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Updated builds.

Mr.doob 9 years ago
parent
commit
06ba13b0ae
2 changed files with 12 additions and 12 deletions
  1. 7 7
      build/three.js
  2. 5 5
      build/three.min.js

+ 7 - 7
build/three.js

@@ -21988,7 +21988,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		}
 		}
 
 
 		// remove all webgl properties
 		// remove all webgl properties
-		properties.remove( texture );
+		properties.delete( texture );
 
 
 	}
 	}
 
 
@@ -22017,8 +22017,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		}
 		}
 
 
-		properties.remove( renderTarget.texture );
-		properties.remove( renderTarget );
+		properties.delete( renderTarget.texture );
+		properties.delete( renderTarget );
 
 
 	}
 	}
 
 
@@ -22026,7 +22026,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		releaseMaterialProgramReference( material );
 		releaseMaterialProgramReference( material );
 
 
-		properties.remove( material );
+		properties.delete( material );
 
 
 	}
 	}
 
 
@@ -25572,11 +25572,11 @@ THREE.WebGLGeometries = function ( gl, properties, info ) {
 
 
 		if ( attribute instanceof THREE.InterleavedBufferAttribute ) {
 		if ( attribute instanceof THREE.InterleavedBufferAttribute ) {
 
 
-			properties.remove( attribute.data );
+			properties.delete( attribute.data );
 
 
 		} else {
 		} else {
 
 
-			properties.remove( attribute );
+			properties.delete( attribute );
 
 
 		}
 		}
 
 
@@ -26642,7 +26642,7 @@ THREE.WebGLProperties = function () {
 
 
 	};
 	};
 
 
-	this.remove = function ( object ) {
+	this.delete = function ( object ) {
 
 
 		delete properties[ object.uuid ];
 		delete properties[ object.uuid ];
 
 

