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@@ -44,29 +44,31 @@
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<h3>[name]([param:Float width], [param:Float height], [param:Float depth], [param:Integer widthSegments], [param:Integer heightSegments], [param:Integer depthSegments])</h3>
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<h3>[name]([param:Float width], [param:Float height], [param:Float depth], [param:Integer widthSegments], [param:Integer heightSegments], [param:Integer depthSegments])</h3>
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<p>
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<p>
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- width — Width of the sides on the X axis. Default is 1.<br />
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- height — Height of the sides on the Y axis. Default is 1.<br />
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- depth — Depth of the sides on the Z axis. Default is 1.<br />
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- widthSegments — Optional. Number of segmented faces along the width of the sides. Default is 1.<br />
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- heightSegments — Optional. Number of segmented faces along the height of the sides. Default is 1.<br />
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- depthSegments — Optional. Number of segmented faces along the depth of the sides. Default is 1.
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+ width — Width; that is, the length of the edges parallel to the X axis. Optional; defaults to 1.<br />
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+ height — Height; that is, the length of the edges parallel to the Y axis. Optional; defaults to 1.<br />
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+ depth — Depth; that is, the length of the edges parallel to the Z axis. Optional; defaults to 1.<br />
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+ widthSegments — Number of segmented rectangular faces along the width of the sides. Optional; defaults to 1.<br />
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+ heightSegments — Number of segmented rectangular faces along the height of the sides. Optional; defaults to 1.<br />
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+ depthSegments — Number of segmented rectangular faces along the depth of the sides. Optional; defaults to 1.<br />
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</p>
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</p>
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<h2>Properties</h2>
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<h2>Properties</h2>
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-
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+
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<h3>[property:Object parameters]</h3>
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<h3>[property:Object parameters]</h3>
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<p>
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<p>
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An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
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An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
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</p>
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</p>
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<p>
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<p>
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- Using the above example code above as our basis:
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- <code>
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- geometry.parameters; // outputs an object {width: 1, height: 1, depth: 1, widthSegments: undefined, heightSegments: undefined}
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+ Using the above example:
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+ <code>
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+ geometry.parameters; // {width: 1, height: 1, depth: 1, widthSegments: undefined, heightSegments: undefined, depthSegments: undefined}
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cube.geometry.parameters; // as above
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cube.geometry.parameters; // as above
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cube.geometry.parameters.width; // === 1
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cube.geometry.parameters.width; // === 1
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- cube.geometry.parameters.widthSegments // === undefined.
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- </code>
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- </p>
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+ cube.geometry.parameters.widthSegments; // === undefined.
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+ </code>
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+ </p>
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+
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+ <h2>Methods</h2>
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<h2>Source</h2>
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<h2>Source</h2>
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