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@@ -39,8 +39,7 @@ ShaderLib[ 'line' ] = {
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UniformsLib.line
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] ),
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- vertexShader:
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- `
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+ vertexShader: /* glsl */`
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#include <common>
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#include <color_pars_vertex>
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#include <fog_pars_vertex>
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@@ -183,11 +182,9 @@ ShaderLib[ 'line' ] = {
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#include <clipping_planes_vertex>
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#include <fog_vertex>
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- }
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- `,
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+ }`,
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- fragmentShader:
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- `
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+ fragmentShader: /* glsl */`
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uniform vec3 diffuse;
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uniform float opacity;
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@@ -263,8 +260,8 @@ ShaderLib[ 'line' ] = {
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#include <fog_fragment>
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#include <premultiplied_alpha_fragment>
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- }
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- `
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+ }`
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+
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};
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class LineMaterial extends ShaderMaterial {
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