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@@ -225,14 +225,14 @@
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arrowGeometry.merge( mesh.geometry, mesh.matrix );
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- var lineXGeometry = new THREE.Geometry();
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- lineXGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) );
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+ var lineXGeometry = new THREE.BufferGeometry();
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+ lineXGeometry.addAttribute( 'position', new THREE.Float32Attribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
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- var lineYGeometry = new THREE.Geometry();
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- lineYGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
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+ var lineYGeometry = new THREE.BufferGeometry();
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+ lineYGeometry.addAttribute( 'position', new THREE.Float32Attribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
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- var lineZGeometry = new THREE.Geometry();
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- lineZGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 1 ) );
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+ var lineZGeometry = new THREE.BufferGeometry();
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+ lineZGeometry.addAttribute( 'position', new THREE.Float32Attribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
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this.handleGizmos = {
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X: [
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@@ -331,14 +331,15 @@
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var CircleGeometry = function ( radius, facing, arc ) {
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- var geometry = new THREE.Geometry();
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+ var geometry = new THREE.BufferGeometry();
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+ var vertices = [];
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arc = arc ? arc : 1;
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for ( var i = 0; i <= 64 * arc; ++ i ) {
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- if ( facing == 'x' ) geometry.vertices.push( new THREE.Vector3( 0, Math.cos( i / 32 * Math.PI ), Math.sin( i / 32 * Math.PI ) ).multiplyScalar(radius) );
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- if ( facing == 'y' ) geometry.vertices.push( new THREE.Vector3( Math.cos( i / 32 * Math.PI ), 0, Math.sin( i / 32 * Math.PI ) ).multiplyScalar(radius) );
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- if ( facing == 'z' ) geometry.vertices.push( new THREE.Vector3( Math.sin( i / 32 * Math.PI ), Math.cos( i / 32 * Math.PI ), 0 ).multiplyScalar(radius) );
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+ if ( facing == 'x' ) vertices.push( 0, Math.cos( i / 32 * Math.PI ) * radius, Math.sin( i / 32 * Math.PI ) * radius );
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+ if ( facing == 'y' ) vertices.push( Math.cos( i / 32 * Math.PI ) * radius, 0, Math.sin( i / 32 * Math.PI ) * radius );
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+ if ( facing == 'z' ) vertices.push( Math.sin( i / 32 * Math.PI ) * radius, Math.cos( i / 32 * Math.PI ) * radius, 0 );
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}
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-
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+ geometry.addAttribute( 'position', new THREE.Float32Attribute( vertices, 3 ) );
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return geometry;
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};
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@@ -463,14 +464,14 @@
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arrowGeometry.merge( mesh.geometry, mesh.matrix );
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- var lineXGeometry = new THREE.Geometry();
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- lineXGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) );
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+ var lineXGeometry = new THREE.BufferGeometry();
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+ lineXGeometry.addAttribute( 'position', new THREE.Float32Attribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
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- var lineYGeometry = new THREE.Geometry();
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- lineYGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
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+ var lineYGeometry = new THREE.BufferGeometry();
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+ lineYGeometry.addAttribute( 'position', new THREE.Float32Attribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
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- var lineZGeometry = new THREE.Geometry();
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- lineZGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 1 ) );
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+ var lineZGeometry = new THREE.BufferGeometry();
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+ lineZGeometry.addAttribute( 'position', new THREE.Float32Attribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
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this.handleGizmos = {
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X: [
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