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@@ -76,11 +76,7 @@
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Cineon: THREE.CineonToneMapping
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Cineon: THREE.CineonToneMapping
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};
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};
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-<<<<<<< HEAD
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var camera, scene, renderer, group;
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var camera, scene, renderer, group;
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-=======
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- var camera, scene, renderer, controls, mesh;
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->>>>>>> dev
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var composer;
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var composer;
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var standardMaterial, floorMaterial;
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var standardMaterial, floorMaterial;
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@@ -109,13 +105,8 @@
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} );
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} );
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var textureLoader = new THREE.TextureLoader();
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var textureLoader = new THREE.TextureLoader();
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-<<<<<<< HEAD
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textureLoader.load( "textures/brick_diffuse.jpg", function ( map ) {
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textureLoader.load( "textures/brick_diffuse.jpg", function ( map ) {
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-=======
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-
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- textureLoader.load( "textures/brick_diffuse.jpg", function( map ) {
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->>>>>>> dev
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map.wrapS = THREE.RepeatWrapping;
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map.wrapS = THREE.RepeatWrapping;
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map.wrapT = THREE.RepeatWrapping;
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map.wrapT = THREE.RepeatWrapping;
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map.encoding = THREE.sRGBEncoding;
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map.encoding = THREE.sRGBEncoding;
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@@ -123,32 +114,22 @@
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map.repeat.set( 9, 0.5 );
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map.repeat.set( 9, 0.5 );
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standardMaterial.map = map;
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standardMaterial.map = map;
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standardMaterial.needsUpdate = true;
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standardMaterial.needsUpdate = true;
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-<<<<<<< HEAD
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-
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- } );
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- textureLoader.load( "textures/brick_bump.jpg", function ( map ) {
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-=======
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} );
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} );
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- textureLoader.load( "textures/brick_bump.jpg", function( map ) {
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->>>>>>> dev
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+ textureLoader.load( "textures/brick_bump.jpg", function ( map ) {
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+
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map.wrapS = THREE.RepeatWrapping;
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map.wrapS = THREE.RepeatWrapping;
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map.wrapT = THREE.RepeatWrapping;
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map.wrapT = THREE.RepeatWrapping;
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map.anisotropy = 4;
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map.anisotropy = 4;
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map.repeat.set( 9, 0.5 );
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map.repeat.set( 9, 0.5 );
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standardMaterial.bumpMap = map;
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standardMaterial.bumpMap = map;
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standardMaterial.needsUpdate = true;
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standardMaterial.needsUpdate = true;
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-<<<<<<< HEAD
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- } );
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- textureLoader.load( "textures/brick_roughness.jpg", function ( map ) {
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-
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-=======
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} );
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} );
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- textureLoader.load( "textures/brick_roughness.jpg", function( map ) {
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->>>>>>> dev
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+ textureLoader.load( "textures/brick_roughness.jpg", function ( map ) {
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+
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map.wrapS = THREE.RepeatWrapping;
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map.wrapS = THREE.RepeatWrapping;
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map.wrapT = THREE.RepeatWrapping;
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map.wrapT = THREE.RepeatWrapping;
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map.anisotropy = 4;
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map.anisotropy = 4;
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@@ -156,7 +137,7 @@
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standardMaterial.roughnessMap = map;
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standardMaterial.roughnessMap = map;
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standardMaterial.needsUpdate = true;
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standardMaterial.needsUpdate = true;
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- } );
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+ } );
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var geometry = new THREE.TorusKnotBufferGeometry( 18, 8, 150, 20 );
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var geometry = new THREE.TorusKnotBufferGeometry( 18, 8, 150, 20 );
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mesh = new THREE.Mesh( geometry, standardMaterial );
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mesh = new THREE.Mesh( geometry, standardMaterial );
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