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Mugen87 5 年之前
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04e23e0eb3
共有 3 个文件被更改,包括 655 次插入657 次删除
  1. 235 236
      build/three.js
  2. 185 185
      build/three.min.js
  3. 235 236
      build/three.module.js

+ 235 - 236
build/three.js

@@ -7339,6 +7339,232 @@
 
 
 	} );
 	} );
 
 
+	/**
+	 * @author bhouston / http://clara.io
+	 */
+
+	var _vector1 = new Vector3();
+	var _vector2 = new Vector3();
+	var _normalMatrix = new Matrix3();
+
+	function Plane( normal, constant ) {
+
+		// normal is assumed to be normalized
+
+		this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );
+		this.constant = ( constant !== undefined ) ? constant : 0;
+
+	}
+
+	Object.assign( Plane.prototype, {
+
+		isPlane: true,
+
+		set: function ( normal, constant ) {
+
+			this.normal.copy( normal );
+			this.constant = constant;
+
+			return this;
+
+		},
+
+		setComponents: function ( x, y, z, w ) {
+
+			this.normal.set( x, y, z );
+			this.constant = w;
+
+			return this;
+
+		},
+
+		setFromNormalAndCoplanarPoint: function ( normal, point ) {
+
+			this.normal.copy( normal );
+			this.constant = - point.dot( this.normal );
+
+			return this;
+
+		},
+
+		setFromCoplanarPoints: function ( a, b, c ) {
+
+			var normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize();
+
+			// Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
+
+			this.setFromNormalAndCoplanarPoint( normal, a );
+
+			return this;
+
+		},
+
+		clone: function () {
+
+			return new this.constructor().copy( this );
+
+		},
+
+		copy: function ( plane ) {
+
+			this.normal.copy( plane.normal );
+			this.constant = plane.constant;
+
+			return this;
+
+		},
+
+		normalize: function () {
+
+			// Note: will lead to a divide by zero if the plane is invalid.
+
+			var inverseNormalLength = 1.0 / this.normal.length();
+			this.normal.multiplyScalar( inverseNormalLength );
+			this.constant *= inverseNormalLength;
+
+			return this;
+
+		},
+
+		negate: function () {
+
+			this.constant *= - 1;
+			this.normal.negate();
+
+			return this;
+
+		},
+
+		distanceToPoint: function ( point ) {
+
+			return this.normal.dot( point ) + this.constant;
+
+		},
+
+		distanceToSphere: function ( sphere ) {
+
+			return this.distanceToPoint( sphere.center ) - sphere.radius;
+
+		},
+
+		projectPoint: function ( point, target ) {
+
+			if ( target === undefined ) {
+
+				console.warn( 'THREE.Plane: .projectPoint() target is now required' );
+				target = new Vector3();
+
+			}
+
+			return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
+
+		},
+
+		intersectLine: function ( line, target ) {
+
+			if ( target === undefined ) {
+
+				console.warn( 'THREE.Plane: .intersectLine() target is now required' );
+				target = new Vector3();
+
+			}
+
+			var direction = line.delta( _vector1 );
+
+			var denominator = this.normal.dot( direction );
+
+			if ( denominator === 0 ) {
+
+				// line is coplanar, return origin
+				if ( this.distanceToPoint( line.start ) === 0 ) {
+
+					return target.copy( line.start );
+
+				}
+
+				// Unsure if this is the correct method to handle this case.
+				return undefined;
+
+			}
+
+			var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
+
+			if ( t < 0 || t > 1 ) {
+
+				return undefined;
+
+			}
+
+			return target.copy( direction ).multiplyScalar( t ).add( line.start );
+
+		},
+
+		intersectsLine: function ( line ) {
+
+			// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
+
+			var startSign = this.distanceToPoint( line.start );
+			var endSign = this.distanceToPoint( line.end );
+
+			return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
+
+		},
+
+		intersectsBox: function ( box ) {
+
+			return box.intersectsPlane( this );
+
+		},
+
+		intersectsSphere: function ( sphere ) {
+
+			return sphere.intersectsPlane( this );
+
+		},
+
+		coplanarPoint: function ( target ) {
+
+			if ( target === undefined ) {
+
+				console.warn( 'THREE.Plane: .coplanarPoint() target is now required' );
+				target = new Vector3();
+
+			}
+
+			return target.copy( this.normal ).multiplyScalar( - this.constant );
+
+		},
+
+		applyMatrix4: function ( matrix, optionalNormalMatrix ) {
+
+			var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix );
+
+			var referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix );
+
+			var normal = this.normal.applyMatrix3( normalMatrix ).normalize();
+
+			this.constant = - referencePoint.dot( normal );
+
+			return this;
+
+		},
+
+		translate: function ( offset ) {
+
+			this.constant -= offset.dot( this.normal );
+
+			return this;
+
+		},
+
+		equals: function ( plane ) {
+
+			return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
+
+		}
+
+	} );
+
 	/**
 	/**
 	 * @author bhouston / http://clara.io
 	 * @author bhouston / http://clara.io
 	 * @author mrdoob / http://mrdoob.com/
 	 * @author mrdoob / http://mrdoob.com/
@@ -7535,7 +7761,7 @@
 			if ( target === undefined ) {
 			if ( target === undefined ) {
 
