Browse Source

Merge remote branch 'remotes/upstream/experimental' into experimental

alteredq 14 years ago
parent
commit
044a27b530

+ 14 - 3
examples/canvas_lights_pointlights.html

@@ -73,15 +73,26 @@
 				light3 = new THREE.PointLight( 0x80ff80 );
 				scene.addLight( light3 );
 
-				particle1 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0xff0040 } ) );
+				var PI2 = Math.PI * 2;
+				var program = function ( context, color ) {
+
+					context.fillStyle = color.__styleString;
+					context.beginPath();
+					context.arc( 0, 0, 1, 0, PI2, true );
+					context.closePath();
+					context.fill();
+
+				}
+
+				particle1 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0xff0040, program: program } ) );
 				particle1.scale.x = particle1.scale.y = particle1.scale.z = 0.5;
 				scene.addObject( particle1 );
 
-				particle2 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0x0040ff } ) );
+				particle2 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x0040ff, program: program } ) );
 				particle2.scale.x = particle2.scale.y = particle2.scale.z = 0.5;
 				scene.addObject( particle2 );
 
-				particle3 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0x80ff80 } ) );
+				particle3 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x80ff80, program: program } ) );
 				particle3.scale.x = particle3.scale.y = particle3.scale.z = 0.5;
 				scene.addObject( particle3 );
 

+ 14 - 3
examples/canvas_lights_pointlights_smooth.html

@@ -73,15 +73,26 @@
 				light3 = new THREE.PointLight( 0x80ff80 );
 				scene.addLight( light3 );
 
-				particle1 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0xff0040 } ) );
+				var PI2 = Math.PI * 2;
+				var program = function ( context, color ) {
+
+					context.fillStyle = color.__styleString;
+					context.beginPath();
+					context.arc( 0, 0, 1, 0, PI2, true );
+					context.closePath();
+					context.fill();
+
+				}
+
+				particle1 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0xff0040, program: program } ) );
 				particle1.scale.x = particle1.scale.y = particle1.scale.z = 0.5;
 				scene.addObject( particle1 );
 
-				particle2 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0x0040ff } ) );
+				particle2 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x0040ff, program: program } ) );
 				particle2.scale.x = particle2.scale.y = particle2.scale.z = 0.5;
 				scene.addObject( particle2 );
 
-				particle3 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0x80ff80 } ) );
+				particle3 = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0x80ff80, program: program } ) );
 				particle3.scale.x = particle3.scale.y = particle3.scale.z = 0.5;
 				scene.addObject( particle3 );
 

+ 17 - 2
examples/canvas_lines.html

@@ -41,7 +41,7 @@
 			function init() {
 
 				var container, separation = 100, amountX = 50, amountY = 50,
-				particles, particle, material;
+				particles, particle;
 
 				container = document.createElement('div');
 				document.body.appendChild(container);
@@ -57,7 +57,22 @@
 
 				// particles
 
-				material = new THREE.ParticleCircleMaterial( { color: 0xffffff } );
+				var PI2 = Math.PI * 2;
+				var material = new THREE.ParticleCanvasMaterial( {
+
+							color: 0xffffff,
+							program: function ( context, color ) {
+
+								context.fillStyle = color.__styleString;
+								context.beginPath();
+								context.arc( 0, 0, 1, 0, PI2, true );
+								context.closePath();
+								context.fill();
+
+							}
+
+				} );
+
 				var geometry = new THREE.Geometry();
 
 				for ( var i = 0; i < 100; i ++ ) {

+ 17 - 3
examples/canvas_lines_sphere.html

@@ -44,7 +44,7 @@
 			function init() {
 
 				var container, separation = 100, amountX = 50, amountY = 50,
-				particles, particle, material;
+				particles, particle;
 
 				container = document.createElement('div');
 				document.body.appendChild(container);
@@ -60,9 +60,23 @@
 
 				// particles
 
-				material = new THREE.ParticleCircleMaterial( { color: 0xffffff, opacity: 1 } );
+				var PI2 = Math.PI * 2;
+				var material = new THREE.ParticleCanvasMaterial( {
 
