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+<!DOCTYPE HTML>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - deferred rendering [morphs]</title>
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+ <meta charset="utf-8" />
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ background-color: #000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ top: 20px; width: 100%;
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+ color: #ffffff;
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+ padding: 5px;
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+ font-family: Monospace;
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+ font-size: 13px;
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+ text-align: center;
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+ }
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+
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+ a {
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+ color: #ff0080;
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+ text-decoration: none;
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+ }
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+
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+ a:hover {
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+ color: #0080ff;
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+ }
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+
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+ #stats { position: absolute; top:10px; left: 5px }
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+ #stats #fps { background: transparent !important }
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+ #stats #fps #fpsText { color: #aaa !important }
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+ #stats #fps #fpsGraph { display: none }
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank">three.js</a> - webgl deferred rendering with morph animation -
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+ character from <a href="http://www.sintel.org/">Sintel</a>
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+ </div>
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+ <div id="container"></div>
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+
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+
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+ <script src="js/libs/stats.min.js"></script>
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+
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+ <script src="../build/three.min.js"></script>
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+
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+ <script src="js/Detector.js"></script>
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+
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+ <script src="js/ShaderDeferred.js"></script>
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+
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+ <script src="js/shaders/CopyShader.js"></script>
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+ <script src="js/shaders/FXAAShader.js"></script>
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+ <script src="js/shaders/ColorCorrectionShader.js"></script>
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+
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+ <script src="js/postprocessing/EffectComposer.js"></script>
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+ <script src="js/postprocessing/RenderPass.js"></script>
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+ <script src="js/postprocessing/ShaderPass.js"></script>
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+ <script src="js/postprocessing/MaskPass.js"></script>
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+
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+ <script src="js/controls/TrackballControls.js"></script>
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+
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var SCALE = 0.75;
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+ var MARGIN = 100;
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+
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+ var WIDTH = window.innerWidth;
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+ var HEIGHT = window.innerHeight - 2 * MARGIN;
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+
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+ var NEAR = 1.0, FAR = 350.0;
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+ var VIEW_ANGLE = 45;
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+ var ASPECT = WIDTH / HEIGHT;
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+
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+ var mouseX = 0;
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+ var mouseY = 0;
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+
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+ var targetX = 0, targetY = 0;
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+ var angle = 0;
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+ var target = new THREE.Vector3( 0, 0, 0 );
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+
