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Added DataTexture, for creating textures out of raw data.

DataTexture can be used in the same places like image / video based Texture (WebGLRenderer-only).

To be used like this:

var width = 64, height = 64, bytes = 3;
var data = new Uint8Array( width * height * bytes );

// fill data array with values 0 .. 255

var texture = DataTexture( data, width, height, THREE.RGBFormat );
texture.needsUpdate = true;

For the moment only UNSIGNED_BYTE type is supported.
alteredq 14 years ago
parent
commit
01bebe5c40
5 changed files with 151 additions and 113 deletions
  1. 62 61
      build/Three.js
  2. 38 38
      build/custom/ThreeWebGL.js
  3. 31 0
      src/materials/DataTexture.js
  4. 19 14
      src/renderers/WebGLRenderer.js
  5. 1 0
      utils/build.py

+ 62 - 61
build/Three.js

@@ -25,7 +25,7 @@ THREE.Matrix4.prototype={set:function(b,c,e,f,g,j,h,m,n,t,o,p,v,u,w,z){this.n11=
 g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;j.sub(b,c).normalize();if(j.length()===0)j.z=1;f.cross(e,j).normalize();f.length()===0&&(j.x+=1.0E-4,f.cross(e,j).normalize());g.cross(j,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=j.x;this.n21=f.y;this.n22=g.y;this.n23=j.y;this.n31=f.z;this.n32=g.z;this.n33=j.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;b.y=(this.n21*c+this.n22*e+this.n23*
 g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;j.sub(b,c).normalize();if(j.length()===0)j.z=1;f.cross(e,j).normalize();f.length()===0&&(j.x+=1.0E-4,f.cross(e,j).normalize());g.cross(j,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=j.x;this.n21=f.y;this.n22=g.y;this.n23=j.y;this.n31=f.z;this.n32=g.z;this.n33=j.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;b.y=(this.n21*c+this.n22*e+this.n23*
 f+this.n24)*g;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+e*this.n32+f*this.n33;b.normalize();
 f+this.n24)*g;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+e*this.n32+f*this.n33;b.normalize();
 return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,m=b.n22,n=b.n23,t=b.n24,o=b.n31,p=b.n32,v=b.n33,u=b.n34,w=b.n41,z=b.n42,x=b.n43,y=b.n44,G=c.n11,B=c.n12,L=c.n13,E=c.n14,D=c.n21,X=c.n22,
 return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,m=b.n22,n=b.n23,t=b.n24,o=b.n31,p=b.n32,v=b.n33,u=b.n34,w=b.n41,z=b.n42,x=b.n43,y=b.n44,G=c.n11,B=c.n12,L=c.n13,E=c.n14,D=c.n21,X=c.n22,
-H=c.n23,I=c.n24,M=c.n31,P=c.n32,Q=c.n33,O=c.n34,R=c.n41,T=c.n42,$=c.n43,k=c.n44;this.n11=e*G+f*D+g*M+j*R;this.n12=e*B+f*X+g*P+j*T;this.n13=e*L+f*H+g*Q+j*$;this.n14=e*E+f*I+g*O+j*k;this.n21=h*G+m*D+n*M+t*R;this.n22=h*B+m*X+n*P+t*T;this.n23=h*L+m*H+n*Q+t*$;this.n24=h*E+m*I+n*O+t*k;this.n31=o*G+p*D+v*M+u*R;this.n32=o*B+p*X+v*P+u*T;this.n33=o*L+p*H+v*Q+u*$;this.n34=o*E+p*I+v*O+u*k;this.n41=w*G+z*D+x*M+y*R;this.n42=w*B+z*X+x*P+y*T;this.n43=w*L+z*H+x*Q+y*$;this.n44=w*E+z*I+x*O+y*k;return this},multiplyToArray:function(b,
+H=c.n23,I=c.n24,M=c.n31,P=c.n32,Q=c.n33,O=c.n34,R=c.n41,S=c.n42,$=c.n43,k=c.n44;this.n11=e*G+f*D+g*M+j*R;this.n12=e*B+f*X+g*P+j*S;this.n13=e*L+f*H+g*Q+j*$;this.n14=e*E+f*I+g*O+j*k;this.n21=h*G+m*D+n*M+t*R;this.n22=h*B+m*X+n*P+t*S;this.n23=h*L+m*H+n*Q+t*$;this.n24=h*E+m*I+n*O+t*k;this.n31=o*G+p*D+v*M+u*R;this.n32=o*B+p*X+v*P+u*S;this.n33=o*L+p*H+v*Q+u*$;this.n34=o*E+p*I+v*O+u*k;this.n41=w*G+z*D+x*M+y*R;this.n42=w*B+z*X+x*P+y*S;this.n43=w*L+z*H+x*Q+y*$;this.n44=w*E+z*I+x*O+y*k;return this},multiplyToArray:function(b,
 c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=
 c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=
 b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,j=this.n22,h=this.n23,m=this.n24,n=this.n31,t=this.n32,o=this.n33,p=this.n34,v=this.n41,u=this.n42,w=this.n43,z=this.n44;return f*h*t*v-e*m*t*v-f*j*o*v+c*m*o*v+e*j*p*v-c*h*p*v-f*h*n*u+e*m*n*u+f*g*o*u-b*m*o*u-e*g*p*u+b*h*p*u+f*j*n*w-c*m*n*w-f*g*t*w+b*m*t*w+c*g*p*w-b*j*p*w-e*j*n*z+c*h*n*z+e*g*t*z-b*h*t*z-c*g*o*z+b*j*o*z},transpose:function(){var b;b=this.n21;this.n21=
 b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,j=this.n22,h=this.n23,m=this.n24,n=this.n31,t=this.n32,o=this.n33,p=this.n34,v=this.n41,u=this.n42,w=this.n43,z=this.n44;return f*h*t*v-e*m*t*v-f*j*o*v+c*m*o*v+e*j*p*v-c*h*p*v-f*h*n*u+e*m*n*u+f*g*o*u-b*m*o*u-e*g*p*u+b*h*p*u+f*j*n*w-c*m*n*w-f*g*t*w+b*m*t*w+c*g*p*w-b*j*p*w-e*j*n*z+c*h*n*z+e*g*t*z-b*h*t*z-c*g*o*z+b*j*o*z},transpose:function(){var b;b=this.n21;this.n21=
 this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=
 this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=
@@ -62,8 +62,8 @@ e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},com
 m.normalize();j.normal.copy(m)}},computeVertexNormals:function(){var b,c,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
 m.normalize();j.normal.copy(m)}},computeVertexNormals:function(){var b,c,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
 this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
 this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
 e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,e,c,f,g,j,H){m=b.vertices[e].position;n=b.vertices[c].position;t=b.vertices[f].position;o=h[g];p=h[j];v=h[H];u=n.x-m.x;w=t.x-m.x;z=n.y-m.y;x=t.y-m.y;y=n.z-m.z;G=t.z-m.z;B=p.u-o.u;L=v.u-o.u;E=p.v-o.v;D=v.v-o.v;X=1/(B*D-L*E);P.set((D*u-E*w)*
 e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,e,c,f,g,j,H){m=b.vertices[e].position;n=b.vertices[c].position;t=b.vertices[f].position;o=h[g];p=h[j];v=h[H];u=n.x-m.x;w=t.x-m.x;z=n.y-m.y;x=t.y-m.y;y=n.z-m.z;G=t.z-m.z;B=p.u-o.u;L=v.u-o.u;E=p.v-o.v;D=v.v-o.v;X=1/(B*D-L*E);P.set((D*u-E*w)*
-X,(D*z-E*x)*X,(D*y-E*G)*X);Q.set((B*w-L*u)*X,(B*x-L*z)*X,(B*G-L*y)*X);I[e].addSelf(P);I[c].addSelf(P);I[f].addSelf(P);M[e].addSelf(Q);M[c].addSelf(Q);M[f].addSelf(Q)}var c,e,f,g,j,h,m,n,t,o,p,v,u,w,z,x,y,G,B,L,E,D,X,H,I=[],M=[],P=new THREE.Vector3,Q=new THREE.Vector3,O=new THREE.Vector3,R=new THREE.Vector3,T=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)I[c]=new THREE.Vector3,M[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)j=this.faces[c],h=this.faceVertexUvs[0][c],j instanceof
-THREE.Face3?b(this,j.a,j.b,j.c,0,1,2):j instanceof THREE.Face4&&(b(this,j.a,j.b,j.c,0,1,2),b(this,j.a,j.b,j.d,0,1,3));var $=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){j=this.faces[c];for(f=0;f<j.vertexNormals.length;f++)T.copy(j.vertexNormals[f]),g=j[$[f]],H=I[g],O.copy(H),O.subSelf(T.multiplyScalar(T.dot(H))).normalize(),R.cross(j.vertexNormals[f],H),g=R.dot(M[g]),g=g<0?-1:1,j.vertexTangents[f]=new THREE.Vector4(O.x,O.y,O.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var b;
+X,(D*z-E*x)*X,(D*y-E*G)*X);Q.set((B*w-L*u)*X,(B*x-L*z)*X,(B*G-L*y)*X);I[e].addSelf(P);I[c].addSelf(P);I[f].addSelf(P);M[e].addSelf(Q);M[c].addSelf(Q);M[f].addSelf(Q)}var c,e,f,g,j,h,m,n,t,o,p,v,u,w,z,x,y,G,B,L,E,D,X,H,I=[],M=[],P=new THREE.Vector3,Q=new THREE.Vector3,O=new THREE.Vector3,R=new THREE.Vector3,S=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)I[c]=new THREE.Vector3,M[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)j=this.faces[c],h=this.faceVertexUvs[0][c],j instanceof
+THREE.Face3?b(this,j.a,j.b,j.c,0,1,2):j instanceof THREE.Face4&&(b(this,j.a,j.b,j.c,0,1,2),b(this,j.a,j.b,j.d,0,1,3));var $=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){j=this.faces[c];for(f=0;f<j.vertexNormals.length;f++)S.copy(j.vertexNormals[f]),g=j[$[f]],H=I[g],O.copy(H),O.subSelf(S.multiplyScalar(S.dot(H))).normalize(),R.cross(j.vertexNormals[f],H),g=R.dot(M[g]),g=g<0?-1:1,j.vertexTangents[f]=new THREE.Vector4(O.x,O.y,O.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var b;
 if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
 if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
 else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c<e;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,e){return Math.min(b,e)+"_"+Math.max(b,e)}function c(b,e,c){b[e]===
 else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c<e;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,e){return Math.min(b,e)+"_"+Math.max(b,e)}function c(b,e,c){b[e]===
 void 0?(b[e]={set:{},array:[]},b[e].set[c]=1,b[e].array.push(c)):b[e].set[c]===void 0&&(b[e].set[c]=1,b[e].array.push(c))}var e,f,g,j,h,m={};e=0;for(f=this.faces.length;e<f;e++)h=this.faces[e],h instanceof THREE.Face3?(g=b(h.a,h.b),c(m,g,e),g=b(h.b,h.c),c(m,g,e),g=b(h.a,h.c),c(m,g,e)):h instanceof THREE.Face4&&(g=b(h.b,h.d),c(m,g,e),g=b(h.a,h.b),c(m,g,e),g=b(h.a,h.d),c(m,g,e),g=b(h.b,h.c),c(m,g,e),g=b(h.c,h.d),c(m,g,e));e=0;for(f=this.edges.length;e<f;e++){h=this.edges[e];g=h.vertexIndices[0];j=h.vertexIndices[1];
 void 0?(b[e]={set:{},array:[]},b[e].set[c]=1,b[e].array.push(c)):b[e].set[c]===void 0&&(b[e].set[c]=1,b[e].array.push(c))}var e,f,g,j,h,m={};e=0;for(f=this.faces.length;e<f;e++)h=this.faces[e],h instanceof THREE.Face3?(g=b(h.a,h.b),c(m,g,e),g=b(h.b,h.c),c(m,g,e),g=b(h.a,h.c),c(m,g,e)):h instanceof THREE.Face4&&(g=b(h.b,h.d),c(m,g,e),g=b(h.a,h.b),c(m,g,e),g=b(h.a,h.d),c(m,g,e),g=b(h.b,h.c),c(m,g,e),g=b(h.c,h.d),c(m,g,e));e=0;for(f=this.edges.length;e<f;e++){h=this.edges[e];g=h.vertexIndices[0];j=h.vertexIndices[1];
@@ -106,7 +106,8 @@ THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this
 THREE.ParticleCanvasMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.program=b.program!==void 0?b.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(b){THREE.Material.call(this);this.domElement=b};
 THREE.ParticleCanvasMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.program=b.program!==void 0?b.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(b){THREE.Material.call(this);this.domElement=b};
 THREE.Texture=function(b,c,e,f,g,j){this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=e!==void 0?e:THREE.ClampToEdgeWrapping;this.wrapT=f!==void 0?f:THREE.ClampToEdgeWrapping;this.magFilter=g!==void 0?g:THREE.LinearFilter;this.minFilter=j!==void 0?j:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
 THREE.Texture=function(b,c,e,f,g,j){this.image=b;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=e!==void 0?e:THREE.ClampToEdgeWrapping;this.wrapT=f!==void 0?f:THREE.ClampToEdgeWrapping;this.magFilter=g!==void 0?g:THREE.LinearFilter;this.minFilter=j!==void 0?j:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
 THREE.Texture.prototype={clone:function(){var b=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;
 THREE.Texture.prototype={clone:function(){var b=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;
-THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
+THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(b,c,e,f,g,j,h,m,n){THREE.Texture.call(this,null,g,j,h,m,n);this.image={data:b,width:c,height:e};this.format=f!==void 0?f:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;
+THREE.DataTexture.prototype.constructor=THREE.DataTexture;THREE.DataTexture.prototype={clone:function(){var b=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);b.offset.copy(this.offset);b.repeat.copy(this.repeat);return b}};THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
 THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,e){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=e!=void 0?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
 THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,c,e){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=e!=void 0?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
 THREE.Line.prototype.constructor=THREE.Line;
 THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c&&c.length?c:[c];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=b.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var e=0;e<this.geometry.morphTargets.length;e++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[e].name]=
 THREE.Mesh=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c&&c.length?c:[c];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=b.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var e=0;e<this.geometry.morphTargets.length;e++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[e].name]=
@@ -142,9 +143,9 @@ THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.protot
 THREE.Projector=function(){function b(){var b=n[m]=n[m]||new THREE.RenderableVertex;m++;return b}function c(b,e){return e.z-b.z}function e(b,e){var c=0,f=1,h=b.z+b.w,g=e.z+e.w,k=-b.z+b.w,j=-e.z+e.w;return h>=0&&g>=0&&k>=0&&j>=0?!0:h<0&&g<0||k<0&&j<0?!1:(h<0?c=Math.max(c,h/(h-g)):g<0&&(f=Math.min(f,h/(h-g))),k<0?c=Math.max(c,k/(k-j)):j<0&&(f=Math.min(f,k/(k-j))),f<c?!1:(b.lerpSelf(e,c),e.lerpSelf(b,1-f),!0))}var f,g,j=[],h,m,n=[],t,o,p=[],v,u=[],w,z,x=[],y,G,B=[],L=new THREE.Vector4,E=new THREE.Vector4,
 THREE.Projector=function(){function b(){var b=n[m]=n[m]||new THREE.RenderableVertex;m++;return b}function c(b,e){return e.z-b.z}function e(b,e){var c=0,f=1,h=b.z+b.w,g=e.z+e.w,k=-b.z+b.w,j=-e.z+e.w;return h>=0&&g>=0&&k>=0&&j>=0?!0:h<0&&g<0||k<0&&j<0?!1:(h<0?c=Math.max(c,h/(h-g)):g<0&&(f=Math.min(f,h/(h-g))),k<0?c=Math.max(c,k/(k-j)):j<0&&(f=Math.min(f,k/(k-j))),f<c?!1:(b.lerpSelf(e,c),e.lerpSelf(b,1-f),!0))}var f,g,j=[],h,m,n=[],t,o,p=[],v,u=[],w,z,x=[],y,G,B=[],L=new THREE.Vector4,E=new THREE.Vector4,
 D=new THREE.Matrix4,X=new THREE.Matrix4,H=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],I=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(b,e){D.multiply(e.projectionMatrix,e.matrixWorldInverse);D.multiplyVector3(b);return b};this.unprojectVector=function(b,e){D.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));D.multiplyVector3(b);return b};this.projectObjects=function(b,e,h){var e=[],m,n,t;g=0;n=
 D=new THREE.Matrix4,X=new THREE.Matrix4,H=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],I=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(b,e){D.multiply(e.projectionMatrix,e.matrixWorldInverse);D.multiplyVector3(b);return b};this.unprojectVector=function(b,e){D.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));D.multiplyVector3(b);return b};this.projectObjects=function(b,e,h){var e=[],m,n,t;g=0;n=
 b.objects;b=0;for(m=n.length;b<m;b++){t=n[b];var k;if(!(k=!t.visible))if(k=t instanceof THREE.Mesh){a:{k=void 0;for(var o=t.matrixWorld,p=-t.geometry.boundingSphere.radius*Math.max(t.scale.x,Math.max(t.scale.y,t.scale.z)),u=0;u<6;u++)if(k=H[u].x*o.n14+H[u].y*o.n24+H[u].z*o.n34+H[u].w,k<=p){k=!1;break a}k=!0}k=!k}if(!k)k=j[g]=j[g]||new THREE.RenderableObject,g++,f=k,L.copy(t.position),D.multiplyVector3(L),f.object=t,f.z=L.z,e.push(f)}h&&e.sort(c);return e};this.projectScene=function(f,g,j){var L=[],
 b.objects;b=0;for(m=n.length;b<m;b++){t=n[b];var k;if(!(k=!t.visible))if(k=t instanceof THREE.Mesh){a:{k=void 0;for(var o=t.matrixWorld,p=-t.geometry.boundingSphere.radius*Math.max(t.scale.x,Math.max(t.scale.y,t.scale.z)),u=0;u<6;u++)if(k=H[u].x*o.n14+H[u].y*o.n24+H[u].z*o.n34+H[u].w,k<=p){k=!1;break a}k=!0}k=!k}if(!k)k=j[g]=j[g]||new THREE.RenderableObject,g++,f=k,L.copy(t.position),D.multiplyVector3(L),f.object=t,f.z=L.z,e.push(f)}h&&e.sort(c);return e};this.projectScene=function(f,g,j){var L=[],
-T=g.near,$=g.far,k,K,da,Z,aa,ha,la,ea,fa,F,ia,na,ca,oa,J,V,ga;G=z=v=o=0;g.matrixAutoUpdate&&g.update(void 0,!0);f.update(void 0,!1,g);D.multiply(g.projectionMatrix,g.matrixWorldInverse);H[0].set(D.n41-D.n11,D.n42-D.n12,D.n43-D.n13,D.n44-D.n14);H[1].set(D.n41+D.n11,D.n42+D.n12,D.n43+D.n13,D.n44+D.n14);H[2].set(D.n41+D.n21,D.n42+D.n22,D.n43+D.n23,D.n44+D.n24);H[3].set(D.n41-D.n21,D.n42-D.n22,D.n43-D.n23,D.n44-D.n24);H[4].set(D.n41-D.n31,D.n42-D.n32,D.n43-D.n33,D.n44-D.n34);H[5].set(D.n41+D.n31,D.n42+
+S=g.near,$=g.far,k,K,da,Z,aa,ha,la,ea,fa,F,ia,na,ca,oa,J,V,ga;G=z=v=o=0;g.matrixAutoUpdate&&g.update(void 0,!0);f.update(void 0,!1,g);D.multiply(g.projectionMatrix,g.matrixWorldInverse);H[0].set(D.n41-D.n11,D.n42-D.n12,D.n43-D.n13,D.n44-D.n14);H[1].set(D.n41+D.n11,D.n42+D.n12,D.n43+D.n13,D.n44+D.n14);H[2].set(D.n41+D.n21,D.n42+D.n22,D.n43+D.n23,D.n44+D.n24);H[3].set(D.n41-D.n21,D.n42-D.n22,D.n43-D.n23,D.n44-D.n24);H[4].set(D.n41-D.n31,D.n42-D.n32,D.n43-D.n33,D.n44-D.n34);H[5].set(D.n41+D.n31,D.n42+
 D.n32,D.n43+D.n33,D.n44+D.n34);for(k=0;k<6;k++)fa=H[k],fa.divideScalar(Math.sqrt(fa.x*fa.x+fa.y*fa.y+fa.z*fa.z));fa=this.projectObjects(f,g,!0);f=0;for(k=fa.length;f<k;f++)if(F=fa[f].object,F.visible)if(ia=F.matrixWorld,na=F.matrixRotationWorld,ca=F.materials,oa=F.overdraw,m=0,F instanceof THREE.Mesh){J=F.geometry;Z=J.vertices;V=J.faces;J=J.faceVertexUvs;K=0;for(da=Z.length;K<da;K++)h=b(),h.positionWorld.copy(Z[K].position),ia.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),
 D.n32,D.n43+D.n33,D.n44+D.n34);for(k=0;k<6;k++)fa=H[k],fa.divideScalar(Math.sqrt(fa.x*fa.x+fa.y*fa.y+fa.z*fa.z));fa=this.projectObjects(f,g,!0);f=0;for(k=fa.length;f<k;f++)if(F=fa[f].object,F.visible)if(ia=F.matrixWorld,na=F.matrixRotationWorld,ca=F.materials,oa=F.overdraw,m=0,F instanceof THREE.Mesh){J=F.geometry;Z=J.vertices;V=J.faces;J=J.faceVertexUvs;K=0;for(da=Z.length;K<da;K++)h=b(),h.positionWorld.copy(Z[K].position),ia.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),
-D.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>T&&h.positionScreen.z<$;Z=0;for(K=V.length;Z<K;Z++){da=V[Z];if(da instanceof THREE.Face3)if(aa=n[da.a],ha=n[da.b],la=n[da.c],aa.visible&&ha.visible&&la.visible&&(F.doubleSided||F.flipSided!=(la.positionScreen.x-aa.positionScreen.x)*(ha.positionScreen.y-aa.positionScreen.y)-(la.positionScreen.y-aa.positionScreen.y)*(ha.positionScreen.x-aa.positionScreen.x)<
+D.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>S&&h.positionScreen.z<$;Z=0;for(K=V.length;Z<K;Z++){da=V[Z];if(da instanceof THREE.Face3)if(aa=n[da.a],ha=n[da.b],la=n[da.c],aa.visible&&ha.visible&&la.visible&&(F.doubleSided||F.flipSided!=(la.positionScreen.x-aa.positionScreen.x)*(ha.positionScreen.y-aa.positionScreen.y)-(la.positionScreen.y-aa.positionScreen.y)*(ha.positionScreen.x-aa.positionScreen.x)<
 0))ea=p[o]=p[o]||new THREE.RenderableFace3,o++,t=ea,t.v1.copy(aa),t.v2.copy(ha),t.v3.copy(la);else continue;else if(da instanceof THREE.Face4)if(aa=n[da.a],ha=n[da.b],la=n[da.c],ea=n[da.d],aa.visible&&ha.visible&&la.visible&&ea.visible&&(F.doubleSided||F.flipSided!=((ea.positionScreen.x-aa.positionScreen.x)*(ha.positionScreen.y-aa.positionScreen.y)-(ea.positionScreen.y-aa.positionScreen.y)*(ha.positionScreen.x-aa.positionScreen.x)<0||(ha.positionScreen.x-la.positionScreen.x)*(ea.positionScreen.y-
 0))ea=p[o]=p[o]||new THREE.RenderableFace3,o++,t=ea,t.v1.copy(aa),t.v2.copy(ha),t.v3.copy(la);else continue;else if(da instanceof THREE.Face4)if(aa=n[da.a],ha=n[da.b],la=n[da.c],ea=n[da.d],aa.visible&&ha.visible&&la.visible&&ea.visible&&(F.doubleSided||F.flipSided!=((ea.positionScreen.x-aa.positionScreen.x)*(ha.positionScreen.y-aa.positionScreen.y)-(ea.positionScreen.y-aa.positionScreen.y)*(ha.positionScreen.x-aa.positionScreen.x)<0||(ha.positionScreen.x-la.positionScreen.x)*(ea.positionScreen.y-
 la.positionScreen.y)-(ha.positionScreen.y-la.positionScreen.y)*(ea.positionScreen.x-la.positionScreen.x)<0)))ga=u[v]=u[v]||new THREE.RenderableFace4,v++,t=ga,t.v1.copy(aa),t.v2.copy(ha),t.v3.copy(la),t.v4.copy(ea);else continue;t.normalWorld.copy(da.normal);na.multiplyVector3(t.normalWorld);t.centroidWorld.copy(da.centroid);ia.multiplyVector3(t.centroidWorld);t.centroidScreen.copy(t.centroidWorld);D.multiplyVector3(t.centroidScreen);la=da.vertexNormals;aa=0;for(ha=la.length;aa<ha;aa++)ea=t.vertexNormalsWorld[aa],
 la.positionScreen.y)-(ha.positionScreen.y-la.positionScreen.y)*(ea.positionScreen.x-la.positionScreen.x)<0)))ga=u[v]=u[v]||new THREE.RenderableFace4,v++,t=ga,t.v1.copy(aa),t.v2.copy(ha),t.v3.copy(la),t.v4.copy(ea);else continue;t.normalWorld.copy(da.normal);na.multiplyVector3(t.normalWorld);t.centroidWorld.copy(da.centroid);ia.multiplyVector3(t.centroidWorld);t.centroidScreen.copy(t.centroidWorld);D.multiplyVector3(t.centroidScreen);la=da.vertexNormals;aa=0;for(ha=la.length;aa<ha;aa++)ea=t.vertexNormalsWorld[aa],
 ea.copy(la[aa]),na.multiplyVector3(ea);aa=0;for(ha=J.length;aa<ha;aa++)if(ga=J[aa][Z]){la=0;for(ea=ga.length;la<ea;la++)t.uvs[aa][la]=ga[la]}t.meshMaterials=ca;t.faceMaterials=da.materials;t.overdraw=oa;t.z=t.centroidScreen.z;L.push(t)}}else if(F instanceof THREE.Line){X.multiply(D,ia);Z=F.geometry.vertices;aa=b();aa.positionScreen.copy(Z[0].position);X.multiplyVector4(aa.positionScreen);K=1;for(da=Z.length;K<da;K++)if(aa=b(),aa.positionScreen.copy(Z[K].position),X.multiplyVector4(aa.positionScreen),
 ea.copy(la[aa]),na.multiplyVector3(ea);aa=0;for(ha=J.length;aa<ha;aa++)if(ga=J[aa][Z]){la=0;for(ea=ga.length;la<ea;la++)t.uvs[aa][la]=ga[la]}t.meshMaterials=ca;t.faceMaterials=da.materials;t.overdraw=oa;t.z=t.centroidScreen.z;L.push(t)}}else if(F instanceof THREE.Line){X.multiply(D,ia);Z=F.geometry.vertices;aa=b();aa.positionScreen.copy(Z[0].position);X.multiplyVector4(aa.positionScreen);K=1;for(da=Z.length;K<da;K++)if(aa=b(),aa.positionScreen.copy(Z[K].position),X.multiplyVector4(aa.positionScreen),
@@ -152,39 +153,39 @@ ha=n[m-2],I.copy(aa.positionScreen),M.copy(ha.positionScreen),e(I,M))I.multiplyS
 E.z,y.rotation=F.rotation.z,y.scale.x=F.scale.x*Math.abs(y.x-(E.x+g.projectionMatrix.n11)/(E.w+g.projectionMatrix.n14)),y.scale.y=F.scale.y*Math.abs(y.y-(E.y+g.projectionMatrix.n22)/(E.w+g.projectionMatrix.n24)),y.materials=F.materials,L.push(y);j&&L.sort(c);return L}};
 E.z,y.rotation=F.rotation.z,y.scale.x=F.scale.x*Math.abs(y.x-(E.x+g.projectionMatrix.n11)/(E.w+g.projectionMatrix.n14)),y.scale.y=F.scale.y*Math.abs(y.y-(E.y+g.projectionMatrix.n22)/(E.w+g.projectionMatrix.n24)),y.materials=F.materials,L.push(y);j&&L.sort(c);return L}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,j;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;j=f/2};this.render=function(e,f){var n,t,o,p,v,u,w,z;b=c.projectScene(e,f);n=0;for(t=b.length;n<t;n++)if(v=b[n],v instanceof THREE.RenderableParticle){w=v.x*g+g;z=v.y*j+j;o=0;for(p=v.material.length;o<p;o++)if(u=v.material[o],u instanceof THREE.ParticleDOMMaterial)u=u.domElement,u.style.left=w+"px",u.style.top=z+"px"}}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,j;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;j=f/2};this.render=function(e,f){var n,t,o,p,v,u,w,z;b=c.projectScene(e,f);n=0;for(t=b.length;n<t;n++)if(v=b[n],v instanceof THREE.RenderableParticle){w=v.x*g+g;z=v.y*j+j;o=0;for(p=v.material.length;o<p;o++)if(u=v.material[o],u instanceof THREE.ParticleDOMMaterial)u=u.domElement,u.style.left=w+"px",u.style.top=z+"px"}}};
 THREE.CanvasRenderer=function(b){function c(b){if(y!=b)w.globalAlpha=y=b}function e(b){if(G!=b){switch(b){case THREE.NormalBlending:w.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:w.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:w.globalCompositeOperation="darker"}G=b}}function f(b){if(B!=b.hex)B=b.hex,w.strokeStyle="#"+j(B.toString(16))}function g(b){if(L!=b.hex)L=b.hex,w.fillStyle="#"+j(L.toString(16))}function j(b){for(;b.length<6;)b="0"+b;return b}