+ 5 - 5
build/three.min.js

@@ -528,9 +528,9 @@ THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform sa
 "vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")},
 "vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")},
 distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3(0,0,0)}},vertexShader:["varying vec4 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.worldpos_vertex,"vWorldPosition = worldPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 lightPos;\nvarying vec4 vWorldPosition;",
 distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3(0,0,0)}},vertexShader:["varying vec4 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.worldpos_vertex,"vWorldPosition = worldPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 lightPos;\nvarying vec4 vWorldPosition;",
 THREE.ShaderChunk.common,"vec4 pack1K ( float depth ) {\n   depth /= 1000.0;\n   const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = fract( depth * bitSh );\n\tres -= res.xxyz * bitMsk;\n\treturn res; \n}\nfloat unpack1K ( vec4 color ) {\n\tconst vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\treturn dot( color, bitSh ) * 1000.0;\n}\nvoid main () {\n\tgl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );\n}"].join("\n")}};
 THREE.ShaderChunk.common,"vec4 pack1K ( float depth ) {\n   depth /= 1000.0;\n   const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = fract( depth * bitSh );\n\tres -= res.xxyz * bitMsk;\n\treturn res; \n}\nfloat unpack1K ( vec4 color ) {\n\tconst vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\treturn dot( color, bitSh ) * 1000.0;\n}\nvoid main () {\n\tgl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===R&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){I.init();r.viewport(na,oa,pa,qa);b(W.r,W.g,W.b,U)}function d(){ra=za=null;sa="";ta=-1;wa=!0;I.reset()}function e(a){a.preventDefault();d();c();X.clear()}function g(a){a=a.target;a.removeEventListener("dispose",g);a:{var b=X.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}X.remove(a)}la.textures--}
-function f(a){a=a.target;a.removeEventListener("dispose",f);var b=X.get(a),c=X.get(a.texture);if(a&&void 0!==c.__webglTexture){r.deleteTexture(c.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)r.deleteFramebuffer(b.__webglFramebuffer[c]),r.deleteRenderbuffer(b.__webglRenderbuffer[c]);else r.deleteFramebuffer(b.__webglFramebuffer),r.deleteRenderbuffer(b.__webglRenderbuffer);X.remove(a.texture);X.remove(a)}la.textures--}function h(a){a=a.target;a.removeEventListener("dispose",
-h);l(a);X.remove(a)}function l(a){var b=X.get(a).program;a.program=void 0;void 0!==b&&ua.releaseProgram(b)}function k(a,b){return b[0]-a[0]}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b,c,d,e){var f;c.transparent?
+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===R&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){I.init();r.viewport(na,oa,pa,qa);b(W.r,W.g,W.b,U)}function d(){ra=za=null;sa="";ta=-1;wa=!0;I.reset()}function e(a){a.preventDefault();d();c();X.clear()}function g(a){a=a.target;a.removeEventListener("dispose",g);a:{var b=X.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}X.delete(a)}la.textures--}
+function f(a){a=a.target;a.removeEventListener("dispose",f);var b=X.get(a),c=X.get(a.texture);if(a&&void 0!==c.__webglTexture){r.deleteTexture(c.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)r.deleteFramebuffer(b.__webglFramebuffer[c]),r.deleteRenderbuffer(b.__webglRenderbuffer[c]);else r.deleteFramebuffer(b.__webglFramebuffer),r.deleteRenderbuffer(b.__webglRenderbuffer);X.delete(a.texture);X.delete(a)}la.textures--}function h(a){a=a.target;a.removeEventListener("dispose",
+h);l(a);X.delete(a)}function l(a){var b=X.get(a).program;a.program=void 0;void 0!==b&&ua.releaseProgram(b)}function k(a,b){return b[0]-a[0]}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b,c,d,e){var f;c.transparent?
 (d=da,f=++$):(d=ea,f=++fa);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=V.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:V.z,group:e},d.push(f))}function q(a){if(!1!==a.visible){if(a instanceof THREE.Light)Y.push(a);else if(a instanceof THREE.Sprite)ja.push(a);else if(a instanceof THREE.LensFlare)ca.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===aa.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(xa)),m(a,null,a.material,V.z,
