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@@ -0,0 +1,393 @@
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+import {
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+ BufferAttribute,
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+ BufferGeometry,
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+ FileLoader,
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+ Group,
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+ Loader,
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+ Mesh,
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+ MeshStandardMaterial,
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+ TextureLoader
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+} from 'three';
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+
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+import * as fflate from '../libs/fflate.module.js';
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+
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+class USDZLoader extends Loader {
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+
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+ constructor( manager ) {
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+
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+ super( manager );
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+
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+ }
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+
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+ load( url, onLoad, onProgress, onError ) {
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+
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+ const scope = this;
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+
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+ const loader = new FileLoader( scope.manager );
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+ loader.setPath( scope.path );
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+ loader.setResponseType( 'arraybuffer' );
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+ loader.setRequestHeader( scope.requestHeader );
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+ loader.setWithCredentials( scope.withCredentials );
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+ loader.load( url, function ( text ) {
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+
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+ try {
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+
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+ onLoad( scope.parse( text ) );
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+
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+ } catch ( e ) {
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+
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+ if ( onError ) {
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+
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+ onError( e );
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+
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+ } else {
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+
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+ console.error( e );
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+
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+ }
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+
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+ scope.manager.itemError( url );
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+
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+ }
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+
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+ }, onProgress, onError );
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+
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+ }
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+
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+ parse( buffer ) {
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+
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+ function createImages( zip ) {
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+
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+ const data = {};
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+ const loader = new FileLoader();
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+ loader.setResponseType( 'arraybuffer' );
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+
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+ for ( const filename in zip ) {
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+
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+ if ( filename.endsWith( 'png' ) ) {
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+
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+ const blob = new Blob( [ zip[ filename ] ], { type: { type: 'image/png' } } );
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+ data[ filename ] = URL.createObjectURL( blob );
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+
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+ }
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+
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+ }
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+
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+ return data;
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+
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+ }
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+
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+ function findUSD( zip ) {
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+
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+ for ( const filename in zip ) {
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+
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+ if ( filename.endsWith( 'usda' ) ) {
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+
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+ return zip[ filename ];
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ const zip = fflate.unzipSync( new Uint8Array( buffer ) ); // eslint-disable-line no-undef
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+
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+ // console.log( zip );
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+
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+ const images = createImages( zip );
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+ const file = findUSD( zip );
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+
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+ if ( file === undefined ) {
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+
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+ console.warn( 'THREE.USDZLoader: No usda file found.' );
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+
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+ return {};
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+
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+ }
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+
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+ // Parse file
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+
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+ const text = fflate.strFromU8( file );
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+ const lines = text.split( '\n' );
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+ const length = lines.length;
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+
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+ const data = {};
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+
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+ let current = 0;
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+ let string = null;
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+ let target = data;
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+
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+ const stack = [ data ];
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+
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+ // debugger;
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+
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+ function parseNextLine() {
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+
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+ const line = lines[ current ];
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+
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+ // console.log( line );
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+
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+ if ( line.includes( '=' ) ) {
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+
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+ const assignment = line.split( '=' );
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+
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+ const lhs = assignment[ 0 ].trim();
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+ const rhs = assignment[ 1 ].trim();
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+
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+ if ( rhs.endsWith( '{' ) ) {
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+
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+ const group = {};
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+ stack.push( group );
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+
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+ target[ lhs ] = group;
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+ target = group;
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+
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+ } else {
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+
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+ target[ lhs ] = rhs;
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+
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+ }
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+
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+ } else if ( line.endsWith( '{' ) ) {
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+
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+ const group = target[ string ] || {};
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+ stack.push( group );
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+
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+ target[ string ] = group;
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+ target = group;
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+
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+ } else if ( line.endsWith( '}' ) ) {
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+
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+ stack.pop();
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+
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+ if ( stack.length === 0 ) return;
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+
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+ target = stack[ stack.length - 1 ];
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+
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+ } else if ( line.endsWith( '(' ) ) {
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+
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+ const meta = {};
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+ stack.push( meta );
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+
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+ string = line.split( '(' )[ 0 ].trim() || string;
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+
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+ target[ string ] = meta;
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+ target = meta;
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+
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+ } else if ( line.endsWith( ')' ) ) {
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+
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+ stack.pop();
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+
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+ target = stack[ stack.length - 1 ];
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+
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+ } else {
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+
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+ string = line.trim();
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+
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+ }
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+
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+ current ++;
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+
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+ if ( current < length ) {
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+
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+ parseNextLine();
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+
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+ }
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+
