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@@ -106,20 +106,18 @@ THREE.WebGLRenderer = function ( parameters ) {
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// light arrays cache
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- _direction = new THREE.Vector3(),
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-
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- _lightsNeedUpdate = true,
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-
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_lights = {
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ambient: [ 0, 0, 0 ],
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- directional: { length: 0, colors: [], positions: [] },
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- point: { length: 0, colors: [], positions: [], distances: [], decays: [] },
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- spot: { length: 0, colors: [], positions: [], distances: [], directions: [], anglesCos: [], exponents: [], decays: [] },
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- hemi: { length: 0, skyColors: [], groundColors: [], positions: [] }
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+ directional: [],
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+ point: [],
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+ spot: [],
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+ hemi: []
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},
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+ _lightsNeedUpdate = true,
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+
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// info
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_infoMemory = {
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@@ -2562,8 +2560,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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intensity,
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distance,
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- zlights = _lights,
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-
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viewMatrix = camera.matrixWorldInverse,
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writeIndexDirectional = 0,
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@@ -2597,7 +2593,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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var lightUniforms = light.__webglUniforms;
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- zlights.directional[ writeIndexDirectional ++ ] = lightUniforms;
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+ _lights.directional[ writeIndexDirectional ++ ] = lightUniforms;
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if ( ! light.visible ) {
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lightUniforms.color.setRGB( 0, 0, 0 );
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@@ -2623,7 +2619,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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var lightUniforms = light.__webglUniforms;
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- zlights.point[ writeIndexPoint ++ ] = lightUniforms;
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+ _lights.point[ writeIndexPoint ++ ] = lightUniforms;
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if ( ! light.visible ) {
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lightUniforms.color.setRGB( 0, 0, 0 );
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@@ -2651,7 +2647,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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var lightUniforms = light.__webglUniforms;
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- zlights.spot[ writeIndexSpot ++ ] = lightUniforms;
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+ _lights.spot[ writeIndexSpot ++ ] = lightUniforms;
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if ( ! light.visible ) {
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lightUniforms.color.setRGB( 0, 0, 0 );
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@@ -2684,7 +2680,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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var lightUniforms = light.__webglUniforms;
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- zlights.hemi[ writeIndexHemi ++ ] = lightUniforms;
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+ _lights.hemi[ writeIndexHemi ++ ] = lightUniforms;
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if ( ! light.visible ) {
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lightUniforms.skyColor.setRGB( 0, 0, 0 );
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@@ -2702,14 +2698,14 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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- zlights.ambient[ 0 ] = r;
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- zlights.ambient[ 1 ] = g;
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- zlights.ambient[ 2 ] = b;
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+ _lights.ambient[ 0 ] = r;
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+ _lights.ambient[ 1 ] = g;
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+ _lights.ambient[ 2 ] = b;
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- zlights.directional.length = writeIndexDirectional;
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- zlights.point.length = writeIndexPoint;
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- zlights.spot.length = writeIndexSpot;
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- zlights.hemi.length = writeIndexHemi;
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+ _lights.directional.length = writeIndexDirectional;
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+ _lights.point.length = writeIndexPoint;
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+ _lights.spot.length = writeIndexSpot;
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+ _lights.hemi.length = writeIndexHemi;
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}
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