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+ // core
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+
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+ var renderer, camera, controls, stats, clock;
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+
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+ // scenes and scene nodes
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+
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+ var lightScene, lightNode, scene, sceneNode, emitterScene, emitterNode, quadScene, quadNode;
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+
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+ // rendertargets
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+
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+ var rtColor, rtNormals, rtDepth, rtLightBuffer, rtEmitter, rtFinal;
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+
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+ // composer
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+
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+ var compColor, compNormals, compDepth, compLightBuffer, compFinal, compEmitter, compositePass;
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+ var effectFXAA;
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+
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+ // materials
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+
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+ var normalShader, bumpShader, clipDepthShader, lightShader, unlitShader, compositeShader;
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+ var matNormal, matClipDepth, matBasic, matUnlit;
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+
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+ // lights
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+
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+ var numLights = 50;
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+ var lights = new Array();
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+
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+ // morphs
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+
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+ var morphs = [];
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+
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+ // -----------------------------
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+
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+ function bootstrap() {
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+
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+ renderer = new THREE.WebGLRenderer( { alpha: false } );
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+ renderer.setSize( WIDTH, HEIGHT );
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+ renderer.setClearColorHex( 0x000000, 1 );
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+
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+ renderer.domElement.style.position = "absolute";
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+ renderer.domElement.style.top = MARGIN + "px";
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+ renderer.domElement.style.left = "0px";
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+
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+ var container = document.getElementById( 'container' );
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+ container.appendChild( renderer.domElement );
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+
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+ // scene camera
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+
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+ camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR );
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+ camera.position.z = 150;
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+
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+ controls = new THREE.TrackballControls( camera, renderer.domElement );
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+
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+ // scene for walt's head model
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+
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+ scene = new THREE.Scene();
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+ sceneNode = new THREE.Object3D();
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+ scene.add( sceneNode );
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+ scene.add( camera );
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+
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+ // scene for light proxy geometry
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+
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+ lightScene = new THREE.Scene();
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+ lightNode = new THREE.Object3D();
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+ lightScene.add( lightNode );
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+
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+ // scene for the coloured emitter spheres