 (d=da,f=++$):(d=ea,f=++fa);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=V.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:V.z,group:e},d.push(f))}function q(a){if(!1!==a.visible){if(a instanceof THREE.Light)Y.push(a);else if(a instanceof THREE.Sprite)ja.push(a);else if(a instanceof THREE.LensFlare)ca.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===aa.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(xa)),m(a,null,a.material,V.z,
 null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===Aa.intersectsObject(a)){var b=a.material;if(!0===b.visible){!0===aa.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(xa));var c=va.update(a);if(b instanceof THREE.MeshFaceMaterial)for(var d=c.groups,e=b.materials,b=0,f=d.length;b<f;b++){var g=d[b],h=e[g.materialIndex];!0===h.visible&&m(a,c,h,V.z,g)}else m(a,
 null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===Aa.intersectsObject(a)){var b=a.material;if(!0===b.visible){!0===aa.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(xa));var c=va.update(a);if(b instanceof THREE.MeshFaceMaterial)for(var d=c.groups,e=b.materials,b=0,f=d.length;b<f;b++){var g=d[b],h=e[g.materialIndex];!0===h.visible&&m(a,c,h,V.z,g)}else m(a,
 c,b,V.z,null)}}a=a.children;b=0;for(f=a.length;b<f;b++)q(a[b])}}function t(a,b,c,d,e){for(var f=0,g=a.length;f<g;f++){var h=a[f],l=h.object,k=h.geometry,m=void 0===e?h.material:e,h=h.group;l.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);l.normalMatrix.getNormalMatrix(l.modelViewMatrix);if(l instanceof THREE.ImmediateRenderObject){s(m);var n=u(b,c,d,m,l);sa="";l.render(function(a){aa.renderBufferImmediate(a,n,m)})}else aa.renderBufferDirect(b,c,d,k,m,l,h)}}function s(a){a.side!==
 c,b,V.z,null)}}a=a.children;b=0;for(f=a.length;b<f;b++)q(a[b])}}function t(a,b,c,d,e){for(var f=0,g=a.length;f<g;f++){var h=a[f],l=h.object,k=h.geometry,m=void 0===e?h.material:e,h=h.group;l.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);l.normalMatrix.getNormalMatrix(l.modelViewMatrix);if(l instanceof THREE.ImmediateRenderObject){s(m);var n=u(b,c,d,m,l);sa="";l.render(function(a){aa.renderBufferImmediate(a,n,m)})}else aa.renderBufferDirect(b,c,d,k,m,l,h)}}function s(a){a.side!==
@@ -624,7 +624,7 @@ break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_t
 THREE.WebGLCapabilities=function(a,b,c){function d(b){if("highp"===b){if(0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.HIGH_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.HIGH_FLOAT).precision)return"highp";b="mediump"}return"mediump"===b&&0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.MEDIUM_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.MEDIUM_FLOAT).precision?"mediump":"lowp"}this.getMaxPrecision=d;this.precision=void 0!==c.precision?c.precision:"highp";
 THREE.WebGLCapabilities=function(a,b,c){function d(b){if("highp"===b){if(0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.HIGH_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.HIGH_FLOAT).precision)return"highp";b="mediump"}return"mediump"===b&&0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.MEDIUM_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.MEDIUM_FLOAT).precision?"mediump":"lowp"}this.getMaxPrecision=d;this.precision=void 0!==c.precision?c.precision:"highp";
 this.logarithmicDepthBuffer=void 0!==c.logarithmicDepthBuffer?c.logarithmicDepthBuffer:!1;this.maxTextures=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS);this.maxVertexTextures=a.getParameter(a.MAX_VERTEX_TEXTURE_IMAGE_UNITS);this.maxTextureSize=a.getParameter(a.MAX_TEXTURE_SIZE);this.maxCubemapSize=a.getParameter(a.MAX_CUBE_MAP_TEXTURE_SIZE);this.maxAttributes=a.getParameter(a.MAX_VERTEX_ATTRIBS);this.maxVertexUniforms=a.getParameter(a.MAX_VERTEX_UNIFORM_VECTORS);this.maxVaryings=a.getParameter(a.MAX_VARYING_VECTORS);
 this.logarithmicDepthBuffer=void 0!==c.logarithmicDepthBuffer?c.logarithmicDepthBuffer:!1;this.maxTextures=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS);this.maxVertexTextures=a.getParameter(a.MAX_VERTEX_TEXTURE_IMAGE_UNITS);this.maxTextureSize=a.getParameter(a.MAX_TEXTURE_SIZE);this.maxCubemapSize=a.getParameter(a.MAX_CUBE_MAP_TEXTURE_SIZE);this.maxAttributes=a.getParameter(a.MAX_VERTEX_ATTRIBS);this.maxVertexUniforms=a.getParameter(a.MAX_VERTEX_UNIFORM_VECTORS);this.maxVaryings=a.getParameter(a.MAX_VARYING_VECTORS);
 this.maxFragmentUniforms=a.getParameter(a.MAX_FRAGMENT_UNIFORM_VECTORS);this.vertexTextures=0<this.maxVertexTextures;this.floatFragmentTextures=!!b.get("OES_texture_float");this.floatVertexTextures=this.vertexTextures&&this.floatFragmentTextures;c=d(this.precision);c!==this.precision&&(console.warn("THREE.WebGLRenderer:",this.precision,"not supported, using",c,"instead."),this.precision=c);this.logarithmicDepthBuffer&&(this.logarithmicDepthBuffer=!!b.get("EXT_frag_depth"))};