 THREE.CanvasRenderer=function(b){function c(b){if(y!=b)w.globalAlpha=y=b}function e(b){if(G!=b){switch(b){case THREE.NormalBlending:w.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:w.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:w.globalCompositeOperation="darker"}G=b}}function f(b){if(B!=b.hex)B=b.hex,w.strokeStyle="#"+j(B.toString(16))}function g(b){if(L!=b.hex)L=b.hex,w.fillStyle="#"+j(L.toString(16))}function j(b){for(;b.length<6;)b="0"+b;return b}
-var h=this,m=null,n=new THREE.Projector,b=b||{},t=b.canvas!==void 0?b.canvas:document.createElement("canvas"),o,p,v,u,w=t.getContext("2d"),z=new THREE.Color(0),x=0,y=1,G=0,B=null,L=null,E=null,D=null,X=null,H,I,M,P,Q=new THREE.RenderableVertex,O=new THREE.RenderableVertex,R,T,$,k,K,da,Z,aa,ha,la,ea,fa,F=new THREE.Color(0),ia=new THREE.Color(0),na=new THREE.Color(0),ca=new THREE.Color(0),oa=new THREE.Color(0),J,V,ga,ka,sa,xa,Aa,Ia,Ba,Pa,W=new THREE.Rectangle,ja=new THREE.Rectangle,qa=new THREE.Rectangle,
-ta=!1,ua=new THREE.Color,wa=new THREE.Color,Da=new THREE.Color,ya=new THREE.Color,ra=new THREE.Vector3,Ea,Y,S,va,U,za,b=16;Ea=document.createElement("canvas");Ea.width=Ea.height=2;Y=Ea.getContext("2d");Y.fillStyle="rgba(0,0,0,1)";Y.fillRect(0,0,2,2);S=Y.getImageData(0,0,2,2);va=S.data;U=document.createElement("canvas");U.width=U.height=b;za=U.getContext("2d");za.translate(-b/2,-b/2);za.scale(b,b);b--;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};
+var h=this,m=null,n=new THREE.Projector,b=b||{},t=b.canvas!==void 0?b.canvas:document.createElement("canvas"),o,p,v,u,w=t.getContext("2d"),z=new THREE.Color(0),x=0,y=1,G=0,B=null,L=null,E=null,D=null,X=null,H,I,M,P,Q=new THREE.RenderableVertex,O=new THREE.RenderableVertex,R,S,$,k,K,da,Z,aa,ha,la,ea,fa,F=new THREE.Color(0),ia=new THREE.Color(0),na=new THREE.Color(0),ca=new THREE.Color(0),oa=new THREE.Color(0),J,V,ga,ka,sa,xa,Aa,Ia,Ba,Pa,W=new THREE.Rectangle,ja=new THREE.Rectangle,qa=new THREE.Rectangle,
+ta=!1,ua=new THREE.Color,wa=new THREE.Color,Da=new THREE.Color,ya=new THREE.Color,ra=new THREE.Vector3,Ea,Y,T,va,U,za,b=16;Ea=document.createElement("canvas");Ea.width=Ea.height=2;Y=Ea.getContext("2d");Y.fillStyle="rgba(0,0,0,1)";Y.fillRect(0,0,2,2);T=Y.getImageData(0,0,2,2);va=T.data;U=document.createElement("canvas");U.width=U.height=b;za=U.getContext("2d");za.translate(-b/2,-b/2);za.scale(b,b);b--;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};
 this.setSize=function(b,e){o=b;p=e;v=o/2;u=p/2;t.width=o;t.height=p;W.set(-v,-u,v,u);ja.set(-v,-u,v,u);y=1;G=0;X=D=E=L=B=null};this.setClearColor=function(b,e){z=b;x=e;ja.set(-v,-u,v,u)};this.setClearColorHex=function(b,e){z.setHex(b);x=e;ja.set(-v,-u,v,u)};this.clear=function(){w.setTransform(1,0,0,-1,v,u);if(!ja.isEmpty())ja.inflate(1),ja.minSelf(W),x==0?w.clearRect(ja.getX(),ja.getY(),ja.getWidth(),ja.getHeight()):(e(THREE.NormalBlending),c(1),L="rgba("+Math.floor(z.r*255)+","+Math.floor(z.g*255)+
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 ","+Math.floor(z.b*255)+","+x+")",w.fillStyle=L,w.fillRect(ja.getX(),ja.getY(),ja.getWidth(),ja.getHeight())),ja.empty()};this.render=function(b,j){function t(b){var e,c,f,h=b.lights;wa.setRGB(0,0,0);Da.setRGB(0,0,0);ya.setRGB(0,0,0);b=0;for(e=h.length;b<e;b++)c=h[b],f=c.color,c instanceof THREE.AmbientLight?(wa.r+=f.r,wa.g+=f.g,wa.b+=f.b):c instanceof THREE.DirectionalLight?(Da.r+=f.r,Da.g+=f.g,Da.b+=f.b):c instanceof THREE.PointLight&&(ya.r+=f.r,ya.g+=f.g,ya.b+=f.b)}function o(b,e,c,f){var h,g,
 ","+Math.floor(z.b*255)+","+x+")",w.fillStyle=L,w.fillRect(ja.getX(),ja.getY(),ja.getWidth(),ja.getHeight())),ja.empty()};this.render=function(b,j){function t(b){var e,c,f,h=b.lights;wa.setRGB(0,0,0);Da.setRGB(0,0,0);ya.setRGB(0,0,0);b=0;for(e=h.length;b<e;b++)c=h[b],f=c.color,c instanceof THREE.AmbientLight?(wa.r+=f.r,wa.g+=f.g,wa.b+=f.b):c instanceof THREE.DirectionalLight?(Da.r+=f.r,Da.g+=f.g,Da.b+=f.b):c instanceof THREE.PointLight&&(ya.r+=f.r,ya.g+=f.g,ya.b+=f.b)}function o(b,e,c,f){var h,g,
-j,k,m=b.lights,b=0;for(h=m.length;b<h;b++)g=m[b],j=g.color,g instanceof THREE.DirectionalLight?(k=c.dot(g.position),k<=0||(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)):g instanceof THREE.PointLight&&(k=c.dot(ra.sub(g.position,e).normalize()),k<=0||(k*=g.distance==0?1:1-Math.min(e.distanceTo(g.position)/g.distance,1),k!=0&&(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)))}function p(b,h,k){c(k.opacity);e(k.blending);var j,m,n,t,ma,o;if(k instanceof THREE.ParticleBasicMaterial){if(k.map)t=k.map.image,
-ma=t.width>>1,o=t.height>>1,k=h.scale.x*v,n=h.scale.y*u,j=k*ma,m=n*o,qa.set(b.x-j,b.y-m,b.x+j,b.y+m),W.instersects(qa)&&(w.save(),w.translate(b.x,b.y),w.rotate(-h.rotation),w.scale(k,-n),w.translate(-ma,-o),w.drawImage(t,0,0),w.restore())}else k instanceof THREE.ParticleCanvasMaterial&&(j=h.scale.x*v,m=h.scale.y*u,qa.set(b.x-j,b.y-m,b.x+j,b.y+m),W.instersects(qa)&&(f(k.color),g(k.color),w.save(),w.translate(b.x,b.y),w.rotate(-h.rotation),w.scale(j,m),k.program(w),w.restore()))}function y(b,h,k,g){c(g.opacity);
-e(g.blending);w.beginPath();w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(h.positionScreen.x,h.positionScreen.y);w.closePath();if(g instanceof THREE.LineBasicMaterial){b=g.linewidth;if(E!=b)w.lineWidth=E=b;b=g.linecap;if(D!=b)w.lineCap=D=b;b=g.linejoin;if(X!=b)w.lineJoin=X=b;f(g.color);w.stroke();qa.inflate(g.linewidth*2)}}function z(b,f,g,m,n,t,ma,p,u){h.data.vertices+=3;h.data.faces++;c(p.opacity);e(p.blending);R=b.positionScreen.x;T=b.positionScreen.y;$=f.positionScreen.x;k=f.positionScreen.y;
-K=g.positionScreen.x;da=g.positionScreen.y;B(R,T,$,k,K,da);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(ka=ma.uvs[0],Ga(R,T,$,k,K,da,p.map.image,ka[m].u,ka[m].v,ka[n].u,ka[n].v,ka[t].u,ka[t].v));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=j.matrixWorldInverse,ra.copy(ma.vertexNormalsWorld[0]),sa=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+0.5,xa=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,ra.copy(ma.vertexNormalsWorld[1]),
-Aa=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+0.5,Ia=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,ra.copy(ma.vertexNormalsWorld[2]),Ba=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+0.5,Pa=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,Ga(R,T,$,k,K,da,p.envMap.image,sa,xa,Aa,Ia,Ba,Pa)}else p.wireframe?Ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):L(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof THREE.UVMapping&&(ka=ma.uvs[0],Ga(R,T,
-$,k,K,da,p.map.image,ka[m].u,ka[m].v,ka[n].u,ka[n].v,ka[t].u,ka[t].v)),e(THREE.SubtractiveBlending)),ta?!p.wireframe&&p.shading==THREE.SmoothShading&&ma.vertexNormalsWorld.length==3?(ia.r=na.r=ca.r=wa.r,ia.g=na.g=ca.g=wa.g,ia.b=na.b=ca.b=wa.b,o(u,ma.v1.positionWorld,ma.vertexNormalsWorld[0],ia),o(u,ma.v2.positionWorld,ma.vertexNormalsWorld[1],na),o(u,ma.v3.positionWorld,ma.vertexNormalsWorld[2],ca),oa.r=(na.r+ca.r)*0.5,oa.g=(na.g+ca.g)*0.5,oa.b=(na.b+ca.b)*0.5,ga=Sa(ia,na,ca,oa),Ga(R,T,$,k,K,da,ga,
+j,k,m=b.lights,b=0;for(h=m.length;b<h;b++)g=m[b],j=g.color,g instanceof THREE.DirectionalLight?(k=c.dot(g.position),k<=0||(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)):g instanceof THREE.PointLight&&(k=c.dot(ra.sub(g.position,e).normalize()),k<=0||(k*=g.distance==0?1:1-Math.min(e.distanceTo(g.position)/g.distance,1),k!=0&&(k*=g.intensity,f.r+=j.r*k,f.g+=j.g*k,f.b+=j.b*k)))}function p(b,h,j){c(j.opacity);e(j.blending);var k,m,n,t,ma,o;if(j instanceof THREE.ParticleBasicMaterial){if(j.map)t=j.map.image,
+ma=t.width>>1,o=t.height>>1,j=h.scale.x*v,n=h.scale.y*u,k=j*ma,m=n*o,qa.set(b.x-k,b.y-m,b.x+k,b.y+m),W.instersects(qa)&&(w.save(),w.translate(b.x,b.y),w.rotate(-h.rotation),w.scale(j,-n),w.translate(-ma,-o),w.drawImage(t,0,0),w.restore())}else j instanceof THREE.ParticleCanvasMaterial&&(k=h.scale.x*v,m=h.scale.y*u,qa.set(b.x-k,b.y-m,b.x+k,b.y+m),W.instersects(qa)&&(f(j.color),g(j.color),w.save(),w.translate(b.x,b.y),w.rotate(-h.rotation),w.scale(k,m),j.program(w),w.restore()))}function y(b,h,j,g){c(g.opacity);
+e(g.blending);w.beginPath();w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(h.positionScreen.x,h.positionScreen.y);w.closePath();if(g instanceof THREE.LineBasicMaterial){b=g.linewidth;if(E!=b)w.lineWidth=E=b;b=g.linecap;if(D!=b)w.lineCap=D=b;b=g.linejoin;if(X!=b)w.lineJoin=X=b;f(g.color);w.stroke();qa.inflate(g.linewidth*2)}}function z(b,f,g,m,n,t,ma,p,u){h.data.vertices+=3;h.data.faces++;c(p.opacity);e(p.blending);R=b.positionScreen.x;S=b.positionScreen.y;$=f.positionScreen.x;k=f.positionScreen.y;
+K=g.positionScreen.x;da=g.positionScreen.y;B(R,S,$,k,K,da);if(p instanceof THREE.MeshBasicMaterial)if(p.map)p.map.mapping instanceof THREE.UVMapping&&(ka=ma.uvs[0],Ga(R,S,$,k,K,da,p.map.image,ka[m].u,ka[m].v,ka[n].u,ka[n].v,ka[t].u,ka[t].v));else if(p.envMap){if(p.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=j.matrixWorldInverse,ra.copy(ma.vertexNormalsWorld[0]),sa=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+0.5,xa=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,ra.copy(ma.vertexNormalsWorld[1]),
+Aa=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+0.5,Ia=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,ra.copy(ma.vertexNormalsWorld[2]),Ba=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+0.5,Pa=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,Ga(R,S,$,k,K,da,p.envMap.image,sa,xa,Aa,Ia,Ba,Pa)}else p.wireframe?Ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):L(p.color);else if(p instanceof THREE.MeshLambertMaterial)p.map&&!p.wireframe&&(p.map.mapping instanceof THREE.UVMapping&&(ka=ma.uvs[0],Ga(R,S,
+$,k,K,da,p.map.image,ka[m].u,ka[m].v,ka[n].u,ka[n].v,ka[t].u,ka[t].v)),e(THREE.SubtractiveBlending)),ta?!p.wireframe&&p.shading==THREE.SmoothShading&&ma.vertexNormalsWorld.length==3?(ia.r=na.r=ca.r=wa.r,ia.g=na.g=ca.g=wa.g,ia.b=na.b=ca.b=wa.b,o(u,ma.v1.positionWorld,ma.vertexNormalsWorld[0],ia),o(u,ma.v2.positionWorld,ma.vertexNormalsWorld[1],na),o(u,ma.v3.positionWorld,ma.vertexNormalsWorld[2],ca),oa.r=(na.r+ca.r)*0.5,oa.g=(na.g+ca.g)*0.5,oa.b=(na.b+ca.b)*0.5,ga=Sa(ia,na,ca,oa),Ga(R,S,$,k,K,da,ga,
 0,0,1,0,0,1)):(ua.r=wa.r,ua.g=wa.g,ua.b=wa.b,o(u,ma.centroidWorld,ma.normalWorld,ua),F.r=Math.max(0,Math.min(p.color.r*ua.r,1)),F.g=Math.max(0,Math.min(p.color.g*ua.g,1)),F.b=Math.max(0,Math.min(p.color.b*ua.b,1)),F.updateHex(),p.wireframe?Ja(F,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):L(F)):p.wireframe?Ja(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):L(p.color);else if(p instanceof THREE.MeshDepthMaterial)J=j.near,V=j.far,ia.r=ia.g=ia.b=1-Na(b.positionScreen.z,
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-J,V),na.r=na.g=na.b=1-Na(f.positionScreen.z,J,V),ca.r=ca.g=ca.b=1-Na(g.positionScreen.z,J,V),oa.r=(na.r+ca.r)*0.5,oa.g=(na.g+ca.g)*0.5,oa.b=(na.b+ca.b)*0.5,ga=Sa(ia,na,ca,oa),Ga(R,T,$,k,K,da,ga,0,0,1,0,0,1);else if(p instanceof THREE.MeshNormalMaterial)F.r=Qa(ma.normalWorld.x),F.g=Qa(ma.normalWorld.y),F.b=Qa(ma.normalWorld.z),F.updateHex(),p.wireframe?Ja(F,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):L(F)}function x(b,f,g,m,n,t,ma,p,u){h.data.vertices+=4;h.data.faces++;c(p.opacity);
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+THREE.SVGRenderer=function(){function b(b,e,c){var f,h,g,j;f=0;for(h=b.lights.length;f<h;f++)g=b.lights[f],g instanceof THREE.DirectionalLight?(j=e.normalWorld.dot(g.position)*g.intensity,j>0&&(c.r+=g.color.r*j,c.g+=g.color.g*j,c.b+=g.color.b*j)):g instanceof THREE.PointLight&&(P.sub(g.position,e.centroidWorld),P.normalize(),j=e.normalWorld.dot(P)*g.intensity,j>0&&(c.r+=g.color.r*j,c.g+=g.color.g*j,c.b+=g.color.b*j))}function c(e,c,k,m,n,p){h.data.vertices+=3;h.data.faces++;R=f(S++);R.setAttribute("d",
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 "M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?E.hex=n.color.hex:n instanceof THREE.MeshLambertMaterial?L?(D.r=X.r,D.g=X.g,D.b=X.b,b(p,m,D),E.r=Math.max(0,Math.min(n.color.r*D.r,1)),E.g=Math.max(0,Math.min(n.color.g*D.g,1)),E.b=Math.max(0,Math.min(n.color.b*D.b,1)),E.updateHex()):E.hex=n.color.hex:n instanceof THREE.MeshDepthMaterial?(M=1-n.__2near/(n.__farPlusNear-
 m.z*n.__farMinusNear),E.setRGB(M,M,M)):n instanceof THREE.MeshNormalMaterial&&E.setRGB(g(m.normalWorld.x),g(m.normalWorld.y),g(m.normalWorld.z));n.wireframe?R.setAttribute("style","fill: none; stroke: #"+j(E.hex.toString(16))+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):R.setAttribute("style","fill: #"+j(E.hex.toString(16))+"; fill-opacity: "+n.opacity);t.appendChild(R)}function e(e,c,k,m,
 m.z*n.__farMinusNear),E.setRGB(M,M,M)):n instanceof THREE.MeshNormalMaterial&&E.setRGB(g(m.normalWorld.x),g(m.normalWorld.y),g(m.normalWorld.z));n.wireframe?R.setAttribute("style","fill: none; stroke: #"+j(E.hex.toString(16))+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):R.setAttribute("style","fill: #"+j(E.hex.toString(16))+"; fill-opacity: "+n.opacity);t.appendChild(R)}function e(e,c,k,m,
-n,p,o){h.data.vertices+=4;h.data.faces++;R=f(T++);R.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?E.hex=p.color.hex:p instanceof THREE.MeshLambertMaterial?L?(D.r=X.r,D.g=X.g,D.b=X.b,b(o,n,D),E.r=Math.max(0,Math.min(p.color.r*D.r,1)),E.g=Math.max(0,Math.min(p.color.g*D.g,1)),E.b=Math.max(0,Math.min(p.color.b*
+n,p,o){h.data.vertices+=4;h.data.faces++;R=f(S++);R.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?E.hex=p.color.hex:p instanceof THREE.MeshLambertMaterial?L?(D.r=X.r,D.g=X.g,D.b=X.b,b(o,n,D),E.r=Math.max(0,Math.min(p.color.r*D.r,1)),E.g=Math.max(0,Math.min(p.color.g*D.g,1)),E.b=Math.max(0,Math.min(p.color.b*
 D.b,1)),E.updateHex()):E.hex=p.color.hex:p instanceof THREE.MeshDepthMaterial?(M=1-p.__2near/(p.__farPlusNear-n.z*p.__farMinusNear),E.setRGB(M,M,M)):p instanceof THREE.MeshNormalMaterial&&E.setRGB(g(n.normalWorld.x),g(n.normalWorld.y),g(n.normalWorld.z));p.wireframe?R.setAttribute("style","fill: none; stroke: #"+j(E.hex.toString(16))+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):R.setAttribute("style",
 D.b,1)),E.updateHex()):E.hex=p.color.hex:p instanceof THREE.MeshDepthMaterial?(M=1-p.__2near/(p.__farPlusNear-n.z*p.__farMinusNear),E.setRGB(M,M,M)):p instanceof THREE.MeshNormalMaterial&&E.setRGB(g(n.normalWorld.x),g(n.normalWorld.y),g(n.normalWorld.z));p.wireframe?R.setAttribute("style","fill: none; stroke: #"+j(E.hex.toString(16))+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):R.setAttribute("style",
 "fill: #"+j(E.hex.toString(16))+"; fill-opacity: "+p.opacity);t.appendChild(R)}function f(b){Q[b]==null&&(Q[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),k==0&&Q[b].setAttribute("shape-rendering","crispEdges"));return Q[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function j(b){for(;b.length<6;)b="0"+b;return b}var h=this,m=null,n=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,p,v,u,w,z,x,y,G=new THREE.Rectangle,B=new THREE.Rectangle,L=
 "fill: #"+j(E.hex.toString(16))+"; fill-opacity: "+p.opacity);t.appendChild(R)}function f(b){Q[b]==null&&(Q[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),k==0&&Q[b].setAttribute("shape-rendering","crispEdges"));return Q[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function j(b){for(;b.length<6;)b="0"+b;return b}var h=this,m=null,n=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,p,v,u,w,z,x,y,G=new THREE.Rectangle,B=new THREE.Rectangle,L=
-!1,E=new THREE.Color(16777215),D=new THREE.Color(16777215),X=new THREE.Color(0),H=new THREE.Color(0),I=new THREE.Color(0),M,P=new THREE.Vector3,Q=[],O=[],R,T,$,k=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":k=1;break;case "low":k=0}};this.setSize=function(b,e){o=b;p=e;v=o/2;u=p/2;t.setAttribute("viewBox",-v+" "+-u+" "+o+" "+p);t.setAttribute("width",o);t.setAttribute("height",p);G.set(-v,-u,
-v,u)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(b,f){var g,p,o,E,D,M,F,P;this.autoClear&&this.clear();h.data.vertices=0;h.data.faces=0;m=n.projectScene(b,f,this.sortElements);$=T=0;if(L=b.lights.length>0){F=b.lights;X.setRGB(0,0,0);H.setRGB(0,0,0);I.setRGB(0,0,0);g=0;for(p=F.length;g<p;g++)o=F[g],E=o.color,o instanceof THREE.AmbientLight?(X.r+=E.r,X.g+=E.g,X.b+=E.b):o instanceof THREE.DirectionalLight?(H.r+=E.r,H.g+=E.g,H.b+=E.b):o instanceof
+!1,E=new THREE.Color(16777215),D=new THREE.Color(16777215),X=new THREE.Color(0),H=new THREE.Color(0),I=new THREE.Color(0),M,P=new THREE.Vector3,Q=[],O=[],R,S,$,k=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":k=1;break;case "low":k=0}};this.setSize=function(b,e){o=b;p=e;v=o/2;u=p/2;t.setAttribute("viewBox",-v+" "+-u+" "+o+" "+p);t.setAttribute("width",o);t.setAttribute("height",p);G.set(-v,-u,
+v,u)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(b,f){var g,p,o,E,D,M,F,P;this.autoClear&&this.clear();h.data.vertices=0;h.data.faces=0;m=n.projectScene(b,f,this.sortElements);$=S=0;if(L=b.lights.length>0){F=b.lights;X.setRGB(0,0,0);H.setRGB(0,0,0);I.setRGB(0,0,0);g=0;for(p=F.length;g<p;g++)o=F[g],E=o.color,o instanceof THREE.AmbientLight?(X.r+=E.r,X.g+=E.g,X.b+=E.b):o instanceof THREE.DirectionalLight?(H.r+=E.r,H.g+=E.g,H.b+=E.b):o instanceof
 THREE.PointLight&&(I.r+=E.r,I.g+=E.g,I.b+=E.b)}g=0;for(p=m.length;g<p;g++)if(F=m[g],B.empty(),F instanceof THREE.RenderableParticle){w=F;w.x*=v;w.y*=-u;o=0;for(E=F.materials.length;o<E;)o++}else if(F instanceof THREE.RenderableLine){if(w=F.v1,z=F.v2,w.positionScreen.x*=v,w.positionScreen.y*=-u,z.positionScreen.x*=v,z.positionScreen.y*=-u,B.addPoint(w.positionScreen.x,w.positionScreen.y),B.addPoint(z.positionScreen.x,z.positionScreen.y),G.instersects(B)){o=0;for(E=F.materials.length;o<E;)if((P=F.materials[o++])&&
 THREE.PointLight&&(I.r+=E.r,I.g+=E.g,I.b+=E.b)}g=0;for(p=m.length;g<p;g++)if(F=m[g],B.empty(),F instanceof THREE.RenderableParticle){w=F;w.x*=v;w.y*=-u;o=0;for(E=F.materials.length;o<E;)o++}else if(F instanceof THREE.RenderableLine){if(w=F.v1,z=F.v2,w.positionScreen.x*=v,w.positionScreen.y*=-u,z.positionScreen.x*=v,z.positionScreen.y*=-u,B.addPoint(w.positionScreen.x,w.positionScreen.y),B.addPoint(z.positionScreen.x,z.positionScreen.y),G.instersects(B)){o=0;for(E=F.materials.length;o<E;)if((P=F.materials[o++])&&
 P.opacity!=0){D=w;M=z;var Q=$++;O[Q]==null&&(O[Q]=document.createElementNS("http://www.w3.org/2000/svg","line"),k==0&&O[Q].setAttribute("shape-rendering","crispEdges"));R=O[Q];R.setAttribute("x1",D.positionScreen.x);R.setAttribute("y1",D.positionScreen.y);R.setAttribute("x2",M.positionScreen.x);R.setAttribute("y2",M.positionScreen.y);P instanceof THREE.LineBasicMaterial&&(R.setAttribute("style","fill: none; stroke: ##"+j(P.color.hex.toString(16))+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+
 P.opacity!=0){D=w;M=z;var Q=$++;O[Q]==null&&(O[Q]=document.createElementNS("http://www.w3.org/2000/svg","line"),k==0&&O[Q].setAttribute("shape-rendering","crispEdges"));R=O[Q];R.setAttribute("x1",D.positionScreen.x);R.setAttribute("y1",D.positionScreen.y);R.setAttribute("x2",M.positionScreen.x);R.setAttribute("y2",M.positionScreen.y);P instanceof THREE.LineBasicMaterial&&(R.setAttribute("style","fill: none; stroke: ##"+j(P.color.hex.toString(16))+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+
 P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin),t.appendChild(R))}}}else if(F instanceof THREE.RenderableFace3){if(w=F.v1,z=F.v2,x=F.v3,w.positionScreen.x*=v,w.positionScreen.y*=-u,z.positionScreen.x*=v,z.positionScreen.y*=-u,x.positionScreen.x*=v,x.positionScreen.y*=-u,B.addPoint(w.positionScreen.x,w.positionScreen.y),B.addPoint(z.positionScreen.x,z.positionScreen.y),B.addPoint(x.positionScreen.x,x.positionScreen.y),G.instersects(B)){o=0;for(E=F.meshMaterials.length;o<
 P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin),t.appendChild(R))}}}else if(F instanceof THREE.RenderableFace3){if(w=F.v1,z=F.v2,x=F.v3,w.positionScreen.x*=v,w.positionScreen.y*=-u,z.positionScreen.x*=v,z.positionScreen.y*=-u,x.positionScreen.x*=v,x.positionScreen.y*=-u,B.addPoint(w.positionScreen.x,w.positionScreen.y),B.addPoint(z.positionScreen.x,z.positionScreen.y),B.addPoint(x.positionScreen.x,x.positionScreen.y),G.instersects(B)){o=0;for(E=F.meshMaterials.length;o<
@@ -264,31 +265,31 @@ k.KEEP,k.KEEP);k.disable(k.DEPTH_TEST);fa=ea=-1;da=Y.program;k.useProgram(Y.prog
 k.enable(k.DEPTH_TEST);k.depthMask(aa)}function x(b,e){var c,f,h;c=U.attributes;var g=U.uniforms,j=V/J,m,p=[],n=J*0.5,t=V*0.5,o=!0;k.useProgram(U.program);da=U.program;fa=ea=-1;za||(k.enableVertexAttribArray(U.attributes.position),k.enableVertexAttribArray(U.attributes.uv),za=!0);k.disable(k.CULL_FACE);k.enable(k.BLEND);k.depthMask(!0);k.bindBuffer(k.ARRAY_BUFFER,U.vertexBuffer);k.vertexAttribPointer(c.position,2,k.FLOAT,!1,16,0);k.vertexAttribPointer(c.uv,2,k.FLOAT,!1,16,8);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
 k.enable(k.DEPTH_TEST);k.depthMask(aa)}function x(b,e){var c,f,h;c=U.attributes;var g=U.uniforms,j=V/J,m,p=[],n=J*0.5,t=V*0.5,o=!0;k.useProgram(U.program);da=U.program;fa=ea=-1;za||(k.enableVertexAttribArray(U.attributes.position),k.enableVertexAttribArray(U.attributes.uv),za=!0);k.disable(k.CULL_FACE);k.enable(k.BLEND);k.depthMask(!0);k.bindBuffer(k.ARRAY_BUFFER,U.vertexBuffer);k.vertexAttribPointer(c.position,2,k.FLOAT,!1,16,0);k.vertexAttribPointer(c.uv,2,k.FLOAT,!1,16,8);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
 U.elementBuffer);k.uniformMatrix4fv(g.projectionMatrix,!1,sa);k.activeTexture(k.TEXTURE0);k.uniform1i(g.map,0);c=0;for(f=b.__webglSprites.length;c<f;c++)h=b.__webglSprites[c],h.useScreenCoordinates?h.z=-h.position.z:(h._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,h.matrixWorld,h._modelViewMatrixArray),h.z=-h._modelViewMatrix.n34);b.__webglSprites.sort(u);c=0;for(f=b.__webglSprites.length;c<f;c++)h=b.__webglSprites[c],h.material===void 0&&h.map&&h.map.image&&h.map.image.width&&(h.useScreenCoordinates?
 U.elementBuffer);k.uniformMatrix4fv(g.projectionMatrix,!1,sa);k.activeTexture(k.TEXTURE0);k.uniform1i(g.map,0);c=0;for(f=b.__webglSprites.length;c<f;c++)h=b.__webglSprites[c],h.useScreenCoordinates?h.z=-h.position.z:(h._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,h.matrixWorld,h._modelViewMatrixArray),h.z=-h._modelViewMatrix.n34);b.__webglSprites.sort(u);c=0;for(f=b.__webglSprites.length;c<f;c++)h=b.__webglSprites[c],h.material===void 0&&h.map&&h.map.image&&h.map.image.width&&(h.useScreenCoordinates?
 (k.uniform1i(g.useScreenCoordinates,1),k.uniform3f(g.screenPosition,(h.position.x-n)/n,(t-h.position.y)/t,Math.max(0,Math.min(1,h.position.z)))):(k.uniform1i(g.useScreenCoordinates,0),k.uniform1i(g.affectedByDistance,h.affectedByDistance?1:0),k.uniformMatrix4fv(g.modelViewMatrix,!1,h._modelViewMatrixArray)),m=h.map.image.width/(h.scaleByViewport?V:1),p[0]=m*j*h.scale.x,p[1]=m*h.scale.y,k.uniform2f(g.uvScale,h.uvScale.x,h.uvScale.y),k.uniform2f(g.uvOffset,h.uvOffset.x,h.uvOffset.y),k.uniform2f(g.alignment,
 (k.uniform1i(g.useScreenCoordinates,1),k.uniform3f(g.screenPosition,(h.position.x-n)/n,(t-h.position.y)/t,Math.max(0,Math.min(1,h.position.z)))):(k.uniform1i(g.useScreenCoordinates,0),k.uniform1i(g.affectedByDistance,h.affectedByDistance?1:0),k.uniformMatrix4fv(g.modelViewMatrix,!1,h._modelViewMatrixArray)),m=h.map.image.width/(h.scaleByViewport?V:1),p[0]=m*j*h.scale.x,p[1]=m*h.scale.y,k.uniform2f(g.uvScale,h.uvScale.x,h.uvScale.y),k.uniform2f(g.uvOffset,h.uvOffset.x,h.uvOffset.y),k.uniform2f(g.alignment,