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+
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+ emitterScene = new THREE.Scene();
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+ emitterNode = new THREE.Object3D();
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+ emitterScene.add( emitterNode );
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+
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+ // full screen quad for compositing
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+
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+ quadScene = new THREE.Scene();
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+ quadNode = new THREE.Object3D();
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+ quadScene.add( quadNode );
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+ quadNode.add( new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ) ) );
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+
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+ // stats
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '8px';
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+ stats.domElement.style.zIndex = 100;
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+ container.appendChild( stats.domElement );
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+
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+ // clock
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+
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+ clock = new THREE.Clock();
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+
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+ }
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+
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+ // -----------------------------
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+
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+ function createRenderTargets() {
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+
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+ var rtParamsFloat = { minFilter: THREE.NearestFilter, magFilter: THREE.LinearFilter, stencilBuffer: false,
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+ format: THREE.RGBAFormat, type: THREE.FloatType };
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+
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+ var rtParamsUByte = { minFilter: THREE.NearestFilter, magFilter: THREE.LinearFilter, stencilBuffer: false,
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+ format: THREE.RGBFormat, type: THREE.UnsignedByteType };
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+
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+ // ----------------------------------------------------------
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+ // g-buffer
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+ // ----------------------------------------------------------
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+
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+ rtNormals = new THREE.WebGLRenderTarget( SCALE * WIDTH, SCALE * HEIGHT, rtParamsFloat );
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+ rtDepth = new THREE.WebGLRenderTarget( SCALE * WIDTH, SCALE * HEIGHT, rtParamsFloat );
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+ rtColor = new THREE.WebGLRenderTarget( SCALE * WIDTH, SCALE * HEIGHT, rtParamsUByte );
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+ rtFinal = new THREE.WebGLRenderTarget( SCALE * WIDTH, SCALE * HEIGHT, rtParamsUByte );
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+
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+ rtNormals.generateMipmaps = false;
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+ rtDepth.generateMipmaps = false;
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+ rtColor.generateMipmaps = false;
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+ rtFinal.generateMipmaps = false;
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+
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+ var passNormals = new THREE.RenderPass( scene, camera );
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+ compNormals = new THREE.EffectComposer( renderer, rtNormals );
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+ compNormals.addPass( passNormals );
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+
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+ var passDepth = new THREE.RenderPass( scene, camera );
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+ compDepth = new THREE.EffectComposer( renderer, rtDepth );
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+ compDepth.addPass( passDepth );
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+
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+ var passColor = new THREE.RenderPass( scene, camera );
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+ compColor = new THREE.EffectComposer( renderer, rtColor );
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+ compColor.addPass( passColor );
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+
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+ // ----------------------------------------------------------
