@@ -1923,6 +1923,12 @@ function WebGLRenderer( parameters ) {
}
+ // RectAreaLight Texture
+ // TODO (mrdoob): Find a nicer implementation
+
+ if ( m_uniforms.ltcMat !== undefined ) m_uniforms.ltcMat.value = THREE.UniformsLib.LTC_MAT_TEXTURE;
+ if ( m_uniforms.ltcMag !== undefined ) m_uniforms.ltcMag.value = THREE.UniformsLib.LTC_MAG_TEXTURE;
WebGLUniforms.upload(
_gl, materialProperties.uniformsList, m_uniforms, _this );