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@@ -36,8 +36,8 @@ a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;retur
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this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);
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return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,h=a.y,k=a.z,j=f*
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g,m=f*h;this.set(j*g+c,j*h-d*k,j*k+d*h,0,j*h+d*k,m*h+c,m*k-d*g,0,j*k-d*h,m*k+d*g,f*k*k+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=a*c,k=b*c;this.n11=f*g;this.n12=-f*d;this.n13=c;this.n21=k*g+a*d;this.n22=-k*d+a*g;this.n23=-b*f;this.n31=-h*g+b*d;this.n32=h*d+b*g;this.n33=a*f},setRotationFromQuaternion:function(a){var b=
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-a.x,c=a.y,d=a.z,f=a.w,g=b+b,h=c+c,k=d+d;a=b*g;var j=b*h;b*=k;var m=c*h;c*=k;d*=k;g*=f;h*=f;f*=k;this.n11=1-(m+d);this.n12=j-f;this.n13=b+h;this.n21=j+f;this.n22=1-(a+d);this.n23=c-g;this.n31=b-h;this.n32=c+g;this.n33=1-(a+m)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=b;this.n13*=b;this.n21*=c;this.n22*=c;this.n23*=c;this.n31*=a;this.n32*=a;this.n33*=a;return this},extractRotationMatrix:function(a){a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=0;a.n21=this.n21;a.n22=this.n22;
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-a.n23=this.n23;a.n24=0;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=0;a.n41=0;a.n42=0;a.n43=0;a.n44=1},extractPositionVector:function(a){a.x=this.n14;a.y=this.n24;a.z=this.n34},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};
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+a.x,c=a.y,d=a.z,f=a.w,g=b+b,h=c+c,k=d+d;a=b*g;var j=b*h;b*=k;var m=c*h;c*=k;d*=k;g*=f;h*=f;f*=k;this.n11=1-(m+d);this.n12=j-f;this.n13=b+h;this.n21=j+f;this.n22=1-(a+d);this.n23=c-g;this.n31=b-h;this.n32=c+g;this.n33=1-(a+m)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractRotationMatrix:function(a){a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;
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+a.n14=0;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=0;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=0;a.n41=0;a.n42=0;a.n43=0;a.n44=1},extractPositionVector:function(a){a.x=this.n14;a.y=this.n24;a.z=this.n34},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};
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THREE.Matrix4.translationMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setTranslation(a,b,c);return d};THREE.Matrix4.scaleMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setScale(a,b,c);return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};
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THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c};
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THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,n=a.n31,w=a.n32,q=a.n33,p=a.n34,x=a.n41,A=a.n42,G=a.n43,v=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=j*p*A-m*q*A+m*w*G-k*p*G-j*w*v+k*q*v;b.n12=g*q*A-f*p*A-g*w*G+d*p*G+f*w*v-d*q*v;b.n13=f*m*A-g*j*A+g*k*G-d*m*G-f*k*v+d*j*v;b.n14=g*j*w-f*m*w-g*k*q+d*m*q+f*k*p-d*j*p;b.n21=m*q*x-j*p*x-m*n*G+h*p*G+j*n*v-h*q*v;b.n22=f*p*x-g*q*x+g*n*G-c*p*G-f*n*v+c*q*v;b.n23=g*j*x-f*m*x-g*h*G+c*m*G+f*h*v-c*j*v;
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@@ -47,9 +47,10 @@ THREE.Matrix4.makeFrustum=function(a,b,c,d,f,g){var h;h=new THREE.Matrix4;h.n11=
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THREE.Matrix4.makeOrtho=function(a,b,c,d,f,g){var h,k,j,m;h=new THREE.Matrix4;k=b-a;j=c-d;m=g-f;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((b+a)/k);h.n21=0;h.n22=2/j;h.n23=0;h.n24=-((c+d)/j);h.n31=0;h.n32=0;h.n33=-2/m;h.n34=-((g+f)/m);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
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THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrixRotation=new THREE.Matrix4;this.localMatrix=new THREE.Matrix4;this.globalMatrix=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.screenPosition=new THREE.Vector4;this.boundRadius=0;this.boundRadiusScale=
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1;this.visible=!0};
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-THREE.Object3D.prototype={update:function(a,b,c){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsUpdate=!1;b=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.globalMatrix,b,c)}},updateMatrix:function(){this.localMatrix.setPosition(this.position);this.useQuaternion?this.localMatrix.setRotationFromQuaternion(this.quaternion):this.localMatrix.setRotationFromEuler(this.rotation);
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-if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.localMatrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){this.children.splice(b,1);a.parent=undefined}}};THREE.Object3DCounter={value:0};
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-THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==undefined?d:1};THREE.Quaternion.prototype.set=function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this};THREE.Quaternion.prototype.setFromEuler=function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-f);f=Math.sin(-f);var g=Math.cos(c);c=Math.sin(c);var h=a*b,k=d*f;this.w=h*g-k*c;this.x=h*c+k*g;this.y=d*b*g+a*f*c;this.z=a*f*g-d*b*c;return this};
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+THREE.Object3D.prototype={update:function(a,b,c){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsUpdate=!1;b=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.globalMatrix,b,c)}},updateMatrix:function(){this.localMatrix.setPosition(this.position);this.useQuaternion?this.matrixRotation.setRotationFromQuaternion(this.quaternion):this.matrixRotation.setRotationFromEuler(this.rotation);
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+this.localMatrix.n11=this.matrixRotation.n11;this.localMatrix.n12=this.matrixRotation.n12;this.localMatrix.n13=this.matrixRotation.n13;this.localMatrix.n21=this.matrixRotation.n21;this.localMatrix.n22=this.matrixRotation.n22;this.localMatrix.n23=this.matrixRotation.n23;this.localMatrix.n31=this.matrixRotation.n31;this.localMatrix.n32=this.matrixRotation.n32;this.localMatrix.n33=this.matrixRotation.n33;if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.localMatrix.scale(this.scale);this.boundRadiusScale=
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+Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){this.children.splice(b,1);a.parent=undefined}}};THREE.Object3DCounter={value:0};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==undefined?d:1};
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+THREE.Quaternion.prototype.set=function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this};THREE.Quaternion.prototype.setFromEuler=function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-f);f=Math.sin(-f);var g=Math.cos(c);c=Math.sin(c);var h=a*b,k=d*f;this.w=h*g-k*c;this.x=h*c+k*g;this.y=d*b*g+a*f*c;this.z=a*f*g-d*b*c;return this};
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THREE.Quaternion.prototype.calculateW=function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this};THREE.Quaternion.prototype.inverse=function(){this.x*=-1;this.y*=-1;this.z*=-1;return this};THREE.Quaternion.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)};
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THREE.Quaternion.prototype.normalize=function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this};THREE.Quaternion.prototype.multiplySelf=function(a){var b=this.x,c=this.y,d=this.z,f=this.w,g=a.x,h=a.y,k=a.z;a=a.w;this.x=b*a+f*g+c*k-d*h;this.y=c*a+f*h+d*g-b*k;this.z=d*a+f*k+b*h-c*g;this.w=f*a-b*g-c*h-d*k;return this};
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THREE.Quaternion.prototype.multiplyVector3=function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,h=this.y,k=this.z,j=this.w,m=j*c+h*f-k*d,n=j*d+k*c-g*f,w=j*f+g*d-h*c;c=-g*c-h*d-k*f;b.x=m*j+c*-g+n*-k-w*-h;b.y=n*j+c*-h+w*-g-m*-k;b.z=w*j+c*-k+m*-h-n*-g;return b};THREE.Quaternion.prototype.toMatrix3=function(){};THREE.Quaternion.prototype.toMatrix4=function(){};
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@@ -62,7 +63,7 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.f
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c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,f,g,h,k=new THREE.Vector3,j=new THREE.Vector3;d=0;for(f=this.vertices.length;d<f;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(f=this.faces.length;d<f;d++){g=this.faces[d];if(a&&g.vertexNormals.length){k.set(0,0,0);b=0;for(c=g.normal.length;b<c;b++)k.addSelf(g.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[g.a];c=this.vertices[g.b];h=this.vertices[g.c];k.sub(h.position,
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c.position);j.sub(b.position,c.position);k.crossSelf(j)}k.isZero()||k.normalize();g.normal.copy(k)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,
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new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<
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-b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(H,V,la,Y,ka,ia,fa){g=H.vertices[V].position;h=H.vertices[la].position;k=H.vertices[Y].position;j=f[ka];m=f[ia];n=f[fa];w=h.x-g.x;q=k.x-g.x;p=h.y-g.y;x=
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+b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(H,V,la,Y,ka,ia,ga){g=H.vertices[V].position;h=H.vertices[la].position;k=H.vertices[Y].position;j=f[ka];m=f[ia];n=f[ga];w=h.x-g.x;q=k.x-g.x;p=h.y-g.y;x=
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k.y-g.y;A=h.z-g.z;G=k.z-g.z;v=m.u-j.u;I=n.u-j.u;o=m.v-j.v;M=n.v-j.v;e=1/(v*M-I*o);P.set((M*w-o*q)*e,(M*p-o*x)*e,(M*A-o*G)*e);W.set((v*q-I*w)*e,(v*x-I*p)*e,(v*G-I*A)*e);ea[V].addSelf(P);ea[la].addSelf(P);ea[Y].addSelf(P);O[V].addSelf(W);O[la].addSelf(W);O[Y].addSelf(W)}var b,c,d,f,g,h,k,j,m,n,w,q,p,x,A,G,v,I,o,M,e,ea=[],O=[],P=new THREE.Vector3,W=new THREE.Vector3,S=new THREE.Vector3,aa=new THREE.Vector3,ba=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){ea[b]=new THREE.Vector3;O[b]=new THREE.Vector3}b=
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0;for(c=this.faces.length;b<c;b++){d=this.faces[b];f=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
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this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(c=this.vertices.length;b<c;b++){ba.copy(this.vertices[b].normal);d=ea[b];S.copy(d);S.subSelf(ba.multiplyScalar(ba.dot(d))).normalize();aa.cross(this.vertices[b].normal,d);d=aa.dot(O[b]);d=d<0?-1:1;this.vertices[b].tangent.set(S.x,S.y,S.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
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@@ -148,56 +149,56 @@ THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light
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THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b||1;this.far=c||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
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THREE.Projector=function(){function a(O,P){return P.z-O.z}function b(O,P){var W=0,S=1,aa=O.z+O.w,ba=P.z+P.w,H=-O.z+O.w,V=-P.z+P.w;if(aa>=0&&ba>=0&&H>=0&&V>=0)return!0;else if(aa<0&&ba<0||H<0&&V<0)return!1;else{if(aa<0)W=Math.max(W,aa/(aa-ba));else ba<0&&(S=Math.min(S,aa/(aa-ba)));if(H<0)W=Math.max(W,H/(H-V));else V<0&&(S=Math.min(S,H/(H-V)));if(S<W)return!1;else{O.lerpSelf(P,W);P.lerpSelf(O,1-S);return!0}}}var c,d,f=[],g,h,k,j=[],m,n,w=[],q,p,x=[],A=new THREE.Vector4,G=new THREE.Vector4,v=new THREE.Matrix4,
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I=new THREE.Matrix4,o=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],M=new THREE.Vector4,e=new THREE.Vector4,ea;this.projectObjects=function(O,P,W){P=[];var S,aa,ba;d=0;aa=O.objects;O=0;for(S=aa.length;O<S;O++){ba=aa[O];var H;if(!(H=!ba.visible))if(H=ba instanceof THREE.Mesh){a:{H=void 0;for(var V=ba.globalMatrix,la=-ba.geometry.boundingSphere.radius*Math.max(ba.scale.x,Math.max(ba.scale.y,ba.scale.z)),Y=0;Y<6;Y++){H=o[Y].x*V.n14+o[Y].y*
