 10 ] = _max( 0, _min( 255, ~~ ( color3.b * 255 ) ) );
 
-		_pixelMapData[ 8 ] = _max( 0, _min( 255, ~~ ( color3.r * 255 ) ) );
-		_pixelMapData[ 9 ] = _max( 0, _min( 255, ~~ ( color3.g * 255 ) ) );
-		_pixelMapData[ 10 ] = _max( 0, _min( 255, ~~ ( color3.b * 255 ) ) );
+			_pixelMapData[ 12 ] = _max( 0, _min( 255, ~~ ( color4.r * 255 ) ) );
+			_pixelMapData[ 13 ] = _max( 0, _min( 255, ~~ ( color4.g * 255 ) ) );
+			_pixelMapData[ 14 ] = _max( 0, _min( 255, ~~ ( color4.b * 255 ) ) );
 
-		_pixelMapData[ 12 ] = _max( 0, _min( 255, ~~ ( color4.r * 255 ) ) );
-		_pixelMapData[ 13 ] = _max( 0, _min( 255, ~~ ( color4.g * 255 ) ) );
-		_pixelMapData[ 14 ] = _max( 0, _min( 255, ~~ ( color4.b * 255 ) ) );
+			_pixelMapContext.putImageData( _pixelMapImage, 0, 0 );
+			_gradientMapContext.drawImage( _pixelMap, 0, 0 );
 
-		_pixelMapContext.putImageData( _pixelMapImage, 0, 0 );
-		_gradientMapContext.drawImage( _pixelMap, 0, 0 );
+			return _gradientMap;
 
-		return _gradientMap;
+		}
 
-	}
+		function normalToComponent( normal ) {
 
-	function normalToComponent( normal ) {
+			// https://gist.github.com/665829
 
-		// https://gist.github.com/665829
+			return normal < 0 ? _min( ( 1 + normal ) * 0.5, 0.5 ) : 0.5 + _min( normal * 0.5, 0.5 );
 
-		return normal < 0 ? _min( ( 1 + normal ) * 0.5, 0.5 ) : 0.5 + _min( normal * 0.5, 0.5 );
+		}
 
-	}
+		// Hide anti-alias gaps
 
-	// Hide anti-alias gaps
+		function expand( v1, v2 ) {
 
-	function expand( v1, v2 ) {
+			var x = v2.x - v1.x, y =  v2.y - v1.y,
+			unit = 1 / Math.sqrt( x * x + y * y );
 
-		var x = v2.x - v1.x, y =  v2.y - v1.y,
-		unit = 1 / Math.sqrt( x * x + y * y );
+			x *= unit; y *= unit;
 
-		x *= unit; y *= unit;
+			v2.x += x; v2.y += y;
+			v1.x -= x; v1.y -= y;
 
-		v2.x += x; v2.y += y;
-		v1.x -= x; v1.y -= y;
+		}
 
-	}
+	};
 
 };

+ 32 - 7
utils/build.py

@@ -122,8 +122,14 @@ def buildCommon(debug):
 		'materials/ParticleBasicMaterial.js',
 		'materials/ParticleCircleMaterial.js',
 		'materials/ParticleDOMMaterial.js',
-		'materials/textures/Texture.js',
-		'materials/textures/TextureCube.js',
+		'materials/Texture.js',
+		'materials/mappings/CubeReflectionMapping.js',
+		'materials/mappings/CubeRefractionMapping.js',
+		'materials/mappings/LatitudeReflectionMapping.js',
+		'materials/mappings/LatitudeRefractionMapping.js',
+		'materials/mappings/SphericalReflectionMapping.js',
+		'materials/mappings/SphericalRefractionMapping.js',
+		'materials/mappings/UVMapping.js',
 		'scenes/Scene.js',
 		'renderers/Projector.js',
 		'renderers/DOMRenderer.js',
@@ -175,8 +181,14 @@ def buildExtras(debug):
 		'materials/ParticleBasicMaterial.js',
 		'materials/ParticleCircleMaterial.js',
 		'materials/ParticleDOMMaterial.js',
-		'materials/textures/Texture.js',
-		'materials/textures/TextureCube.js',
+		'materials/Texture.js',
+		'materials/mappings/CubeReflectionMapping.js',
+		'materials/mappings/CubeRefractionMapping.js',
+		'materials/mappings/LatitudeReflectionMapping.js',
+		'materials/mappings/LatitudeRefractionMapping.js',
+		'materials/mappings/SphericalReflectionMapping.js',
+		'materials/mappings/SphericalRefractionMapping.js',
+		'materials/mappings/UVMapping.js',
 		'scenes/Scene.js',
 		'renderers/Projector.js',
 		'renderers/DOMRenderer.js',
@@ -235,7 +247,14 @@ def buildCanvas(debug):
 		'materials/MeshFaceMaterial.js',
 		'materials/ParticleBasicMaterial.js',
 		'materials/ParticleCircleMaterial.js',
-		'materials/textures/Texture.js',
+		'materials/Texture.js',
+		'materials/mappings/CubeReflectionMapping.js',
+		'materials/mappings/CubeRefractionMapping.js',
+		'materials/mappings/LatitudeReflectionMapping.js',
+		'materials/mappings/LatitudeRefractionMapping.js',
+		'materials/mappings/SphericalReflectionMapping.js',
+		'materials/mappings/SphericalRefractionMapping.js',
+		'materials/mappings/UVMapping.js',
 		'scenes/Scene.js',
 		'renderers/Projector.js',
 		'renderers/CanvasRenderer.js',
@@ -285,8 +304,14 @@ def buildWebGL(debug):
 		'materials/MeshShaderMaterial.js',
 		'materials/ParticleBasicMaterial.js',
 		'materials/ParticleCircleMaterial.js',
-		'materials/textures/Texture.js',
-		'materials/textures/TextureCube.js',
+		'materials/Texture.js',
+		'materials/mappings/CubeReflectionMapping.js',
+		'materials/mappings/CubeRefractionMapping.js',
+		'materials/mappings/LatitudeReflectionMapping.js',
+		'materials/mappings/LatitudeRefractionMapping.js',
+		'materials/mappings/SphericalReflectionMapping.js',
+		'materials/mappings/SphericalRefractionMapping.js',
+		'materials/mappings/UVMapping.js',
 		'scenes/Scene.js',
 		'renderers/WebGLRenderer.js',
 	]