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@@ -52,10 +52,9 @@ void main() {
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vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;
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vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;
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#include <envmap_fragment>
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#include <envmap_fragment>
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- #include <linear_to_gamma_fragment>
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#include <fog_fragment>
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#include <fog_fragment>
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- gl_FragColor = vec4( outgoingLight, diffuseColor.a );
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+ gl_FragColor = linearToOutputTexel( vec4( outgoingLight, diffuseColor.a ) );
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}
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}
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