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-V.n24+o[Y].z*V.n34+o[Y].w;if(H<=la){H=!1;break a}}H=!0}H=!H}if(!H){c=f[d]=f[d]||new THREE.RenderableObject;A.copy(ba.position);v.multiplyVector3(A);c.object=ba;c.z=A.z;P.push(c);d++}}W&&P.sort(a);return P};this.projectScene=function(O,P,W){var S=[],aa=P.zNear,ba=P.zFar,H,V,la,Y,ka,ia,fa,ra,xa,l,y,B,t,u,E,C;k=n=p=0;P.matrixAutoUpdate&&P.update();v.multiply(P.projectionMatrix,P.globalMatrix);o[0].set(v.n41-v.n11,v.n42-v.n12,v.n43-v.n13,v.n44-v.n14);o[1].set(v.n41+v.n11,v.n42+v.n12,v.n43+v.n13,v.n44+
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-v.n14);o[2].set(v.n41+v.n21,v.n42+v.n22,v.n43+v.n23,v.n44+v.n24);o[3].set(v.n41-v.n21,v.n42-v.n22,v.n43-v.n23,v.n44-v.n24);o[4].set(v.n41-v.n31,v.n42-v.n32,v.n43-v.n33,v.n44-v.n34);o[5].set(v.n41+v.n31,v.n42+v.n32,v.n43+v.n33,v.n44+v.n34);for(H=0;H<6;H++){ia=o[H];ia.divideScalar(Math.sqrt(ia.x*ia.x+ia.y*ia.y+ia.z*ia.z))}O.update(undefined,!1,P);ia=this.projectObjects(O,P,!0);O=0;for(H=ia.length;O<H;O++){fa=ia[O].object;if(fa.visible){fa.matrixAutoUpdate&&fa.updateMatrix();ra=fa.globalMatrix;ra.extractRotationMatrix(fa.matrixRotation);
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-y=fa.matrixRotation;xa=fa.materials;l=fa.overdraw;if(fa instanceof THREE.Mesh){B=fa.geometry;t=B.vertices;V=0;for(la=t.length;V<la;V++){u=t[V];u.positionWorld.copy(u.position);ra.multiplyVector3(u.positionWorld);Y=u.positionScreen;Y.copy(u.positionWorld);v.multiplyVector4(Y);Y.x/=Y.w;Y.y/=Y.w;u.__visible=Y.z>aa&&Y.z<ba}B=B.faces;V=0;for(la=B.length;V<la;V++){u=B[V];if(u instanceof THREE.Face3){Y=t[u.a];ka=t[u.b];E=t[u.c];if(Y.__visible&&ka.__visible&&E.__visible&&(fa.doubleSided||fa.flipSided!=(E.positionScreen.x-
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-Y.positionScreen.x)*(ka.positionScreen.y-Y.positionScreen.y)-(E.positionScreen.y-Y.positionScreen.y)*(ka.positionScreen.x-Y.positionScreen.x)<0)){g=j[k]=j[k]||new THREE.RenderableFace3;g.v1.positionWorld.copy(Y.positionWorld);g.v2.positionWorld.copy(ka.positionWorld);g.v3.positionWorld.copy(E.positionWorld);g.v1.positionScreen.copy(Y.positionScreen);g.v2.positionScreen.copy(ka.positionScreen);g.v3.positionScreen.copy(E.positionScreen);g.normalWorld.copy(u.normal);y.multiplyVector3(g.normalWorld);
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-g.centroidWorld.copy(u.centroid);ra.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);E=u.vertexNormals;ea=g.vertexNormalsWorld;Y=0;for(ka=E.length;Y<ka;Y++){C=ea[Y]=ea[Y]||new THREE.Vector3;C.copy(E[Y]);y.multiplyVector3(C)}g.z=g.centroidScreen.z;g.meshMaterials=xa;g.faceMaterials=u.materials;g.overdraw=l;if(fa.geometry.uvs[V]){g.uvs[0]=fa.geometry.uvs[V][0];g.uvs[1]=fa.geometry.uvs[V][1];g.uvs[2]=fa.geometry.uvs[V][2]}S.push(g);k++}}else if(u instanceof
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-THREE.Face4){Y=t[u.a];ka=t[u.b];E=t[u.c];C=t[u.d];if(Y.__visible&&ka.__visible&&E.__visible&&C.__visible&&(fa.doubleSided||fa.flipSided!=((C.positionScreen.x-Y.positionScreen.x)*(ka.positionScreen.y-Y.positionScreen.y)-(C.positionScreen.y-Y.positionScreen.y)*(ka.positionScreen.x-Y.positionScreen.x)<0||(ka.positionScreen.x-E.positionScreen.x)*(C.positionScreen.y-E.positionScreen.y)-(ka.positionScreen.y-E.positionScreen.y)*(C.positionScreen.x-E.positionScreen.x)<0))){g=j[k]=j[k]||new THREE.RenderableFace3;
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-g.v1.positionWorld.copy(Y.positionWorld);g.v2.positionWorld.copy(ka.positionWorld);g.v3.positionWorld.copy(C.positionWorld);g.v1.positionScreen.copy(Y.positionScreen);g.v2.positionScreen.copy(ka.positionScreen);g.v3.positionScreen.copy(C.positionScreen);g.normalWorld.copy(u.normal);y.multiplyVector3(g.normalWorld);g.centroidWorld.copy(u.centroid);ra.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterials=xa;
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-g.faceMaterials=u.materials;g.overdraw=l;if(fa.geometry.uvs[V]){g.uvs[0]=fa.geometry.uvs[V][0];g.uvs[1]=fa.geometry.uvs[V][1];g.uvs[2]=fa.geometry.uvs[V][3]}S.push(g);k++;h=j[k]=j[k]||new THREE.RenderableFace3;h.v1.positionWorld.copy(ka.positionWorld);h.v2.positionWorld.copy(E.positionWorld);h.v3.positionWorld.copy(C.positionWorld);h.v1.positionScreen.copy(ka.positionScreen);h.v2.positionScreen.copy(E.positionScreen);h.v3.positionScreen.copy(C.positionScreen);h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);
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-h.centroidScreen.copy(g.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=xa;h.faceMaterials=u.materials;h.overdraw=l;if(fa.geometry.uvs[V]){h.uvs[0]=fa.geometry.uvs[V][1];h.uvs[1]=fa.geometry.uvs[V][2];h.uvs[2]=fa.geometry.uvs[V][3]}S.push(h);k++}}}}else if(fa instanceof THREE.Line){I.multiply(v,ra);t=fa.geometry.vertices;u=t[0];u.positionScreen.copy(u.position);I.multiplyVector4(u.positionScreen);V=1;for(la=t.length;V<la;V++){Y=t[V];Y.positionScreen.copy(Y.position);I.multiplyVector4(Y.positionScreen);
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-ka=t[V-1];M.copy(Y.positionScreen);e.copy(ka.positionScreen);if(b(M,e)){M.multiplyScalar(1/M.w);e.multiplyScalar(1/e.w);m=w[n]=w[n]||new THREE.RenderableLine;m.v1.positionScreen.copy(M);m.v2.positionScreen.copy(e);m.z=Math.max(M.z,e.z);m.materials=fa.materials;S.push(m);n++}}}else if(fa instanceof THREE.Particle){G.set(fa.position.x,fa.position.y,fa.position.z,1);v.multiplyVector4(G);G.z/=G.w;if(G.z>0&&G.z<1){q=x[p]=x[p]||new THREE.RenderableParticle;q.x=G.x/G.w;q.y=G.y/G.w;q.z=G.z;q.rotation=fa.rotation.z;
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-q.scale.x=fa.scale.x*Math.abs(q.x-(G.x+P.projectionMatrix.n11)/(G.w+P.projectionMatrix.n14));q.scale.y=fa.scale.y*Math.abs(q.y-(G.y+P.projectionMatrix.n22)/(G.w+P.projectionMatrix.n24));q.materials=fa.materials;S.push(q);p++}}}}W&&S.sort(a);return S};this.unprojectVector=function(O,P){var W=THREE.Matrix4.makeInvert(P.globalMatrix);W.multiplySelf(THREE.Matrix4.makeInvert(P.projectionMatrix));W.multiplyVector3(O);return O}};
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+V.n24+o[Y].z*V.n34+o[Y].w;if(H<=la){H=!1;break a}}H=!0}H=!H}if(!H){c=f[d]=f[d]||new THREE.RenderableObject;A.copy(ba.position);v.multiplyVector3(A);c.object=ba;c.z=A.z;P.push(c);d++}}W&&P.sort(a);return P};this.projectScene=function(O,P,W){var S=[],aa=P.zNear,ba=P.zFar,H,V,la,Y,ka,ia,ga,ua,xa,l,y,B,t,u,E,C;k=n=p=0;P.matrixAutoUpdate&&P.update();v.multiply(P.projectionMatrix,P.globalMatrix);o[0].set(v.n41-v.n11,v.n42-v.n12,v.n43-v.n13,v.n44-v.n14);o[1].set(v.n41+v.n11,v.n42+v.n12,v.n43+v.n13,v.n44+
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+v.n14);o[2].set(v.n41+v.n21,v.n42+v.n22,v.n43+v.n23,v.n44+v.n24);o[3].set(v.n41-v.n21,v.n42-v.n22,v.n43-v.n23,v.n44-v.n24);o[4].set(v.n41-v.n31,v.n42-v.n32,v.n43-v.n33,v.n44-v.n34);o[5].set(v.n41+v.n31,v.n42+v.n32,v.n43+v.n33,v.n44+v.n34);for(H=0;H<6;H++){ia=o[H];ia.divideScalar(Math.sqrt(ia.x*ia.x+ia.y*ia.y+ia.z*ia.z))}O.update(undefined,!1,P);ia=this.projectObjects(O,P,!0);O=0;for(H=ia.length;O<H;O++){ga=ia[O].object;if(ga.visible){ga.matrixAutoUpdate&&ga.updateMatrix();ua=ga.globalMatrix;y=ga.matrixRotation;
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+xa=ga.materials;l=ga.overdraw;if(ga instanceof THREE.Mesh){B=ga.geometry;t=B.vertices;V=0;for(la=t.length;V<la;V++){u=t[V];u.positionWorld.copy(u.position);ua.multiplyVector3(u.positionWorld);Y=u.positionScreen;Y.copy(u.positionWorld);v.multiplyVector4(Y);Y.x/=Y.w;Y.y/=Y.w;u.__visible=Y.z>aa&&Y.z<ba}B=B.faces;V=0;for(la=B.length;V<la;V++){u=B[V];if(u instanceof THREE.Face3){Y=t[u.a];ka=t[u.b];E=t[u.c];if(Y.__visible&&ka.__visible&&E.__visible&&(ga.doubleSided||ga.flipSided!=(E.positionScreen.x-Y.positionScreen.x)*
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+(ka.positionScreen.y-Y.positionScreen.y)-(E.positionScreen.y-Y.positionScreen.y)*(ka.positionScreen.x-Y.positionScreen.x)<0)){g=j[k]=j[k]||new THREE.RenderableFace3;g.v1.positionWorld.copy(Y.positionWorld);g.v2.positionWorld.copy(ka.positionWorld);g.v3.positionWorld.copy(E.positionWorld);g.v1.positionScreen.copy(Y.positionScreen);g.v2.positionScreen.copy(ka.positionScreen);g.v3.positionScreen.copy(E.positionScreen);g.normalWorld.copy(u.normal);y.multiplyVector3(g.normalWorld);g.centroidWorld.copy(u.centroid);
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+ua.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);E=u.vertexNormals;ea=g.vertexNormalsWorld;Y=0;for(ka=E.length;Y<ka;Y++){C=ea[Y]=ea[Y]||new THREE.Vector3;C.copy(E[Y]);y.multiplyVector3(C)}g.z=g.centroidScreen.z;g.meshMaterials=xa;g.faceMaterials=u.materials;g.overdraw=l;if(ga.geometry.uvs[V]){g.uvs[0]=ga.geometry.uvs[V][0];g.uvs[1]=ga.geometry.uvs[V][1];g.uvs[2]=ga.geometry.uvs[V][2]}S.push(g);k++}}else if(u instanceof THREE.Face4){Y=t[u.a];
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+ka=t[u.b];E=t[u.c];C=t[u.d];if(Y.__visible&&ka.__visible&&E.__visible&&C.__visible&&(ga.doubleSided||ga.flipSided!=((C.positionScreen.x-Y.positionScreen.x)*(ka.positionScreen.y-Y.positionScreen.y)-(C.positionScreen.y-Y.positionScreen.y)*(ka.positionScreen.x-Y.positionScreen.x)<0||(ka.positionScreen.x-E.positionScreen.x)*(C.positionScreen.y-E.positionScreen.y)-(ka.positionScreen.y-E.positionScreen.y)*(C.positionScreen.x-E.positionScreen.x)<0))){g=j[k]=j[k]||new THREE.RenderableFace3;g.v1.positionWorld.copy(Y.positionWorld);
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+g.v2.positionWorld.copy(ka.positionWorld);g.v3.positionWorld.copy(C.positionWorld);g.v1.positionScreen.copy(Y.positionScreen);g.v2.positionScreen.copy(ka.positionScreen);g.v3.positionScreen.copy(C.positionScreen);g.normalWorld.copy(u.normal);y.multiplyVector3(g.normalWorld);g.centroidWorld.copy(u.centroid);ua.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterials=xa;g.faceMaterials=u.materials;g.overdraw=l;
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+if(ga.geometry.uvs[V]){g.uvs[0]=ga.geometry.uvs[V][0];g.uvs[1]=ga.geometry.uvs[V][1];g.uvs[2]=ga.geometry.uvs[V][3]}S.push(g);k++;h=j[k]=j[k]||new THREE.RenderableFace3;h.v1.positionWorld.copy(ka.positionWorld);h.v2.positionWorld.copy(E.positionWorld);h.v3.positionWorld.copy(C.positionWorld);h.v1.positionScreen.copy(ka.positionScreen);h.v2.positionScreen.copy(E.positionScreen);h.v3.positionScreen.copy(C.positionScreen);h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);
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+h.z=h.centroidScreen.z;h.meshMaterials=xa;h.faceMaterials=u.materials;h.overdraw=l;if(ga.geometry.uvs[V]){h.uvs[0]=ga.geometry.uvs[V][1];h.uvs[1]=ga.geometry.uvs[V][2];h.uvs[2]=ga.geometry.uvs[V][3]}S.push(h);k++}}}}else if(ga instanceof THREE.Line){I.multiply(v,ua);t=ga.geometry.vertices;u=t[0];u.positionScreen.copy(u.position);I.multiplyVector4(u.positionScreen);V=1;for(la=t.length;V<la;V++){Y=t[V];Y.positionScreen.copy(Y.position);I.multiplyVector4(Y.positionScreen);ka=t[V-1];M.copy(Y.positionScreen);
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+e.copy(ka.positionScreen);if(b(M,e)){M.multiplyScalar(1/M.w);e.multiplyScalar(1/e.w);m=w[n]=w[n]||new THREE.RenderableLine;m.v1.positionScreen.copy(M);m.v2.positionScreen.copy(e);m.z=Math.max(M.z,e.z);m.materials=ga.materials;S.push(m);n++}}}else if(ga instanceof THREE.Particle){G.set(ga.position.x,ga.position.y,ga.position.z,1);v.multiplyVector4(G);G.z/=G.w;if(G.z>0&&G.z<1){q=x[p]=x[p]||new THREE.RenderableParticle;q.x=G.x/G.w;q.y=G.y/G.w;q.z=G.z;q.rotation=ga.rotation.z;q.scale.x=ga.scale.x*Math.abs(q.x-
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+(G.x+P.projectionMatrix.n11)/(G.w+P.projectionMatrix.n14));q.scale.y=ga.scale.y*Math.abs(q.y-(G.y+P.projectionMatrix.n22)/(G.w+P.projectionMatrix.n24));q.materials=ga.materials;S.push(q);p++}}}}W&&S.sort(a);return S};this.unprojectVector=function(O,P){var W=THREE.Matrix4.makeInvert(P.globalMatrix);W.multiplySelf(THREE.Matrix4.makeInvert(P.projectionMatrix));W.multiplyVector3(O);return O}};
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THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,d,f,g;this.domElement=document.createElement("div");this.setSize=function(h,k){c=h;d=k;f=c/2;g=d/2};this.render=function(h,k){var j,m,n,w,q,p,x,A;a=b.projectScene(h,k);j=0;for(m=a.length;j<m;j++){q=a[j];if(q instanceof THREE.RenderableParticle){x=q.x*f+f;A=q.y*g+g;n=0;for(w=q.material.length;n<w;n++){p=q.material[n];if(p instanceof THREE.ParticleDOMMaterial){p=p.domElement;p.style.left=x+"px";p.style.top=A+"px"}}}}}};