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+ // light emitter spheres
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+ // ----------------------------------------------------------
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+
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+ var emitterPass = new THREE.RenderPass( emitterScene, camera );
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+ rtEmitter = new THREE.WebGLRenderTarget( SCALE * WIDTH, SCALE * HEIGHT, rtParamsUByte );
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+ rtEmitter.generateMipmaps = false;
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+
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+ compEmitter = new THREE.EffectComposer( renderer, rtEmitter );
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+ compEmitter.addPass( emitterPass );
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+
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+ // ----------------------------------------------------------
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+ // lighting pass
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+ // ----------------------------------------------------------
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+
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+ rtLightBuffer = new THREE.WebGLRenderTarget( SCALE * WIDTH, SCALE * HEIGHT, rtParamsFloat );
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+ rtLightBuffer.generateMipmaps = false;
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+
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+ var passLight = new THREE.RenderPass( lightScene, camera );
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+ compLightBuffer = new THREE.EffectComposer( renderer, rtLightBuffer );
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+ compLightBuffer.addPass( passLight );
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+
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+ lightShader.uniforms[ 'samplerColor' ].value = compColor.renderTarget2;
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+ lightShader.uniforms[ 'samplerNormals' ].value = compNormals.renderTarget2;
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+ lightShader.uniforms[ 'samplerDepth' ].value = compDepth.renderTarget2;
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+ lightShader.uniforms[ 'samplerLightBuffer' ].value = rtLightBuffer;
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+
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+ var geomEmitter = new THREE.SphereGeometry( 0.7, 7, 7 );
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+
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+ for ( var x = 0; x < numLights; x ++ ) {
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+
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+ var light = lights[ x ];
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+
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+ // setup material
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+
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+ var matLight = new THREE.ShaderMaterial({
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+
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+ uniforms: THREE.UniformsUtils.clone( lightShader.uniforms ),
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+ vertexShader: lightShader.vertexShader,
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+ fragmentShader: lightShader.fragmentShader
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+
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+ });
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+
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+ matLight.blending = THREE.AdditiveBlending;
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+ matLight.transparent = true;
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+ matLight.depthWrite = false;
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+ matLight.uniforms[ "lightPos" ].value = light.position;
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+ matLight.uniforms[ "lightRadius" ].value = light.distance;
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+ matLight.uniforms[ "lightIntensity" ].value = light.intensity;
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+ matLight.uniforms[ "lightColor" ].value = light.color;
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+
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+ // setup proxy geometry for this light
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+
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+ var geomLight = new THREE.SphereGeometry( light.distance, 16, 8 );
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+ var meshLight = new THREE.Mesh( geomLight, matLight );
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+ lightNode.add( meshLight );
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+
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+ // create emitter sphere
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+
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+ var matEmitter = new THREE.ShaderMaterial({