-h.alignment.x,h.alignment.y),k.uniform1f(g.opacity,h.opacity),k.uniform1f(g.rotation,h.rotation),k.uniform2fv(g.scale,p),h.mergeWith3D&&!o?(k.enable(k.DEPTH_TEST),o=!0):!h.mergeWith3D&&o&&(k.disable(k.DEPTH_TEST),o=!1),I(h.blending),P(h.map,0),k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0));k.enable(k.CULL_FACE);k.enable(k.DEPTH_TEST);k.depthMask(aa)}function y(b,e){var c,f,h=b.__webglLensFlares.length,g,j,m,p=new THREE.Vector3,n=V/J,t=J*0.5,o=V*0.5,u=16/V,v=[u*n,u],w=[1,1,0],y=[1,1],x=S.uniforms;
-c=S.attributes;k.useProgram(S.program);da=S.program;fa=ea=-1;va||(k.enableVertexAttribArray(S.attributes.vertex),k.enableVertexAttribArray(S.attributes.uv),va=!0);k.uniform1i(x.occlusionMap,0);k.uniform1i(x.map,1);k.bindBuffer(k.ARRAY_BUFFER,S.vertexBuffer);k.vertexAttribPointer(c.vertex,2,k.FLOAT,!1,16,0);k.vertexAttribPointer(c.uv,2,k.FLOAT,!1,16,8);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,S.elementBuffer);k.disable(k.CULL_FACE);k.depthMask(!1);k.activeTexture(k.TEXTURE0);k.bindTexture(k.TEXTURE_2D,
-S.occlusionTexture);k.activeTexture(k.TEXTURE1);for(f=0;f<h;f++)if(c=b.__webglLensFlares[f].object,p.set(c.matrixWorld.n14,c.matrixWorld.n24,c.matrixWorld.n34),e.matrixWorldInverse.multiplyVector3(p),e.projectionMatrix.multiplyVector3(p),w[0]=p.x,w[1]=p.y,w[2]=p.z,y[0]=w[0]*t+t,y[1]=w[1]*o+o,S.hasVertexTexture||y[0]>0&&y[0]<J&&y[1]>0&&y[1]<V){k.bindTexture(k.TEXTURE_2D,S.tempTexture);k.copyTexImage2D(k.TEXTURE_2D,0,k.RGB,y[0]-8,y[1]-8,16,16,0);k.uniform1i(x.renderType,0);k.uniform2fv(x.scale,v);k.uniform3fv(x.screenPosition,
-w);k.disable(k.BLEND);k.enable(k.DEPTH_TEST);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0);k.bindTexture(k.TEXTURE_2D,S.occlusionTexture);k.copyTexImage2D(k.TEXTURE_2D,0,k.RGBA,y[0]-8,y[1]-8,16,16,0);k.uniform1i(x.renderType,1);k.disable(k.DEPTH_TEST);k.bindTexture(k.TEXTURE_2D,S.tempTexture);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0);c.positionScreen.x=w[0];c.positionScreen.y=w[1];c.positionScreen.z=w[2];c.customUpdateCallback?c.customUpdateCallback(c):c.updateLensFlares();k.uniform1i(x.renderType,
+h.alignment.x,h.alignment.y),k.uniform1f(g.opacity,h.opacity),k.uniform1f(g.rotation,h.rotation),k.uniform2fv(g.scale,p),h.mergeWith3D&&!o?(k.enable(k.DEPTH_TEST),o=!0):!h.mergeWith3D&&o&&(k.disable(k.DEPTH_TEST),o=!1),I(h.blending),P(h.map,0),k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0));k.enable(k.CULL_FACE);k.enable(k.DEPTH_TEST);k.depthMask(aa)}function y(b,e){var c,f,h=b.__webglLensFlares.length,g,j,m,p=new THREE.Vector3,n=V/J,t=J*0.5,o=V*0.5,u=16/V,v=[u*n,u],w=[1,1,0],y=[1,1],x=T.uniforms;
+c=T.attributes;k.useProgram(T.program);da=T.program;fa=ea=-1;va||(k.enableVertexAttribArray(T.attributes.vertex),k.enableVertexAttribArray(T.attributes.uv),va=!0);k.uniform1i(x.occlusionMap,0);k.uniform1i(x.map,1);k.bindBuffer(k.ARRAY_BUFFER,T.vertexBuffer);k.vertexAttribPointer(c.vertex,2,k.FLOAT,!1,16,0);k.vertexAttribPointer(c.uv,2,k.FLOAT,!1,16,8);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,T.elementBuffer);k.disable(k.CULL_FACE);k.depthMask(!1);k.activeTexture(k.TEXTURE0);k.bindTexture(k.TEXTURE_2D,
+T.occlusionTexture);k.activeTexture(k.TEXTURE1);for(f=0;f<h;f++)if(c=b.__webglLensFlares[f].object,p.set(c.matrixWorld.n14,c.matrixWorld.n24,c.matrixWorld.n34),e.matrixWorldInverse.multiplyVector3(p),e.projectionMatrix.multiplyVector3(p),w[0]=p.x,w[1]=p.y,w[2]=p.z,y[0]=w[0]*t+t,y[1]=w[1]*o+o,T.hasVertexTexture||y[0]>0&&y[0]<J&&y[1]>0&&y[1]<V){k.bindTexture(k.TEXTURE_2D,T.tempTexture);k.copyTexImage2D(k.TEXTURE_2D,0,k.RGB,y[0]-8,y[1]-8,16,16,0);k.uniform1i(x.renderType,0);k.uniform2fv(x.scale,v);k.uniform3fv(x.screenPosition,
+w);k.disable(k.BLEND);k.enable(k.DEPTH_TEST);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0);k.bindTexture(k.TEXTURE_2D,T.occlusionTexture);k.copyTexImage2D(k.TEXTURE_2D,0,k.RGBA,y[0]-8,y[1]-8,16,16,0);k.uniform1i(x.renderType,1);k.disable(k.DEPTH_TEST);k.bindTexture(k.TEXTURE_2D,T.tempTexture);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0);c.positionScreen.x=w[0];c.positionScreen.y=w[1];c.positionScreen.z=w[2];c.customUpdateCallback?c.customUpdateCallback(c):c.updateLensFlares();k.uniform1i(x.renderType,
 2);k.enable(k.BLEND);g=0;for(j=c.lensFlares.length;g<j;g++)if(m=c.lensFlares[g],m.opacity>0.0010&&m.scale>0.0010)w[0]=m.x,w[1]=m.y,w[2]=m.z,u=m.size*m.scale/V,v[0]=u*n,v[1]=u,k.uniform3fv(x.screenPosition,w),k.uniform2fv(x.scale,v),k.uniform1f(x.rotation,m.rotation),k.uniform1f(x.opacity,m.opacity),I(m.blending),P(m.texture,1),k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0)}k.enable(k.CULL_FACE);k.enable(k.DEPTH_TEST);k.depthMask(aa)}function G(b,e,c){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,
 2);k.enable(k.BLEND);g=0;for(j=c.lensFlares.length;g<j;g++)if(m=c.lensFlares[g],m.opacity>0.0010&&m.scale>0.0010)w[0]=m.x,w[1]=m.y,w[2]=m.z,u=m.size*m.scale/V,v[0]=u*n,v[1]=u,k.uniform3fv(x.screenPosition,w),k.uniform2fv(x.scale,v),k.uniform1f(x.rotation,m.rotation),k.uniform1f(x.opacity,m.opacity),I(m.blending),P(m.texture,1),k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0)}k.enable(k.CULL_FACE);k.enable(k.DEPTH_TEST);k.depthMask(aa)}function G(b,e,c){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,
 b.matrixWorld,b._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function B(b){var e,c,f,h;h=b.__materials;b=0;for(c=h.length;b<c;b++)if(f=h[b],f.attributes)for(e in f.attributes)if(f.attributes[e].needsUpdate)return!0;return!1}function L(b){var e,c,f,h;h=b.__materials;b=0;for(c=h.length;b<c;b++)if(f=h[b],f.attributes)for(e in f.attributes)f.attributes[e].needsUpdate=!1}function E(b){var e,f,h,g;if(b instanceof THREE.Mesh){f=b.geometry;
 b.matrixWorld,b._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function B(b){var e,c,f,h;h=b.__materials;b=0;for(c=h.length;b<c;b++)if(f=h[b],f.attributes)for(e in f.attributes)if(f.attributes[e].needsUpdate)return!0;return!1}function L(b){var e,c,f,h;h=b.__materials;b=0;for(c=h.length;b<c;b++)if(f=h[b],f.attributes)for(e in f.attributes)f.attributes[e].needsUpdate=!1}function E(b){var e,f,h,g;if(b instanceof THREE.Mesh){f=b.geometry;
 for(e in f.geometryGroups)if(h=f.geometryGroups[e],g=B(h),f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||g){g=h;var j=b,m=k.DYNAMIC_DRAW;if(g.__inittedArrays){var p=void 0,n=void 0,t=void 0,o=void 0,u=t=void 0,v=void 0,w=void 0,y=void 0,x=void 0,z=void 0,G=void 0,E=void 0,H=void 0,J=void 0,D=void 0,I=void 0,V=void 0,C=o=y=o=w=v=void 0,F=void 0,A=F=C=v=void 0,M=void 0,P=A=F=C=t=t=u=y=o=A=F=C=M=A=F=C=M=A=F=C=void 0,K=
 for(e in f.geometryGroups)if(h=f.geometryGroups[e],g=B(h),f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||g){g=h;var j=b,m=k.DYNAMIC_DRAW;if(g.__inittedArrays){var p=void 0,n=void 0,t=void 0,o=void 0,u=t=void 0,v=void 0,w=void 0,y=void 0,x=void 0,z=void 0,G=void 0,E=void 0,H=void 0,J=void 0,D=void 0,I=void 0,V=void 0,C=o=y=o=w=v=void 0,F=void 0,A=F=C=v=void 0,M=void 0,P=A=F=C=t=t=u=y=o=A=F=C=M=A=F=C=M=A=F=C=void 0,K=
-0,ga=0,aa=0,X=0,Q=0,S=0,O=0,U=0,ka=0,N=0,R=0,F=C=0,T=g.__vertexArray,$=g.__uvArray,da=g.__uv2Array,la=g.__normalArray,W=g.__tangentArray,Z=g.__colorArray,Y=g.__skinVertexAArray,ea=g.__skinVertexBArray,ca=g.__skinIndexArray,fa=g.__skinWeightArray,na=g.__morphTargetsArrays,ha=g.__webglCustomAttributes,A=void 0,ia=g.__faceArray,sa=g.__lineArray,oa=g.__needsSmoothNormals,z=g.__vertexColorType,x=g.__uvType,G=g.__normalType,ja=j.geometry,qa=ja.__dirtyVertices,ra=ja.__dirtyElements,xa=ja.__dirtyUvs,ta=ja.__dirtyNormals,
+0,ga=0,aa=0,X=0,Q=0,T=0,O=0,U=0,ka=0,N=0,R=0,F=C=0,S=g.__vertexArray,$=g.__uvArray,da=g.__uv2Array,la=g.__normalArray,W=g.__tangentArray,Z=g.__colorArray,Y=g.__skinVertexAArray,ea=g.__skinVertexBArray,ca=g.__skinIndexArray,fa=g.__skinWeightArray,na=g.__morphTargetsArrays,ha=g.__webglCustomAttributes,A=void 0,ia=g.__faceArray,sa=g.__lineArray,oa=g.__needsSmoothNormals,z=g.__vertexColorType,x=g.__uvType,G=g.__normalType,ja=j.geometry,qa=ja.__dirtyVertices,ra=ja.__dirtyElements,xa=ja.__dirtyUvs,ta=ja.__dirtyNormals,
 ua=ja.__dirtyTangents,wa=ja.__dirtyColors,Aa=ja.__dirtyMorphTargets,va=ja.vertices,Ba=g.faces,Da=ja.faces,Ia=ja.faceVertexUvs[0],Ea=ja.faceVertexUvs[1],ya=ja.skinVerticesA,za=ja.skinVerticesB,Oa=ja.skinIndices,Ha=ja.skinWeights,Ma=j instanceof THREE.ShadowVolume?ja.edgeFaces:void 0,Fa=ja.morphTargets;if(ha)for(P in ha)ha[P].offset=0,ha[P].offsetSrc=0;p=0;for(n=Ba.length;p<n;p++)if(t=Ba[p],o=Da[t],Ia&&(E=Ia[t]),Ea&&(H=Ea[t]),t=o.vertexNormals,u=o.normal,v=o.vertexColors,w=o.color,y=o.vertexTangents,
 ua=ja.__dirtyTangents,wa=ja.__dirtyColors,Aa=ja.__dirtyMorphTargets,va=ja.vertices,Ba=g.faces,Da=ja.faces,Ia=ja.faceVertexUvs[0],Ea=ja.faceVertexUvs[1],ya=ja.skinVerticesA,za=ja.skinVerticesB,Oa=ja.skinIndices,Ha=ja.skinWeights,Ma=j instanceof THREE.ShadowVolume?ja.edgeFaces:void 0,Fa=ja.morphTargets;if(ha)for(P in ha)ha[P].offset=0,ha[P].offsetSrc=0;p=0;for(n=Ba.length;p<n;p++)if(t=Ba[p],o=Da[t],Ia&&(E=Ia[t]),Ea&&(H=Ea[t]),t=o.vertexNormals,u=o.normal,v=o.vertexColors,w=o.color,y=o.vertexTangents,
-o instanceof THREE.Face3){if(qa)J=va[o.a].position,D=va[o.b].position,I=va[o.c].position,T[ga]=J.x,T[ga+1]=J.y,T[ga+2]=J.z,T[ga+3]=D.x,T[ga+4]=D.y,T[ga+5]=D.z,T[ga+6]=I.x,T[ga+7]=I.y,T[ga+8]=I.z,ga+=9;if(ha)for(P in ha)if(A=ha[P],A.__original.needsUpdate)C=A.offset,F=A.offsetSrc,A.size===1?(A.boundTo===void 0||A.boundTo==="vertices"?(A.array[C+0]=A.value[o.a],A.array[C+1]=A.value[o.b],A.array[C+2]=A.value[o.c]):A.boundTo==="faces"?(A.array[C+0]=A.value[F],A.array[C+1]=A.value[F],A.array[C+2]=A.value[F],
+o instanceof THREE.Face3){if(qa)J=va[o.a].position,D=va[o.b].position,I=va[o.c].position,S[ga]=J.x,S[ga+1]=J.y,S[ga+2]=J.z,S[ga+3]=D.x,S[ga+4]=D.y,S[ga+5]=D.z,S[ga+6]=I.x,S[ga+7]=I.y,S[ga+8]=I.z,ga+=9;if(ha)for(P in ha)if(A=ha[P],A.__original.needsUpdate)C=A.offset,F=A.offsetSrc,A.size===1?(A.boundTo===void 0||A.boundTo==="vertices"?(A.array[C+0]=A.value[o.a],A.array[C+1]=A.value[o.b],A.array[C+2]=A.value[o.c]):A.boundTo==="faces"?(A.array[C+0]=A.value[F],A.array[C+1]=A.value[F],A.array[C+2]=A.value[F],
 A.offsetSrc++):A.boundTo==="faceVertices"&&(A.array[C+0]=A.value[F+0],A.array[C+1]=A.value[F+1],A.array[C+2]=A.value[F+2],A.offsetSrc+=3),A.offset+=3):(A.boundTo===void 0||A.boundTo==="vertices"?(J=A.value[o.a],D=A.value[o.b],I=A.value[o.c]):A.boundTo==="faces"?(J=A.value[F],D=A.value[F],I=A.value[F],A.offsetSrc++):A.boundTo==="faceVertices"&&(J=A.value[F+0],D=A.value[F+1],I=A.value[F+2],A.offsetSrc+=3),A.size===2?(A.array[C+0]=J.x,A.array[C+1]=J.y,A.array[C+2]=D.x,A.array[C+3]=D.y,A.array[C+4]=I.x,
 A.offsetSrc++):A.boundTo==="faceVertices"&&(A.array[C+0]=A.value[F+0],A.array[C+1]=A.value[F+1],A.array[C+2]=A.value[F+2],A.offsetSrc+=3),A.offset+=3):(A.boundTo===void 0||A.boundTo==="vertices"?(J=A.value[o.a],D=A.value[o.b],I=A.value[o.c]):A.boundTo==="faces"?(J=A.value[F],D=A.value[F],I=A.value[F],A.offsetSrc++):A.boundTo==="faceVertices"&&(J=A.value[F+0],D=A.value[F+1],I=A.value[F+2],A.offsetSrc+=3),A.size===2?(A.array[C+0]=J.x,A.array[C+1]=J.y,A.array[C+2]=D.x,A.array[C+3]=D.y,A.array[C+4]=I.x,
 A.array[C+5]=I.y,A.offset+=6):A.size===3?(A.type==="c"?(A.array[C+0]=J.r,A.array[C+1]=J.g,A.array[C+2]=J.b,A.array[C+3]=D.r,A.array[C+4]=D.g,A.array[C+5]=D.b,A.array[C+6]=I.r,A.array[C+7]=I.g,A.array[C+8]=I.b):(A.array[C+0]=J.x,A.array[C+1]=J.y,A.array[C+2]=J.z,A.array[C+3]=D.x,A.array[C+4]=D.y,A.array[C+5]=D.z,A.array[C+6]=I.x,A.array[C+7]=I.y,A.array[C+8]=I.z),A.offset+=9):(A.array[C+0]=J.x,A.array[C+1]=J.y,A.array[C+2]=J.z,A.array[C+3]=J.w,A.array[C+4]=D.x,A.array[C+5]=D.y,A.array[C+6]=D.z,A.array[C+
 A.array[C+5]=I.y,A.offset+=6):A.size===3?(A.type==="c"?(A.array[C+0]=J.r,A.array[C+1]=J.g,A.array[C+2]=J.b,A.array[C+3]=D.r,A.array[C+4]=D.g,A.array[C+5]=D.b,A.array[C+6]=I.r,A.array[C+7]=I.g,A.array[C+8]=I.b):(A.array[C+0]=J.x,A.array[C+1]=J.y,A.array[C+2]=J.z,A.array[C+3]=D.x,A.array[C+4]=D.y,A.array[C+5]=D.z,A.array[C+6]=I.x,A.array[C+7]=I.y,A.array[C+8]=I.z),A.offset+=9):(A.array[C+0]=J.x,A.array[C+1]=J.y,A.array[C+2]=J.z,A.array[C+3]=J.w,A.array[C+4]=D.x,A.array[C+5]=D.y,A.array[C+6]=D.z,A.array[C+
 7]=D.w,A.array[C+8]=I.x,A.array[C+9]=I.y,A.array[C+10]=I.z,A.array[C+11]=I.w,A.offset+=12));if(Aa){C=0;for(F=Fa.length;C<F;C++)J=Fa[C].vertices[o.a].position,D=Fa[C].vertices[o.b].position,I=Fa[C].vertices[o.c].position,A=na[C],A[R+0]=J.x,A[R+1]=J.y,A[R+2]=J.z,A[R+3]=D.x,A[R+4]=D.y,A[R+5]=D.z,A[R+6]=I.x,A[R+7]=I.y,A[R+8]=I.z;R+=9}if(Ha.length)C=Ha[o.a],F=Ha[o.b],A=Ha[o.c],fa[N]=C.x,fa[N+1]=C.y,fa[N+2]=C.z,fa[N+3]=C.w,fa[N+4]=F.x,fa[N+5]=F.y,fa[N+6]=F.z,fa[N+7]=F.w,fa[N+8]=A.x,fa[N+9]=A.y,fa[N+10]=
 7]=D.w,A.array[C+8]=I.x,A.array[C+9]=I.y,A.array[C+10]=I.z,A.array[C+11]=I.w,A.offset+=12));if(Aa){C=0;for(F=Fa.length;C<F;C++)J=Fa[C].vertices[o.a].position,D=Fa[C].vertices[o.b].position,I=Fa[C].vertices[o.c].position,A=na[C],A[R+0]=J.x,A[R+1]=J.y,A[R+2]=J.z,A[R+3]=D.x,A[R+4]=D.y,A[R+5]=D.z,A[R+6]=I.x,A[R+7]=I.y,A[R+8]=I.z;R+=9}if(Ha.length)C=Ha[o.a],F=Ha[o.b],A=Ha[o.c],fa[N]=C.x,fa[N+1]=C.y,fa[N+2]=C.z,fa[N+3]=C.w,fa[N+4]=F.x,fa[N+5]=F.y,fa[N+6]=F.z,fa[N+7]=F.w,fa[N+8]=A.x,fa[N+9]=A.y,fa[N+10]=
 A.z,fa[N+11]=A.w,C=Oa[o.a],F=Oa[o.b],A=Oa[o.c],ca[N]=C.x,ca[N+1]=C.y,ca[N+2]=C.z,ca[N+3]=C.w,ca[N+4]=F.x,ca[N+5]=F.y,ca[N+6]=F.z,ca[N+7]=F.w,ca[N+8]=A.x,ca[N+9]=A.y,ca[N+10]=A.z,ca[N+11]=A.w,C=ya[o.a],F=ya[o.b],A=ya[o.c],Y[N]=C.x,Y[N+1]=C.y,Y[N+2]=C.z,Y[N+3]=1,Y[N+4]=F.x,Y[N+5]=F.y,Y[N+6]=F.z,Y[N+7]=1,Y[N+8]=A.x,Y[N+9]=A.y,Y[N+10]=A.z,Y[N+11]=1,C=za[o.a],F=za[o.b],A=za[o.c],ea[N]=C.x,ea[N+1]=C.y,ea[N+2]=C.z,ea[N+3]=1,ea[N+4]=F.x,ea[N+5]=F.y,ea[N+6]=F.z,ea[N+7]=1,ea[N+8]=A.x,ea[N+9]=A.y,ea[N+10]=A.z,
 A.z,fa[N+11]=A.w,C=Oa[o.a],F=Oa[o.b],A=Oa[o.c],ca[N]=C.x,ca[N+1]=C.y,ca[N+2]=C.z,ca[N+3]=C.w,ca[N+4]=F.x,ca[N+5]=F.y,ca[N+6]=F.z,ca[N+7]=F.w,ca[N+8]=A.x,ca[N+9]=A.y,ca[N+10]=A.z,ca[N+11]=A.w,C=ya[o.a],F=ya[o.b],A=ya[o.c],Y[N]=C.x,Y[N+1]=C.y,Y[N+2]=C.z,Y[N+3]=1,Y[N+4]=F.x,Y[N+5]=F.y,Y[N+6]=F.z,Y[N+7]=1,Y[N+8]=A.x,Y[N+9]=A.y,Y[N+10]=A.z,Y[N+11]=1,C=za[o.a],F=za[o.b],A=za[o.c],ea[N]=C.x,ea[N+1]=C.y,ea[N+2]=C.z,ea[N+3]=1,ea[N+4]=F.x,ea[N+5]=F.y,ea[N+6]=F.z,ea[N+7]=1,ea[N+8]=A.x,ea[N+9]=A.y,ea[N+10]=A.z,
-ea[N+11]=1,N+=12;if(wa&&z)v.length==3&&z==THREE.VertexColors?(o=v[0],C=v[1],F=v[2]):F=C=o=w,Z[ka]=o.r,Z[ka+1]=o.g,Z[ka+2]=o.b,Z[ka+3]=C.r,Z[ka+4]=C.g,Z[ka+5]=C.b,Z[ka+6]=F.r,Z[ka+7]=F.g,Z[ka+8]=F.b,ka+=9;if(ua&&ja.hasTangents)v=y[0],w=y[1],o=y[2],W[O]=v.x,W[O+1]=v.y,W[O+2]=v.z,W[O+3]=v.w,W[O+4]=w.x,W[O+5]=w.y,W[O+6]=w.z,W[O+7]=w.w,W[O+8]=o.x,W[O+9]=o.y,W[O+10]=o.z,W[O+11]=o.w,O+=12;if(ta&&G)if(t.length==3&&oa)for(y=0;y<3;y++)u=t[y],la[S]=u.x,la[S+1]=u.y,la[S+2]=u.z,S+=3;else for(y=0;y<3;y++)la[S]=
-u.x,la[S+1]=u.y,la[S+2]=u.z,S+=3;if(xa&&E!==void 0&&x)for(y=0;y<3;y++)t=E[y],$[aa]=t.u,$[aa+1]=t.v,aa+=2;if(xa&&H!==void 0&&x)for(y=0;y<3;y++)t=H[y],da[X]=t.u,da[X+1]=t.v,X+=2;ra&&(ia[Q]=K,ia[Q+1]=K+1,ia[Q+2]=K+2,Q+=3,sa[U]=K,sa[U+1]=K+1,sa[U+2]=K,sa[U+3]=K+2,sa[U+4]=K+1,sa[U+5]=K+2,U+=6,K+=3)}else if(o instanceof THREE.Face4){if(qa)J=va[o.a].position,D=va[o.b].position,I=va[o.c].position,V=va[o.d].position,T[ga]=J.x,T[ga+1]=J.y,T[ga+2]=J.z,T[ga+3]=D.x,T[ga+4]=D.y,T[ga+5]=D.z,T[ga+6]=I.x,T[ga+7]=
-I.y,T[ga+8]=I.z,T[ga+9]=V.x,T[ga+10]=V.y,T[ga+11]=V.z,ga+=12;if(ha)for(P in ha)if(A=ha[P],A.__original.needsUpdate)C=A.offset,F=A.offsetSrc,A.size===1?(A.boundTo===void 0||A.boundTo==="vertices"?(A.array[C+0]=A.value[o.a],A.array[C+1]=A.value[o.b],A.array[C+2]=A.value[o.c],A.array[C+3]=A.value[o.d]):A.boundTo==="faces"?(A.array[C+0]=A.value[F],A.array[C+1]=A.value[F],A.array[C+2]=A.value[F],A.array[C+3]=A.value[F],A.offsetSrc++):A.boundTo==="faceVertices"&&(A.array[C+0]=A.value[F+0],A.array[C+1]=
+ea[N+11]=1,N+=12;if(wa&&z)v.length==3&&z==THREE.VertexColors?(o=v[0],C=v[1],F=v[2]):F=C=o=w,Z[ka]=o.r,Z[ka+1]=o.g,Z[ka+2]=o.b,Z[ka+3]=C.r,Z[ka+4]=C.g,Z[ka+5]=C.b,Z[ka+6]=F.r,Z[ka+7]=F.g,Z[ka+8]=F.b,ka+=9;if(ua&&ja.hasTangents)v=y[0],w=y[1],o=y[2],W[O]=v.x,W[O+1]=v.y,W[O+2]=v.z,W[O+3]=v.w,W[O+4]=w.x,W[O+5]=w.y,W[O+6]=w.z,W[O+7]=w.w,W[O+8]=o.x,W[O+9]=o.y,W[O+10]=o.z,W[O+11]=o.w,O+=12;if(ta&&G)if(t.length==3&&oa)for(y=0;y<3;y++)u=t[y],la[T]=u.x,la[T+1]=u.y,la[T+2]=u.z,T+=3;else for(y=0;y<3;y++)la[T]=
+u.x,la[T+1]=u.y,la[T+2]=u.z,T+=3;if(xa&&E!==void 0&&x)for(y=0;y<3;y++)t=E[y],$[aa]=t.u,$[aa+1]=t.v,aa+=2;if(xa&&H!==void 0&&x)for(y=0;y<3;y++)t=H[y],da[X]=t.u,da[X+1]=t.v,X+=2;ra&&(ia[Q]=K,ia[Q+1]=K+1,ia[Q+2]=K+2,Q+=3,sa[U]=K,sa[U+1]=K+1,sa[U+2]=K,sa[U+3]=K+2,sa[U+4]=K+1,sa[U+5]=K+2,U+=6,K+=3)}else if(o instanceof THREE.Face4){if(qa)J=va[o.a].position,D=va[o.b].position,I=va[o.c].position,V=va[o.d].position,S[ga]=J.x,S[ga+1]=J.y,S[ga+2]=J.z,S[ga+3]=D.x,S[ga+4]=D.y,S[ga+5]=D.z,S[ga+6]=I.x,S[ga+7]=
+I.y,S[ga+8]=I.z,S[ga+9]=V.x,S[ga+10]=V.y,S[ga+11]=V.z,ga+=12;if(ha)for(P in ha)if(A=ha[P],A.__original.needsUpdate)C=A.offset,F=A.offsetSrc,A.size===1?(A.boundTo===void 0||A.boundTo==="vertices"?(A.array[C+0]=A.value[o.a],A.array[C+1]=A.value[o.b],A.array[C+2]=A.value[o.c],A.array[C+3]=A.value[o.d]):A.boundTo==="faces"?(A.array[C+0]=A.value[F],A.array[C+1]=A.value[F],A.array[C+2]=A.value[F],A.array[C+3]=A.value[F],A.offsetSrc++):A.boundTo==="faceVertices"&&(A.array[C+0]=A.value[F+0],A.array[C+1]=
 A.value[F+1],A.array[C+2]=A.value[F+2],A.array[C+3]=A.value[F+3],A.offsetSrc+=4),A.offset+=4):(A.boundTo===void 0||A.boundTo==="vertices"?(J=A.value[o.a],D=A.value[o.b],I=A.value[o.c],V=A.value[o.d]):A.boundTo==="faces"?(J=A.value[F],D=A.value[F],I=A.value[F],V=A.value[F],A.offsetSrc++):A.boundTo==="faceVertices"&&(J=A.value[F+0],D=A.value[F+1],I=A.value[F+2],V=A.value[F+3],A.offsetSrc+=4),A.size===2?(A.array[C+0]=J.x,A.array[C+1]=J.y,A.array[C+2]=D.x,A.array[C+3]=D.y,A.array[C+4]=I.x,A.array[C+5]=
 A.value[F+1],A.array[C+2]=A.value[F+2],A.array[C+3]=A.value[F+3],A.offsetSrc+=4),A.offset+=4):(A.boundTo===void 0||A.boundTo==="vertices"?(J=A.value[o.a],D=A.value[o.b],I=A.value[o.c],V=A.value[o.d]):A.boundTo==="faces"?(J=A.value[F],D=A.value[F],I=A.value[F],V=A.value[F],A.offsetSrc++):A.boundTo==="faceVertices"&&(J=A.value[F+0],D=A.value[F+1],I=A.value[F+2],V=A.value[F+3],A.offsetSrc+=4),A.size===2?(A.array[C+0]=J.x,A.array[C+1]=J.y,A.array[C+2]=D.x,A.array[C+3]=D.y,A.array[C+4]=I.x,A.array[C+5]=
 I.y,A.array[C+6]=V.x,A.array[C+7]=V.y,A.offset+=8):A.size===3?(A.type==="c"?(A.array[C+0]=J.r,A.array[C+1]=J.g,A.array[C+2]=J.b,A.array[C+3]=D.r,A.array[C+4]=D.g,A.array[C+5]=D.b,A.array[C+6]=I.r,A.array[C+7]=I.g,A.array[C+8]=I.b,A.array[C+9]=V.r,A.array[C+10]=V.g,A.array[C+11]=V.b):(A.array[C+0]=J.x,A.array[C+1]=J.y,A.array[C+2]=J.z,A.array[C+3]=D.x,A.array[C+4]=D.y,A.array[C+5]=D.z,A.array[C+6]=I.x,A.array[C+7]=I.y,A.array[C+8]=I.z,A.array[C+9]=V.x,A.array[C+10]=V.y,A.array[C+11]=V.z),A.offset+=
 I.y,A.array[C+6]=V.x,A.array[C+7]=V.y,A.offset+=8):A.size===3?(A.type==="c"?(A.array[C+0]=J.r,A.array[C+1]=J.g,A.array[C+2]=J.b,A.array[C+3]=D.r,A.array[C+4]=D.g,A.array[C+5]=D.b,A.array[C+6]=I.r,A.array[C+7]=I.g,A.array[C+8]=I.b,A.array[C+9]=V.r,A.array[C+10]=V.g,A.array[C+11]=V.b):(A.array[C+0]=J.x,A.array[C+1]=J.y,A.array[C+2]=J.z,A.array[C+3]=D.x,A.array[C+4]=D.y,A.array[C+5]=D.z,A.array[C+6]=I.x,A.array[C+7]=I.y,A.array[C+8]=I.z,A.array[C+9]=V.x,A.array[C+10]=V.y,A.array[C+11]=V.z),A.offset+=
 12):(A.array[C+0]=J.x,A.array[C+1]=J.y,A.array[C+2]=J.z,A.array[C+3]=J.w,A.array[C+4]=D.x,A.array[C+5]=D.y,A.array[C+6]=D.z,A.array[C+7]=D.w,A.array[C+8]=I.x,A.array[C+9]=I.y,A.array[C+10]=I.z,A.array[C+11]=I.w,A.array[C+12]=V.x,A.array[C+13]=V.y,A.array[C+14]=V.z,A.array[C+15]=V.w,A.offset+=16));if(Aa){C=0;for(F=Fa.length;C<F;C++)J=Fa[C].vertices[o.a].position,D=Fa[C].vertices[o.b].position,I=Fa[C].vertices[o.c].position,V=Fa[C].vertices[o.d].position,A=na[C],A[R+0]=J.x,A[R+1]=J.y,A[R+2]=J.z,A[R+
 12):(A.array[C+0]=J.x,A.array[C+1]=J.y,A.array[C+2]=J.z,A.array[C+3]=J.w,A.array[C+4]=D.x,A.array[C+5]=D.y,A.array[C+6]=D.z,A.array[C+7]=D.w,A.array[C+8]=I.x,A.array[C+9]=I.y,A.array[C+10]=I.z,A.array[C+11]=I.w,A.array[C+12]=V.x,A.array[C+13]=V.y,A.array[C+14]=V.z,A.array[C+15]=V.w,A.offset+=16));if(Aa){C=0;for(F=Fa.length;C<F;C++)J=Fa[C].vertices[o.a].position,D=Fa[C].vertices[o.b].position,I=Fa[C].vertices[o.c].position,V=Fa[C].vertices[o.d].position,A=na[C],A[R+0]=J.x,A[R+1]=J.y,A[R+2]=J.z,A[R+
 3]=D.x,A[R+4]=D.y,A[R+5]=D.z,A[R+6]=I.x,A[R+7]=I.y,A[R+8]=I.z,A[R+9]=V.x,A[R+10]=V.y,A[R+11]=V.z;R+=12}if(Ha.length)C=Ha[o.a],F=Ha[o.b],A=Ha[o.c],M=Ha[o.d],fa[N]=C.x,fa[N+1]=C.y,fa[N+2]=C.z,fa[N+3]=C.w,fa[N+4]=F.x,fa[N+5]=F.y,fa[N+6]=F.z,fa[N+7]=F.w,fa[N+8]=A.x,fa[N+9]=A.y,fa[N+10]=A.z,fa[N+11]=A.w,fa[N+12]=M.x,fa[N+13]=M.y,fa[N+14]=M.z,fa[N+15]=M.w,C=Oa[o.a],F=Oa[o.b],A=Oa[o.c],M=Oa[o.d],ca[N]=C.x,ca[N+1]=C.y,ca[N+2]=C.z,ca[N+3]=C.w,ca[N+4]=F.x,ca[N+5]=F.y,ca[N+6]=F.z,ca[N+7]=F.w,ca[N+8]=A.x,ca[N+
 3]=D.x,A[R+4]=D.y,A[R+5]=D.z,A[R+6]=I.x,A[R+7]=I.y,A[R+8]=I.z,A[R+9]=V.x,A[R+10]=V.y,A[R+11]=V.z;R+=12}if(Ha.length)C=Ha[o.a],F=Ha[o.b],A=Ha[o.c],M=Ha[o.d],fa[N]=C.x,fa[N+1]=C.y,fa[N+2]=C.z,fa[N+3]=C.w,fa[N+4]=F.x,fa[N+5]=F.y,fa[N+6]=F.z,fa[N+7]=F.w,fa[N+8]=A.x,fa[N+9]=A.y,fa[N+10]=A.z,fa[N+11]=A.w,fa[N+12]=M.x,fa[N+13]=M.y,fa[N+14]=M.z,fa[N+15]=M.w,C=Oa[o.a],F=Oa[o.b],A=Oa[o.c],M=Oa[o.d],ca[N]=C.x,ca[N+1]=C.y,ca[N+2]=C.z,ca[N+3]=C.w,ca[N+4]=F.x,ca[N+5]=F.y,ca[N+6]=F.z,ca[N+7]=F.w,ca[N+8]=A.x,ca[N+
 9]=A.y,ca[N+10]=A.z,ca[N+11]=A.w,ca[N+12]=M.x,ca[N+13]=M.y,ca[N+14]=M.z,ca[N+15]=M.w,C=ya[o.a],F=ya[o.b],A=ya[o.c],M=ya[o.d],Y[N]=C.x,Y[N+1]=C.y,Y[N+2]=C.z,Y[N+3]=1,Y[N+4]=F.x,Y[N+5]=F.y,Y[N+6]=F.z,Y[N+7]=1,Y[N+8]=A.x,Y[N+9]=A.y,Y[N+10]=A.z,Y[N+11]=1,Y[N+12]=M.x,Y[N+13]=M.y,Y[N+14]=M.z,Y[N+15]=1,C=za[o.a],F=za[o.b],A=za[o.c],o=za[o.d],ea[N]=C.x,ea[N+1]=C.y,ea[N+2]=C.z,ea[N+3]=1,ea[N+4]=F.x,ea[N+5]=F.y,ea[N+6]=F.z,ea[N+7]=1,ea[N+8]=A.x,ea[N+9]=A.y,ea[N+10]=A.z,ea[N+11]=1,ea[N+12]=o.x,ea[N+13]=o.y,
 9]=A.y,ca[N+10]=A.z,ca[N+11]=A.w,ca[N+12]=M.x,ca[N+13]=M.y,ca[N+14]=M.z,ca[N+15]=M.w,C=ya[o.a],F=ya[o.b],A=ya[o.c],M=ya[o.d],Y[N]=C.x,Y[N+1]=C.y,Y[N+2]=C.z,Y[N+3]=1,Y[N+4]=F.x,Y[N+5]=F.y,Y[N+6]=F.z,Y[N+7]=1,Y[N+8]=A.x,Y[N+9]=A.y,Y[N+10]=A.z,Y[N+11]=1,Y[N+12]=M.x,Y[N+13]=M.y,Y[N+14]=M.z,Y[N+15]=1,C=za[o.a],F=za[o.b],A=za[o.c],o=za[o.d],ea[N]=C.x,ea[N+1]=C.y,ea[N+2]=C.z,ea[N+3]=1,ea[N+4]=F.x,ea[N+5]=F.y,ea[N+6]=F.z,ea[N+7]=1,ea[N+8]=A.x,ea[N+9]=A.y,ea[N+10]=A.z,ea[N+11]=1,ea[N+12]=o.x,ea[N+13]=o.y,
 ea[N+14]=o.z,ea[N+15]=1,N+=16;if(wa&&z)v.length==4&&z==THREE.VertexColors?(o=v[0],C=v[1],F=v[2],v=v[3]):v=F=C=o=w,Z[ka]=o.r,Z[ka+1]=o.g,Z[ka+2]=o.b,Z[ka+3]=C.r,Z[ka+4]=C.g,Z[ka+5]=C.b,Z[ka+6]=F.r,Z[ka+7]=F.g,Z[ka+8]=F.b,Z[ka+9]=v.r,Z[ka+10]=v.g,Z[ka+11]=v.b,ka+=12;if(ua&&ja.hasTangents)v=y[0],w=y[1],o=y[2],y=y[3],W[O]=v.x,W[O+1]=v.y,W[O+2]=v.z,W[O+3]=v.w,W[O+4]=w.x,W[O+5]=w.y,W[O+6]=w.z,W[O+7]=w.w,W[O+8]=o.x,W[O+9]=o.y,W[O+10]=o.z,W[O+11]=o.w,W[O+12]=y.x,W[O+13]=y.y,W[O+14]=y.z,W[O+15]=y.w,O+=16;
