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@@ -2194,7 +2194,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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fi = chunk_faces3[ f ];
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- face = obj_faces[ fi ];
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uv = obj_uvs[ fi ];
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if ( uv === undefined ) continue;
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@@ -2216,7 +2215,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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fi = chunk_faces4[ f ];
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- face = obj_faces[ fi ];
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uv = obj_uvs[ fi ];
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if ( uv === undefined ) continue;
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@@ -2249,7 +2247,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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fi = chunk_faces3[ f ];
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- face = obj_faces[ fi ];
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uv2 = obj_uvs2[ fi ];
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if ( uv2 === undefined ) continue;
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@@ -2271,7 +2268,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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fi = chunk_faces4[ f ];
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- face = obj_faces[ fi ];
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uv2 = obj_uvs2[ fi ];
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if ( uv2 === undefined ) continue;
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@@ -2302,8 +2298,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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for ( f = 0, fl = chunk_faces3.length; f < fl; f ++ ) {
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- face = obj_faces[ chunk_faces3[ f ] ];
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-
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faceArray[ offset_face ] = vertexIndex;
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faceArray[ offset_face + 1 ] = vertexIndex + 1;
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faceArray[ offset_face + 2 ] = vertexIndex + 2;
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@@ -2327,8 +2321,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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for ( f = 0, fl = chunk_faces4.length; f < fl; f ++ ) {
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- face = obj_faces[ chunk_faces4[ f ] ];
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-
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faceArray[ offset_face ] = vertexIndex;
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faceArray[ offset_face + 1 ] = vertexIndex + 1;
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faceArray[ offset_face + 2 ] = vertexIndex + 3;
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