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@@ -32,7 +32,6 @@
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<div>[example:webgl_interactive_lines WebGL / interactive / lines ]</div>
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<div>[example:webgl_interactive_raycasting_points WebGL / interactive / raycasting / points ]</div>
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<div>[example:webgl_interactive_voxelpainter WebGL / interactive / voxelpainter ]</div>
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- <div>[example:webgl_morphnormals WebGL / morphNormals ]</div>
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<code>var geometry = new THREE.Geometry();
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@@ -123,8 +122,6 @@
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<p>
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Array of morph normals. Morph normals have similar structure as morph targets, each normal set is a Javascript object:
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<code>morphNormal = { name: "NormalName", normals: [ new THREE.Vector3(), ... ] }</code>
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-
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- See the [example:webgl_morphnormals WebGL / morphNormals] example.
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</p>
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<h3>[property:String name]</h3>
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