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@@ -1025,10 +1025,9 @@
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var worldPos = new THREE.PositionNode( THREE.PositionNode.WORLD );
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var worldPosTop = new THREE.SwitchNode( worldPos, 'xz' );
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- var pos = new THREE.PositionNode( THREE.PositionNode.WORLD );
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- var posNorm = new THREE.Math1Node( pos, THREE.Math1Node.NORMALIZE );
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+ var worldNormal = new THREE.NormalNode( THREE.NormalNode.WORLD );
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- var mask = new THREE.SwitchNode( posNorm, 'y' );
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+ var mask = new THREE.SwitchNode( worldNormal, 'y' );
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// clamp0at1
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mask = new THREE.Math1Node( mask, THREE.Math1Node.SAT );
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