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@@ -115,6 +115,8 @@
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<p>
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The texture to create a normal map. The RGB values affect the surface normal for each pixel fragment and change
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the way the color is lit. Normal maps do not change the actual shape of the surface, only the lighting.
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+ In case the material has a normal map authored using the left handed convention, the y component of normalScale
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+ should be negated to compensate for the different handedness.
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</p>
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<h3>[property:Integer normalMapType]</h3>
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