 
 				console.warn( 'THREE.Triangle: .getPlane() target is now required' );
 				console.warn( 'THREE.Triangle: .getPlane() target is now required' );
-				target = new Vector3();
+				target = new Plane();
 
 
 			}
 			}
 
 
@@ -13614,232 +13840,6 @@
 
 
 	DataTexture.prototype.isDataTexture = true;
 	DataTexture.prototype.isDataTexture = true;
 
 
-	/**
-	 * @author bhouston / http://clara.io
-	 */
-
-	var _vector1 = new Vector3();
-	var _vector2 = new Vector3();
-	var _normalMatrix = new Matrix3();
-
-	function Plane( normal, constant ) {
-
-		// normal is assumed to be normalized
-
-		this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );
-		this.constant = ( constant !== undefined ) ? constant : 0;
-
-	}
-
-	Object.assign( Plane.prototype, {
-
-		isPlane: true,
-
-		set: function ( normal, constant ) {
-
-			this.normal.copy( normal );
-			this.constant = constant;
-
-			return this;
-
-		},
-
-		setComponents: function ( x, y, z, w ) {
-
-			this.normal.set( x, y, z );
-			this.constant = w;
-
-			return this;
-
-		},
-
-		setFromNormalAndCoplanarPoint: function ( normal, point ) {
-
-			this.normal.copy( normal );
-			this.constant = - point.dot( this.normal );
-
-			return this;
-
-		},
-
-		setFromCoplanarPoints: function ( a, b, c ) {
-
-			var normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize();
-
-			// Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
-
-			this.setFromNormalAndCoplanarPoint( normal, a );
-
-			return this;
-
-		},
-
-		clone: function () {
-
-			return new this.constructor().copy( this );
-
-		},
-
-		copy: function ( plane ) {
-
-			this.normal.copy( plane.normal );
-			this.constant = plane.constant;
-
-			return this;
-
-		},
-
-		normalize: function () {
-
-			// Note: will lead to a divide by zero if the plane is invalid.
-
-			var inverseNormalLength = 1.0 / this.normal.length();
-			this.normal.multiplyScalar( inverseNormalLength );
-			this.constant *= inverseNormalLength;
-
-			return this;
-
-		},
-
-		negate: function () {
-
-			this.constant *= - 1;
-			this.normal.negate();
-
-			return this;
-
-		},
-
-		distanceToPoint: function ( point ) {
-
-			return this.normal.dot( point ) + this.constant;
-
-		},
-
-		distanceToSphere: function ( sphere ) {
-
-			return this.distanceToPoint( sphere.center ) - sphere.radius;
-
-		},
-
-		projectPoint: function ( point, target ) {
-
-			if ( target === undefined ) {
-
-				console.warn( 'THREE.Plane: .projectPoint() target is now required' );
-				target = new Vector3();
-
-			}
-
-			return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
-
-		},
-
-		intersectLine: function ( line, target ) {
-
-			if ( target === undefined ) {
-
-				console.warn( 'THREE.Plane: .intersectLine() target is now required' );
-				target = new Vector3();
-
-			}
-
-			var direction = line.delta( _vector1 );
-
-			var denominator = this.normal.dot( direction );
-
-			if ( denominator === 0 ) {
-
-				// line is coplanar, return origin
-				if ( this.distanceToPoint( line.start ) === 0 ) {
