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@@ -186,7 +186,7 @@
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scene.background = new THREE.Color( 0x111111 );
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scene.background = new THREE.Color( 0x111111 );
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var renderer = new THREE.WebGLRenderer();
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var renderer = new THREE.WebGLRenderer();
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- renderer.toneMapping = THREE.LinearToneMapping;
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+ renderer.toneMapping = THREE.NoToneMapping;
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container.appendChild( renderer.domElement );
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container.appendChild( renderer.domElement );
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var renderTarget = new THREE.WebGLRenderTarget();
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var renderTarget = new THREE.WebGLRenderTarget();
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@@ -195,7 +195,7 @@
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// At least one regular Pointlight is needed to activate light support
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// At least one regular Pointlight is needed to activate light support
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scene.add( new THREE.PointLight( 0xff0000, 0.1, 0.1 ) );
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scene.add( new THREE.PointLight( 0xff0000, 0.1, 0.1 ) );
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- var bloom = new UnrealBloomPass( new THREE.Vector2(), 0.8, 0.6, 0.8 );
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+ var bloom = new UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 0.8, 0.6, 0.8 );
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bloom.renderToScreen = true;
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bloom.renderToScreen = true;
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var stats = new Stats();
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var stats = new Stats();
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