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THREE.CanvasRenderer=function(){function a(ha){if(q!=ha)m.globalAlpha=q=ha}function b(ha){if(p!=ha){switch(ha){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}p=ha}}var c=null,d=new THREE.Projector,f=document.createElement("canvas"),g,h,k,j,m=f.getContext("2d"),n=new THREE.Color(0),w=0,q=1,p=0,x=null,A=null,G=1,v,I,o,M,e,ea,O,P,W,S=new THREE.Color,
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-aa=new THREE.Color,ba=new THREE.Color,H=new THREE.Color,V=new THREE.Color,la,Y,ka,ia,fa,ra,xa,l,y,B=new THREE.Rectangle,t=new THREE.Rectangle,u=new THREE.Rectangle,E=!1,C=new THREE.Color,J=new THREE.Color,L=new THREE.Color,z=new THREE.Color,D=Math.PI*2,F=new THREE.Vector3,T,Q,ga,ma,sa,oa,na=16;T=document.createElement("canvas");T.width=T.height=2;Q=T.getContext("2d");Q.fillStyle="rgba(0,0,0,1)";Q.fillRect(0,0,2,2);ga=Q.getImageData(0,0,2,2);ma=ga.data;sa=document.createElement("canvas");sa.width=
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-sa.height=na;oa=sa.getContext("2d");oa.translate(-na/2,-na/2);oa.scale(na,na);na--;this.domElement=f;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ha,Ca){g=ha;h=Ca;k=g/2;j=h/2;f.width=g;f.height=h;B.set(-k,-j,k,j);q=1;p=0;A=x=null;G=1};this.setClearColor=function(ha,Ca){n=ha;w=Ca;t.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.setClearColorHex=function(ha,Ca){n.setHex(ha);w=Ca;t.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.clear=
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+aa=new THREE.Color,ba=new THREE.Color,H=new THREE.Color,V=new THREE.Color,la,Y,ka,ia,ga,ua,xa,l,y,B=new THREE.Rectangle,t=new THREE.Rectangle,u=new THREE.Rectangle,E=!1,C=new THREE.Color,J=new THREE.Color,L=new THREE.Color,z=new THREE.Color,D=Math.PI*2,F=new THREE.Vector3,T,Q,fa,ma,ra,oa,na=16;T=document.createElement("canvas");T.width=T.height=2;Q=T.getContext("2d");Q.fillStyle="rgba(0,0,0,1)";Q.fillRect(0,0,2,2);fa=Q.getImageData(0,0,2,2);ma=fa.data;ra=document.createElement("canvas");ra.width=
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+ra.height=na;oa=ra.getContext("2d");oa.translate(-na/2,-na/2);oa.scale(na,na);na--;this.domElement=f;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ha,Ca){g=ha;h=Ca;k=g/2;j=h/2;f.width=g;f.height=h;B.set(-k,-j,k,j);q=1;p=0;A=x=null;G=1};this.setClearColor=function(ha,Ca){n=ha;w=Ca;t.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.setClearColorHex=function(ha,Ca){n.setHex(ha);w=Ca;t.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.clear=
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function(){m.setTransform(1,0,0,-1,k,j);if(!t.isEmpty()){t.inflate(1);t.minSelf(B);if(n.hex==0&&w==0)m.clearRect(t.getX(),t.getY(),t.getWidth(),t.getHeight());else{b(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(n.r*255)+","+Math.floor(n.g*255)+","+Math.floor(n.b*255)+","+w+")";m.fillRect(t.getX(),t.getY(),t.getWidth(),t.getHeight())}t.empty()}};this.render=function(ha,Ca){function R(K){var ja,ca,U,X=K.lights;J.setRGB(0,0,0);L.setRGB(0,0,0);z.setRGB(0,0,0);K=0;for(ja=X.length;K<ja;K++){ca=
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X[K];U=ca.color;if(ca instanceof THREE.AmbientLight){J.r+=U.r;J.g+=U.g;J.b+=U.b}else if(ca instanceof THREE.DirectionalLight){L.r+=U.r;L.g+=U.g;L.b+=U.b}else if(ca instanceof THREE.PointLight){z.r+=U.r;z.g+=U.g;z.b+=U.b}}}function Ga(K,ja,ca,U){var X,qa,Da,Ea,Ia=K.lights;K=0;for(X=Ia.length;K<X;K++){qa=Ia[K];Da=qa.color;Ea=qa.intensity;if(qa instanceof THREE.DirectionalLight){qa=ca.dot(qa.position)*Ea;if(qa>0){U.r+=Da.r*qa;U.g+=Da.g*qa;U.b+=Da.b*qa}}else if(qa instanceof THREE.PointLight){F.sub(qa.position,
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ja);F.normalize();qa=ca.dot(F)*Ea;if(qa>0){U.r+=Da.r*qa;U.g+=Da.g*qa;U.b+=Da.b*qa}}}}function Ha(K,ja,ca){if(ca.opacity!=0){a(ca.opacity);b(ca.blending);var U,X,qa,Da,Ea,Ia;if(ca instanceof THREE.ParticleBasicMaterial){if(ca.map){Da=ca.map.image;Ea=Da.width>>1;Ia=Da.height>>1;X=ja.scale.x*k;qa=ja.scale.y*j;ca=X*Ea;U=qa*Ia;u.set(K.x-ca,K.y-U,K.x+ca,K.y+U);if(B.instersects(u)){m.save();m.translate(K.x,K.y);m.rotate(-ja.rotation);m.scale(X,-qa);m.translate(-Ea,-Ia);m.drawImage(Da,0,0);m.restore()}}}else if(ca instanceof
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|
THREE.ParticleCircleMaterial){if(E){C.r=J.r+L.r+z.r;C.g=J.g+L.g+z.g;C.b=J.b+L.b+z.b;S.r=ca.color.r*C.r;S.g=ca.color.g*C.g;S.b=ca.color.b*C.b;S.updateStyleString()}else S.__styleString=ca.color.__styleString;ca=ja.scale.x*k;U=ja.scale.y*j;u.set(K.x-ca,K.y-U,K.x+ca,K.y+U);if(B.instersects(u)){X=S.__styleString;if(A!=X)m.fillStyle=A=X;m.save();m.translate(K.x,K.y);m.rotate(-ja.rotation);m.scale(ca,U);m.beginPath();m.arc(0,0,1,0,D,!0);m.closePath();m.fill();m.restore()}}}}function La(K,ja,ca,U){if(U.opacity!=
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|
0){a(U.opacity);b(U.blending);m.beginPath();m.moveTo(K.positionScreen.x,K.positionScreen.y);m.lineTo(ja.positionScreen.x,ja.positionScreen.y);m.closePath();if(U instanceof THREE.LineBasicMaterial){S.__styleString=U.color.__styleString;K=U.linewidth;if(G!=K)m.lineWidth=G=K;K=S.__styleString;if(x!=K)m.strokeStyle=x=K;m.stroke();u.inflate(U.linewidth*2)}}}function da(K,ja,ca,U,X,qa){if(X.opacity!=0){a(X.opacity);b(X.blending);M=K.positionScreen.x;e=K.positionScreen.y;ea=ja.positionScreen.x;O=ja.positionScreen.y;
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-P=ca.positionScreen.x;W=ca.positionScreen.y;m.beginPath();m.moveTo(M,e);m.lineTo(ea,O);m.lineTo(P,W);m.lineTo(M,e);m.closePath();if(X instanceof THREE.MeshBasicMaterial)if(X.map)X.map.mapping instanceof THREE.UVMapping&&ta(M,e,ea,O,P,W,X.map.image,U.uvs[0].u,U.uvs[0].v,U.uvs[1].u,U.uvs[1].v,U.uvs[2].u,U.uvs[2].v);else if(X.env_map){if(X.env_map.mapping instanceof THREE.SphericalReflectionMapping){K=Ca.globalMatrix;F.copy(U.vertexNormalsWorld[0]);ia=(F.x*K.n11+F.y*K.n12+F.z*K.n13)*0.5+0.5;fa=-(F.x*
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|
|
-K.n21+F.y*K.n22+F.z*K.n23)*0.5+0.5;F.copy(U.vertexNormalsWorld[1]);ra=(F.x*K.n11+F.y*K.n12+F.z*K.n13)*0.5+0.5;xa=-(F.x*K.n21+F.y*K.n22+F.z*K.n23)*0.5+0.5;F.copy(U.vertexNormalsWorld[2]);l=(F.x*K.n11+F.y*K.n12+F.z*K.n13)*0.5+0.5;y=-(F.x*K.n21+F.y*K.n22+F.z*K.n23)*0.5+0.5;ta(M,e,ea,O,P,W,X.env_map.image,ia,fa,ra,xa,l,y)}}else X.wireframe?Z(X.color.__styleString,X.wireframe_linewidth):$(X.color.__styleString);else if(X instanceof THREE.MeshLambertMaterial){if(X.map&&!X.wireframe){X.map.mapping instanceof
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|
-THREE.UVMapping&&ta(M,e,ea,O,P,W,X.map.image,U.uvs[0].u,U.uvs[0].v,U.uvs[1].u,U.uvs[1].v,U.uvs[2].u,U.uvs[2].v);b(THREE.SubtractiveBlending)}if(E)if(!X.wireframe&&X.shading==THREE.SmoothShading&&U.vertexNormalsWorld.length==3){aa.r=ba.r=H.r=J.r;aa.g=ba.g=H.g=J.g;aa.b=ba.b=H.b=J.b;Ga(qa,U.v1.positionWorld,U.vertexNormalsWorld[0],aa);Ga(qa,U.v2.positionWorld,U.vertexNormalsWorld[1],ba);Ga(qa,U.v3.positionWorld,U.vertexNormalsWorld[2],H);V.r=(ba.r+H.r)*0.5;V.g=(ba.g+H.g)*0.5;V.b=(ba.b+H.b)*0.5;ka=Ja(aa,
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|
-ba,H,V);ta(M,e,ea,O,P,W,ka,0,0,1,0,0,1)}else{C.r=J.r;C.g=J.g;C.b=J.b;Ga(qa,U.centroidWorld,U.normalWorld,C);S.r=X.color.r*C.r;S.g=X.color.g*C.g;S.b=X.color.b*C.b;S.updateStyleString();X.wireframe?Z(S.__styleString,X.wireframe_linewidth):$(S.__styleString)}else X.wireframe?Z(X.color.__styleString,X.wireframe_linewidth):$(X.color.__styleString)}else if(X instanceof THREE.MeshDepthMaterial){la=Ca.near;Y=Ca.far;aa.r=aa.g=aa.b=1-Aa(K.positionScreen.z,la,Y);ba.r=ba.g=ba.b=1-Aa(ja.positionScreen.z,la,Y);
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|
-H.r=H.g=H.b=1-Aa(ca.positionScreen.z,la,Y);V.r=(ba.r+H.r)*0.5;V.g=(ba.g+H.g)*0.5;V.b=(ba.b+H.b)*0.5;ka=Ja(aa,ba,H,V);ta(M,e,ea,O,P,W,ka,0,0,1,0,0,1)}else if(X instanceof THREE.MeshNormalMaterial){S.r=N(U.normalWorld.x);S.g=N(U.normalWorld.y);S.b=N(U.normalWorld.z);S.updateStyleString();X.wireframe?Z(S.__styleString,X.wireframe_linewidth):$(S.__styleString)}}}function Z(K,ja){if(x!=K)m.strokeStyle=x=K;if(G!=ja)m.lineWidth=G=ja;m.stroke();u.inflate(ja*2)}function $(K){if(A!=K)m.fillStyle=A=K;m.fill()}
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|
-function ta(K,ja,ca,U,X,qa,Da,Ea,Ia,Ma,Ka,Fa,Sa){var Na,Oa;Na=Da.width-1;Oa=Da.height-1;Ea*=Na;Ia*=Oa;Ma*=Na;Ka*=Oa;Fa*=Na;Sa*=Oa;ca-=K;U-=ja;X-=K;qa-=ja;Ma-=Ea;Ka-=Ia;Fa-=Ea;Sa-=Ia;Na=Ma*Sa-Fa*Ka;if(Na!=0){Oa=1/Na;Na=(Sa*ca-Ka*X)*Oa;Ka=(Sa*U-Ka*qa)*Oa;ca=(Ma*X-Fa*ca)*Oa;U=(Ma*qa-Fa*U)*Oa;K=K-Na*Ea-ca*Ia;ja=ja-Ka*Ea-U*Ia;m.save();m.transform(Na,Ka,ca,U,K,ja);m.clip();m.drawImage(Da,0,0);m.restore()}}function Ja(K,ja,ca,U){var X=~~(K.r*255),qa=~~(K.g*255);K=~~(K.b*255);var Da=~~(ja.r*255),Ea=~~(ja.g*
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|
-255);ja=~~(ja.b*255);var Ia=~~(ca.r*255),Ma=~~(ca.g*255);ca=~~(ca.b*255);var Ka=~~(U.r*255),Fa=~~(U.g*255);U=~~(U.b*255);ma[0]=X<0?0:X>255?255:X;ma[1]=qa<0?0:qa>255?255:qa;ma[2]=K<0?0:K>255?255:K;ma[4]=Da<0?0:Da>255?255:Da;ma[5]=Ea<0?0:Ea>255?255:Ea;ma[6]=ja<0?0:ja>255?255:ja;ma[8]=Ia<0?0:Ia>255?255:Ia;ma[9]=Ma<0?0:Ma>255?255:Ma;ma[10]=ca<0?0:ca>255?255:ca;ma[12]=Ka<0?0:Ka>255?255:Ka;ma[13]=Fa<0?0:Fa>255?255:Fa;ma[14]=U<0?0:U>255?255:U;Q.putImageData(ga,0,0);oa.drawImage(T,0,0);return sa}function Aa(K,
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|
|
-ja,ca){K=(K-ja)/(ca-ja);return K*K*(3-2*K)}function N(K){K=(K+1)*0.5;return K<0?0:K>1?1:K}function Ba(K,ja){var ca=ja.x-K.x,U=ja.y-K.y,X=1/Math.sqrt(ca*ca+U*U);ca*=X;U*=X;ja.x+=ca;ja.y+=U;K.x-=ca;K.y-=U}var Pa,Ta,ua,pa,za,wa,ya,va;this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,j);c=d.projectScene(ha,Ca,this.sortElements);(E=ha.lights.length>0)&&R(ha);Pa=0;for(Ta=c.length;Pa<Ta;Pa++){ua=c[Pa];u.empty();if(ua instanceof THREE.RenderableParticle){v=ua;v.x*=k;v.y*=j;pa=0;for(za=ua.materials.length;pa<
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|
-za;pa++)Ha(v,ua,ua.materials[pa],ha)}else if(ua instanceof THREE.RenderableLine){v=ua.v1;I=ua.v2;v.positionScreen.x*=k;v.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=j;u.addPoint(v.positionScreen.x,v.positionScreen.y);u.addPoint(I.positionScreen.x,I.positionScreen.y);if(B.instersects(u)){pa=0;for(za=ua.materials.length;pa<za;)La(v,I,ua,ua.materials[pa++],ha)}}else if(ua instanceof THREE.RenderableFace3){v=ua.v1;I=ua.v2;o=ua.v3;v.positionScreen.x*=k;v.positionScreen.y*=j;I.positionScreen.x*=
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|
-k;I.positionScreen.y*=j;o.positionScreen.x*=k;o.positionScreen.y*=j;if(ua.overdraw){Ba(v.positionScreen,I.positionScreen);Ba(I.positionScreen,o.positionScreen);Ba(o.positionScreen,v.positionScreen)}u.add3Points(v.positionScreen.x,v.positionScreen.y,I.positionScreen.x,I.positionScreen.y,o.positionScreen.x,o.positionScreen.y);if(B.instersects(u)){pa=0;for(za=ua.meshMaterials.length;pa<za;){va=ua.meshMaterials[pa++];if(va instanceof THREE.MeshFaceMaterial){wa=0;for(ya=ua.faceMaterials.length;wa<ya;)(va=
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|
-ua.faceMaterials[wa++])&&da(v,I,o,ua,va,ha)}else da(v,I,o,ua,va,ha)}}}t.addRectangle(u)}m.setTransform(1,0,0,1,0,0)}};
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|
-THREE.SVGRenderer=function(){function a(ia,fa,ra){var xa,l,y,B;xa=0;for(l=ia.lights.length;xa<l;xa++){y=ia.lights[xa];if(y instanceof THREE.DirectionalLight){B=fa.normalWorld.dot(y.position)*y.intensity;if(B>0){ra.r+=y.color.r*B;ra.g+=y.color.g*B;ra.b+=y.color.b*B}}else if(y instanceof THREE.PointLight){W.sub(y.position,fa.centroidWorld);W.normalize();B=fa.normalWorld.dot(W)*y.intensity;if(B>0){ra.r+=y.color.r*B;ra.g+=y.color.g*B;ra.b+=y.color.b*B}}}}function b(ia,fa,ra,xa,l,y){H=d(V++);H.setAttribute("d",
|
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|
-"M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+ra.positionScreen.x+","+ra.positionScreen.y+"z");if(l instanceof THREE.MeshBasicMaterial)o.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshLambertMaterial)if(I){M.r=e.r;M.g=e.g;M.b=e.b;a(y,xa,M);o.r=l.color.r*M.r;o.g=l.color.g*M.g;o.b=l.color.b*M.b;o.updateStyleString()}else o.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshDepthMaterial){P=1-l.__2near/(l.__farPlusNear-
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|