-
-					return target.copy( line.start );
-
-				}
-
-				// Unsure if this is the correct method to handle this case.
-				return undefined;
-
-			}
-
-			var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
-
-			if ( t < 0 || t > 1 ) {
-
-				return undefined;
-
-			}
-
-			return target.copy( direction ).multiplyScalar( t ).add( line.start );
-
-		},
-
-		intersectsLine: function ( line ) {
-
-			// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
-
-			var startSign = this.distanceToPoint( line.start );
-			var endSign = this.distanceToPoint( line.end );
-
-			return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
-
-		},
-
-		intersectsBox: function ( box ) {
-
-			return box.intersectsPlane( this );
-
-		},
-
-		intersectsSphere: function ( sphere ) {
-
-			return sphere.intersectsPlane( this );
-
-		},
-
-		coplanarPoint: function ( target ) {
-
-			if ( target === undefined ) {
-
-				console.warn( 'THREE.Plane: .coplanarPoint() target is now required' );
-				target = new Vector3();
-
-			}
-
-			return target.copy( this.normal ).multiplyScalar( - this.constant );
-
-		},
-
-		applyMatrix4: function ( matrix, optionalNormalMatrix ) {
-
-			var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix );
-
-			var referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix );
-
-			var normal = this.normal.applyMatrix3( normalMatrix ).normalize();
-
-			this.constant = - referencePoint.dot( normal );
-
-			return this;
-
-		},
-
-		translate: function ( offset ) {
-
-			this.constant -= offset.dot( this.normal );
-
-			return this;
-
-		},
-
-		equals: function ( plane ) {
-
-			return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
-
-		}
-
-	} );
-
 	/**
 	/**
 	 * @author mrdoob / http://mrdoob.com/
 	 * @author mrdoob / http://mrdoob.com/
 	 * @author alteredq / http://alteredqualia.com/
 	 * @author alteredq / http://alteredqualia.com/
@@ -19607,7 +19607,7 @@
 
 
 					_state.viewport( _viewport );
 					_state.viewport( _viewport );
 
 
-					shadow.updateMatrices( light, camera, vp );
+					shadow.updateMatrices( light, vp );
 
 
 					_frustum = shadow.getFrustum();
 					_frustum = shadow.getFrustum();
 
 
@@ -32459,7 +32459,6 @@
 
 
 
 
 	var Geometries = /*#__PURE__*/Object.freeze({
 	var Geometries = /*#__PURE__*/Object.freeze({
-		__proto__: null,
 		WireframeGeometry: WireframeGeometry,
 		WireframeGeometry: WireframeGeometry,
 		ParametricGeometry: ParametricGeometry,
 		ParametricGeometry: ParametricGeometry,
 		ParametricBufferGeometry: ParametricBufferGeometry,
 		ParametricBufferGeometry: ParametricBufferGeometry,
@@ -33373,7 +33372,6 @@
 
 
 
 
 	var Materials = /*#__PURE__*/Object.freeze({
 	var Materials = /*#__PURE__*/Object.freeze({
-		__proto__: null,
 		ShadowMaterial: ShadowMaterial,
 		ShadowMaterial: ShadowMaterial,
 		SpriteMaterial: SpriteMaterial,
 		SpriteMaterial: SpriteMaterial,
 		RawShaderMaterial: RawShaderMaterial,
 		RawShaderMaterial: RawShaderMaterial,
@@ -37681,7 +37679,6 @@
 