 this.maxFragmentUniforms=a.getParameter(a.MAX_FRAGMENT_UNIFORM_VECTORS);this.vertexTextures=0<this.maxVertexTextures;this.floatFragmentTextures=!!b.get("OES_texture_float");this.floatVertexTextures=this.vertexTextures&&this.floatFragmentTextures;c=d(this.precision);c!==this.precision&&(console.warn("THREE.WebGLRenderer:",this.precision,"not supported, using",c,"instead."),this.precision=c);this.logarithmicDepthBuffer&&(this.logarithmicDepthBuffer=!!b.get("EXT_frag_depth"))};
-THREE.WebGLGeometries=function(a,b,c){function d(a){a=a.target;var h=g[a.id].attributes,l;for(l in h)e(h[l]);a.removeEventListener("dispose",d);delete g[a.id];l=b.get(a);l.wireframe&&e(l.wireframe);c.memory.geometries--}function e(c){var d;d=c instanceof THREE.InterleavedBufferAttribute?b.get(c.data).__webglBuffer:b.get(c).__webglBuffer;void 0!==d&&(a.deleteBuffer(d),c instanceof THREE.InterleavedBufferAttribute?b.remove(c.data):b.remove(c))}var g={};this.get=function(a){var b=a.geometry;if(void 0!==
+THREE.WebGLGeometries=function(a,b,c){function d(a){a=a.target;var h=g[a.id].attributes,l;for(l in h)e(h[l]);a.removeEventListener("dispose",d);delete g[a.id];l=b.get(a);l.wireframe&&e(l.wireframe);c.memory.geometries--}function e(c){var d;d=c instanceof THREE.InterleavedBufferAttribute?b.get(c.data).__webglBuffer:b.get(c).__webglBuffer;void 0!==d&&(a.deleteBuffer(d),c instanceof THREE.InterleavedBufferAttribute?b.delete(c.data):b.delete(c))}var g={};this.get=function(a){var b=a.geometry;if(void 0!==
 g[b.id])return g[b.id];b.addEventListener("dispose",d);var e;b instanceof THREE.BufferGeometry?e=b:b instanceof THREE.Geometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new THREE.BufferGeometry).setFromObject(a)),e=b._bufferGeometry);g[b.id]=e;c.memory.geometries++;return e}};
 g[b.id])return g[b.id];b.addEventListener("dispose",d);var e;b instanceof THREE.BufferGeometry?e=b:b instanceof THREE.Geometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new THREE.BufferGeometry).setFromObject(a)),e=b._bufferGeometry);g[b.id]=e;c.memory.geometries++;return e}};
 THREE.WebGLObjects=function(a,b,c){function d(c,d){var e=c instanceof THREE.InterleavedBufferAttribute?c.data:c,g=b.get(e);void 0===g.__webglBuffer?(g.__webglBuffer=a.createBuffer(),a.bindBuffer(d,g.__webglBuffer),a.bufferData(d,e.array,e.dynamic?a.DYNAMIC_DRAW:a.STATIC_DRAW),g.version=e.version):g.version!==e.version&&(a.bindBuffer(d,g.__webglBuffer),!1===e.dynamic||-1===e.updateRange.count?a.bufferSubData(d,0,e.array):0===e.updateRange.count?console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually."):
 THREE.WebGLObjects=function(a,b,c){function d(c,d){var e=c instanceof THREE.InterleavedBufferAttribute?c.data:c,g=b.get(e);void 0===g.__webglBuffer?(g.__webglBuffer=a.createBuffer(),a.bindBuffer(d,g.__webglBuffer),a.bufferData(d,e.array,e.dynamic?a.DYNAMIC_DRAW:a.STATIC_DRAW),g.version=e.version):g.version!==e.version&&(a.bindBuffer(d,g.__webglBuffer),!1===e.dynamic||-1===e.updateRange.count?a.bufferSubData(d,0,e.array):0===e.updateRange.count?console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually."):
 (a.bufferSubData(d,e.updateRange.offset*e.array.BYTES_PER_ELEMENT,e.array.subarray(e.updateRange.offset,e.updateRange.offset+e.updateRange.count)),e.updateRange.count=0),g.version=e.version)}function e(a,b,c){if(b>c){var d=b;b=c;c=d}d=a[b];return void 0===d?(a[b]=[c],!0):-1===d.indexOf(c)?(d.push(c),!0):!1}var g=new THREE.WebGLGeometries(a,b,c);this.getAttributeBuffer=function(a){return a instanceof THREE.InterleavedBufferAttribute?b.get(a.data).__webglBuffer:b.get(a).__webglBuffer};this.getWireframeAttribute=
 (a.bufferSubData(d,e.updateRange.offset*e.array.BYTES_PER_ELEMENT,e.array.subarray(e.updateRange.offset,e.updateRange.offset+e.updateRange.count)),e.updateRange.count=0),g.version=e.version)}function e(a,b,c){if(b>c){var d=b;b=c;c=d}d=a[b];return void 0===d?(a[b]=[c],!0):-1===d.indexOf(c)?(d.push(c),!0):!1}var g=new THREE.WebGLGeometries(a,b,c);this.getAttributeBuffer=function(a){return a instanceof THREE.InterleavedBufferAttribute?b.get(a.data).__webglBuffer:b.get(a).__webglBuffer};this.getWireframeAttribute=
@@ -651,7 +651,7 @@ s=1024:(s=Math.floor((b.maxVertexUniforms-20)/4),void 0!==l&&l instanceof THREE.
