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Update Lensflare.js to properly dispose textures

Update Lensflare.js so to be able to properly dispose the textures otherwise we have memory issues...

In order to properly dispose the textures added into the Lensflare ( new THREE.Lensflare()  ) by the ( new THREE.LensflareElement() ) we must place them into the object. So then we can do for example:

for( var i = scene.children.length - 1; i >= 0; i-- ) {
  for( var j = 0, n = scene.children[i].elements.length; j <n; j++ ){
    scene.children[i].elements[m].texture.dispose();
  }
}
John Barounis 7 년 전
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1개의 변경된 파일4개의 추가작업 그리고 4개의 파일을 삭제
  1. 4 4
      examples/js/objects/Lensflare.js

+ 4 - 4
examples/js/objects/Lensflare.js

@@ -127,7 +127,7 @@ THREE.Lensflare = function () {
 
 	//
 
-	var elements = [];
+	this.elements = [];
 
 	var shader = THREE.LensflareElement.Shader;
 
@@ -150,7 +150,7 @@ THREE.Lensflare = function () {
 
 	this.addElement = function ( element ) {
 
-		elements.push( element );
+		this.elements.push( element );
 
 	};
 
@@ -220,9 +220,9 @@ THREE.Lensflare = function () {
 			var vecX = - positionScreen.x * 2;
 			var vecY = - positionScreen.y * 2;
 
-			for ( var i = 0, l = elements.length; i < l; i ++ ) {
+			for ( var i = 0, l = this.elements.length; i < l; i ++ ) {
 
-				var element = elements[ i ];
+				var element = this.elements[ i ];
 
 				var uniforms = material2.uniforms;