-				for (var i = 0; i < 1000; i++) {
+							color: 0xffffff,
+							program: function ( context, color ) {
+
+								context.fillStyle = color.__styleString;
+								context.beginPath();
+								context.arc( 0, 0, 1, 0, PI2, true );
+								context.closePath();
+								context.fill();
+
+							}
+
+				} );
+
+				for ( var i = 0; i < 1000; i ++ ) {
 
 					particle = new THREE.Particle( material );
 					particle.position.x = Math.random() * 2 - 1;

+ 12 - 1
examples/canvas_materials.html

@@ -111,7 +111,18 @@
 
 				}
 
-				particleLight = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0xffffff } ) );
+				var PI2 = Math.PI * 2;
+				var program = function ( context, color ) {
+
+					context.fillStyle = color.__styleString;
+					context.beginPath();
+					context.arc( 0, 0, 1, 0, PI2, true );
+					context.closePath();
+					context.fill();
+
+				}
+
+				particleLight = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: 0xffffff, program: program } ) );
 				particleLight.scale.x = particleLight.scale.y = particleLight.scale.z = 4;
 				scene.addObject( particleLight );
 

+ 1 - 1
examples/canvas_performance.html

@@ -14,7 +14,7 @@
 	</head>
 	<body>
 
-		<script type="text/javascript" src="../build/Three.js"></script>		
+		<script type="text/javascript" src="../build/Three.js"></script>
 
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>

+ 2 - 2
examples/canvas_sandbox.html

@@ -51,7 +51,7 @@
 		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/Texture.js"></script>
 		<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
@@ -174,7 +174,7 @@
 				for ( var i = 0; i < 10; i ++ ) {
 
 					sphere = new THREE.Mesh( geometry, material );
-					sphere.overdraw = true;
+					// sphere.overdraw = true;
 
 					sphere.position.x = Math.random() * 1000 - 500;
 					sphere.position.y = Math.random() * 1000 - 500;

+ 1 - 13
examples/misc_ubiquity_test.html

@@ -52,7 +52,7 @@
 		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/Texture.js"></script>
 		<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
@@ -205,18 +205,6 @@
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
 				scene.addObject( mesh );
 
-				// PARTICLES
-
-				for ( var i = 0; i < 100; i ++ ) {
-
-					particle = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: Math.random() * 0xffffff } ) );
-					particle.position.x = Math.random() * 1000 - 500;
-					particle.position.y = Math.random() * 1000 - 500;
-					particle.position.z = Math.random() * 1000 - 500;
-					particle.scale.x = particle.scale.y = 10;
-					scene.addObject( particle );
-
-				}
 
 				// LIGHTS
 

+ 2 - 2
examples/obj/Qrcode.js

@@ -1444,13 +1444,13 @@ var Qrcode = function () {
 
 	function f3( a, b, c, material ) {
 
-		scope.faces.push( new THREE.Face3( a, b, c, null, material ) );
+		scope.faces.push( new THREE.Face3( a, b, c, null, null, material ) );
 
 	}
 
 	function f4( a, b, c, d, material ) {
 
-		scope.faces.push( new THREE.Face4( a, b, c, d, null, material ) );
+		scope.faces.push( new THREE.Face4( a, b, c, d, null, null, material ) );
 
 	}
 

+ 2 - 8
examples/obj/WaltHead.js

@@ -4892,15 +4892,9 @@ var WaltHead = function () {
 
 	}
 
-	function f3( a, b, c, nx, ny, nz ) {
+	function f3( a, b, c ) {
 
-		scope.faces.push( new THREE.Face3( a, b, c, (nx || ny || nz) ? new THREE.Vector3( nx, ny, nz ) : null ) );
-
-	}
-
-	function f4( a, b, c, d, nx, ny, nz ) {
-
-		scope.faces.push( new THREE.Face4( a, b, c, d, (nx || ny || nz) ? new THREE.Vector3( nx, ny, nz ) : null ) );
+		scope.faces.push( new THREE.Face3( a, b, c ) );
 
 	}
 

+ 1 - 1
src/extras/geometries/Sphere.js

@@ -6,7 +6,7 @@
 var Sphere = function ( radius, segmentsWidth, segmentsHeight ) {
 
