@@ -15,7 +15,7 @@ THREE.SSAOPass = function ( scene, camera, width, height ) {
this.scene = scene;
this.kernelRadius = 8;
- this.kernelSize = 64;
+ this.kernelSize = 32;
this.kernel = [];
this.noiseTexture = null;
this.output = 0;
@@ -11,7 +11,7 @@ THREE.SSAOShader = {
defines: {
"PERSPECTIVE_CAMERA": 1,
- "KERNEL_SIZE": 64
+ "KERNEL_SIZE": 32
},
uniforms: {