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@@ -1065,7 +1065,7 @@ function WebGLRenderer( parameters ) {
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for ( var i = 0; i < object.material.length; i ++ ) {
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- if ( ! object.material[ i ].uuid in compiled ) {
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+ if ( object.material[ i ].uuid in compiled === false ) {
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initMaterial( object.material[ i ], scene, object );
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compiled[ object.material[ i ].uuid ] = true;
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@@ -1074,7 +1074,7 @@ function WebGLRenderer( parameters ) {
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}
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- } else if ( ! object.material.uuid in compiled ) {
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+ } else if ( object.material.uuid in compiled === false ) {
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initMaterial( object.material, scene, object );
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compiled[ object.material.uuid ] = true;
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