 
 
 
 	var Curves = /*#__PURE__*/Object.freeze({
 	var Curves = /*#__PURE__*/Object.freeze({
-		__proto__: null,
 		ArcCurve: ArcCurve,
 		ArcCurve: ArcCurve,
 		CatmullRomCurve3: CatmullRomCurve3,
 		CatmullRomCurve3: CatmullRomCurve3,
 		CubicBezierCurve: CubicBezierCurve,
 		CubicBezierCurve: CubicBezierCurve,
@@ -38491,7 +38488,7 @@
 
 
 		isSpotLightShadow: true,
 		isSpotLightShadow: true,
 
 
-		updateMatrices: function ( light, viewCamera, viewportIndex ) {
+		updateMatrices: function ( light ) {
 
 
 			var camera = this.camera;
 			var camera = this.camera;
 
 
@@ -38508,7 +38505,7 @@
 
 
 			}
 			}
 
 
-			LightShadow.prototype.updateMatrices.call( this, light, viewCamera, viewportIndex );
+			LightShadow.prototype.updateMatrices.call( this, light );
 
 
 		}
 		}
 
 
@@ -38634,7 +38631,9 @@
 
 
 		isPointLightShadow: true,
 		isPointLightShadow: true,
 
 
-		updateMatrices: function ( light, viewCamera, viewportIndex ) {
+		updateMatrices: function ( light, viewportIndex ) {
+
+			if ( viewportIndex === undefined ) { viewportIndex = 0; }
 
 
 			var camera = this.camera,
 			var camera = this.camera,
 				shadowMatrix = this.matrix,
 				shadowMatrix = this.matrix,
@@ -38874,9 +38873,9 @@
 
 
 		isDirectionalLightShadow: true,
 		isDirectionalLightShadow: true,
 
 
-		updateMatrices: function ( light, viewCamera, viewportIndex ) {
+		updateMatrices: function ( light ) {
 
 
-			LightShadow.prototype.updateMatrices.call( this, light, viewCamera, viewportIndex );
+			LightShadow.prototype.updateMatrices.call( this, light );
 
 
 		}
 		}
 
 

文件差异内容过多而无法显示
+ 185 - 185
build/three.min.js


+ 235 - 236
build/three.module.js

@@ -7333,6 +7333,232 @@ Object.assign( Ray.prototype, {
 
 
 } );
 } );
 