 ea[N+14]=o.z,ea[N+15]=1,N+=16;if(wa&&z)v.length==4&&z==THREE.VertexColors?(o=v[0],C=v[1],F=v[2],v=v[3]):v=F=C=o=w,Z[ka]=o.r,Z[ka+1]=o.g,Z[ka+2]=o.b,Z[ka+3]=C.r,Z[ka+4]=C.g,Z[ka+5]=C.b,Z[ka+6]=F.r,Z[ka+7]=F.g,Z[ka+8]=F.b,Z[ka+9]=v.r,Z[ka+10]=v.g,Z[ka+11]=v.b,ka+=12;if(ua&&ja.hasTangents)v=y[0],w=y[1],o=y[2],y=y[3],W[O]=v.x,W[O+1]=v.y,W[O+2]=v.z,W[O+3]=v.w,W[O+4]=w.x,W[O+5]=w.y,W[O+6]=w.z,W[O+7]=w.w,W[O+8]=o.x,W[O+9]=o.y,W[O+10]=o.z,W[O+11]=o.w,W[O+12]=y.x,W[O+13]=y.y,W[O+14]=y.z,W[O+15]=y.w,O+=16;
-if(ta&&G)if(t.length==4&&oa)for(y=0;y<4;y++)u=t[y],la[S]=u.x,la[S+1]=u.y,la[S+2]=u.z,S+=3;else for(y=0;y<4;y++)la[S]=u.x,la[S+1]=u.y,la[S+2]=u.z,S+=3;if(xa&&E!==void 0&&x)for(y=0;y<4;y++)t=E[y],$[aa]=t.u,$[aa+1]=t.v,aa+=2;if(xa&&H!==void 0&&x)for(y=0;y<4;y++)t=H[y],da[X]=t.u,da[X+1]=t.v,X+=2;ra&&(ia[Q]=K,ia[Q+1]=K+1,ia[Q+2]=K+3,ia[Q+3]=K+1,ia[Q+4]=K+2,ia[Q+5]=K+3,Q+=6,sa[U]=K,sa[U+1]=K+1,sa[U+2]=K,sa[U+3]=K+3,sa[U+4]=K+1,sa[U+5]=K+2,sa[U+6]=K+2,sa[U+7]=K+3,U+=8,K+=4)}if(Ma){p=0;for(n=Ma.length;p<
-n;p++)ia[Q]=Ma[p].a,ia[Q+1]=Ma[p].b,ia[Q+2]=Ma[p].c,ia[Q+3]=Ma[p].a,ia[Q+4]=Ma[p].c,ia[Q+5]=Ma[p].d,Q+=6}qa&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,T,m));if(ha)for(P in ha)A=ha[P],A.__original.needsUpdate&&(k.bindBuffer(k.ARRAY_BUFFER,A.buffer),k.bufferData(k.ARRAY_BUFFER,A.array,m));if(Aa){C=0;for(F=Fa.length;C<F;C++)k.bindBuffer(k.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[C]),k.bufferData(k.ARRAY_BUFFER,na[C],m)}wa&&ka>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglColorBuffer),
+if(ta&&G)if(t.length==4&&oa)for(y=0;y<4;y++)u=t[y],la[T]=u.x,la[T+1]=u.y,la[T+2]=u.z,T+=3;else for(y=0;y<4;y++)la[T]=u.x,la[T+1]=u.y,la[T+2]=u.z,T+=3;if(xa&&E!==void 0&&x)for(y=0;y<4;y++)t=E[y],$[aa]=t.u,$[aa+1]=t.v,aa+=2;if(xa&&H!==void 0&&x)for(y=0;y<4;y++)t=H[y],da[X]=t.u,da[X+1]=t.v,X+=2;ra&&(ia[Q]=K,ia[Q+1]=K+1,ia[Q+2]=K+3,ia[Q+3]=K+1,ia[Q+4]=K+2,ia[Q+5]=K+3,Q+=6,sa[U]=K,sa[U+1]=K+1,sa[U+2]=K,sa[U+3]=K+3,sa[U+4]=K+1,sa[U+5]=K+2,sa[U+6]=K+2,sa[U+7]=K+3,U+=8,K+=4)}if(Ma){p=0;for(n=Ma.length;p<
+n;p++)ia[Q]=Ma[p].a,ia[Q+1]=Ma[p].b,ia[Q+2]=Ma[p].c,ia[Q+3]=Ma[p].a,ia[Q+4]=Ma[p].c,ia[Q+5]=Ma[p].d,Q+=6}qa&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,S,m));if(ha)for(P in ha)A=ha[P],A.__original.needsUpdate&&(k.bindBuffer(k.ARRAY_BUFFER,A.buffer),k.bufferData(k.ARRAY_BUFFER,A.array,m));if(Aa){C=0;for(F=Fa.length;C<F;C++)k.bindBuffer(k.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[C]),k.bufferData(k.ARRAY_BUFFER,na[C],m)}wa&&ka>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglColorBuffer),
 k.bufferData(k.ARRAY_BUFFER,Z,m));ta&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglNormalBuffer),k.bufferData(k.ARRAY_BUFFER,la,m));ua&&ja.hasTangents&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglTangentBuffer),k.bufferData(k.ARRAY_BUFFER,W,m));xa&&aa>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,$,m));xa&&X>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,da,m));ra&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,
 k.bufferData(k.ARRAY_BUFFER,Z,m));ta&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglNormalBuffer),k.bufferData(k.ARRAY_BUFFER,la,m));ua&&ja.hasTangents&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglTangentBuffer),k.bufferData(k.ARRAY_BUFFER,W,m));xa&&aa>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,$,m));xa&&X>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,da,m));ra&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,
 ia,m),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,sa,m));N>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinVertexABuffer),k.bufferData(k.ARRAY_BUFFER,Y,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),k.bufferData(k.ARRAY_BUFFER,ea,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,ca,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,fa,m));j.dynamic||(delete g.__inittedArrays,
 ia,m),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,sa,m));N>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinVertexABuffer),k.bufferData(k.ARRAY_BUFFER,Y,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),k.bufferData(k.ARRAY_BUFFER,ea,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,ca,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,fa,m));j.dynamic||(delete g.__inittedArrays,
 delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray,delete g.__lineArray,delete g.__skinVertexAArray,delete g.__skinVertexBArray,delete g.__skinIndexArray,delete g.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;L(h)}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||
 delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray,delete g.__lineArray,delete g.__skinVertexAArray,delete g.__skinVertexBArray,delete g.__skinIndexArray,delete g.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;L(h)}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||
@@ -297,13 +298,13 @@ f.__dirtyColors){b=f;e=k.DYNAMIC_DRAW;x=b.vertices;g=b.colors;z=x.length;j=g.len
 k.bufferData(k.ARRAY_BUFFER,m,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,g=B(f),(f.__dirtyVertices||f.__dirtyColors||b.sortParticles||g)&&c(f,k.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1,L(f)}function D(b,e){var c;for(c=b.length-1;c>=0;c--)b[c].object==e&&b.splice(c,1)}function X(b){function e(b){var h=[];c=0;for(f=b.length;c<f;c++)b[c]==void 0?h.push("undefined"):h.push(b[c].id);return h.join("_")}var c,f,h,g,j,k,m,p,o={},n=b.morphTargets!==
 k.bufferData(k.ARRAY_BUFFER,m,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,g=B(f),(f.__dirtyVertices||f.__dirtyColors||b.sortParticles||g)&&c(f,k.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1,L(f)}function D(b,e){var c;for(c=b.length-1;c>=0;c--)b[c].object==e&&b.splice(c,1)}function X(b){function e(b){var h=[];c=0;for(f=b.length;c<f;c++)b[c]==void 0?h.push("undefined"):h.push(b[c].id);return h.join("_")}var c,f,h,g,j,k,m,p,o={},n=b.morphTargets!==
 void 0?b.morphTargets.length:0;b.geometryGroups={};h=0;for(g=b.faces.length;h<g;h++)j=b.faces[h],k=j.materials,m=e(k),o[m]==void 0&&(o[m]={hash:m,counter:0}),p=o[m].hash+"_"+o[m].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[],materials:k,vertices:0,numMorphTargets:n}),j=j instanceof THREE.Face3?3:4,b.geometryGroups[p].vertices+j>65535&&(o[m].counter+=1,p=o[m].hash+"_"+o[m].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[],materials:k,vertices:0,numMorphTargets:n})),
 void 0?b.morphTargets.length:0;b.geometryGroups={};h=0;for(g=b.faces.length;h<g;h++)j=b.faces[h],k=j.materials,m=e(k),o[m]==void 0&&(o[m]={hash:m,counter:0}),p=o[m].hash+"_"+o[m].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[],materials:k,vertices:0,numMorphTargets:n}),j=j instanceof THREE.Face3?3:4,b.geometryGroups[p].vertices+j>65535&&(o[m].counter+=1,p=o[m].hash+"_"+o[m].counter,b.geometryGroups[p]==void 0&&(b.geometryGroups[p]={faces:[],materials:k,vertices:0,numMorphTargets:n})),
 b.geometryGroups[p].faces.push(h),b.geometryGroups[p].vertices+=j}function H(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function I(b){if(b!=ea){switch(b){case THREE.AdditiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR);break;default:k.blendEquationSeparate(k.FUNC_ADD,
 b.geometryGroups[p].faces.push(h),b.geometryGroups[p].vertices+=j}function H(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function I(b){if(b!=ea){switch(b){case THREE.AdditiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR);break;default:k.blendEquationSeparate(k.FUNC_ADD,
-k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}ea=b}}function M(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(k.texParameteri(b,k.TEXTURE_WRAP_S,T(e.wrapS)),k.texParameteri(b,k.TEXTURE_WRAP_T,T(e.wrapT)),k.texParameteri(b,k.TEXTURE_MAG_FILTER,T(e.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,T(e.minFilter)),k.generateMipmap(b)):(k.texParameteri(b,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(b,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(b,
-k.TEXTURE_MAG_FILTER,R(e.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,R(e.minFilter)))}function P(b,e){if(b.needsUpdate)b.__webglInit?(k.bindTexture(k.TEXTURE_2D,b.__webglTexture),k.texImage2D(k.TEXTURE_2D,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,b.image)):(b.__webglTexture=k.createTexture(),k.bindTexture(k.TEXTURE_2D,b.__webglTexture),k.texImage2D(k.TEXTURE_2D,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,b.image),b.__webglInit=!0),M(k.TEXTURE_2D,b,b.image),k.bindTexture(k.TEXTURE_2D,null),b.needsUpdate=!1;k.activeTexture(k.TEXTURE0+
-e);k.bindTexture(k.TEXTURE_2D,b.__webglTexture)}function Q(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=k.createFramebuffer();b.__webglRenderbuffer=k.createRenderbuffer();b.__webglTexture=k.createTexture();k.bindTexture(k.TEXTURE_2D,b.__webglTexture);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,T(b.wrapS));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,T(b.wrapT));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,
-T(b.magFilter));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,T(b.minFilter));k.texImage2D(k.TEXTURE_2D,0,T(b.format),b.width,b.height,0,T(b.format),T(b.type),null);k.bindRenderbuffer(k.RENDERBUFFER,b.__webglRenderbuffer);k.bindFramebuffer(k.FRAMEBUFFER,b.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,k.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,
+k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}ea=b}}function M(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(k.texParameteri(b,k.TEXTURE_WRAP_S,S(e.wrapS)),k.texParameteri(b,k.TEXTURE_WRAP_T,S(e.wrapT)),k.texParameteri(b,k.TEXTURE_MAG_FILTER,S(e.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,S(e.minFilter)),k.generateMipmap(b)):(k.texParameteri(b,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(b,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(b,
+k.TEXTURE_MAG_FILTER,R(e.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,R(e.minFilter)))}function P(b,e){if(b.needsUpdate){if(!b.__webglInit)b.__webglTexture=k.createTexture(),b.__webglInit=!0;k.bindTexture(k.TEXTURE_2D,b.__webglTexture);b.image.data?k.texImage2D(k.TEXTURE_2D,0,S(b.format),b.image.width,b.image.height,0,S(b.format),k.UNSIGNED_BYTE,b.image.data):k.texImage2D(k.TEXTURE_2D,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,b.image);M(k.TEXTURE_2D,b,b.image);k.bindTexture(k.TEXTURE_2D,null);b.needsUpdate=
+!1}k.activeTexture(k.TEXTURE0+e);k.bindTexture(k.TEXTURE_2D,b.__webglTexture)}function Q(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=k.createFramebuffer();b.__webglRenderbuffer=k.createRenderbuffer();b.__webglTexture=k.createTexture();k.bindTexture(k.TEXTURE_2D,b.__webglTexture);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,S(b.wrapS));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,S(b.wrapT));k.texParameteri(k.TEXTURE_2D,
+k.TEXTURE_MAG_FILTER,S(b.magFilter));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,S(b.minFilter));k.texImage2D(k.TEXTURE_2D,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null);k.bindRenderbuffer(k.RENDERBUFFER,b.__webglRenderbuffer);k.bindFramebuffer(k.FRAMEBUFFER,b.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,k.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,
 k.DEPTH_ATTACHMENT,k.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,b.__webglRenderbuffer)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height);k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}var e,c;b?(e=b.__webglFramebuffer,c=b.width,b=b.height):(e=null,
 k.DEPTH_ATTACHMENT,k.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,b.__webglRenderbuffer)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height);k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}var e,c;b?(e=b.__webglFramebuffer,c=b.width,b=b.height):(e=null,
 c=J,b=V);e!=Z&&(k.bindFramebuffer(k.FRAMEBUFFER,e),k.viewport(ca,oa,c,b),Z=e)}function O(b,e){var c;b=="fragment"?c=k.createShader(k.FRAGMENT_SHADER):b=="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,e);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS))return console.error(k.getShaderInfoLog(c)),console.error(e),null;return c}function R(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return k.NEAREST;default:return k.LINEAR}}
 c=J,b=V);e!=Z&&(k.bindFramebuffer(k.FRAMEBUFFER,e),k.viewport(ca,oa,c,b),Z=e)}function O(b,e){var c;b=="fragment"?c=k.createShader(k.FRAGMENT_SHADER):b=="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,e);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS))return console.error(k.getShaderInfoLog(c)),console.error(e),null;return c}function R(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return k.NEAREST;default:return k.LINEAR}}
-function T(b){switch(b){case THREE.RepeatWrapping:return k.REPEAT;case THREE.ClampToEdgeWrapping:return k.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return k.MIRRORED_REPEAT;case THREE.NearestFilter:return k.NEAREST;case THREE.NearestMipMapNearestFilter:return k.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return k.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return k.LINEAR;case THREE.LinearMipMapNearestFilter:return k.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return k.LINEAR_MIPMAP_LINEAR;
+function S(b){switch(b){case THREE.RepeatWrapping:return k.REPEAT;case THREE.ClampToEdgeWrapping:return k.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return k.MIRRORED_REPEAT;case THREE.NearestFilter:return k.NEAREST;case THREE.NearestMipMapNearestFilter:return k.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return k.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return k.LINEAR;case THREE.LinearMipMapNearestFilter:return k.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return k.LINEAR_MIPMAP_LINEAR;
 case THREE.ByteType:return k.BYTE;case THREE.UnsignedByteType:return k.UNSIGNED_BYTE;case THREE.ShortType:return k.SHORT;case THREE.UnsignedShortType:return k.UNSIGNED_SHORT;case THREE.IntType:return k.INT;case THREE.UnsignedShortType:return k.UNSIGNED_INT;case THREE.FloatType:return k.FLOAT;case THREE.AlphaFormat:return k.ALPHA;case THREE.RGBFormat:return k.RGB;case THREE.RGBAFormat:return k.RGBA;case THREE.LuminanceFormat:return k.LUMINANCE;case THREE.LuminanceAlphaFormat:return k.LUMINANCE_ALPHA}return 0}
 case THREE.ByteType:return k.BYTE;case THREE.UnsignedByteType:return k.UNSIGNED_BYTE;case THREE.ShortType:return k.SHORT;case THREE.UnsignedShortType:return k.UNSIGNED_SHORT;case THREE.IntType:return k.INT;case THREE.UnsignedShortType:return k.UNSIGNED_INT;case THREE.FloatType:return k.FLOAT;case THREE.AlphaFormat:return k.ALPHA;case THREE.RGBFormat:return k.RGB;case THREE.RGBAFormat:return k.RGBA;case THREE.LuminanceFormat:return k.LUMINANCE;case THREE.LuminanceAlphaFormat:return k.LUMINANCE_ALPHA}return 0}
 var $=this,k,K=[],da=null,Z=null,aa=!0,ha=null,la=null,ea=null,fa=null,F=null,ia=null,na=null,ca=0,oa=0,J=0,V=0,ga=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ka=new THREE.Matrix4,sa=new Float32Array(16),xa=new Float32Array(16),Aa=new THREE.Vector4,Ia={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ba=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
 var $=this,k,K=[],da=null,Z=null,aa=!0,ha=null,la=null,ea=null,fa=null,F=null,ia=null,na=null,ca=0,oa=0,J=0,V=0,ga=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ka=new THREE.Matrix4,sa=new Float32Array(16),xa=new Float32Array(16),Aa=new THREE.Vector4,Ia={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ba=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
 Pa=b.stencil!==void 0?b.stencil:!0,W=b.antialias!==void 0?b.antialias:!1,ja=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),qa=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=Ba;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=
 Pa=b.stencil!==void 0?b.stencil:!0,W=b.antialias!==void 0?b.antialias:!1,ja=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),qa=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=Ba;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=
@@ -311,12 +312,12 @@ Pa=b.stencil!==void 0?b.stencil:!0,W=b.antialias!==void 0?b.antialias:!1,ja=b.cl
 " | "+k.getParameter(k.VERSION)+" | "+k.getParameter(k.VENDOR)+" | "+k.getParameter(k.RENDERER)+" | "+k.getParameter(k.SHADING_LANGUAGE_VERSION))}catch(ra){console.error(ra)}k.clearColor(0,0,0,1);k.clearDepth(1);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(ja.r,ja.g,ja.b,qa);this.context=k;var Ea=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
 " | "+k.getParameter(k.VERSION)+" | "+k.getParameter(k.VENDOR)+" | "+k.getParameter(k.RENDERER)+" | "+k.getParameter(k.SHADING_LANGUAGE_VERSION))}catch(ra){console.error(ra)}k.clearColor(0,0,0,1);k.clearDepth(1);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(ja.r,ja.g,ja.b,qa);this.context=k;var Ea=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
 0;if(Pa){var Y={};Y.vertices=new Float32Array(12);Y.faces=new Uint16Array(6);Y.darkness=0.5;Y.vertices[0]=-20;Y.vertices[1]=-20;Y.vertices[2]=-1;Y.vertices[3]=20;Y.vertices[4]=-20;Y.vertices[5]=-1;Y.vertices[6]=20;Y.vertices[7]=20;Y.vertices[8]=-1;Y.vertices[9]=-20;Y.vertices[10]=20;Y.vertices[11]=-1;Y.faces[0]=0;Y.faces[1]=1;Y.faces[2]=2;Y.faces[3]=0;Y.faces[4]=2;Y.faces[5]=3;Y.vertexBuffer=k.createBuffer();Y.elementBuffer=k.createBuffer();k.bindBuffer(k.ARRAY_BUFFER,Y.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,
 0;if(Pa){var Y={};Y.vertices=new Float32Array(12);Y.faces=new Uint16Array(6);Y.darkness=0.5;Y.vertices[0]=-20;Y.vertices[1]=-20;Y.vertices[2]=-1;Y.vertices[3]=20;Y.vertices[4]=-20;Y.vertices[5]=-1;Y.vertices[6]=20;Y.vertices[7]=20;Y.vertices[8]=-1;Y.vertices[9]=-20;Y.vertices[10]=20;Y.vertices[11]=-1;Y.faces[0]=0;Y.faces[1]=1;Y.faces[2]=2;Y.faces[3]=0;Y.faces[4]=2;Y.faces[5]=3;Y.vertexBuffer=k.createBuffer();Y.elementBuffer=k.createBuffer();k.bindBuffer(k.ARRAY_BUFFER,Y.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,
 Y.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Y.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Y.faces,k.STATIC_DRAW);Y.program=k.createProgram();k.attachShader(Y.program,O("fragment",THREE.ShaderLib.shadowPost.fragmentShader));k.attachShader(Y.program,O("vertex",THREE.ShaderLib.shadowPost.vertexShader));k.linkProgram(Y.program);Y.vertexLocation=k.getAttribLocation(Y.program,"position");Y.projectionLocation=k.getUniformLocation(Y.program,"projectionMatrix");Y.darknessLocation=
 Y.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Y.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Y.faces,k.STATIC_DRAW);Y.program=k.createProgram();k.attachShader(Y.program,O("fragment",THREE.ShaderLib.shadowPost.fragmentShader));k.attachShader(Y.program,O("vertex",THREE.ShaderLib.shadowPost.vertexShader));k.linkProgram(Y.program);Y.vertexLocation=k.getAttribLocation(Y.program,"position");Y.projectionLocation=k.getUniformLocation(Y.program,"projectionMatrix");Y.darknessLocation=
-k.getUniformLocation(Y.program,"darkness")}var S={};S.vertices=new Float32Array(16);S.faces=new Uint16Array(6);W=0;S.vertices[W++]=-1;S.vertices[W++]=-1;S.vertices[W++]=0;S.vertices[W++]=0;S.vertices[W++]=1;S.vertices[W++]=-1;S.vertices[W++]=1;S.vertices[W++]=0;S.vertices[W++]=1;S.vertices[W++]=1;S.vertices[W++]=1;S.vertices[W++]=1;S.vertices[W++]=-1;S.vertices[W++]=1;S.vertices[W++]=0;S.vertices[W++]=1;W=0;S.faces[W++]=0;S.faces[W++]=1;S.faces[W++]=2;S.faces[W++]=0;S.faces[W++]=2;S.faces[W++]=3;
-S.vertexBuffer=k.createBuffer();S.elementBuffer=k.createBuffer();S.tempTexture=k.createTexture();S.occlusionTexture=k.createTexture();k.bindBuffer(k.ARRAY_BUFFER,S.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,S.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,S.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,S.faces,k.STATIC_DRAW);k.bindTexture(k.TEXTURE_2D,S.tempTexture);k.texImage2D(k.TEXTURE_2D,0,k.RGB,16,16,0,k.RGB,k.UNSIGNED_BYTE,null);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,
-k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,k.NEAREST);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,k.NEAREST);k.bindTexture(k.TEXTURE_2D,S.occlusionTexture);k.texImage2D(k.TEXTURE_2D,0,k.RGBA,16,16,0,k.RGBA,k.UNSIGNED_BYTE,null);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,k.NEAREST);
-k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,k.NEAREST);k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(S.hasVertexTexture=!1,S.program=k.createProgram(),k.attachShader(S.program,O("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),k.attachShader(S.program,O("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(S.hasVertexTexture=!0,S.program=k.createProgram(),k.attachShader(S.program,O("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),k.attachShader(S.program,O("vertex",
-THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));k.linkProgram(S.program);S.attributes={};S.uniforms={};S.attributes.vertex=k.getAttribLocation(S.program,"position");S.attributes.uv=k.getAttribLocation(S.program,"UV");S.uniforms.renderType=k.getUniformLocation(S.program,"renderType");S.uniforms.map=k.getUniformLocation(S.program,"map");S.uniforms.occlusionMap=k.getUniformLocation(S.program,"occlusionMap");S.uniforms.opacity=k.getUniformLocation(S.program,"opacity");S.uniforms.scale=k.getUniformLocation(S.program,
-"scale");S.uniforms.rotation=k.getUniformLocation(S.program,"rotation");S.uniforms.screenPosition=k.getUniformLocation(S.program,"screenPosition");var va=!1,U={};U.vertices=new Float32Array(16);U.faces=new Uint16Array(6);W=0;U.vertices[W++]=-1;U.vertices[W++]=-1;U.vertices[W++]=0;U.vertices[W++]=1;U.vertices[W++]=1;U.vertices[W++]=-1;U.vertices[W++]=1;U.vertices[W++]=1;U.vertices[W++]=1;U.vertices[W++]=1;U.vertices[W++]=1;U.vertices[W++]=0;U.vertices[W++]=-1;U.vertices[W++]=1;U.vertices[W++]=0;W=
+k.getUniformLocation(Y.program,"darkness")}var T={};T.vertices=new Float32Array(16);T.faces=new Uint16Array(6);W=0;T.vertices[W++]=-1;T.vertices[W++]=-1;T.vertices[W++]=0;T.vertices[W++]=0;T.vertices[W++]=1;T.vertices[W++]=-1;T.vertices[W++]=1;T.vertices[W++]=0;T.vertices[W++]=1;T.vertices[W++]=1;T.vertices[W++]=1;T.vertices[W++]=1;T.vertices[W++]=-1;T.vertices[W++]=1;T.vertices[W++]=0;T.vertices[W++]=1;W=0;T.faces[W++]=0;T.faces[W++]=1;T.faces[W++]=2;T.faces[W++]=0;T.faces[W++]=2;T.faces[W++]=3;
+T.vertexBuffer=k.createBuffer();T.elementBuffer=k.createBuffer();T.tempTexture=k.createTexture();T.occlusionTexture=k.createTexture();k.bindBuffer(k.ARRAY_BUFFER,T.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,T.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,T.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,T.faces,k.STATIC_DRAW);k.bindTexture(k.TEXTURE_2D,T.tempTexture);k.texImage2D(k.TEXTURE_2D,0,k.RGB,16,16,0,k.RGB,k.UNSIGNED_BYTE,null);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,
+k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,k.NEAREST);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,k.NEAREST);k.bindTexture(k.TEXTURE_2D,T.occlusionTexture);k.texImage2D(k.TEXTURE_2D,0,k.RGBA,16,16,0,k.RGBA,k.UNSIGNED_BYTE,null);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,k.NEAREST);
