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WebGLState: Clean up.

Mr.doob 9 years ago
parent
commit
076d5567dc
1 changed files with 4 additions and 6 deletions
  1. 4 6
      src/renderers/webgl/WebGLState.js

+ 4 - 6
src/renderers/webgl/WebGLState.js

@@ -59,11 +59,9 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 	var currentViewport = new THREE.Vector4();
 
 	var emptyTexture = gl.createTexture();
-	gl.bindTexture(gl.TEXTURE_2D, emptyTexture);
-	gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
-	gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, new Uint8Array([
-		0, 0, 0
-	]));
+	gl.bindTexture( gl.TEXTURE_2D, emptyTexture );
+	gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR );
+	gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, new Uint8Array( 3 ) );
 
 	this.init = function () {
 
@@ -181,7 +179,7 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 			if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) ||
 			     extensions.get( 'WEBGL_compressed_texture_s3tc' ) ||
-			     extensions.get( 'WEBGL_compressed_texture_etc1' )) {
+			     extensions.get( 'WEBGL_compressed_texture_etc1' ) ) {
 
 				var formats = gl.getParameter( gl.COMPRESSED_TEXTURE_FORMATS );