@@ -1033,7 +1033,14 @@ THREE.WebGLRenderer = function ( parameters ) {
function renderMesh( material, geometry, object, program, updateBuffers ) {
- var mode = material.wireframe === true ? _gl.LINES : _gl.TRIANGLES;
+ var mode = _gl.TRIANGLES;
+
+ if ( material.wireframe === true ) {
+ mode = _gl.LINES;
+ state.setLineWidth( material.wireframeLinewidth * pixelRatio );
+ }
var index = geometry.attributes.index;