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+
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+ uniforms: THREE.UniformsUtils.clone( unlitShader.uniforms ),
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+ vertexShader: unlitShader.vertexShader,
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+ fragmentShader: unlitShader.fragmentShader
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+
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+ });
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+
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+ var meshEmitter = new THREE.Mesh( geomEmitter, matEmitter );
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+ meshEmitter.position = light.position;
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+ emitterNode.add( meshEmitter );
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+
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+ // add emitter to light node
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+
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+ meshLight.emitter = meshEmitter;
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+
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+ }
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+
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+ // ----------------------------------------------------------
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+ // composite
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+ // ----------------------------------------------------------
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+
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+ compositeShader.uniforms[ 'samplerLightBuffer' ].value = compLightBuffer.renderTarget2;
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+ compositeShader.uniforms[ 'samplerEmitter' ].value = compEmitter.renderTarget2;
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+
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+ compositePass = new THREE.ShaderPass( compositeShader );
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+ compositePass.needsSwap = true;
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+
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+ effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
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+ effectFXAA.uniforms[ 'resolution' ].value.set( 1 / ( SCALE * WIDTH ), 1 / ( SCALE * HEIGHT ) );
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+
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+ var effectColor = new THREE.ShaderPass( THREE.ColorCorrectionShader );
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+ effectColor.renderToScreen = true;
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+ effectColor.uniforms[ 'powRGB' ].value.set( 1, 1, 1 );
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+ effectColor.uniforms[ 'mulRGB' ].value.set( 2, 2, 2 );
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+
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+ compFinal = new THREE.EffectComposer( renderer, rtFinal );
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+ compFinal.addPass( compositePass );
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+ compFinal.addPass( effectFXAA );
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+ compFinal.addPass( effectColor );
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+
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+ }
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+
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+ // -----------------------------
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+
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+ function initScene( object, y, scale ) {
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+
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+ var shader = THREE.ShaderLib[ "basic" ];
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+
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+ object.traverse( function( node ) {
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+
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+ if ( node.material ) {
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+
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+ // color material
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+
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+ var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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+ var defines = { "USE_MAP": !!node.material.map, "GAMMA_INPUT": true };
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+
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+ var material = new THREE.ShaderMaterial( {
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+
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+ fragmentShader: shader.fragmentShader,
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+ vertexShader: shader.vertexShader,
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+ uniforms: uniforms,
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+ defines: defines,