-xa.z*l.__farMinusNear);o.setRGB(P,P,P)}else l instanceof THREE.MeshNormalMaterial&&o.setRGB(f(xa.normalWorld.x),f(xa.normalWorld.y),f(xa.normalWorld.z));l.wireframe?H.setAttribute("style","fill: none; stroke: "+o.__styleString+"; stroke-width: "+l.wireframe_linewidth+"; stroke-opacity: "+l.opacity+"; stroke-linecap: "+l.wireframe_linecap+"; stroke-linejoin: "+l.wireframe_linejoin):H.setAttribute("style","fill: "+o.__styleString+"; fill-opacity: "+l.opacity);k.appendChild(H)}function c(ia,fa,ra,xa,
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|
|
-l,y,B){H=d(V++);H.setAttribute("d","M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+ra.positionScreen.x+","+ra.positionScreen.y+" L "+xa.positionScreen.x+","+xa.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)o.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(I){M.r=e.r;M.g=e.g;M.b=e.b;a(B,l,M);o.r=y.color.r*M.r;o.g=y.color.g*M.g;o.b=y.color.b*M.b;o.updateStyleString()}else o.__styleString=y.color.__styleString;
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|
+P=ca.positionScreen.x;W=ca.positionScreen.y;m.beginPath();m.moveTo(M,e);m.lineTo(ea,O);m.lineTo(P,W);m.lineTo(M,e);m.closePath();if(X instanceof THREE.MeshBasicMaterial)if(X.map)X.map.mapping instanceof THREE.UVMapping&&sa(M,e,ea,O,P,W,X.map.image,U.uvs[0].u,U.uvs[0].v,U.uvs[1].u,U.uvs[1].v,U.uvs[2].u,U.uvs[2].v);else if(X.env_map){if(X.env_map.mapping instanceof THREE.SphericalReflectionMapping){K=Ca.globalMatrix;F.copy(U.vertexNormalsWorld[0]);ia=(F.x*K.n11+F.y*K.n12+F.z*K.n13)*0.5+0.5;ga=-(F.x*
|
|
|
+K.n21+F.y*K.n22+F.z*K.n23)*0.5+0.5;F.copy(U.vertexNormalsWorld[1]);ua=(F.x*K.n11+F.y*K.n12+F.z*K.n13)*0.5+0.5;xa=-(F.x*K.n21+F.y*K.n22+F.z*K.n23)*0.5+0.5;F.copy(U.vertexNormalsWorld[2]);l=(F.x*K.n11+F.y*K.n12+F.z*K.n13)*0.5+0.5;y=-(F.x*K.n21+F.y*K.n22+F.z*K.n23)*0.5+0.5;sa(M,e,ea,O,P,W,X.env_map.image,ia,ga,ua,xa,l,y)}}else X.wireframe?Z(X.color.__styleString,X.wireframe_linewidth):$(X.color.__styleString);else if(X instanceof THREE.MeshLambertMaterial){if(X.map&&!X.wireframe){X.map.mapping instanceof
|
|
|
+THREE.UVMapping&&sa(M,e,ea,O,P,W,X.map.image,U.uvs[0].u,U.uvs[0].v,U.uvs[1].u,U.uvs[1].v,U.uvs[2].u,U.uvs[2].v);b(THREE.SubtractiveBlending)}if(E)if(!X.wireframe&&X.shading==THREE.SmoothShading&&U.vertexNormalsWorld.length==3){aa.r=ba.r=H.r=J.r;aa.g=ba.g=H.g=J.g;aa.b=ba.b=H.b=J.b;Ga(qa,U.v1.positionWorld,U.vertexNormalsWorld[0],aa);Ga(qa,U.v2.positionWorld,U.vertexNormalsWorld[1],ba);Ga(qa,U.v3.positionWorld,U.vertexNormalsWorld[2],H);V.r=(ba.r+H.r)*0.5;V.g=(ba.g+H.g)*0.5;V.b=(ba.b+H.b)*0.5;ka=Ja(aa,
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|
|
+ba,H,V);sa(M,e,ea,O,P,W,ka,0,0,1,0,0,1)}else{C.r=J.r;C.g=J.g;C.b=J.b;Ga(qa,U.centroidWorld,U.normalWorld,C);S.r=X.color.r*C.r;S.g=X.color.g*C.g;S.b=X.color.b*C.b;S.updateStyleString();X.wireframe?Z(S.__styleString,X.wireframe_linewidth):$(S.__styleString)}else X.wireframe?Z(X.color.__styleString,X.wireframe_linewidth):$(X.color.__styleString)}else if(X instanceof THREE.MeshDepthMaterial){la=Ca.near;Y=Ca.far;aa.r=aa.g=aa.b=1-Aa(K.positionScreen.z,la,Y);ba.r=ba.g=ba.b=1-Aa(ja.positionScreen.z,la,Y);
|
|
|
+H.r=H.g=H.b=1-Aa(ca.positionScreen.z,la,Y);V.r=(ba.r+H.r)*0.5;V.g=(ba.g+H.g)*0.5;V.b=(ba.b+H.b)*0.5;ka=Ja(aa,ba,H,V);sa(M,e,ea,O,P,W,ka,0,0,1,0,0,1)}else if(X instanceof THREE.MeshNormalMaterial){S.r=N(U.normalWorld.x);S.g=N(U.normalWorld.y);S.b=N(U.normalWorld.z);S.updateStyleString();X.wireframe?Z(S.__styleString,X.wireframe_linewidth):$(S.__styleString)}}}function Z(K,ja){if(x!=K)m.strokeStyle=x=K;if(G!=ja)m.lineWidth=G=ja;m.stroke();u.inflate(ja*2)}function $(K){if(A!=K)m.fillStyle=A=K;m.fill()}
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|
|
+function sa(K,ja,ca,U,X,qa,Da,Ea,Ia,Ma,Ka,Fa,Sa){var Na,Oa;Na=Da.width-1;Oa=Da.height-1;Ea*=Na;Ia*=Oa;Ma*=Na;Ka*=Oa;Fa*=Na;Sa*=Oa;ca-=K;U-=ja;X-=K;qa-=ja;Ma-=Ea;Ka-=Ia;Fa-=Ea;Sa-=Ia;Na=Ma*Sa-Fa*Ka;if(Na!=0){Oa=1/Na;Na=(Sa*ca-Ka*X)*Oa;Ka=(Sa*U-Ka*qa)*Oa;ca=(Ma*X-Fa*ca)*Oa;U=(Ma*qa-Fa*U)*Oa;K=K-Na*Ea-ca*Ia;ja=ja-Ka*Ea-U*Ia;m.save();m.transform(Na,Ka,ca,U,K,ja);m.clip();m.drawImage(Da,0,0);m.restore()}}function Ja(K,ja,ca,U){var X=~~(K.r*255),qa=~~(K.g*255);K=~~(K.b*255);var Da=~~(ja.r*255),Ea=~~(ja.g*
|
|
|
+255);ja=~~(ja.b*255);var Ia=~~(ca.r*255),Ma=~~(ca.g*255);ca=~~(ca.b*255);var Ka=~~(U.r*255),Fa=~~(U.g*255);U=~~(U.b*255);ma[0]=X<0?0:X>255?255:X;ma[1]=qa<0?0:qa>255?255:qa;ma[2]=K<0?0:K>255?255:K;ma[4]=Da<0?0:Da>255?255:Da;ma[5]=Ea<0?0:Ea>255?255:Ea;ma[6]=ja<0?0:ja>255?255:ja;ma[8]=Ia<0?0:Ia>255?255:Ia;ma[9]=Ma<0?0:Ma>255?255:Ma;ma[10]=ca<0?0:ca>255?255:ca;ma[12]=Ka<0?0:Ka>255?255:Ka;ma[13]=Fa<0?0:Fa>255?255:Fa;ma[14]=U<0?0:U>255?255:U;Q.putImageData(fa,0,0);oa.drawImage(T,0,0);return ra}function Aa(K,
|
|
|
+ja,ca){K=(K-ja)/(ca-ja);return K*K*(3-2*K)}function N(K){K=(K+1)*0.5;return K<0?0:K>1?1:K}function Ba(K,ja){var ca=ja.x-K.x,U=ja.y-K.y,X=1/Math.sqrt(ca*ca+U*U);ca*=X;U*=X;ja.x+=ca;ja.y+=U;K.x-=ca;K.y-=U}var Pa,Ta,ta,pa,za,wa,ya,va;this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,j);c=d.projectScene(ha,Ca,this.sortElements);(E=ha.lights.length>0)&&R(ha);Pa=0;for(Ta=c.length;Pa<Ta;Pa++){ta=c[Pa];u.empty();if(ta instanceof THREE.RenderableParticle){v=ta;v.x*=k;v.y*=j;pa=0;for(za=ta.materials.length;pa<
|
|
|
+za;pa++)Ha(v,ta,ta.materials[pa],ha)}else if(ta instanceof THREE.RenderableLine){v=ta.v1;I=ta.v2;v.positionScreen.x*=k;v.positionScreen.y*=j;I.positionScreen.x*=k;I.positionScreen.y*=j;u.addPoint(v.positionScreen.x,v.positionScreen.y);u.addPoint(I.positionScreen.x,I.positionScreen.y);if(B.instersects(u)){pa=0;for(za=ta.materials.length;pa<za;)La(v,I,ta,ta.materials[pa++],ha)}}else if(ta instanceof THREE.RenderableFace3){v=ta.v1;I=ta.v2;o=ta.v3;v.positionScreen.x*=k;v.positionScreen.y*=j;I.positionScreen.x*=
|
|
|
+k;I.positionScreen.y*=j;o.positionScreen.x*=k;o.positionScreen.y*=j;if(ta.overdraw){Ba(v.positionScreen,I.positionScreen);Ba(I.positionScreen,o.positionScreen);Ba(o.positionScreen,v.positionScreen)}u.add3Points(v.positionScreen.x,v.positionScreen.y,I.positionScreen.x,I.positionScreen.y,o.positionScreen.x,o.positionScreen.y);if(B.instersects(u)){pa=0;for(za=ta.meshMaterials.length;pa<za;){va=ta.meshMaterials[pa++];if(va instanceof THREE.MeshFaceMaterial){wa=0;for(ya=ta.faceMaterials.length;wa<ya;)(va=
|
|
|
+ta.faceMaterials[wa++])&&da(v,I,o,ta,va,ha)}else da(v,I,o,ta,va,ha)}}}t.addRectangle(u)}m.setTransform(1,0,0,1,0,0)}};
|
|
|
+THREE.SVGRenderer=function(){function a(ia,ga,ua){var xa,l,y,B;xa=0;for(l=ia.lights.length;xa<l;xa++){y=ia.lights[xa];if(y instanceof THREE.DirectionalLight){B=ga.normalWorld.dot(y.position)*y.intensity;if(B>0){ua.r+=y.color.r*B;ua.g+=y.color.g*B;ua.b+=y.color.b*B}}else if(y instanceof THREE.PointLight){W.sub(y.position,ga.centroidWorld);W.normalize();B=ga.normalWorld.dot(W)*y.intensity;if(B>0){ua.r+=y.color.r*B;ua.g+=y.color.g*B;ua.b+=y.color.b*B}}}}function b(ia,ga,ua,xa,l,y){H=d(V++);H.setAttribute("d",
|
|
|
+"M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+ua.positionScreen.x+","+ua.positionScreen.y+"z");if(l instanceof THREE.MeshBasicMaterial)o.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshLambertMaterial)if(I){M.r=e.r;M.g=e.g;M.b=e.b;a(y,xa,M);o.r=l.color.r*M.r;o.g=l.color.g*M.g;o.b=l.color.b*M.b;o.updateStyleString()}else o.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshDepthMaterial){P=1-l.__2near/(l.__farPlusNear-
|
|
|
+xa.z*l.__farMinusNear);o.setRGB(P,P,P)}else l instanceof THREE.MeshNormalMaterial&&o.setRGB(f(xa.normalWorld.x),f(xa.normalWorld.y),f(xa.normalWorld.z));l.wireframe?H.setAttribute("style","fill: none; stroke: "+o.__styleString+"; stroke-width: "+l.wireframe_linewidth+"; stroke-opacity: "+l.opacity+"; stroke-linecap: "+l.wireframe_linecap+"; stroke-linejoin: "+l.wireframe_linejoin):H.setAttribute("style","fill: "+o.__styleString+"; fill-opacity: "+l.opacity);k.appendChild(H)}function c(ia,ga,ua,xa,
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|
+l,y,B){H=d(V++);H.setAttribute("d","M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+ua.positionScreen.x+","+ua.positionScreen.y+" L "+xa.positionScreen.x+","+xa.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)o.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(I){M.r=e.r;M.g=e.g;M.b=e.b;a(B,l,M);o.r=y.color.r*M.r;o.g=y.color.g*M.g;o.b=y.color.b*M.b;o.updateStyleString()}else o.__styleString=y.color.__styleString;
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else if(y instanceof THREE.MeshDepthMaterial){P=1-y.__2near/(y.__farPlusNear-l.z*y.__farMinusNear);o.setRGB(P,P,P)}else y instanceof THREE.MeshNormalMaterial&&o.setRGB(f(l.normalWorld.x),f(l.normalWorld.y),f(l.normalWorld.z));y.wireframe?H.setAttribute("style","fill: none; stroke: "+o.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):H.setAttribute("style","fill: "+o.__styleString+
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|
"; fill-opacity: "+y.opacity);k.appendChild(H)}function d(ia){if(S[ia]==null){S[ia]=document.createElementNS("http://www.w3.org/2000/svg","path");ka==0&&S[ia].setAttribute("shape-rendering","crispEdges")}return S[ia]}function f(ia){return ia<0?Math.min((1+ia)*0.5,0.5):0.5+Math.min(ia*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,n,w,q,p,x,A,G=new THREE.Rectangle,v=new THREE.Rectangle,I=!1,o=new THREE.Color(16777215),M=new THREE.Color(16777215),
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-e=new THREE.Color(0),ea=new THREE.Color(0),O=new THREE.Color(0),P,W=new THREE.Vector3,S=[],aa=[],ba=[],H,V,la,Y,ka=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ia){switch(ia){case "high":ka=1;break;case "low":ka=0}};this.setSize=function(ia,fa){j=ia;m=fa;n=j/2;w=m/2;k.setAttribute("viewBox",-n+" "+-w+" "+j+" "+m);k.setAttribute("width",j);k.setAttribute("height",m);G.set(-n,-w,n,w)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};
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|
-this.render=function(ia,fa){var ra,xa,l,y,B,t,u,E;this.autoClear&&this.clear();g=h.projectScene(ia,fa,this.sortElements);Y=la=V=0;if(I=ia.lights.length>0){u=ia.lights;e.setRGB(0,0,0);ea.setRGB(0,0,0);O.setRGB(0,0,0);ra=0;for(xa=u.length;ra<xa;ra++){l=u[ra];y=l.color;if(l instanceof THREE.AmbientLight){e.r+=y.r;e.g+=y.g;e.b+=y.b}else if(l instanceof THREE.DirectionalLight){ea.r+=y.r;ea.g+=y.g;ea.b+=y.b}else if(l instanceof THREE.PointLight){O.r+=y.r;O.g+=y.g;O.b+=y.b}}}ra=0;for(xa=g.length;ra<xa;ra++){u=
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-g[ra];v.empty();if(u instanceof THREE.RenderableParticle){q=u;q.x*=n;q.y*=-w;l=0;for(y=u.materials.length;l<y;l++)if(E=u.materials[l]){B=q;t=u;var C=la++;if(aa[C]==null){aa[C]=document.createElementNS("http://www.w3.org/2000/svg","circle");ka==0&&aa[C].setAttribute("shape-rendering","crispEdges")}H=aa[C];H.setAttribute("cx",B.x);H.setAttribute("cy",B.y);H.setAttribute("r",t.scale.x*n);if(E instanceof THREE.ParticleCircleMaterial){if(I){M.r=e.r+ea.r+O.r;M.g=e.g+ea.g+O.g;M.b=e.b+ea.b+O.b;o.r=E.color.r*
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+e=new THREE.Color(0),ea=new THREE.Color(0),O=new THREE.Color(0),P,W=new THREE.Vector3,S=[],aa=[],ba=[],H,V,la,Y,ka=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ia){switch(ia){case "high":ka=1;break;case "low":ka=0}};this.setSize=function(ia,ga){j=ia;m=ga;n=j/2;w=m/2;k.setAttribute("viewBox",-n+" "+-w+" "+j+" "+m);k.setAttribute("width",j);k.setAttribute("height",m);G.set(-n,-w,n,w)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};
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+this.render=function(ia,ga){var ua,xa,l,y,B,t,u,E;this.autoClear&&this.clear();g=h.projectScene(ia,ga,this.sortElements);Y=la=V=0;if(I=ia.lights.length>0){u=ia.lights;e.setRGB(0,0,0);ea.setRGB(0,0,0);O.setRGB(0,0,0);ua=0;for(xa=u.length;ua<xa;ua++){l=u[ua];y=l.color;if(l instanceof THREE.AmbientLight){e.r+=y.r;e.g+=y.g;e.b+=y.b}else if(l instanceof THREE.DirectionalLight){ea.r+=y.r;ea.g+=y.g;ea.b+=y.b}else if(l instanceof THREE.PointLight){O.r+=y.r;O.g+=y.g;O.b+=y.b}}}ua=0;for(xa=g.length;ua<xa;ua++){u=
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+g[ua];v.empty();if(u instanceof THREE.RenderableParticle){q=u;q.x*=n;q.y*=-w;l=0;for(y=u.materials.length;l<y;l++)if(E=u.materials[l]){B=q;t=u;var C=la++;if(aa[C]==null){aa[C]=document.createElementNS("http://www.w3.org/2000/svg","circle");ka==0&&aa[C].setAttribute("shape-rendering","crispEdges")}H=aa[C];H.setAttribute("cx",B.x);H.setAttribute("cy",B.y);H.setAttribute("r",t.scale.x*n);if(E instanceof THREE.ParticleCircleMaterial){if(I){M.r=e.r+ea.r+O.r;M.g=e.g+ea.g+O.g;M.b=e.b+ea.b+O.b;o.r=E.color.r*