 	THREE.Geometry.call( this );
-	
+
 	var gridX = segmentsWidth || 8,
 	gridY = segmentsHeight || 6;
 

+ 47 - 5
src/renderers/CanvasRenderer.js

@@ -20,7 +20,7 @@ THREE.CanvasRenderer = function () {
 	_contextFillStyle = null,
 	_contextLineWidth = 1,
 
-	_v1, _v2, _v3,
+	_v1, _v2, _v3, _v4,
 	_v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
 
 	_color = new THREE.Color(),
@@ -31,7 +31,7 @@ THREE.CanvasRenderer = function () {
 
 	_near, _far,
 
-	_bitmap,
+	_bitmap, _uvs,
 	_uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y,
 
 	_clipRect = new THREE.Rectangle(),
@@ -248,6 +248,15 @@ THREE.CanvasRenderer = function () {
 
 				}
 
+			} else if ( element instanceof THREE.RenderableFace4 ) {
+
+				_v1 = element.v1; _v2 = element.v2; _v3 = element.v3; _v4 = element.v4;
+
+				_v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
+				_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
+				_v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
+				_v4.positionScreen.x *= _canvasWidthHalf; _v4.positionScreen.y *= _canvasHeightHalf;
+
 			}
 
 			/*
@@ -495,11 +504,12 @@ THREE.CanvasRenderer = function () {
 
 			if ( material instanceof THREE.MeshBasicMaterial ) {
 
-				if ( material.map/* && !material.wireframe*/ ) {					
+				if ( material.map/* && !material.wireframe*/ ) {
 
 					if ( material.map.mapping instanceof THREE.UVMapping ) {
 
-						texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.map.image, element.uvs[ 0 ].u, element.uvs[ 0 ].v, element.uvs[ 1 ].u, element.uvs[ 1 ].v, element.uvs[ 2 ].u, element.uvs[ 2 ].v );
+						_uvs = element.uvs[ 0 ];
+						texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.map.image, _uvs[ 0 ].u, _uvs[ 0 ].v, _uvs[ 1 ].u, _uvs[ 1 ].v, _uvs[ 2 ].u, _uvs[ 2 ].v );
 
 					}
 
@@ -544,7 +554,8 @@ THREE.CanvasRenderer = function () {
 
 					if ( material.map.mapping instanceof THREE.UVMapping ) {
 
-						texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.map.image, element.uvs[ 0 ].u, element.uvs[ 0 ].v, element.uvs[ 1 ].u, element.uvs[ 1 ].v, element.uvs[ 2 ].u, element.uvs[ 2 ].v );
+						_uvs = element.uvs[ 0 ];
+						texturePath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, material.map.image, _uvs[ 0 ].u, _uvs[ 0 ].v, _uvs[ 1 ].u, _uvs[ 1 ].v, _uvs[ 2 ].u, _uvs[ 2 ].v );
 
 					}
 
@@ -675,6 +686,37 @@ THREE.CanvasRenderer = function () {
 
 		function texturePath( x0, y0, x1, y1, x2, y2, bitmap, u0, v0, u1, v1, u2, v2 ) {
 
+			/*
+			// http://tulrich.com/geekstuff/canvas/jsgl.js
+
+			var m11, m12, m21, m22, dx, dy, denom,
+			width = bitmap.width - 1,
+			height = bitmap.height - 1;
+
+			u0 *= width; v0 *= height;
+			u1 *= width; v1 *= height;
+			u2 *= width; v2 *= height;
+
+			_context.save();
+
+			denom = u0 * (v2 - v1) - u1 * v2 + u2 * v1 + (u1 - u2) * v0;
+
+			if ( denom == 0 ) return;
+
+			m11 = - (v0 * (x2 - x1) - v1 * x2 + v2 * x1 + (v1 - v2) * x0) / denom;
+			m12 = (v1 * y2 + v0 * (y1 - y2) - v2 * y1 + (v2 - v1) * y0) / denom;
+			m21 = (u0 * (x2 - x1) - u1 * x2 + u2 * x1 + (u1 - u2) * x0) / denom;
+			m22 = - (u1 * y2 + u0 * (y1 - y2) - u2 * y1 + (u2 - u1) * y0) / denom;
+			dx = (u0 * (v2 * x1 - v1 * x2) + v0 * (u1 * x2 - u2 * x1) + (u2 * v1 - u1 * v2) * x0) / denom;
+			dy = (u0 * (v2 * y1 - v1 * y2) + v0 * (u1 * y2 - u2 * y1) + (u2 * v1 - u1 * v2) * y0) / denom;
+
+			_context.transform( m11, m12, m21, m22, dx, dy );
+
+			_context.clip();
+			_context.drawImage( bitmap, 0, 0 );
+			_context.restore();
+			*/
+
 			// http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
 