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+ shading: node.material.shading
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+
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+ } );
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+
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+ uniforms.diffuse.value.copy( node.material.color );
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+ uniforms.map.value = node.material.map;
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+
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+ material.vertexColors = node.material.vertexColors;
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+ material.morphTargets = node.material.morphTargets;
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+ material.morphNormals = node.material.morphNormals;
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+
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+ if ( node.material.bumpMap ) {
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+
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+ var offset = node.material.bumpMap.offset;
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+ var repeat = node.material.bumpMap.repeat;
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+
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+ uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
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+
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+ }
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|
|
+
|
|
|
|
+ if ( node.material.transparent ) {
|
|
|
|
+
|
|
|
|
+ material.alphaTest = 0.1;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( node.material.name === "eyetrans" ) {
|
|
|
|
+
|
|
|
|
+ material.visible = false;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ node.properties.colorMaterial = material;
|
|
|
|
+
|
|
|
|
+ // normal material
|
|
|
|
+
|
|
|
|
+ if ( node.material.bumpMap ) {
|
|
|
|
+
|
|
|
|
+ var uniforms = THREE.UniformsUtils.clone( bumpShader.uniforms );
|
|
|
|
+
|
|
|
|
+ var normalMaterial = new THREE.ShaderMaterial( {
|
|
|
|
+
|
|
|
|
+ uniforms: uniforms,
|
|
|
|
+ vertexShader: bumpShader.vertexShader,
|
|
|
|
+ fragmentShader: bumpShader.fragmentShader
|
|
|
|
+
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ uniforms.bumpMap.value = node.material.bumpMap;
|
|
|
|
+ uniforms.bumpScale.value = node.material.bumpScale;
|
|
|
|
+
|
|
|
|
+ var offset = node.material.bumpMap.offset;
|
|
|
|
+ var repeat = node.material.bumpMap.repeat;
|
|
|
|
+
|
|
|
|
+ uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
|
|
|
|
+
|
|
|
|
+ node.properties.normalMaterial = normalMaterial;
|
|
|
|
+
|
|
|
|
+ } else if ( node.material.morphTargets ) {
|
|
|
|
+
|
|
|
|
+ var normalMaterial = new THREE.ShaderMaterial( {
|
|
|
|
+
|
|
|
|
+ uniforms: THREE.UniformsUtils.clone( normalShader.uniforms ),
|
|
|
|
+ vertexShader: normalShader.vertexShader,
|
|
|
|
+ fragmentShader: normalShader.fragmentShader,
|
|
|
|
+ shading: node.material.shading
|
|
|
|
+
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ normalMaterial.morphTargets = node.material.morphTargets;
|
|
|
|
+ normalMaterial.morphNormals = node.material.morphNormals;
|
|
|
|
+ node.properties.normalMaterial = normalMaterial;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ node.properties.normalMaterial = matNormal;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // depth material
|
|
|
|
+
|
|
|
|
+ if ( node.material.morphTargets ) {
|
|
|
|
+
|
|
|
|
+ var depthMaterial = new THREE.ShaderMaterial({
|
|
|
|
+
|
|
|
|
+ uniforms: THREE.UniformsUtils.clone( clipDepthShader.uniforms ),
|
|
|
|
+ vertexShader: clipDepthShader.vertexShader,
|
|
|
|
+ fragmentShader: clipDepthShader.fragmentShader
|
|
|
|
+
|
|
|
|
+ });
|
|
|
|
+
|
|
|
|
+ depthMaterial.morphTargets = node.material.morphTargets;
|
|
|
|
+
|
|
|
|
+ node.properties.depthMaterial = depthMaterial;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ node.properties.depthMaterial = matClipDepth;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ object.position.y = y;
|
|
|
|
+ object.scale.set( scale, scale, scale );
|
|
|
|
+ sceneNode.add( object );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // -----------------------------
|
|
|
|
+
|
|
|
|
+ function initMaterials() {
|
|
|
|
+
|
|
|
|
+ // -----------------------
|
|
|
|
+ // shader definitions
|
|
|
|
+ // -----------------------
|
|
|
|
+
|
|
|
|
+ normalShader = THREE.ShaderDeferred[ "normals" ];
|
|
|
|
+ bumpShader = THREE.ShaderDeferred[ "bump" ];
|
|
|
|
+ clipDepthShader = THREE.ShaderDeferred[ "clipDepth" ];
|
|
|
|
+ unlitShader = THREE.ShaderDeferred[ "unlit" ];
|
|
|
|
+ lightShader = THREE.ShaderDeferred[ "light" ];
|
|
|
|
+ compositeShader = THREE.ShaderDeferred[ "composite" ];
|
|
|
|
+
|
|
|
|
+ unlitShader.uniforms[ "viewWidth" ].value = SCALE * WIDTH;
|
|
|
|
+ unlitShader.uniforms[ "viewHeight" ].value = SCALE * HEIGHT;
|
|
|
|
+
|
|
|
|
+ lightShader.uniforms[ "viewWidth" ].value = SCALE * WIDTH;
|
|
|
|
+ lightShader.uniforms[ "viewHeight" ].value = SCALE * HEIGHT;
|
|
|
|
+
|
|
|
|
+ // -----------------------
|
|
|
|
+ // default materials
|
