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Added light probe example

WestLangley 6 년 전
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1개의 변경된 파일207개의 추가작업 그리고 0개의 파일을 삭제
  1. 207 0
      examples/webgl_lights_lightprobe.html

+ 207 - 0
examples/webgl_lights_lightprobe.html

@@ -0,0 +1,207 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - lights - light probe</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				font-family: Monospace;
+				background-color: #000;
+				color: #fff;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			a {
+				color: #ffa;
+				font-weight: bold;
+			}
+
+			#info {
+				color: #fff;
+				position: absolute;
+				top: 10px;
+				width: 100%;
+				text-align: center;
+				z-index: 0; /* to not conflict with dat.gui */
+				display:block;
+			}
+		</style>
+	</head>
+
+	<body>
+		<div id="info">
+			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl lights - light probe
+		</div>
+
+		<script src="../build/three.js"></script>
+
+		<script src="js/controls/OrbitControls.js"></script>
+
+		<script src="js/libs/dat.gui.min.js"></script>
+
+		<script src="js/WebGL.js"></script>
+
+		<script>
+
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
+
+			var mesh, renderer, scene, camera;
+
+			var gui;
+
+			var ambientLight;
+			var lightProbe;
+			var directionalLight;
+
+			// linear color space
+			var API = {
+				ambientLightIntensity: 0.0,
+				lightProbeIntensity: 0.3,
+				directionalLightIntensity: 0.2,
+				envMapIntensity: 1
+			};
+
+			init();
+
+			function init() {
+
+				// renderer
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				document.body.appendChild( renderer.domElement );
+
+				// tone mapping
+				//renderer.toneMapping = THREE.LinearToneMapping;
+			 	//renderer.toneMappingExposure = API.exposure;
+
+				// gamma
+				renderer.gammaOutput = true;
+				renderer.gammaFactor = 2.2; // approximate sRGB
+
+				// scene
+				scene = new THREE.Scene();
+
+				// camera
+				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
+				camera.position.set( - 15, 0, 20 );
+
+				// controls
+				var controls = new THREE.OrbitControls( camera, renderer.domElement );
+				controls.addEventListener( 'change', render );
+				controls.minDistance = 10;
+				controls.maxDistance = 50;
+				controls.enablePan = false;
+
+				// ambient
+				ambientLight = new THREE.AmbientLight( 0xffffff, API.ambientLightIntensity );
+				scene.add( ambientLight );
+
+				// probe
+				lightProbe = new THREE.LightProbe( undefined, API.lightProbeIntensity );
+				scene.add( lightProbe );
+
+				// light
+				directionalLight = new THREE.DirectionalLight( 0xffffff, API.directionalLightIntensity );
+				directionalLight.position.set( 10, 10, 10 );
+				scene.add( directionalLight );
+
+				// envmap
+				var genCubeUrls = function ( prefix, postfix ) {
+
+					return [
+						prefix + 'px' + postfix, prefix + 'nx' + postfix,
+						prefix + 'py' + postfix, prefix + 'ny' + postfix,
+						prefix + 'pz' + postfix, prefix + 'nz' + postfix
+					];
+
+				};
+
+				var urls = genCubeUrls( 'textures/cube/pisa/', '.png' );
+
+				new THREE.CubeTextureLoader().load( urls, function ( cubeTexture ) {
+
+					cubeTexture.encoding = THREE.sRGBEncoding;
+
+					scene.background = cubeTexture;
+
+					lightProbe.setFromCubeTexture( cubeTexture );
+
+					var geometry = new THREE.SphereBufferGeometry( 5, 64, 32 );
+					//var geometry = new THREE.TorusKnotBufferGeometry( 4, 1.5, 256, 32, 2, 3 );
+
+					var material = new THREE.MeshStandardMaterial( {
+						color: 0xffffff, 
+						metalness: 0,
+						roughness: 0,
+						envMap: cubeTexture,
+						envMapIntensity: API.envMapIntensity,
+					} );
+
+					// mesh
+					mesh = new THREE.Mesh( geometry, material );
+					scene.add( mesh );
+
+					render();
+
+				} );
+
+
+				// gui
+				gui = new dat.GUI();
+
+				gui.width = 300;
+
+				gui.domElement.style.userSelect = 'none';
+
+				var fl = gui.addFolder( 'Intensity' );
+				fl.add( API, 'ambientLightIntensity', 0, 1, 0.02 )
+					.name( 'ambient light')
+					.onChange( function() { ambientLight.intensity = API.ambientLightIntensity; render(); } );
+
+				fl.add( API, 'lightProbeIntensity', 0, 1, 0.02 )
+					.name( 'light probe')
+					.onChange( function() { lightProbe.intensity = API.lightProbeIntensity; render(); } );
+
+				fl.add( API, 'directionalLightIntensity', 0, 1, 0.02 )
+					.name( 'directional light')
+					.onChange( function() { directionalLight.intensity = API.directionalLightIntensity; render(); } );
+
+				fl.add( API, 'envMapIntensity', 0, 1, 0.02 )
+					.name( 'envMap')
+					.onChange( function() { mesh.material.envMapIntensity = API.envMapIntensity; render(); } );
+
+				fl.open();
+
+				// listener
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize() {
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				render();
+
+			}
+
+			function render() {
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>