 			var a, b, c, d, e, f, det, idet,

+ 61 - 37
src/renderers/Projector.js

@@ -8,7 +8,7 @@ THREE.Projector = function() {
 
 	var _object, _objectCount, _objectPool = [],
 	_vertex, _vertexCount, _vertexPool = [],
-	_face3, _face32, _face3Count, _face3Pool = [],
+	_face, _face3Count, _face3Pool = [], _face4Count, _face4Pool = [],
 	_line, _lineCount, _linePool = [],
 	_particle, _particleCount, _particlePool = [],
 
@@ -95,13 +95,14 @@ THREE.Projector = function() {
 	this.projectScene = function ( scene, camera, sort ) {
 
 		var renderList = [], near = camera.near, far = camera.far,
-		o, ol, v, vl, f, fl, n, nl, objects, object,
-		objectMatrix, objectMaterials,
-		objectMatrixRotation,
+		o, ol, v, vl, f, fl, n, nl, c, cl, u, ul, objects, object,
+		objectMatrix, objectMatrixRotation, objectMaterials, objectOverdraw,
 		geometry, vertices, vertex, vertexPositionScreen,
-		faces, face, faceVertexNormals, faceVertexUvs, normal, v1, v2, v3, v4;
+		faces, face, faceVertexNormals, normal, faceVertexUvs, uvs,
+		v1, v2, v3, v4;
 
 		_face3Count = 0;
+		_face4Count = 0;
 		_lineCount = 0;
 		_particleCount = 0;
 
@@ -124,6 +125,7 @@ THREE.Projector = function() {
 			objectMatrixRotation = object.matrixRotationWorld;
 
 			objectMaterials = object.materials;
+			objectOverdraw = object.overdraw;
 
 			_vertexCount = 0;
 
@@ -132,6 +134,7 @@ THREE.Projector = function() {
 				geometry = object.geometry;
 				vertices = geometry.vertices;
 				faces = geometry.faces;
+				faceVertexUvs = geometry.faceVertexUvs;
 
 				for ( v = 0, vl = vertices.length; v < vl; v ++ ) {
 
@@ -160,59 +163,70 @@ THREE.Projector = function() {
 						v2 = _vertexPool[ face.b ];
 						v3 = _vertexPool[ face.c ];
 
-						if ( v1.visible && v2.visible && v3.visible ) {
+						if ( !v1.visible || !v2.visible || !v3.visible ) continue;
 
-							if ( ( object.doubleSided || ( object.flipSided !=
-							   ( v3.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) -
-							   ( v3.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) < 0 ) ) ) {
+						if ( object.doubleSided || ( object.flipSided !=
+						   ( v3.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) -
+						   ( v3.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) < 0 ) ) {
 
-								_face3 = getNextFaceInPool();
+							_face = getNextFace3InPool();
 
-								_face3.v1.copy( v1 );
-								_face3.v2.copy( v2 );
-								_face3.v3.copy( v3 );
+							_face.v1.copy( v1 );
+							_face.v2.copy( v2 );
+							_face.v3.copy( v3 );
 
-								_face3.normalWorld.copy( face.normal );
-								objectMatrixRotation.multiplyVector3( _face3.normalWorld );
+							_face.normalWorld.copy( face.normal );
+							objectMatrixRotation.multiplyVector3( _face.normalWorld );
 
