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@@ -18,6 +18,7 @@
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* aoMapIntensity: <float>
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*
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* emissiveMap: new THREE.Texture( <Image> ),
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+ * emissiveMapIntensity: <float>
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*
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* bumpMap: new THREE.Texture( <Image> ),
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* bumpScale: <float>,
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@@ -79,6 +80,7 @@ THREE.MeshStandardMaterial = function ( parameters ) {
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this.aoMapIntensity = 1.0;
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this.emissiveMap = null;
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+ this.emissiveMapIntensity = 1.0;
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this.bumpMap = null;
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this.bumpScale = 1;
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@@ -142,6 +144,7 @@ THREE.MeshStandardMaterial.prototype.copy = function ( source ) {
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this.aoMapIntensity = source.aoMapIntensity;
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this.emissiveMap = source.emissiveMap;
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+ this.emissiveMapIntensity = source.emissiveMapIntensity;
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this.bumpMap = source.bumpMap;
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this.bumpScale = source.bumpScale;
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