 
+/**
+ * @author bhouston / http://clara.io
+ */
+
+var _vector1 = new Vector3();
+var _vector2 = new Vector3();
+var _normalMatrix = new Matrix3();
+
+function Plane( normal, constant ) {
+
+	// normal is assumed to be normalized
+
+	this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );
+	this.constant = ( constant !== undefined ) ? constant : 0;
+
+}
+
+Object.assign( Plane.prototype, {
+
+	isPlane: true,
+
+	set: function ( normal, constant ) {
+
+		this.normal.copy( normal );
+		this.constant = constant;
+
+		return this;
+
+	},
+
+	setComponents: function ( x, y, z, w ) {
+
+		this.normal.set( x, y, z );
+		this.constant = w;
+
+		return this;
+
+	},
+
+	setFromNormalAndCoplanarPoint: function ( normal, point ) {
+
+		this.normal.copy( normal );
+		this.constant = - point.dot( this.normal );
+
+		return this;
+
+	},
+
+	setFromCoplanarPoints: function ( a, b, c ) {
+
+		var normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize();
+
+		// Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
+
+		this.setFromNormalAndCoplanarPoint( normal, a );
+
+		return this;
+
+	},
+
+	clone: function () {
+
+		return new this.constructor().copy( this );
+
+	},
+
+	copy: function ( plane ) {
+
+		this.normal.copy( plane.normal );
+		this.constant = plane.constant;
+
+		return this;
+
+	},
+
+	normalize: function () {
+
+		// Note: will lead to a divide by zero if the plane is invalid.
+
+		var inverseNormalLength = 1.0 / this.normal.length();
+		this.normal.multiplyScalar( inverseNormalLength );
+		this.constant *= inverseNormalLength;
+
+		return this;
+
+	},
+
+	negate: function () {
+
+		this.constant *= - 1;
+		this.normal.negate();
+
+		return this;
+
+	},
+
+	distanceToPoint: function ( point ) {
+
+		return this.normal.dot( point ) + this.constant;
+
+	},
+
+	distanceToSphere: function ( sphere ) {
+
+		return this.distanceToPoint( sphere.center ) - sphere.radius;
+
+	},
+
+	projectPoint: function ( point, target ) {
+
+		if ( target === undefined ) {
+
+			console.warn( 'THREE.Plane: .projectPoint() target is now required' );
+			target = new Vector3();
+
+		}
+
+		return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
+
+	},
+
+	intersectLine: function ( line, target ) {
+
+		if ( target === undefined ) {
+
+			console.warn( 'THREE.Plane: .intersectLine() target is now required' );
+			target = new Vector3();
+
+		}
+
+		var direction = line.delta( _vector1 );
+
+		var denominator = this.normal.dot( direction );
+
+		if ( denominator === 0 ) {
+
+			// line is coplanar, return origin
+			if ( this.distanceToPoint( line.start ) === 0 ) {
+
+				return target.copy( line.start );
+
+			}
+
+			// Unsure if this is the correct method to handle this case.
+			return undefined;
+
+		}
+
+		var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
+
+		if ( t < 0 || t > 1 ) {
+
+			return undefined;
+
+		}
+
+		return target.copy( direction ).multiplyScalar( t ).add( line.start );
+
+	},
+
+	intersectsLine: function ( line ) {
+
+		// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
+
+		var startSign = this.distanceToPoint( line.start );
+		var endSign = this.distanceToPoint( line.end );
+
+		return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
+
+	},
+
+	intersectsBox: function ( box ) {
+
+		return box.intersectsPlane( this );
+
+	},
+
+	intersectsSphere: function ( sphere ) {
+
+		return sphere.intersectsPlane( this );
+
+	},
+
+	coplanarPoint: function ( target ) {
+
+		if ( target === undefined ) {
+
+			console.warn( 'THREE.Plane: .coplanarPoint() target is now required' );
+			target = new Vector3();
+
+		}
+
+		return target.copy( this.normal ).multiplyScalar( - this.constant );
+
+	},
+
+	applyMatrix4: function ( matrix, optionalNormalMatrix ) {
+
+		var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix );
+
+		var referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix );
+
+		var normal = this.normal.applyMatrix3( normalMatrix ).normalize();
+
+		this.constant = - referencePoint.dot( normal );
+
+		return this;
+
+	},
+
+	translate: function ( offset ) {
+
+		this.constant -= offset.dot( this.normal );
+
+		return this;
+
+	},
+
+	equals: function ( plane ) {
+
+		return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
+
+	}
+
+} );
+
 /**
 /**
  * @author bhouston / http://clara.io
  * @author bhouston / http://clara.io
  * @author mrdoob / http://mrdoob.com/
  * @author mrdoob / http://mrdoob.com/
@@ -7529,7 +7755,7 @@ Object.assign( Triangle.prototype, {
 		if ( target === undefined ) {
 		if ( target === undefined ) {
 
 
 			console.warn( 'THREE.Triangle: .getPlane() target is now required' );
 			console.warn( 'THREE.Triangle: .getPlane() target is now required' );
-			target = new Vector3();
+			target = new Plane();
 
 
 		}
 		}
 
 
@@ -13600,232 +13826,6 @@ DataTexture.prototype.constructor = DataTexture;
 
 
 DataTexture.prototype.isDataTexture = true;
 DataTexture.prototype.isDataTexture = true;
 
