Forráskód Böngészése

Fix typos in fundamentals.html (#24901)

* Fix typo in en/fundamentals.html

Word `be` was repeated.

* Remove extra "a"
Nicolas Mattia 2 éve
szülő
commit
065f2c3f17
1 módosított fájl, 3 hozzáadás és 3 törlés
  1. 3 3
      manual/en/fundamentals.html

+ 3 - 3
manual/en/fundamentals.html

@@ -176,7 +176,7 @@ cube, prism, frustum.</p>
 <p><img src="../resources/frustum-3d.svg" width="500" class="threejs_center"></p>
 <p>The height of the near and far planes are determined by the field of view.
 The width of both planes is determined by the field of view and the aspect.</p>
-<p>Anything inside the defined frustum will be be drawn. Anything outside
+<p>Anything inside the defined frustum will be drawn. Anything outside
 will not.</p>
 <p>The camera defaults to looking down the -Z axis with +Y up. We'll put our cube
 at the origin so we need to move the camera back a little from the origin
@@ -209,7 +209,7 @@ be specified using standard CSS style 6 digit hex color values.</p>
 <pre class="prettyprint showlinemods notranslate lang-js" translate="no">const material = new THREE.MeshBasicMaterial({color: 0x44aa88});
 </pre>
 <p>We then create a <a href="/docs/#api/en/objects/Mesh"><code class="notranslate" translate="no">Mesh</code></a>. A <a href="/docs/#api/en/objects/Mesh"><code class="notranslate" translate="no">Mesh</code></a> in three represents the combination
-of a three things</p>
+of three things</p>
 <ol>
 <li>A <code class="notranslate" translate="no">Geometry</code> (the shape of the object)</li>
 <li>A <a href="/docs/#api/en/materials/Material"><code class="notranslate" translate="no">Material</code></a> (how to draw the object, shiny or flat, what color, what texture(s) to apply. Etc.)</li>
@@ -461,4 +461,4 @@ import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
 
 
 
-</body></html>
+</body></html>