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ShaderChunks: Remove obsolete comment. (#24608)

Michael Herzog 2 年 前
コミット
02bb737bad
1 ファイル変更0 行追加3 行削除
  1. 0 3
      src/renderers/shaders/ShaderLib/vsm.glsl.js

+ 0 - 3
src/renderers/shaders/ShaderLib/vsm.glsl.js

@@ -20,9 +20,6 @@ void main() {
 	float mean = 0.0;
 	float squared_mean = 0.0;
 
-	// This seems totally useless but it's a crazy work around for a Adreno compiler bug
-	// float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );
-
 	float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
 	float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
 	for ( float i = 0.0; i < samples; i ++ ) {