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M.r;o.g=E.color.g*M.g;o.b=E.color.b*M.b;o.updateStyleString()}else o=E.color;H.setAttribute("style","fill: "+o.__styleString)}k.appendChild(H)}}else if(u instanceof THREE.RenderableLine){q=u.v1;p=u.v2;q.positionScreen.x*=n;q.positionScreen.y*=-w;p.positionScreen.x*=n;p.positionScreen.y*=-w;v.addPoint(q.positionScreen.x,q.positionScreen.y);v.addPoint(p.positionScreen.x,p.positionScreen.y);if(G.instersects(v)){l=0;for(y=u.materials.length;l<y;)if(E=u.materials[l++]){B=q;t=p;C=Y++;if(ba[C]==null){ba[C]=
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document.createElementNS("http://www.w3.org/2000/svg","line");ka==0&&ba[C].setAttribute("shape-rendering","crispEdges")}H=ba[C];H.setAttribute("x1",B.positionScreen.x);H.setAttribute("y1",B.positionScreen.y);H.setAttribute("x2",t.positionScreen.x);H.setAttribute("y2",t.positionScreen.y);if(E instanceof THREE.LineBasicMaterial){o.__styleString=E.color.__styleString;H.setAttribute("style","fill: none; stroke: "+o.__styleString+"; stroke-width: "+E.linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+
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E.linecap+"; stroke-linejoin: "+E.linejoin);k.appendChild(H)}}}}else if(u instanceof THREE.RenderableFace3){q=u.v1;p=u.v2;x=u.v3;q.positionScreen.x*=n;q.positionScreen.y*=-w;p.positionScreen.x*=n;p.positionScreen.y*=-w;x.positionScreen.x*=n;x.positionScreen.y*=-w;v.addPoint(q.positionScreen.x,q.positionScreen.y);v.addPoint(p.positionScreen.x,p.positionScreen.y);v.addPoint(x.positionScreen.x,x.positionScreen.y);if(G.instersects(v)){l=0;for(y=u.meshMaterials.length;l<y;){E=u.meshMaterials[l++];if(E instanceof
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THREE.MeshFaceMaterial){B=0;for(t=u.faceMaterials.length;B<t;)(E=u.faceMaterials[B++])&&b(q,p,x,u,E,ia)}else E&&b(q,p,x,u,E,ia)}}}else if(u instanceof THREE.RenderableFace4){q=u.v1;p=u.v2;x=u.v3;A=u.v4;q.positionScreen.x*=n;q.positionScreen.y*=-w;p.positionScreen.x*=n;p.positionScreen.y*=-w;x.positionScreen.x*=n;x.positionScreen.y*=-w;A.positionScreen.x*=n;A.positionScreen.y*=-w;v.addPoint(q.positionScreen.x,q.positionScreen.y);v.addPoint(p.positionScreen.x,p.positionScreen.y);v.addPoint(x.positionScreen.x,
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x.positionScreen.y);v.addPoint(A.positionScreen.x,A.positionScreen.y);if(G.instersects(v)){l=0;for(y=u.meshMaterials.length;l<y;){E=u.meshMaterials[l++];if(E instanceof THREE.MeshFaceMaterial){B=0;for(t=u.faceMaterials.length;B<t;)(E=u.faceMaterials[B++])&&c(q,p,x,A,u,E,ia)}else E&&c(q,p,x,A,u,E,ia)}}}}}};
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-THREE.WebGLRenderer=function(a){function b(l,y,B){var t,u,E,C=l.vertices,J=C.length,L=l.colors,z=L.length,D=l.__vertexArray,F=l.__colorArray,T=l.__sortArray,Q=l.__dirtyVertices,ga=l.__dirtyColors;if(B.sortParticles){V.multiplySelf(B.globalMatrix);for(t=0;t<J;t++){u=C[t].position;ia.copy(u);V.multiplyVector3(ia);T[t]=[ia.z,t]}T.sort(function(ma,sa){return sa[0]-ma[0]});for(t=0;t<J;t++){u=C[T[t][1]].position;E=t*3;D[E]=u.x;D[E+1]=u.y;D[E+2]=u.z}for(t=0;t<z;t++){E=t*3;color=L[T[t][1]];F[E]=color.r;F[E+
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-1]=color.g;F[E+2]=color.b}}else{if(Q)for(t=0;t<J;t++){u=C[t].position;E=t*3;D[E]=u.x;D[E+1]=u.y;D[E+2]=u.z}if(ga)for(t=0;t<z;t++){color=L[t];E=t*3;F[E]=color.r;F[E+1]=color.g;F[E+2]=color.b}}if(Q||B.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,D,y)}if(ga||B.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,F,y)}}function c(l,y){l.fragment_shader=y.fragment_shader;l.vertex_shader=y.vertex_shader;l.uniforms=
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|
+THREE.WebGLRenderer=function(a){function b(l,y,B){var t,u,E,C=l.vertices,J=C.length,L=l.colors,z=L.length,D=l.__vertexArray,F=l.__colorArray,T=l.__sortArray,Q=l.__dirtyVertices,fa=l.__dirtyColors;if(B.sortParticles){V.multiplySelf(B.globalMatrix);for(t=0;t<J;t++){u=C[t].position;ia.copy(u);V.multiplyVector3(ia);T[t]=[ia.z,t]}T.sort(function(ma,ra){return ra[0]-ma[0]});for(t=0;t<J;t++){u=C[T[t][1]].position;E=t*3;D[E]=u.x;D[E+1]=u.y;D[E+2]=u.z}for(t=0;t<z;t++){E=t*3;color=L[T[t][1]];F[E]=color.r;F[E+
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|
+1]=color.g;F[E+2]=color.b}}else{if(Q)for(t=0;t<J;t++){u=C[t].position;E=t*3;D[E]=u.x;D[E+1]=u.y;D[E+2]=u.z}if(fa)for(t=0;t<z;t++){color=L[t];E=t*3;F[E]=color.r;F[E+1]=color.g;F[E+2]=color.b}}if(Q||B.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,D,y)}if(fa||B.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,F,y)}}function c(l,y){l.fragment_shader=y.fragment_shader;l.vertex_shader=y.vertex_shader;l.uniforms=
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|
Uniforms.clone(y.uniforms)}function d(l,y,B,t,u){t.program||P.initMaterial(t,y,B);var E=t.program,C=E.uniforms,J=t.uniforms;if(E!=ea){e.useProgram(E);ea=E;e.uniformMatrix4fv(C.projectionMatrix,!1,la)}if(B&&(t instanceof THREE.MeshBasicMaterial||t instanceof THREE.MeshLambertMaterial||t instanceof THREE.MeshPhongMaterial||t instanceof THREE.LineBasicMaterial||t instanceof THREE.ParticleBasicMaterial)){J.fogColor.value.setHex(B.color.hex);if(B instanceof THREE.Fog){J.fogNear.value=B.near;J.fogFar.value=
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|
-B.far}else if(B instanceof THREE.FogExp2)J.fogDensity.value=B.density}if(t instanceof THREE.MeshPhongMaterial||t instanceof THREE.MeshLambertMaterial){var L,z,D=0,F=0,T=0,Q,ga,ma,sa=P.lights,oa=sa.directional.colors,na=sa.directional.positions,ha=sa.point.colors,Ca=sa.point.positions,R=0,Ga=0;B=z=z=0;for(L=y.length;B<L;B++){z=y[B];Q=z.color;ga=z.position;ma=z.intensity;if(z instanceof THREE.AmbientLight){D+=Q.r;F+=Q.g;T+=Q.b}else if(z instanceof THREE.DirectionalLight){z=R*3;oa[z]=Q.r*ma;oa[z+1]=
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|
-Q.g*ma;oa[z+2]=Q.b*ma;na[z]=ga.x;na[z+1]=ga.y;na[z+2]=ga.z;R+=1}else if(z instanceof THREE.PointLight){z=Ga*3;ha[z]=Q.r*ma;ha[z+1]=Q.g*ma;ha[z+2]=Q.b*ma;Ca[z]=ga.x;Ca[z+1]=ga.y;Ca[z+2]=ga.z;Ga+=1}}for(B=R*3;B<oa.length;B++)oa[B]=0;for(B=Ga*3;B<ha.length;B++)ha[B]=0;sa.point.length=Ga;sa.directional.length=R;sa.ambient[0]=D;sa.ambient[1]=F;sa.ambient[2]=T;y=P.lights;J.enableLighting.value=y.directional.length+y.point.length;J.ambientLightColor.value=y.ambient;J.directionalLightColor.value=y.directional.colors;
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|
+B.far}else if(B instanceof THREE.FogExp2)J.fogDensity.value=B.density}if(t instanceof THREE.MeshPhongMaterial||t instanceof THREE.MeshLambertMaterial){var L,z,D=0,F=0,T=0,Q,fa,ma,ra=P.lights,oa=ra.directional.colors,na=ra.directional.positions,ha=ra.point.colors,Ca=ra.point.positions,R=0,Ga=0;B=z=z=0;for(L=y.length;B<L;B++){z=y[B];Q=z.color;fa=z.position;ma=z.intensity;if(z instanceof THREE.AmbientLight){D+=Q.r;F+=Q.g;T+=Q.b}else if(z instanceof THREE.DirectionalLight){z=R*3;oa[z]=Q.r*ma;oa[z+1]=
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|
+Q.g*ma;oa[z+2]=Q.b*ma;na[z]=fa.x;na[z+1]=fa.y;na[z+2]=fa.z;R+=1}else if(z instanceof THREE.PointLight){z=Ga*3;ha[z]=Q.r*ma;ha[z+1]=Q.g*ma;ha[z+2]=Q.b*ma;Ca[z]=fa.x;Ca[z+1]=fa.y;Ca[z+2]=fa.z;Ga+=1}}for(B=R*3;B<oa.length;B++)oa[B]=0;for(B=Ga*3;B<ha.length;B++)ha[B]=0;ra.point.length=Ga;ra.directional.length=R;ra.ambient[0]=D;ra.ambient[1]=F;ra.ambient[2]=T;y=P.lights;J.enableLighting.value=y.directional.length+y.point.length;J.ambientLightColor.value=y.ambient;J.directionalLightColor.value=y.directional.colors;
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|
J.directionalLightDirection.value=y.directional.positions;J.pointLightColor.value=y.point.colors;J.pointLightPosition.value=y.point.positions}if(t instanceof THREE.MeshBasicMaterial||t instanceof THREE.MeshLambertMaterial||t instanceof THREE.MeshPhongMaterial){J.diffuse.value.setRGB(t.color.r*t.opacity,t.color.g*t.opacity,t.color.b*t.opacity);J.opacity.value=t.opacity;J.map.texture=t.map;J.light_map.texture=t.light_map;J.env_map.texture=t.env_map;J.reflectivity.value=t.reflectivity;J.refraction_ratio.value=
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t.refraction_ratio;J.combine.value=t.combine;J.useRefract.value=t.env_map&&t.env_map.mapping instanceof THREE.CubeRefractionMapping}if(t instanceof THREE.LineBasicMaterial){J.diffuse.value.setRGB(t.color.r*t.opacity,t.color.g*t.opacity,t.color.b*t.opacity);J.opacity.value=t.opacity}else if(t instanceof THREE.ParticleBasicMaterial){J.psColor.value.setRGB(t.color.r*t.opacity,t.color.g*t.opacity,t.color.b*t.opacity);J.opacity.value=t.opacity;J.size.value=t.size;J.map.texture=t.map}else if(t instanceof
|
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THREE.MeshPhongMaterial){J.ambient.value.setRGB(t.ambient.r,t.ambient.g,t.ambient.b);J.specular.value.setRGB(t.specular.r,t.specular.g,t.specular.b);J.shininess.value=t.shininess}else if(t instanceof THREE.MeshDepthMaterial){J.mNear.value=l.zNear;J.mFar.value=l.zFar;J.opacity.value=t.opacity}else if(t instanceof THREE.MeshNormalMaterial)J.opacity.value=t.opacity;for(var Ha in J)if(D=E.uniforms[Ha]){B=J[Ha];L=B.type;y=B.value;if(L=="i")e.uniform1i(D,y);else if(L=="f")e.uniform1f(D,y);else if(L=="fv1")e.uniform1fv(D,
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@@ -221,9 +222,9 @@ l.__webGLTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,o(l.wrap_s));e.t
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|
e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,l.__webGLRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var B,t,u;if(l){B=l.__webGLFramebuffer;t=l.width;u=l.height}else{B=null;t=M.width;u=M.height}if(B!=O){e.bindFramebuffer(e.FRAMEBUFFER,B);e.viewport(0,0,t,u);y&&e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT);O=B}}function I(l,y){var B;if(l=="fragment")B=e.createShader(e.FRAGMENT_SHADER);else l==
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"vertex"&&(B=e.createShader(e.VERTEX_SHADER));e.shaderSource(B,y);e.compileShader(B);if(!e.getShaderParameter(B,e.COMPILE_STATUS)){alert(e.getShaderInfoLog(B));return null}return B}function o(l){switch(l){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;
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case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;
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-case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var M=document.createElement("canvas"),e,ea=null,O=null,P=this,W=null,S=null,aa=null,ba=null,H=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],V=new THREE.Matrix4,la=new Float32Array(16),Y=new Float32Array(16),ka=new Float32Array(16),ia=new THREE.Vector4,fa=
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|
-!0,ra=new THREE.Color(0),xa=0;if(a){if(a.antialias!==undefined)fa=a.antialias;a.clearColor!==undefined&&ra.setHex(a.clearColor);if(a.clearAlpha!==undefined)xa=a.clearAlpha}this.domElement=M;this.autoClear=!0;this.sortObjects=!1;(function(l,y,B){try{e=M.getContext("experimental-webgl",{antialias:l})}catch(t){console.log(t)}if(!e)throw"cannot create webgl context";e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);
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-e.enable(e.BLEND);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.clearColor(y.r,y.g,y.b,B);_cullEnabled=!0})(fa,ra,xa);this.context=e;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(l,y){M.width=l;M.height=y;e.viewport(0,0,M.width,M.height)};this.setClearColorHex=function(l,y){var B=new THREE.Color(l);e.clearColor(B.r,B.g,B.b,y)};this.setClearColor=function(l,y){e.clearColor(l.r,l.g,l.b,y)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|
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+case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var M=document.createElement("canvas"),e,ea=null,O=null,P=this,W=null,S=null,aa=null,ba=null,H=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],V=new THREE.Matrix4,la=new Float32Array(16),Y=new Float32Array(16),ka=new Float32Array(16),ia=new THREE.Vector4,ga=