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+ }
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+
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+ parseNextLine();
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+
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+ // Build scene
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+
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+ function findGeometry( data ) {
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+
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+ for ( const name in data ) {
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+
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+ const object = data[ name ];
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+
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+ if ( name.startsWith( 'def Mesh' ) ) {
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+
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+ // Move st indices to Mesh
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+
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+ if ( data[ 'int[] primvars:st:indices' ] ) {
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+
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+ object[ 'int[] primvars:st:indices' ] = data[ 'int[] primvars:st:indices' ];
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+
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+ }
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+
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+ return object;
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+
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+ }
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+
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+
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+ if ( typeof object === 'object' ) {
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+
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+ const geometry = findGeometry( object );
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+
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+ if ( geometry ) return geometry;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ function buildGeometry( data ) {
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+
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+ const geometry = new BufferGeometry();
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+
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+ const positions = JSON.parse( data[ 'point3f[] points' ].replace( /[()]*/g, '' ) );
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+ const attribute = new BufferAttribute( new Float32Array( positions ), 3 );
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+
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+ if ( data[ 'int[] faceVertexIndices' ] ) {
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+
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+ const indices = JSON.parse( data[ 'int[] faceVertexIndices' ] );
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+ geometry.setAttribute( 'position', toFlatBufferAttribute( attribute, indices ) );
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+
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+ } else {
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+
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+ geometry.setAttribute( 'position', attribute );
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+
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+ }
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+
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+
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+ if ( data[ 'texCoord2f[] primvars:st' ] ) {
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+
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+ const uvs = JSON.parse( data[ 'texCoord2f[] primvars:st' ].replace( /[()]*/g, '' ) );
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+ const attribute = new BufferAttribute( new Float32Array( uvs ), 2 );
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+
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+ if ( data[ 'int[] primvars:st:indices' ] ) {
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+
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+ const indices = JSON.parse( data[ 'int[] primvars:st:indices' ] );
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+ geometry.setAttribute( 'uv', toFlatBufferAttribute( attribute, indices ) );
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+
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+ } else {
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+
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+ geometry.setAttribute( 'uv', attribute );
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+
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+ }
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+
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+ }
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+
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+ geometry.computeVertexNormals();
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+
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+ return geometry;
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+
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+ }
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+
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+ function toFlatBufferAttribute( attribute, indices ) {
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+
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+ const array = attribute.array;
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+ const itemSize = attribute.itemSize;
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+
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+ const array2 = new array.constructor( indices.length * itemSize );
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+
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+ let index = 0, index2 = 0;
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+
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+ for ( let i = 0, l = indices.length; i < l; i ++ ) {
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+
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+ index = indices[ i ] * itemSize;
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+
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+ for ( let j = 0; j < itemSize; j ++ ) {
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+
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+ array2[ index2 ++ ] = array[ index ++ ];
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+
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+ }
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+
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+ }
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+
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+ return new BufferAttribute( array2, itemSize );
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+
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+ }
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+
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+ function findMaterial( data ) {
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+
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+ for ( const name in data ) {
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+
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+ const object = data[ name ];
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+
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+ if ( name.startsWith( 'def Material' ) ) {
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+
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+ return object;
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+
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+ }
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+
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+
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+ if ( typeof object === 'object' ) {
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+
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+ const material = findMaterial( object );
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+
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+ if ( material ) return material;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ function buildMaterial( data ) {
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+
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+ const material = new MeshStandardMaterial();
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+
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+ // console.log( data );
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+
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+ if ( data[ 'def Shader "diffuseColor_texture"' ] ) {
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+
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+ const texture = data[ 'def Shader "diffuseColor_texture"' ];
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+ const file = texture[ 'asset inputs:file' ].replace( /@*/g, '' );
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+
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+ material.map = new TextureLoader().load( images[ file ] );
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+
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+ }
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+
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+ if ( data[ 'def Shader "normal_texture"' ] ) {
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+
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+ const texture = data[ 'def Shader "normal_texture"' ];
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+ const file = texture[ 'asset inputs:file' ].replace( /@*/g, '' );
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+
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+ material.normalMap = new TextureLoader().load( images[ file ] );
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+
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+ }
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+
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+
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+ return material;
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+
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+ }
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+
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+ function buildMesh( data ) {
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+
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+ const geometry = buildGeometry( findGeometry( data ) );
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+ const material = buildMaterial( findMaterial( data ) );
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+
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+ const mesh = new Mesh( geometry, material );
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+
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+ return mesh;
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+
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+ }
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+
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+ // console.log( data );
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+
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+ const group = new Group();
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+
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+ for ( const name in data ) {
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+
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+ if ( name.startsWith( 'def Xform' ) ) {
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+
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+ const mesh = buildMesh( data[ name ] );
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+ group.add( mesh );
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+
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+ }
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+
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+ }
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+
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+ // console.log( group );
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+
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+ return group;
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+
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+ }
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+
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+}
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+
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+export { USDZLoader };
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