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@@ -1,58 +1,50 @@
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html lang="en">
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<html lang="en">
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<head>
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<head>
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- <title>three.js - BufferGeometry constructed from Geometry Example</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <style>
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- body {
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- background-color: #000;
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- font-family: Monospace;
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- margin: 0;
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- color: #000;
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- overflow: hidden;
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- }
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- #title {
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- position: absolute;
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- width: 100%;
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- top: 0;
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- padding: 0;
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- text-align: center;
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- font-size: 1.1em;
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- background-color: rgba(64,96,64,0.7);
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- color: #fff;
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- }
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- #title a {color:#ff0;}
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- </style>
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- <script type="text/javascript" src="../build/three.js"></script>
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- <script type="text/javascript" src="js/Detector.js"></script>
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- <script type="text/javascript" src="js/libs/stats.min.js"></script>
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- <script type="text/javascript" src="js/controls/TrackballControls.js"></script>
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+ <title>three.js webgl - buffer geometry constructed from geometry</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ color: #ffffff;
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+ background-color: #000000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ #info {
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+ position: absolute;
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+ top: 0px;
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+ width: 100%;
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+ padding: 5px;
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+ font-family: Monospace;
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+ font-size: 13px;
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+ text-align: center;
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+ }
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+ a {
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+ color: #0080ff;
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+ }
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+ </style>
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+ <script type="text/javascript" src="../build/three.js"></script>
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+ <script type="text/javascript" src="js/Detector.js"></script>
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+ <script type="text/javascript" src="js/libs/stats.min.js"></script>
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+ <script type="text/javascript" src="js/controls/TrackballControls.js"></script>
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</head>
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</head>
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- <body onload="app()">
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- <div id="title"></div>
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+ <body>
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+ <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - buffer geometry constructed from geometry - (<a target="_blank" href="http://callum.com">author</a>)</div>
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<script>
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<script>
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- var camera, scene, renderer, controls, stats;
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-
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- function app() {
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- if ( ! Detector.webgl ) {
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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- Detector.addGetWebGLMessage();
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-
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- }
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-
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- init();
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- animate();
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+ var camera, scene, renderer, controls, stats;
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- }
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+ init();
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+ animate();
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function init() {
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function init() {
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renderer = new THREE.WebGLRenderer( {
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renderer = new THREE.WebGLRenderer( {
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antialias: true
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antialias: true
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} );
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} );
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- renderer.setClearColor( 0x000000, 0.0 );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setSize( window.innerWidth, window.innerHeight );
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@@ -89,16 +81,17 @@
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function createGeometry() {
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function createGeometry() {
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- var heart_shape = new THREE.Shape(); // From http://blog.burlock.org/html5/130-paths
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- var x = 0,
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- y = 0;
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- heart_shape.moveTo( x + 25, y + 25 );
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- heart_shape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y );
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- heart_shape.bezierCurveTo( x - 30, y, x - 30, y + 35, x - 30, y + 35 );
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- heart_shape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 );
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- heart_shape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
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- heart_shape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
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- heart_shape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 );
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+ var heartShape = new THREE.Shape(); // From http://blog.burlock.org/html5/130-paths
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+ var x = 0, y = 0;
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+
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+ heartShape.moveTo( x + 25, y + 25 );
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+ heartShape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y );
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+ heartShape.bezierCurveTo( x - 30, y, x - 30, y + 35, x - 30, y + 35 );
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+ heartShape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 );