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+!0,ua=new THREE.Color(0),xa=0;if(a){if(a.antialias!==undefined)ga=a.antialias;a.clearColor!==undefined&&ua.setHex(a.clearColor);if(a.clearAlpha!==undefined)xa=a.clearAlpha}this.domElement=M;this.autoClear=!0;this.sortObjects=!1;(function(l,y,B){try{e=M.getContext("experimental-webgl",{antialias:l})}catch(t){console.log(t)}if(!e)throw"cannot create webgl context";e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);
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+e.enable(e.BLEND);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.clearColor(y.r,y.g,y.b,B);_cullEnabled=!0})(ga,ua,xa);this.context=e;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(l,y){M.width=l;M.height=y;e.viewport(0,0,M.width,M.height)};this.setClearColorHex=function(l,y){var B=new THREE.Color(l);e.clearColor(B.r,B.g,B.b,y)};this.setClearColor=function(l,y){e.clearColor(l.r,l.g,l.b,y)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|
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e.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,y,B){var t,u;if(l instanceof THREE.MeshDepthMaterial)c(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)c(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)c(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)c(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)c(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)c(l,THREE.ShaderLib.basic);else l instanceof
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THREE.ParticleBasicMaterial&&c(l,THREE.ShaderLib.particle_basic);var E,C,J,L;u=J=L=0;for(E=y.length;u<E;u++){C=y[u];C instanceof THREE.DirectionalLight&&J++;C instanceof THREE.PointLight&&L++}if(L+J<=4)y=J;else{y=Math.ceil(4*J/(L+J));L=4-y}u={directional:y,point:L};L=l.fragment_shader;y=l.vertex_shader;E={fog:B,map:l.map,env_map:l.env_map,light_map:l.light_map,vertex_colors:l.vertex_colors,skinning:l.skinning,maxDirLights:u.directional,maxPointLights:u.point};B=e.createProgram();u=["#ifdef GL_ES\nprecision highp float;\n#endif",
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"#define MAX_DIR_LIGHTS "+E.maxDirLights,"#define MAX_POINT_LIGHTS "+E.maxPointLights,E.fog?"#define USE_FOG":"",E.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",E.map?"#define USE_MAP":"",E.env_map?"#define USE_ENVMAP":"",E.light_map?"#define USE_LIGHTMAP":"",E.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");E=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+E.maxDirLights,"#define MAX_POINT_LIGHTS "+
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@@ -232,29 +233,29 @@ e.attachShader(B,I("fragment",u+L));e.attachShader(B,I("vertex",E+y));e.linkProg
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y;L++){u=B[L];t.uniforms[u]=e.getUniformLocation(t,u)}t=l.program;B=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];L=0;for(y=B.length;L<y;L++){u=B[L];t.attributes[u]=e.getAttribLocation(t,u)}t=l.program.attributes;e.enableVertexAttribArray(t.position);t.color>=0&&e.enableVertexAttribArray(t.color);t.normal>=0&&e.enableVertexAttribArray(t.normal);t.tangent>=0&&e.enableVertexAttribArray(t.tangent);if(l.skinning&&t.skinVertexA>=0&&t.skinVertexB>=
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0&&t.skinIndex>=0&&t.skinWeight>=0){e.enableVertexAttribArray(t.skinVertexA);e.enableVertexAttribArray(t.skinVertexB);e.enableVertexAttribArray(t.skinIndex);e.enableVertexAttribArray(t.skinWeight)}};this.render=function(l,y,B,t){var u,E,C,J,L,z,D,F,T=l.lights,Q=l.fog;y.matrixAutoUpdate&&y.update();y.globalMatrix.flattenToArray(ka);y.projectionMatrix.flattenToArray(la);y.inverseMatrix.flattenToArray(Y);V.multiply(y.projectionMatrix,y.globalMatrix);j(V);THREE.AnimationHandler&&THREE.AnimationHandler.update();
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l.update(undefined,!1,y);this.initWebGLObjects(l,y);v(B,t!==undefined?t:!0);this.autoClear&&this.clear();L=l.__webGLObjects.length;for(t=0;t<L;t++){u=l.__webGLObjects[t];D=u.object;if(D.visible)if(!(D instanceof THREE.Mesh)||m(D)){D.globalMatrix.flattenToArray(D._objectMatrixArray);A(D,y);q(u);u.render=!0;if(this.sortObjects){ia.copy(D.position);V.multiplyVector3(ia);u.z=ia.z}}else u.render=!1;else u.render=!1}this.sortObjects&&l.__webGLObjects.sort(p);z=l.__webGLObjectsImmediate.length;for(t=0;t<
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-z;t++){u=l.__webGLObjectsImmediate[t];D=u.object;if(D.visible){D.matrixAutoUpdate&&D.globalMatrix.flattenToArray(D._objectMatrixArray);A(D,y);w(u)}}G(THREE.NormalBlending);for(t=0;t<L;t++){u=l.__webGLObjects[t];if(u.render){D=u.object;F=u.buffer;C=u.opaque;h(D);for(u=0;u<C.count;u++){J=C.list[u];k(J.depth_test);f(y,T,Q,J,F,D)}}}for(t=0;t<z;t++){u=l.__webGLObjectsImmediate[t];D=u.object;if(D.visible){C=u.opaque;h(D);for(u=0;u<C.count;u++){J=C.list[u];k(J.depth_test);E=d(y,T,Q,J,D);D.render(function(ga){g(ga,
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-E)})}}}for(t=0;t<L;t++){u=l.__webGLObjects[t];if(u.render){D=u.object;F=u.buffer;C=u.transparent;h(D);for(u=0;u<C.count;u++){J=C.list[u];G(J.blending);k(J.depth_test);f(y,T,Q,J,F,D)}}}for(t=0;t<z;t++){u=l.__webGLObjectsImmediate[t];D=u.object;if(D.visible){C=u.transparent;h(D);for(u=0;u<C.count;u++){J=C.list[u];G(J.blending);k(J.depth_test);E=d(y,T,Q,J,D);D.render(function(ga){g(ga,E)})}}}if(B&&B.min_filter!==THREE.NearestFilter&&B.min_filter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,B.__webGLTexture);
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+z;t++){u=l.__webGLObjectsImmediate[t];D=u.object;if(D.visible){D.matrixAutoUpdate&&D.globalMatrix.flattenToArray(D._objectMatrixArray);A(D,y);w(u)}}G(THREE.NormalBlending);for(t=0;t<L;t++){u=l.__webGLObjects[t];if(u.render){D=u.object;F=u.buffer;C=u.opaque;h(D);for(u=0;u<C.count;u++){J=C.list[u];k(J.depth_test);f(y,T,Q,J,F,D)}}}for(t=0;t<z;t++){u=l.__webGLObjectsImmediate[t];D=u.object;if(D.visible){C=u.opaque;h(D);for(u=0;u<C.count;u++){J=C.list[u];k(J.depth_test);E=d(y,T,Q,J,D);D.render(function(fa){g(fa,
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+E)})}}}for(t=0;t<L;t++){u=l.__webGLObjects[t];if(u.render){D=u.object;F=u.buffer;C=u.transparent;h(D);for(u=0;u<C.count;u++){J=C.list[u];G(J.blending);k(J.depth_test);f(y,T,Q,J,F,D)}}}for(t=0;t<z;t++){u=l.__webGLObjectsImmediate[t];D=u.object;if(D.visible){C=u.transparent;h(D);for(u=0;u<C.count;u++){J=C.list[u];G(J.blending);k(J.depth_test);E=d(y,T,Q,J,D);D.render(function(fa){g(fa,E)})}}}if(B&&B.min_filter!==THREE.NearestFilter&&B.min_filter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,B.__webGLTexture);
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e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(l,y){var B,t,u;if(!l.__webGLObjects){l.__webGLObjects=[];l.__webGLObjectsMap={};l.__webGLObjectsImmediate=[]}B=0;for(t=l.objects.length;B<t;B++){u=l.objects[B];var E=l,C=y,J=void 0,L=void 0,z=void 0,D=void 0;L=u.geometry;if(E.__webGLObjectsMap[u.id]==undefined){E.__webGLObjectsMap[u.id]={};u._modelViewMatrix=new THREE.Matrix4;u._normalMatrixArray=new Float32Array(9);u._modelViewMatrixArray=new Float32Array(16);
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u._objectMatrixArray=new Float32Array(16);u.globalMatrix.flattenToArray(u._objectMatrixArray)}D=E.__webGLObjectsMap[u.id];objlist=E.__webGLObjects;if(u instanceof THREE.Mesh){for(J in L.geometryChunks){z=L.geometryChunks[J];if(!z.__webGLVertexBuffer){C=z;C.__webGLVertexBuffer=e.createBuffer();C.__webGLNormalBuffer=e.createBuffer();C.__webGLTangentBuffer=e.createBuffer();C.__webGLColorBuffer=e.createBuffer();C.__webGLUVBuffer=e.createBuffer();C.__webGLUV2Buffer=e.createBuffer();C.__webGLSkinVertexABuffer=
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-e.createBuffer();C.__webGLSkinVertexBBuffer=e.createBuffer();C.__webGLSkinIndicesBuffer=e.createBuffer();C.__webGLSkinWeightsBuffer=e.createBuffer();C.__webGLFaceBuffer=e.createBuffer();C.__webGLLineBuffer=e.createBuffer();C=z;var F=u,T=void 0,Q=void 0,ga=0,ma=E=0,sa=F.geometry.faces,oa=C.faces;T=0;for(Q=oa.length;T<Q;T++){fi=oa[T];face=sa[fi];if(face instanceof THREE.Face3){ga+=3;E+=1;ma+=3}else if(face instanceof THREE.Face4){ga+=4;E+=2;ma+=4}}C.__vertexArray=new Float32Array(ga*3);C.__normalArray=
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-new Float32Array(ga*3);C.__tangentArray=new Float32Array(ga*4);C.__colorArray=new Float32Array(ga*3);C.__uvArray=new Float32Array(ga*2);C.__uv2Array=new Float32Array(ga*2);C.__skinVertexAArray=new Float32Array(ga*4);C.__skinVertexBArray=new Float32Array(ga*4);C.__skinIndexArray=new Float32Array(ga*4);C.__skinWeightArray=new Float32Array(ga*4);C.__faceArray=new Uint16Array(E*3);C.__lineArray=new Uint16Array(ma*2);Q=T=C;ga=void 0;sa=void 0;var na=void 0,ha=void 0;na=void 0;oa=!1;ga=0;for(sa=F.materials.length;ga<
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-sa;ga++){na=F.materials[ga];if(na instanceof THREE.MeshFaceMaterial){na=0;for(ha=Q.materials.length;na<ha;na++)if(Q.materials[na]&&Q.materials[na].shading!=undefined&&Q.materials[na].shading==THREE.SmoothShading){oa=!0;break}}else if(na&&na.shading!=undefined&&na.shading==THREE.SmoothShading){oa=!0;break}if(oa)break}T.__needsSmoothNormals=oa;C.__webGLFaceCount=E*3;C.__webGLLineCount=ma*2;L.__dirtyVertices=!0;L.__dirtyElements=!0;L.__dirtyUvs=!0;L.__dirtyNormals=!0;L.__dirtyTangents=!0;L.__dirtyColors=
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-!0}if(L.__dirtyVertices||L.__dirtyElements||L.__dirtyUvs||L.__dirtyNormals||L.__dirtyColors||L.__dirtyTangents){C=z;E=e.DYNAMIC_DRAW;ma=void 0;T=void 0;var Ca=void 0,R=void 0,Ga=void 0,Ha=void 0,La=void 0;Ca=void 0;var da=void 0,Z=void 0,$=void 0,ta=void 0;da=void 0;Z=void 0;$=void 0;R=void 0;da=void 0;Z=void 0;$=void 0;ta=void 0;da=void 0;Z=void 0;$=void 0;ta=void 0;da=void 0;Z=void 0;$=void 0;ta=void 0;da=void 0;Z=void 0;$=void 0;ta=void 0;da=void 0;Z=void 0;$=void 0;ta=void 0;R=void 0;Ha=void 0;
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-Ga=void 0;La=void 0;var Ja=ha=na=oa=sa=ga=F=Q=0,Aa=0,N=0,Ba=C.__vertexArray,Pa=C.__uvArray,Ta=C.__uv2Array,ua=C.__normalArray,pa=C.__tangentArray,za=C.__colorArray,wa=C.__skinVertexAArray,ya=C.__skinVertexBArray,va=C.__skinIndexArray,K=C.__skinWeightArray,ja=C.__faceArray,ca=C.__lineArray,U=C.__needsSmoothNormals,X=u.geometry,qa=X.__dirtyVertices,Da=X.__dirtyElements,Ea=X.__dirtyUvs,Ia=X.__dirtyNormals,Ma=X.__dirtyTangents,Ka=X.__dirtyColors,Fa=X.vertices,Sa=C.faces,Na=X.faces,Oa=X.uvs,Xa=X.uvs2,
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+e.createBuffer();C.__webGLSkinVertexBBuffer=e.createBuffer();C.__webGLSkinIndicesBuffer=e.createBuffer();C.__webGLSkinWeightsBuffer=e.createBuffer();C.__webGLFaceBuffer=e.createBuffer();C.__webGLLineBuffer=e.createBuffer();C=z;var F=u,T=void 0,Q=void 0,fa=0,ma=E=0,ra=F.geometry.faces,oa=C.faces;T=0;for(Q=oa.length;T<Q;T++){fi=oa[T];face=ra[fi];if(face instanceof THREE.Face3){fa+=3;E+=1;ma+=3}else if(face instanceof THREE.Face4){fa+=4;E+=2;ma+=4}}C.__vertexArray=new Float32Array(fa*3);C.__normalArray=
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+new Float32Array(fa*3);C.__tangentArray=new Float32Array(fa*4);C.__colorArray=new Float32Array(fa*3);C.__uvArray=new Float32Array(fa*2);C.__uv2Array=new Float32Array(fa*2);C.__skinVertexAArray=new Float32Array(fa*4);C.__skinVertexBArray=new Float32Array(fa*4);C.__skinIndexArray=new Float32Array(fa*4);C.__skinWeightArray=new Float32Array(fa*4);C.__faceArray=new Uint16Array(E*3);C.__lineArray=new Uint16Array(ma*2);Q=T=C;fa=void 0;ra=void 0;var na=void 0,ha=void 0;na=void 0;oa=!1;fa=0;for(ra=F.materials.length;fa<
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+ra;fa++){na=F.materials[fa];if(na instanceof THREE.MeshFaceMaterial){na=0;for(ha=Q.materials.length;na<ha;na++)if(Q.materials[na]&&Q.materials[na].shading!=undefined&&Q.materials[na].shading==THREE.SmoothShading){oa=!0;break}}else if(na&&na.shading!=undefined&&na.shading==THREE.SmoothShading){oa=!0;break}if(oa)break}T.__needsSmoothNormals=oa;C.__webGLFaceCount=E*3;C.__webGLLineCount=ma*2;L.__dirtyVertices=!0;L.__dirtyElements=!0;L.__dirtyUvs=!0;L.__dirtyNormals=!0;L.__dirtyTangents=!0;L.__dirtyColors=
