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WebGLRenderer: Fix variable name

Mugen87 7 years ago
parent
commit
0367eff578
1 changed files with 3 additions and 3 deletions
  1. 3 3
      src/renderers/WebGLRenderer.js

+ 3 - 3
src/renderers/WebGLRenderer.js

@@ -1130,7 +1130,7 @@ function WebGLRenderer( parameters ) {
 
 		var opaqueObjects = currentRenderList.opaque;
 		var transparentObjects = currentRenderList.transparent;
-		var spritesObjects = currentRenderList.sprites;
+		var spriteObjects = currentRenderList.sprites;
 
 		if ( scene.overrideMaterial ) {
 
@@ -1138,7 +1138,7 @@ function WebGLRenderer( parameters ) {
 
 			if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial );
 			if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial );
-			if ( spritesObjects.length ) renderObjects( spritesObjects, scene, camera, overrideMaterial );
+			if ( spriteObjects.length ) renderObjects( spriteObjects, scene, camera, overrideMaterial );
 
 		} else {
 
@@ -1152,7 +1152,7 @@ function WebGLRenderer( parameters ) {
 
 			//
 
-			if ( spritesObjects.length ) renderObjects( spritesObjects, scene, camera );
+			if ( spriteObjects.length ) renderObjects( spriteObjects, scene, camera );
 
 		}