|
|
|
+ // -----------------------
|
|
|
|
+
|
|
|
|
+ matNormal = new THREE.ShaderMaterial( {
|
|
|
|
+
|
|
|
|
+ uniforms: THREE.UniformsUtils.clone( normalShader.uniforms ),
|
|
|
|
+ vertexShader: normalShader.vertexShader,
|
|
|
|
+ fragmentShader: normalShader.fragmentShader
|
|
|
|
+
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ matClipDepth = new THREE.ShaderMaterial({
|
|
|
|
+
|
|
|
|
+ uniforms: THREE.UniformsUtils.clone( clipDepthShader.uniforms ),
|
|
|
|
+ vertexShader: clipDepthShader.vertexShader,
|
|
|
|
+ fragmentShader: clipDepthShader.fragmentShader
|
|
|
|
+
|
|
|
|
+ });
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // -----------------------------
|
|
|
|
+
|
|
|
|
+ function initLights() {
|
|
|
|
+
|
|
|
|
+ var distance = 40;
|
|
|
|
+
|
|
|
|
+ // front light
|
|
|
|
+
|
|
|
|
+ var light = new THREE.PointLight();
|
|
|
|
+
|
|
|
|
+ light.color = new THREE.Vector3( 1, 1, 1 );
|
|
|
|
+ light.intensity = 1.5;
|
|
|
|
+ light.distance = 1.5 * distance;
|
|
|
|
+
|
|
|
|
+ lights.push( light );
|
|
|
|
+
|
|
|
|
+ // random lights
|
|
|
|
+
|
|
|
|
+ for ( var i = 1; i < numLights; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var light = new THREE.PointLight();
|
|
|
|
+
|
|
|
|
+ light.color = new THREE.Vector3( Math.random(), Math.random(), Math.random() ).normalize();
|
|
|
|
+
|
|
|
|
+ // gamma to linear
|
|
|
|
+
|
|
|
|
+ light.color.x *= light.color.x;
|
|
|
|
+ light.color.y *= light.color.y;
|
|
|
|
+ light.color.z *= light.color.z;
|
|
|
|
+
|
|
|
|
+ light.intensity = 2.0;
|
|
|
|
+ light.distance = distance;
|
|
|
|
+
|
|
|
|
+ lights.push( light );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // -----------------------------
|
|
|
|
+
|
|
|
|
+ function onDocumentMouseMove( event ) {
|
|
|
|
+
|
|
|
|
+ mouseX = ( event.clientX - windowHalfX ) * 1;
|
|
|
|
+ mouseY = ( event.clientY - windowHalfY ) * 1;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // -----------------------------
|
|
|
|
+
|
|
|
|
+ function animate() {
|
|
|
|
+
|
|
|
|
+ var delta = clock.getDelta();
|
|
|
|
+
|
|
|
|
+ requestAnimationFrame( animate );
|
|
|
|
+
|
|
|
|
+ //controls.update( delta );
|
|
|
|
+
|
|
|
|
+ targetX = mouseX * .001;
|
|
|
|
+ targetY = mouseY * .001;
|
|
|
|
+
|
|
|
|
+ angle += 0.05 * ( targetX - angle );
|
|
|
|
+
|
|
|
|
+ camera.position.x = -Math.sin( angle ) * 150;
|
|
|
|
+ camera.position.z = Math.cos( angle ) * 150;
|
|
|
|
+
|
|
|
|
+ camera.lookAt( target );
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < morphs.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ morph = morphs[ i ];
|
|
|
|
+ morph.updateAnimation( 1000 * delta );
|
|
|
|
+
|
|
|
|
+ morph.position.x += morph.properties.delta * delta;
|
|
|
|
+ if ( morph.position.x < -50 ) morph.position.x = 200;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ stats.update();
|
|
|
|
+ render();
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // -----------------------------
|
|
|
|
+
|
|
|
|
+ function render() {
|
|
|
|
+
|
|
|
|
+ // -----------------------------
|
|
|
|
+ // g-buffer color
|
|
|
|
+ // -----------------------------
|
|
|
|
+
|
|
|
|
+ sceneNode.traverse( function( node ) {
|
|
|
|
+
|
|
|
|
+ if ( node.material ) {
|
|
|
|
+
|
|
|
|
+ node.material = node.properties.colorMaterial;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ compColor.render();
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ // -----------------------------
|
|
|
|
+ // g-buffer depth
|
|
|
|
+ // -----------------------------
|
|
|
|
+
|
|
|
|
+ sceneNode.traverse( function( node ) {
|
|
|
|
+
|
|
|
|
+ if ( node.material ) {
|
|
|
|
+
|
|
|
|
+ node.material = node.properties.depthMaterial;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ compDepth.render();
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ // -----------------------------
|
|
|
|
+ // g-buffer normals
|
|
|
|
+ // -----------------------------
|
|
|
|
+
|
|
|
|
+ sceneNode.traverse( function( node ) {
|
|
|
|
+
|
|
|
|
+ if ( node.material ) {
|
|
|
|
+
|
|
|
|
+ node.material = node.properties.normalMaterial;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ compNormals.render();
|
|
|
|
+
|
|
|
|
+ // -----------------------------
|
|
|
|
+ // emitter pass
|
|
|
|
+ // -----------------------------
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, il = lightNode.children.length; i < il; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var light = lightNode.children[ i ];
|
|
|
|
+ var color = light.material.uniforms[ "lightColor" ].value;
|
|
|
|
+
|
|
|
|
+ var emitter = light.emitter;
|
|
|
|
+ emitter.material.uniforms[ "samplerDepth" ].value = compDepth.renderTarget2;
|
|
|
|
+ emitter.material.uniforms[ "lightColor" ].value = color;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ compEmitter.render();
|
|
|
|
+
|
|
|
|
+ // -----------------------------
|
|
|
|
+ // light pass
|
|
|
|
+ // -----------------------------
|
|
|
|
+
|
|
|
|
+ camera.projectionMatrixInverse.getInverse( camera.projectionMatrix );
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, il = lightNode.children.length; i < il; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var uniforms = lightNode.children[ i ].material.uniforms;