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+!0}if(L.__dirtyVertices||L.__dirtyElements||L.__dirtyUvs||L.__dirtyNormals||L.__dirtyColors||L.__dirtyTangents){C=z;E=e.DYNAMIC_DRAW;ma=void 0;T=void 0;var Ca=void 0,R=void 0,Ga=void 0,Ha=void 0,La=void 0;Ca=void 0;var da=void 0,Z=void 0,$=void 0,sa=void 0;da=void 0;Z=void 0;$=void 0;R=void 0;da=void 0;Z=void 0;$=void 0;sa=void 0;da=void 0;Z=void 0;$=void 0;sa=void 0;da=void 0;Z=void 0;$=void 0;sa=void 0;da=void 0;Z=void 0;$=void 0;sa=void 0;da=void 0;Z=void 0;$=void 0;sa=void 0;R=void 0;Ha=void 0;
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+Ga=void 0;La=void 0;var Ja=ha=na=oa=ra=fa=F=Q=0,Aa=0,N=0,Ba=C.__vertexArray,Pa=C.__uvArray,Ta=C.__uv2Array,ta=C.__normalArray,pa=C.__tangentArray,za=C.__colorArray,wa=C.__skinVertexAArray,ya=C.__skinVertexBArray,va=C.__skinIndexArray,K=C.__skinWeightArray,ja=C.__faceArray,ca=C.__lineArray,U=C.__needsSmoothNormals,X=u.geometry,qa=X.__dirtyVertices,Da=X.__dirtyElements,Ea=X.__dirtyUvs,Ia=X.__dirtyNormals,Ma=X.__dirtyTangents,Ka=X.__dirtyColors,Fa=X.vertices,Sa=C.faces,Na=X.faces,Oa=X.uvs,Xa=X.uvs2,
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Qa=X.colors,Ua=X.skinVerticesA,Va=X.skinVerticesB,Wa=X.skinIndices,Ra=X.skinWeights;ma=0;for(T=Sa.length;ma<T;ma++){Ca=Sa[ma];R=Na[Ca];La=Oa[Ca];Ca=Xa[Ca];Ga=R.vertexNormals;Ha=R.normal;if(R instanceof THREE.Face3){if(qa){da=Fa[R.a].position;Z=Fa[R.b].position;$=Fa[R.c].position;Ba[F]=da.x;Ba[F+1]=da.y;Ba[F+2]=da.z;Ba[F+3]=Z.x;Ba[F+4]=Z.y;Ba[F+5]=Z.z;Ba[F+6]=$.x;Ba[F+7]=$.y;Ba[F+8]=$.z;F+=9}if(Ra.length){da=Ra[R.a];Z=Ra[R.b];$=Ra[R.c];K[N]=da.x;K[N+1]=da.y;K[N+2]=da.z;K[N+3]=da.w;K[N+4]=Z.x;K[N+5]=
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Z.y;K[N+6]=Z.z;K[N+7]=Z.w;K[N+8]=$.x;K[N+9]=$.y;K[N+10]=$.z;K[N+11]=$.w;da=Wa[R.a];Z=Wa[R.b];$=Wa[R.c];va[N]=da.x;va[N+1]=da.y;va[N+2]=da.z;va[N+3]=da.w;va[N+4]=Z.x;va[N+5]=Z.y;va[N+6]=Z.z;va[N+7]=Z.w;va[N+8]=$.x;va[N+9]=$.y;va[N+10]=$.z;va[N+11]=$.w;da=Ua[R.a];Z=Ua[R.b];$=Ua[R.c];wa[N]=da.x;wa[N+1]=da.y;wa[N+2]=da.z;wa[N+3]=1;wa[N+4]=Z.x;wa[N+5]=Z.y;wa[N+6]=Z.z;wa[N+7]=1;wa[N+8]=$.x;wa[N+9]=$.y;wa[N+10]=$.z;wa[N+11]=1;da=Va[R.a];Z=Va[R.b];$=Va[R.c];ya[N]=da.x;ya[N+1]=da.y;ya[N+2]=da.z;ya[N+3]=1;
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ya[N+4]=Z.x;ya[N+5]=Z.y;ya[N+6]=Z.z;ya[N+7]=1;ya[N+8]=$.x;ya[N+9]=$.y;ya[N+10]=$.z;ya[N+11]=1;N+=12}if(Ka&&Qa.length){da=Qa[R.a];Z=Qa[R.b];$=Qa[R.c];za[Aa]=da.r;za[Aa+1]=da.g;za[Aa+2]=da.b;za[Aa+3]=Z.r;za[Aa+4]=Z.g;za[Aa+5]=Z.b;za[Aa+6]=$.r;za[Aa+7]=$.g;za[Aa+8]=$.b;Aa+=9}if(Ma&&X.hasTangents){da=Fa[R.a].tangent;Z=Fa[R.b].tangent;$=Fa[R.c].tangent;pa[ha]=da.x;pa[ha+1]=da.y;pa[ha+2]=da.z;pa[ha+3]=da.w;pa[ha+4]=Z.x;pa[ha+5]=Z.y;pa[ha+6]=Z.z;pa[ha+7]=Z.w;pa[ha+8]=$.x;pa[ha+9]=$.y;pa[ha+10]=$.z;pa[ha+
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-11]=$.w;ha+=12}if(Ia)if(Ga.length==3&&U)for(R=0;R<3;R++){Ha=Ga[R];ua[na]=Ha.x;ua[na+1]=Ha.y;ua[na+2]=Ha.z;na+=3}else for(R=0;R<3;R++){ua[na]=Ha.x;ua[na+1]=Ha.y;ua[na+2]=Ha.z;na+=3}if(Ea&&La)for(R=0;R<3;R++){Ga=La[R];Pa[ga]=Ga.u;Pa[ga+1]=Ga.v;ga+=2}if(Ea&&Ca)for(R=0;R<3;R++){La=Ca[R];Ta[sa]=La.u;Ta[sa+1]=La.v;sa+=2}if(Da){ja[oa]=Q;ja[oa+1]=Q+1;ja[oa+2]=Q+2;oa+=3;ca[Ja]=Q;ca[Ja+1]=Q+1;ca[Ja+2]=Q;ca[Ja+3]=Q+2;ca[Ja+4]=Q+1;ca[Ja+5]=Q+2;Ja+=6;Q+=3}}else if(R instanceof THREE.Face4){if(qa){da=Fa[R.a].position;
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-Z=Fa[R.b].position;$=Fa[R.c].position;ta=Fa[R.d].position;Ba[F]=da.x;Ba[F+1]=da.y;Ba[F+2]=da.z;Ba[F+3]=Z.x;Ba[F+4]=Z.y;Ba[F+5]=Z.z;Ba[F+6]=$.x;Ba[F+7]=$.y;Ba[F+8]=$.z;Ba[F+9]=ta.x;Ba[F+10]=ta.y;Ba[F+11]=ta.z;F+=12}if(Ra.length){da=Ra[R.a];Z=Ra[R.b];$=Ra[R.c];ta=Ra[R.d];K[N]=da.x;K[N+1]=da.y;K[N+2]=da.z;K[N+3]=da.w;K[N+4]=Z.x;K[N+5]=Z.y;K[N+6]=Z.z;K[N+7]=Z.w;K[N+8]=$.x;K[N+9]=$.y;K[N+10]=$.z;K[N+11]=$.w;K[N+12]=ta.x;K[N+13]=ta.y;K[N+14]=ta.z;K[N+15]=ta.w;da=Wa[R.a];Z=Wa[R.b];$=Wa[R.c];ta=Wa[R.d];va[N]=
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-da.x;va[N+1]=da.y;va[N+2]=da.z;va[N+3]=da.w;va[N+4]=Z.x;va[N+5]=Z.y;va[N+6]=Z.z;va[N+7]=Z.w;va[N+8]=$.x;va[N+9]=$.y;va[N+10]=$.z;va[N+11]=$.w;va[N+12]=ta.x;va[N+13]=ta.y;va[N+14]=ta.z;va[N+15]=ta.w;da=Ua[R.a];Z=Ua[R.b];$=Ua[R.c];ta=Ua[R.d];wa[N]=da.x;wa[N+1]=da.y;wa[N+2]=da.z;wa[N+3]=1;wa[N+4]=Z.x;wa[N+5]=Z.y;wa[N+6]=Z.z;wa[N+7]=1;wa[N+8]=$.x;wa[N+9]=$.y;wa[N+10]=$.z;wa[N+11]=1;wa[N+12]=ta.x;wa[N+13]=ta.y;wa[N+14]=ta.z;wa[N+15]=1;da=Va[R.a];Z=Va[R.b];$=Va[R.c];ta=Va[R.d];ya[N]=da.x;ya[N+1]=da.y;ya[N+
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-2]=da.z;ya[N+3]=1;ya[N+4]=Z.x;ya[N+5]=Z.y;ya[N+6]=Z.z;ya[N+7]=1;ya[N+8]=$.x;ya[N+9]=$.y;ya[N+10]=$.z;ya[N+11]=1;ya[N+12]=ta.x;ya[N+13]=ta.y;ya[N+14]=ta.z;ya[N+15]=1;N+=16}if(Ka&&Qa.length){da=Qa[R.a];Z=Qa[R.b];$=Qa[R.c];ta=Qa[R.d];za[Aa]=da.r;za[Aa+1]=da.g;za[Aa+2]=da.b;za[Aa+3]=Z.r;za[Aa+4]=Z.g;za[Aa+5]=Z.b;za[Aa+6]=$.r;za[Aa+7]=$.g;za[Aa+8]=$.b;za[Aa+9]=ta.r;za[Aa+10]=ta.g;za[Aa+11]=ta.b;Aa+=12}if(Ma&&X.hasTangents){da=Fa[R.a].tangent;Z=Fa[R.b].tangent;$=Fa[R.c].tangent;R=Fa[R.d].tangent;pa[ha]=
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-da.x;pa[ha+1]=da.y;pa[ha+2]=da.z;pa[ha+3]=da.w;pa[ha+4]=Z.x;pa[ha+5]=Z.y;pa[ha+6]=Z.z;pa[ha+7]=Z.w;pa[ha+8]=$.x;pa[ha+9]=$.y;pa[ha+10]=$.z;pa[ha+11]=$.w;pa[ha+12]=R.x;pa[ha+13]=R.y;pa[ha+14]=R.z;pa[ha+15]=R.w;ha+=16}if(Ia)if(Ga.length==4&&U)for(R=0;R<4;R++){Ha=Ga[R];ua[na]=Ha.x;ua[na+1]=Ha.y;ua[na+2]=Ha.z;na+=3}else for(R=0;R<4;R++){ua[na]=Ha.x;ua[na+1]=Ha.y;ua[na+2]=Ha.z;na+=3}if(Ea&&La)for(R=0;R<4;R++){Ga=La[R];Pa[ga]=Ga.u;Pa[ga+1]=Ga.v;ga+=2}if(Ea&&Ca)for(R=0;R<4;R++){La=Ca[R];Ta[sa]=La.u;Ta[sa+
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-1]=La.v;sa+=2}if(Da){ja[oa]=Q;ja[oa+1]=Q+1;ja[oa+2]=Q+2;ja[oa+3]=Q;ja[oa+4]=Q+2;ja[oa+5]=Q+3;oa+=6;ca[Ja]=Q;ca[Ja+1]=Q+1;ca[Ja+2]=Q;ca[Ja+3]=Q+3;ca[Ja+4]=Q+1;ca[Ja+5]=Q+2;ca[Ja+6]=Q+2;ca[Ja+7]=Q+3;Ja+=8;Q+=4}}}if(qa){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ba,E)}if(Ka&&Qa.length){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,za,E)}if(Ia){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,ua,E)}if(Ma&&
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-X.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLTangentBuffer);e.bufferData(e.ARRAY_BUFFER,pa,E)}if(Ea&&ga>0){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,Pa,E)}if(Ea&&sa>0){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Ta,E)}if(Da){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,C.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ja,E);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ca,E)}if(N>0){e.bindBuffer(e.ARRAY_BUFFER,
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+11]=$.w;ha+=12}if(Ia)if(Ga.length==3&&U)for(R=0;R<3;R++){Ha=Ga[R];ta[na]=Ha.x;ta[na+1]=Ha.y;ta[na+2]=Ha.z;na+=3}else for(R=0;R<3;R++){ta[na]=Ha.x;ta[na+1]=Ha.y;ta[na+2]=Ha.z;na+=3}if(Ea&&La)for(R=0;R<3;R++){Ga=La[R];Pa[fa]=Ga.u;Pa[fa+1]=Ga.v;fa+=2}if(Ea&&Ca)for(R=0;R<3;R++){La=Ca[R];Ta[ra]=La.u;Ta[ra+1]=La.v;ra+=2}if(Da){ja[oa]=Q;ja[oa+1]=Q+1;ja[oa+2]=Q+2;oa+=3;ca[Ja]=Q;ca[Ja+1]=Q+1;ca[Ja+2]=Q;ca[Ja+3]=Q+2;ca[Ja+4]=Q+1;ca[Ja+5]=Q+2;Ja+=6;Q+=3}}else if(R instanceof THREE.Face4){if(qa){da=Fa[R.a].position;
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+Z=Fa[R.b].position;$=Fa[R.c].position;sa=Fa[R.d].position;Ba[F]=da.x;Ba[F+1]=da.y;Ba[F+2]=da.z;Ba[F+3]=Z.x;Ba[F+4]=Z.y;Ba[F+5]=Z.z;Ba[F+6]=$.x;Ba[F+7]=$.y;Ba[F+8]=$.z;Ba[F+9]=sa.x;Ba[F+10]=sa.y;Ba[F+11]=sa.z;F+=12}if(Ra.length){da=Ra[R.a];Z=Ra[R.b];$=Ra[R.c];sa=Ra[R.d];K[N]=da.x;K[N+1]=da.y;K[N+2]=da.z;K[N+3]=da.w;K[N+4]=Z.x;K[N+5]=Z.y;K[N+6]=Z.z;K[N+7]=Z.w;K[N+8]=$.x;K[N+9]=$.y;K[N+10]=$.z;K[N+11]=$.w;K[N+12]=sa.x;K[N+13]=sa.y;K[N+14]=sa.z;K[N+15]=sa.w;da=Wa[R.a];Z=Wa[R.b];$=Wa[R.c];sa=Wa[R.d];va[N]=
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+da.x;va[N+1]=da.y;va[N+2]=da.z;va[N+3]=da.w;va[N+4]=Z.x;va[N+5]=Z.y;va[N+6]=Z.z;va[N+7]=Z.w;va[N+8]=$.x;va[N+9]=$.y;va[N+10]=$.z;va[N+11]=$.w;va[N+12]=sa.x;va[N+13]=sa.y;va[N+14]=sa.z;va[N+15]=sa.w;da=Ua[R.a];Z=Ua[R.b];$=Ua[R.c];sa=Ua[R.d];wa[N]=da.x;wa[N+1]=da.y;wa[N+2]=da.z;wa[N+3]=1;wa[N+4]=Z.x;wa[N+5]=Z.y;wa[N+6]=Z.z;wa[N+7]=1;wa[N+8]=$.x;wa[N+9]=$.y;wa[N+10]=$.z;wa[N+11]=1;wa[N+12]=sa.x;wa[N+13]=sa.y;wa[N+14]=sa.z;wa[N+15]=1;da=Va[R.a];Z=Va[R.b];$=Va[R.c];sa=Va[R.d];ya[N]=da.x;ya[N+1]=da.y;ya[N+
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+2]=da.z;ya[N+3]=1;ya[N+4]=Z.x;ya[N+5]=Z.y;ya[N+6]=Z.z;ya[N+7]=1;ya[N+8]=$.x;ya[N+9]=$.y;ya[N+10]=$.z;ya[N+11]=1;ya[N+12]=sa.x;ya[N+13]=sa.y;ya[N+14]=sa.z;ya[N+15]=1;N+=16}if(Ka&&Qa.length){da=Qa[R.a];Z=Qa[R.b];$=Qa[R.c];sa=Qa[R.d];za[Aa]=da.r;za[Aa+1]=da.g;za[Aa+2]=da.b;za[Aa+3]=Z.r;za[Aa+4]=Z.g;za[Aa+5]=Z.b;za[Aa+6]=$.r;za[Aa+7]=$.g;za[Aa+8]=$.b;za[Aa+9]=sa.r;za[Aa+10]=sa.g;za[Aa+11]=sa.b;Aa+=12}if(Ma&&X.hasTangents){da=Fa[R.a].tangent;Z=Fa[R.b].tangent;$=Fa[R.c].tangent;R=Fa[R.d].tangent;pa[ha]=
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+da.x;pa[ha+1]=da.y;pa[ha+2]=da.z;pa[ha+3]=da.w;pa[ha+4]=Z.x;pa[ha+5]=Z.y;pa[ha+6]=Z.z;pa[ha+7]=Z.w;pa[ha+8]=$.x;pa[ha+9]=$.y;pa[ha+10]=$.z;pa[ha+11]=$.w;pa[ha+12]=R.x;pa[ha+13]=R.y;pa[ha+14]=R.z;pa[ha+15]=R.w;ha+=16}if(Ia)if(Ga.length==4&&U)for(R=0;R<4;R++){Ha=Ga[R];ta[na]=Ha.x;ta[na+1]=Ha.y;ta[na+2]=Ha.z;na+=3}else for(R=0;R<4;R++){ta[na]=Ha.x;ta[na+1]=Ha.y;ta[na+2]=Ha.z;na+=3}if(Ea&&La)for(R=0;R<4;R++){Ga=La[R];Pa[fa]=Ga.u;Pa[fa+1]=Ga.v;fa+=2}if(Ea&&Ca)for(R=0;R<4;R++){La=Ca[R];Ta[ra]=La.u;Ta[ra+
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|
+1]=La.v;ra+=2}if(Da){ja[oa]=Q;ja[oa+1]=Q+1;ja[oa+2]=Q+2;ja[oa+3]=Q;ja[oa+4]=Q+2;ja[oa+5]=Q+3;oa+=6;ca[Ja]=Q;ca[Ja+1]=Q+1;ca[Ja+2]=Q;ca[Ja+3]=Q+3;ca[Ja+4]=Q+1;ca[Ja+5]=Q+2;ca[Ja+6]=Q+2;ca[Ja+7]=Q+3;Ja+=8;Q+=4}}}if(qa){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ba,E)}if(Ka&&Qa.length){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,za,E)}if(Ia){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,ta,E)}if(Ma&&
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+X.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLTangentBuffer);e.bufferData(e.ARRAY_BUFFER,pa,E)}if(Ea&&fa>0){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,Pa,E)}if(Ea&&ra>0){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Ta,E)}if(Da){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,C.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ja,E);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ca,E)}if(N>0){e.bindBuffer(e.ARRAY_BUFFER,
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|
C.__webGLSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,wa,E);e.bindBuffer(e.ARRAY_BUFFER,C.__webGLSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ya,E);e.bindBuffer(e.ARRAY_BUFFER,C.__webGLSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,va,E);e.bindBuffer(e.ARRAY_BUFFER,C.__webGLSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,K,E)}}x(objlist,D,J,z,u)}L.__dirtyVertices=!1;L.__dirtyElements=!1;L.__dirtyUvs=!1;L.__dirtyNormals=!1;L.__dirtyTangents=!1;L.__dirtyColors=!1}else if(u instanceof THREE.Ribbon){if(!L.__webGLVertexBuffer){J=
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|
-L;J.__webGLVertexBuffer=e.createBuffer();J.__webGLColorBuffer=e.createBuffer();J=L;z=J.vertices.length;J.__vertexArray=new Float32Array(z*3);J.__colorArray=new Float32Array(z*3);J.__webGLVertexCount=z;L.__dirtyVertices=!0;L.__dirtyColors=!0}if(L.__dirtyVertices||L.__dirtyColors){J=L;z=e.DYNAMIC_DRAW;Q=void 0;Q=void 0;F=void 0;C=void 0;ga=J.vertices;E=J.colors;sa=ga.length;ma=E.length;oa=J.__vertexArray;T=J.__colorArray;na=J.__dirtyColors;if(J.__dirtyVertices){for(Q=0;Q<sa;Q++){F=ga[Q].position;C=
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|
+L;J.__webGLVertexBuffer=e.createBuffer();J.__webGLColorBuffer=e.createBuffer();J=L;z=J.vertices.length;J.__vertexArray=new Float32Array(z*3);J.__colorArray=new Float32Array(z*3);J.__webGLVertexCount=z;L.__dirtyVertices=!0;L.__dirtyColors=!0}if(L.__dirtyVertices||L.__dirtyColors){J=L;z=e.DYNAMIC_DRAW;Q=void 0;Q=void 0;F=void 0;C=void 0;fa=J.vertices;E=J.colors;ra=fa.length;ma=E.length;oa=J.__vertexArray;T=J.__colorArray;na=J.__dirtyColors;if(J.__dirtyVertices){for(Q=0;Q<ra;Q++){F=fa[Q].position;C=
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|
|
Q*3;oa[C]=F.x;oa[C+1]=F.y;oa[C+2]=F.z}e.bindBuffer(e.ARRAY_BUFFER,J.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,oa,z)}if(na){for(Q=0;Q<ma;Q++){color=E[Q];C=Q*3;T[C]=color.r;T[C+1]=color.g;T[C+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,J.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,T,z)}}x(objlist,D,0,L,u);L.__dirtyVertices=!1;L.__dirtyColors=!1}else if(u instanceof THREE.Line){if(!L.__webGLVertexBuffer){J=L;J.__webGLVertexBuffer=e.createBuffer();J.__webGLColorBuffer=e.createBuffer();J=L;z=J.vertices.length;
