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@@ -3673,7 +3673,6 @@ THREE.ShaderLib[ 'mmd' ] = {
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THREE.ShaderChunk[ "uv2_pars_vertex" ],
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THREE.ShaderChunk[ "displacementmap_pars_vertex" ],
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THREE.ShaderChunk[ "envmap_pars_vertex" ],
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- THREE.ShaderChunk[ "lights_phong_pars_vertex" ],
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THREE.ShaderChunk[ "color_pars_vertex" ],
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THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
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THREE.ShaderChunk[ "skinning_pars_vertex" ],
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@@ -3714,7 +3713,6 @@ THREE.ShaderLib[ 'mmd' ] = {
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THREE.ShaderChunk[ "worldpos_vertex" ],
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THREE.ShaderChunk[ "envmap_vertex" ],
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- THREE.ShaderChunk[ "lights_phong_vertex" ],
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THREE.ShaderChunk[ "shadowmap_vertex" ],
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// ---- MMD specific for outline drawing
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