@@ -835,6 +835,12 @@ Matrix4.prototype = {
makePerspective: function ( left, right, top, bottom, near, far ) {
+ if ( far === undefined ) {
+
+ console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.');
+ }
var te = this.elements;
var x = 2 * near / ( right - left );
var y = 2 * near / ( top - bottom );