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WebGLRenderTarget missed todos

Greg Tatum преди 10 години
родител
ревизия
078c31024f
променени са 1 файла, в които са добавени 4 реда и са изтрити 4 реда
  1. 4 4
      docs/api/renderers/WebGLRenderTarget.html

+ 4 - 4
docs/api/renderers/WebGLRenderTarget.html

@@ -74,12 +74,12 @@
 		
 		<h3>[property:boolean depthBuffer]</h3>
 		<div>
-		todo
+		Renders to the depth buffer. Default is true.
 		</div>
 		
 		<h3>[property:boolean stencilBuffer]</h3>
 		<div>
-		todo
+		Renders to the stencil buffer. Default is true.
 		</div>
 
 		<h3>[property:boolean generateMipmaps]</h3>
@@ -87,9 +87,9 @@
 		Whether to generate mipmaps (if possible) for a texture. True by default.
 		</div>
 
-		<h3>[property:todo shareDepthFrom]</h3>
+		<h3>[property:WebGLRenderTarget shareDepthFrom]</h3>
 		<div>
-		todo
+		Shares the depth from another WebGLRenderTarget. Default is null.
 		</div>