Browse Source

Updated model loader, scene loader and scene format.

- model loader now handles "wireframe" parameter

- scene light colors are now specified via hex numbers

- scene format now includes additional parameter "urlBaseType" specifying where loader will look for included files:
    - options are "relativeToHTML" (look for files under HTML url http://example.com/mydemo/index.html)
      and "relativeToScene" (look for files under url from where scene was loaded http://example.com/assets/myscene/scene.js)
alteredq 14 years ago
parent
commit
0496571235

File diff suppressed because it is too large
+ 188 - 188
build/Three.js


+ 1 - 1
build/custom/ThreeCanvas.js

@@ -48,7 +48,7 @@ b,c)}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==undefined?
 THREE.Quaternion.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,e=a.y*b,d=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-d);d=Math.sin(-d);var f=Math.cos(c);c=Math.sin(c);var g=a*b,j=e*d;this.w=g*f-j*c;this.x=g*c+j*f;this.y=e*b*f+a*d*c;this.z=a*d*f-e*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,e=this.z,d=this.w,f=a.x,g=a.y,j=a.z;a=a.w;this.x=b*a+d*f+c*j-e*g;this.y=c*a+d*g+e*f-b*j;this.z=e*a+d*j+b*g-c*f;this.w=d*a-b*f-c*g-e*j;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,d=a.z,f=this.x,g=this.y,j=this.z,h=this.w,i=h*c+g*d-j*e,l=h*e+j*c-f*d,m=h*d+f*e-g*c;c=-f*c-g*e-j*d;b.x=i*h+c*-f+l*-j-m*-g;b.y=l*h+c*-g+m*-f-i*-j;b.z=m*h+c*-j+i*-g-l*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(d),g=Math.sqrt(1-d*d);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*f)/g;e=Math.sin(e*f)/g;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(d),g=Math.sqrt(1-d*d);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*f)/g;e=Math.sin(e*f)/g;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,b,c,e,d,f){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=d instanceof THREE.Color?d:new THREE.Color;this.vertexColors=d instanceof Array?d:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,e,d,f,g){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
 THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};

+ 1 - 1
build/custom/ThreeDOM.js

@@ -48,7 +48,7 @@ b,c)}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==undefined?
 THREE.Quaternion.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,e=a.y*b,d=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-d);d=Math.sin(-d);var g=Math.cos(c);c=Math.sin(c);var f=a*b,i=e*d;this.w=f*g-i*c;this.x=f*c+i*g;this.y=e*b*g+a*d*c;this.z=a*d*g-e*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,e=this.z,d=this.w,g=a.x,f=a.y,i=a.z;a=a.w;this.x=b*a+d*g+c*i-e*f;this.y=c*a+d*f+e*g-b*i;this.z=e*a+d*i+b*f-c*g;this.w=d*a-b*g-c*f-e*i;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,d=a.z,g=this.x,f=this.y,i=this.z,h=this.w,j=h*c+f*d-i*e,m=h*e+i*c-g*d,l=h*d+g*e-f*c;c=-g*c-f*e-i*d;b.x=j*h+c*-g+m*-i-l*-f;b.y=m*h+c*-f+l*-g-j*-i;b.z=l*h+c*-i+j*-f-m*-g;return b}};
-THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(d),f=Math.sqrt(1-d*d);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(d),f=Math.sqrt(1-d*d);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,b,c,e,d,g){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=d instanceof THREE.Color?d:new THREE.Color;this.vertexColors=d instanceof Array?d:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,e,d,g,f){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
 THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};

File diff suppressed because it is too large
+ 16 - 15
build/custom/ThreeExtras.js


+ 1 - 1
build/custom/ThreeSVG.js

@@ -48,7 +48,7 @@ b,c)}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==undefined?
 THREE.Quaternion.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,e=a.y*b,d=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-d);d=Math.sin(-d);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=e*d;this.w=g*f-i*c;this.x=g*c+i*f;this.y=e*b*f+a*d*c;this.z=a*d*f-e*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,e=this.z,d=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+d*f+c*i-e*g;this.y=c*a+d*g+e*f-b*i;this.z=e*a+d*i+b*g-c*f;this.w=d*a-b*f-c*g-e*i;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,d=a.z,f=this.x,g=this.y,i=this.z,h=this.w,j=h*c+g*d-i*e,m=h*e+i*c-f*d,l=h*d+f*e-g*c;c=-f*c-g*e-i*d;b.x=j*h+c*-f+m*-i-l*-g;b.y=m*h+c*-g+l*-f-j*-i;b.z=l*h+c*-i+j*-g-m*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(d),g=Math.sqrt(1-d*d);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*f)/g;e=Math.sin(e*f)/g;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(d),g=Math.sqrt(1-d*d);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*f)/g;e=Math.sin(e*f)/g;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,b,c,e,d,f){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=d instanceof THREE.Color?d:new THREE.Color;this.vertexColors=d instanceof Array?d:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,e,d,f,g){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
 THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};