 precision:u,supportsVertexTextures:b.vertexTextures,map:!!c.map,envMap:!!c.envMap,envMapMode:c.envMap&&c.envMap.mapping,lightMap:!!c.lightMap,aoMap:!!c.aoMap,emissiveMap:!!c.emissiveMap,bumpMap:!!c.bumpMap,normalMap:!!c.normalMap,displacementMap:!!c.displacementMap,specularMap:!!c.specularMap,alphaMap:!!c.alphaMap,combine:c.combine,vertexColors:c.vertexColors,fog:h,useFog:c.fog,fogExp:h instanceof THREE.FogExp2,flatShading:c.shading===THREE.FlatShading,sizeAttenuation:c.sizeAttenuation,logarithmicDepthBuffer:b.logarithmicDepthBuffer,
 precision:u,supportsVertexTextures:b.vertexTextures,map:!!c.map,envMap:!!c.envMap,envMapMode:c.envMap&&c.envMap.mapping,lightMap:!!c.lightMap,aoMap:!!c.aoMap,emissiveMap:!!c.emissiveMap,bumpMap:!!c.bumpMap,normalMap:!!c.normalMap,displacementMap:!!c.displacementMap,specularMap:!!c.specularMap,alphaMap:!!c.alphaMap,combine:c.combine,vertexColors:c.vertexColors,fog:h,useFog:c.fog,fogExp:h instanceof THREE.FogExp2,flatShading:c.shading===THREE.FlatShading,sizeAttenuation:c.sizeAttenuation,logarithmicDepthBuffer:b.logarithmicDepthBuffer,
 skinning:c.skinning,maxBones:s,useVertexTexture:b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture,morphTargets:c.morphTargets,morphNormals:c.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,maxDirLights:n,maxPointLights:p,maxSpotLights:m,maxHemiLights:q,maxShadows:e,pointLightShadows:k,shadowMapEnabled:a.shadowMap.enabled&&l.receiveShadow&&0<e,shadowMapType:a.shadowMap.type,shadowMapDebug:a.shadowMap.debug,alphaTest:c.alphaTest,metal:c.metal,doubleSided:c.side===
 skinning:c.skinning,maxBones:s,useVertexTexture:b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture,morphTargets:c.morphTargets,morphNormals:c.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,maxDirLights:n,maxPointLights:p,maxSpotLights:m,maxHemiLights:q,maxShadows:e,pointLightShadows:k,shadowMapEnabled:a.shadowMap.enabled&&l.receiveShadow&&0<e,shadowMapType:a.shadowMap.type,shadowMapDebug:a.shadowMap.debug,alphaTest:c.alphaTest,metal:c.metal,doubleSided:c.side===
 THREE.DoubleSide,flipSided:c.side===THREE.BackSide}};this.getProgramCode=function(a,b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(a.fragmentShader),c.push(a.vertexShader));if(void 0!==a.defines)for(var d in a.defines)c.push(d),c.push(a.defines[d]);for(d=0;d<e.length;d++){var k=e[d];c.push(k);c.push(b[k])}return c.join()};this.acquireProgram=function(b,d,e){for(var l,k=0,n=c.length;k<n;k++){var p=c[k];if(p.code===e){l=p;++l.usedTimes;break}}void 0===l&&(l=new THREE.WebGLProgram(a,e,b,d),c.push(l));
 THREE.DoubleSide,flipSided:c.side===THREE.BackSide}};this.getProgramCode=function(a,b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(a.fragmentShader),c.push(a.vertexShader));if(void 0!==a.defines)for(var d in a.defines)c.push(d),c.push(a.defines[d]);for(d=0;d<e.length;d++){var k=e[d];c.push(k);c.push(b[k])}return c.join()};this.acquireProgram=function(b,d,e){for(var l,k=0,n=c.length;k<n;k++){var p=c[k];if(p.code===e){l=p;++l.usedTimes;break}}void 0===l&&(l=new THREE.WebGLProgram(a,e,b,d),c.push(l));
-return l};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=c.indexOf(a);c[b]=c[c.length-1];c.pop();a.destroy()}};this.programs=c};THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.remove=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
+return l};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=c.indexOf(a);c[b]=c[c.length-1];c.pop();a.destroy()}};this.programs=c};THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
 THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
 THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
 THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=m,g=a.customDepthMaterial;c&&(f=q,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b){if(!1!==a.visible){(a instanceof
 THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=m,g=a.customDepthMaterial;c&&(f=q,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b){if(!1!==a.visible){(a instanceof
 THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),p.push(a));for(var c=a.children,d=0,f=c.length;d<f;d++)e(c[d],b)}}var g=a.context,f=a.state,h=new THREE.Frustum,l=new THREE.Matrix4;new THREE.Vector3;new THREE.Vector3;for(var k=new THREE.Vector3,n=new THREE.Vector3,p=[],m=Array(4),q=Array(4),t=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,
 THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),p.push(a));for(var c=a.children,d=0,f=c.length;d<f;d++)e(c[d],b)}}var g=a.context,f=a.state,h=new THREE.Frustum,l=new THREE.Matrix4;new THREE.Vector3;new THREE.Vector3;for(var k=new THREE.Vector3,n=new THREE.Vector3,p=[],m=Array(4),q=Array(4),t=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,