@@ -30,3 +30,13 @@ export interface SMAAWeightsShader {
vertexShader: string;
fragmentShader: string;
}
+
+export interface SMAABlendShader {
+ uniforms: {
+ tDiffuse: Uniform;
+ tColor: Uniform;
+ resolution: Uniform;
+ };
+ vertexShader: string;
+ fragmentShader: string;
+}