+ 1 - 1
build/custom/ThreeWebGL.js

@@ -48,7 +48,7 @@ b,c)}};THREE.Quaternion=function(a,b,c,f){this.set(a||0,b||0,c||0,f!==undefined?
 THREE.Quaternion.prototype={set:function(a,b,c,f){this.x=a;this.y=b;this.z=c;this.w=f;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,f=a.y*b,e=a.z*b;a=Math.cos(f);f=Math.sin(f);b=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(c);c=Math.sin(c);var j=a*b,p=f*e;this.w=j*h-p*c;this.x=j*c+p*h;this.y=f*b*h+a*e*c;this.z=a*e*h-f*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,f=this.z,e=this.w,h=a.x,j=a.y,p=a.z;a=a.w;this.x=b*a+e*h+c*p-f*j;this.y=c*a+e*j+f*h-b*p;this.z=f*a+e*p+b*j-c*h;this.w=e*a-b*h-c*j-f*p;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,f=a.y,e=a.z,h=this.x,j=this.y,p=this.z,n=this.w,s=n*c+j*e-p*f,x=n*f+p*c-h*e,z=n*e+h*f-j*c;c=-h*c-j*f-p*e;b.x=s*n+c*-h+x*-p-z*-j;b.y=x*n+c*-j+z*-h-s*-p;b.z=z*n+c*-p+s*-j-x*-h;return b}};
-THREE.Quaternion.slerp=function(a,b,c,f){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),j=Math.sqrt(1-e*e);if(Math.abs(j)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=a.w*e+b.w*f;c.x=a.x*e+b.x*f;c.y=a.y*e+b.y*f;c.z=a.z*e+b.z*f;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,f){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),j=Math.sqrt(1-e*e);if(Math.abs(j)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=a.w*e+b.w*f;c.x=a.x*e+b.x*f;c.y=a.y*e+b.y*f;c.z=a.z*e+b.z*f;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,b,c,f,e,h){this.a=a;this.b=b;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,f,e,h,j){this.a=a;this.b=b;this.c=c;this.d=f;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
 THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};

+ 5 - 2
examples/scenes/test_scene.js

@@ -1,5 +1,8 @@
 var scene = {
 	
+"type"		  :	"scene",
+"urlBaseType" : "relativeToHTML",
+	
 "objects": 
 {	
 	"cube1" : {
@@ -393,14 +396,14 @@ var scene = {
 	"light1": {
 		"type"		 : "directional",
 		"direction"	 : [0,1,1],
-		"color" 	 : [1,1,1],
+		"color" 	 : 0xffffff,
 		"intensity"	 : 0.8
 	},
 
 	"light2": {
 		"type"	  : "point",
 		"position": [0,0,0],
-		"color"   : [1,1,1]
+		"color"   : 0xffffff
 	}
 	
 },

+ 63 - 16
src/extras/SceneUtils.js

@@ -9,6 +9,8 @@ var SceneUtils = {
 		var worker = new Worker( url );
 		worker.postMessage( 0 );
 
+		var urlBase = THREE.Loader.prototype.extractUrlbase( url );
+		
 		worker.onmessage = function( event ) {
 
 			var dg, dm, dd, dl, dc, df, dt,
@@ -41,6 +43,20 @@ var SceneUtils = {
 
 			};
 
