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@@ -27,11 +27,11 @@ THREE.CircleGeometry = function ( radius, segments, thetaStart, thetaLength ) {
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vertex.y = radius * Math.sin( segment );
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this.vertices.push( vertex );
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- uvs.push( new THREE.Vector2( ( vertex.x / radius + 1 ) / 2, - ( vertex.y / radius + 1 ) / 2 + 1 ) );
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+ uvs.push( new THREE.Vector2( ( vertex.x / radius + 1 ) / 2, ( vertex.y / radius + 1 ) / 2 ) );
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}
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- var n = new THREE.Vector3( 0, 0, -1 );
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+ var n = new THREE.Vector3( 0, 0, 1 );
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for ( i = 1; i <= segments; i ++ ) {
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