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+#!BPY
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+
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+# Based on Anthony D'Agostino (Scorpius)'s Raw Exported provided with Blender
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+# and on Mr.doob's and Kikko's Blender 2.5a2 exporter
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+# 'http://mrdoob.com', 'http://github.com/kikko'
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+"""
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+Name: 'three.js (.js)...'
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+Blender: 245
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+Group: 'Export'
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+Tooltip: 'Export selected mesh to three.js (.js)'
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+"""
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+
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+__author__ = "George Profenza"
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+__url__ = ("disturb", "disturbmedia.com/blog",
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+"My blog, http://tomaterial.blogspot.com")
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+__version__ = "First File Exporter"
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+
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+__bpydoc__ = """\
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+Export meshes to mr.doob's three.js 3D Engine.
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+Currently supports UVs. If the model doesn't display correctly
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+you might need to reverse some normals/do some cleanup.
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+
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+More details on the engine here:
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+https://github.com/mrdoob/three.js
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+
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+Have fun!
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+
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+Usage:<br>
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+ Select a mesh to be exported and go to "File->Export->three.js" .
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+"""
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+# $Id: raw_export.py 14597 2008-04-28 16:09:17Z campbellbarton $
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+#
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+# +---------------------------------------------------------+
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+# | Copyright (c) 2002 Anthony D'Agostino |
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+# | http://www.redrival.com/scorpius |
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+# | [email protected] |
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+# | April 28, 2002 |
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+# | Read and write RAW Triangle File Format (*.raw) |
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+# +---------------------------------------------------------+
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+
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+# ***** BEGIN GPL LICENSE BLOCK *****
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+#
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+# This program is free software; you can redistribute it and/or
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+# modify it under the terms of the GNU General Public License
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+# as published by the Free Software Foundation; either version 2
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+# of the License, or (at your option) any later version.
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+#
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+# This program is distributed in the hope that it will be useful,
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+# but WITHOUT ANY WARRANTY; without even the implied warranty of
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+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+# GNU General Public License for more details.
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+#
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+# You should have received a copy of the GNU General Public License
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+# along with this program; if not, write to the Free Software Foundation,
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+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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+#
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+# ***** END GPL LICENCE BLOCK *****
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+
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+import Blender
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+import BPyMesh
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+import re
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+
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+clean = lambda varStr: re.sub('\W|^(?=\d)','_', varStr)
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+
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+def write(filename):
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+ start = Blender.sys.time()
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+ if not filename.lower().endswith('.js'):
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+ filename += '.js'
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+
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+ scn= Blender.Scene.GetCurrent()
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+ ob= scn.objects.active
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+ if not ob:
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+ Blender.Draw.PupMenu('Error%t|Select 1 active object')
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+ return
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+
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+ file = open(filename, 'wb')
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+
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+ mesh = BPyMesh.getMeshFromObject(ob, None, True, False, scn)
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+ if not mesh:
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+ Blender.Draw.PupMenu('Error%t|Could not get mesh data from active object')
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+ return
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+
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+ mesh.transform(ob.matrixWorld)
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+
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+ #classname = clean(ob.name)
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+ classname = filename.split('/')[-1].replace('.js','')
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+
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+ file = open(filename, "wb")
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+
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+ file.write('var %s = function () {\n\n' % classname)
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+ file.write('\tvar scope = this;\n\n')
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+ file.write('\tTHREE.Geometry.call(this);\n\n')
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+
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+ for v in mesh.verts:
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+ file.write('\tv( %.6f, %.6f, %.6f );\n' % (v.co.x, v.co.z, -v.co.y)) # co
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+
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+ file.write('\n')
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+
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+ for f in mesh.faces:
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+ if len(f.verts) == 3:
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+ file.write('\tf3( %d, %d, %d, %.6f, %.6f, %.6f );\n' % (f.verts[0].index, f.verts[1].index, f.verts[2].index, f.verts[0].no.x, f.verts[0].no.z, -f.verts[0].no.y))
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+ else:
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+ file.write('\tf4( %d, %d, %d, %d, %.6f, %.6f, %.6f );\n' % (f.verts[0].index, f.verts[1].index, f.verts[2].index, f.verts[3].index, f.verts[0].no.x, f.verts[0].no.z, -f.verts[0].no.y))
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+ face_index_pairs = [ (face, index) for index, face in enumerate(mesh.faces)]
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+
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+ file.write('\n')
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+ '''
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+ for f in me.faces:
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+ if me.faceUV:
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+ if len(f.verts) == 3:
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+ file.write('\tuv( %.6f, %.6f, %.6f, %.6f, %.6f, %.6f );\n' % (f.uv[0][0], 1.0-f.uv[0][1], f.uv[1][0], 1.0-f.uv[1][1], f.uv[2][0], 1.0-f.uv[2][1])
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+ '''
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+ for f in mesh.faces:
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+ if mesh.faceUV:
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+ if len(f.verts) == 3:
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+ file.write('\tuv( %.6f, %.6f, %.6f, %.6f, %.6f, %.6f );\n' % (f.uv[0].x, 1.0 - f.uv[0].y, f.uv[1].x, 1.0 - f.uv[1].y, f.uv[2].x, 1.0 - f.uv[2].y))
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+ else:
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+ file.write('\tuv( %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f);\n' % (f.uv[0].x, 1.0 - f.uv[0].y, f.uv[1].x, 1.0 - f.uv[1].y, f.uv[2].x, 1.0 - f.uv[2].y, f.uv[3].x, 1.0 - f.uv[3].y))
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+
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+ file.write('\n')
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+ file.write('\tfunction v( x, y, z ) {\n\n')
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+ file.write('\t\tscope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );\n\n')
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+ file.write('\t}\n\n')
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+ file.write('\tfunction f3( a, b, c, nx, ny, nz ) {\n\n')
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+ file.write('\t\tscope.faces.push( new THREE.Face3( a, b, c, nx && ny && nz ? new THREE.Vector3( nx, ny, nz ) : null ) );\n\n')
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+ file.write('\t}\n\n')
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+ file.write('\tfunction f4( a, b, c, d, nx, ny, nz ) {\n\n')
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+ file.write('\t\tscope.faces.push( new THREE.Face4( a, b, c, d, nx && ny && nz ? new THREE.Vector3( nx, ny, nz ) : null ) );\n\n')
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+ file.write('\t}\n\n')
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+ file.write('\tfunction uv( u1, v1, u2, v2, u3, v3, u4, v4 ) {\n\n')
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+ file.write('\t\tvar uv = [];\n')
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+ file.write('\t\tuv.push( new THREE.UV( u1, v1 ) );\n')
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+ file.write('\t\tuv.push( new THREE.UV( u2, v2 ) );\n')
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+ file.write('\t\tuv.push( new THREE.UV( u3, v3 ) );\n')
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+ file.write('\t\tif ( u4 && v4 ) uv.push( new THREE.UV( u4, v4 ) );\n')
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+ file.write('\t\tscope.uvs.push( uv );\n')
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+ file.write('\t}\n\n')
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+ file.write('}\n\n')
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+ file.write('%s.prototype = new THREE.Geometry();\n' % classname)
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+ file.write('%s.prototype.constructor = %s;' % (classname, classname))
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+ file.close()
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+
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+end = Blender.sys.time()
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+
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+def main():
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+ Blender.Window.FileSelector(write, 'three.js Export', Blender.sys.makename(ext='.js'))
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+
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+
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+if __name__=='__main__':
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+ main()
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