+			function get_url( source_url, url_type ) {
+				
+				if ( url_type == "relativeToHTML" ) {
+					
+					return source_url;
+					
+				} else {
+					
+					return urlBase + "/" + source_url;
+
+				}
+
+			};
+			
 			function handle_objects() {
 
 				for( dd in data.objects ) {
@@ -62,11 +78,33 @@ var SceneUtils = {
 
 							p = o.position;
 							r = o.rotation;
+							q = o.quaternion;
 							s = o.scale;
-
+							
+							// turn off quaternions, for the moment
+							
+							q = 0;
+
+							if ( materials.length == 0 ) {
+								
+								materials[ 0 ] = new THREE.MeshFaceMaterial();
+								
+							}
+							
 							object = new THREE.Mesh( geometry, materials );
 							object.position.set( p[0], p[1], p[2] );
-							object.rotation.set( r[0], r[1], r[2] );
+							
+							if ( q ) {
+								
+								object.quaternion.set( q[0], q[1], q[2], q[3] );
+								object.useQuaternion = true;
+								
+							} else {
+
+								object.rotation.set( r[0], r[1], r[2] );
+								
+							}
+							
 							object.scale.set( s[0], s[1], s[2] );
 							object.visible = o.visible;
 
@@ -161,15 +199,20 @@ var SceneUtils = {
 
 			// lights
 
+			var hex, intensity;
+			
 			for( dl in data.lights ) {
 
 				l = data.lights[ dl ];
 
+				hex = ( l.color !== undefined ) ? l.color : 0xffffff;
+				intensity = ( l.intensity !== undefined ) ? l.intensity : 1;
+				
 				if ( l.type == "directional" ) {
 
 					p = l.direction;
 
-					light = new THREE.DirectionalLight();
+					light = new THREE.DirectionalLight( hex, intensity );
 					light.position.set( p[0], p[1], p[2] );
 					light.position.normalize();
 
@@ -177,15 +220,11 @@ var SceneUtils = {
 
 					p = l.position;
 
-					light = new THREE.PointLight();
+					light = new THREE.PointLight( hex, intensity );
 					light.position.set( p[0], p[1], p[2] );
 
 				}
 
-				c = l.color;
-				i = l.intensity || 1;
-				light.color.setRGB( c[0] * i, c[1] * i, c[2] * i );
-
 				result.scene.addLight( light );
 
 				result.lights[ dl ] = light;
@@ -254,7 +293,7 @@ var SceneUtils = {
 			}
 
 			total_models = counter_models;
-
+			
 			for( dg in data.geometries ) {
 
 				g = data.geometries[ dg ];
@@ -291,13 +330,13 @@ var SceneUtils = {
 
 				} else if ( g.type == "bin_mesh" ) {
 
-					binLoader.load( { model: g.url,
+					binLoader.load( { model: get_url( g.url, data.urlBaseType ),
 									  callback: create_callback( dg )
 									} );
 
 				} else if ( g.type == "ascii_mesh" ) {
 
-					jsonLoader.load( { model: g.url,
+					jsonLoader.load( { model: get_url( g.url, data.urlBaseType ),
 									   callback: create_callback( dg )
 									} );
 
@@ -336,14 +375,22 @@ var SceneUtils = {
 					tt.mapping = new THREE[ tt.mapping ]();
 
 				}
-
+				
 				if( tt.url instanceof Array ) {
-
-					texture = ImageUtils.loadTextureCube( tt.url, tt.mapping, callback_texture );
+				
+					var url_array = [];
+					
+					for( var i = 0; i < tt.url.length; i ++ ) {
+					
+						url_array[ i ] = get_url( tt.url[ i ], data.urlBaseType );
+						
+					}
+					
+					texture = ImageUtils.loadTextureCube( url_array, tt.mapping, callback_texture );
 
 				} else {
-
-					texture = ImageUtils.loadTexture( tt.url, tt.mapping, callback_texture );
+					
+					texture = ImageUtils.loadTexture( get_url( tt.url, data.urlBaseType ), tt.mapping, callback_texture );
 
 					if ( THREE[ tt.minFilter ] != undefined )
 						texture.minFilter = THREE[ tt.minFilter ];

+ 1 - 1
src/extras/io/Loader.js

@@ -121,7 +121,7 @@ THREE.Loader.prototype = {
 		// defaults
 		
 		mtype = "MeshLambertMaterial";
-		mpars = { color: 0xeeeeee, opacity: 1.0, map: null, lightMap: null, vertexColors: m.vertexColors ? THREE.VertexColors : false };
+		mpars = { color: 0xeeeeee, opacity: 1.0, map: null, lightMap: null, vertexColors: m.vertexColors ? THREE.VertexColors : false, wireframe: m.wireframe };
 		
 		// parameters from model file
 		

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