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+ heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
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+ heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
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+ heartShape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 );
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+
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var extrudeSettings = {
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var extrudeSettings = {
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amount: 16,
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amount: 16,
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bevelEnabled: true,
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bevelEnabled: true,
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@@ -107,122 +100,92 @@
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bevelSize: 1,
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bevelSize: 1,
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bevelThickness: 1
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bevelThickness: 1
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};
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};
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- var geom = new THREE.ExtrudeGeometry( heart_shape, extrudeSettings );
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- geom.rotateX( - Math.PI / 2 );
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- geom.scale( 0.4, 0.4, 0.4 );
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- return geom;
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-
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- }
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-
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- function createScene() {
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-
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- var buffer_geometry = new THREE.BufferGeometry();
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- var radius = 100.0;
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- var positions = 0;
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- var normals = 0;
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- var colors = 0;
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- var shape_density = 14;
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- for ( var num_lat = 0; num_lat < shape_density / 2; ++ num_lat ) {
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+ var geometry = new THREE.ExtrudeGeometry( heartShape, extrudeSettings );
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+ geometry.rotateX( Math.PI );
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+ geometry.scale( 0.4, 0.4, 0.4 );
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- var lat_lhs = ( num_lat + 0 ) * 180 / ( shape_density / 2 );
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- var lat_rhs = ( num_lat + 1 ) * 180 / ( shape_density / 2 );
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- var lat = ( lat_lhs + lat_rhs ) / 2.0;
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+ return geometry;
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- for ( var num_lng = 0; num_lng < shape_density; ++ num_lng ) {
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-
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- var lng_lhs = ( num_lng + 0 ) * 360 / shape_density;
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- var lng_rhs = ( num_lng + 1 ) * 360 / shape_density;
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- var lng = ( lng_lhs + lng_rhs ) / 2.0;
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-
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- var height = 30.0;
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+ }
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- var phi = lat * Math.PI / 180.0;
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- var theta = lng * Math.PI / 180.0;
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- var x = radius * Math.sin( phi ) * Math.cos( theta );
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- var y = radius * Math.cos( phi );
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- var z = radius * Math.sin( phi ) * Math.sin( theta );
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+ function createScene() {
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- var geometry = createGeometry();
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+ var bufferGeometry = new THREE.BufferGeometry();
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- geometry.translate( 0, height / 2, 0 );
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- geometry.rotateX( - Math.PI / 2 );
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- geometry.lookAt( new THREE.Vector3( - x, - y, - z ) );
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- geometry.translate( x, y, z );
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+ var radius = 125;
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+ var count = 80;
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- var color = new THREE.Color( 0xffffff );
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- color.setHSL( lat / 180.0, 1.0, 0.7 );
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+ var positions = [];
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+ var normals = [];
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+ var colors = [];
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- if ( positions === 0 ) {
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+ var spherical = new THREE.Spherical();
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+ var vector = new THREE.Vector3();
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- var num_stacks = shape_density * shape_density / 2;
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+ for ( var i = 1, l = count; i <= l; i ++ ) {
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- var str = 'BufferGeometry constructed from Geometry Example - ' + parseInt( num_stacks * geometry.faces.length, 10 ) + ' triangles (<a target="_blank" href="http://callum.com">author</a>)';
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- document.getElementById( 'title' ).innerHTML = str.replace( /\B(?=(\d{3})+(?!\d))/g, "," );
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+ var phi = Math.acos( -1 + ( 2 * i ) / l );
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+ var theta = Math.sqrt( l * Math.PI ) * phi;
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- positions = new Float32Array( num_stacks * geometry.faces.length * 3 * 3 );
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- normals = new Float32Array( num_stacks * geometry.faces.length * 3 * 3 );
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- colors = new Float32Array( num_stacks * geometry.faces.length * 3 * 3 );
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+ spherical.set( radius, phi, theta );
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+ vector.setFromSpherical( spherical );
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- }
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+ var geometry = createGeometry();
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- geometry.faces.forEach( function ( face, index ) {
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+ geometry.lookAt( vector );
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+ geometry.translate( vector.x, vector.y, vector.z );
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- var cur_element = ( ( num_lng + num_lat * shape_density ) * geometry.faces.length + index );
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+ var color = new THREE.Color( 0xffffff );
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+ color.setHSL( ( i / l ), 1.0, 0.7 );
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- positions[ cur_element * 9 + 0 ] = geometry.vertices[ face.a ].x;
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- positions[ cur_element * 9 + 1 ] = geometry.vertices[ face.a ].y;
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- positions[ cur_element * 9 + 2 ] = geometry.vertices[ face.a ].z;
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- positions[ cur_element * 9 + 3 ] = geometry.vertices[ face.b ].x;