|
|
|
|
+
|
|
|
|
+ uniforms[ "matProjInverse" ].value = camera.projectionMatrixInverse;
|
|
|
|
+ uniforms[ "matView" ].value = camera.matrixWorldInverse;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var time = Date.now() * 0.0005;
|
|
|
|
+
|
|
|
|
+ // update lights
|
|
|
|
+
|
|
|
|
+ var x, y, z;
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < numLights; i ++ ) {
|
|
|
|
+
|
|
|
|
+ if ( i > 0 ) {
|
|
|
|
+
|
|
|
|
+ x = Math.sin( time + i * 1.7 ) * 80;
|
|
|
|
+ y = Math.cos( time + i * 1.5 ) * 40;
|
|
|
|
+ z = Math.cos( time + i * 1.3 ) * 30;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ x = Math.sin( time * 3 ) * 20;
|
|
|
|
+ y = 15;
|
|
|
|
+ z = Math.cos( time * 3 ) * 25 + 10;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var light = lightNode.children[ i ];
|
|
|
|
+ var lightPosition = light.material.uniforms[ "lightPos" ].value;
|
|
|
|
+
|
|
|
|
+ lightPosition.x = x;
|
|
|
|
+ lightPosition.y = y;
|
|
|
|
+ lightPosition.z = z;
|
|
|
|
+
|
|
|
|
+ light.emitter.position = lightPosition;
|
|
|
|
+ light.position = lightPosition;
|
|
|
|
+ light.frustumCulled = false;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ compLightBuffer.render();
|
|
|
|
+
|
|
|
|
+ // -----------------------------
|
|
|
|
+ // composite pass
|
|
|
|
+ // -----------------------------
|
|
|
|
+
|
|
|
|
+ compFinal.render( 0.1 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function generateBox() {
|
|
|
|
+
|
|
|
|
+ var object = new THREE.Object3D();
|
|
|
|
+
|
|
|
|
+ var mapHeight2 = THREE.ImageUtils.loadTexture( "obj/lightmap/rocks.jpg" );
|
|
|
|
+ mapHeight2.repeat.set( 3, 1.5 );
|
|
|
|
+ mapHeight2.wrapS = mapHeight2.wrapT = THREE.RepeatWrapping;
|
|
|
|
+ mapHeight2.anisotropy = 4;
|
|
|
|
+ mapHeight2.format = THREE.RGBFormat;
|
|
|
|
+
|
|
|
|
+ var mapHeight3 = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
|
|
|
|
+ mapHeight3.repeat.set( 16, 8 );
|
|
|
|
+ mapHeight3.wrapS = mapHeight3.wrapT = THREE.RepeatWrapping;
|
|
|
|
+ mapHeight3.anisotropy = 4;
|
|
|
|
+ mapHeight3.format = THREE.RGBFormat;
|
|
|
|
+
|
|
|
|
+ var geoPlane = new THREE.PlaneGeometry( 40, 20 );
|
|
|
|
+ var matPlane = new THREE.MeshPhongMaterial( { color: 0x000000, bumpMap: mapHeight2, bumpScale: 0.5 } );
|
|
|
|
+ var matPlane2 = new THREE.MeshPhongMaterial( { color: 0x000000, bumpMap: mapHeight3, bumpScale: 0.5 } );
|
|
|
|
+ var matPlane3 = new THREE.MeshPhongMaterial( { color: 0x000000, bumpMap: mapHeight3, bumpScale: 1 } );
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ // bottom
|
|
|
|
+
|
|
|
|
+ var mesh = new THREE.Mesh( geoPlane, matPlane2 );
|
|
|
|
+ mesh.position.z = -2;
|
|
|
|
+ mesh.position.y = -6;
|
|
|
|
+ mesh.rotation.x = -Math.PI/2;
|
|
|
|
+ object.add( mesh );
|
|
|
|
+
|
|
|
|
+ // top
|
|
|
|
+
|
|
|
|
+ var mesh = new THREE.Mesh( geoPlane, matPlane3 );
|
|
|
|
+ mesh.position.z = -2;
|
|
|
|
+ mesh.position.y = 7;
|
|
|
|
+ mesh.rotation.x = Math.PI/2;
|
|
|
|
+ object.add( mesh );
|
|
|
|
+
|
|
|
|
+ // back
|
|
|
|
+
|
|
|
|
+ var mesh = new THREE.Mesh( geoPlane, matPlane );
|
|
|
|
+ mesh.position.z = -4;
|
|
|
|
+ mesh.position.y = 0;
|
|
|
|
+ object.add( mesh );
|
|
|
|
+
|
|
|
|
+ // right
|
|
|
|
+
|
|
|
|
+ var mesh = new THREE.Mesh( geoPlane, matPlane );
|
|
|
|
+ mesh.position.z = 0;
|
|
|
|
+ mesh.position.y = 0;
|
|
|
|
+ mesh.position.x = 13;
|
|
|
|
+ mesh.rotation.y = -Math.PI/2;
|
|
|
|
+ //object.add( mesh );
|
|
|
|
+
|
|
|
|
+ // left
|
|
|
|
+
|
|
|
|
+ var mesh = new THREE.Mesh( geoPlane, matPlane );
|
|
|
|
+ mesh.position.z = 0;
|
|
|
|
+ mesh.position.y = 0;
|
|
|
|
+ mesh.position.x = -13;
|
|
|
|
+ mesh.rotation.y = Math.PI/2;
|
|
|
|
+ //object.add( mesh );
|
|
|
|
+
|
|
|
|
+ return object;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // -----------------------------
|
|
|
|
+ // entry point
|
|
|
|
+ // -----------------------------
|
|
|
|
+
|
|
|
|
+ bootstrap();
|
|
|
|
+ initMaterials();
|
|
|
|
+ initLights();
|
|
|
|
+ createRenderTargets();
|
|
|
|
+
|
|
|
|
+ // create animated model
|
|
|
|
+
|
|
|
|
+ var loader = new THREE.JSONLoader();
|
|
|
|
+ loader.load( "models/animated/elderlyWalk.js", function( geometry ) {
|
|
|
|
+
|
|
|
|
+ geometry.computeMorphNormals();
|
|
|
|
+
|
|
|
|
+ var material = new THREE.MeshPhongMaterial( { color: 0xffffff, morphTargets: true, morphNormals: true, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
|
|
|
|
+ var meshAnim = new THREE.MorphAnimMesh( geometry, material );
|
|
|
|
+
|
|
|
|
+ meshAnim.duration = 3000;
|
|
|
|
+ meshAnim.properties.delta = -13;
|
|
|
|
+
|
|
|
|
+ var s = 1;
|
|
|
|
+ meshAnim.scale.set( s, s, s );
|
|
|
|
+ meshAnim.position.x = 180;
|
|
|
|
+ meshAnim.position.z = -10;
|
|
|
|
+ meshAnim.rotation.y = -Math.PI/2;
|
|
|
|
+
|
|
|
|
+ morphs.push( meshAnim );
|
|
|
|
+
|
|
|
|
+ initScene( meshAnim, -48, 50 );
|
|
|
|
+
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ // create box
|
|
|
|
+
|
|
|
|
+ var object = generateBox();
|
|
|
|
+ initScene( object, 0, 8 );
|
|
|
|
+
|
|
|
|
+ animate();
|
|
|
|
+
|
|
|
|
+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
|
|
|
+
|
|
|
|
+ </script>
|
|
|
|
+ </body>
|
|
|
|
+
|
|
|
|
+</html>
|