@@ -390,8 +390,9 @@ THREE.SceneLoader.prototype = {
} else if ( l.type == "point" ) {
p = l.position;
+ d = l.distance;
- light = new THREE.PointLight( hex, intensity );
+ light = new THREE.PointLight( hex, intensity,d);
light.position.set( p[0], p[1], p[2] );
}