 
-/**
- * @author bhouston / http://clara.io
- */
-
-var _vector1 = new Vector3();
-var _vector2 = new Vector3();
-var _normalMatrix = new Matrix3();
-
-function Plane( normal, constant ) {
-
-	// normal is assumed to be normalized
-
-	this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );
-	this.constant = ( constant !== undefined ) ? constant : 0;
-
-}
-
-Object.assign( Plane.prototype, {
-
-	isPlane: true,
-
-	set: function ( normal, constant ) {
-
-		this.normal.copy( normal );
-		this.constant = constant;
-
-		return this;
-
-	},
-
-	setComponents: function ( x, y, z, w ) {
-
-		this.normal.set( x, y, z );
-		this.constant = w;
-
-		return this;
-
-	},
-
-	setFromNormalAndCoplanarPoint: function ( normal, point ) {
-
-		this.normal.copy( normal );
-		this.constant = - point.dot( this.normal );
-
-		return this;
-
-	},
-
-	setFromCoplanarPoints: function ( a, b, c ) {
-
-		var normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize();
-
-		// Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
-
-		this.setFromNormalAndCoplanarPoint( normal, a );
-
-		return this;
-
-	},
-
-	clone: function () {
-
-		return new this.constructor().copy( this );
-
-	},
-
-	copy: function ( plane ) {
-
-		this.normal.copy( plane.normal );
-		this.constant = plane.constant;
-
-		return this;
-
-	},
-
-	normalize: function () {
-
-		// Note: will lead to a divide by zero if the plane is invalid.
-
-		var inverseNormalLength = 1.0 / this.normal.length();
-		this.normal.multiplyScalar( inverseNormalLength );
-		this.constant *= inverseNormalLength;
-
-		return this;
-
-	},
-
-	negate: function () {
-
-		this.constant *= - 1;
-		this.normal.negate();
-
-		return this;
-
-	},
-
-	distanceToPoint: function ( point ) {
-
-		return this.normal.dot( point ) + this.constant;
-
-	},
-
-	distanceToSphere: function ( sphere ) {
-
-		return this.distanceToPoint( sphere.center ) - sphere.radius;
-
-	},
-
-	projectPoint: function ( point, target ) {
-
-		if ( target === undefined ) {
-
-			console.warn( 'THREE.Plane: .projectPoint() target is now required' );
-			target = new Vector3();
-
-		}
-
-		return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
-
-	},
-
-	intersectLine: function ( line, target ) {
-
-		if ( target === undefined ) {
-
-			console.warn( 'THREE.Plane: .intersectLine() target is now required' );
-			target = new Vector3();
-
-		}
-
-		var direction = line.delta( _vector1 );
-
-		var denominator = this.normal.dot( direction );
-
-		if ( denominator === 0 ) {
-
-			// line is coplanar, return origin
-			if ( this.distanceToPoint( line.start ) === 0 ) {
-
-				return target.copy( line.start );
-
-			}
-
-			// Unsure if this is the correct method to handle this case.
-			return undefined;
-
-		}
-
-		var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
-
-		if ( t < 0 || t > 1 ) {
-
-			return undefined;
-
-		}
-
-		return target.copy( direction ).multiplyScalar( t ).add( line.start );
-
-	},
-
-	intersectsLine: function ( line ) {
-
-		// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
-
-		var startSign = this.distanceToPoint( line.start );
-		var endSign = this.distanceToPoint( line.end );
-
-		return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
-
-	},
-
-	intersectsBox: function ( box ) {
-
-		return box.intersectsPlane( this );
-
-	},
-
-	intersectsSphere: function ( sphere ) {
-
-		return sphere.intersectsPlane( this );
-
-	},
-
-	coplanarPoint: function ( target ) {
-
-		if ( target === undefined ) {
-
-			console.warn( 'THREE.Plane: .coplanarPoint() target is now required' );
-			target = new Vector3();
-
-		}
-
-		return target.copy( this.normal ).multiplyScalar( - this.constant );
-
-	},
-
-	applyMatrix4: function ( matrix, optionalNormalMatrix ) {
-
-		var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix );
-
-		var referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix );
-
-		var normal = this.normal.applyMatrix3( normalMatrix ).normalize();
-
-		this.constant = - referencePoint.dot( normal );
-
-		return this;
-
-	},
-
-	translate: function ( offset ) {
-
-		this.constant -= offset.dot( this.normal );
-
-		return this;
-
-	},
-
-	equals: function ( plane ) {
-
-		return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
-
-	}
-
-} );
-
 /**
 /**
  * @author mrdoob / http://mrdoob.com/
  * @author mrdoob / http://mrdoob.com/
  * @author alteredq / http://alteredqualia.com/
  * @author alteredq / http://alteredqualia.com/
@@ -19594,7 +19594,7 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
 