-								_face3.centroidWorld.copy( face.centroid );
-								objectMatrix.multiplyVector3( _face3.centroidWorld );
+							_face.centroidWorld.copy( face.centroid );
+							objectMatrix.multiplyVector3( _face.centroidWorld );
 
-								_face3.centroidScreen.copy( _face3.centroidWorld );
-								_projScreenMatrix.multiplyVector3( _face3.centroidScreen );
+							_face.centroidScreen.copy( _face.centroidWorld );
+							_projScreenMatrix.multiplyVector3( _face.centroidScreen );
 
-								faceVertexNormals = face.vertexNormals;
-								_face3VertexNormals = _face3.vertexNormalsWorld;
+							faceVertexNormals = face.vertexNormals;
 
-								for ( n = 0; n < 3; n ++ ) {
+							for ( n = 0, nl = faceVertexNormals.length; n < nl; n ++ ) {
 
-									normal = _face3VertexNormals[ n ];
-									normal.copy( faceVertexNormals[ n ] );
-									objectMatrixRotation.multiplyVector3( normal );
+								normal = _face.vertexNormalsWorld[ n ];
+								normal.copy( faceVertexNormals[ n ] );
+								objectMatrixRotation.multiplyVector3( normal );
 
-								}
+							}
+
+							for ( c = 0, cl = faceVertexUvs.length; c < cl; c ++ ) {
 
-								faceVertexUvs = geometry.faceVertexUvs[ 0 ][ f ];
+								uvs = faceVertexUvs[ c ][ f ];
 
-								if ( faceVertexUvs ) {
+								if ( !uvs ) continue;
 
-									_face3.uvs[ 0 ] = faceVertexUvs[ 0 ];
-									_face3.uvs[ 1 ] = faceVertexUvs[ 1 ];
-									_face3.uvs[ 2 ] = faceVertexUvs[ 2 ];
+								for ( u = 0, ul = uvs.length; u < ul; u ++ ) {
+
+									_face.uvs[ c ][ u ] = uvs[ u ];
 
 								}
 
-								_face3.meshMaterials = objectMaterials;
-								_face3.faceMaterials = face.materials;
+							}
 
-								_face3.z = _face3.centroidScreen.z;
+							_face.meshMaterials = objectMaterials;
+							_face.faceMaterials = face.materials;
+							_face.overdraw = objectOverdraw;
 
-								renderList.push( _face3 );
+							_face.z = _face.centroidScreen.z;
 
-							}
+							renderList.push( _face );
 
 						}
 
+					} else if ( face instanceof THREE.Face4 ) {
+
+						v1 = _vertexPool[ face.a ];
+						v2 = _vertexPool[ face.b ];
+						v3 = _vertexPool[ face.c ];
+						v4 = _vertexPool[ face.d ];
+
+						if ( !v1.visible || !v2.visible || !v3.visible || !v4.visible ) continue;
+
 					} /* else if ( face instanceof THREE.Face4 ) {
 
 						v1 = vertices[ face.a ]; v2 = vertices[ face.b ]; v3 = vertices[ face.c ]; v4 = vertices[ face.d ];
@@ -403,7 +417,7 @@ THREE.Projector = function() {
 
 	}
 
-	function getNextFaceInPool() {
+	function getNextFace3InPool() {
 
 		var face = _face3Pool[ _face3Count ] = _face3Pool[ _face3Count ] || new THREE.RenderableFace3();
 
@@ -413,6 +427,16 @@ THREE.Projector = function() {
 
 	}
 
+	function getNextFace4InPool() {
+
+		var face = _face4Pool[ _face4Count ] = _face4Pool[ _face4Count ] || new THREE.RenderableFace4();
+
+		_face4Count ++;
+
+		return face;
+
+	}
+
 	function getNextLineInPool() {
 
 		var line = _linePool[ _lineCount ] = _linePool[ _lineCount ] || new THREE.RenderableLine();

+ 2 - 1
src/renderers/renderables/RenderableFace3.js

@@ -16,7 +16,8 @@ THREE.RenderableFace3 = function () {
 
 	this.meshMaterials = null;
 	this.faceMaterials = null;
-	this.uvs = [];
+	this.overdraw = false;
+	this.uvs = [[]];
 
 	this.z = null;