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WebGLRenderer: Fixed check in compile(). See #18415

Mr.doob 5 years ago
parent
commit
03d741d352
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/renderers/WebGLRenderer.js

+ 2 - 2
src/renderers/WebGLRenderer.js

@@ -1065,7 +1065,7 @@ function WebGLRenderer( parameters ) {
 
 					for ( var i = 0; i < object.material.length; i ++ ) {
 
-						if ( ! object.material[ i ].uuid in compiled ) {
+						if ( object.material[ i ].uuid in compiled === false ) {
 
 							initMaterial( object.material[ i ], scene, object );
 							compiled[ object.material[ i ].uuid ] = true;
@@ -1074,7 +1074,7 @@ function WebGLRenderer( parameters ) {
 
 					}
 
-				} else if ( ! object.material.uuid in compiled ) {
+				} else if ( object.material.uuid in compiled === false ) {
 
 					initMaterial( object.material, scene, object );
 					compiled[ object.material.uuid ] = true;