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@@ -20,9 +20,6 @@ void main() {
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float mean = 0.0;
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float squared_mean = 0.0;
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- // This seems totally useless but it's a crazy work around for a Adreno compiler bug
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- // float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );
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-
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float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
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float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
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for ( float i = 0.0; i < samples; i ++ ) {
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