Browse Source

Merge pull request #19620 from mrdoob/webgl2

WebGLRenderer: Create WebGL2 context by default
Mr.doob 5 years ago
parent
commit
041ca38d39
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/renderers/WebGLRenderer.js

+ 2 - 2
src/renderers/WebGLRenderer.js

@@ -204,11 +204,11 @@ function WebGLRenderer( parameters ) {
 		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
 		_canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
 
-		_gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
+		_gl = _context || _canvas.getContext( 'webgl2', contextAttributes ) || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
 
 		if ( _gl === null ) {
 
-			if ( _canvas.getContext( 'webgl' ) !== null ) {
+			if ( _canvas.getContext( 'webgl2' ) || _canvas.getContext( 'webgl' ) || _canvas.getContext( 'experimental-webgl' ) ) {
 
 				throw new Error( 'Error creating WebGL context with your selected attributes.' );