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|
-J.__vertexArray=new Float32Array(z*3);J.__colorArray=new Float32Array(z*3);J.__webGLLineCount=z;L.__dirtyVertices=!0;L.__dirtyColors=!0}if(L.__dirtyVertices||L.__dirtyColors){J=L;z=e.DYNAMIC_DRAW;Q=void 0;Q=void 0;F=void 0;C=void 0;ga=J.vertices;E=J.colors;sa=ga.length;ma=E.length;oa=J.__vertexArray;T=J.__colorArray;na=J.__dirtyColors;if(J.__dirtyVertices){for(Q=0;Q<sa;Q++){F=ga[Q].position;C=Q*3;oa[C]=F.x;oa[C+1]=F.y;oa[C+2]=F.z}e.bindBuffer(e.ARRAY_BUFFER,J.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,
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|
+J.__vertexArray=new Float32Array(z*3);J.__colorArray=new Float32Array(z*3);J.__webGLLineCount=z;L.__dirtyVertices=!0;L.__dirtyColors=!0}if(L.__dirtyVertices||L.__dirtyColors){J=L;z=e.DYNAMIC_DRAW;Q=void 0;Q=void 0;F=void 0;C=void 0;fa=J.vertices;E=J.colors;ra=fa.length;ma=E.length;oa=J.__vertexArray;T=J.__colorArray;na=J.__dirtyColors;if(J.__dirtyVertices){for(Q=0;Q<ra;Q++){F=fa[Q].position;C=Q*3;oa[C]=F.x;oa[C+1]=F.y;oa[C+2]=F.z}e.bindBuffer(e.ARRAY_BUFFER,J.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,
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|
oa,z)}if(na){for(Q=0;Q<ma;Q++){color=E[Q];C=Q*3;T[C]=color.r;T[C+1]=color.g;T[C+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,J.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,T,z)}}x(objlist,D,0,L,u);L.__dirtyVertices=!1;L.__dirtyColors=!1}else if(u instanceof THREE.ParticleSystem){if(!L.__webGLVertexBuffer){J=L;J.__webGLVertexBuffer=e.createBuffer();J.__webGLColorBuffer=e.createBuffer();J=L;z=J.vertices.length;J.__vertexArray=new Float32Array(z*3);J.__colorArray=new Float32Array(z*3);J.__sortArray=[];
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|
J.__webGLParticleCount=z;L.__dirtyVertices=!0;L.__dirtyColors=!0}(L.__dirtyVertices||L.__dirtyColors||u.sortParticles)&&b(L,e.DYNAMIC_DRAW,u,C);x(objlist,D,0,L,u);L.__dirtyVertices=!1;L.__dirtyColors=!1}else if(THREE.MarchingCubes!==undefined&&u instanceof THREE.MarchingCubes){L=D;if(L[0]==undefined){E.__webGLObjectsImmediate.push({object:u,opaque:{list:[],count:0},transparent:{list:[],count:0}});L[0]=1}}}};this.removeObject=function(l,y){var B,t;for(B=l.__webGLObjects.length-1;B>=0;B--){t=l.__webGLObjects[B].object;
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y==t&&l.__webGLObjects.splice(B,1)}};this.setFaceCulling=function(l,y){if(l){!y||y=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(l=="back")e.cullFace(e.BACK);else l=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
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@@ -365,13 +366,13 @@ THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement
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b},loadAsciiOld:function(a,b){var c=document.createElement("script");c.type="text/javascript";c.onload=b;c.src=a;document.getElementsByTagName("head")[0].appendChild(c)},loadAscii:function(a){var b=a.model,c=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);b.onmessage=function(f){THREE.Loader.prototype.createModel(f.data,c,d)};b.postMessage(a)},loadBinary:function(a){var b=a.model,c=a.callback,d=a.texture_path?a.texture_path:
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THREE.Loader.prototype.extractUrlbase(b),f=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,c,f,d,g)};b.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};b.postMessage(a)},loadAjaxBuffers:function(a,b,c,d,f,g){var h=new XMLHttpRequest,k=d+"/"+a,j=0;
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h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,c,f,b):alert("Couldn't load ["+k+"] ["+h.status+"]");else if(h.readyState==3){if(g){j==0&&(j=h.getResponseHeader("Content-Length"));g({total:j,loaded:h.responseText.length})}}else h.readyState==2&&(j=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
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-createBinModel:function(a,b,c,d){var f=function(g){function h(z,D){var F=n(z,D),T=n(z,D+1),Q=n(z,D+2),ga=n(z,D+3),ma=(ga<<1&255|Q>>7)-127;F|=(Q&127)<<16|T<<8;if(F==0&&ma==-127)return 0;return(1-2*(ga>>7))*(1+F*Math.pow(2,-23))*Math.pow(2,ma)}function k(z,D){var F=n(z,D),T=n(z,D+1),Q=n(z,D+2);return(n(z,D+3)<<24)+(Q<<16)+(T<<8)+F}function j(z,D){var F=n(z,D);return(n(z,D+1)<<8)+F}function m(z,D){var F=n(z,D);return F>127?F-256:F}function n(z,D){return z.charCodeAt(D)&255}function w(z){var D,F,T;D=
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-k(a,z);F=k(a,z+ea);T=k(a,z+O);z=j(a,z+P);THREE.Loader.prototype.f3(v,D,F,T,z)}function q(z){var D,F,T,Q,ga,ma;D=k(a,z);F=k(a,z+ea);T=k(a,z+O);Q=j(a,z+P);ga=k(a,z+W);ma=k(a,z+S);z=k(a,z+aa);THREE.Loader.prototype.f3n(v,M,D,F,T,Q,ga,ma,z)}function p(z){var D,F,T,Q;D=k(a,z);F=k(a,z+ba);T=k(a,z+H);Q=k(a,z+V);z=j(a,z+la);THREE.Loader.prototype.f4(v,D,F,T,Q,z)}function x(z){var D,F,T,Q,ga,ma,sa,oa;D=k(a,z);F=k(a,z+ba);T=k(a,z+H);Q=k(a,z+V);ga=j(a,z+la);ma=k(a,z+Y);sa=k(a,z+ka);oa=k(a,z+ia);z=k(a,z+fa);
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-THREE.Loader.prototype.f4n(v,M,D,F,T,Q,ga,ma,sa,oa,z)}function A(z){var D,F;D=k(a,z);F=k(a,z+ra);z=k(a,z+xa);THREE.Loader.prototype.uv3(v.uvs,e[D*2],e[D*2+1],e[F*2],e[F*2+1],e[z*2],e[z*2+1])}function G(z){var D,F,T;D=k(a,z);F=k(a,z+l);T=k(a,z+y);z=k(a,z+B);THREE.Loader.prototype.uv4(v.uvs,e[D*2],e[D*2+1],e[F*2],e[F*2+1],e[T*2],e[T*2+1],e[z*2],e[z*2+1])}var v=this,I=0,o,M=[],e=[],ea,O,P,W,S,aa,ba,H,V,la,Y,ka,ia,fa,ra,xa,l,y,B,t,u,E,C,J,L;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,
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+createBinModel:function(a,b,c,d){var f=function(g){function h(z,D){var F=n(z,D),T=n(z,D+1),Q=n(z,D+2),fa=n(z,D+3),ma=(fa<<1&255|Q>>7)-127;F|=(Q&127)<<16|T<<8;if(F==0&&ma==-127)return 0;return(1-2*(fa>>7))*(1+F*Math.pow(2,-23))*Math.pow(2,ma)}function k(z,D){var F=n(z,D),T=n(z,D+1),Q=n(z,D+2);return(n(z,D+3)<<24)+(Q<<16)+(T<<8)+F}function j(z,D){var F=n(z,D);return(n(z,D+1)<<8)+F}function m(z,D){var F=n(z,D);return F>127?F-256:F}function n(z,D){return z.charCodeAt(D)&255}function w(z){var D,F,T;D=
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+k(a,z);F=k(a,z+ea);T=k(a,z+O);z=j(a,z+P);THREE.Loader.prototype.f3(v,D,F,T,z)}function q(z){var D,F,T,Q,fa,ma;D=k(a,z);F=k(a,z+ea);T=k(a,z+O);Q=j(a,z+P);fa=k(a,z+W);ma=k(a,z+S);z=k(a,z+aa);THREE.Loader.prototype.f3n(v,M,D,F,T,Q,fa,ma,z)}function p(z){var D,F,T,Q;D=k(a,z);F=k(a,z+ba);T=k(a,z+H);Q=k(a,z+V);z=j(a,z+la);THREE.Loader.prototype.f4(v,D,F,T,Q,z)}function x(z){var D,F,T,Q,fa,ma,ra,oa;D=k(a,z);F=k(a,z+ba);T=k(a,z+H);Q=k(a,z+V);fa=j(a,z+la);ma=k(a,z+Y);ra=k(a,z+ka);oa=k(a,z+ia);z=k(a,z+ga);
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+THREE.Loader.prototype.f4n(v,M,D,F,T,Q,fa,ma,ra,oa,z)}function A(z){var D,F;D=k(a,z);F=k(a,z+ua);z=k(a,z+xa);THREE.Loader.prototype.uv3(v.uvs,e[D*2],e[D*2+1],e[F*2],e[F*2+1],e[z*2],e[z*2+1])}function G(z){var D,F,T;D=k(a,z);F=k(a,z+l);T=k(a,z+y);z=k(a,z+B);THREE.Loader.prototype.uv4(v.uvs,e[D*2],e[D*2+1],e[F*2],e[F*2+1],e[T*2],e[T*2+1],e[z*2],e[z*2+1])}var v=this,I=0,o,M=[],e=[],ea,O,P,W,S,aa,ba,H,V,la,Y,ka,ia,ga,ua,xa,l,y,B,t,u,E,C,J,L;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,
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d,g);o={signature:a.substr(I,8),header_bytes:n(a,I+8),vertex_coordinate_bytes:n(a,I+9),normal_coordinate_bytes:n(a,I+10),uv_coordinate_bytes:n(a,I+11),vertex_index_bytes:n(a,I+12),normal_index_bytes:n(a,I+13),uv_index_bytes:n(a,I+14),material_index_bytes:n(a,I+15),nvertices:k(a,I+16),nnormals:k(a,I+16+4),nuvs:k(a,I+16+8),ntri_flat:k(a,I+16+12),ntri_smooth:k(a,I+16+16),ntri_flat_uv:k(a,I+16+20),ntri_smooth_uv:k(a,I+16+24),nquad_flat:k(a,I+16+28),nquad_smooth:k(a,I+16+32),nquad_flat_uv:k(a,I+16+36),
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nquad_smooth_uv:k(a,I+16+40)};I+=o.header_bytes;ea=o.vertex_index_bytes;O=o.vertex_index_bytes*2;P=o.vertex_index_bytes*3;W=o.vertex_index_bytes*3+o.material_index_bytes;S=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes;aa=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes*2;ba=o.vertex_index_bytes;H=o.vertex_index_bytes*2;V=o.vertex_index_bytes*3;la=o.vertex_index_bytes*4;Y=o.vertex_index_bytes*4+o.material_index_bytes;ka=o.vertex_index_bytes*4+o.material_index_bytes+
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-o.normal_index_bytes;ia=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*2;fa=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*3;ra=o.uv_index_bytes;xa=o.uv_index_bytes*2;l=o.uv_index_bytes;y=o.uv_index_bytes*2;B=o.uv_index_bytes*3;g=o.vertex_index_bytes*3+o.material_index_bytes;L=o.vertex_index_bytes*4+o.material_index_bytes;t=o.ntri_flat*g;u=o.ntri_smooth*(g+o.normal_index_bytes*3);E=o.ntri_flat_uv*(g+o.uv_index_bytes*3);C=o.ntri_smooth_uv*(g+o.normal_index_bytes*
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-3+o.uv_index_bytes*3);J=o.nquad_flat*L;g=o.nquad_smooth*(L+o.normal_index_bytes*4);L=o.nquad_flat_uv*(L+o.uv_index_bytes*4);I+=function(z){for(var D,F,T,Q=o.vertex_coordinate_bytes*3,ga=z+o.nvertices*Q;z<ga;z+=Q){D=h(a,z);F=h(a,z+o.vertex_coordinate_bytes);T=h(a,z+o.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(v,D,F,T)}return o.nvertices*Q}(I);I+=function(z){for(var D,F,T,Q=o.normal_coordinate_bytes*3,ga=z+o.nnormals*Q;z<ga;z+=Q){D=m(a,z);F=m(a,z+o.normal_coordinate_bytes);T=m(a,z+o.normal_coordinate_bytes*
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+o.normal_index_bytes;ia=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*2;ga=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*3;ua=o.uv_index_bytes;xa=o.uv_index_bytes*2;l=o.uv_index_bytes;y=o.uv_index_bytes*2;B=o.uv_index_bytes*3;g=o.vertex_index_bytes*3+o.material_index_bytes;L=o.vertex_index_bytes*4+o.material_index_bytes;t=o.ntri_flat*g;u=o.ntri_smooth*(g+o.normal_index_bytes*3);E=o.ntri_flat_uv*(g+o.uv_index_bytes*3);C=o.ntri_smooth_uv*(g+o.normal_index_bytes*
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+3+o.uv_index_bytes*3);J=o.nquad_flat*L;g=o.nquad_smooth*(L+o.normal_index_bytes*4);L=o.nquad_flat_uv*(L+o.uv_index_bytes*4);I+=function(z){for(var D,F,T,Q=o.vertex_coordinate_bytes*3,fa=z+o.nvertices*Q;z<fa;z+=Q){D=h(a,z);F=h(a,z+o.vertex_coordinate_bytes);T=h(a,z+o.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(v,D,F,T)}return o.nvertices*Q}(I);I+=function(z){for(var D,F,T,Q=o.normal_coordinate_bytes*3,fa=z+o.nnormals*Q;z<fa;z+=Q){D=m(a,z);F=m(a,z+o.normal_coordinate_bytes);T=m(a,z+o.normal_coordinate_bytes*
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2);M.push(D/127,F/127,T/127)}return o.nnormals*Q}(I);I+=function(z){for(var D,F,T=o.uv_coordinate_bytes*2,Q=z+o.nuvs*T;z<Q;z+=T){D=h(a,z);F=h(a,z+o.uv_coordinate_bytes);e.push(D,F)}return o.nuvs*T}(I);t=I+t;u=t+u;E=u+E;C=E+C;J=C+J;g=J+g;L=g+L;(function(z){var D,F=o.vertex_index_bytes*3+o.material_index_bytes,T=F+o.uv_index_bytes*3,Q=z+o.ntri_flat_uv*T;for(D=z;D<Q;D+=T){w(D);A(D+F)}return Q-z})(u);(function(z){var D,F=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes*3,T=F+o.uv_index_bytes*
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3,Q=z+o.ntri_smooth_uv*T;for(D=z;D<Q;D+=T){q(D);A(D+F)}return Q-z})(E);(function(z){var D,F=o.vertex_index_bytes*4+o.material_index_bytes,T=F+o.uv_index_bytes*4,Q=z+o.nquad_flat_uv*T;for(D=z;D<Q;D+=T){p(D);G(D+F)}return Q-z})(g);(function(z){var D,F=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*4,T=F+o.uv_index_bytes*4,Q=z+o.nquad_smooth_uv*T;for(D=z;D<Q;D+=T){x(D);G(D+F)}return Q-z})(L);(function(z){var D,F=o.vertex_index_bytes*3+o.material_index_bytes,T=z+o.ntri_flat*F;for(D=
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z;D<T;D+=F)w(D);return T-z})(I);(function(z){var D,F=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes*3,T=z+o.ntri_smooth*F;for(D=z;D<T;D+=F)q(D);return T-z})(t);(function(z){var D,F=o.vertex_index_bytes*4+o.material_index_bytes,T=z+o.nquad_flat*F;for(D=z;D<T;D+=F)p(D);return T-z})(C);(function(z){var D,F=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*4,T=z+o.nquad_smooth*F;for(D=z;D<T;D+=F)x(D);return T-z})(J);this.computeCentroids();this.computeFaceNormals();
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