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Fixed yet more examples.

Mr.doob %!s(int64=11) %!d(string=hai) anos
pai
achega
04c5e95ec5
Modificáronse 1 ficheiros con 2 adicións e 1 borrados
  1. 2 1
      examples/js/ShaderDeferred.js

+ 2 - 1
examples/js/ShaderDeferred.js

@@ -147,6 +147,7 @@ THREE.ShaderDeferred = {
 			"uniform float wrapAround;",
 			"uniform float additiveSpecular;",
 
+			THREE.ShaderChunk[ "common" ],
 			THREE.ShaderChunk[ "color_pars_fragment" ],
 			THREE.ShaderChunk[ "map_pars_fragment" ],
 			THREE.ShaderChunk[ "lightmap_pars_fragment" ],
@@ -169,7 +170,6 @@ THREE.ShaderDeferred = {
 
 			"#endif",
 
-			THREE.ShaderChunk[ "common" ],
 			THREE.ShaderChunk[ "fog_pars_fragment" ],
 			THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
 			THREE.ShaderChunk[ "specularmap_pars_fragment" ],
@@ -305,6 +305,7 @@ THREE.ShaderDeferred = {
 
 		vertexShader : [
 
+			THREE.ShaderChunk[ "common" ],
 			THREE.ShaderChunk[ "map_pars_vertex" ],
 			THREE.ShaderChunk[ "lightmap_pars_vertex" ],
 			THREE.ShaderChunk[ "color_pars_vertex" ],