+k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,k.NEAREST);k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(T.hasVertexTexture=!1,T.program=k.createProgram(),k.attachShader(T.program,O("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),k.attachShader(T.program,O("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(T.hasVertexTexture=!0,T.program=k.createProgram(),k.attachShader(T.program,O("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),k.attachShader(T.program,O("vertex",
+THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));k.linkProgram(T.program);T.attributes={};T.uniforms={};T.attributes.vertex=k.getAttribLocation(T.program,"position");T.attributes.uv=k.getAttribLocation(T.program,"UV");T.uniforms.renderType=k.getUniformLocation(T.program,"renderType");T.uniforms.map=k.getUniformLocation(T.program,"map");T.uniforms.occlusionMap=k.getUniformLocation(T.program,"occlusionMap");T.uniforms.opacity=k.getUniformLocation(T.program,"opacity");T.uniforms.scale=k.getUniformLocation(T.program,
+"scale");T.uniforms.rotation=k.getUniformLocation(T.program,"rotation");T.uniforms.screenPosition=k.getUniformLocation(T.program,"screenPosition");var va=!1,U={};U.vertices=new Float32Array(16);U.faces=new Uint16Array(6);W=0;U.vertices[W++]=-1;U.vertices[W++]=-1;U.vertices[W++]=0;U.vertices[W++]=1;U.vertices[W++]=1;U.vertices[W++]=-1;U.vertices[W++]=1;U.vertices[W++]=1;U.vertices[W++]=1;U.vertices[W++]=1;U.vertices[W++]=1;U.vertices[W++]=0;U.vertices[W++]=-1;U.vertices[W++]=1;U.vertices[W++]=0;W=
 U.vertices[W++]=0;U.faces[W++]=0;U.faces[W++]=1;U.faces[W++]=2;U.faces[W++]=0;U.faces[W++]=2;U.faces[W++]=3;U.vertexBuffer=k.createBuffer();U.elementBuffer=k.createBuffer();k.bindBuffer(k.ARRAY_BUFFER,U.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,U.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,U.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,U.faces,k.STATIC_DRAW);U.program=k.createProgram();k.attachShader(U.program,O("fragment",THREE.ShaderLib.sprite.fragmentShader));k.attachShader(U.program,
 U.vertices[W++]=0;U.faces[W++]=0;U.faces[W++]=1;U.faces[W++]=2;U.faces[W++]=0;U.faces[W++]=2;U.faces[W++]=3;U.vertexBuffer=k.createBuffer();U.elementBuffer=k.createBuffer();k.bindBuffer(k.ARRAY_BUFFER,U.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,U.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,U.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,U.faces,k.STATIC_DRAW);U.program=k.createProgram();k.attachShader(U.program,O("fragment",THREE.ShaderLib.sprite.fragmentShader));k.attachShader(U.program,
 O("vertex",THREE.ShaderLib.sprite.vertexShader));k.linkProgram(U.program);U.attributes={};U.uniforms={};U.attributes.position=k.getAttribLocation(U.program,"position");U.attributes.uv=k.getAttribLocation(U.program,"uv");U.uniforms.uvOffset=k.getUniformLocation(U.program,"uvOffset");U.uniforms.uvScale=k.getUniformLocation(U.program,"uvScale");U.uniforms.rotation=k.getUniformLocation(U.program,"rotation");U.uniforms.scale=k.getUniformLocation(U.program,"scale");U.uniforms.alignment=k.getUniformLocation(U.program,
 O("vertex",THREE.ShaderLib.sprite.vertexShader));k.linkProgram(U.program);U.attributes={};U.uniforms={};U.attributes.position=k.getAttribLocation(U.program,"position");U.attributes.uv=k.getAttribLocation(U.program,"uv");U.uniforms.uvOffset=k.getUniformLocation(U.program,"uvOffset");U.uniforms.uvScale=k.getUniformLocation(U.program,"uvScale");U.uniforms.rotation=k.getUniformLocation(U.program,"rotation");U.uniforms.scale=k.getUniformLocation(U.program,"scale");U.uniforms.alignment=k.getUniformLocation(U.program,
 "alignment");U.uniforms.map=k.getUniformLocation(U.program,"map");U.uniforms.opacity=k.getUniformLocation(U.program,"opacity");U.uniforms.useScreenCoordinates=k.getUniformLocation(U.program,"useScreenCoordinates");U.uniforms.affectedByDistance=k.getUniformLocation(U.program,"affectedByDistance");U.uniforms.screenPosition=k.getUniformLocation(U.program,"screenPosition");U.uniforms.modelViewMatrix=k.getUniformLocation(U.program,"modelViewMatrix");U.uniforms.projectionMatrix=k.getUniformLocation(U.program,
 "alignment");U.uniforms.map=k.getUniformLocation(U.program,"map");U.uniforms.opacity=k.getUniformLocation(U.program,"opacity");U.uniforms.useScreenCoordinates=k.getUniformLocation(U.program,"useScreenCoordinates");U.uniforms.affectedByDistance=k.getUniformLocation(U.program,"affectedByDistance");U.uniforms.screenPosition=k.getUniformLocation(U.program,"screenPosition");U.uniforms.modelViewMatrix=k.getUniformLocation(U.program,"modelViewMatrix");U.uniforms.projectionMatrix=k.getUniformLocation(U.program,
@@ -478,8 +479,8 @@ allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles
 0},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,e,f,g){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,g)}};
 0},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,e,f,g){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,g)}};
 THREE.TextPath=function(b,c){THREE.Path.call(this);this.parameters=c||{};this.set(b)};THREE.TextPath.prototype.set=function(b,c){this.text=b;var c=c||this.parameters,e=c.curveSegments!==void 0?c.curveSegments:4,f=c.font!==void 0?c.font:"helvetiker",g=c.weight!==void 0?c.weight:"normal",j=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=e;THREE.FontUtils.face=f;THREE.FontUtils.weight=g;THREE.FontUtils.style=j};
 THREE.TextPath=function(b,c){THREE.Path.call(this);this.parameters=c||{};this.set(b)};THREE.TextPath.prototype.set=function(b,c){this.text=b;var c=c||this.parameters,e=c.curveSegments!==void 0?c.curveSegments:4,f=c.font!==void 0?c.font:"helvetiker",g=c.weight!==void 0?c.weight:"normal",j=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=e;THREE.FontUtils.face=f;THREE.FontUtils.weight=g;THREE.FontUtils.style=j};
 THREE.TextPath.prototype.toShapes=function(){for(var b=THREE.FontUtils.drawText(this.text).paths,c=[],e=0,f=b.length;e<f;e++)c=c.concat(b[e].toShapes());return c};
 THREE.TextPath.prototype.toShapes=function(){for(var b=THREE.FontUtils.drawText(this.text).paths,c=[],e=0,f=b.length;e<f;e++)c=c.concat(b[e].toShapes());return c};
-THREE.CubeGeometry=function(b,c,e,f,g,j,h,m,n){function t(b,c,e,h,m,n,p,t){var u,v,w=f||1,z=g||1,Q=m/2,O=n/2,R=o.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")u="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")u="y",z=j||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")u="x",w=j||1;var T=w+1,$=z+1;m/=w;var k=n/z;for(v=0;v<$;v++)for(n=0;n<T;n++){var K=new THREE.Vector3;K[b]=(n*m-Q)*e;K[c]=(v*k-O)*h;K[u]=p;o.vertices.push(new THREE.Vertex(K))}for(v=0;v<z;v++)for(n=0;n<w;n++)o.faces.push(new THREE.Face4(n+T*v+
-R,n+T*(v+1)+R,n+1+T*(v+1)+R,n+1+T*v+R,null,null,t)),o.faceVertexUvs[0].push([new THREE.UV(n/w,v/z),new THREE.UV(n/w,(v+1)/z),new THREE.UV((n+1)/w,(v+1)/z),new THREE.UV((n+1)/w,v/z)])}THREE.Geometry.call(this);var o=this,p=b/2,v=c/2,u=e/2,m=m?-1:1;if(h!==void 0)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var w=0;w<6;w++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(n!=void 0)for(var z in n)this.sides[z]!=void 0&&(this.sides[z]=
+THREE.CubeGeometry=function(b,c,e,f,g,j,h,m,n){function t(b,c,e,h,m,n,p,t){var u,v,w=f||1,z=g||1,Q=m/2,O=n/2,R=o.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")u="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")u="y",z=j||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")u="x",w=j||1;var S=w+1,$=z+1;m/=w;var k=n/z;for(v=0;v<$;v++)for(n=0;n<S;n++){var K=new THREE.Vector3;K[b]=(n*m-Q)*e;K[c]=(v*k-O)*h;K[u]=p;o.vertices.push(new THREE.Vertex(K))}for(v=0;v<z;v++)for(n=0;n<w;n++)o.faces.push(new THREE.Face4(n+S*v+
+R,n+S*(v+1)+R,n+1+S*(v+1)+R,n+1+S*v+R,null,null,t)),o.faceVertexUvs[0].push([new THREE.UV(n/w,v/z),new THREE.UV(n/w,(v+1)/z),new THREE.UV((n+1)/w,(v+1)/z),new THREE.UV((n+1)/w,v/z)])}THREE.Geometry.call(this);var o=this,p=b/2,v=c/2,u=e/2,m=m?-1:1;if(h!==void 0)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var w=0;w<6;w++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(n!=void 0)for(var z in n)this.sides[z]!=void 0&&(this.sides[z]=
 n[z]);this.sides.px&&t("z","y",1*m,-1,e,c,-p,this.materials[0]);this.sides.nx&&t("z","y",-1*m,-1,e,c,p,this.materials[1]);this.sides.py&&t("x","z",1*m,1,b,e,v,this.materials[2]);this.sides.ny&&t("x","z",1*m,-1,b,e,-v,this.materials[3]);this.sides.pz&&t("x","y",1*m,-1,b,c,u,this.materials[4]);this.sides.nz&&t("x","y",-1*m,-1,b,c,-u,this.materials[5]);(function(){for(var b=[],c=[],e=0,f=o.vertices.length;e<f;e++){for(var h=o.vertices[e],g=!1,j=0,m=b.length;j<m;j++){var n=b[j];if(h.position.x==n.position.x&&
 n[z]);this.sides.px&&t("z","y",1*m,-1,e,c,-p,this.materials[0]);this.sides.nx&&t("z","y",-1*m,-1,e,c,p,this.materials[1]);this.sides.py&&t("x","z",1*m,1,b,e,v,this.materials[2]);this.sides.ny&&t("x","z",1*m,-1,b,e,-v,this.materials[3]);this.sides.pz&&t("x","y",1*m,-1,b,c,u,this.materials[4]);this.sides.nz&&t("x","y",-1*m,-1,b,c,-u,this.materials[5]);(function(){for(var b=[],c=[],e=0,f=o.vertices.length;e<f;e++){for(var h=o.vertices[e],g=!1,j=0,m=b.length;j<m;j++){var n=b[j];if(h.position.x==n.position.x&&
 h.position.y==n.position.y&&h.position.z==n.position.z){c[e]=j;g=!0;break}}if(!g)c[e]=b.length,b.push(new THREE.Vertex(h.position.clone()))}e=0;for(f=o.faces.length;e<f;e++)h=o.faces[e],h.a=c[h.a],h.b=c[h.b],h.c=c[h.c],h.d=c[h.d];o.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
 h.position.y==n.position.y&&h.position.z==n.position.z){c[e]=j;g=!0;break}}if(!g)c[e]=b.length,b.push(new THREE.Vertex(h.position.clone()))}e=0;for(f=o.faces.length;e<f;e++)h=o.faces[e],h.a=c[h.a],h.b=c[h.b],h.c=c[h.c],h.d=c[h.d];o.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
 THREE.CylinderGeometry=function(b,c,e,f,g,j){function h(b,c,e){m.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}THREE.Geometry.call(this);var m=this,n,t=Math.PI*2,o=f/2;for(n=0;n<b;n++)h(Math.sin(t*n/b)*c,Math.cos(t*n/b)*c,-o);for(n=0;n<b;n++)h(Math.sin(t*n/b)*e,Math.cos(t*n/b)*e,o);for(n=0;n<b;n++)m.faces.push(new THREE.Face4(n,n+b,b+(n+1)%b,(n+1)%b));if(e>0){h(0,0,-o-(j||0));for(n=b;n<b+b/2;n++)m.faces.push(new THREE.Face4(2*b,(2*n-2*b)%b,(2*n-2*b+1)%b,(2*n-2*b+2)%b))}if(c>0){h(0,0,o+
 THREE.CylinderGeometry=function(b,c,e,f,g,j){function h(b,c,e){m.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}THREE.Geometry.call(this);var m=this,n,t=Math.PI*2,o=f/2;for(n=0;n<b;n++)h(Math.sin(t*n/b)*c,Math.cos(t*n/b)*c,-o);for(n=0;n<b;n++)h(Math.sin(t*n/b)*e,Math.cos(t*n/b)*e,o);for(n=0;n<b;n++)m.faces.push(new THREE.Face4(n,n+b,b+(n+1)%b,(n+1)%b));if(e>0){h(0,0,-o-(j||0));for(n=b;n<b+b/2;n++)m.faces.push(new THREE.Face4(2*b,(2*n-2*b)%b,(2*n-2*b+1)%b,(2*n-2*b+2)%b))}if(c>0){h(0,0,o+
@@ -490,9 +491,9 @@ THREE.ExtrudeGeometry.prototype.addShape=function(b,c){function e(b,c,e){c||cons
 k.copy(c).addSelf(g);m.copy(e).addSelf(j);g=f.dot(j);j=m.subSelf(k).dot(j);g==0&&(console.log("Either infinite or no solutions!"),j==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));j/=g;if(j<0)return c=Math.atan2(c.y-b.y,c.x-b.x),b=Math.atan2(e.y-b.y,e.x-b.x),c>b&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(j).addSelf(k).subSelf(b).clone()}function g(b){for(H=b.length;--H>=0;){Z=H;aa=H-1;aa<0&&(aa=b.length-
 k.copy(c).addSelf(g);m.copy(e).addSelf(j);g=f.dot(j);j=m.subSelf(k).dot(j);g==0&&(console.log("Either infinite or no solutions!"),j==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));j/=g;if(j<0)return c=Math.atan2(c.y-b.y,c.x-b.x),b=Math.atan2(e.y-b.y,e.x-b.x),c>b&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(j).addSelf(k).subSelf(b).clone()}function g(b){for(H=b.length;--H>=0;){Z=H;aa=H-1;aa<0&&(aa=b.length-
 1);for(var c=0,c=0;c<u+o*2;c++){var e=R*c,f=R*(c+1),h=ha+Z+e,e=ha+aa+e,g=ha+aa+f,f=ha+Z+f;h+=E;e+=E;g+=E;f+=E;L.faces.push(new THREE.Face4(h,e,g,f))}}}function j(b,c,e){L.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function h(b,c,e){b+=E;c+=E;e+=E;L.faces.push(new THREE.Face3(b,c,e))}var m=c.amount!==void 0?c.amount:100,n=c.bevelThickness!==void 0?c.bevelThickness:6,t=c.bevelSize!==void 0?c.bevelSize:n-2,o=c.bevelSegments!==void 0?c.bevelSegments:3,p=c.bevelEnabled!==void 0?c.bevelEnabled:
 1);for(var c=0,c=0;c<u+o*2;c++){var e=R*c,f=R*(c+1),h=ha+Z+e,e=ha+aa+e,g=ha+aa+f,f=ha+Z+f;h+=E;e+=E;g+=E;f+=E;L.faces.push(new THREE.Face4(h,e,g,f))}}}function j(b,c,e){L.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function h(b,c,e){b+=E;c+=E;e+=E;L.faces.push(new THREE.Face3(b,c,e))}var m=c.amount!==void 0?c.amount:100,n=c.bevelThickness!==void 0?c.bevelThickness:6,t=c.bevelSize!==void 0?c.bevelSize:n-2,o=c.bevelSegments!==void 0?c.bevelSegments:3,p=c.bevelEnabled!==void 0?c.bevelEnabled:
 !0,v=c.curveSegments!==void 0?c.curveSegments:12,u=c.steps!==void 0?c.steps:1,w=c.path!==void 0?c.path:null,z,x=!1;if(w)z=w.getPoints(v),u=z.length,x=!0,p=!1;p||(t=n=o=0);var y,G,B,L=this,E=this.vertices.length,v=b.extractAllPoints(v),w=v.shape,v=v.holes,D=!THREE.Shape.Utils.isClockWise(w);if(D){w=w.reverse();G=0;for(B=v.length;G<B;G++)y=v[G],THREE.Shape.Utils.isClockWise(y)&&(v[G]=y.reverse());D=!1}var D=THREE.Shape.Utils.triangulateShape(w,v),X=w;G=0;for(B=v.length;G<B;G++)y=v[G],w=w.concat(y);
 !0,v=c.curveSegments!==void 0?c.curveSegments:12,u=c.steps!==void 0?c.steps:1,w=c.path!==void 0?c.path:null,z,x=!1;if(w)z=w.getPoints(v),u=z.length,x=!0,p=!1;p||(t=n=o=0);var y,G,B,L=this,E=this.vertices.length,v=b.extractAllPoints(v),w=v.shape,v=v.holes,D=!THREE.Shape.Utils.isClockWise(w);if(D){w=w.reverse();G=0;for(B=v.length;G<B;G++)y=v[G],THREE.Shape.Utils.isClockWise(y)&&(v[G]=y.reverse());D=!1}var D=THREE.Shape.Utils.triangulateShape(w,v),X=w;G=0;for(B=v.length;G<B;G++)y=v[G],w=w.concat(y);
-var H,I,M,P,Q,O,R=w.length,T=D.length,$=[];H=0;I=X.length;Z=I-1;for(aa=H+1;H<I;H++,Z++,aa++)Z==I&&(Z=0),aa==I&&(aa=0),$[H]=f(X[H],X[Z],X[aa]);var k=[],K,da=$.concat();G=0;for(B=v.length;G<B;G++){y=v[G];K=[];H=0;I=y.length;Z=I-1;for(aa=H+1;H<I;H++,Z++,aa++)Z==I&&(Z=0),aa==I&&(aa=0),K[H]=f(y[H],y[Z],y[aa]);k.push(K);da=da.concat(K)}for(M=0;M<o;M++){P=M/o;Q=n*(1-P);P=t*Math.sin(P*Math.PI/2);H=0;for(I=X.length;H<I;H++)O=e(X[H],$[H],P),j(O.x,O.y,-Q);G=0;for(B=v.length;G<B;G++){y=v[G];K=k[G];H=0;for(I=
+var H,I,M,P,Q,O,R=w.length,S=D.length,$=[];H=0;I=X.length;Z=I-1;for(aa=H+1;H<I;H++,Z++,aa++)Z==I&&(Z=0),aa==I&&(aa=0),$[H]=f(X[H],X[Z],X[aa]);var k=[],K,da=$.concat();G=0;for(B=v.length;G<B;G++){y=v[G];K=[];H=0;I=y.length;Z=I-1;for(aa=H+1;H<I;H++,Z++,aa++)Z==I&&(Z=0),aa==I&&(aa=0),K[H]=f(y[H],y[Z],y[aa]);k.push(K);da=da.concat(K)}for(M=0;M<o;M++){P=M/o;Q=n*(1-P);P=t*Math.sin(P*Math.PI/2);H=0;for(I=X.length;H<I;H++)O=e(X[H],$[H],P),j(O.x,O.y,-Q);G=0;for(B=v.length;G<B;G++){y=v[G];K=k[G];H=0;for(I=
 y.length;H<I;H++)O=e(y[H],K[H],P),j(O.x,O.y,-Q)}}P=t;for(H=0;H<R;H++)O=p?e(w[H],da[H],P):w[H],x?j(O.x,O.y+z[0].y,z[0].x):j(O.x,O.y,0);for(M=1;M<=u;M++)for(H=0;H<R;H++)O=p?e(w[H],da[H],P):w[H],x?j(O.x,O.y+z[M-1].y,z[M-1].x):j(O.x,O.y,m/u*M);for(M=o-1;M>=0;M--){P=M/o;Q=n*(1-P);P=t*Math.sin(P*Math.PI/2);H=0;for(I=X.length;H<I;H++)O=e(X[H],$[H],P),j(O.x,O.y,m+Q);G=0;for(B=v.length;G<B;G++){y=v[G];K=k[G];H=0;for(I=y.length;H<I;H++)O=e(y[H],K[H],P),x?j(O.x,O.y+z[u-1].y,z[u-1].x+Q):j(O.x,O.y,m+Q)}}if(p){n=
 y.length;H<I;H++)O=e(y[H],K[H],P),j(O.x,O.y,-Q)}}P=t;for(H=0;H<R;H++)O=p?e(w[H],da[H],P):w[H],x?j(O.x,O.y+z[0].y,z[0].x):j(O.x,O.y,0);for(M=1;M<=u;M++)for(H=0;H<R;H++)O=p?e(w[H],da[H],P):w[H],x?j(O.x,O.y+z[M-1].y,z[M-1].x):j(O.x,O.y,m/u*M);for(M=o-1;M>=0;M--){P=M/o;Q=n*(1-P);P=t*Math.sin(P*Math.PI/2);H=0;for(I=X.length;H<I;H++)O=e(X[H],$[H],P),j(O.x,O.y,m+Q);G=0;for(B=v.length;G<B;G++){y=v[G];K=k[G];H=0;for(I=y.length;H<I;H++)O=e(y[H],K[H],P),x?j(O.x,O.y+z[u-1].y,z[u-1].x+Q):j(O.x,O.y,m+Q)}}if(p){n=
-R*0;for(H=0;H<T;H++)m=D[H],h(m[2]+n,m[1]+n,m[0]+n);n=R*(u+o*2);for(H=0;H<T;H++)m=D[H],h(m[0]+n,m[1]+n,m[2]+n)}else{for(H=0;H<T;H++)m=D[H],h(m[2],m[1],m[0]);for(H=0;H<T;H++)m=D[H],h(m[0]+R*u,m[1]+R*u,m[2]+R*u)}var Z,aa,ha=0;g(X);ha+=X.length;G=0;for(B=v.length;G<B;G++)y=v[G],g(y),ha+=y.length;this.computeCentroids();this.computeFaceNormals()};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;
+R*0;for(H=0;H<S;H++)m=D[H],h(m[2]+n,m[1]+n,m[0]+n);n=R*(u+o*2);for(H=0;H<S;H++)m=D[H],h(m[0]+n,m[1]+n,m[2]+n)}else{for(H=0;H<S;H++)m=D[H],h(m[2],m[1],m[0]);for(H=0;H<S;H++)m=D[H],h(m[0]+R*u,m[1]+R*u,m[2]+R*u)}var Z,aa,ha=0;g(X);ha+=X.length;G=0;for(B=v.length;G<B;G++)y=v[G],g(y),ha+=y.length;this.computeCentroids();this.computeFaceNormals()};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
 THREE.IcosahedronGeometry=function(b){function c(b,c,e){var f=Math.sqrt(b*b+c*c+e*e);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,c/f,e/f)))-1}function e(b,c,e,f){f.faces.push(new THREE.Face3(b,c,e))}function f(b,e){var f=g.vertices[b].position,h=g.vertices[e].position;return c((f.x+h.x)/2,(f.y+h.y)/2,(f.z+h.z)/2)}var g=this,j=new THREE.Geometry,h;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
 THREE.IcosahedronGeometry=function(b){function c(b,c,e){var f=Math.sqrt(b*b+c*c+e*e);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,c/f,e/f)))-1}function e(b,c,e,f){f.faces.push(new THREE.Face3(b,c,e))}function f(b,e){var f=g.vertices[b].position,h=g.vertices[e].position;return c((f.x+h.x)/2,(f.y+h.y)/2,(f.z+h.z)/2)}var g=this,j=new THREE.Geometry,h;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
 -b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,j);e(0,5,1,j);e(0,1,7,j);e(0,7,10,j);e(0,10,11,j);e(1,5,9,j);e(5,11,4,j);e(11,10,2,j);e(10,7,6,j);e(7,1,8,j);e(3,9,4,j);e(3,4,2,j);e(3,2,6,j);e(3,6,8,j);e(3,8,9,j);e(4,9,5,j);e(2,4,11,j);e(6,2,10,j);e(8,6,7,j);e(9,8,1,j);for(b=0;b<this.subdivisions;b++){h=new THREE.Geometry;for(var m in j.faces){var n=f(j.faces[m].a,j.faces[m].b),t=f(j.faces[m].b,j.faces[m].c),o=f(j.faces[m].c,j.faces[m].a);e(j.faces[m].a,n,o,h);e(j.faces[m].b,t,n,h);
 -b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,j);e(0,5,1,j);e(0,1,7,j);e(0,7,10,j);e(0,10,11,j);e(1,5,9,j);e(5,11,4,j);e(11,10,2,j);e(10,7,6,j);e(7,1,8,j);e(3,9,4,j);e(3,4,2,j);e(3,2,6,j);e(3,6,8,j);e(3,8,9,j);e(4,9,5,j);e(2,4,11,j);e(6,2,10,j);e(8,6,7,j);e(9,8,1,j);for(b=0;b<this.subdivisions;b++){h=new THREE.Geometry;for(var m in j.faces){var n=f(j.faces[m].a,j.faces[m].b),t=f(j.faces[m].b,j.faces[m].c),o=f(j.faces[m].c,j.faces[m].a);e(j.faces[m].a,n,o,h);e(j.faces[m].b,t,n,h);
@@ -510,7 +511,7 @@ this.getFace(),e=this.size/c.resolution,f=0,g=String(b).split(""),j=g.length,h=[
 t));g.moveTo(m,t);break;case "l":m=c[b++]*e+f;t=c[b++]*e;j.push(new THREE.Vector2(m,t));g.lineTo(m,t);break;case "q":m=c[b++]*e+f;t=c[b++]*e;v=c[b++]*e+f;u=c[b++]*e;g.quadraticCurveTo(v,u,m,t);if(h=j[j.length-1]){o=h.x;p=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++){var y=h/divisions,G=THREE.Shape.Utils.b2(y,o,v,m),y=THREE.Shape.Utils.b2(y,p,u,t);j.push(new THREE.Vector2(G,y))}}break;case "b":if(m=c[b++]*e+f,t=c[b++]*e,v=c[b++]*e+f,u=c[b++]*-e,w=c[b++]*e+f,z=c[b++]*-e,g.bezierCurveTo(m,t,
 t));g.moveTo(m,t);break;case "l":m=c[b++]*e+f;t=c[b++]*e;j.push(new THREE.Vector2(m,t));g.lineTo(m,t);break;case "q":m=c[b++]*e+f;t=c[b++]*e;v=c[b++]*e+f;u=c[b++]*e;g.quadraticCurveTo(v,u,m,t);if(h=j[j.length-1]){o=h.x;p=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++){var y=h/divisions,G=THREE.Shape.Utils.b2(y,o,v,m),y=THREE.Shape.Utils.b2(y,p,u,t);j.push(new THREE.Vector2(G,y))}}break;case "b":if(m=c[b++]*e+f,t=c[b++]*e,v=c[b++]*e+f,u=c[b++]*-e,w=c[b++]*e+f,z=c[b++]*-e,g.bezierCurveTo(m,t,
 v,u,w,z),h=j[j.length-1]){o=h.x;p=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)y=h/divisions,G=THREE.Shape.Utils.b3(y,o,v,w,m),y=THREE.Shape.Utils.b3(y,p,u,z,t),j.push(new THREE.Vector2(G,y))}}}return{offset:x.ha*e,points:j,path:g}}}};
 v,u,w,z),h=j[j.length-1]){o=h.x;p=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)y=h/divisions,G=THREE.Shape.Utils.b3(y,o,v,w,m),y=THREE.Shape.Utils.b3(y,p,u,z,t),j.push(new THREE.Vector2(G,y))}}}return{offset:x.ha*e,points:j,path:g}}}};
 (function(b){var c=function(b){for(var c=b.length,g=0,j=c-1,h=0;h<c;j=h++)g+=b[j].x*b[h].y-b[h].x*b[j].y;return g*0.5};b.Triangulate=function(b,f){var g=b.length;if(g<3)return null;var j=[],h=[],m=[],n,t,o;if(c(b)>0)for(t=0;t<g;t++)h[t]=t;else for(t=0;t<g;t++)h[t]=g-1-t;var p=2*g;for(t=g-1;g>2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return m;return j}n=t;g<=n&&(n=0);t=n+1;g<=t&&(t=0);o=t+1;g<=o&&(o=0);var v;a:{v=b;var u=n,w=t,z=o,x=g,y=h,G=void 0,B=void 0,L=void 0,
 (function(b){var c=function(b){for(var c=b.length,g=0,j=c-1,h=0;h<c;j=h++)g+=b[j].x*b[h].y-b[h].x*b[j].y;return g*0.5};b.Triangulate=function(b,f){var g=b.length;if(g<3)return null;var j=[],h=[],m=[],n,t,o;if(c(b)>0)for(t=0;t<g;t++)h[t]=t;else for(t=0;t<g;t++)h[t]=g-1-t;var p=2*g;for(t=g-1;g>2;){if(p--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return m;return j}n=t;g<=n&&(n=0);t=n+1;g<=t&&(t=0);o=t+1;g<=o&&(o=0);var v;a:{v=b;var u=n,w=t,z=o,x=g,y=h,G=void 0,B=void 0,L=void 0,
-E=void 0,D=void 0,X=void 0,H=void 0,I=void 0,M=void 0,B=v[y[u]].x,L=v[y[u]].y,E=v[y[w]].x,D=v[y[w]].y,X=v[y[z]].x,H=v[y[z]].y;if(1.0E-10>(E-B)*(H-L)-(D-L)*(X-B))v=!1;else{for(G=0;G<x;G++)if(!(G==u||G==w||G==z)){var I=v[y[G]].x,M=v[y[G]].y,P=void 0,Q=void 0,O=void 0,R=void 0,T=void 0,$=void 0,k=void 0,K=void 0,da=void 0,Z=void 0,aa=void 0,ha=void 0,P=O=T=void 0,P=X-E,Q=H-D,O=B-X,R=L-H,T=E-B,$=D-L,k=I-B,K=M-L,da=I-E,Z=M-D,aa=I-X,ha=M-H,P=P*Z-Q*da,T=T*K-$*k,O=O*ha-R*aa;if(P>=0&&O>=0&&T>=0){v=!1;break a}}v=
+E=void 0,D=void 0,X=void 0,H=void 0,I=void 0,M=void 0,B=v[y[u]].x,L=v[y[u]].y,E=v[y[w]].x,D=v[y[w]].y,X=v[y[z]].x,H=v[y[z]].y;if(1.0E-10>(E-B)*(H-L)-(D-L)*(X-B))v=!1;else{for(G=0;G<x;G++)if(!(G==u||G==w||G==z)){var I=v[y[G]].x,M=v[y[G]].y,P=void 0,Q=void 0,O=void 0,R=void 0,S=void 0,$=void 0,k=void 0,K=void 0,da=void 0,Z=void 0,aa=void 0,ha=void 0,P=O=S=void 0,P=X-E,Q=H-D,O=B-X,R=L-H,S=E-B,$=D-L,k=I-B,K=M-L,da=I-E,Z=M-D,aa=I-X,ha=M-H,P=P*Z-Q*da,S=S*K-$*k,O=O*ha-R*aa;if(P>=0&&O>=0&&S>=0){v=!1;break a}}v=
 !0}}if(v){j.push([b[h[n]],b[h[t]],b[h[o]]]);m.push([h[n],h[t],h[o]]);n=t;for(o=t+1;o<g;n++,o++)h[n]=h[o];g--;p=2*g}}if(f)return m;return j};b.Triangulate.area=c;return b})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 !0}}if(v){j.push([b[h[n]],b[h[t]],b[h[o]]]);m.push([h[n],h[t],h[o]]);n=t;for(o=t+1;o<g;n++,o++)h[n]=h[o];g--;p=2*g}}if(f)return m;return j};b.Triangulate.area=c;return b})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 THREE.TorusGeometry=function(b,c,e,f){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=e||8;this.segmentsT=f||6;b=[];for(c=0;c<=this.segmentsR;++c)for(e=0;e<=this.segmentsT;++e){var f=e/this.segmentsT*2*Math.PI,g=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([e/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(e=
 THREE.TorusGeometry=function(b,c,e,f){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=e||8;this.segmentsT=f||6;b=[];for(c=0;c<=this.segmentsR;++c)for(e=0;e<=this.segmentsT;++e){var f=e/this.segmentsT*2*Math.PI,g=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([e/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(e=
