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@@ -130,12 +130,21 @@
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<h3>[property:Vector2 offset]</h3>
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<h3>[property:Vector2 offset]</h3>
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<div>
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<div>
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How much a single repetition of the texture is offset from the beginning, in each direction U and V.
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How much a single repetition of the texture is offset from the beginning, in each direction U and V.
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- Typical range is *0.0* to *1.0*.
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+ Typical range is *0.0* to *1.0*. _Note:_ The offset property is a convenience modifier and only affects
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+ the Texture's application to the first set of UVs on a model. If the Texture is used as a map requiring
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+ additional UV sets (e.g. the aoMap or lightMap of most stock materials), those UVs must be manually
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+ assigned to achieve the desired offset.
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</div>
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</div>
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<h3>[property:Vector2 repeat]</h3>
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<h3>[property:Vector2 repeat]</h3>
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<div>
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<div>
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- How many times the texture is repeated across the surface, in each direction U and V.
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+ How many times the texture is repeated across the surface, in each direction U and V. If repeat is set
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+ greater than 1 in either direction, the corresponding Wrap parameter should also be set to
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+ [page:Textures THREE.RepeatWrapping] or [page:Textures THREE.MirroredRepeatWrapping] to achieve the desired
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+ tiling effect. _Note:_ The repeat property is a convenience modifier and only affects
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+ the Texture's application to the first set of UVs on a model. If the Texture is used as a map requiring
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+ additional UV sets (e.g. the aoMap or lightMap of most stock materials), those UVs must be manually
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+ assigned to achieve the desired repetiton.
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</div>
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</div>
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<h3>[property:boolean generateMipmaps]</h3>
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<h3>[property:boolean generateMipmaps]</h3>
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