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Docs: Removed OBJMTLLoader. See #8085

Mr.doob 9 жил өмнө
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docs/api/loaders/OBJMTLLoader.html

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-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<meta charset="utf-8" />
-		<base href="../../" />
-		<script src="list.js"></script>
-		<script src="page.js"></script>
-		<link type="text/css" rel="stylesheet" href="page.css" />
-	</head>
-	<body>
-
-		<h1>[name]</h1>
-
-		<div class="desc">A loader for loading a <em>.obj</em> and its <em>.mtl</em> together.</div>
-
-
-		<h2>Constructor</h2>
-
-		<h3>[name]( [page:LoadingManager manager] )</h3>
-		<div>
-		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
-		</div>
-		<div>
-		Creates a new [name].
-		</div>
-
-		<h2>Properties</h2>
-
-
-		<h2>Methods</h2>
-
-		<h3>[method:null load]( [page:String objUrl], [page:String mtlUrl], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
-		<div>
-		[page:String objUrl] — required. URL to the <em>.obj</em> resource<br />
-		[page:String mtlUrl] — required. URL to the <em>.mtl</em> resource<br />
-		[page:Function onLoad] — Will be called when both resources load complete. The argument will be the loaded [page:Object3D].<br />
-		[page:Function onProgress] — Will be called while both load progress. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
-		[page:Function onError] — Will be called when load errors.<br />
-		</div>
-		<div>
-		Begin loading from urls and call onLoad with the parsed response content.
-		</div>
-
-		<h3>[method:Object3D parse]( [page:String text], [page:Function mtllibCallback] )</h3>
-		<div>
-		[page:String text] — required. The textual <em>obj</em> structure to parse.<br/>
-		[page:Function mtllibCallback] — optional. Callback to handle <em>mtllib</em> declaration.<br/>
-		</div>
-		<div>
-		Parse an <em>obj</em> text structure and return an [page:Object3D].<br />
-		Found objects are converted to a [page:Mesh] and materials are converted to [page:MeshLambertMaterial].
-		</div>
-
-		<h2>Example</h2>
-
-		<code>
-		// instantiate a loader
-		var loader = new THREE.OBJMTLLoader();
-
-		// load an obj / mtl resource pair
-		loader.load(
-			// OBJ resource URL
-			'obj/male02/male02.obj',
-			// MTL resource URL
-			'obj/male02/male02_dds.mtl',
-			// Function when both resources are loaded
-			function ( object ) {
-				scene.add( object );
-			},
-			// Function called when downloads progress
-			function ( xhr ) {
-				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
-			},
-			// Function called when downloads error
-			function ( xhr ) {
-				console.log( 'An error happened' );
-			}
-		);
-		</code>
-
-		[example:webgl_loader_obj_mtl]
-
-
-		<h2>Source</h2>
-
-		[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJMTLLoader.js examples/js/loaders/OBJMTLLoader.js]
-	</body>
-</html>

+ 0 - 1
docs/list.js

@@ -57,7 +57,6 @@ var list = {
 			[ "MaterialLoader", "api/loaders/MaterialLoader" ],
 			[ "MTLLoader", "api/loaders/MTLLoader" ],
 			[ "OBJLoader", "api/loaders/OBJLoader" ],
-			[ "OBJMTLLoader", "api/loaders/OBJMTLLoader" ],
 			[ "ObjectLoader", "api/loaders/ObjectLoader" ],
 			[ "PDBLoader", "api/loaders/PDBLoader" ],
 			[ "SVGLoader", "api/loaders/SVGLoader" ],