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Use ACES Filmic tone mapping

WestLangley 5 år sedan
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07b252f84d

+ 1 - 1
examples/webgl_materials_envmaps_exr.html

@@ -49,7 +49,6 @@
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();
 
 
 				renderer = new THREE.WebGLRenderer();
 				renderer = new THREE.WebGLRenderer();
-				renderer.toneMapping = THREE.LinearToneMapping;
 
 
 				//
 				//
 
 
@@ -108,6 +107,7 @@
 
 
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 
+				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.outputEncoding = THREE.sRGBEncoding;
 				renderer.outputEncoding = THREE.sRGBEncoding;
 
 
 				stats = new Stats();
 				stats = new Stats();

+ 1 - 1
examples/webgl_materials_envmaps_hdr.html

@@ -89,7 +89,7 @@
 
 
 				renderer = new THREE.WebGLRenderer();
 				renderer = new THREE.WebGLRenderer();
 				renderer.physicallyCorrectLights = true;
 				renderer.physicallyCorrectLights = true;
-				renderer.toneMapping = THREE.LinearToneMapping;
+				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 
 
 				//
 				//
 
 

+ 1 - 2
examples/webgl_materials_envmaps_hdr_nodes.html

@@ -93,7 +93,6 @@
 
 
 				renderer = new THREE.WebGLRenderer();
 				renderer = new THREE.WebGLRenderer();
 				renderer.physicallyCorrectLights = true;
 				renderer.physicallyCorrectLights = true;
-				renderer.toneMapping = THREE.LinearToneMapping;
 
 
 				//
 				//
 
 
@@ -180,7 +179,7 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 
-				//renderer.toneMapping = ReinhardToneMapping;
+				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.outputEncoding = THREE.sRGBEncoding;
 				renderer.outputEncoding = THREE.sRGBEncoding;
 
 
 				stats = new Stats();
 				stats = new Stats();

+ 1 - 2
examples/webgl_materials_envmaps_pmrem_nodes.html

@@ -79,7 +79,6 @@
 				scene.background = new THREE.Color( 0x000000 );
 				scene.background = new THREE.Color( 0x000000 );
 
 
 				renderer = new THREE.WebGLRenderer();
 				renderer = new THREE.WebGLRenderer();
-				renderer.toneMapping = THREE.LinearToneMapping;
 
 
 				//
 				//
 
 
@@ -132,7 +131,7 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 
-				//renderer.toneMapping = THREE.ReinhardToneMapping;
+				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.outputEncoding = THREE.sRGBEncoding;
 				renderer.outputEncoding = THREE.sRGBEncoding;
 
 
 				stats = new Stats();
 				stats = new Stats();