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+<!DOCTYPE html>
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+<html lang="zh">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../../" />
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+
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+ <h1>[name]</h1>
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+
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+ <p class="desc">
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+ [name] 的设计目的是通过“溶解”边缘来修改几何体,使其看起来更加平滑。
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+ </p>
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+
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+ <h2>导入</h2>
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+
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+ <p>
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+ [name]是一个附加组件,必须显式导入。
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+ 参见 [link:#manual/introduction/Installation Installation / Addons].
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+ </p>
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+
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+ <code>
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+ import { EdgeSplitModifier } from 'three/addons/modifiers/EdgeSplitModifier.js';
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+ </code>
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+
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+ <h2>代码示例</h2>
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+
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+ <code>
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+ const geometry = new THREE.IcosahedronGeometry( 10, 3 );<br />
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+ const modifier = new EdgeSplitModifier();<br />
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+ const cutOffAngle = 0.5;<br />
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+ const tryKeepNormals = false;<br />
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+ <br />
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+ modifier.modify( geometry, cutOffAngle, tryKeepNormals );
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+ </code>
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+
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+ <h2>示例</h2>
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+
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+ <p>[example:webgl_modifier_edgesplit misc / modifiers / EdgeSplit ]</p>
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+
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+ <h2>构造函数</h2>
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+
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+ <h3>[name]()</h3>
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+ <p>
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+ 创建一个新的[name]对象。
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+ </p>
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+
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+ <h2>方法</h2>
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+
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+ <h3>[method:undefined modify]( [param:geometry], [param:cutOffAngle], [param:tryKeepNormals] )</h3>
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+ <p>
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+ 使用插值的顶点法线,网格的面会在边缘处变得模糊,从而呈现出平滑的外观。<br />
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+
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+ 您可以通过设置 `cutOffAngle` 来控制平滑度。<br />
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+
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+ 如果希望尝试保留原始法线,请将 `tryKeepNormals` 设置为 `true`。
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+
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+ </p>
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+
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+ <h2>源代码</h2>
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+
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+ <p>
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+ [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/modifiers/EdgeSplitModifier.js examples/jsm/modifiers/EdgeSplitModifier.js]
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+ </p>
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+ </body>
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+</html>
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