Browse Source

Starting to prepare README for release...

Mr.doob 13 years ago
parent
commit
0754370547
2 changed files with 9 additions and 7 deletions
  1. 8 1
      README.md
  2. 1 6
      src/core/Object3D.js

+ 8 - 1
README.md

@@ -143,6 +143,13 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a &
 
 
 ### Change Log ###
 ### Change Log ###
 
 
+2012 02 25 - **r48** (393,602 KB, gzip: 99,416 KB)
+
+* Added camera support to `ColladaLoader`. ([jbaicoianu](http://github.com/jbaicoianu))
+* More `ColladaLoader` improvements. ([mrdoob](http://github.com/mrdoob), [AddictArts](http://github.com/AddictArts), )
+* Updated `IcosahedronGeometry` and `OctahedronGeometry` with @timothypratley's `PolyhedronGeometry` code which also brings `TetrahedronGeometry`. ([mrdoob](http://github.com/mrdoob))
+* `LOD` should now behave as expected from anywhere in the scene graph. ([mrdoob](http://github.com/mrdoob))
+
 
 
 2012 01 14 - **r47** (378,169 KB, gzip: 96,015 KB)
 2012 01 14 - **r47** (378,169 KB, gzip: 96,015 KB)
 
 
@@ -158,7 +165,7 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a &
 * Added support for the format [OpenCTM](http://openctm.sourceforge.net/). ([alteredq](http://github.com/alteredq))
 * Added support for the format [OpenCTM](http://openctm.sourceforge.net/). ([alteredq](http://github.com/alteredq))
 * Added `BufferGeometry` for direct rendering from typed arrays. ([alteredq](http://github.com/alteredq))
 * Added `BufferGeometry` for direct rendering from typed arrays. ([alteredq](http://github.com/alteredq))
 * Extended `Texture` class with `format` and `type` parameters. ([alteredq](http://github.com/alteredq))
 * Extended `Texture` class with `format` and `type` parameters. ([alteredq](http://github.com/alteredq))
-* Autoscale texture to max size of WebGL hardware. ([greggman](http://github.com/greggman) and [alteredq](http://github.com/alteredq))
+* Automatically reducing texture to max size of WebGL hardware. ([greggman](http://github.com/greggman) and [alteredq](http://github.com/alteredq))
 * Improved `WebGLRenderer`'s Shadow Map code. ([alteredq](http://github.com/alteredq))
 * Improved `WebGLRenderer`'s Shadow Map code. ([alteredq](http://github.com/alteredq))
 * Checking for `xhr.overrideMimeType` before using it (fixing IE support). ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq))
 * Checking for `xhr.overrideMimeType` before using it (fixing IE support). ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq))
 * Improved ATI and ANGLE support in across `WebGLRenderer` shaders. ([alteredq](http://github.com/alteredq))
 * Improved ATI and ANGLE support in across `WebGLRenderer` shaders. ([alteredq](http://github.com/alteredq))

+ 1 - 6
src/core/Object3D.js

@@ -60,14 +60,9 @@ THREE.Object3D.prototype = {
 
 
 		this.matrix.multiply( matrix, this.matrix );
 		this.matrix.multiply( matrix, this.matrix );
 
 
-		this.position.getPositionFromMatrix( this.matrix );
 		this.scale.getScaleFromMatrix( this.matrix );
 		this.scale.getScaleFromMatrix( this.matrix );
 		this.rotation.getRotationFromMatrix( this.matrix, this.scale );
 		this.rotation.getRotationFromMatrix( this.matrix, this.scale );
-
-		/*
-		this.matrix.decompose( this.position, this.quaternion, this.scale );
-		this.rotation.getRotationFromQuaternion( this.quaternion );
-		*/
+		this.position.getPositionFromMatrix( this.matrix );
 
 
 	},
 	},