 1;e<=this.segmentsT;++e){var f=(this.segmentsT+1)*c+e,g=(this.segmentsT+1)*c+e-1,j=(this.segmentsT+1)*(c-1)+e-1,h=(this.segmentsT+1)*(c-1)+e;this.faces.push(new THREE.Face4(f,g,j,h));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[j][0],b[j][1]),new THREE.UV(b[h][0],b[h][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
 1;e<=this.segmentsT;++e){var f=(this.segmentsT+1)*c+e,g=(this.segmentsT+1)*c+e-1,j=(this.segmentsT+1)*(c-1)+e-1,h=(this.segmentsT+1)*(c-1)+e;this.faces.push(new THREE.Face4(f,g,j,h));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[j][0],b[j][1]),new THREE.UV(b[h][0],b[h][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
@@ -537,10 +538,10 @@ f.vertices[g],e,g))}})();f.computeCentroids();f.computeFaceNormals();this.hasNor
 THREE.BinaryLoader.prototype={load:function(b){var c=b.model,e=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),j=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,e,g,f,j)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
 THREE.BinaryLoader.prototype={load:function(b){var c=b.model,e=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),j=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,e,g,f,j)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
 c.postMessage(b)},loadAjaxBuffers:function(b,c,e,f,g,j){var h=new XMLHttpRequest,m=f+"/"+b,n=0;h.onreadystatechange=function(){h.readyState==4?h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,e,g,c):alert("Couldn't load ["+m+"] ["+h.status+"]"):h.readyState==3?j&&(n==0&&(n=h.getResponseHeader("Content-Length")),j({total:n,loaded:h.responseText.length})):h.readyState==2&&(n=h.getResponseHeader("Content-Length"))};h.open("GET",m,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
 c.postMessage(b)},loadAjaxBuffers:function(b,c,e,f,g,j){var h=new XMLHttpRequest,m=f+"/"+b,n=0;h.onreadystatechange=function(){h.readyState==4?h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,e,g,c):alert("Couldn't load ["+m+"] ["+h.status+"]"):h.readyState==3?j&&(n==0&&(n=h.getResponseHeader("Content-Length")),j({total:n,loaded:h.responseText.length})):h.readyState==2&&(n=h.getResponseHeader("Content-Length"))};h.open("GET",m,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
 h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(b,c,e,f){var g=function(c){function e(b,c){var f=o(b,c),g=o(b,c+1),h=o(b,c+2),j=o(b,c+3),k=(j<<1&255|h>>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=o(b,c),f=o(b,c+1),h=o(b,c+2);return(o(b,c+3)<<24)+(h<<16)+(f<<8)+e}function n(b,c){var e=o(b,c);return(o(b,c+1)<<8)+e}function t(b,c){var e=o(b,c);return e>127?e-256:e}function o(b,
 h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(b,c,e,f){var g=function(c){function e(b,c){var f=o(b,c),g=o(b,c+1),h=o(b,c+2),j=o(b,c+3),k=(j<<1&255|h>>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=o(b,c),f=o(b,c+1),h=o(b,c+2);return(o(b,c+3)<<24)+(h<<16)+(f<<8)+e}function n(b,c){var e=o(b,c);return(o(b,c+1)<<8)+e}function t(b,c){var e=o(b,c);return e>127?e-256:e}function o(b,
-c){return b.charCodeAt(c)&255}function p(c){var e,f,h;e=g(b,c);f=g(b,c+D);h=g(b,c+X);c=n(b,c+H);THREE.BinaryLoader.prototype.f3(y,e,f,h,c)}function v(c){var e,f,h,j,k,o;e=g(b,c);f=g(b,c+D);h=g(b,c+X);j=n(b,c+H);k=g(b,c+I);o=g(b,c+M);c=g(b,c+P);THREE.BinaryLoader.prototype.f3n(y,L,e,f,h,j,k,o,c)}function u(c){var e,f,h,j;e=g(b,c);f=g(b,c+Q);h=g(b,c+O);j=g(b,c+R);c=n(b,c+T);THREE.BinaryLoader.prototype.f4(y,e,f,h,j,c)}function w(c){var e,f,h,j,o,p,t,u;e=g(b,c);f=g(b,c+Q);h=g(b,c+O);j=g(b,c+R);o=n(b,
-c+T);p=g(b,c+$);t=g(b,c+k);u=g(b,c+K);c=g(b,c+da);THREE.BinaryLoader.prototype.f4n(y,L,e,f,h,j,o,p,t,u,c)}function z(c){var e,f;e=g(b,c);f=g(b,c+Z);c=g(b,c+aa);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],E[e*2],E[e*2+1],E[f*2],E[f*2+1],E[c*2],E[c*2+1])}function x(c){var e,f,h;e=g(b,c);f=g(b,c+ha);h=g(b,c+la);c=g(b,c+ea);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],E[e*2],E[e*2+1],E[f*2],E[f*2+1],E[h*2],E[h*2+1],E[c*2],E[c*2+1])}var y=this,G=0,B,L=[],E=[],D,X,H,I,M,P,Q,O,R,T,$,k,K,da,
+c){return b.charCodeAt(c)&255}function p(c){var e,f,h;e=g(b,c);f=g(b,c+D);h=g(b,c+X);c=n(b,c+H);THREE.BinaryLoader.prototype.f3(y,e,f,h,c)}function v(c){var e,f,h,j,k,o;e=g(b,c);f=g(b,c+D);h=g(b,c+X);j=n(b,c+H);k=g(b,c+I);o=g(b,c+M);c=g(b,c+P);THREE.BinaryLoader.prototype.f3n(y,L,e,f,h,j,k,o,c)}function u(c){var e,f,h,j;e=g(b,c);f=g(b,c+Q);h=g(b,c+O);j=g(b,c+R);c=n(b,c+S);THREE.BinaryLoader.prototype.f4(y,e,f,h,j,c)}function w(c){var e,f,h,j,o,p,t,u;e=g(b,c);f=g(b,c+Q);h=g(b,c+O);j=g(b,c+R);o=n(b,
+c+S);p=g(b,c+$);t=g(b,c+k);u=g(b,c+K);c=g(b,c+da);THREE.BinaryLoader.prototype.f4n(y,L,e,f,h,j,o,p,t,u,c)}function z(c){var e,f;e=g(b,c);f=g(b,c+Z);c=g(b,c+aa);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],E[e*2],E[e*2+1],E[f*2],E[f*2+1],E[c*2],E[c*2+1])}function x(c){var e,f,h;e=g(b,c);f=g(b,c+ha);h=g(b,c+la);c=g(b,c+ea);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],E[e*2],E[e*2+1],E[f*2],E[f*2+1],E[h*2],E[h*2+1],E[c*2],E[c*2+1])}var y=this,G=0,B,L=[],E=[],D,X,H,I,M,P,Q,O,R,S,$,k,K,da,
 Z,aa,ha,la,ea,fa,F,ia,na,ca,oa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,f,c);B={signature:b.substr(G,8),header_bytes:o(b,G+8),vertex_coordinate_bytes:o(b,G+9),normal_coordinate_bytes:o(b,G+10),uv_coordinate_bytes:o(b,G+11),vertex_index_bytes:o(b,G+12),normal_index_bytes:o(b,G+13),uv_index_bytes:o(b,G+14),material_index_bytes:o(b,G+15),nvertices:g(b,G+16),nnormals:g(b,G+16+4),nuvs:g(b,G+16+8),ntri_flat:g(b,G+16+12),ntri_smooth:g(b,G+16+16),ntri_flat_uv:g(b,G+16+20),ntri_smooth_uv:g(b,
 Z,aa,ha,la,ea,fa,F,ia,na,ca,oa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,f,c);B={signature:b.substr(G,8),header_bytes:o(b,G+8),vertex_coordinate_bytes:o(b,G+9),normal_coordinate_bytes:o(b,G+10),uv_coordinate_bytes:o(b,G+11),vertex_index_bytes:o(b,G+12),normal_index_bytes:o(b,G+13),uv_index_bytes:o(b,G+14),material_index_bytes:o(b,G+15),nvertices:g(b,G+16),nnormals:g(b,G+16+4),nuvs:g(b,G+16+8),ntri_flat:g(b,G+16+12),ntri_smooth:g(b,G+16+16),ntri_flat_uv:g(b,G+16+20),ntri_smooth_uv:g(b,
-G+16+24),nquad_flat:g(b,G+16+28),nquad_smooth:g(b,G+16+32),nquad_flat_uv:g(b,G+16+36),nquad_smooth_uv:g(b,G+16+40)};G+=B.header_bytes;D=B.vertex_index_bytes;X=B.vertex_index_bytes*2;H=B.vertex_index_bytes*3;I=B.vertex_index_bytes*3+B.material_index_bytes;M=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;P=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;Q=B.vertex_index_bytes;O=B.vertex_index_bytes*2;R=B.vertex_index_bytes*3;T=B.vertex_index_bytes*4;$=B.vertex_index_bytes*
+G+16+24),nquad_flat:g(b,G+16+28),nquad_smooth:g(b,G+16+32),nquad_flat_uv:g(b,G+16+36),nquad_smooth_uv:g(b,G+16+40)};G+=B.header_bytes;D=B.vertex_index_bytes;X=B.vertex_index_bytes*2;H=B.vertex_index_bytes*3;I=B.vertex_index_bytes*3+B.material_index_bytes;M=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;P=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;Q=B.vertex_index_bytes;O=B.vertex_index_bytes*2;R=B.vertex_index_bytes*3;S=B.vertex_index_bytes*4;$=B.vertex_index_bytes*
 4+B.material_index_bytes;k=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;K=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;da=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;Z=B.uv_index_bytes;aa=B.uv_index_bytes*2;ha=B.uv_index_bytes;la=B.uv_index_bytes*2;ea=B.uv_index_bytes*3;c=B.vertex_index_bytes*3+B.material_index_bytes;oa=B.vertex_index_bytes*4+B.material_index_bytes;fa=B.ntri_flat*c;F=B.ntri_smooth*(c+B.normal_index_bytes*3);ia=
 4+B.material_index_bytes;k=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;K=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;da=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;Z=B.uv_index_bytes;aa=B.uv_index_bytes*2;ha=B.uv_index_bytes;la=B.uv_index_bytes*2;ea=B.uv_index_bytes*3;c=B.vertex_index_bytes*3+B.material_index_bytes;oa=B.vertex_index_bytes*4+B.material_index_bytes;fa=B.ntri_flat*c;F=B.ntri_smooth*(c+B.normal_index_bytes*3);ia=
 B.ntri_flat_uv*(c+B.uv_index_bytes*3);na=B.ntri_smooth_uv*(c+B.normal_index_bytes*3+B.uv_index_bytes*3);ca=B.nquad_flat*oa;c=B.nquad_smooth*(oa+B.normal_index_bytes*4);oa=B.nquad_flat_uv*(oa+B.uv_index_bytes*4);G+=function(c){for(var f,g,j,k=B.vertex_coordinate_bytes*3,m=c+B.nvertices*k;c<m;c+=k)f=e(b,c),g=e(b,c+B.vertex_coordinate_bytes),j=e(b,c+B.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(y,f,g,j);return B.nvertices*k}(G);G+=function(c){for(var e,f,g,h=B.normal_coordinate_bytes*3,
 B.ntri_flat_uv*(c+B.uv_index_bytes*3);na=B.ntri_smooth_uv*(c+B.normal_index_bytes*3+B.uv_index_bytes*3);ca=B.nquad_flat*oa;c=B.nquad_smooth*(oa+B.normal_index_bytes*4);oa=B.nquad_flat_uv*(oa+B.uv_index_bytes*4);G+=function(c){for(var f,g,j,k=B.vertex_coordinate_bytes*3,m=c+B.nvertices*k;c<m;c+=k)f=e(b,c),g=e(b,c+B.vertex_coordinate_bytes),j=e(b,c+B.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(y,f,g,j);return B.nvertices*k}(G);G+=function(c){for(var e,f,g,h=B.normal_coordinate_bytes*3,
 j=c+B.nnormals*h;c<j;c+=h)e=t(b,c),f=t(b,c+B.normal_coordinate_bytes),g=t(b,c+B.normal_coordinate_bytes*2),L.push(e/127,f/127,g/127);return B.nnormals*h}(G);G+=function(c){for(var f,g,j=B.uv_coordinate_bytes*2,k=c+B.nuvs*j;c<k;c+=j)f=e(b,c),g=e(b,c+B.uv_coordinate_bytes),E.push(f,g);return B.nuvs*j}(G);fa=G+fa;F=fa+F;ia=F+ia;na=ia+na;ca=na+ca;c=ca+c;oa=c+oa;(function(b){var c,e=B.vertex_index_bytes*3+B.material_index_bytes,f=e+B.uv_index_bytes*3,g=b+B.ntri_flat_uv*f;for(c=b;c<g;c+=f)p(c),z(c+e);return g-
 j=c+B.nnormals*h;c<j;c+=h)e=t(b,c),f=t(b,c+B.normal_coordinate_bytes),g=t(b,c+B.normal_coordinate_bytes*2),L.push(e/127,f/127,g/127);return B.nnormals*h}(G);G+=function(c){for(var f,g,j=B.uv_coordinate_bytes*2,k=c+B.nuvs*j;c<k;c+=j)f=e(b,c),g=e(b,c+B.uv_coordinate_bytes),E.push(f,g);return B.nuvs*j}(G);fa=G+fa;F=fa+F;ia=F+ia;na=ia+na;ca=na+ca;c=ca+c;oa=c+oa;(function(b){var c,e=B.vertex_index_bytes*3+B.material_index_bytes,f=e+B.uv_index_bytes*3,g=b+B.ntri_flat_uv*f;for(c=b;c<g;c+=f)p(c),z(c+e);return g-
@@ -553,14 +554,14 @@ THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=f
 THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:g+"/"+b}function m(){for(u in Q.objects)if(!K.objects[u])if(G=Q.objects[u],G.geometry!==void 0){if(D=K.geometries[G.geometry]){var b=!1;M=[];for(Z=0;Z<G.materials.length;Z++)M[Z]=K.materials[G.materials[Z]],b=M[Z]instanceof THREE.MeshShaderMaterial;b&&D.computeTangents();B=G.position;r=G.rotation;
 THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:g+"/"+b}function m(){for(u in Q.objects)if(!K.objects[u])if(G=Q.objects[u],G.geometry!==void 0){if(D=K.geometries[G.geometry]){var b=!1;M=[];for(Z=0;Z<G.materials.length;Z++)M[Z]=K.materials[G.materials[Z]],b=M[Z]instanceof THREE.MeshShaderMaterial;b&&D.computeTangents();B=G.position;r=G.rotation;
 q=G.quaternion;s=G.scale;q=0;M.length==0&&(M[0]=new THREE.MeshFaceMaterial);M.length>1&&(M=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(D,M);object.name=u;object.position.set(B[0],B[1],B[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;K.scene.addObject(object);K.objects[u]=object;G.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),K.scene.collisions.colliders.push(b));
 q=G.quaternion;s=G.scale;q=0;M.length==0&&(M[0]=new THREE.MeshFaceMaterial);M.length>1&&(M=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(D,M);object.name=u;object.position.set(B[0],B[1],B[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;K.scene.addObject(object);K.objects[u]=object;G.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),K.scene.collisions.colliders.push(b));
 if(G.castsShadow)b=new THREE.ShadowVolume(D),K.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},K.triggers[object.name]=b)}}else B=G.position,r=G.rotation,q=G.quaternion,s=G.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(B[0],B[1],B[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
 if(G.castsShadow)b=new THREE.ShadowVolume(D),K.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},K.triggers[object.name]=b)}}else B=G.position,r=G.rotation,q=G.quaternion,s=G.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(B[0],B[1],B[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
-s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,K.scene.addObject(object),K.objects[u]=object,K.empties[u]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},K.triggers[object.name]=b)}function n(b){return function(c){K.geometries[b]=c;m();R-=1;e.onLoadComplete();o()}}function t(b){return function(c){K.geometries[b]=c}}function o(){e.callbackProgress({totalModels:$,totalTextures:k,loadedModels:$-R,loadedTextures:k-T},K);e.onLoadProgress();R==0&&T==0&&c(K)}var p,
-v,u,w,z,x,y,G,B,L,E,D,X,H,I,M,P,Q,O,R,T,$,k,K;Q=b.data;I=new THREE.BinaryLoader;O=new THREE.JSONLoader;T=R=0;K={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(u in Q.objects)if(G=Q.objects[u],G.meshCollider){b=!0;break}if(b)K.scene.collisions=new THREE.CollisionSystem;if(Q.transform){b=Q.transform.position;L=Q.transform.rotation;var da=Q.transform.scale;b&&K.scene.position.set(b[0],b[1],b[2]);L&&K.scene.rotation.set(L[0],
-L[1],L[2]);da&&K.scene.scale.set(da[0],da[1],da[2]);(b||L||da)&&K.scene.updateMatrix()}b=function(){T-=1;o();e.onLoadComplete()};for(z in Q.cameras){L=Q.cameras[z];if(L.type=="perspective")X=new THREE.Camera(L.fov,L.aspect,L.near,L.far);else if(L.type=="ortho")X=new THREE.Camera,X.projectionMatrix=THREE.Matrix4.makeOrtho(L.left,L.right,L.top,L.bottom,L.near,L.far);B=L.position;L=L.target;X.position.set(B[0],B[1],B[2]);X.target.position.set(L[0],L[1],L[2]);K.cameras[z]=X}for(w in Q.lights)z=Q.lights[w],
+s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,K.scene.addObject(object),K.objects[u]=object,K.empties[u]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},K.triggers[object.name]=b)}function n(b){return function(c){K.geometries[b]=c;m();R-=1;e.onLoadComplete();o()}}function t(b){return function(c){K.geometries[b]=c}}function o(){e.callbackProgress({totalModels:$,totalTextures:k,loadedModels:$-R,loadedTextures:k-S},K);e.onLoadProgress();R==0&&S==0&&c(K)}var p,
+v,u,w,z,x,y,G,B,L,E,D,X,H,I,M,P,Q,O,R,S,$,k,K;Q=b.data;I=new THREE.BinaryLoader;O=new THREE.JSONLoader;S=R=0;K={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(u in Q.objects)if(G=Q.objects[u],G.meshCollider){b=!0;break}if(b)K.scene.collisions=new THREE.CollisionSystem;if(Q.transform){b=Q.transform.position;L=Q.transform.rotation;var da=Q.transform.scale;b&&K.scene.position.set(b[0],b[1],b[2]);L&&K.scene.rotation.set(L[0],
+L[1],L[2]);da&&K.scene.scale.set(da[0],da[1],da[2]);(b||L||da)&&K.scene.updateMatrix()}b=function(){S-=1;o();e.onLoadComplete()};for(z in Q.cameras){L=Q.cameras[z];if(L.type=="perspective")X=new THREE.Camera(L.fov,L.aspect,L.near,L.far);else if(L.type=="ortho")X=new THREE.Camera,X.projectionMatrix=THREE.Matrix4.makeOrtho(L.left,L.right,L.top,L.bottom,L.near,L.far);B=L.position;L=L.target;X.position.set(B[0],B[1],B[2]);X.target.position.set(L[0],L[1],L[2]);K.cameras[z]=X}for(w in Q.lights)z=Q.lights[w],
 X=z.color!==void 0?z.color:16777215,L=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(B=z.direction,P=new THREE.DirectionalLight(X,L),P.position.set(B[0],B[1],B[2]),P.position.normalize()):z.type=="point"?(B=z.position,d=z.distance,P=new THREE.PointLight(X,L,d),P.position.set(B[0],B[1],B[2])):z.type=="ambient"&&(P=new THREE.AmbientLight(X)),K.scene.addLight(P),K.lights[w]=P;for(x in Q.fogs)w=Q.fogs[x],w.type=="linear"?H=new THREE.Fog(0,w.near,w.far):w.type=="exp2"&&(H=new THREE.FogExp2(0,
 X=z.color!==void 0?z.color:16777215,L=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(B=z.direction,P=new THREE.DirectionalLight(X,L),P.position.set(B[0],B[1],B[2]),P.position.normalize()):z.type=="point"?(B=z.position,d=z.distance,P=new THREE.PointLight(X,L,d),P.position.set(B[0],B[1],B[2])):z.type=="ambient"&&(P=new THREE.AmbientLight(X)),K.scene.addLight(P),K.lights[w]=P;for(x in Q.fogs)w=Q.fogs[x],w.type=="linear"?H=new THREE.Fog(0,w.near,w.far):w.type=="exp2"&&(H=new THREE.FogExp2(0,
 w.density)),L=w.color,H.color.setRGB(L[0],L[1],L[2]),K.fogs[x]=H;if(K.cameras&&Q.defaults.camera)K.currentCamera=K.cameras[Q.defaults.camera];if(K.fogs&&Q.defaults.fog)K.scene.fog=K.fogs[Q.defaults.fog];L=Q.defaults.bgcolor;K.bgColor=new THREE.Color;K.bgColor.setRGB(L[0],L[1],L[2]);K.bgColorAlpha=Q.defaults.bgalpha;for(p in Q.geometries)if(x=Q.geometries[p],x.type=="bin_mesh"||x.type=="ascii_mesh")R+=1,e.onLoadStart();$=R;for(p in Q.geometries)x=Q.geometries[p],x.type=="cube"?(D=new THREE.CubeGeometry(x.width,
 w.density)),L=w.color,H.color.setRGB(L[0],L[1],L[2]),K.fogs[x]=H;if(K.cameras&&Q.defaults.camera)K.currentCamera=K.cameras[Q.defaults.camera];if(K.fogs&&Q.defaults.fog)K.scene.fog=K.fogs[Q.defaults.fog];L=Q.defaults.bgcolor;K.bgColor=new THREE.Color;K.bgColor.setRGB(L[0],L[1],L[2]);K.bgColorAlpha=Q.defaults.bgalpha;for(p in Q.geometries)if(x=Q.geometries[p],x.type=="bin_mesh"||x.type=="ascii_mesh")R+=1,e.onLoadStart();$=R;for(p in Q.geometries)x=Q.geometries[p],x.type=="cube"?(D=new THREE.CubeGeometry(x.width,
 x.height,x.depth,x.segmentsWidth,x.segmentsHeight,x.segmentsDepth,null,x.flipped,x.sides),K.geometries[p]=D):x.type=="plane"?(D=new THREE.PlaneGeometry(x.width,x.height,x.segmentsWidth,x.segmentsHeight),K.geometries[p]=D):x.type=="sphere"?(D=new THREE.SphereGeometry(x.radius,x.segmentsWidth,x.segmentsHeight),K.geometries[p]=D):x.type=="cylinder"?(D=new THREE.CylinderGeometry(x.numSegs,x.topRad,x.botRad,x.height,x.topOffset,x.botOffset),K.geometries[p]=D):x.type=="torus"?(D=new THREE.TorusGeometry(x.radius,
 x.height,x.depth,x.segmentsWidth,x.segmentsHeight,x.segmentsDepth,null,x.flipped,x.sides),K.geometries[p]=D):x.type=="plane"?(D=new THREE.PlaneGeometry(x.width,x.height,x.segmentsWidth,x.segmentsHeight),K.geometries[p]=D):x.type=="sphere"?(D=new THREE.SphereGeometry(x.radius,x.segmentsWidth,x.segmentsHeight),K.geometries[p]=D):x.type=="cylinder"?(D=new THREE.CylinderGeometry(x.numSegs,x.topRad,x.botRad,x.height,x.topOffset,x.botOffset),K.geometries[p]=D):x.type=="torus"?(D=new THREE.TorusGeometry(x.radius,
-x.tube,x.segmentsR,x.segmentsT),K.geometries[p]=D):x.type=="icosahedron"?(D=new THREE.IcosahedronGeometry(x.subdivisions),K.geometries[p]=D):x.type=="bin_mesh"?I.load({model:f(x.url,Q.urlBaseType),callback:n(p)}):x.type=="ascii_mesh"?O.load({model:f(x.url,Q.urlBaseType),callback:n(p)}):x.type=="embedded_mesh"&&(x=Q.embeds[x.id])&&O.createModel(x,t(p),"");for(y in Q.textures)if(p=Q.textures[y],p.url instanceof Array){T+=p.url.length;for(I=0;I<p.url.length;I++)e.onLoadStart()}else T+=1,e.onLoadStart();
-k=T;for(y in Q.textures){p=Q.textures[y];if(p.mapping!=void 0&&THREE[p.mapping]!=void 0)p.mapping=new THREE[p.mapping];if(p.url instanceof Array){I=[];for(var Z=0;Z<p.url.length;Z++)I[Z]=f(p.url[Z],Q.urlBaseType);I=THREE.ImageUtils.loadTextureCube(I,p.mapping,b)}else{I=THREE.ImageUtils.loadTexture(f(p.url,Q.urlBaseType),p.mapping,b);if(THREE[p.minFilter]!=void 0)I.minFilter=THREE[p.minFilter];if(THREE[p.magFilter]!=void 0)I.magFilter=THREE[p.magFilter];if(p.repeat){I.repeat.set(p.repeat[0],p.repeat[1]);
+x.tube,x.segmentsR,x.segmentsT),K.geometries[p]=D):x.type=="icosahedron"?(D=new THREE.IcosahedronGeometry(x.subdivisions),K.geometries[p]=D):x.type=="bin_mesh"?I.load({model:f(x.url,Q.urlBaseType),callback:n(p)}):x.type=="ascii_mesh"?O.load({model:f(x.url,Q.urlBaseType),callback:n(p)}):x.type=="embedded_mesh"&&(x=Q.embeds[x.id])&&O.createModel(x,t(p),"");for(y in Q.textures)if(p=Q.textures[y],p.url instanceof Array){S+=p.url.length;for(I=0;I<p.url.length;I++)e.onLoadStart()}else S+=1,e.onLoadStart();
+k=S;for(y in Q.textures){p=Q.textures[y];if(p.mapping!=void 0&&THREE[p.mapping]!=void 0)p.mapping=new THREE[p.mapping];if(p.url instanceof Array){I=[];for(var Z=0;Z<p.url.length;Z++)I[Z]=f(p.url[Z],Q.urlBaseType);I=THREE.ImageUtils.loadTextureCube(I,p.mapping,b)}else{I=THREE.ImageUtils.loadTexture(f(p.url,Q.urlBaseType),p.mapping,b);if(THREE[p.minFilter]!=void 0)I.minFilter=THREE[p.minFilter];if(THREE[p.magFilter]!=void 0)I.magFilter=THREE[p.magFilter];if(p.repeat){I.repeat.set(p.repeat[0],p.repeat[1]);
 if(p.repeat[0]!=1)I.wrapS=THREE.RepeatWrapping;if(p.repeat[1]!=1)I.wrapT=THREE.RepeatWrapping}p.offset&&I.offset.set(p.offset[0],p.offset[1]);if(p.wrap){O={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(O[p.wrap[0]]!==void 0)I.wrapS=O[p.wrap[0]];if(O[p.wrap[1]]!==void 0)I.wrapT=O[p.wrap[1]]}}K.textures[y]=I}for(v in Q.materials){y=Q.materials[v];for(E in y.parameters)if(E=="envMap"||E=="map"||E=="lightMap")y.parameters[E]=K.textures[y.parameters[E]];else if(E=="shading")y.parameters[E]=
 if(p.repeat[0]!=1)I.wrapS=THREE.RepeatWrapping;if(p.repeat[1]!=1)I.wrapT=THREE.RepeatWrapping}p.offset&&I.offset.set(p.offset[0],p.offset[1]);if(p.wrap){O={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(O[p.wrap[0]]!==void 0)I.wrapS=O[p.wrap[0]];if(O[p.wrap[1]]!==void 0)I.wrapT=O[p.wrap[1]]}}K.textures[y]=I}for(v in Q.materials){y=Q.materials[v];for(E in y.parameters)if(E=="envMap"||E=="map"||E=="lightMap")y.parameters[E]=K.textures[y.parameters[E]];else if(E=="shading")y.parameters[E]=
 y.parameters[E]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(E=="blending")y.parameters[E]=THREE[y.parameters[E]]?THREE[y.parameters[E]]:THREE.NormalBlending;else if(E=="combine")y.parameters[E]=y.parameters[E]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(E=="vertexColors")if(y.parameters[E]=="face")y.parameters[E]=THREE.FaceColors;else if(y.parameters[E])y.parameters[E]=THREE.VertexColors;if(y.parameters.opacity!==void 0&&y.parameters.opacity<1)y.parameters.transparent=
 y.parameters[E]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(E=="blending")y.parameters[E]=THREE[y.parameters[E]]?THREE[y.parameters[E]]:THREE.NormalBlending;else if(E=="combine")y.parameters[E]=y.parameters[E]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(E=="vertexColors")if(y.parameters[E]=="face")y.parameters[E]=THREE.FaceColors;else if(y.parameters[E])y.parameters[E]=THREE.VertexColors;if(y.parameters.opacity!==void 0&&y.parameters.opacity<1)y.parameters.transparent=
 !0;if(y.parameters.normalMap){p=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(p.uniforms);I=y.parameters.color;O=y.parameters.specular;x=y.parameters.ambient;H=y.parameters.shininess;b.tNormal.texture=K.textures[y.parameters.normalMap];if(y.parameters.normalMapFactor)b.uNormalScale.value=y.parameters.normalMapFactor;if(y.parameters.map)b.tDiffuse.texture=y.parameters.map,b.enableDiffuse.value=!0;if(y.parameters.lightMap)b.tAO.texture=y.parameters.lightMap,b.enableAO.value=!0;if(y.parameters.specularMap)b.tSpecular.texture=
 !0;if(y.parameters.normalMap){p=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(p.uniforms);I=y.parameters.color;O=y.parameters.specular;x=y.parameters.ambient;H=y.parameters.shininess;b.tNormal.texture=K.textures[y.parameters.normalMap];if(y.parameters.normalMapFactor)b.uNormalScale.value=y.parameters.normalMapFactor;if(y.parameters.map)b.tDiffuse.texture=y.parameters.map,b.enableDiffuse.value=!0;if(y.parameters.lightMap)b.tAO.texture=y.parameters.lightMap,b.enableAO.value=!0;if(y.parameters.specularMap)b.tSpecular.texture=

