@@ -71,7 +71,7 @@
// Cubes
geometry = new THREE.CubeGeometry( 100, 100, 100 );
- material = new THREE.MeshDepthMaterial( { near: 1, far: 2000, overdraw: true } );
+ material = new THREE.MeshDepthMaterial( { overdraw: true } );
for ( var i = 0; i < 20; i ++ ) {