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@@ -21,16 +21,38 @@ UI.Viewports = function () {
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{ x: null, y: null, width: null, height: null, camera: null }
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{ x: null, y: null, width: null, height: null, camera: null }
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];
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];
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- _views[ 0 ].camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, - 2000, 2000 ); // top
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- _views[ 0 ].camera.position.y = 1000;
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- _views[ 0 ].camera.rotation.x = - Math.PI / 2;
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- _views[ 1 ].camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, - 2000, 2000 ); // front
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- _views[ 1 ].camera.position.z = 1000;
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-
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- _views[ 2 ].camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, - 2000, 2000 ); // left
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- _views[ 2 ].camera.position.x = - 1000;
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- _views[ 2 ].camera.rotation.y = - Math.PI / 2;
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+ //_views[ 0 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // front
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+ _views[ 0 ].camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, - 2000, 2000 ); // front
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+ _views[ 0 ].camera.position.z = 1000;
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+
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+ //_views[ 2 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // top
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+ _views[ 2 ].camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, - 2000, 2000 ); // top
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+ _views[ 2 ].camera.position.y = 1000;
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+ _views[ 2 ].camera.rotation.x = - Math.PI / 2;
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+
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+ //_views[ 3 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // left
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+ _views[ 1 ].camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, - 2000, 2000 ); // left
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+ _views[ 1 ].camera.position.x = - 1000;
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+ _views[ 1 ].camera.rotation.y = -Math.PI / 2;
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+
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+ // var toLeft = function() {
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+ // this.rotation.x = 0;
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+ // this.rotation.y = - Math.PI / 2;
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+ // this.rotation.z = 0;
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+ // }
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+ //
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+ // var toRight = function() {
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+ // this.rotation.x = 0;
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+ // this.rotation.y = Math.PI / 2;
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+ // this.rotation.z = 0;
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+ // }
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+ //
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+ // var toTop = function() {
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+ // this.rotation.x = - Math.PI / 2;
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+ // this.rotation.y = 0;
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+ // this.rotation.z = 0;
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+ // }
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_views[ 3 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // perspective
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_views[ 3 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // perspective
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_views[ 3 ].camera.position.x = 1000;
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_views[ 3 ].camera.position.x = 1000;
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