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@@ -1130,7 +1130,7 @@ function WebGLRenderer( parameters ) {
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var opaqueObjects = currentRenderList.opaque;
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var transparentObjects = currentRenderList.transparent;
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- var spritesObjects = currentRenderList.sprites;
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+ var spriteObjects = currentRenderList.sprites;
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if ( scene.overrideMaterial ) {
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@@ -1138,7 +1138,7 @@ function WebGLRenderer( parameters ) {
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if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial );
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if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial );
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- if ( spritesObjects.length ) renderObjects( spritesObjects, scene, camera, overrideMaterial );
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+ if ( spriteObjects.length ) renderObjects( spriteObjects, scene, camera, overrideMaterial );
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} else {
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@@ -1152,7 +1152,7 @@ function WebGLRenderer( parameters ) {
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//
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- if ( spritesObjects.length ) renderObjects( spritesObjects, scene, camera );
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+ if ( spriteObjects.length ) renderObjects( spriteObjects, scene, camera );
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}
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