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removing less necessary stuff from Path.js. May still have to decide whether to migrate to using .curves from .actions

zz85 13 years ago
parent
commit
086f9ff00d
1 changed files with 0 additions and 147 deletions
  1. 0 147
      src/extras/core/Path.js

+ 0 - 147
src/extras/core/Path.js

@@ -401,153 +401,6 @@ THREE.Path.prototype.getPoints = function( divisions, closedPath ) {
 
 };
 
-
-
-// This was used for testing purposes. Should be removed soon.
-
-THREE.Path.prototype.transform = function( path, segments ) {
-
-	var bounds = this.getBoundingBox();
-	var oldPts = this.getPoints( segments ); // getPoints getSpacedPoints
-
-	//console.log( path.cacheArcLengths() );
-	//path.getLengths(400);
-	//segments = 40;
-
-	return this.getWrapPoints( oldPts, path );
-
-};
-
-// Read http://www.tinaja.com/glib/nonlingr.pdf
-// nonlinear transforms
-
-THREE.Path.prototype.nltransform = function( a, b, c, d, e, f ) {
-
-	// a - horizontal size
-	// b - lean
-	// c - x offset
-	// d - vertical size
-	// e - climb
-	// f - y offset
-
-	var oldPts = this.getPoints();
-
-	var i, il, p, oldX, oldY;
-
-	for ( i = 0, il = oldPts.length; i < il; i ++ ) {
-
-		p = oldPts[i];
-
-		oldX = p.x;
-		oldY = p.y;
-
-		p.x = a * oldX + b * oldY + c;
-		p.y = d * oldY + e * oldX + f;
-
-	}
-
-	return oldPts;
-
-};
-
-
-// FUTURE Export JSON Format
-
-/* Draws this path onto a 2d canvas easily */
-
-THREE.Path.prototype.debug = function( canvas ) {
-
-	var bounds = this.getBoundingBox();
-
-	if ( !canvas ) {
-
-		canvas = document.createElement( "canvas" );
-
-		canvas.setAttribute( 'width',  bounds.maxX + 100 );
-		canvas.setAttribute( 'height', bounds.maxY + 100 );
-
-		document.body.appendChild( canvas );
-
-	}
-
-	var ctx = canvas.getContext( "2d" );
-	ctx.fillStyle = "white";
-	ctx.fillRect( 0, 0, canvas.width, canvas.height );
-
-	ctx.strokeStyle = "black";
-	ctx.beginPath();
-
-	var i, il, item, action, args;
-
-	// Debug Path
-
-	for ( i = 0, il = this.actions.length; i < il; i ++ ) {
-
-		item = this.actions[ i ];
-
-		args = item.args;
-		action = item.action;
-
-		// Short hand for now
-
-		if ( action != THREE.PathActions.CSPLINE_THRU ) {
-
-			ctx[ action ].apply( ctx, args );
-
-		}
-
-		/*
-		switch ( action ) {
-
-			case THREE.PathActions.MOVE_TO:
-
-				ctx[ action ]( args[ 0 ], args[ 1 ] );
-				break;
-
-			case THREE.PathActions.LINE_TO:
-
-				ctx[ action ]( args[ 0 ], args[ 1 ] );
-				break;
-
-			case THREE.PathActions.QUADRATIC_CURVE_TO:
-
-				ctx[ action ]( args[ 0 ], args[ 1 ], args[ 2 ], args[ 3 ] );
-				break;
-
-			case THREE.PathActions.CUBIC_CURVE_TO:
-
-				ctx[ action ]( args[ 0 ], args[ 1 ], args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ] );
-				break;
-
-		}
-		*/
-
-	}
-
-	ctx.stroke();
-	ctx.closePath();
-
-	// Debug Points
-
-	ctx.strokeStyle = "red";
-
-	/* TO CLEAN UP */
-
-	var p, points = this.getPoints();
-
-	for ( i = 0, il = points.length; i < il; i ++ ) {
-
-		p = points[ i ];
-
-		ctx.beginPath();
-		ctx.arc( p.x, p.y, 1.5, 0, Math.PI * 2, false );
-		ctx.stroke();
-		ctx.closePath();
-
-	}
-
-};
-
 // Breaks path into shapes
 
 THREE.Path.prototype.toShapes = function() {