 
 				_state.viewport( _viewport );
 				_state.viewport( _viewport );
 
 
-				shadow.updateMatrices( light, camera, vp );
+				shadow.updateMatrices( light, vp );
 
 
 				_frustum = shadow.getFrustum();
 				_frustum = shadow.getFrustum();
 
 
@@ -32451,7 +32451,6 @@ CircleBufferGeometry.prototype.constructor = CircleBufferGeometry;
 
 
 
 
 var Geometries = /*#__PURE__*/Object.freeze({
 var Geometries = /*#__PURE__*/Object.freeze({
-	__proto__: null,
 	WireframeGeometry: WireframeGeometry,
 	WireframeGeometry: WireframeGeometry,
 	ParametricGeometry: ParametricGeometry,
 	ParametricGeometry: ParametricGeometry,
 	ParametricBufferGeometry: ParametricBufferGeometry,
 	ParametricBufferGeometry: ParametricBufferGeometry,
@@ -33365,7 +33364,6 @@ LineDashedMaterial.prototype.copy = function ( source ) {
 
 
 
 
 var Materials = /*#__PURE__*/Object.freeze({
 var Materials = /*#__PURE__*/Object.freeze({
-	__proto__: null,
 	ShadowMaterial: ShadowMaterial,
 	ShadowMaterial: ShadowMaterial,
 	SpriteMaterial: SpriteMaterial,
 	SpriteMaterial: SpriteMaterial,
 	RawShaderMaterial: RawShaderMaterial,
 	RawShaderMaterial: RawShaderMaterial,
@@ -37673,7 +37671,6 @@ SplineCurve.prototype.fromJSON = function ( json ) {
 
 
 
 
 var Curves = /*#__PURE__*/Object.freeze({
 var Curves = /*#__PURE__*/Object.freeze({
-	__proto__: null,
 	ArcCurve: ArcCurve,
 	ArcCurve: ArcCurve,
 	CatmullRomCurve3: CatmullRomCurve3,
 	CatmullRomCurve3: CatmullRomCurve3,
 	CubicBezierCurve: CubicBezierCurve,
 	CubicBezierCurve: CubicBezierCurve,
@@ -38483,7 +38480,7 @@ SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype
 
 
 	isSpotLightShadow: true,
 	isSpotLightShadow: true,
 
 
-	updateMatrices: function ( light, viewCamera, viewportIndex ) {
+	updateMatrices: function ( light ) {
 
 
 		var camera = this.camera;
 		var camera = this.camera;
 
 
@@ -38500,7 +38497,7 @@ SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype
 
 
 		}
 		}
 
 
-		LightShadow.prototype.updateMatrices.call( this, light, viewCamera, viewportIndex );
+		LightShadow.prototype.updateMatrices.call( this, light );
 
 
 	}
 	}
 
 
@@ -38626,7 +38623,9 @@ PointLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype
 
 
 	isPointLightShadow: true,
 	isPointLightShadow: true,
 
 
-	updateMatrices: function ( light, viewCamera, viewportIndex ) {
+	updateMatrices: function ( light, viewportIndex ) {
+
+		if ( viewportIndex === undefined ) viewportIndex = 0;
 
 
 		var camera = this.camera,
 		var camera = this.camera,
 			shadowMatrix = this.matrix,
 			shadowMatrix = this.matrix,
@@ -38866,9 +38865,9 @@ DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.pro
 
 
 	isDirectionalLightShadow: true,
 	isDirectionalLightShadow: true,
 
 
-	updateMatrices: function ( light, viewCamera, viewportIndex ) {
+	updateMatrices: function ( light ) {
 
 
-		LightShadow.prototype.updateMatrices.call( this, light, viewCamera, viewportIndex );
+		LightShadow.prototype.updateMatrices.call( this, light );
 
 
 	}
 	}
 
 

部分文件因为文件数量过多而无法显示