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@@ -78,7 +78,7 @@
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vec3 color = texture2D( texture, uv ).xyz;
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- gl_FragColor=vec4(color, 1.0);
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+ gl_FragColor = vec4( color, 1.0 );
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}
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@@ -467,7 +467,6 @@
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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- var HEIGHT = WIDTH;
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var PARTICLES = WIDTH * WIDTH;
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var BOUNDS = 800, BOUNDS_HALF = BOUNDS / 2;
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