+ 38 - 38
build/custom/ThreeWebGL.js

@@ -25,7 +25,7 @@ THREE.Matrix4.prototype={set:function(b,d,e,f,h,i,g,j,k,n,p,q,o,r,F,v){this.n11=
 h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(b,d).normalize();if(i.length()===0)i.z=1;f.cross(e,i).normalize();f.length()===0&&(i.x+=1.0E-4,f.cross(e,i).normalize());h.cross(i,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=i.x;this.n21=f.y;this.n22=h.y;this.n23=i.y;this.n31=f.z;this.n32=h.z;this.n33=i.z;return this},multiplyVector3:function(b){var d=b.x,e=b.y,f=b.z,h=1/(this.n41*d+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*e+this.n13*f+this.n14)*h;b.y=(this.n21*d+this.n22*e+this.n23*
 h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(b,d).normalize();if(i.length()===0)i.z=1;f.cross(e,i).normalize();f.length()===0&&(i.x+=1.0E-4,f.cross(e,i).normalize());h.cross(i,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=i.x;this.n21=f.y;this.n22=h.y;this.n23=i.y;this.n31=f.z;this.n32=h.z;this.n33=i.z;return this},multiplyVector3:function(b){var d=b.x,e=b.y,f=b.z,h=1/(this.n41*d+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*e+this.n13*f+this.n14)*h;b.y=(this.n21*d+this.n22*e+this.n23*
 f+this.n24)*h;b.z=(this.n31*d+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var d=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*d+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*d+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*d+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*d+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var d=b.x,e=b.y,f=b.z;b.x=d*this.n11+e*this.n12+f*this.n13;b.y=d*this.n21+e*this.n22+f*this.n23;b.z=d*this.n31+e*this.n32+f*this.n33;b.normalize();
 f+this.n24)*h;b.z=(this.n31*d+this.n32*e+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var d=b.x,e=b.y,f=b.z,h=b.w;b.x=this.n11*d+this.n12*e+this.n13*f+this.n14*h;b.y=this.n21*d+this.n22*e+this.n23*f+this.n24*h;b.z=this.n31*d+this.n32*e+this.n33*f+this.n34*h;b.w=this.n41*d+this.n42*e+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var d=b.x,e=b.y,f=b.z;b.x=d*this.n11+e*this.n12+f*this.n13;b.y=d*this.n21+e*this.n22+f*this.n23;b.z=d*this.n31+e*this.n32+f*this.n33;b.normalize();
 return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,f=b.n12,h=b.n13,i=b.n14,g=b.n21,j=b.n22,k=b.n23,n=b.n24,p=b.n31,q=b.n32,o=b.n33,r=b.n34,F=b.n41,v=b.n42,G=b.n43,D=b.n44,T=d.n11,sa=d.n12,ea=d.n13,H=d.n14,w=d.n21,O=d.n22,
 return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,f=b.n12,h=b.n13,i=b.n14,g=b.n21,j=b.n22,k=b.n23,n=b.n24,p=b.n31,q=b.n32,o=b.n33,r=b.n34,F=b.n41,v=b.n42,G=b.n43,D=b.n44,T=d.n11,sa=d.n12,ea=d.n13,H=d.n14,w=d.n21,O=d.n22,
-I=d.n23,L=d.n24,P=d.n31,qa=d.n32,ja=d.n33,$=d.n34,ua=d.n41,N=d.n42,J=d.n43,c=d.n44;this.n11=e*T+f*w+h*P+i*ua;this.n12=e*sa+f*O+h*qa+i*N;this.n13=e*ea+f*I+h*ja+i*J;this.n14=e*H+f*L+h*$+i*c;this.n21=g*T+j*w+k*P+n*ua;this.n22=g*sa+j*O+k*qa+n*N;this.n23=g*ea+j*I+k*ja+n*J;this.n24=g*H+j*L+k*$+n*c;this.n31=p*T+q*w+o*P+r*ua;this.n32=p*sa+q*O+o*qa+r*N;this.n33=p*ea+q*I+o*ja+r*J;this.n34=p*H+q*L+o*$+r*c;this.n41=F*T+v*w+G*P+D*ua;this.n42=F*sa+v*O+G*qa+D*N;this.n43=F*ea+v*I+G*ja+D*J;this.n44=F*H+v*L+G*$+D*
+I=d.n23,L=d.n24,P=d.n31,qa=d.n32,ja=d.n33,$=d.n34,ua=d.n41,M=d.n42,J=d.n43,c=d.n44;this.n11=e*T+f*w+h*P+i*ua;this.n12=e*sa+f*O+h*qa+i*M;this.n13=e*ea+f*I+h*ja+i*J;this.n14=e*H+f*L+h*$+i*c;this.n21=g*T+j*w+k*P+n*ua;this.n22=g*sa+j*O+k*qa+n*M;this.n23=g*ea+j*I+k*ja+n*J;this.n24=g*H+j*L+k*$+n*c;this.n31=p*T+q*w+o*P+r*ua;this.n32=p*sa+q*O+o*qa+r*M;this.n33=p*ea+q*I+o*ja+r*J;this.n34=p*H+q*L+o*$+r*c;this.n41=F*T+v*w+G*P+D*ua;this.n42=F*sa+v*O+G*qa+D*M;this.n43=F*ea+v*I+G*ja+D*J;this.n44=F*H+v*L+G*$+D*
 c;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=
 c;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=
 b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,d=this.n12,e=this.n13,f=this.n14,h=this.n21,i=this.n22,g=this.n23,j=this.n24,k=this.n31,n=this.n32,p=this.n33,q=this.n34,o=this.n41,r=this.n42,F=this.n43,v=this.n44;return f*g*n*o-e*j*n*o-f*i*p*o+d*j*p*o+e*i*q*o-d*g*q*o-f*g*k*r+e*j*k*r+f*h*p*r-b*j*p*r-e*h*q*r+b*g*q*r+f*i*k*F-d*j*k*F-f*h*n*F+b*j*n*F+d*h*q*F-b*i*q*F-e*i*k*v+d*g*k*v+e*h*n*v-b*g*n*v-d*h*p*v+b*i*p*v},
 b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,d=this.n12,e=this.n13,f=this.n14,h=this.n21,i=this.n22,g=this.n23,j=this.n24,k=this.n31,n=this.n32,p=this.n33,q=this.n34,o=this.n41,r=this.n42,F=this.n43,v=this.n44;return f*g*n*o-e*j*n*o-f*i*p*o+d*j*p*o+e*i*q*o-d*g*q*o-f*g*k*r+e*j*k*r+f*h*p*r-b*j*p*r-e*h*q*r+b*g*q*r+f*i*k*F-d*j*k*F-f*h*n*F+b*j*n*F+d*h*q*F-b*i*q*F-e*i*k*v+d*g*k*v+e*h*n*v-b*g*n*v-d*h*p*v+b*i*p*v},
 transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;
 transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;
@@ -62,8 +62,8 @@ e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},com
 j.normalize();i.normal.copy(j)}},computeVertexNormals:function(){var b,d,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)f[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
 j.normalize();i.normal.copy(j)}},computeVertexNormals:function(){var b,d,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)f[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
 this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)f[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(d=this.vertices.length;b<d;b++)f[b].normalize();b=0;for(d=this.faces.length;b<d;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
 this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)f[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(d=this.vertices.length;b<d;b++)f[b].normalize();b=0;for(d=this.faces.length;b<d;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
 e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,d,e,f,h,i,J){j=b.vertices[d].position;k=b.vertices[e].position;n=b.vertices[f].position;p=g[h];q=g[i];o=g[J];r=k.x-j.x;F=n.x-j.x;v=k.y-j.y;G=n.y-j.y;D=k.z-j.z;T=n.z-j.z;sa=q.u-p.u;ea=o.u-p.u;H=q.v-p.v;w=o.v-p.v;O=1/(sa*w-ea*H);qa.set((w*r-
 e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,d,e,f,h,i,J){j=b.vertices[d].position;k=b.vertices[e].position;n=b.vertices[f].position;p=g[h];q=g[i];o=g[J];r=k.x-j.x;F=n.x-j.x;v=k.y-j.y;G=n.y-j.y;D=k.z-j.z;T=n.z-j.z;sa=q.u-p.u;ea=o.u-p.u;H=q.v-p.v;w=o.v-p.v;O=1/(sa*w-ea*H);qa.set((w*r-
-H*F)*O,(w*v-H*G)*O,(w*D-H*T)*O);ja.set((sa*F-ea*r)*O,(sa*G-ea*v)*O,(sa*T-ea*D)*O);L[d].addSelf(qa);L[e].addSelf(qa);L[f].addSelf(qa);P[d].addSelf(ja);P[e].addSelf(ja);P[f].addSelf(ja)}var d,e,f,h,i,g,j,k,n,p,q,o,r,F,v,G,D,T,sa,ea,H,w,O,I,L=[],P=[],qa=new THREE.Vector3,ja=new THREE.Vector3,$=new THREE.Vector3,ua=new THREE.Vector3,N=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++)L[d]=new THREE.Vector3,P[d]=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++)i=this.faces[d],g=this.faceVertexUvs[0][d],
-i instanceof THREE.Face3?b(this,i.a,i.b,i.c,0,1,2):i instanceof THREE.Face4&&(b(this,i.a,i.b,i.c,0,1,2),b(this,i.a,i.b,i.d,0,1,3));var J=["a","b","c","d"];d=0;for(e=this.faces.length;d<e;d++){i=this.faces[d];for(f=0;f<i.vertexNormals.length;f++)N.copy(i.vertexNormals[f]),h=i[J[f]],I=L[h],$.copy(I),$.subSelf(N.multiplyScalar(N.dot(I))).normalize(),ua.cross(i.vertexNormals[f],I),h=ua.dot(P[h]),h=h<0?-1:1,i.vertexTangents[f]=new THREE.Vector4($.x,$.y,$.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;
+H*F)*O,(w*v-H*G)*O,(w*D-H*T)*O);ja.set((sa*F-ea*r)*O,(sa*G-ea*v)*O,(sa*T-ea*D)*O);L[d].addSelf(qa);L[e].addSelf(qa);L[f].addSelf(qa);P[d].addSelf(ja);P[e].addSelf(ja);P[f].addSelf(ja)}var d,e,f,h,i,g,j,k,n,p,q,o,r,F,v,G,D,T,sa,ea,H,w,O,I,L=[],P=[],qa=new THREE.Vector3,ja=new THREE.Vector3,$=new THREE.Vector3,ua=new THREE.Vector3,M=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++)L[d]=new THREE.Vector3,P[d]=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++)i=this.faces[d],g=this.faceVertexUvs[0][d],
+i instanceof THREE.Face3?b(this,i.a,i.b,i.c,0,1,2):i instanceof THREE.Face4&&(b(this,i.a,i.b,i.c,0,1,2),b(this,i.a,i.b,i.d,0,1,3));var J=["a","b","c","d"];d=0;for(e=this.faces.length;d<e;d++){i=this.faces[d];for(f=0;f<i.vertexNormals.length;f++)M.copy(i.vertexNormals[f]),h=i[J[f]],I=L[h],$.copy(I),$.subSelf(M.multiplyScalar(M.dot(I))).normalize(),ua.cross(i.vertexNormals[f],I),h=ua.dot(P[h]),h=h<0?-1:1,i.vertexTangents[f]=new THREE.Vector4($.x,$.y,$.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;
 if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;d<e;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
 if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;d<e;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
 else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,d=0,e=this.vertices.length;d<e;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,d){return Math.min(b,d)+"_"+Math.max(b,d)}function d(b,d,e){b[d]===
 else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,d=0,e=this.vertices.length;d<e;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,d){return Math.min(b,d)+"_"+Math.max(b,d)}function d(b,d,e){b[d]===
 void 0?(b[d]={set:{},array:[]},b[d].set[e]=1,b[d].array.push(e)):b[d].set[e]===void 0&&(b[d].set[e]=1,b[d].array.push(e))}var e,f,h,i,g,j={};e=0;for(f=this.faces.length;e<f;e++)g=this.faces[e],g instanceof THREE.Face3?(h=b(g.a,g.b),d(j,h,e),h=b(g.b,g.c),d(j,h,e),h=b(g.a,g.c),d(j,h,e)):g instanceof THREE.Face4&&(h=b(g.b,g.d),d(j,h,e),h=b(g.a,g.b),d(j,h,e),h=b(g.a,g.d),d(j,h,e),h=b(g.b,g.c),d(j,h,e),h=b(g.c,g.d),d(j,h,e));e=0;for(f=this.edges.length;e<f;e++){g=this.edges[e];h=g.vertexIndices[0];i=g.vertexIndices[1];
 void 0?(b[d]={set:{},array:[]},b[d].set[e]=1,b[d].array.push(e)):b[d].set[e]===void 0&&(b[d].set[e]=1,b[d].array.push(e))}var e,f,h,i,g,j={};e=0;for(f=this.faces.length;e<f;e++)g=this.faces[e],g instanceof THREE.Face3?(h=b(g.a,g.b),d(j,h,e),h=b(g.b,g.c),d(j,h,e),h=b(g.a,g.c),d(j,h,e)):g instanceof THREE.Face4&&(h=b(g.b,g.d),d(j,h,e),h=b(g.a,g.b),d(j,h,e),h=b(g.a,g.d),d(j,h,e),h=b(g.b,g.c),d(j,h,e),h=b(g.c,g.d),d(j,h,e));e=0;for(f=this.edges.length;e<f;e++){g=this.edges[e];h=g.vertexIndices[0];i=g.vertexIndices[1];
@@ -141,12 +141,12 @@ THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.protot
 THREE.Projector=function(){function b(){var b=k[j]=k[j]||new THREE.RenderableVertex;j++;return b}function d(b,d){return d.z-b.z}function e(b,d){var e=0,f=1,h=b.z+b.w,g=d.z+d.w,c=-b.z+b.w,i=-d.z+d.w;return h>=0&&g>=0&&c>=0&&i>=0?!0:h<0&&g<0||c<0&&i<0?!1:(h<0?e=Math.max(e,h/(h-g)):g<0&&(f=Math.min(f,h/(h-g))),c<0?e=Math.max(e,c/(c-i)):i<0&&(f=Math.min(f,c/(c-i))),f<e?!1:(b.lerpSelf(d,e),d.lerpSelf(b,1-f),!0))}var f,h,i=[],g,j,k=[],n,p,q=[],o,r=[],F,v,G=[],D,T,sa=[],ea=new THREE.Vector4,H=new THREE.Vector4,
 THREE.Projector=function(){function b(){var b=k[j]=k[j]||new THREE.RenderableVertex;j++;return b}function d(b,d){return d.z-b.z}function e(b,d){var e=0,f=1,h=b.z+b.w,g=d.z+d.w,c=-b.z+b.w,i=-d.z+d.w;return h>=0&&g>=0&&c>=0&&i>=0?!0:h<0&&g<0||c<0&&i<0?!1:(h<0?e=Math.max(e,h/(h-g)):g<0&&(f=Math.min(f,h/(h-g))),c<0?e=Math.max(e,c/(c-i)):i<0&&(f=Math.min(f,c/(c-i))),f<e?!1:(b.lerpSelf(d,e),d.lerpSelf(b,1-f),!0))}var f,h,i=[],g,j,k=[],n,p,q=[],o,r=[],F,v,G=[],D,T,sa=[],ea=new THREE.Vector4,H=new THREE.Vector4,
 w=new THREE.Matrix4,O=new THREE.Matrix4,I=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],L=new THREE.Vector4,P=new THREE.Vector4;this.projectVector=function(b,d){w.multiply(d.projectionMatrix,d.matrixWorldInverse);w.multiplyVector3(b);return b};this.unprojectVector=function(b,d){w.multiply(d.matrixWorld,THREE.Matrix4.makeInvert(d.projectionMatrix));w.multiplyVector3(b);return b};this.projectObjects=function(b,e,g){var e=[],j,n,k;h=0;n=
 w=new THREE.Matrix4,O=new THREE.Matrix4,I=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],L=new THREE.Vector4,P=new THREE.Vector4;this.projectVector=function(b,d){w.multiply(d.projectionMatrix,d.matrixWorldInverse);w.multiplyVector3(b);return b};this.unprojectVector=function(b,d){w.multiply(d.matrixWorld,THREE.Matrix4.makeInvert(d.projectionMatrix));w.multiplyVector3(b);return b};this.projectObjects=function(b,e,g){var e=[],j,n,k;h=0;n=
 b.objects;b=0;for(j=n.length;b<j;b++){k=n[b];var c;if(!(c=!k.visible))if(c=k instanceof THREE.Mesh){a:{c=void 0;for(var p=k.matrixWorld,q=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),o=0;o<6;o++)if(c=I[o].x*p.n14+I[o].y*p.n24+I[o].z*p.n34+I[o].w,c<=q){c=!1;break a}c=!0}c=!c}if(!c)c=i[h]=i[h]||new THREE.RenderableObject,h++,f=c,ea.copy(k.position),w.multiplyVector3(ea),f.object=k,f.z=ea.z,e.push(f)}g&&e.sort(d);return e};this.projectScene=function(f,h,i){var ea=
 b.objects;b=0;for(j=n.length;b<j;b++){k=n[b];var c;if(!(c=!k.visible))if(c=k instanceof THREE.Mesh){a:{c=void 0;for(var p=k.matrixWorld,q=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),o=0;o<6;o++)if(c=I[o].x*p.n14+I[o].y*p.n24+I[o].z*p.n34+I[o].w,c<=q){c=!1;break a}c=!0}c=!c}if(!c)c=i[h]=i[h]||new THREE.RenderableObject,h++,f=c,ea.copy(k.position),w.multiplyVector3(ea),f.object=k,f.z=ea.z,e.push(f)}g&&e.sort(d);return e};this.projectScene=function(f,h,i){var ea=
-[],N=h.near,J=h.far,c,ga,Q,oa,K,aa,M,ca,S,R,ta,Ga,Ha,Ia,ka,pa,la;T=v=o=p=0;h.matrixAutoUpdate&&h.update(void 0,!0);f.update(void 0,!1,h);w.multiply(h.projectionMatrix,h.matrixWorldInverse);I[0].set(w.n41-w.n11,w.n42-w.n12,w.n43-w.n13,w.n44-w.n14);I[1].set(w.n41+w.n11,w.n42+w.n12,w.n43+w.n13,w.n44+w.n14);I[2].set(w.n41+w.n21,w.n42+w.n22,w.n43+w.n23,w.n44+w.n24);I[3].set(w.n41-w.n21,w.n42-w.n22,w.n43-w.n23,w.n44-w.n24);I[4].set(w.n41-w.n31,w.n42-w.n32,w.n43-w.n33,w.n44-w.n34);I[5].set(w.n41+w.n31,w.n42+
+[],M=h.near,J=h.far,c,ga,Q,oa,K,aa,N,ca,S,R,ta,Ga,Ha,Ia,ka,pa,la;T=v=o=p=0;h.matrixAutoUpdate&&h.update(void 0,!0);f.update(void 0,!1,h);w.multiply(h.projectionMatrix,h.matrixWorldInverse);I[0].set(w.n41-w.n11,w.n42-w.n12,w.n43-w.n13,w.n44-w.n14);I[1].set(w.n41+w.n11,w.n42+w.n12,w.n43+w.n13,w.n44+w.n14);I[2].set(w.n41+w.n21,w.n42+w.n22,w.n43+w.n23,w.n44+w.n24);I[3].set(w.n41-w.n21,w.n42-w.n22,w.n43-w.n23,w.n44-w.n24);I[4].set(w.n41-w.n31,w.n42-w.n32,w.n43-w.n33,w.n44-w.n34);I[5].set(w.n41+w.n31,w.n42+
 w.n32,w.n43+w.n33,w.n44+w.n34);for(c=0;c<6;c++)S=I[c],S.divideScalar(Math.sqrt(S.x*S.x+S.y*S.y+S.z*S.z));S=this.projectObjects(f,h,!0);f=0;for(c=S.length;f<c;f++)if(R=S[f].object,R.visible)if(ta=R.matrixWorld,Ga=R.matrixRotationWorld,Ha=R.materials,Ia=R.overdraw,j=0,R instanceof THREE.Mesh){ka=R.geometry;oa=ka.vertices;pa=ka.faces;ka=ka.faceVertexUvs;ga=0;for(Q=oa.length;ga<Q;ga++)g=b(),g.positionWorld.copy(oa[ga].position),ta.multiplyVector3(g.positionWorld),g.positionScreen.copy(g.positionWorld),
 w.n32,w.n43+w.n33,w.n44+w.n34);for(c=0;c<6;c++)S=I[c],S.divideScalar(Math.sqrt(S.x*S.x+S.y*S.y+S.z*S.z));S=this.projectObjects(f,h,!0);f=0;for(c=S.length;f<c;f++)if(R=S[f].object,R.visible)if(ta=R.matrixWorld,Ga=R.matrixRotationWorld,Ha=R.materials,Ia=R.overdraw,j=0,R instanceof THREE.Mesh){ka=R.geometry;oa=ka.vertices;pa=ka.faces;ka=ka.faceVertexUvs;ga=0;for(Q=oa.length;ga<Q;ga++)g=b(),g.positionWorld.copy(oa[ga].position),ta.multiplyVector3(g.positionWorld),g.positionScreen.copy(g.positionWorld),
-w.multiplyVector4(g.positionScreen),g.positionScreen.x/=g.positionScreen.w,g.positionScreen.y/=g.positionScreen.w,g.visible=g.positionScreen.z>N&&g.positionScreen.z<J;oa=0;for(ga=pa.length;oa<ga;oa++){Q=pa[oa];if(Q instanceof THREE.Face3)if(K=k[Q.a],aa=k[Q.b],M=k[Q.c],K.visible&&aa.visible&&M.visible&&(R.doubleSided||R.flipSided!=(M.positionScreen.x-K.positionScreen.x)*(aa.positionScreen.y-K.positionScreen.y)-(M.positionScreen.y-K.positionScreen.y)*(aa.positionScreen.x-K.positionScreen.x)<0))ca=q[p]=
-q[p]||new THREE.RenderableFace3,p++,n=ca,n.v1.copy(K),n.v2.copy(aa),n.v3.copy(M);else continue;else if(Q instanceof THREE.Face4)if(K=k[Q.a],aa=k[Q.b],M=k[Q.c],ca=k[Q.d],K.visible&&aa.visible&&M.visible&&ca.visible&&(R.doubleSided||R.flipSided!=((ca.positionScreen.x-K.positionScreen.x)*(aa.positionScreen.y-K.positionScreen.y)-(ca.positionScreen.y-K.positionScreen.y)*(aa.positionScreen.x-K.positionScreen.x)<0||(aa.positionScreen.x-M.positionScreen.x)*(ca.positionScreen.y-M.positionScreen.y)-(aa.positionScreen.y-
-M.positionScreen.y)*(ca.positionScreen.x-M.positionScreen.x)<0)))la=r[o]=r[o]||new THREE.RenderableFace4,o++,n=la,n.v1.copy(K),n.v2.copy(aa),n.v3.copy(M),n.v4.copy(ca);else continue;n.normalWorld.copy(Q.normal);Ga.multiplyVector3(n.normalWorld);n.centroidWorld.copy(Q.centroid);ta.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);w.multiplyVector3(n.centroidScreen);M=Q.vertexNormals;K=0;for(aa=M.length;K<aa;K++)ca=n.vertexNormalsWorld[K],ca.copy(M[K]),Ga.multiplyVector3(ca);K=
-0;for(aa=ka.length;K<aa;K++)if(la=ka[K][oa]){M=0;for(ca=la.length;M<ca;M++)n.uvs[K][M]=la[M]}n.meshMaterials=Ha;n.faceMaterials=Q.materials;n.overdraw=Ia;n.z=n.centroidScreen.z;ea.push(n)}}else if(R instanceof THREE.Line){O.multiply(w,ta);oa=R.geometry.vertices;K=b();K.positionScreen.copy(oa[0].position);O.multiplyVector4(K.positionScreen);ga=1;for(Q=oa.length;ga<Q;ga++)if(K=b(),K.positionScreen.copy(oa[ga].position),O.multiplyVector4(K.positionScreen),aa=k[j-2],L.copy(K.positionScreen),P.copy(aa.positionScreen),
+w.multiplyVector4(g.positionScreen),g.positionScreen.x/=g.positionScreen.w,g.positionScreen.y/=g.positionScreen.w,g.visible=g.positionScreen.z>M&&g.positionScreen.z<J;oa=0;for(ga=pa.length;oa<ga;oa++){Q=pa[oa];if(Q instanceof THREE.Face3)if(K=k[Q.a],aa=k[Q.b],N=k[Q.c],K.visible&&aa.visible&&N.visible&&(R.doubleSided||R.flipSided!=(N.positionScreen.x-K.positionScreen.x)*(aa.positionScreen.y-K.positionScreen.y)-(N.positionScreen.y-K.positionScreen.y)*(aa.positionScreen.x-K.positionScreen.x)<0))ca=q[p]=
+q[p]||new THREE.RenderableFace3,p++,n=ca,n.v1.copy(K),n.v2.copy(aa),n.v3.copy(N);else continue;else if(Q instanceof THREE.Face4)if(K=k[Q.a],aa=k[Q.b],N=k[Q.c],ca=k[Q.d],K.visible&&aa.visible&&N.visible&&ca.visible&&(R.doubleSided||R.flipSided!=((ca.positionScreen.x-K.positionScreen.x)*(aa.positionScreen.y-K.positionScreen.y)-(ca.positionScreen.y-K.positionScreen.y)*(aa.positionScreen.x-K.positionScreen.x)<0||(aa.positionScreen.x-N.positionScreen.x)*(ca.positionScreen.y-N.positionScreen.y)-(aa.positionScreen.y-