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- positions[ cur_element * 9 + 4 ] = geometry.vertices[ face.b ].y;
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- positions[ cur_element * 9 + 5 ] = geometry.vertices[ face.b ].z;
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- positions[ cur_element * 9 + 6 ] = geometry.vertices[ face.c ].x;
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- positions[ cur_element * 9 + 7 ] = geometry.vertices[ face.c ].y;
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- positions[ cur_element * 9 + 8 ] = geometry.vertices[ face.c ].z;
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+ geometry.faces.forEach( function ( face, index ) {
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- normals[ cur_element * 9 + 0 ] = face.normal.x;
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- normals[ cur_element * 9 + 1 ] = face.normal.y;
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- normals[ cur_element * 9 + 2 ] = face.normal.z;
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- normals[ cur_element * 9 + 3 ] = face.normal.x;
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- normals[ cur_element * 9 + 4 ] = face.normal.y;
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- normals[ cur_element * 9 + 5 ] = face.normal.z;
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- normals[ cur_element * 9 + 6 ] = face.normal.x;
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- normals[ cur_element * 9 + 7 ] = face.normal.y;
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- normals[ cur_element * 9 + 8 ] = face.normal.z;
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+ positions.push( geometry.vertices[ face.a ].x );
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+ positions.push( geometry.vertices[ face.a ].y );
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+ positions.push( geometry.vertices[ face.a ].z );
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+ positions.push( geometry.vertices[ face.b ].x );
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+ positions.push( geometry.vertices[ face.b ].y );
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+ positions.push( geometry.vertices[ face.b ].z );
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+ positions.push( geometry.vertices[ face.c ].x );
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+ positions.push( geometry.vertices[ face.c ].y );
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+ positions.push( geometry.vertices[ face.c ].z );
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- colors[ cur_element * 9 + 0 ] = color.r;
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- colors[ cur_element * 9 + 1 ] = color.g;
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- colors[ cur_element * 9 + 2 ] = color.b;
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- colors[ cur_element * 9 + 3 ] = color.r;
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- colors[ cur_element * 9 + 4 ] = color.g;
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- colors[ cur_element * 9 + 5 ] = color.b;
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- colors[ cur_element * 9 + 6 ] = color.r;
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- colors[ cur_element * 9 + 7 ] = color.g;
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- colors[ cur_element * 9 + 8 ] = color.b;
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+ normals.push( face.normal.x );
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+ normals.push( face.normal.y );
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+ normals.push( face.normal.z );
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+ normals.push( face.normal.x );
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+ normals.push( face.normal.y );
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+ normals.push( face.normal.z );
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+ normals.push( face.normal.x );
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+ normals.push( face.normal.y );
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+ normals.push( face.normal.z );
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- } );
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+ colors.push( color.r );
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+ colors.push( color.g );
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+ colors.push( color.b );
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+ colors.push( color.r );
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+ colors.push( color.g );
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+ colors.push( color.b );
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+ colors.push( color.r );
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+ colors.push( color.g );
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+ colors.push( color.b );
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- }
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+ } );
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}
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}
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- buffer_geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
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- buffer_geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
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- buffer_geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
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-
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- buffer_geometry.computeBoundingSphere();
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+ bufferGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
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+ bufferGeometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
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+ bufferGeometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
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- var buffer_material = new THREE.MeshPhongMaterial( {
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- color: 0x999999,
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- specular: 0x333333,
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- shininess: 50,
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- side: THREE.DoubleSide,
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- vertexColors: THREE.VertexColors,
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- shading: THREE.SmoothShading
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+ var material = new THREE.MeshPhongMaterial( {
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+ shininess: 80,
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+ vertexColors: THREE.VertexColors
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} );
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} );
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- var buffer_mesh = new THREE.Mesh( buffer_geometry, buffer_material );
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- scene.add( buffer_mesh );
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+ var mesh = new THREE.Mesh( bufferGeometry, material );
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+ scene.add( mesh );
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}
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}
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@@ -237,6 +200,7 @@
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function animate( time ) {
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function animate( time ) {
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requestAnimationFrame( animate );
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requestAnimationFrame( animate );
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+
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controls.update();
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controls.update();
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stats.update();
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stats.update();
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renderer.render( scene, camera );
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renderer.render( scene, camera );
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