+N.positionScreen.y)*(ca.positionScreen.x-N.positionScreen.x)<0)))la=r[o]=r[o]||new THREE.RenderableFace4,o++,n=la,n.v1.copy(K),n.v2.copy(aa),n.v3.copy(N),n.v4.copy(ca);else continue;n.normalWorld.copy(Q.normal);Ga.multiplyVector3(n.normalWorld);n.centroidWorld.copy(Q.centroid);ta.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);w.multiplyVector3(n.centroidScreen);N=Q.vertexNormals;K=0;for(aa=N.length;K<aa;K++)ca=n.vertexNormalsWorld[K],ca.copy(N[K]),Ga.multiplyVector3(ca);K=
+0;for(aa=ka.length;K<aa;K++)if(la=ka[K][oa]){N=0;for(ca=la.length;N<ca;N++)n.uvs[K][N]=la[N]}n.meshMaterials=Ha;n.faceMaterials=Q.materials;n.overdraw=Ia;n.z=n.centroidScreen.z;ea.push(n)}}else if(R instanceof THREE.Line){O.multiply(w,ta);oa=R.geometry.vertices;K=b();K.positionScreen.copy(oa[0].position);O.multiplyVector4(K.positionScreen);ga=1;for(Q=oa.length;ga<Q;ga++)if(K=b(),K.positionScreen.copy(oa[ga].position),O.multiplyVector4(K.positionScreen),aa=k[j-2],L.copy(K.positionScreen),P.copy(aa.positionScreen),
 e(L,P))L.multiplyScalar(1/L.w),P.multiplyScalar(1/P.w),ta=G[v]=G[v]||new THREE.RenderableLine,v++,F=ta,F.v1.positionScreen.copy(L),F.v2.positionScreen.copy(P),F.z=Math.max(L.z,P.z),F.materials=R.materials,ea.push(F)}else if(R instanceof THREE.Particle&&(H.set(R.matrixWorld.n14,R.matrixWorld.n24,R.matrixWorld.n34,1),w.multiplyVector4(H),H.z/=H.w,H.z>0&&H.z<1))ta=sa[T]=sa[T]||new THREE.RenderableParticle,T++,D=ta,D.x=H.x/H.w,D.y=H.y/H.w,D.z=H.z,D.rotation=R.rotation.z,D.scale.x=R.scale.x*Math.abs(D.x-
 e(L,P))L.multiplyScalar(1/L.w),P.multiplyScalar(1/P.w),ta=G[v]=G[v]||new THREE.RenderableLine,v++,F=ta,F.v1.positionScreen.copy(L),F.v2.positionScreen.copy(P),F.z=Math.max(L.z,P.z),F.materials=R.materials,ea.push(F)}else if(R instanceof THREE.Particle&&(H.set(R.matrixWorld.n14,R.matrixWorld.n24,R.matrixWorld.n34,1),w.multiplyVector4(H),H.z/=H.w,H.z>0&&H.z<1))ta=sa[T]=sa[T]||new THREE.RenderableParticle,T++,D=ta,D.x=H.x/H.w,D.y=H.y/H.w,D.z=H.z,D.rotation=R.rotation.z,D.scale.x=R.scale.x*Math.abs(D.x-
 (H.x+h.projectionMatrix.n11)/(H.w+h.projectionMatrix.n14)),D.scale.y=R.scale.y*Math.abs(D.y-(H.y+h.projectionMatrix.n22)/(H.w+h.projectionMatrix.n24)),D.materials=R.materials,ea.push(D);i&&ea.sort(d);return ea}};
 (H.x+h.projectionMatrix.n11)/(H.w+h.projectionMatrix.n14)),D.scale.y=R.scale.y*Math.abs(D.y-(H.y+h.projectionMatrix.n22)/(H.w+h.projectionMatrix.n24)),D.materials=R.materials,ea.push(D);i&&ea.sort(d);return ea}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
@@ -208,7 +208,7 @@ g.__webglUV2Buffer),c.vertexAttribPointer(b.uv2,2,c.FLOAT,!1,0,0),c.enableVertex
 4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),c.vertexAttribPointer(b.skinWeight,4,c.FLOAT,!1,0,0));i instanceof THREE.Mesh?(h.wireframe?(c.lineWidth(h.wireframeLinewidth),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.drawElements(c.LINES,g.__webglLineCount,c.UNSIGNED_SHORT,0)):(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.drawElements(c.TRIANGLES,g.__webglFaceCount,c.UNSIGNED_SHORT,0)),J.data.vertices+=g.__webglFaceCount,J.data.faces+=g.__webglFaceCount/
 4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),c.vertexAttribPointer(b.skinWeight,4,c.FLOAT,!1,0,0));i instanceof THREE.Mesh?(h.wireframe?(c.lineWidth(h.wireframeLinewidth),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.drawElements(c.LINES,g.__webglLineCount,c.UNSIGNED_SHORT,0)):(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.drawElements(c.TRIANGLES,g.__webglFaceCount,c.UNSIGNED_SHORT,0)),J.data.vertices+=g.__webglFaceCount,J.data.faces+=g.__webglFaceCount/
 3,J.data.drawCalls++):i instanceof THREE.Line?(i=i.type==THREE.LineStrip?c.LINE_STRIP:c.LINES,c.lineWidth(h.linewidth),c.drawArrays(i,0,g.__webglLineCount),J.data.drawCalls++):i instanceof THREE.ParticleSystem?(c.drawArrays(c.POINTS,0,g.__webglParticleCount),J.data.drawCalls++):i instanceof THREE.Ribbon&&(c.drawArrays(c.TRIANGLE_STRIP,0,g.__webglVertexCount),J.data.drawCalls++)}}function h(b,d,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=c.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=
 3,J.data.drawCalls++):i instanceof THREE.Line?(i=i.type==THREE.LineStrip?c.LINE_STRIP:c.LINES,c.lineWidth(h.linewidth),c.drawArrays(i,0,g.__webglLineCount),J.data.drawCalls++):i instanceof THREE.ParticleSystem?(c.drawArrays(c.POINTS,0,g.__webglParticleCount),J.data.drawCalls++):i instanceof THREE.Ribbon&&(c.drawArrays(c.TRIANGLE_STRIP,0,g.__webglVertexCount),J.data.drawCalls++)}}function h(b,d,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=c.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=
 c.createBuffer();b.hasPos&&(c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,b.positionArray,c.DYNAMIC_DRAW),c.enableVertexAttribArray(d.attributes.position),c.vertexAttribPointer(d.attributes.position,3,c.FLOAT,!1,0,0));if(b.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,g,h,i,j,k,n,s,p,B,q=b.count*3;for(B=0;B<q;B+=9)e=b.normalArray,f=e[B],g=e[B+1],h=e[B+2],i=e[B+3],k=e[B+4],s=e[B+5],j=e[B+6],n=e[B+7],p=e[B+8],f=(f+i+j)/
 c.createBuffer();b.hasPos&&(c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,b.positionArray,c.DYNAMIC_DRAW),c.enableVertexAttribArray(d.attributes.position),c.vertexAttribPointer(d.attributes.position,3,c.FLOAT,!1,0,0));if(b.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,g,h,i,j,k,n,s,p,B,q=b.count*3;for(B=0;B<q;B+=9)e=b.normalArray,f=e[B],g=e[B+1],h=e[B+2],i=e[B+3],k=e[B+4],s=e[B+5],j=e[B+6],n=e[B+7],p=e[B+8],f=(f+i+j)/
-3,g=(g+k+n)/3,h=(h+s+p)/3,e[B]=f,e[B+1]=g,e[B+2]=h,e[B+3]=f,e[B+4]=g,e[B+5]=h,e[B+6]=f,e[B+7]=g,e[B+8]=h}c.bufferData(c.ARRAY_BUFFER,b.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(d.attributes.normal);c.vertexAttribPointer(d.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,b.count);b.count=0}function i(b){if(aa!=b.doubleSided)b.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE),aa=b.doubleSided;if(M!=b.flipSided)b.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW),M=b.flipSided}
+3,g=(g+k+n)/3,h=(h+s+p)/3,e[B]=f,e[B+1]=g,e[B+2]=h,e[B+3]=f,e[B+4]=g,e[B+5]=h,e[B+6]=f,e[B+7]=g,e[B+8]=h}c.bufferData(c.ARRAY_BUFFER,b.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(d.attributes.normal);c.vertexAttribPointer(d.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,b.count);b.count=0}function i(b){if(aa!=b.doubleSided)b.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE),aa=b.doubleSided;if(N!=b.flipSided)b.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW),N=b.flipSided}
 function g(b){S!=b&&(b?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST),S=b)}function j(b,e,d){R!=b&&(b?c.enable(c.POLYGON_OFFSET_FILL):c.disable(c.POLYGON_OFFSET_FILL),R=b);if(b&&(ta!=e||Ga!=d))c.polygonOffset(e,d),ta=e,Ga=d}function k(b){la[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);la[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);la[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);la[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);la[4].set(b.n41-b.n31,b.n42-
 function g(b){S!=b&&(b?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST),S=b)}function j(b,e,d){R!=b&&(b?c.enable(c.POLYGON_OFFSET_FILL):c.disable(c.POLYGON_OFFSET_FILL),R=b);if(b&&(ta!=e||Ga!=d))c.polygonOffset(e,d),ta=e,Ga=d}function k(b){la[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);la[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);la[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);la[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);la[4].set(b.n41-b.n31,b.n42-
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+function qa(b,d){if(b.needsUpdate){if(!b.__webglInit)b.__webglTexture=c.createTexture(),b.__webglInit=!0;c.bindTexture(c.TEXTURE_2D,b.__webglTexture);b.image.data?c.texImage2D(c.TEXTURE_2D,0,M(b.format),b.image.width,b.image.height,0,M(b.format),c.UNSIGNED_BYTE,b.image.data):c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,b.image);P(c.TEXTURE_2D,b,b.image);c.bindTexture(c.TEXTURE_2D,null);b.needsUpdate=!1}c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_2D,b.__webglTexture)}function ja(b){if(b&&
+!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=c.createFramebuffer();b.__webglRenderbuffer=c.createRenderbuffer();b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,M(b.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,M(b.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,M(b.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,
+M(b.minFilter));c.texImage2D(c.TEXTURE_2D,0,M(b.format),b.width,b.height,0,M(b.format),M(b.type),null);c.bindRenderbuffer(c.RENDERBUFFER,b.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,b.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):
+b.depthBuffer&&b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_STENCIL,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,b.width,b.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var d,e;b?(d=b.__webglFramebuffer,e=b.width,b=b.height):(d=null,e=ka,b=pa);d!=oa&&(c.bindFramebuffer(c.FRAMEBUFFER,d),
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+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION))}catch(Xa){console.error(Xa)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(ra.r,ra.g,ra.b,Ma);this.context=c;var Wa=c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(Pa){var y={};y.vertices=
+new Float32Array(12);y.faces=new Uint16Array(6);y.darkness=0.5;y.vertices[0]=-20;y.vertices[1]=-20;y.vertices[2]=-1;y.vertices[3]=20;y.vertices[4]=-20;y.vertices[5]=-1;y.vertices[6]=20;y.vertices[7]=20;y.vertices[8]=-1;y.vertices[9]=-20;y.vertices[10]=20;y.vertices[11]=-1;y.faces[0]=0;y.faces[1]=1;y.faces[2]=2;y.faces[3]=0;y.faces[4]=2;y.faces[5]=3;y.vertexBuffer=c.createBuffer();y.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,y.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,y.vertices,c.STATIC_DRAW);
+c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,y.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,y.faces,c.STATIC_DRAW);y.program=c.createProgram();c.attachShader(y.program,$("fragment",THREE.ShaderLib.shadowPost.fragmentShader));c.attachShader(y.program,$("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(y.program);y.vertexLocation=c.getAttribLocation(y.program,"position");y.projectionLocation=c.getUniformLocation(y.program,"projectionMatrix");y.darknessLocation=c.getUniformLocation(y.program,
+"darkness")}var z={};z.vertices=new Float32Array(16);z.faces=new Uint16Array(6);u=0;z.vertices[u++]=-1;z.vertices[u++]=-1;z.vertices[u++]=0;z.vertices[u++]=0;z.vertices[u++]=1;z.vertices[u++]=-1;z.vertices[u++]=1;z.vertices[u++]=0;z.vertices[u++]=1;z.vertices[u++]=1;z.vertices[u++]=1;z.vertices[u++]=1;z.vertices[u++]=-1;z.vertices[u++]=1;z.vertices[u++]=0;z.vertices[u++]=1;u=0;z.faces[u++]=0;z.faces[u++]=1;z.faces[u++]=2;z.faces[u++]=0;z.faces[u++]=2;z.faces[u++]=3;z.vertexBuffer=c.createBuffer();
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+c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,z.occlusionTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,
+c.NEAREST);c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(z.hasVertexTexture=!1,z.program=c.createProgram(),c.attachShader(z.program,$("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),c.attachShader(z.program,$("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(z.hasVertexTexture=!0,z.program=c.createProgram(),c.attachShader(z.program,$("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),c.attachShader(z.program,$("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));
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+"rotation");z.uniforms.screenPosition=c.getUniformLocation(z.program,"screenPosition");var Ua=!1,x={};x.vertices=new Float32Array(16);x.faces=new Uint16Array(6);u=0;x.vertices[u++]=-1;x.vertices[u++]=-1;x.vertices[u++]=0;x.vertices[u++]=1;x.vertices[u++]=1;x.vertices[u++]=-1;x.vertices[u++]=1;x.vertices[u++]=1;x.vertices[u++]=1;x.vertices[u++]=1;x.vertices[u++]=1;x.vertices[u++]=0;x.vertices[u++]=-1;x.vertices[u++]=1;x.vertices[u++]=0;u=x.vertices[u++]=0;x.faces[u++]=0;x.faces[u++]=1;x.faces[u++]=
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+"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 g=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",e.fog?"#define USE_FOG":"",e.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":
 g=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",e.fog?"#define USE_FOG":"",e.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":
 "",e.shadowMapSoft?"#define SHADOWMAP_WIDTH "+e.shadowMapWidth.toFixed(1):"",e.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+e.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");c.attachShader(q,$("fragment",g+k));c.attachShader(q,$("vertex",f+n));c.linkProgram(q);c.getProgramParameter(q,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(q,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");q.uniforms=
 "",e.shadowMapSoft?"#define SHADOWMAP_WIDTH "+e.shadowMapWidth.toFixed(1):"",e.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+e.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");c.attachShader(q,$("fragment",g+k));c.attachShader(q,$("vertex",f+n));c.linkProgram(q);c.getProgramParameter(q,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(q,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");q.uniforms=
 {};q.attributes={};var r,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(r in j)f.push(r);r=f;f=0;for(j=r.length;f<j;f++)k=r[f],q.uniforms[k]=c.getUniformLocation(q,k);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(r=0;r<e.maxMorphTargets;r++)f.push("morphTarget"+r);for(o in d)f.push(o);o=f;r=0;for(d=o.length;r<d;r++)e=
 {};q.attributes={};var r,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(r in j)f.push(r);r=f;f=0;for(j=r.length;f<j;f++)k=r[f],q.uniforms[k]=c.getUniformLocation(q,k);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(r=0;r<e.maxMorphTargets;r++)f.push("morphTarget"+r);for(o in d)f.push(o);o=f;r=0;for(d=o.length;r<d;r++)e=

+ 31 - 0
src/materials/DataTexture.js

@@ -0,0 +1,31 @@
+/**
+ * @author alteredq / http://alteredqualia.com/
+ */
+
+THREE.DataTexture = function ( data, width, height, format, mapping, wrapS, wrapT, magFilter, minFilter ) {
+
+	THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter );
+
+	this.image = { data: data, width: width, height: height };
+
+	this.format = format !== undefined ? format : THREE.RGBAFormat;
+
+};
+
+THREE.DataTexture.prototype = new THREE.Texture();
+THREE.DataTexture.prototype.constructor = THREE.DataTexture;
+
+THREE.DataTexture.prototype = {
+
+	clone: function () {
+
+		var clonedTexture = new THREE.DataTexture( this.data.slice( 0 ), this.mapping, this.wrapS, this.wrapT, this.magFilter, this.minFilter );
+
+		clonedTexture.offset.copy( this.offset );
+		clonedTexture.repeat.copy( this.repeat );
+
+		return clonedTexture;
+
+	}
+
+};

+ 19 - 14
src/renderers/WebGLRenderer.js

@@ -5436,22 +5436,22 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		if ( texture.needsUpdate ) {
 		if ( texture.needsUpdate ) {
 
 
-			if ( !texture.__webglInit ) {
+			if ( ! texture.__webglInit ) {
 
 
 				texture.__webglTexture = _gl.createTexture();
 				texture.__webglTexture = _gl.createTexture();
+				texture.__webglInit = true;
 
 
-				_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
-				// _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, true );
-				_gl.texImage2D( _gl.TEXTURE_2D, 0, _gl.RGBA, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image );
+			}
 
 
-				texture.__webglInit = true;
+			_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
+
+			if ( texture.image.data ) {
+
+				_gl.texImage2D( _gl.TEXTURE_2D, 0, paramThreeToGL( texture.format ), texture.image.width, texture.image.height, 0, paramThreeToGL( texture.format ), _gl.UNSIGNED_BYTE, texture.image.data );
 
 
 			} else {
 			} else {
 
 
-				_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
-				// _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, true );
 				_gl.texImage2D( _gl.TEXTURE_2D, 0, _gl.RGBA, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image );
 				_gl.texImage2D( _gl.TEXTURE_2D, 0, _gl.RGBA, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image );
-				// _gl.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image );
 
 
 			}
 			}
 
 
@@ -5466,16 +5466,21 @@ THREE.WebGLRenderer = function ( parameters ) {
 		/*
 		/*
 		if ( texture.needsUpdate ) {
 		if ( texture.needsUpdate ) {
 
 
-			if ( texture.__webglTexture ) {
+			if ( !texture.__webglInit ) {
+
+				texture.__webglTexture = _gl.createTexture();
 
 
-				texture.__webglTexture = _gl.deleteTexture( texture.__webglTexture );
+				_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
+				_gl.texImage2D( _gl.TEXTURE_2D, 0, _gl.RGBA, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image );
 
 
-			}
+				texture.__webglInit = true;
 
 
-			texture.__webglTexture = _gl.createTexture();
+			} else {
 
 
-			_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
-			_gl.texImage2D( _gl.TEXTURE_2D, 0, _gl.RGBA, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image );
+				_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
+				 _gl.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image );
+
+			}
 
 
 			setTextureParameters( _gl.TEXTURE_2D, texture, texture.image );
 			setTextureParameters( _gl.TEXTURE_2D, texture, texture.image );
 
 

+ 1 - 0
utils/build.py

@@ -52,6 +52,7 @@ COMMON_FILES = [
 'materials/ParticleCanvasMaterial.js',
 'materials/ParticleCanvasMaterial.js',
 'materials/ParticleDOMMaterial.js',
 'materials/ParticleDOMMaterial.js',
 'materials/Texture.js',
 'materials/Texture.js',
+'materials/DataTexture.js',
 'objects/Particle.js',
 'objects/Particle.js',
 'objects/ParticleSystem.js',
 'objects/ParticleSystem.js',
 'objects/Line.js',
 'objects/Line.js',